Herzlich Wilkommen im Marincess Strategiethread,
Ein Platz an dem Ihr euch mit allem rund um das Thema Marincess austoben könnt
Der folgende Absatz sollte etwas die Geschichte hinter dem Deck wiedergeben, da Ich selber aber Anime verbunden,bin kann er Fehler enthalten, Ich hoffe ihr verzeiht mir dies und gebt mir Bescheid, so dass Ich die jeweilige Passage verbessern kann.
Dr.Kogami erstellte 6 Ignis (für jedes element), welche in einer Welt namens Cyberse World leben. Die Ignis sind Humanoide. Jeder Ignis erstellt sein eigenes Deck(z.B Salamangreat). Die Wasser Ignis (einzige weibliche Ignis) erstellte Marincess. Dieses Deck wird von Skye gespielt.
Alle "Princessinen der Tiefen" sind weiblich und haben den Typ Cyberse und das Attribut Wasser, desweiteren sind alle Marincess einer Wasserkreatur gewidmet.
RIRA-JP003 Marincess Seahorse (Rare)
WATER/Cyberse - Effect/3/1400/1000
You can only Special Summon 1 card with this card’s name with the way written in its (1) effect per turn. You can only use this card name’s (2) effect once per turn.
(1) You can Special Summon this card (from your hand) to your zone a “Marincess” monster you control points to.
(2) During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to a Monster Zone a “Marincess” monster you control points to.
RIRA-JP004 Marincess Seastar
WATER/Cyberse - Effect/2/800/400
You can only use this card name’s effect up to twice per turn.
(1) You can send this card from your hand to the GY, then target 1 “Marinecess” monster you control; it gains 800 ATK until the end of this turn.
CHIM-JP002 Marincess Mandarin
WATER/Cyberse - Effect/1/100/100
You can only use this card name’s effect once per turn.
(1) If you control 2 or more “Marincess” monster and this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card from your hand or GY to your zone that monster points to, but banish it if it leaves the field.
CHIM-JP003 Marincess Crowntail
WATER/Cyberse - Effect/5/600/2300
You can only use this card name’s (1) and (2 ) effects once per turn each.
(1) During damage calculation, when 2 monsters are battling: You can send 1 other “Marincess” monster from your hand to the GY; Special Summon this card from your hand, and if you do, halve the damage you would take from that battle.
(2) At the start of the Damage Step, when your opponent’s monster attacked: You can banish this card from your GY; for the rest of this turn, you do not take any damage that is less than 1000 x the combined Link Rating of “Marincess” Link Monsters in your GY.
CHIM-JP004 Marincess Blue Tang
WATER/Cyberse - Effect/4/1500/1200
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal/Special Summoned: You can send 1 “Marincess” monster from your Deck to the GY, except “Marincess Blue Tang”.
(2) If this card is sent to the GY as material for a WATER Link Monster: You can excavate the top 3 cards of your Deck, and you can add 1 excavated “Marincess” card to your hand. Shuffle the other cards into your Deck.
CHIM-JP053 Marincess Battle Ocean
Field Spell Card
(1) “Marincess” Monsters you control gain 200 ATK, and they also gain 600 ATK for each equipped “Marincess” Equip Card.
(2) Monsters you control in the Extra Monster Zone that were Link Summoned using “Marincess Crystal Heart” as material are unaffected by your opponent’s card effects.
(3) When you Link Summon a “Marincess” Link Monster to the Extra Monster Zone: You can activate this effect; choose up to 3 “Marincess” Link Monsters with different names in your GY and equip them to that Link Summoned monster.
RIRA-JP068 Marinecess Wave
Normal Trap Card
If you control a Link-3 or higher “Marinecess” monster, you can activate this card from your hand.
(1) If you control a “Marinecess” Link Monster: Target 1 face-up monster your opponent controls; negate that monster’s effects until the end of this turn. In addition, if you control a Link-2 or higher “Marinecess” monster, all face-up monsters you control become unaffected by your opponent’s card effects until the end of this turn.
RIRA-JP069 Marincess Current
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
If you control a Link-3 or higher “Marincess” monster, you can activate this card from your hand.
(1) When a “Marincess” Link Monster you control destroys an opponent’s monster by battle: Inflict damage to your opponent equal to 400 x that monster you control’s Link Rating. In addition, if you control a Link-2 or higher “Marincess” monster and the opponent’s monster that was destroyed was a Link Monster, inflict damage to your opponent equal to the destroyed monster’s Link Rating x 500.
CHIM-JP067 Marincess Snow
Normal Trap Card
You can only activate a card with this card’s name once per turn.
(1) If a “Marincess” Link Monster(s) you control is destroyed by battle or a card effect: You can target 1 of those monsters; Link Summon 1 “Marincess” Link Monster from your Extra Deck with a lower Link Rating than that monster, and as long as you control it, it is unaffected by your opponent’s effects.
CHIM-JP068 Marincess Cascade
Normal Trap Card
If you control a Link 3 or higher “Marincess” Monster, you can activate this card from your hand.
(1) Banish any number of “Marincess” Link Monsters you control until your next Standby Phase, then target 1 face-up monster on the field; that monster gains ATK equal to the Link Rating of the monsters banished to activate this card x 300.
RIRA-JP040 Marincess Blue Slug
WATER/Cyberse - Link - Effect/1500/Link 1 (Linkmakierungen: Unten)
1 Level 4 or lower “Marincess” monster
You can only Link Summon “Marincess Blue Slug” once per turn.
(1) If this card is Link Summoned: You can target 1 “Marincess” monster in your GY, except “Marincess Blue Slug”; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters.
RIRA-JP041 Marincess Coral Anemone
WATER/Cyberse - Link - Effect/2000/Link 2 (Linkmakierungen: Links, Unten)
2 WATER monsters
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters.
(2) If this card is sent from the field to the GY: You can target 1 “Marincess” card in your GY, except “Marincess Coral Anemone”; add it to your hand.
RIRA-JP042 Marincess Marbled Rock
WATER/Cyberse - Link - Effect/2500/Link 3 (Linkmakierungen: Links, Rechts, Unten)
2+ WATER monsters
You can only use this card name’s (1) effect once per turn.
(1) You can target 1 “Marincess” card in your GY, except “Marincess Marbled Rock”; add it to your hand.
(2) When an opponent’s monster declares an attack: You can send 1 “Marincess” monster from your hand to the GY; monsters cannot be destroyed by that battle, also you take no battle damage from that battle.
CHIM-JP040 Marincess Crystal Heart
WATER/Cyberse - Link - Effect/0/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
2 WATER monsters
(1) While this card is in the Extra Monster Zone, it is unaffected by your opponent’s card effects.
(2) An opponent’s monster that battles this card is unaffected by card effects except its own during the Damage Step only.
(3) When this card or a “Marincess” monster this card points to is selected for an attack: You can send 1 “Marincess” monster from your hand to the GY; your battling monster cannot be destroyed by this battle, also you take no damage from this battle.
CHIM-JP041 Marincess Wonder Heart
WATER/Cyberse - Link - Effect/2400/Link 4 (Linkmarkierungen: Links, Unten Links, Unten Rechts, Rechts)
2+ WATER monsters
(1) Once per damage calculation, when this card is battling a monster: You can Special Summon 1 “Marincess” Monster Card equipped to this card, and if you do, this card cannot be this destroyed by this battle, also you take no damage from this battle. During the End Phase, equip the Special Summoned monster to this card.
(2) If this card is destroyed by an opponent’s card: You can Special Summon 1 Link-3 or lower “Marincess” monster from your GY.
CHIM-JP042 Marincess Sea Angel
WATER/Cyberse - Link - Effect/1000/Link 1 (Linkmarkierungen: Links)
1 Level 4 or lower “Marincess” Monster
You can only Link Summon 1 “Marincess Sea Angel” per turn.
(1) If this card is Link Summoned: You can add 1 “Marincess” Spell Card from your Deck to your hand.
SD33-JP003 Sea Archiver
WATER/Cyberse - Effect/3/300/2100
You can only use this card name’s effect once per turn.
(1) If a monster is Normal/Special Summoned to a zone a Link Monster on the field points to, while this card is in your hand or GY: You can Special Summon this card, but banish it if it leaves the field.
SD33-JP005 Lady Debugger
LIGHT/Cyberse - Effect/4/1700/1400
This card’s name’s effect can only be used once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand.
Stiller Angler
ATK/800 DEF/1400 Att./Wasser Typ/Fisch
Effekt: Falls du ein WASSER Monster kontrollierst, kannst du diese Karte als Spezialbeschwörung (von deiner Hand) beschwören, aber du kannst für den Rest des Spielzugs keine anderen Monster als Spezialbeschwörung von deiner Hand beschwören.
Moulinglacia der Elementarlord
ATK/2800 DEF/2200 Sterne/8 Att./Wasser Typ/Seeschlange
Effekt: Kann nicht als Normalbeschwörung beschworen/gesetzt werden. Muss als Spezialbeschwörung (von deiner Hand) beschworen werden, indem du genau 5 WASSER Monster in deinem Friedhof hast, und kann nicht auf andere Art als Spezialbeschwörung beschworen werden.
Wenn diese Karte als Spezialbeschwörung beschworen wird: Dein Gegner wirft 2 zufällige Karten von seiner Hand ab (oder seine gesamte Hand, wenn er weniger als 2 Karten in der Hand hat). Du kannst den Effekt von „Moulinglacia der Elementarlord“ nur einmal pro Spielzug verwenden.
Falls diese Karte das Spielfeld verlässt, überspringe die Battle Phase deines nächsten Spielzugs.
DANE-JP051 Cynet Mining
Normal Spell Card
You can only activate 1 “Cynet Mining” name per turn.
(1) Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand.
Muräne der Gier
Normale Zauberkarte
Effekt: Lege 2 WASSER Monster von deiner Hand in dein Deck zurück und ziehe 3 Karten.
Reparieren
Normale Zauberkarte
Effekt: Wähle 2 WASSER Monster mit 1500 oder weniger ATK in deinem Friedhof und füge sie deiner Hand hinzu.
Kreislauf des Wasserspiegels
Normale Fallenkarte
Effekt: Wähle 1 offenes WASSER Monster, das du kontrollierst, und 2 WASSER Monster in deinem Friedhof; mische das erste Ziel ins Deck und falls du dies tust, füge die anderen beiden gewählten Ziele deiner Hand hinzu.
Spiritistische Wasserkunst - Aoi
Normale Fallenkarte
Effekt: Biete 1 WASSER Monster auf deiner Spielfeldseite als Tribut an. Sieh auf die Hand deines Gegners, wähle 1 Karte davon und lege sie auf den Friedhof.
Mistar Sternenboy
ATK/1400 Link/2 Att/Wasser Typ/Aqua
2 Wassermonster
Effekt: Alle WASSER Monster auf dem Spielfeld erhalten 500 ATK und DEF, zusätzlich verlieren alle FEUER Monster auf dem Spielfeld 400 ATK und DEF. Falls diese Karte durch Kampf oder einen Karteneffekt zerstört wird: Du kannst 1 WASSER Monster in deinem Friedhof wählen; füge es deiner Hand hinzu. Du kannst diesen Effekt von „Mistar Sternenboy“ nur einmal pro Spielzug verwenden.
Abyss-Bewohner
ATK/1700 DEF/1400 Rang/4 Att./Wasser Typ/Seeschlange
2 Level 4 Monster
Effekt: Solange diese offene Karte ein Xyz-Material hat, das ursprünglich WASSER war, erhalten alle WASSER Monster, die du kontrollierst, 500 ATK. Einmal pro Spielzug, während des Spielzugs eines beliebigen Spielers: Du kannst 1 Xyz-Material von dieser Karte abhängen; Karteneffekte, die im Friedhof deines Gegners aktiviert werden, können in diesem Spielzug nicht aktiviert werden.
Man kann dieses Deck mit den Fröschen Kombinieren, weitere Engines folgen
Ns dieses Monster gehe in blue slag, eff blue slag to add
ss seahorse with own eff gehe in link 2 nutze dessen effekt um Seahorse wieder zu ss von hier beliebig weiter
selbes Spiel wie zuvor mit einem weiteren wasser monster auf dem Feld
NS Marincess
SS LINK 1(blue slug)
EFF LINK 1
SS Swap EFF Swap
SS Link 2(coral anemone)
EFF Link 2 to SS Swap EFF Swap
SS Roanintoad
XYZ Toadally
SS Link 3 add back swap(mit Toeadally)
eff Link 2 add Marincess monster
SS Swap and EFF Swap
SS roanintoad
XYZ Toadally
EFF Link 3 add Marincess monster
Diese Kombo ist vorallem nützlich, wenn man noch die Falle "Marincess Wave" hat, ob es wirklich nützlich ist noch das Link 3 zu beschwören sei dahingestellt.
Für den Gegner ist es beinahe (ohne Kaiju) nicht möglich Toadally wegzukriegen (Durch Falle uneffected durch Link 3 durch Kampf geschützt)
Da das Deck noch nicht im TCG erschienen ist gibt es noch keine TCG Deckliste: OCG- Listen findet ihr unter den Links:
Link1
Einführungstext: Fandom
Effekttexte: (Gishki Strategiethread /Spoilerforum)