[OCG] Premium Pack 2020 (SPU: 21. Dezember)

  • Premium Pack 2020 (OCG)


    Release: 22. Februar 2020 (Japan)


    Beinhaltet insgesamt 20 Karten. Jedes Booster enthält 4 Karten.


    Zitat

    Enthält neue Karten aus den Yu-Gi-Oh! Anime- und Manga-Serien.



    20PP-JP001 Gilti-Gearfried the Magical Steel Knight
    LIGHT/Warrior - Fusion - Effect/8/2700/1600
    2 Warrior monsters with different Attributes
    (1) Once per turn, when a card or effect that targets this card is activated (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field.
    (2) If this card was Fusion Summoned using only materials that were on the field, it can make 2 attacks during each Battle Phase.
    (3) Once per turn, during damage calculations when this card battles an opponent’s monster: You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF until the end of this turn.


    20PP-JP002 Crystal Girl
    WATER/Spellcaster - Effect/1/200/100
    You can only use each effect of this card’s name once per turn each.
    (1) If this card is Normal/Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Level 5 or higher WATER monster from your Deck to your hand.
    (2) If this card is in your GY and you control a Level 5 or higher WATER monster: You can Special Summon this card, but banish it if it leaves the field.


    20PP-JP003 Altergeist Memorygant
    DARK/Spellcaster - Link - Effect/Link 4/2800 (Linkmarkierungen: Links, Links Unten, Rechts Unten, Rechts)
    2+ “Altergeist” monsters
    You can only use this card name’s (1), (2), and (3) effects once per turn each.
    (1) During either player’s Battle Phase (Quick Effect): You can Tribute 1 other monster; this card gains ATK equal to that monster’s ATK.
    (2) When this card destroys a monster by battle: You can destroy 1 monster your opponent controls, if you do, this card can make 1 more attack in a row.
    (3) If this card would be destroyed, you can banish 1 monster from your GY instead.


    20PP-JP004 Altergeist Pookuery
    DARK/Spellcaster - Effect/1/300/100
    You can use the (1)st effect with this card’s name only once per turn.
    You can use the (2)nd effect with this card’s name only once per Duel.
    (1) If an “Altergeist” monster you control would be used as Link Material for an “Altergeist” monster, this card in your hand can also be used as material.
    (2) If an “Altergeist” Link Monster is Link Summoned to your field, and this card is in your GY: You can add this card to your hand.


    20PP-JP005 Altergeist Fijialert
    WATER/Spellcaster - Effect/4/1400/1200
    You can only use this card name’s effect once per turn.
    (1) When an “Altergeist” monster is Link Summoned to your field and this card is in your hand: You can target 1 Link Monster on the field, except the Summoned monster; Special Summon this card from your hand to your zone that target points to, also that target is treated as an “Altergeist” monster for the rest of this turn.


    20PP-JP006 Tindangle Dholes
    DARK/Fiend - Flip - Effect/5/1000/1000
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is sent from your hand or Deck to the GY: You can target 1 “Tindangle” monster in your GY, except “Tindangle Dholes”; Special Summon it in face-down Defense Position.
    (2) FLIP: You can send 1 Spell/Trap from your Deck to the GY.
    (3) A “Tindangle” Link Monster that was Link Summoned using this card as material can make up to 3 attacks per Battle Phase.


    20PP-JP007 Rose Princess
    EARTH/Plant - Effect/3/1200/800
    You can only Special Summon 1 card with this card’s name with the way written in its (1) effect per turn.
    (1) If only your opponent controls a monster, you can Special Summon this card (from your hand), and if you do, this card is treated as a Tuner.
    (2) You can discard this card; add 1 “White Rose Cloister” from your Deck to your hand.


    20PP-JP008 Morph King Stygi-Gel
    DARK/Fiend - Tuner - Effect/1/100/100
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Normal/Special Summoned: You can target 1 other Fiend monster on the field; this card’s Level becomes that monster’s Level, and if it does, gain 200 LP times its Level, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters.
    (2) During your Main Phase: You can Special Summon 1 Fiend monster a lower Level than this card from your hand.


    20PP-JP009 Right Hand Shark
    WATER/Fish - Effect/4/1500/1300
    You can only use this card name’s (1), (2), and (3) effects once per turn each.
    (1) When this card is Normal Summoned: You can add 1 “Left Hand Shark” from your Deck to your hand.
    (2) If this card is in your GY and you control no monsters: You can Special Summon this card, but banish it if it leaves the field.
    (3) An Xyz Monster that was Xyz Summoned using only WATER monsters on the field including this card as material gains this effect.
    • Cannot be destroyed by battle.


    20PP-JP010 Left Hand Shark
    WATER/Fish - Effect/3/1300/1500
    You can only use this card name’s (1) and (3) effects once per turn each.
    (1) If this card is in your hand or GY and you control “Right Hand Shark”: You can Special Summon this card, but banish it if it leaves the field.
    (2) If this card is Special Summoned from the GY: Its Level becomes 4.
    (3) An Xyz Monster that was Xyz Summoned using only WATER monsters on the field including this card as material gains this effect.
    • Cannot be destroyed by card effects.


    20PP-JP011 White Rose Cloister
    Field Spell Card
    You can only use this card name’s (1) effect once per turn.
    (1) If you control no monsters: You can Special Summon 1 “Rose Dragon” monster or Plant monster from your hand.
    (2) During your Draw Phase, before you draw: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your Deck, and if it is the type of card you declared, apply the following effect for the rest of this turn.
    • Level 7 or higher Synchro Monsters you control gain 1000 ATK.


    20PP-JP012 Burning Soul
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) If you control a Level 8 or higher Synchro Monster: Add 1 card from your GY to your hand, except “Burning Soul”, and if you do, immediately after this effect resolves, Synchro Summon 1 monster using monsters you control as materials. For the rest of this turn after this card resolves, your opponent cannot target Synchro Monsters on the field with card effects.


    20PP-JP013 Hidden Fangs of Revenge
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn. Cards and effects cannot be activated in response to this card’s activation.
    (1) When a monster declares an attack: Destroy 2 Set cards you control, and if you do, negate the attack. Then, if a monster card(s) was amongst the destroyed cards, destroy as many monsters your opponent controls as possible whose ATK is less than or equal to the DEF of 1 of those monster(s), and if you do, it becomes the End Phase of this turn.


    20PP-JP014 Hyper Galaxy
    Quick-Play Spell
    You can only activate one card with this card’s name per turn.
    (1) Tribute 1 monster with 2000 or more ATK, except “Galaxy-Eyes Photon Dragon”, then target 1 monster with 2000 or more ATK your opponent controls; Tribute that monster, and if you do, Special Summon 1 “Galaxy-Eyes Photon Dragon” from your hand, Deck, or GY.


    20PP-JP015 Pendulum Shift
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target up to 2 Pendulum Monsters you control; place them in your Pendulum Zone(s).


    20PP-JP016 Pendulum Xyz
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 2 cards in your Pendulum Zones; Special Summon them (but their effects are negated), and if you do, immediately after this effect resolves, Xyz Summon 1 Xyz Monster using only those 2 monsters as material. You can treat the Level of 1 those materials as the same Level as the other monster during this Xyz Summon.


    20PP-JP017 Dowsing Fusion
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing monsters from your GY as material. You can only use Pendulum Monsters as materials to Fusion Summon with this effect.


    20PP-JP018 White Mirror
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 Level 4 or lower Fish monster in your GY; Special Summon it, then you can add 1 monster with the same original name from your Deck to your hand.


    20PP-JP019 The Ice-Bound God
    Normal Trap Card
    You can only use this card name’s (2) effect once per turn.
    (1) If there are 2 or more WATER monsters on the field: Target 1 face-up monster your opponent controls; it cannot attack and its effects are negated while it remains face-up.
    (2) If a Level 5 or higher WATER monster(s) is Normal/Special Summoned to your field and this card is in your GY: You can Set this card to your field, but banish it if it leaves the field.


    20PP-JP020 Eternal Bond
    Normal Trap Card
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) Target any number of “Photon” monsters in your GY; Special Summon them, but their effects are negated.
    (2) During your Main Phase: You can banish this card from your GY, then target 1 “Photon” monster your opponent controls; gain control of that monster, also for the rest of this turn, you cannot declare an attack with monsters, except with that monster, also that monster’s ATK becomes equal to the combined original ATK of all “Photon” monsters you control.


  • 20PP-JP001 Gilti-Gearfried the Magical Steel Knight

    Hieß es nicht mal dass wegen irgendeines Problems mit Akira Itou keine Karten aus Yu-Gi-Oh R mehr veröffentlicht würden?

  • Sehr interessante Karten.


    Gearfried:
    Sehr generisch für Krieger dazu durchaus akzeptable Effekte. Einmal pro Zug das abzielen verhindern und dann noch eine Karte zerstören ohne zu zielen ist echt gut.
    Die anderem beiden Effekt sind ok.


    Crystal Girl:
    Stelle ich mir ganz gut in Mermail als Extender vor. Sie als Kosten abwerfen und einfach später durch ihren Effekt wiederholen und in der EP auch noch +1 gehen.


    Altergeist Memorygant:
    2+ Altergeist Monster klingt erstmal echt teuer. Sollten aber noch die fehlenden Maindeck Monster aus dem Anime kommen dürfte sie gut spielbar sein.
    Vorallem hilft Sie Altergeist endlich mit nervigen "Towern" (Ultimate Falcon, Borreload oder Avramax) klarzukommen.
    Der eingebaute Atkpush ist auch echt stark zusammen mit Hextia, da er sich nicht auf die Grund Atk bezieht.
    Abgerundet wird das dann noch mit einem Schutzeffekt gegen Zerstörung (leider once per Turn... Da hat Konami wohl doch aus Koloss und Titan gelernt).
    Die Karte wird zwar sehr selten gespielt werden, ist aber am Ende genau das was Altergeist noch fehlt.


    Zu den beiden Pflantenkarten kann ich nicht viel sagen. Da bin ich nicht im Thema drin.

  • Galaxy-Eyes Photon Dragon is getting some love in the Premium Pack!

    20PP-JP014 Hyper Galaxy
    Quick-Play Spell
    You can only activate one card with this card’s name per turn.
    (1) Tribute 1 monster with 2000 or more ATK, except “Galaxy-Eyes Photon Dragon”, then target 1 monster with 2000 or more ATK your opponent controls; Tribute that monster, and if you do, Special Summon 1 “Galaxy-Eyes Photon Dragon” from your hand, Deck, or GY.

  • Altergeist Pookuery

    Level 1 DARK Spellcaster Effect Monster

    300 ATK / 100 DEF

    -You can only use this card name's (1) effect once per turn.

    -You can only use this card name's (2) effect once per Duel.

    (1) If an "Altergeist" monster you control would be used as Link
    Material for an "Altergeist" monster, this card in your hand can also be
    used as material.

    (2) If an "Altergeist" Link Monster is Link Summoned to your field,
    while this card is in your GY: You can add this card to your hand.



    Ist eine der fehlenden Anime only Karten von Emma.


    https://www.reddit.com/r/yugio…20pp_altergeist_pookuery/

  • Bin ich der einzige der sich beim lesen dieser Karte denkt, dass sie total krass ist?
    Allein die Normalbeschwörung von Altergeist Marionetter (welche Manifestation sucht) sowie diese karte auf der hand ist eine voll funktionstüchtige Altergeist hextia. Ansonsten kann man nun aus Meluseek nicht nur Linkuriboh/Salamangreat Almiraj First Turn werden, sondern mit dieser Karte auf der Hand erneut Hextia. Und auch das langsame hochlinken wird durch diese Karte gefördert.
    Das schlimmste was jetzt noch kommen könnte, wäre ein Link 1 Altergeist-Monster, sodass diese Karte alleine Hextia werden könnte(NS dieses Monster, linke in das Link 1 altergeist, anschließend added man diese Karte wieder auf die Hand und kann es von der Hand als Linkmaterial verwenden. )


    Als weiteres Level 1 neben meluseek wird auch One for One noch ein ticken stärker im Deck(und One for One wurde ja kürzlich im OCG auf 2 gepackt)

  • https://ygorganization.com/dholesequalsdolls/



    20PP-JP006 Tindangle Dholes
    Level 5 DARK Fiend Flip Effect Monster
    ATK 1000
    DEF 1000
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is sent from your hand or Deck to the GY: You can target 1 “Tindangle” monster in your GY, except “Tindangle Dholes”; Special Summon it in face-down Defense Position.
    (2) FLIP: You can send 1 Spell/Trap from your Deck to the GY.
    (3) A “Tindangle” Link Monster that was Link Summoned using this card as material can make up to 3 attacks per Battle Phase.

    20PP-JP009 Right Hand Shark
    Level 4 WATER Fish Effect Monster
    ATK 1500
    DEF 1300
    You can only use this card name’s (1), (2), and (3) effects once per turn each.
    (1) When this card is Normal Summoned: You can add 1 “Left Hand Shark” from your Deck to your hand.
    (2) If this card is in your GY and you control no monsters: You can Special Summon this card, but banish it if it leaves the field.
    (3) An Xyz Monster that was Xyz Summoned using only WATER monsters on the field including this card as material gains this effect.
    • Cannot be destroyed by battle.

    20PP-JP010 Left Hand Shark
    Level 3 WATER Fish Effect Monster
    ATK 1300
    DEF 1500
    You can only use this card name’s (1) and (3) effects once per turn each.
    (1) If this card is in your hand or GY and you control “Right Hand Shark”: You can Special Summon this card, but banish it if it leaves the field.
    (2) If this card is Special Summoned from the GY: Its Level becomes 4.
    (3) An Xyz Monster that was Xyz Summoned using only WATER monsters on the field including this card as material gains this effect.
    • Cannot be destroyed by card effects.

    20PP-JP016 Pendulum Xyz
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 2 cards in your Pendulum Zones; Special Summon them (but their effects are negated), and if you do, immediately after this effect resolves, Xyz Summon 1 Xyz Monster using only those 2 monsters as material. You can treat the Level of 1 those materials as the same Level as the other monster during this Xyz Summon.

    20PP-JP017 Dowsing Fusion
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing monsters from your GY as material. You can only use Pendulum Monsters as materials to Fusion Summon with this effect.

    20PP-JP018 White Mirror
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 Level 4 or lower Fish monster in your GY; Special Summon it, then you can add 1 monster with the same original name from your Deck to your hand.

    20PP-JP020 Eternal Bond
    Normal Trap Card
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) Target any number of “Photon” monsters in your GY; Special Summon them, but their effects are negated.
    (2) During your Main Phase: You can banish this card from your GY, then target 1 “Photon” monster your opponent controls; gain control of that monster, also for the rest of this turn, you cannot declare an attack with monsters, except with that monster, also that monster’s ATK becomes equal to the combined original ATK of all “Photon” monsters you control.




    Hey, eine soul charge für photon :thumbsup:
    leider ist der kartenrand nicht grün...

    Toadally Awesome Treatoad -- Voiceless Voice Silenforcer -- Spright Splight -- Halqifibrax Needlefiber

    Zitat

    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen

    Einmal editiert, zuletzt von Wiraqocha Puqllay ()

  • Endlich neuer White Aura Support. Ist meine Lieblingsreihe und ich dachte schon da kommt nichts mehr. White Mirror ist echt gut. Genau diese Karte hat das Deck gebraucht. Die beiden Haie kann man sicherlich auch spielen. Hilft auf ein Link 2 zu kommen. Hab schon echt Bock neue Decklisten zu testen.


    Der Tindangle ist auch echt gut geworden. Passt in das Thema und ermöglicht neue Kombi. Es fehlt nur noch eine themeninterne Möglichkeit Karten konstant zu Flippen. Sowas ähnliches wie bei Krawler.
    Bin aber froh das überhaupt noch Support kommt. An sich ist es ja so schon gut spielbar.

  • Quelle wie immer YGORG:




    Altergeist Fijialert
    Level 4 WATER Spellcaster Effect Monster
    ATK 1400
    DEF 1200
    You can only use this card name’s effect once per turn.
    (1) When an “Altergeist” monster is Link Summoned to your field and this card is in your hand: You can target 1 Link Monster on the field, except the Summoned monster; Special Summon this card from your hand to your zone that target points to, also that target is treated as an “Altergeist” monster for the rest of this turn.

    Henyouoh Hell Gel (Morph King Stygi-Gel)
    Level 1 DARK Fiend Tuner Effect Monster
    ATK 100
    DEF 100
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Normal/Special Summoned: You can target 1 other Fiend monster on the field; this card’s Level becomes that monster’s Level, and if it does, gain 200 LP times its Level, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters.
    (2) During your Main Phase: You can Special Summon 1 Fiend monster a lower Level than this card from your hand.

    Burning Soul
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) If you control a Level 8 or higher Synchro Monster: Add 1 card from your GY to your hand, except “Burning Soul”, and if you do, immediately after this effect resolves, Synchro Summon 1 monster using monsters you control as materials. For the rest of this turn after this card resolves, your opponent cannot target Synchro Monsters on the field with card effects.

    Houfuku no Kakushiba (Hidden Fangs of Revenge)
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn. Cards and effects cannot be activated in response to this card’s activation.
    (1) When a monster declares an attack: Destroy 2 Set cards you control, and if you do, negate the attack. Then, if a monster card(s) was amongst the destroyed cards, destroy as many monsters your opponent controls as possible whose ATK is less than or equal to the DEF of 1 of those monster(s), and if you do, it becomes the End Phase of this turn.

    Pendulum Transfer
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target up to 2 Pendulum Monsters you control; place them in your Pendulum Zone(s).

    Kami no Hyouketsu (The Ice-Bound God)
    Normal Trap Card
    You can only use this card name’s (2) effect once per turn.
    (1) If there are 2 or more WATER monsters on the field: Target 1 face-up monster your opponent controls; it cannot attack and its effects are negated while it remains face-up.
    (2) If a Level 5 or higher WATER monster(s) is Normal/Special Summoned to your field and this card is in your GY: You can Set this card to your field, but banish it if it leaves the field.



    Das scheinen laut angabe YGORGs die letzten (neuen?) Karten gewesen zu sein.

  • die einzige karte die mir ins auge fällt, ist hidden fangs of revenge. das ist doch ein recht krasser effekt für artefakte, oder übersehe ich da was?
    spellspeed4, triggert 2 artefakt-monster... wenn man aegis oder longinuslanze hat, kann man schon mal einen kleinen boardwipe beim gegner durchführen.
    der einzige "nachteil", ist dass man 2 gestzte karten haben muss. in einem artefakt build, der mehr als eine engine ist, sollte das aber kein problem sein

    Toadally Awesome Treatoad -- Voiceless Voice Silenforcer -- Spright Splight -- Halqifibrax Needlefiber

    Zitat

    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen

  • Das gute alte Herzensfeuer! Das freut mich als Anime-Fan.