[OCG] Eternity Code (SPU: 14. Januar)

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      [OCG] Eternity Code (SPU: 14. Januar)

      Eternity Code (OCG)

      Release: 11. Januar 2020 (Japan)

      Insgesamt 80 verschiedene Karten:

      6 Ultra Rare
      10 Super Rare
      18 Rare
      46 Common

      12. Set des 10. Blocks

      - Enthält die neuesten Karten aus dem "Yu-Gi-Oh! VRAINS"-Anime sowie neue Themen-Decks








      ETCO-JP001 Parallel eXceed
      WIND/Cyberse - Effect/8/2000/2000
      You can only use each of the 1st and 2nd effects of this card’s name once per turn.
      (1) If you Link Summon while this card is in your hand: You can Special Summon this card to your zone that Link Monster points to.
      (2) If this card is Normal or Special Summoned: You can Special Summon 1 “Parallel eXceed” from your Deck.
      (3) If Summoned by the effect of “Parallel eXceed”, this card’s Level becomes 4, also its original ATK/DEF become halved.

      ETCO-JP002 Codebreaker Zero Day
      DARK/Warrior - Effect/4/1800/0
      (1) A Link Monster that is linked with this card, except a “Codebreaker” Link Monster, loses 1000 ATK.
      (2) If a “Codebreaker” Link Monster is destroyed by battle or card effect while this card is already in the Monster Zone: Destroy this card.
      (3) If this card is destroyed by battle or card effect: You can add 1 “Codebreaker Zero Day” from your Deck to your hand.

      ETCO-JP003 Salamangreat Zebroid X
      FIRE/Cyberse - Effect/4/1500/1000
      You can only use this card name’s (1) effect once per turn.
      (1) If a “Salamangreat” Link Monster you control leaves the field due to an opponent’s card effect and this card is in your GY: You can Special Summon 2 Level 4 “Salamangreat” monsters from your GY, including this card, and if you do, immediately after this effect resolves, Xyz Summon 1 “Salamangreat” Xyz Monster using these 2 monsters only.
      (2) A monster Xyz Summoned using this card on the field as material gains this effect.
      • Gains 300 ATK x its materials.

      ETCO-JP004 Gouki Iron Claw
      EARTH/Warrior - Effect/2/1000/0
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) From at the start of the Damage Step until before damage calculation, when a “Gouki” monster you control is battling an opponent’s monster: You can send this card from your hand to the GY: Your battling monster gains 500 ATK and becomes unaffected by your opponent’s card effects. These changes last until the end of htis turn.
      (2) If this card is sent from the field to the GY: You can add 1 “Gouki” card from your Deck to your hand, except “Gouki Iron Claw’.

      ETCO-JP005 Gouki Guts
      EARTH/Warrior - Effect/1/800/0
      You can only use this card name’s (2) and (3) effects once per turn each.
      (1) If this card is in Defense Position, it cannot be destroyed by battle.
      (2) During your Main Phase: You can activate this effect; All “Gouki” monsters you control gain 200 ATK.
      (3) If this card is sent from the field to the GY: You can add 1 “Gouki” card from your deck to your hand, except “Gouki Guts”.

      ETCO-JP006 Marincess Basilalima
      WATER/Cyberse - Effect/4/600/2100
      You can only activate the 1st and 3rd effect of this card name once per turn.
      (1) You can banish 1 “Marincess” Trap from your GY; add 1 “Marincess” Trap with a different name from your Deck to your hand.
      (2) If a monster(s) you control would be destroyed by a card effect, you can banish this card from your GY instead.
      (3) If this card is banished: You can target 1 face-up monster you control; it gains 600 ATK.

      ETCO-JP007 Noctovision Dragon
      DARK/Dragon - Effect/7/0/2800
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If a DARK Dragon monster(s) is Special Summoned to your field: You can Special Summon this card from your hand.
      (2) If this card is sent to the GY as a Link Material: You can draw 1 card.
      (3) When an opponent’s card or effect that targets a face-down card(s) you control is activated (Quick Effect): You can banish this card from your GY; negate that effect, and if you do your opponent cannot target that card with card effects for the rest of this turn while it remains face-down.

      ETCO-JP008 Archnemesis Protos
      DARK/Wyrm - Effect/11/2500/3000
      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up from your field.
      You can only use this card name’s (2) effect once per turn.
      (1) Cannot be destroyed by card effects.
      (2) You can declare 1 Attribute among Attributes of monsters on the field; destroy all monsters on the field with that declared Attribute, also neither player can Special Summon monsters with the declared Attribute until the end of the next turn.

      ETCO-JP009 Archnemesis Eschatos
      LIGHT/Dragon - Effect/11/3000/2500
      Cannot be Normal Summoned/Set.
      Must first be Special Summoned (from your hand) by banishing 3 monsters with different Types that are face-up on your field or in your GY.
      You can use the (2)nd effect with this card’s name only once per turn.
      (1) This card on the field cannot be destroyed by card effects.
      (2) You can declare 1 Monster Type from among monsters on the field; destroy all monsters of that Type on the field, also neither player can Special Summon monsters of that Type until the end of the next turn.

      ETCO-JP010 Nemesis Flag
      FIRE/Pyro - Effect/2/1100/200
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) You can target 1 of your banished monsters, except “Nemesis Flag”; Special Summon this card from your hand, and if you do, shuffle the target into the Deck.
      (2) During your Main Phase: You can add 1 “Nemesis” monster from your Deck to your hand, except “Nemesis Flag”.

      ETCO-JP011 Nemesis Umbrella
      WATER/Aqua - Effect/3/1500/400
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) You can target 1 of your banished monsters, except “Nemesis Umbrella”; Special Summon this card from your hand, and if you do, shuffle the target into the Deck.
      (2) You can target 1 “Nemesis” monster in your GY, except “Nemesis Umbrella”; add it to your hand.

      ETCO-JP012 Nemesis Corridor
      WIND/Thunder - Effect/11/1900/600
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) You can target 1 of your banished monsters, except “Nemesis corridor”; Special Summon this card from your hand, and if you do, shuffle the target into the Deck.
      (2) You can target 1 of your banished “Nemesis” monsters, except “Nemesis Corridor”; add it to your hand.

      ETCO-JP013 Deep Sea Artisan
      WATER/Sea Serpent - Effect/1/0/500
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is added to the hand from the Deck or GY: You can reveal this card; look at your opponent’s hand.
      (2) If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except “Deep Sea Artisan”; Special Summon it, but its effects are negated.

      ETCO-JP014 Deep Sea Sentry
      WATER/Sea Serpent - Effect/1/400/2000
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is sent to the GY to activate a WATER monster’s effect: You can banish 1 card from your opponent’s hand face-up until the End Phase.
      (2) If this card is Special Summoned: You can send the top 2 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except “Deep Sea Sentry”; add it to your hand.

      ETCO-JP015 Deep Sea Minstrel
      WATER/Sea Serpent - Tuner - Effect/3/1200/1500
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) You can discard this card and 1 WATER monster; reveal your opponent’s hand, and if you do, banish 1 card from there face-up until the End Phase.
      (2) If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except “Deep Sea Minstrel”; place it on the top or bottom of the Deck.

      ETCO-JP016 Red Familiar
      DARK/Fiend - Effect/4/1600/0
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) You can Tribute 1 Fiend monster, then target 1 DARK Dragon Synchro Monster in your GY; Special Summon it in Defense Position, but negate its effects.
      (2) You can banish this card from your GY, then target 1 DARK Dragon Synchro Monster you control and declare a Level from 1 to 8; that monster becomes that Level until the end of the turn.

      ETCO-JP017 Crimson Resonator
      DARK/Fiend - Tuner - Effect/4/800/300
      You can only use this card name’s (1) and (2) effects once per turn each.
      You cannot Special Summon monsters from the Extra Deck during the turn you activate any of this card’s effects, except DARK Dragon Synchro Monsters.
      (1) If you control no monsters: You can Special Summon this card from your hand.
      (2) If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 “Resonator” monsters from your hand and/or Deck, except “Crimson Resonator”.

      ETCO-JP018 Lantern Shark
      WATER/Fish - Effect/4/1500/900
      You can only use this card name’s (1) effect once per turn.
      (1) If this card is Normal or Special Summoned: You can Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except “Lantern Shark”, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters.
      (2) This card can be treated as a Level 3 or 5 monster when used for the Xyz Summon of as WATER monster.

      ETCO-JP019 Cutter Shark
      WATER/Fish - Effect/4/1600/500
      You can only use this card name’s (1) effect once per turn.
      (1) You can target 1 WATER monster you control that has a Level; Special Summon 1 Fish monster with the same Level but a different name from your Deck, but for the rest of this turn, it cannot activate its effects, also you can not Special Summon monsters from the Extra Deck, except Xyz Monsters.
      (2) This card can be treated as a Level 3 or 5 monster when used for the Xyz Summon of a WATER monster.

      ETCO-JP020 Senka Chief – Cao De
      FIRE/Beast-Warrior - Effect/8/3000/2500
      You can only use this card name’s (1) and (3) effects once per turn each.
      (1) If a card(s) your opponent controls is destroyed by battle or card effect: You can send 1 other card from your hand or field to the GY; Special Summon this card from your hand.
      (2) Cannot be targeted by, or destroyed by, an opponent’s card effect while you control another “Senka” monster.
      (3) When this card destroys an opponent’s monster by battle and sends it to the GY: You can Special Summon it to your field in Defense Position.

      ETCO-JP021 Senka Herald – Zhang Yuan
      FIRE/Beast-Warrior - Effect/6/2300/2000
      You can only use this card name’s (1) and (3) effects once per turn each.
      (1) At the beginning of the Damage Step, when a “Senka” monster you control battles an opponent’s face-up monster: You can Special Summon this card from your hand, and if you do, that opponent’s monster loses 1000 ATK.
      (2) “Senka” monsters you control cannot be destroyed by battle, except this card.
      (3) If an opponent’s card(s) is destroyed by battle or card effect: You can target 1 card your opponent controls; destroy it.

      ETCO-JP022 Senka Machinator – Jia Wen
      FIRE/Beast-Warrior - Effect/4/1100/1800
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, halve the ATK of 2 face-up monsters until the end of this turn.
      (2) If an opponent’s card(s) is destroyed by battle or card effect: You can target 1 “Senka” card in your GY, except “Senka Machinator – Jia Wen”; add it to your hand.

      ETCO-JP023 Senka Strategist – Zhuge Kong
      WIND/Beast-Warrior - Effect/4/1000/2000
      You can only use this card name’s (1), (2), and (3) effects once per turn each.
      (1) If this card is added from your Deck to your hand by a “Senka” card effect: You can Special Summon this card.
      (2) When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up “Senka” Continuous Spell/Trap you control to the GY; negate that activation.
      (3) When a monster effect is activated, and you control “Senka Noble – Liu Xuan” (Quick Effect): You can send 1 face-up “Senka” Continuous Spell/Trap you control to the GY; negate that activation.

      ETCO-JP024 Mekk-Knight Orcust Girsu
      DARK/Machine - Effect/4/1800/0
      You can only this card name’s (1) and (2) effects once per turn each.
      (1) If this card is Normal/Special Summoned: You can send 1 “Orcust” card or “World Legacy” card from your Deck to the GY, also if there are 2 or more other cards in this card’s column this card becomes treated as a Tuner for the rest of this turn.
      (2) If you control no other monsters: You can Special Summon 1 “World Legacy Token” (Machine/DARK/Level 1/ATK 0/DEF 0) to each side of the field in Defense Position.

      ETCO-JP025 Thunder Dragon Skyrumble
      LIGHT/Thunder - Effect/9/3000/2000
      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 8 or lower Thunder monster from your hand or face-up from your field during the turn a Thunder monster’s effect is activated in the hand.
      (1) Once per turn, during your opponent’s turn (Quick Effect): You can banish 2 cards from your GY, including a Thunder monster, then target 1 Thunder monster you control; it cannot be targeted by an opponent’s card effect for the rest of this turn.
      (2) Once per turn, during your End Phase: You can send 1 “Thunder Dragon” card from your Deck to the GY.

      ETCO-JP026 Chamber Dragonmaid
      DARK/Dragon - Effect/4/500/1800
      You can only use the (1) and (2) effects of this card’s name once per turn each.
      (1) If this card is Normal or Special Summoned: You can add 1 “Dragonmaid” Spell/Trap Card from your Deck to your hand.
      (2) At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher “Dragonmaid” monster from your hand or GY.

      ETCO-JP027 Hoarr, Generaider Boss of Rumbling
      DARK/Spellcaster - Effect/9/3000/3000
      You can only use this card name’s (3) effect once per turn.
      (1) You can only control 1 “Hoarr, Generaider Boss of Rumbling”.
      (2) Once per turn, if your opponent adds a card(s) from their Deck to their hand outside of the Draw Phase: You can activate this effect; your opponent must send 1 monster they control or have in their hand to the GY.
      (2) When a card or effect is activated Quick Effect): You can Tribute 2 “Generaider” monsters and/or Spellcaster monsters; negate the activation, and if you do destroy it.

      ETCO-JP028 Loptr, Shadow of the Generaider Boss
      FIRE/Fairy - Effect/4/1500/1500
      You can only use the 3rd effect of this card’s name once per turn.
      (1) You can only control 1 “Loptr, Shadow of the Generaider Boss”.
      (2) “Generaider” monsters you control gain 1000 ATK/DEF during your opponent’s turn only.
      (3) During the Main Phase (Quick Effect): You can Tribute 1 “Generaider” monster; Special Summon 1 Level 9 “Generaider” monster with a different name from your Deck.

      ETCO-JP029 Unchained Twins – Salama
      DARK/Fiend - Effect/3/1500/1500
      You can only use the (1) and (2) effects of this card’s name once per turn.
      (1) You can target 1 “Unchained” card in your GY, except “Unchained Twins – Salama”; set it on your field, then destroy 1 card you control.
      (2) If this card on the field is destroyed by battle or by a card effect, except by the effect of “Unchained Twins – Salama”; You can Special Summon 1 “Unchained” monster from your hand or Deck, except “Unchained Twins – Salama”.

      ETCO-JP030 Beast Deity King Barbaros
      EARTH/Beast-Warrior - Effect/8/3000/1200
      You can only use the 1st and 2nd effects of this card’s name once per turn.
      (1) You can Tribute monster(s) you control whose total Levels equal 8 or more; Special Summon this card from your hand.
      (2) You can banish 1 “Barbaros” monster face-up from your field or from your GY, then target 2 cards your opponent controls; destroy them.
      (3) This card can attack all monsters your opponent controls once each.

      ETCO-JP031 Gizmek Inari, the Grain Storage Fox
      EARTH/Machine - Effect/7/2250/2250
      You can only use the (1) and (2) effects of this card’s name each once per turn.
      (1) If a monster(s) is Special Summoned from the Deck: You can Special Summon this card from the hand.
      (2) If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; Special Summon 1 monster from the hand or Deck with same Attribute as the target monster, and whose ATK and DEF are the same as each other.
      (3) Each time your opponent Normal or Special Summons a monster: Inflict 300 damage to your opponent.

      ETCO-JP032 Trias Hierarchia
      LIGHT/Fairy - Effect/9/1900/2900
      You can only use this card name’s effect once per turn.
      (1) If this card is in your hand or GY, during either player’s Main Phase (Quick Effect): You can Tribute up to 3 Fairy monsters; Special Summon this card, but banish it if it leaves the field. In addition, apply 1 or more of these effects based on how many monsters you Tributed.
      -2 or more: Destroy 1 card your opponent controls.
      -3: Draw 2 cards.

      ETCO-JP033 Cataclysmic Crisp Chillbrain
      WATER/Fairy - Effect/8/2600/200
      You can only use this card name’s effect once per turn.
      (1) If a face-up WATER monster(s) you control is destroyed by battle or an opponent’s card effect: You can Special Summon this card from your hand, then you can send 1 random card from your opponent’s hand to the GY.

      ETCO-JP034 Union Driver
      LIGHT/Machine - Union - Effect/5/2100/1000
      You can only use the (2) effect of this card’s name once per turn.
      (1) Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
      (2) While this card is equipped to a monster: You can banish this card; equip an appropriate Level 4 or lower Union monster from your Deck to the monster that was equipped with this card.

      ETCO-JP035 Malith, Maiden of Malice
      DARK/Fiend - Effect/8/1000/1000
      You can use the [(1)st] effect with this card’s name only once per turn.
      (1) (Quick Effect): You can Tribute 2 monsters, then target 1 of your Normal Traps that is banished or in your GY; Set it to your field, and if you do, return it to the bottom of the Deck when it leaves the field.

      ETCO-JP036 Evening Crescent & Autumn Shower
      WIND/Zombie - Tuner - Effect/3/0/1800
      You can use the [(1)st] effect with this card’s name only once per turn.
      (1) If your opponent Special Summons a monster(s) face-up: You can discard this card, then target 1 of those face-up monsters; negate that target’s effects (for the rest of this turn), and if you do, if it leaves the field this turn, inflict damage to its controller equal to its original ATK.

      ETCO-JP037 Jewel Beast – Argosaurus
      LIGHT/Dinosaur - Effect/1/0/0
      You can only use the effect of this card’s name once per turn.
      (1) If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up on your field, except “Jewel Beast – Argosaurus”, then add 1 Reptile, Sea-Serpent or Winged-Beast monster with the same Level as the destroyed monster, or 1 “Evolution Pill” Spell Card, from your Deck to your hand.

      ETCO-JP038 Landscaper Goldilocks
      EARTH/Machine - Effect/10/0/3000
      (1) If this card is Normal/Special Summoned, destroy it unless it is in the center Main Monster Zone.
      (2) Gains 3000 ATK while it is in the center Main Monster Zone.
      (3) Once per turn: You can choose 1 of your unused Main Monster Zones; move this card to that zone, then destroy all other cards in the column this card was in, the column it is now, and all columns between.

      ETCO-JP039 Magical Hound
      EARTH/Machine - Tuner - Effect/1/500/800
      You can only use this card name’s effect once per Duel.
      (1) If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card.

      ETCO-JP040 Invoked Augoeides
      LIGHT/Fairy - Fusion - Effect/8/2000/2800
      “Aleister the Invoker” + 1 Fusion Monster
      You can only use this card name’s (1) effect once per turn.
      (1) If this card is Special Summoned, or if a monster is Special Summoned to your opponent’s field: You can target 1 monster your opponent controls; destroy it.
      (2) Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that monster’s ATK until the end of your opponent’s turn.

      ETCO-JP041 Dragonmaid Strahl
      LIGHT/Dragon - Fusion - Effect/10/3500/2000
      1 “Dragonmaid” monster + 1 Level 5 or higher Dragon monster
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) During the Standby Phase: You can Special Summon 1 Level 9 or lower “Dragonmaid” monster from your hand or GY.
      (2) When an opponent’s card or effect is activated (Quick Effect): You can negate that activation, and if you do, destroy it. Then return this card to the Extra Deck, and if you do, Special Summon 1 “House Dragonmaid” from your Extra Deck.

      ETCO-JP042 Deep Sea Princess Prima Donna
      WATER/Sea Serpent - Synchro - Effect/3/1500/2700
      1 Tuner + 1+ non-Tuner monsters
      You can only use this card name’s (1) and (3) effects once per turn each.
      (1) You can target 1 of your opponent’s banished cards; take 1 Level 4 or lower WATER monster from your Deck, and either add it to your hand or Special Summon it, and if you do, add the target to your opponent’s hand.
      (2) A Synchro Monster that was Synchro Summoned using this card as material cannot be targeted by an opponent’s card effect.
      (3) If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.

      ETCO-JP043 Ravenous Crocosaur Archetis
      WATER/Fish - Synchro - Effect/9/1000/1000
      1 Tuner + 1+ non-Tuner monsters
      You can only use the 1st and 3rd effects of this card’s name once per turn.
      (1) If this card is Synchro Summoned: You can draw 1 card for each non-Tuner monster used as material to Synchro Summon this card.
      (2) This card gains 500 ATK/DEF for each card in your hand.
      (3) (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy that card.

      ETCO-JP044 Valiant Shark Lancer
      WATER/Beast-Warrior - Xyz - Effect/Rank 5/2500/1600
      2 Level 5 monsters
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) You can target 1 monster your opponent controls; detach 1 material from a monster you control, and if you do, destroy that target. This is a Quick Effect if you control another WATER Xyz Monster.
      (2) If another WATER Xyz Monster(s) you control is destroyed by battle or card effect while this monster is in the Monster Zone: You can choose 1 Spell from your Deck and place it on top of your Deck.

      ETCO-JP045 Traptrix Aromes
      EARTH/Insect - Xyz - Effect/Rank 4/2200/600
      2+ Level 4 monsters
      You can only use this card name’s (2) and (3) effects once per turn each.
      (1) Unaffected by Trap Effects while it has an Xyz Material.
      (2) You can detach 2 Xyz Materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY.
      (3) If your card effect makes an opponent’s monster(s) leaves the field and sends it to the GY or banishes it: You can detach 1 material from this card, then target 1 of that monster(s); Special Summon it to your field.

      ETCO-JP046 Accesscode Talker
      DARK/Cyberse - Link - Effect/2300/Link 4 (Linkmarkierungen: Oben, Links, Unten, Rechts)
      2+ Effect Monsters
      Your opponent cannot activate cards or effects in response to the activation of this card’s effects.
      (1) If this card is Link Summoned: You can target 1 Link Monster used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000.
      (2) You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also you cannot banish another monster with the same Attribute to activate the effect of “Accesscode Talker” for the rest of this turn.

      ETCO-JP047 Proxy F Magician
      FIRE/Cyberse - Link - Effect/1400/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
      2 Effect Monsters
      You can only use each of the 1st and 2nd effects of this card’s name once per turn.
      (1) During your Main Phase: You can Fusion Sumnon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material.
      (2) If a Fusion Monster is Fusion Summoned to a zone this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand.

      ETCO-JP048 Splash Mage
      WATER/Cyberse - Link - Effect/1100/Link 2 (Linkmarkierungen: Obern Links, Oben Rechts)
      2 Cyberse monsters
      You can only use the effect of this card name’s once per turn.
      (1) You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.

      ETCO-JP049 Linkross
      WATER/Cyberse - Link - Effect/900/Link 1 (Linkmarkierungen: Unten)
      1 Link-2 or higher Link Monster
      You can only use the effect of this card’s name once per turn.
      (1) If this card is Link Summoned: You can Special Summon “Link Tokens” (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) up to the Link Rating of the material used for this card’s Link Summon, also you cannot use “Link Tokens” as Link Material for the rest of this turn.

      ETCO-JP050 The Arrival Cyberse @Ignister
      DARK/Cyberse - Link - Effect/0/Link 6 (Linkmarkierungen: Oben, Links, Unten Links, Unten, Unten Rechts, Rechts)
      3+ monsters with different Attributes
      (1) You can only control 1 “The Arrival Cyberse @Ignister”.
      (2) This card’s original ATK becomes the number of materials used for its Link Summon x 1000.
      (3) Unaffected by other cards’ effects.
      (4) Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 “@Ignister Token” (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.

      ETCO-JP051 Codebreaker Virus Berserker
      DARK/Warrior - Link - Effect/2800/Link 3 (Linkmarkierungen: Oben, Links, Unten)
      2+ monsters, including a “Codebreaker” monster
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) When this card is Special Summoned and it is co-linked: You can Special Summon up to 2 “Codebreaker” monsters from your hand or GY to a zone a Link Monster points to on either side of the field.
      (2) During your Main Phase: You can destroy a number of Spell/Traps your opponent controls, up to the number of linked “Codebreaker” monsters your opponent controls.

      ETCO-JP052 Codebreaker Virus Swordsman
      DARK/Warrior - Link - Effect/2300/Link 2 (Linkmarkierungen: Oben, Unten)
      2 Effect Monsters
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) When this card is Special Summoned and it is co-Linked: You can Special Summon 1 “Codebreaker Zero Day” from your hand, Deck, or GY to a zone a Link Monster points to on either side of the field.
      (2) During the End Phase, if this card in its owner’s possession was destroyed by an opponent’s card and sent to the GY: You can Special Summon this card, but banish it if it leaves the field.

      ETCO-JP053 Gouki The Powerload Ogre
      EARTH/Warrior - Link - Effect/2800/Link 4 (Linkmarkierungen: Unten Links, Unten, Unten Rechts, Rechts)
      2+ Warrior monsters
      You can only use the (3) effect of this card’s name once per turn.
      (1) This card gains 200 ATK x the combined Link Ratings of Link Monsters you control.
      (2) This Link Summoned card is unaffected by other card effects.
      (3) You can tribute 1 “Gouki” Link Monster, then target cards on the field up to its Link Rating; destroy them.

      ETCO-JP054 Marincess Great Bubble Reef
      WATER/Cyberse - Link - Effect/2600/Link 4 (Linkmarkierungen: Links, Unten Links, Unten, Unten Rechts)
      2+ WATER monsters
      You can only use the 3rd effect of this card’s name once per turn.
      (1) Once per turn, during the Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card.
      (2) Each time a monster(s) is banished: This card gains 600 ATK for each until the end of this turn.
      (3) You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished “Marincess” monsters.

      ETCO-JP055 Eria the Water Charmer, Clear
      WATER/Spellcaster - Link - Effect/1850/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
      2 monsters, including a WATER monster
      (This card is always treated as a “Familiar-Possessed” card.)
      You can only use each effect of this card’s name once per turn.
      (1) You can target 1 WATER monster in your opponent’s GY; Special Summon it to your zone this card points to.
      (2) If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand.

      ETCO-JP056 A.I. Contact
      Normal Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) If “Ignister A.I.Land” is in your Field Zone: You can reveal 1 “Ignister A.I. Land” in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards.

      ETCO-JP057 Burning Draw
      Normal Spell Card
      This card is always treated as a “Salamangreat” card. You can only activate a card with this card’s name once per turn. You cannot Normal or Special Summon monsters during the turn in which you activate this card, except FIRE monsters.
      (1) If your opponent controls more cards than you do: Target 1 Link Monster your opponent controls; draw cards equal to that monster’s Link Rating.

      ETCO-JP058 Link Burst
      Normal Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Target 1 Link Monster you control and 1 monster your opponent controls; destroy them, then draw 1

      ETCO-JP059 Stairs of Mail
      Continuous Spell Card
      (1) During your Main Phase, you can activate this effect: Discard 1 “Tindangle” card, then apply 1 of these effects, but you cannot discard a card with the effect of “Stairs of Mail” that has the same name as the card discarded by this effect for the rest of this turn.
      •Change a face-down Defense Position monster you control to face-up Attack Position.
      •Change a face-up Attack Position monster you control to face-down Defense Position.

      ETCO-JP060 Nemesis Adrastea
      Quick-Play Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Target 1 of your “Nemesis” monsters that is currently banished or in the GY; Special Summon it, but if the Special Summoned monster’s original Level is 11 or higher, it cannot activate its effect during this turn.

      ETCO-JP061 Deep Sea Aria
      Normal Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck.

      ETCO-JP062 Command Resonator
      Spell Quick-Play Card
      You can only activate 1 card with this card’s name per turn.
      (1) Discard 1 “Resonator” monster; add 1 Level 4 or lower Fiend monster from your Deck to your hand.

      ETCO-JP063 Air Torpedo
      Normal Spell Card
      You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
      (1) Target 1 WATER Xyz Monster you control; detach 1 material from it, and if you do inflict damage to your opponent equal to the number of cards in your hand x 400, and if you do that, the monster gains ATK equal to the amount of damage this effect dealt.
      (2) You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards.

      ETCO-JP064 Madolche Salon
      Continuous Spell Card
      You can only use this card name’s (2) effect once per turn.
      (1) While this card is in your Spell & Trap Zone, you can Normal Summon 1 “Madolche” monster during your Main Phase in addition to your Normal Summon/Set per turn. (You can only gain this effect once per turn.)
      (2) If a “Madolche” card(s) is returned from your field or GY to your hand or Main Deck by a card effect: You can Set 1 “Madolche” Spell/Trap directly from your Deck, except “Madolche Salon”.

      ETCO-JP065 Void Calamity
      Continuous Spell Card
      You can only use 1 effect among the (1) and (2) effects of this card name per turn and only once that turn.
      (1) You can discard 1 card; send 1 Fiend monster from your Deck to the GY.
      (2) You can send this face-up card in your Spell/Trap Zone to the GY; send “Infernoid” monsters with different names from your hand or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck.

      ETCO-JP066 Heavy Forward
      Continuous Spell Card
      You can activate 1 card with this card’s name per turn.
      (1) When this card is activated: You can add 1 “Infinitrak” monster from your Deck to your hand.
      (2) Once per turn: You can target 1 Machine Xyz Monster you control; activate 1 of these effects.
      -Change its battle position.
      -Attach this card to it as material.

      ETCO-JP067 Witchcrafter Demonstration
      Quick-Play Spell Card
      You can only use one effect of this card’s name per turn, and only once that turn.
      (1) Special Summon 1 “Witchcrafter” monster from your hand, and if you do, for the rest of this turn, your opponent cannot activate cards or effects in response to your Spellcaster monsters’ effect activations.
      (2) During your End Phase, if you control a “Witchcrafter” monster and this card is in your GY: You can add this card to your hand.

      ETCO-JP068 Evil Eye Manifestation
      Normal Spell Card
      You can only use the (1) and (2) effects of this card’s name once per turn each.
      (1) Special Summon 1 “Familiar of the Evil Eye Token” (DARK/Fiend/Level 1/400 ATK/400 DEF), or up to 2 instead if “Evil Eye of Selene” is in your Spell & Trap Zone, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Fiend monsters.
      (2) You can banish this card from your GY; this turn, “Evil Eye” Spells and Traps you control cannot be targeted by your opponent’s card effects.

      ETCO-JP069 Senka Legend – One Hundred Thousand Arrows
      Continuous Spell Card
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) You can target 1 face-up monster your opponent controls and 1 “Senka” monster you control; until the end of this turn, halve that opponent’s monster’s ATK, and if you do, that monster you control gains that much ATK.
      (2) If this card is sent to the GY and you control 2 or more Attributes amongst “Senka” monsters you control: You can place 1 “Senka” Continuous Spell/Trap directly from your hand or Deck face-up on your field, except “Senka Legend – One Hundred Thousand Arrows”.

      ETCO-JP070 Megalith Unformed
      Quick-Play Spell Card
      (1) Activate 1 of these effects;
      • For the rest of the turn, all monsters your opponent currently controls lose 500 ATK for each Ritual Monster currently on the field.
      • Ritual Summon 1 “Megalith” Ritual Monster from your Deck in Defense Position, by Tributing monsters from your hand or field whose total Levels equal twice its Level.

      ETCO-JP071 Fusion Dispatch
      Normal Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Reveal 1 Fusion Monster in your Extra Deck, and if you do, Special Summon 1 of the Fusion Materials whose name is specifically listed on that card from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion Monsters.

      ETCO-JP072 Beaming Prosperity
      Normal Spell Card
      You can only activate 1 card with this card’s name once per turn.
      (1) Excavate a number of cards from the top of your Deck equal to the number of “Beaming Prosperity” in your GY + 3, and if there are 3 types of cards among them (Monster/Spell/Trap), add 1 of them to your hand, and send the rest to the GY. Otherwise, return them to the Deck.

      ETCO-JP073 A.I.Q
      Continuous Trap Cyrd
      Activate this card if you control a “@Ignister” monster. Once per turn, during your Standby Phase, you must Tribute 1 Link Monster or destroy this card.
      (1) Each player can only Link Summon once per turn while this card is face-up in the Spell & Trap Zone.

      ETCO-JP074 Red Rain
      Normal Trap Card
      You can only use this card name’s (2) effect once per turn.
      (1) If you control a Level 8 or higher Synchro Monster: Banish as many monsters on the field as possible, except the monster(s) with the highest Level, and if you do, face-up monster(s) on the field that were not banished by this effect are unaffected by card effects this turn, except their own.
      (2) If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand.

      ETCO-JP075 Xyz Revive Splash
      Normal Trap Card
      You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
      (1) Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it, and if you do its Attribute becomes WATER.
      (2) You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon 1 WATER Xyz Monster that is 1 Rank higher from your Extra Deck, by using that target you control as the Xyz Material. (This is treated as an Xyz Summon, also transfer the materials to the Summoned monster.)

      ETCO-JP076 Madolche Promenade
      Normal Trap Card
      You can only use 1 effect of this card’s name per turn, and only once that turn.
      (1) Target 1 face-up card your opponent controls and 1 “Madolche” monster on your field or in your GY; negate the effects of the first target (for the rest of the turn), and if you do, return the second target to the hand.
      (2) You can banish this card from your GY, then target 1 “Madolche” Xyz Monster you control; attach 1 “Madolche” monster from your hand, Deck, or GY to that monster as material.

      ETCO-JP077 Witchcrafter Patronus
      Continuous Trap Card
      You can only use each effect of this card’s name once per turn.
      (1) You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 “Witchcrafter” Spell from your Deck to your hand.
      (2) If this card is in your GY, except the turn it was sent there: You can banish it, then target any number of your banished “Witchcrafter” Spells with different names; add them to your hand.

      ETCO-JP078 Grave Hole
      Normal Trap Card
      (1) When your opponent activates a monster effect in the hand, in the GY, or that is banished: Negate that effect, and if you do, your opponent takes 2000 damage.

      ETCO-JP079 Titanocider
      Normal Trap Card
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; its ATK becomes 0, and if it does, negate its effects.
      (2) If your opponent Special Summon a monster(s) from the Extra Deck while this card is already in your GY, except during the turn this card was sent there: You can Set this card to your field.

      ETCO-JP080 Pinpoint Dash
      Normal Trap Card
      You can only activate 1 card with this card’s name per turn.
      (1) Each player selects 1 card from their own face-down Extra Deck, and reveal them, and if they are the same card type (Fusion, Synchro, Xyz, or Link), send the opponent’s card to the GY and Special Summon your card, then if the cards were of the same original Attribute and Type, your opponent loses LP equal to their card’s ATK. If they were not the same card type, send your card to the GY and your opponent Special Summons their card.

      Dieser Beitrag wurde bereits 8 mal editiert, zuletzt von Cyber Drache ()



      ETCO-JP001 | Parallel eXceed
      Cyberse/Effect, WIND, Lv 8, ATK 2000, DEF 2000
      You can only use each of the 1st and 2nd effects of this card’s name once per turn.
      (1) If you Link Summon while this card is in your hand: You can Special
      Summon this card to your zone that Link Monster points to.
      (2) If this card is Normal or Special Summoned: You can Special Summon 1 “Parallel eXceed” from your Deck.
      (3) If Summoned by the effect of “Parallel eXceed”, this card’s Level becomes 4, also its original ATK/DEF become halved.




      ETCO-JP046 | Accesscode Talker
      Cyberse/Link/Effect, DARK, Link-4, ATK 2300, T+L+R+B
      2+ Effect Monsters
      Your opponent cannot activate cards or effects in response to the activation of this card’s effects.
      (1) If this card is Link Summoned: You can target 1 Link Monster used as
      material for its Link Summon; this card gains ATK equal to that
      monster’s Link Rating x 1000.
      (2) You can banish 1 Link Monster from your field or GY; destroy 1 card
      your opponent controls, also you cannot banish another monster with the
      same Attribute to activate the effect of “Accesscode Talker” for the
      rest of this turn.



      ETCO-JP047 | Proxy F Magician
      Cyberse/Link/Effect, FIRE, Link-2, ATK 1400, BL+BR
      2 Effect Monsters
      You can only use each of the 1st and 2nd effects of this card’s name once per turn.
      (1) During your Main Phase: You can Fusion Sumnon 1 Fusion Monster from
      your Extra Deck, using monsters you control as Fusion Material.
      (2) If a Fusion Monster is Fusion Summoned to a zone this card points
      to: You can Special Summon 1 monster with 1000 or less ATK from your
      hand.




      ETCO-JP048 | Splash Mage
      Cyberse/Link/Effect, WATER, Link-2, ATK 1100, TR+BR
      2 Cyberse monsters
      You can only use the effect of this card name’s once per turn.
      (1) You can target 1 Cyberse monster in your GY; Special Summon it in
      Defense Position, but negate its effects, also you cannot Special Summon
      monsters for the rest of this turn, except Cyberse monsters.




      ETCO-JP049 | Linkross
      Cyberse/Link/Effect, LIGHT, Link-1, ATK 900, B
      1 Link-2 or higher Link Monster
      You can only use the effect of this card’s name once per turn.
      (1) If this card is Link Summoned: You can Special Summon “Link Tokens”
      (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) up to the Link Rating of the
      material used for this card’s Link Summon, also you cannot use “Link
      Tokens” as Link Material for the rest of this turn.




      ETCO-JP050 | The Arrival Cyberse @Ignister
      Cyberse/Link/Effect, DARK, Link-6, ATK 0, T+L+R+BL+B+BR
      3+ monsters with different Attributes
      (1) You can only control 1 “The Arrival Cyberse @Ignister”.
      (2) This card’s original ATK becomes the number of materials used for its Link Summon x 1000.
      (3) Unaffected by other cards’ effects.
      (4) Once per turn: You can target 1 other monster on the field; destroy
      it, and if you do, Special Summon 1 “@Ignister Token”
      (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.




      ETCO-JP056 | Ai – Contact / A.I. Contact
      Normal Spell
      You can only activate 1 card with this card’s name per turn.
      (1) If “Ignister A.I.Land” is in your Field Zone: You can reveal 1
      “Ignister A.I. Land” in your hand; place it on the bottom of the Deck,
      and if you do, draw 3 cards.




      ETCO-JP073 | Ai-Q/A.I.Q
      Continuous Trap
      Activate this card if you control a “@Ignister” monster. Once per turn,
      during your Standby Phase, you must Tribute 1 Link Monster or destroy
      this card.
      (1) Each player can only Link Summon once per turn while this card is face-up in the Spell & Trap Zone.

      Quelle: YGOrganization
      Roses are g*y
      violets are g*yer
      f**k this poem
      and listen to SLAAAAAYER :rock: :rock:

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von xXEnthronedXx ()

      Parallel eXceed:
      Liest sich sehr stark. Einfach mal plus 1 nach einer Link Beschwörung gehen.
      Vorallem ist die zweite Karte dann auch gleich level 4 was XYZ ermöglicht.

      Acess Talker:
      Endlich mal wieder eine Spellspeed 4 Karte.
      Netter Atkpush und bis zu 7 pops jeden Zug warum nicht.
      Auf den freue ich mich schon für Invoked :love:

      Proxy F Magician:
      Irgendwie habe ich den Drang den in Invoked zu spielen. Auch wenn er da nicht besonders gut ist. Aber vlt wäre er was in Shadoll?

      The Arrival Ignister:
      Netter Tower. Allerdings verliert er durch sein Link 6 viel an Power.
      Cyber Drache im alternativen Artwork :love:

      mann... da wird die LINK mechanik bzw cyberse als deck engültig gebrochen.
      wir haben eine zauberkarte, die einen brick in ein +1 verwandelt.
      ein towers monster, das bis zu 6000 ATK haben kann und von allem unberührt ist (hallo gameciel ;) ).
      ein LINK1 monster, das einfacher als je zuvor Link-climben lässt.
      ein generisches monster, das 1. poly ersetzt, 2. 2 ED zonen öffnet und 3. von der hand extenden kann
      ein generisches monster, das bis zu 5300 ATK hat und ohne OPT karten schießen kann (das ist noch ziemlich fair aber ein beispiel dafür, wie krass das spiel im jahre 2019 ist)
      Mathmech Zanki -- Toadally Awesome Treatoad -- World Chalice Stargrail -- Crusadia Palladion
      Spunky schrieb:
      In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lasse
      ETCO-JP001 | Parallel eXceed

      Cyberse/Effect, WIND, Lv 8, ATK 2000, DEF 2000
      Ich find die karte interessant und zugleich ist es gut, dass sie generisch gemacht wurde, sodass man in jedem Link-Deck nun zugriff auf Dweller hat. gefällt mir.

      ETCO-JP046 | Accesscode Talker
      Die Karte liest sich okay, aber mehr halt auch nicht. Das Deck brauch halt etwas mehr um zu funktionieren(wie bspw. der Decode Talker Burning soul oder wie der von gestern hieß)

      ETCO-JP047 | Proxy F Magician
      Die Karte find ich minimal gruselig, da sie generic ist. Sie ist halt Wool Sheep Nr. 2(Wool Sheep hat ja auch einen OPT aber damit kann man das direkt 2x machen), wobei die karte nochmal eine eingebaute Fusionszauberkarte ist.



      ETCO-JP048 | Splash Mage
      Die Karte ist so lala. Sie ist nicht zu gut aber auch nicht zu schlecht. Hier wirken die Restrictions halt wieder irgendwie zu heftig...

      ETCO-JP049 | Linkross
      Hm. DIe Karte ist komisch. Klar die Tokens sollen anschließend für was anderes als Link Summons genutzt werden. Aber so wirklich sehe ich die jetzt niht als mehr als nur abschuss-futter für zeug wie area zero oder so.

      ETCO-JP050 | The Arrival Cyberse @Ignister

      DIe Karte find ich endlos schlecht. Der Grund dafür folgt weiter unten.


      ETCO-JP056 | Ai – Contact / A.I. Contact
      Uff. Diese Ziehkarte ist da schon was anderes, da sie +1 generiert und einem einen grund gibt den Fieldspell bis zu 3x zu spielen.


      ETCO-JP073 | Ai-Q/A.I.Q
      Die Karte liest sich gut, aber nicht zu unfair. Wobei, ggf. reicht der neue @ignister-Support ja aus um es gut zu machen.

      Fallen Jester schrieb:

      Bin ich der einzige der findet das Proxy F Magician aussieht wie Samus mit Magierhut?

      Allgemein aber interessante Karten. Ich bin gespannt wie sich der @Ignister Towers macht. Seit Borrelsword haben unaffected Monster ja ne Menge an Power verloren.
      Also ich sehe die ähnlichkeit noch nicht.
      Lustiger fun fact: Borrelsword macht die karte trotzdem tot. Wenn Borrelsword angreift kann er die atk des Monsters zwar nicht senken, aber trotzdem die eigene erhöhen. Somit hat man selbst mit den biefigsten @ignister Towers "nur" 6k ATK. Borrelsword kommt in dem Fall ebenso auf 6k Attack und kann zugleich nicht im Kampf sterben... alles in allem geht der Tower daran also wieder zugrunde. Die einzige Rettung ist also den Towers + AI.Q gleichzeitig aufs Feld zu bekommen, und dann wird man trotzdem vom nächstbesten Kaiju zerstört. Und das macht die karte für ihren Summon Effort einfach zu schlecht mMn.

      Voltii schrieb:

      Parallel eXceed:
      Liest sich sehr stark. Einfach mal plus 1 nach einer Link Beschwörung gehen.
      Vorallem ist die zweite Karte dann auch gleich level 4 was XYZ ermöglicht.
      Ähm, dafür war die karte im Anime ja auch genutzt worden. Die hat er im Final Match verwendet um den geliehenen Borrelload Rampage(hieß der XYZ 4er-Borrelload so?, bin mir gerade nicht sicher) zu beschwören.


      Parallel eXceed:

      Einfach broken die Karte. Viel zu leicht zu beschwören, viel zu generisch, instant +1 und instand Rang 4 xceed. Die Karte ist fast so stark wie Buijinki Ahashima und beide werden dem Spiel nicht gut tun. Zumindest wenn ihr mich fragt.

      Accesscode Talker:

      Leichter zu beschwören als Mekk Knight Crusadia. Bekommt nen krassen ATK Push und kann, ohne zu zielen, so oft karten Ballern, wie es Linkmonster mit unterschiedlichem Attribut in deinem Grave oder auf dem Feld gibt.
      Und der Gegner kann nix dagegen machen ^^' Ein krasses link 4 Monster meiner Meinung nach.

      Proxy F Magician

      Kommt ohne große mühen, fusioniert das Feld weg und holt quasi noch ein potenzielles Fusionsmaterial aus der Hand nach. Schöne Karte. Nur ein wenig schade das man nur vom Feld fusionieren kann.

      Splash Mage

      Macht zwar nicht viel, kann aber den eigenen Kombos viel helfen.

      Linkross

      Allein Link 1 und Pfeil Runter is schon gut ^^ aber Dann auch noch Tokens Spammen? Gut die kann man nicht als Linkmaterial Nutzen aber Synchrodecks freuen sich auf jeden Fall und viele Andere Decks Ebenso. Vor Allem weil man Außer Linkbeschwörungen quasi alles mit den Tokens machen kann und der Rest des Zuges quasi kaum eingeschränkt ist. Die Karte hat Potenzial Krass zu werden. Vor Allem wenn man bedenkt das es viel Support für Non Effekt Monster gab. Evtl Kann man mit ihm und White Elephants Gift ne gute Drawengine Generieren. Das monster ist ja ziemlich generisch und kommt leicht aufs Feld mit mindesten 2 Tokens.

      The Arrival Cyberse @Ignister

      Die Karte erinnert mich an die Signatur eines Users, in der er meinte, "bald kommen Monster mit 8000 Atk die Unberührt sind und in der Endphase 5 Karten ziehen lassen".
      5 Karten ziehen kann er leider nicht ^^ aber der Rest trifft ganz gut auf diese Karte zu. Das Teil kann schnell mal auf 8000 ATK klettern. Aber naja für die Kosten von Link 6 und die Beschwörungsbedinungen, finde ich den Effekt zu schlecht. Wär schön gewesen wenn seine Beschwörung nicht anulliert werden könnte oder er nicht Tributet werden könnte. Ein Kaiju oder ne Warning und das teil ist futsch.

      Mit Ignister kenn ich mich nicht so aus. Deswegen ignorier ich die letzten 2 Karten. Die 6 (Splash Mage ausgenommen) finde ich aber schon ziemlich krass für die ersten Releases. Teilweise zu krass.
      Schon lustig das man inzwischen bei jedem neuen FTK das Wort "Danger" liest.

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Shadow.n1 ()