[OCG] Rise of the Duelist (SPU: 1. April)

    Diese Seite verwendet Cookies. Durch die Nutzung unserer Seite erklären Sie sich damit einverstanden, dass wir Cookies setzen. Weitere Informationen

      [OCG] Rise of the Duelist (SPU: 1. April)

      Rise of the Duelist (OCG)

      Release: 18. April 2020 (Japan)

      Insgesamt 80 verschiedene Karten:

      8 Ultra Rare
      10 Super Rare
      18 Rare
      44 Common

      1. Set des 11. Blocks

      ROTD-JP001 Gaia the Magical Knight
      LIGHT/Warriors - Effect/7/2300/2100
      (This card is always treated as a “Gaia The Fierce Knight” card)
      You can only use the (2) effect of this card’s name once per turn.
      (1) If you control no monsters or if your opponent controls a monster with 2300 or more ATK, you can Normal Summon this card without Tribute.
      (2) If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 Dragon monster from your hand or GY in Defense Position.

      ROTD-JP002 Cursed Dragon – Curse of Dragon
      DARK/Dragon - Effect/5/2000/1500
      You can only use each effect of this card’s name once per turn.
      (1) If this card is Normal or Special Summoned: You can add 1 Spell/Trap that specifically lists the card name “Gaia the Dragon Champion” in its text from your Deck to your hand.
      (2) If this card is sent to the GY: You can target 1 “Gaia the Dragon Champion” you control; negate the effects of all face-up monsters your opponent controls that have ATK equal to or less than that monster’s.

      ROTD-JP003 Bombarding Catapult Turtle
      WATER/Aqua - Effect/4/1000/2000
      You can only use the effect of this card’s name once per turn.
      (1) You can Tribute 1 monster; Special Summon 1 “Gaia The Fierce Knight” monster OR 1 Level 5 Dragon monster from your hand or Deck.

      ROTD-JP004 Soldier Gaia The Fierce Knight
      DARK/Warriors - Effect/8/2600/2100
      You can only use each effect of this card’s name once per turn.
      (1) (Quick Effect): You can Tribute 1 Dragon Fusion Monster; Special Summon this card from your hand.
      (2) If this card is Special Summoned: You can target 1 Attack Position monster on the field; change that monster to Defense Position.
      (3) You can Tribute this card; add 1 Level 7 or higher Warrior monster from your Deck to your hand, except “Soldier Gaia The Fierce Knight”.

      ROTD-JP012 Flame Noble Knight Astolfo
      FIRE/Warrior - Effect/1/500/200
      You can only use this card name’s (1) and (2) effects once per Duel each.
      (1) You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card’s Level become the banished monster’s Level.
      (2) You can banish this card from your GY; during your 2nd Standby Phase after activating this effect, Special Summon this banished card, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY.

      ROTD-JP013 Flame Noble Knight Ogier
      FIRE/Warrior - Effect/4/1500/2000
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is Normal or Special Summoned: You can send 1 FIRE Warrior monster or 1 “Noble Arms” card from your Deck to the GY, except “Flame Noble Knight Ogier”.
      (2) If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that target you control.
      (3) A monster equipped with this card cannot be destroyed by card effects.

      ROTD-JP014 Flame Noble Knight Olivier
      FIRE/Warrior - Tuner - Effect/4/1000/1500
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand, and if you do, its Level becomes 1.
      (2) If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that target you control.
      (3) Your opponent cannot target a monster equipped with this card with card effects.

      ROTD-JP015 Flame Noble Knight Maugis
      FIRE/Warriors - Effect/4/1500/1000
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is sent to the GY: You can shuffle 3 of your other FIRE Warrior monsters and/or “Noble Arms” cards that are banished and/or in your GY into the Deck; draw 1 card.
      (2) If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that target you control.
      (3) A monster equipped with this card cannot be destroyed by battle.

      ROTD-JP016 Märfae Rabbie
      EARTH/Beast - Normal/2/0/2100
      ATK 0
      DEF 2100
      (Rabbie likes this stump the most. They’re always climbing it and going around it, round and round.

      The Merfae forest is full of adorable yet unique creatures.
      When you find a stump, you’ll happily want to sit down, and then you’ll find them there.
      Now, let’s go and find Rabbie’s Märfae friends with them by your side ♪)

      ROTD-JP017 Märfae Fennie
      EARTH/Beast - Effect/2/100/300
      You can only use each effect of this card’s name once per turn.
      (1) If your opponent Normal or Special Summons a monster(s), OR if this card is targeted for an attack by an opponent’s monster: You can return this card to the hand, then you can Special Summon 1 Beast monster from your hand, except “Märfae Fennie”.
      (2) During your End Phase: You can Special Summon this card from your hand.

      ROTD-JP018 Märfae Cathie
      EARTH/Beast - Effect/2/200/200
      You can only use each effect of this card’s name once per turn.
      (1) If your opponent Normal or Special Summons a monster(s), OR if this card is targeted for an attack by an opponent’s monster: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except “Märfae Cathie”.
      (2) During your End Phase: You can Special Summon this card from your hand.

      ROTD-JP019 Märfae Puppie
      EARTH/Beast - Effect/2/300/100
      You can only use each effect of this card’s name once per turn.
      (1) If your opponent Normal or Special Summons a monster(s), OR if this card is targeted for an attack by an opponent’s monster: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except “Märfae Puppie”.
      (2) During your End Phase: You can Special Summon this card from your hand.

      ROTD-JP020 Märfae Ponie
      EARTH/Beast - Effect/2/400/0
      You can only use each effect of this card’s name once per turn.
      (1) If your opponent Normal or Special Summons a monster(s), OR if this card is targeted for an attack by an opponent’s monster: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except “Märfae Ponie”.
      (2) During your End Phase: You can Special Summon this card from your hand.

      ROTD-JP026 Machina Reserbreak
      DARK/Machine - Effect/4/1200/1800
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) (Quick Effect): You can send this card from your hand or field to the GY, then target 1 “Machina” monster you control; it gains 1200 ATK until the end of this turn.
      (2) When a “Machina” monster you control destroys an opponent’s monster by battle and this card is in your GY: You can add this card to your hand.

      ROTD-JP027 Unauthorized Device Malefactor
      DARK/Machine - Union - Effect/1/500/0
      You can only use this card name’s (2) effect once per turn.
      (1) Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
      (2) If this card that is currently equippped to a monster is destroyed and sent to the GY: You can Special Summon this card.

      ROTD-JP028 Mathmech Diameter
      LIGHT/Cyberse - Tuner - Effect/4/1000/1500
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects.
      (2) A “Mathmech” Synchro or Xyz Monster Summoned using this card as material gains this effect.
      • Once, during the turn this card was Special Summoned, when an opponent’s card or effect is activated (Quick Effect): You can negate the effect.

      ROTD-JP029 Nemesys Keystone
      EARTH/Rock - Effect/1/700/0
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) You can target 1 of your banished monsters, except “Nemesys Keystone”; Special Summon this card from your hand, and if you do, shuffle the target into the Deck.
      (2) During the End Phase, if this card is currently banished, and was banished this turn: You can add it to your hand.

      ROTD-JP031 Thunder Hand
      LIGHT/Thunder - Effect/4/1600/1600
      You can only use the effect of this card’s name once per turn.
      (1) If a face-up monster(s) you control whose original ATK and/or original DEF is 1600 is destroyed and sent to the GY by battle, or by your opponent’s card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not) (but, in either case, banish it when it leaves the field), and if you do, destroy 1 card your opponent controls.

      ROTD-JP033 Deadreef the Ephemeral Fish
      WATER/Fish - Effect/4/1500/1600
      You can only use each effect of this card’s name once per turn.
      (1) When this card is Summoned: You can send 1 Fish monster, except “Deadreef the Ephemeral Fish” from your Deck to the GY.
      (2) You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle them into the Deck, then draw 1 card.

      ROTD-JP036 Megalith Phul
      EARTH/Rock - Ritual - Effect/2/500/2000
      You can Ritual Summon this card with any “Megalith” card.
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is Ritual Summoned: You can target 1 Ritual Monster in your GY; this card’s Level becomes that monster’s Level, then add that target to your hand.
      (2) During the Main Phase (Quick Effect): You can Ritual Summon 1 “Megalith” Ritual Monster from your hand or Deck, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the monster you Ritual Summon.

      ROTD-JP037 Gaia the Magical Dragon Champion
      WIND/Dragon - Fusion - Effect/7/2600/2100
      1 “Gaia The Fierce Knight” monster + 1 Level 5 Dragon monster
      You can only use the (2) and (3) effect of this card’s name each once per turn.
      (1) While this card is in the Monster Zone, its name is treated as “Gaia the Dragon Champion”.
      (2) During the Main Phase (Quick Effect): You can target 1 other card on the field; this card loses 2600 ATK, and if it does, destroy that target.
      (3) When this card destroys an opponent’s monster by battle: You can have it gain 2600 ATK.

      ROTD-JP041 Flame Noble Knight Vanguard Roland
      FIRE/Warrior - Synchro - Effect/5/2000/500
      1 Tuner + 1+ non-Tuner monsters
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is Synchro Summoned: You can activate this effect; during this turn’s End Phase, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand.
      (2) During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that target you control as an Equip Card with this effect.
      ● The equipped monster gains 500 ATK.

      ROTD-JP042 Flame Noble Knight Emperor Charle
      FIRE/Warrior - Synchro - Effect/9/3000/200
      1 Tuner + 1+ non-Tuner monsters
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If a monster on the field becomes equipped with an Equip Card (even during the Damage Step): You can destroy 1 card on the field.
      (2) During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Card with this effect.
      ● The equipped monster gains 500 ATK.

      ROTD-JP044 Märfaes of the Forest
      EARTH/Beast - Xyz - Effect/Rank 2/500/2000
      2 Level 2 monsters
      You can only use each effect of this card’s name once per turn.
      (1) You can detach 1 material from this card; add 1 “Märfae” card from your Deck to your hand.
      (2) If another face-up “Märfae” monster(s) you control is returned to your hand: You can target 1 face-up monster your opponent controls; while that monster is face-up on the field, it cannot attack, also its effects are negated.

      ROTD-JP045 Märfae Mommie
      EARTH/Beast - Xyz - Effect/Rank 2/1000/1000
      2+ Level 2 Beast monsters
      (1) Once per turn (Quick Effect): You can attach 1 Beast monster from your hand or field to this card as material.
      (2) This card gains these effects based on the number of materials attached to it.
      • 3+: Cannot be destroyed by battle.
      • 4+: You take no battle damage from battles involving this card.
      • 5+: When an attack is declared involving this card and another Attack Position monster: You can inflict damage to your opponent equal to that Attack Position monster’s ATK.

      ROTD-JP048 Ancient Warriors Allies – Shuanglong
      WIND/Beast-Warrior - Link - Effect/1100/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
      2 Beast-Warrior monsters, including a WIND “Ancient Warriors” monster
      You can only use this card name’s (1) and (3) effects once per turn each.
      (1) If this card is Link Summoned: You can add 1 “Ancient Warriors” card from your Deck to your hand.
      (2) “Ancient Warriors” monsters you control gain 500 ATK/DEF.
      (3) (Quick Effect): You can send 1 card from your hand or field to the GY, then target 1 face-up card your opponent controls; return it to the hand.

      ROTD-JP049 Charging Gaia
      Field Spell Card
      You can only use the (2) effect of this card’s name once per turn.
      (1) If you control “Gaia the Dragon Champion”, your opponent cannot activate cards or effects during the Battle Phase.
      (2) Activate 1 of these effects.
      • You can reveal 1 “Gaia The Fierce Knight” monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand.
      • You can reveal 1 Level 5 Dragon monster in your hand; add 1 “Gaia The Fierce Knight” monster from your Deck to your hand.

      ROTD-JP050 Spiral Fusion
      Normal Spell Card
      (1) Fusion Summon 1 Dragon Fusion Monster from your Extra Deck using monsters from your hand or that you control as material. A “Gaia the Dragon Champion” Special Summoned by this effect gains 2600 ATK and can make up to 2 attacks against monsters during each Battle Phase.

      ROTD-JP053「 Flame Noble Arms – Durandal
      Equipment Spell Card
      You can only use 1 of this card name’s (1) and (2) effects per turn, and only once that turn.
      (1) While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card.
      (2) If this card is sent to the GY because the monster it was equipped to was sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon for the rest of this turn, except Warrior monsters.

      ROTD- Flame Noble Arms – Hauteclere
      Equipment Spell Card
      You can only use 1 of this card name’s (1) and (2) effects per turn, and only once that turn.
      (1) While this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks with other monsters, also it can make a second attack during each Battle Phase, then destroy this card.
      (2) If this card is sent to the GY because the monster it was equipped to was sent to the GY: You can target 1 face-up monster on the field; destroy it.

      ROTD-JP055 Flame Noble Arms – Joyeuse
      Equipment Spell Card
      You can only use 1 of this card name’s (1) and (2) effects per turn, and only once that turn.
      (1) While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card.
      (2) If this card is sent to the GY because the monster it was equipped to was sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand.

      ROTD-JP056 Märfae Tag
      Quick-Play Spell Card
      You can only activate a card with this card’s name once per turn.
      (1) Target 1 “Märfae” monster in your GY; Special Summon it.

      ROTD-JP057 Märfae Hide-And-Seek
      Continuous Spell Card
      You can only activate the (2) effect of this card’s name once per turn.
      (1) Each turn, the first time each Beast monster you control would be destroyed by a card effect, it is not destroyed.
      (2) Target 3 Beast monsters with a different names in your GY; shuffle them into the Deck, then draw 1 card

      ROTD-JP059 Magallanica, the Deep Sea City
      Field Spell Card
      (This card is always treated as “Umi”.)
      (1) When this card is activated: You can place 1 WATER monster from your Deck to the top of your Deck.
      (2) Once per turn: You can target 1 WATER monster you control; increase its Level by 1 or 2 until the end of this turn.
      (3) Once per turn, if you Special Summon a WATER Synchro Monster(s) during your Main Phase: You can look at your opponent’s hand, and if you do, banish 1 card from it face-up until the End Phase.

      ROTD-JP060 Ancient Warriors Saga – Southeast Winds
      Spell Continuous
      Send this card to the GY during your 2nd Standby Phase after activation.
      (1) Once per turn: You can toss a coin once, and if the result is heads, send this card to the GY.
      (2) If this card is sent from the Spell & Trap Zone to the GY: You can activate this effect; for the rest of this turn, your opponent cannot activate cards or effects in response to your “Ancient Warriors” effects’ activations, also all “Ancient Warriors” Effect Monsters you control gain this effect.
      – When this card declares an attack: You can destroy 1 card your opponent controls.

      ROTD-JP063 Blizzard
      Quick-Play Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) You can target 1 face-up Spell your opponent controls; for the rest of the turn, negate its effects that activate on the field, also negate effects that activate on the field from any Spell with the same original name, also, if the targeted card would be sent to the opponent’s GY this turn, return it to the opponent’s hand instead.

      ROTD-JP064 Fury of Kairyu-Shin
      Normal Spell Card
      You can only use each effect of this card’s name once per turn.
      (1) Add 1 “Torrential Tribute” from your Deck to your hand
      (2) If a WATER monster(s) you control would be destroyed by a card effect, you can banish this card from your GY instead.

      ROTD-JP065 Just One Forbidden Drop
      Quick-Play Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and if you do, halve their ATKs, also negate their effects (these changes last for the rest of the turn).
      Your opponent cannot activate any cards or effects in response to this card’s activation that have the same original card type(s) (Monster, Spell or Trap) as any card(s) sent to the GY to activate this card.

      ROTD-JP066 Dragon Cycle of Celestial Illusions
      Quick-Play Spell Card
      You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
      (1) Tribute 1 Wyrm monster; add 1 Wyrm monster from your Deck to your hand. If you Tributed a non-Effect Monster to activate this card, you can Special Summon it (with its effect negated) instead of adding it to your hand.
      (2) If you control a face-up non-Effect Monster: You can banish this card from your GY; add 1 “Tenyi” card from your Deck to your hand.

      ROTD-JP068 Spiral Discharge
      Continuous Trap
      You can only use this card name’s (2) effect once per turn.
      (1) While you control a “Gaia the Dragon Champion in a Monster Zone, your opponent cannot target other monster(s) you control for an attack, except “Gaia the Dragon Champion”.
      (2) When an attack is declared involving your “Gaia the Dragon Champion”: You can target 1 card on the field; destroy it.

      ROTD-JP069 Spiral Reborn
      Normal Trap Card
      You can only activate 1 card with this card’s name per turn.
      (1) Target 1 Level 7 or lower Dragon monster in your GY; Special summon it. A “Gaia the Dragon Champion” Summoned by this card cannot be targeted or destroyed by your opponent’s card effect(s).

      ROTD-JP073 Märfae Time
      Normal Trap Cad
      (1) Detach any number of materials from Beast Xyz Monsters you control, then target up to that many cards your opponent controls; return them to the hand, also all Beast Xyz Monsters you control gain 500 ATK for each material detached to activate this card until the end of this turn.

      ROTD-JP076 Shaddoll Ruq
      Trap Continuous
      You can only use this card name’s (1) effect once per turn.
      (1) During the Main Phase: You can Fusion Summon 1 “Shaddoll” Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly, then you can send 1 monster your opponent controls with the same Attribute as the Summoned monster to the GY.

      ROTD-JP077 Dragonmaid Clean-Up
      Normal Trap Card
      You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
      (1) Target 1 Dragon monster you control and 1 card your opponent control or have in their GY; return them to the hand.
      (2) You can banish this card from your GY; Special Summon 1 “Dragonmaid” monster from your hand or GY in Defense Position, but return it to the hand during the End Phase.

      ROTD-JP078 Reusable Jar
      Continuous Trap Card
      You can only use the (1) effect of this card’s name once per turn.
      (1) You can banish 1 Trap from your GY; add 1 Trap with a different name from your GY to the hand.

      Dieser Beitrag wurde bereits 7 mal editiert, zuletzt von Cyber Drache ()

      -20th Secret Rares will be replaced by a new type of rarity called Prismatic Secret Rare
      -Ultra Rares will increase from 6 to 8

      hoffe trotzdem hier sind die tollen Prismatic Secret Rare´s drin... :) :daumen:
      also das wir die auch bekommen... :cool:

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Nekroz™ ()

      Yshax schrieb:

      Das ist dann das erste Set mit neuer Mechanik (wenn eine kommt) & unser Sommer set?
      Müsste hinkommen:
      30. Januar: IGAS
      April oder Mai(eher Mai): ETCO
      August oder September: Dieses Set.

      Voraussichtlich wird es auch wieder so ablaufen wie 2017:
      Wir bekommen das Starter Deck kurz vor der WM(woraufhin es auf der WM gültig ist und damit auch die neue Mechanik, wenns denn eine neue gibt) und paar Wochen darauf folgt dann das neue Hauptset und voraussichtlich direkt eine (europäische) YCS mit dem neuen Hauptset.


      botff schrieb:

      Deckcreator16 schrieb:

      Yshax schrieb:

      Das ist dann das erste Set mit neuer Mechanik (wenn eine kommt) & unser Sommer set?
      Müsste hinkommen: 30. Januar: IGASApril oder Mai (eher Mai): ETCO
      Juli: Dieses Set.
      Fixed
      Ganz ehrlich: Ich habe komplett vergessen das Eternity Code existiert...


      Violets are Blue, Roses are Red, End of Battlephase, Evenly Matched


      ROTD-JP001 Gaia the Magical Knight
      LIGHT/Warrior - Effect/7/2300/2100
      (This card is always treated as “Gaia the Fierce Knight”)
      If you control no monsters or if your opponent controls a monster with 2300 or more ATK, you can Normal Summon this card without Tribute.
      If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 Dragon monster from your hand or GY in Defense Position. You can only use this effect once per turn.



      ROTD-JP002 Cursed Dragon – Curse of Dragon
      DARK/Dragon - Effect/5/2000/1500
      You can only use each effect of this card’s name once per turn.
      If this card is Normal or Special Summoned: You can add 1 Spell/Trap that specifically mentions “Gaia the Dragon Champion” from your Deck to your hand.
      If this card is sent to the GY: You can target 1 “Gaia the Dragon Champion” you control; negate the effects of all face-up monsters your opponent controls that have ATK equal to or less than that monster’s.



      ROTD-JP003 Bombarding Catapult Turtle
      WATER Aqua - Effect/4/1000/2000
      You can only use this effect once per turn.
      Tribute 1 monster you control;Special Summon 1 “Gaia the Fierce Knight” monster OR 1 Level 5 Dragon monster from your hand or Deck.



      ROTD-JP004 Soldier Gaia the Fierce Knight
      DARK/Warrior - Effect/8/2600/2100
      You can only use this effect once per turn.
      (Quick Effect): Tribute 1 Dragon Fusion Monster you control; Special Summon this card from your hand.
      If this card is Special Summoned: You can target 1 Attack Position monster on the field;change that monster to Defense Position.
      You can Tribute this card; add 1 Level 7 or higher Warrior monster from your Deck to your hand, except “Soldier Gaia the Fierce Knight”.



      ROTD-JP037 Gaia the Magical Dragon Champion
      WIND/Dragon - Fusion/Effect/7/2600/2100
      1 “Gaia the Fierce Knight” monster + 1 Level 5 Dragon monster
      While this card is in a Monster Zone, it’s card name is treated as “Gaia the Dragon Champion”.
      During the Main Phase: You can target 1 other card on the field; this card loses 2600 ATK; destroy that target. You can only use this effect once per turn.
      If this card destroys an opponent’s monster by battle: This card gains 2600 ATK. You can only use this effect once per turn.



      ROTD-JP049 Charging Gaia
      Field Spell Card
      If you control “Gaia the Dragon Champion”, your opponent cannot activate effects during the Battle Phase.
      Apply one of the following.
      [*] You can reveal 1 “Gaia the Fierce Knight” monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand.
      [*] You can reveal 1 Level 5 Dragon monster in your hand; add 1 “Gaia the Fierce Knight” monster from your Deck to your hand. You can only use this effect once per turn.
      [*]
      [*]


      ROTD-JP050 Spiral Fusion
      Normal Spell Card
      Fusion Summon 1 Dragon Fusion Monster from your Extra Deck using monsters from your hand or that you control as material. A “Gaia the Dragon Champion” Summoned by this card gains 2600 ATK and can make 2 attacks against monsters per Battle Phase.



      ROTD-JP068 Spiral Discharge
      Continuous Trap
      While you control a “Gaia the Dragon Champion in a Monster Zone, your opponent cannot target other monster(s) you control for an attack, except “Gaia the Dragon Champion”.
      When an attack is declared involving your “Gaia the Dragon Champion”, you can target 1 card on the field; destroy it. You can only use this effect once per turn.



      ROTD-JP069 Spiral Reborn
      Normal Trap Card
      Target 1 Level 7 or lower Dragon monster in your GY; Special summon it. A “Gaia the Dragon Champion” Summoned by this card cannot be targeted or destroyed by your opponent’s card effect(s).You can only activate 1 “Spiral Reborn” per turn.

      Source: YU-GI-OH.jp
      Spielerisch haben Raritäten auch Vorteile: Eine UMR Veiler negiert dich krasser

      100% Winrate auf etcg-Turnieren

      Altaria schrieb:

      Gibt es eigentlich noch Karten aus Yugis Deck die noch keinen eignen Archetype bekommen haben ? -___-
      Da fehlt noch die Mystische Elfe, die ihre ATK wie im Anime auf ein eigenes Monster übertragen kann. Remake pls
      Der Catapult Turtle Verschnitt ist auch wieder eine super Anspielung auf den Anime und dessen I-dont-give-a-fuck-rules.

      MfG
      ~Pfannkuchen~
      nett. mehr nicht.
      hätte vor 6-7 jahren rauskommen können und wäre auf damals nicht metarelevant gewesen. macht aber nix, für joey GAIA fans (hab an flammenschwertkämpfer gedacht :D ) ist das ein spaßiges, funktionierendes deck und das geht vollkommen in ordnung.
      Toadally Awesome Treatoad -- World Chalice Stargrail -- Crusadia Palladion -- Halqifibrax Needlefiber
      Spunky schrieb:
      In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Wiraqocha Puqllay ()

      Wiraqocha Puqllay schrieb:

      nett. mehr nicht.
      hätte vor 6-7 jahren rauskommen können und wäre auf damals nicht metarelevant gewesen. macht aber nix, für joey fans ist das ein spaßiges, funktionierendes deck und das geht vollkommen in ordnung.
      joey hat nie gaia und co. gespielt.

      oftopic:
      WOW!! nostalgie pur. mega nice. ein upgrade von alten karten wäre super. vielleicht kommen ab jetzt nur noch upgrades?! konami, gimme gimme gimme more oldschool upgrades :D
      Ich hatte mich schon gefragt was für Karten in den Hauptsets kommen nachdem für SEVENS ein separates Format angelegt wurde... Ob jetzt die Booster ab LOB genauso geupdatet und neuaufgelegt werden wie die Structure Decks?

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von dantini ()

      dantini schrieb:

      Ich hatte mich schon gefragt was für Karten in den Hauptsets kommen nachdem für SEVENS ein separates Format angelegt wurde... Ob jetzt die Booster ab LOB genauso geupdatet und neuaufgelegt werden wie die Structure Decks?
      Erstmal als Anmerkung für alle, die nicht genau wissen worauf er hinaus will, das Cover des Booster Packs:


      Also anders als vorher bekommen keine Karten aus dem neuen anime den Slot als coverkarte sondern eines der Legacy Archetypes. Ich persönlich find die Entscheidung gut, da man 1. den müll vermeiden kann, den wir in den letzten Jahren/Monaten unter den ersten 10 Karten eines Boosters hatten bzw. 2. wenn es kein Müll war Karten ala Firewall Drache. Das hat ein Ende und man produziert noch mehr Legacy Themen. Frage ist, ob das auch auswirkungen auf die anderen Slots hat, und man so ab jetzt mehr neue Themendecks bekommt und/oder mehr Support für alte Themen(ob nun so alt wie bspw. X-Saber oder eher alt im Sinne "war im letzten Deck Build Pack")

      Ansonsten möchte ich noch erwähnen dass die bekannten Maindeck-Monster bisher nur die Slots 01-04 einnehmen. Die alten Anime-Karten haben im Schnitt aber 01-09 bzw. 014 übernommen. Da es sich beim "Gaia-Support" scheinbar um Yugis "Duelist Kingdom Deck version 2020" handeln soll, habe ich die Vermutung das noch mindestens die Slots 06-09 mit Karten von Kaiba aufgefüllt werden, die er im Duelist Kingdom gespielt hat. Kurzfassung: holt euch schonmal eure Alternative Blue Eyes in SCR...

      Die Karten selber lesen sich recht solide, und vereinzelte Karten wie die Schildkröte bieten Potenzial für andere Sachen ausgenutzt zu werden, da sie sich laut dem Effekttext selber tributen können dürfte, um JEDEN Dragon Lvl 5 aus dem Deck beschwören zu können. früher oder später wird es damit bestimmt was ekliges geben.
      Wobei ich mich frage ob die Karten absichtlich so designt sind, dass sie optimal in Duel Links hereinpassen würden. Da ich Duel Links nicht spiele, weiss ich nicht wie hart das Format da aktuell ist, aber ich habe aus Dzeefs Video bzgl. der Duel Links Party mitgekriegt, dass aktuell Dark Magician auf Kinofilm-Powerlevel Meta sein soll. Da dürfte sich das Deck also sehr gut wiederfinden.