[TCG/OCG] Secret Slayers / Deck Build Pack: Secret Slayers (Spoiler Komplett)

  • [TCG] Secret Slayers


    Release: 2. April 2020 (EU)


    Inhalt:


    60 Karten insgesamt


    40 Super Rare
    20 Secret Rare




    SESL-EN001 Adamancipator Seeker
    SESL-EN002 Adamancipator Researcher
    SESL-EN003 Adamancipator Analyzer
    SESL-EN004 Adamancipator Crystal - Leonite
    SESL-EN005 Adamancipator Crystal - Raptite
    SESL-EN006 Adamancipator Crystal - Dragite
    SESL-EN007 Adamancipator Risen - Leonite
    SESL-EN008 Adamancipator Risen - Raptite
    SESL-EN009 Adamancipator Risen - Dragite
    SESL-EN010 Adamancipator Laputite
    SESL-EN011 Adamancipator Signs
    SESL-EN012 Adamancipator Relief
    SESL-EN013 Adamancipator Resonance
    SESL-EN014 Rikka Petal
    SESL-EN015 Primula the Rikka Fairy
    SESL-EN016 Cyclamen the Rikka Fairy
    SESL-EN017 Mudan the Rikka Fairy
    SESL-EN018 Erica the Rikka Fairy
    SESL-EN019 Snowdrop the Rikka Fairy
    SESL-EN020 Hellebore the Rikka Fairy
    SESL-EN021 Kanzashi the Rikka Queen
    SESL-EN022 Teardrop the Rikka Queen
    SESL-EN023 Rikka Glamour
    SESL-EN024 Rikka Flurries
    SESL-EN025 Rikka Tranquility
    SESL-EN026 Rikka Sheet
    SESL-EN027 Eldlich the Golden Lord
    SESL-EN028 Cursed Eldland
    SESL-EN029 Eldlixir of Black Awakening
    SESL-EN030 Eldlixir of White Destiny
    SESL-EN031 Eldlixir of Scarlet Sanguine
    SESL-EN032 Guardian of the Golden Land
    SESL-EN033 Huaquero of the Golden Land
    SESL-EN034 Conquistador of the Golden Land
    SESL-EN035 Golden Land Forever!
    SESL-EN036 El Dorado Adelantado
    SESL-EN037 Doki Doki
    SESL-EN038 Block Dragon
    SESL-EN039 Rose Lover
    SESL-EN040 Lonefire Blossom
    SESL-EN041 Tytannial, Princess of Camellias
    SESL-EN042 Uni-Zombie
    SESL-EN043 Upstart Goblin
    SESL-EN044 Galaxy Cyclone
    SESL-EN045 Solemn Judgment
    SESL-EN046 Il Blud
    SESL-EN047 Nine-Tailed Fox
    SESL-EN048 Koa'ki Meiru Guardian
    SESL-EN049 Koa'ki Meiru Sandman
    SESL-EN050 Koa'ki Meiru Wall
    SESL-EN051 Koa'ki Meiru Overload
    SESL-EN052 Talaya, Princess of Cherry Blossoms
    SESL-EN053 Mariña, Princess of Sunflowers
    SESL-EN054 Chirubimé, Princess of Autumn Leaves
    SESL-EN055 D.D. Borderline
    SESL-EN056 Miracle Fertilizer
    SESL-EN057 Pyramid of Wonders
    SESL-EN058 Rock Bombardment
    SESL-EN059 Pollinosis
    SESL-EN060 Trap Trick


    --------------------------------------------------------------------------------------------------------------------------------------


    [OCG]Deck Build Pack: Secret Slayers


    Release: 7. März 2020 (Japan)


    Inhalt:


    45 Karten insgesamt


    3 Ultra Rare
    12 Super Rare
    30 Common


    Zitat

    Enthält neue Karten und Reprints mit denen man drei verschiedene Themendecks bauen kann.





    DBSS-JP001 Adamatia Seeker
    EARTH/Rock - Tuner - Effect/2/1200/1000
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) If you control an “Adamatia” monster except “Adamatia Seeker”: You can Special Summon this card from your hand.
    (2) During your Main Phase: You can excavate the top 5 cards from your Deck, and if there is a non-Tuner Level 4 or lower Rock monster among them, you can Special Summon 1 of them, also place the other cards on the bottom of your Deck in any order.


    DBSS-JP002 Adamatia Researcher
    EARTH/Rock - Tuner - Effect/2/100/2100
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) If you control a Rock monster except “Adamatia Researcher”: You can Special Summon this card from your hand.
    (2) During your Main Phase: You can excavate the top 5 cards from your Deck, and if there is a non-Tuner Level 4 or lower Rock monster among them, you can Special Summon 1 of them, also place the other cards on the bottom of your Deck in any order.


    DBSS-JP003 Adamatia Analyzer
    EARTH/Rock - Tuner - Effect/4/1500/700
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) If only your opponent controls a monster: You can Special Summon this card from your hand.
    (2) During your Main Phase: You can excavate the top 5 cards from your Deck, and if there is a non-Tuner Level 4 or lower Rock monster among them, you can Special Summon 1 of them, also place the other cards on the bottom of your Deck in any order.


    DBSS-JP004 Adamatia Crysta – Leonite
    FIRE/Rock - Effect/4/0/2200
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) If this card is Special Summoned by the effect of an “Adamatia” card: You can place 1 “Adamatia” card from your hand or GY on the top of your Deck.
    (2) If this card is in your GY: You can target 1 FIRE Synchro monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on the top of the Deck.


    DBSS-JP005 Adamatia Crysta – Raptite
    WIND/Rock - Effect/2/0/2200
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) If this card is Special Summoned by the effect of an “Adamatia” card: You can place 1 Rock monster from your hand or GY on the top of your Deck.
    (2) If this card is in your GY: You can target 1 WIND Synchro monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on the top of the Deck.


    DBSS-JP006 Adamatia Crysta – Dragite
    WATER/Rock - Effect/4/0/2200
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) If this card is Special Summoned by the effect of an “Adamatia” card: You can draw 1 card.
    (2) If this card is in your GY: You can target 1 WATER Synchro monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on the top of the Deck.


    DBSS-JP007 Adamatia Rise – Leonite
    FIRE/Rock - Synchro - Effect/6/2400/2200
    1 Tuner + 1+ non-Tuner monsters
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) During your Main Phase: You can excavate the top 5 cards of your Deck, and if there is an “Adamatia” card among them, you can add 1 of them to your hand, also place the other cards on the bottom of your Deck in any order.
    (2) During your opponent’s turn, if there’s a FIRE monster in your GY (Quick Effect): You can target 1 Rock monster in your GY; Special Summon it.


    DBSS-JP008 Adamatia Rise – Raptite
    WIND/Rock - Synchro - Effect/6/2200/2800
    1 Tuner + 1+ non-Tuner monsters
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) During your Main Phase: You can excavate the top 5 cards of your Deck, and if there is a Rock monster among them, you can add 1 of them to your hand, also place the other cards on the bottom of your Deck in any order.
    (2) During your opponent’s turn, if there’s a WIND monster in your GY (Quick Effect): You can target 1 card in your opponent’s GY; Banish it.


    DBSS-JP009 Adamatia Rise – Dragite
    WATER/Rock - Synchro - Effect/8/3000/2200
    1 Tuner + 1+ non-Tuner monsters
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) During your Main Phase: You can excavate the top 5 cards of your Deck, and if there is a Rock monster among them you can return cards your opponent controls to the hand up to that amount, also place the excavated cards on the bottom of your Deck in any order.
    (2) If there’s a WATER monster in your GY when your opponent activates a Spell/Trap Effect (Quick Effect): You can negate that activation, and if you do, destroy it.


    DBSS-JP010 Adamatia Raputite
    Field Spell Card
    (1) All Rock monsters you control gain 500 ATK/DEF.
    (2) Once per turn: You can take up to 5 “Adamatia” cards from your Deck and place them on top of your Deck in any order.


    DBSS-JP011 Adamatia Sign
    Normal Spell Card
    (1) Target 1 Rock monster in your GY; Special Summon it in Defense Position, then if you Special Summoned an “Adamatia” monster by this effect, you can place 1 Level 4 or lower Rock monster from your Deck on top of your Deck.


    DBSS-JP012 Adamatia Relieve
    Normal Trap Card
    (1) Tribute any number of “Adamatia” monsters, then target that many cards +1 on the field; destroy them.


    DBSS-JP013 Adamatia Resonance
    Counter Trap Card
    (1) If you control an “Adamatia” Synchro monster when a Monster Effect is activated: Negate that activation, and if you do, destroy it.


    DBSS-JP014 Snowflower Petal
    WATER/Plant - Effect/1/0/0
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) During your Main Phase: You can take 1 “Snowflower” monster from your Deck, except “Snowflower Petal”, and either add it to your hand or send it to the GY, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters.
    (2) During your opponent’s End Phase, if you control no monsters, or all monsters you control are Plant monsters, and this card is in your GY: You can Special Summon this card.


    DBSS-JP015 Snowflower Sprite Prim
    WATER/Plant - Effect/4/800/1800
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If a monster(s) you control is Tributed: You can Special Summon this card from your hand in Defense Position.
    (2) You can target up to 2 Plant monsters you control; increase their Levels by 2 until the end of this turn.


    DBSS-JP016 Snowflower Sprite Cyclan
    WATER/Plant - Effect/4/1800/800
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) You can Tribute this card from your hand or field, then target up to 2 Plant monsters you control; decrease their Levels by 2 until the end of this turn.
    (2) During the End Phase, if this card is in your GY because it was Tributed and sent there this turn: You can Special Summon it, but banish it if it leaves the field.


    DBSS-JP017 Snowflower Sprite Peony
    WATER/Plant - Effect/6/1000/2400
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) You can Tribute 1 Plant monster; Special Summon this card from your hand.
    (2) If this card is Normal Summoned, or Special Summoned by a Plant monster’s effect: You can add 1 “Snowflower” Spell/Trap from your Deck to your hand.


    DBSS-JP018 Snowflower Sprite Erica
    WATER/Plant - Effect/6/2400/1000
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) When an attack is declared involving another of your Plant monsters: You can Tribute this card from your hand or field; your battling monster gains 1000 ATK/DEF until the end of this turn.
    (2) If a Plant monster(s) you control is Tributed while this card is in your GY: You can Special Summon this card in Defense Position, but banish it if it leaves the field.


    DBSS-JP019 Snowflower Sprite Snowdrop
    WATER/Plant - Effect/8/1200/2600
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) You can Tribute 1 Plant monster; Special Summon this card and 1 other Plant monster from your hand, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters.
    (2) You can target 1 Plant monster you control; the Levels of all Plant monsters you control become that target’s Level until the end of this turn.


    DBSS-JP020 Snowflower Sprite Helleborus
    WATER/Plant - Effect/8/2600/1200
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) When your opponent activates a monster effect that targets a monster(s) you control, if you control a “Snowflower” monster (Quick Effect): You can Tribute this card from your hand or field; negate that effect.
    (2) If this card is in your GY: You can Tribute 1 Plant monster; Special Summon this card in Defense Position, but banish it if it leaves the field.


    DBSS-JP021 Snowflower Saint Kanzashi
    WATER/Plant - Xyz - Effect/Rank 6/2400/2400
    2 Level 6 monster
    You can only use each effect of this card’s name once per turn.
    (1) If a monster(s) is Tributed: You can detach 1 Xyz material from this card, then target 1 monster in the GYs; Special Summon that monster to your field, but its effects are negated and it becomes a Plant monster.
    (2) If a Plant monster you control would be destroyed by an effect, you can Tribute 1 Plant monster you control or in your hand instead.


    DBSS-JP022 Snow Saint Teardrop
    WATER/Plant - Xyz - Effect/Rank 8/2800/2800
    You can only use the (1) effect of this card’s name once per turn.
    (1) You can detach 1 material from this card, then target 1 monster on the field; Tribute it. This is a Quick Effect if this card has a Plant monster as material.
    (2) Each time a monster(s) is Tributed: This card gains 200 ATK for each monster Tributed until the end of this turn.


    DBSS-JP023 Stunning Snowflower
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn. You can also activate this card by Tributing 1 Plant monster.
    (1) Add 1 “Snowflower” monster from your Deck to your hand, then, if you activated this card by Tributing a monster, add 1 Plant monster from your Deck to your hand, with a different name from the first monster but the same original Level.


    DBSS-JP024 Swirling Snowflowers
    Continuous Spell Card
    You can only use this card name’s (1) effect once per turn.
    (1) If a “Snowflower” monster(s) you control is Tributed: You can make your opponent Tribute 1 monster they control (their choice).
    (2) Once per turn, during your opponent’s End Phase, if you control a face-up non-Plant monster: Destroy this card.


    DBSS-JP025 Silent Snowflower
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn. You can also activate this card by Tributing 1 Plant monster.
    (1) Special Summon 1 “Snowflower” monster from your GY in Defense Position, then, if you Tributed a monster to activate this card, Special Summon 1 Plant monster from your GY in Defense Position.


    DBSS-JP026 Snowflower Sheet
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn. You can also activate this card by Tributing 1 Plant monster.
    (1) Target 1 face-up monster your opponent controls; its effects cannot be activated on the field for the rest of this turn, then, if you Tributed a monster to activate this card, take control of that monster until the End Phase, and if you do, it becomes a Plant monster.


    DBSS-JP027 Golden Lord Eldorichie
    LIGHT/Zombie - Effect/10/2500/2800
    You can only use each effect of this card’s name once per turn
    (1) Send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send that card to the GY.
    (2) If this card is in the GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then, you can Special Summon 1 Zombie monster from your hand, also that monster gains 1000 ATK/DEF and cannot be destroyed by effects until the end of your opponent’s turn.


    DBSS-JP028 Cursed El Dorlando
    Continuous Spell Card
    You can use this card name’s (2) and (3) effects once per turn each.
    (1) You cannot attack with monsters, except with Zombie monsters.
    (2) You can pay 800 LP; add 1 “Eldlich” monster or 1 “Golden Land” Spell/Trap from your Deck to your hand.
    (3) If this card is sent from the Spell & Trap Zone to the GY: You can send 1 “Eldlich” monster or 1 “Golden Land” Spell/Trap from the Deck to the GY.


    DBSS-JP029 Eldlixir of Black Awakening
    Normal Spell Card
    You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
    (1) Special Summon 1 Zombie monster from your hand or Deck in Defense Position. If you do not control an “Eldlich” monster, you can only Special Summon an “Eldlich” monster with this effect. For the rest of this turn after this card resolves, you cannot
    Special Summon monsters, except Zombie monsters.
    (2) You can banish this card from your GY; Set 1 “Golden Land” Spell/Trap directly from your Deck to your field.


    DBSS-JP030 Eldlixir of White Fate
    Quick-Play Spell Card
    You can only use either this card name’s (1) or (2) effect once per turn, and only once that turn.
    (1) Special Summon 1 Zombie monster from your hand or GY in Defense Position. If you do not control an “Eldlich” monster, you can only Special Summon an “Eldlich” monster with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters.
    (2) You can banish this card from your GY; Set 1 “Golden Land” Spell/Trap directly from your Deck to your field.


    DBSS-JP031 Eldlixir of Red Splatter
    Normal Trap Card
    You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
    (1) Special Summon 1 Zombie monster from your Deck or GY in Defense Position. If you do not control an “Eldlich” monster, you can only Special Summon an “Eldlich” monster with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters.
    (2) You can banish this card from your GY; Set 1 “Golden Land” Spell/Trap directly from your Deck to your field.


    DBSS-JP032 Guardian of the Golden Land
    Continuous Trap Card
    You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
    (1) Special Summon this card to your Monster Zone as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500). (This is still treated as a Trap Card.) Then, if you control “Eldlich the Golden Lord”, you can make 1 face-up monster’s ATK 0.
    (2) During the End Phase: You can banish this card from your GY; Set 1 “Eldlixir” Spell/Trap directly from your Deck to your field.


    DBSS-JP033 Huaquero of the Golden Land
    Continuous Trap Card
    You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
    (1) Special Summon this card to your Monster Zone as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500). (This is still treated as a Trap Card.) Then, if you control “Eldlich the Golden Lord”, you can banish 1 card from either GY.
    (2) During the End Phase: You can banish this card from your GY; Set 1 “Eldlixir” Spell/Trap directly from your Deck to your field.


    DBSS-JP034 Conquistador of the Golden Land
    Continuous Trap Card
    You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
    (1) Special Summon this card to your Monster Zone as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800). (This is still treated as a Trap Card.) Then, if you control “Eldlich the Golden Lord”, you can destroy 1 face-up card.
    (2) During the End Phase: You can banish this card from your GY; Set 1 “Eldlixir” Spell/Trap directly from your Deck to your field.


    DBSS-JP035 The Everglorious Golden Land
    Counter Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) When a Spell/Trap Card, or monster effect, is activated, and you control an “Eldlich” monster: Tribute 1 Zombie monster; negate the activation, and if you do destroy it.


    DBSS-JP036 El Dorado Adelantado
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) If you control an “Eldlich” monster: Activate 1 of these effects.
    • Shuffle 3 of your banished “Eldlixir” Spell/Traps with different names into the Deck, and if you do, destroy all cards on the field.
    • Shuffle 3 of your banished “Golden Land” Spell/Traps into the Deck, and if you do, halve your opponent’s LP, then gain LP equal to the amount your opponent lost.


    Reprints:


    DBSS-JP037 Doki Doki
    DBSS-JP038 Block Dragon
    DBSS-JP039 Rose Lover
    DBSS-JP040 Lonefire Blossom
    DBSS-JP041 Tytannial, Princess of Camellias
    DBSS-JP042 Uni-Zombie
    DBSS-JP043 Upstart Goblin
    DBSS-JP044 Galaxy Cyclone
    DBSS-JP045 Solemn Judgment

  • Secret Slayers - Geheime Jäger :D
    was könnten da drin sein...???


    Orichalcos vielleicht??? ne SCHERZ... ;):P


    für Finsterlord hätte ich auch gern mal noch was...

  • wie immer ist Source ygorg. Meine Kommentare in Grün:



    At least we know their Types.


    A picture for one member of each of the new themes has been revealed:
    First we have a Rock-Type theme:

    (Schon interessant wie Rock in kurzer Zeit so viel Support bekommt, wenn man bedenkt wie lange sie ignoriert wurden. Und auf dem ersten Blick erscheint es so als handele es sich hierbei um ein Eis-Thema, was sehr interessant wäre, da diese bisher wenig in YGO verwendet wurden[wie halt auch der Typ Rock])


    A Plant-Type theme:

    (Ganz klar das Waifu-Tax-Theme. Mal gucken, entweder handelt es sich hierbei ebenso um ein Eis-Archetype oder das gilt nur fürs Bossmonster. Wäre auch interessant wie stark das Deck mit dem Rose Dragon archetype harmoniert. Bin gespannt)

    And a Zombie-Type theme:

    (Hm. Auch dieses Thema wirkt interessant. Scheint ein "Puppenspieler"-Archetype zu sein. Wäre cool, da "Monster klauen" schon immer eine interessante und schwer zu balancende Spielmechanik wäre)


    Right now we have no further information about names, effects or anything, so stay tuned for more info.



    Ansonsten möchte ich noch zu bedenken geben dass dies das offiziell letzte Produkt sein dürfte, welches vor dem neuen Anime/Produktreihe zum neuen Anime kommen wird. Ergo ist zu hoffen dass hier ebenso ein starkes letztes Thema dabei sein wird, was uns lange in die neue Zeit mitverfolgen wird. Ich würde es den Deck Build Packs zumindest mal wieder gönnen. Ohne wirkten die letzten Deck Build Packs eher wie Geldmacherei mit Waifu-Tax...

  • Der obligatorische Waifu-Archetype ist also auch wieder dabei. Mal gucken ob sich Konami da treu bleibt, was die Verteilung angeht.


    Aber spannend das wir endlich einen Rock-Archetype (abgesehen von den Magnetkriegern) bekommen. Mal gucken wie das Thema sich spielt.


    @Deckcreator16 ich finde deine Idee zum Zombie Archetype interessant. Wäre mal eine interessante Mechanik.

  • Die 3 Bilder gefallen mir richtig gut und vmtl. wird der Rest der Karten auch richtig gut aussehen nur könnten es leider (was Ich mir aber nicht Wünsche) wieder nur T3 Decks werden die im kompetitiv play keine Chance haben. Ich würde mir auch Wünschen dass wenigstens ein Deck der Sky Striker Nachfolger wird weil so schön Ich die Idee mit den Deckbuilder Packs auch finde wird es für Tunierspieler bis auf die Reprints immer uninterresanter diese zu kaufen.

  • Der obligatorische Waifu-Archetype ist also auch wieder dabei. Mal gucken ob sich Konami da treu bleibt, was die Verteilung angeht.


    Aber spannend das wir endlich einen Rock-Archetype (abgesehen von den Magnetkriegern) bekommen. Mal gucken wie das Thema sich spielt.


    @Deckcreator16 ich finde deine Idee zum Zombie Archetype interessant. Wäre mal eine interessante Mechanik.

    Naja. Im Grunde bekommen wir in IGAS ja noch einen Rock-Archetype: Megalith. Aber ich find es schon interessant. Seit etwa 17 Jahren(TCG-Sichtweise) existiert das Spiel, und bisher wurde Donner und Fels mit superweichen Samthandschuhen angefasst. Selbst Pflanzen, Reptil(wobei hier zu 99% not Competitive Archetypes) oder gar Seeschlange(die hatten bis 2005 ja nichtmal 5 Monster mit ATK > 1,6k, und bestanden auch sonst nur aus Vanillas, und seit Mermail/Atlantean können auch die sich vom Support nicht mehr beschweren) haben in den Jahren krass viel bekommen.
    Da ist es ja fast schon ein Kulturschock dass diese vergessenen Kartentypen plötzlich beachtung geschenkt werden.


    Jo. Wobei ich vorhin auch noch einen anderen sehr interessanten Vergleich gefunden habe, der zugleich das alte Image( 1 neues Thema, 1 neues Waifu-Thema und 1 Karte/Archetype welche neuen Support bekommt) fördern würde:


    Das einzige was mich an dem vergleich stört: Statue of the Wicked beschwört ein Monster vom Typ Fiend, keines vom Typ Zombie. Also könnte es dann entweder ein thema sein die der "Zombiefizierung" entspricht(ergo weiterer Karten wie Glow Up Bloom die einen "normalen Vorgänger" besitzen und zu Zombies gemacht wurden), oder man hat es einfach zu sehr mit dem Äqypten-Look verglichen und es sind wirklich Karten die massig (Zombie)-Tokens generieren.


    Die 3 Bilder gefallen mir richtig gut und vmtl. wird der Rest der Karten auch richtig gut aussehen nur könnten es leider (was Ich mir aber nicht Wünsche) wieder nur T3 Decks werden die im kompetitiv play keine Chance haben. Ich würde mir auch Wünschen dass wenigstens ein Deck der Sky Striker Nachfolger wird weil so schön Ich die Idee mit den Deckbuilder Packs auch finde wird es für Tunierspieler bis auf die Reprints immer uninterresanter diese zu kaufen.

    Es muss ja meiner Meinung nach nichtmal so dominant wie Sky Striker sein. Mir würde es halt schon reichen wenn es so gut wie bspw. Evilswarm im damaligen Prophecy/Dragon-Ruler Format war. Ein gutes Antideck was durch seine Anti-Eigenschaft gut zwischen den Themen bestehen konnte, und nach dessen Ende langsam aber sicher in Vergessenheit gerät(unter anderem weil neue Themen releast wurden die nicht nur krasser sind, sondern auch weil sie vom Anti-Faktor nicht mehr wirklich affected wurden). Und es muss dabei nicht mal Anti sein. Halt einfach ein Deck welches man wie aktuell True Draco oder Guru/Altergeist immer mal wieder sieht, aber nicht direkt so häufig sieht, dass man jedes Match dagegen spielen muss.
    Meiner Ansicht nach kann es auch gerne so sein wie damals mit Pendel Evolution: es wird releast und ist erstmal so lala. Anschließend kommt die neue Mechanik und es soll daraufhin so erscheinen als wäre es dadurch tot(-> wenige kaufen es und Mirrors sind selten). Und dann kurze Zeit darauf wird eine krasse Karte releast die das Deck plötzlich high competitive und anschließend(nach der High Competitive Phase) immer mal wieder anzutreffen ist.

  • Plant Girl ist für mich jetzt nicht ansatzweise so interessant wie die ersten Dragonmaids oder Verre, ich denke mal das Set werde ich skippen...

  • also in meinen augen haben fels-typen doch einige themen: block(-dragon), magnetkrieger, triamid, koa'ki meiru (die guten sind alle fels), sphinxen, gem-knights (nicht alle, ich weiß), gorgonisch, jetzt noch megalith...
    dazu gab es immer wieder sehr starke monster vom typ fels: pachy, verwandlungskrug, amano-iwata, grand mole, daigusto emeral und natürlich nibiru :D

    Toadally Awesome Treatoad -- Voiceless Voice Silenforcer -- Spright Splight -- Halqifibrax Needlefiber

    Zitat

    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen

  • You learn nothing

    V Jump does a really long winded blurb that basically infers that yes, the three “Deck Build Pack” themes from Secret Slayers.


    - The Zombie Deck infers that it would not be shocking for “Mezuki”, “Plaguespreader Zombie”, and the “Shiranui” and “Mayakashi” cards to work with this theme and they infer the theme might help revive Zombies a third time like Shiranui and Mayakashi did.


    - The Plant Deck makes note that “Gigaplant”, “Lonefire Blossom” and “Dandylion”. as well as “Spore” which commonly is used as Synchro Summon support.


    - The Rock Deck notes that there’s little direct Rock support for the Type, with things like “Megalith” and “Triamid”, and it would not be surprising for the new theme to work with “Catapult Zone”, “Doki Doki” and maybe “Nibiru, the Primal Being”


    But the entire documentation is written in a real coy as heck way that doesn’t give straight answers.

  • Das liest sich ja toll. Generische Zombie Zeug ist immer gern gesehen. Abonniert

    Große Bestie am Himmelszelt
    höre den Ruf aus der Schattenwelt,
    steig aus der Kugel, ich brauche dich schnell,
    bring mir den Sieg in diesem Duell.
    Überzieh die Wüste mit deinem Glüh´n
    und lasse deinen Zorn auf meinen Feind niedergehen.
    Lasse die Macht frei, die tief in dir steckt
    ich bin derjenige der dich erweckt.
    Erscheine in diesem Schattenduell,
    mit dir zu siegen ist mein Ziel


    Geflügelter Drache des Ra

  • Bisher habe ich keine Quelle dazu gefunden, aber italian YGO hat den Rock-Archetype gespoilert:
    edit: okay, jetzt gab es auch Spoiler auf YGORG. Direkt mal ersetzen:
    The Rock-Type theme has been revealed. The name is “魔救” (read as Adama(t/c)ia).

    Adamatia Seeker
    EARTH/Rock
    Level 2
    Tuner/Effect
    1200/1000
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) If you control an “Adamantia” monster except “Adamantia Seeker”: You can Special Summon this card from your hand.
    (2) During your Main Phase: You can excavate the top 5 cards from your Deck, and if there is a non-Tuner Level 4 or lower Rock monster among them, you can Special Summon 1 of them, also place the other cards on the bottom of your Deck in any order.

    Adamatia Researcher
    EARTH/Rock
    Level 2
    Tuner/Effect
    100/2100
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) If you control a Rock monster except “Adamatia Researcher”: You can Special Summon this card from your hand.
    (2) During your Main Phase: You can excavate the top 5 cards from your Deck, and if there is a non-Tuner Level 4 or lower Rock monster among them, you can Special Summon 1 of them, also place the other cards on the bottom of your Deck in any order.

    Adamatia Analyzer
    EARTH/Rock
    Level 4
    Tuner/Effect
    1500/700
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) If only your opponent controls a monster: You can Special Summon this card from your hand.
    (2) During your Main Phase: You can excavate the top 5 cards from your Deck, and if there is a non-Tuner Level 4 or lower Rock monster among them, you can Special Summon 1 of them, also place the other cards on the bottom of your Deck in any order.
    The “Crysta” for these non-Tuner monsters is read as a pun on 奇跡 (miracle) and 輝石 (pyroxene), for something like “miracle stone”.

    Adamatia Crysta – Leonite
    FIRE/Rock
    Level 4
    Effect Monster
    0/2200
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) If this card is Special Summoned by the effect of an “Adamatia” card: You can place 1 “Adamatia” card from your hand or GY on the top of your Deck.
    (2) If this card is in your GY: You can target 1 FIRE Synchro monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on the top of the Deck.

    Adamatia Crysta – Raptite
    WIND/Rock
    Level 4
    Effect Monster
    0/2200
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) If this card is Special Summoned by the effect of an “Adamatia” card: You can place 1 Rock monster from your hand or GY on the top of your Deck.
    (2) If this card is in your GY: You can target 1 WIND Synchro monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on the top of the Deck.

    Adamatia Crysta – Dragite
    WATER/Rock
    Level 4
    Effect Monster
    0/2200
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) If this card is Special Summoned by the effect of an “Adamatia” card: You can draw 1 card.
    (2) If this card is in your GY: You can target 1 WATER Synchro monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on the top of the Deck.
    The “Rise” for the Synchro monsters is the actual “miracle” kiseki.

    Adamatia Rise – Leonite
    FIRE/Rock
    Level 6
    Synchro/Effect
    2400/2200
    1 Tuner + 1+ non-Tuner monsters
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) During your Main Phase: You can excavate the top 5 cards of your Deck, and if there is an “Adamantia” card among them, you can add 1 of them to your hand, also place the other cards on the bottom of your Deck in any order.
    (2) During your opponent’s turn, if there’s a FIRE monster in your GY (Quick Effect): You can target 1 Rock monster in your GY; Special Summon it.

    Adamatia Rise – Raptite
    WIND/Rock
    Level 6
    Synchro/Effect
    2200/2800
    1 Tuner + 1+ non-Tuner monsters
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) During your Main Phase: You can excavate the top 5 cards of your Deck, and if there is a Rock monster among them, you can add 1 of them to your hand, also place the other cards on the bottom of your Deck in any order.
    (2) During your opponent’s turn, if there’s a WIND monster in your GY (Quick Effect): You can target 1 card in your opponent’s GY; Banish it.

    Adamatia Rise – Dragite
    WIND/Rock
    Level 8
    Synchro/Effect
    3000/2200
    1 Tuner + 1+ non-Tuner monsters
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) During your Main Phase: You can excavate the top 5 cards of your Deck, and if there is a Rock monster among them you can return cards your opponent controls to the hand up to that amount, also place the excavated cards on the bottom of your Deck in any order.
    (2) During your opponent’s turn, if there’s a WATER monster in your GY when your opponent activates a Spell/Trap Effect (Quick Effect): Negate that activation, and if you do, destroy it.

    Adamatia Raputite
    Field Spell Card
    (1) All Rock monsters you control gain 500 ATK/DEF.
    (2) Once per turn: You can take up to 5 “Adamatia” cards from your Deck and place them on top of your Deck in any order.

    Adamatia Sign
    Normal Spell Card
    (1) Target 1 Rock monster in your GY; Special Summon it in Defense Position, then if you Special Summoned an “Adamatia” monster by this effect, you can place 1 Level 4 or lower Rock monster from your Deck on top of your Deck.

    “Relieve” here is written as a pun on Kyuusai (rescue) with rescue + smashing.
    Adamatia Relieve
    Normal Trap Card
    (1) Tribute any number of “Adamatia” monsters, then target that many cards +1 on the field; destroy them.

    Might be a stretch to pun resonance with earthquake, but maybe…
    Adamatia Resonance
    Counter Trap Card
    (1) If you control an “Adamatia” Synchro monster when a Monster Effect is activated: Negate that activation, and if you do, destroy it.

    Also a Doki Doki reprint.

  • Das Thema liest sich ziemlich interessant.
    Hat etwas von Sylvanisch.


    Gerade die Möglichkeiten wie man mit dem Deck Vorteile generieren kann sollte man nicht vergessen.


    Aber irgendwas fehlt mir da noch.

  • Das Thema gefällt mir überraschend gut ^.^ Eines der Decks die mir in letzter Zeit am meisten zusagten.


    Allein schon super ausgedacht: "Seeker", "Researcher" und "Analyser" "graben aus", um ihre Edelsteine zu finden. :DSelbst Hieroglyphen-Lithografie, die 3-off sein dürfte, passt thematisch rein Schade, habe Hierogylphen-Lithografie mit Schwur des Erzunterweltlers verwechselt, dann passt's nicht mehr so gut.


    Gute, generische Level-4-Tuner sind auch immer gerne gesehen. Und Researcher ist ja mal echt cute *-*


    Nur Dragite gefällt mir nicht so. Wird einfach nur ein weiteres Negate sein, das man in jedes Wasser-Deck schmeißt :/

  • @Leseleff jetzt wo du es sagst.
    Die Karten bauen echt alle aufeinander auf. Erst die verschiedenen Bereiche, dann die Steine welche jeweils das Synchromonster andeuten und dann noch die Synchromonster welche von den Maindeckmonstern geritten werden.


    Beim nochmaligen durchgehen weiß ich auch jetzt was mir gefehlt hat.
    Die jeweiligen Negates greifen nur im gegnerischen Zug seih es mit Dragite oder der Falle.
    Da fehlt einfach noch eine Antwort auf Nibiru oder andere Karten.

  • Da fehlt einfach noch eine Antwort auf Nibiru oder andere Karten.

    Fehlt die nicht gefühlt jedem Deck? ?(


    Glaubst du denn, das Deck macht so viel mehr als 5 Summons? Ich vermisse eher eine Methode, Plus zu machen, wobei der Schwur hier tatsächlich helfen könnte.
    Meine erste Intention wäre jetzt, eher Richtung Control zu gehen und ein Board mit möglichst ca. 3 Komponenten aus Wasser-Synchro, Counter-Trap, Pachy/irgendein Koa'ki Meiru und Nibiru in der Hand aufzubauen.

  • Fehlt die nicht gefühlt jedem Deck? ?(
    Glaubst du denn, das Deck macht so viel mehr als 5 Summons? Ich vermisse eher eine Methode, Plus zu machen, wobei der Schwur hier tatsächlich helfen könnte.
    Meine erste Intention wäre jetzt, eher Richtung Control zu gehen und ein Board mit möglichst ca. 3 Komponenten aus Wasser-Synchro, Counter-Trap, Pachy/irgendein Koa'ki Meiru und Nibiru in der Hand aufzubauen.

    Naja es gibt halt Decks welche zumindest Negates legen können welche im eigenen Zug funktionieren. Das sehe ich hier aktuell noch nicht.


    Wobei man da bestimmt Optionen hat.
    Instantfusion wäre da z. B. eine Option. Damit könnte man auch direkt die passenden Attribute holen.