[TCG/OCG] Battles of Legend: Armageddon / Collection Pack 2020 (SPU: 20. Juni)

  • Battles of Legend: Armageddon (TCG)


    Release: 23. Juli (EU)


    Beinhaltet insgesamt ?? Karten, 5 Karten pro Pack (1 Secret Rare, 4 Ultra Rare)


    ?? Ultra Rares
    ?? Secret Rares


    BLAR-EN??? Fossil Warrior Skull King
    BLAR-EN??? Fossil Fusion


    BLAR-EN??? Trishula, the Dragon of Icy Imprisonment
    WATER/Dragon - Fusion - Effect/9/2700/2000
    3 monsters with different names
    Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.


    BLAR-EN??? Judgment, the Dragon of Heaven
    LIGHT/Dragon - Synchro - Effect/Rank 8/3000/2600
    1 Tuner + 1+ non-Tuner monsters
    If you Synchro Summon this card, all materials must be the same Attribute. Once per turn, if you have 4 or more Tuners with different names in your GY and control this Synchro Summoned card: You can pay half your LP; destroy all other cards on the field, also, you cannot Special Summon monsters for the rest of this turn, except Dragon monsters. Once per turn, during your End Phase: Banish 4 cards from the top of your Deck.


    BLAR-EN??? Dark Armed, the Dragon of Annihilation
    DARK/Dragon - Xyz - Effect/Rank 7/2800/1000
    2+ Level 7 monsters
    Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.


    BLAR-EN??? Chaos Emperor, the Dragon of Armageddon
    DARK/Dragon - Pendelum - Effect/8/3000/2500
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Extra Deck) by banishing 1 LIGHT and 1 DARK monster from your GY. You can only Special Summon "Chaos Emperor, the Dragon of Armageddon" once per turn this way. Once per turn: You can pay half your LP; send as many cards you control as possible to the GY, except from the Extra Monster Zone, and if you do, send cards your opponent controls to the GY, up to the number of your cards sent to the GY, then, inflict 300 damage to your opponent for each card sent to their GY by this card's effect. If this face-up Special Summoned card leaves the field, return it to the bottom of the Deck.


    Pendulum Effect:
    Blue 1 / Red 1
    You can pay 1000 LP, then target 1 of your banished Dragon monsters; destroy this card, and if you do, add that monster to your hand. You can only use this effect of "Chaos Emperor, the Dragon of Armageddon" once per turn.


    BLAR-EN??? Darkness Metal, the Dragon of Dark Steel
    DARK/Dragon - Link - Effect/2800/Link 4 (Linkmarkierungen: Oben, Unten Links, Unten, Unten Rechts)
    2+ Effect Monsters with the same Type and Attribute
    You can target 1 of your monsters that is banished or in your GY; Special Summon it to your zone this card points to, in Defense Position, but its effects are negated, also you cannot Special Summon Link Monsters for the rest of this turn, and the Summoned monster is placed on the bottom of the Deck when it leaves the field. You can only use this effect of "Darkness Metal, the Dragon of Dark Steel" once per turn.


    BLAR-EN??? Hundred Dragon
    Wind/Dragon - Effect/4/1800/1000
    You can only use this card name’s (2) effect once per turn.
    (1) Once per turn: You can have this card gain Levels equal to the number of cards you control, and if it does, it gains 100 ATK for each Level gained. These changes last until the end of this turn.
    (2) If this card is sent to the GY: You can target 1 face-up monster you control that was Special Summoned from the Extra Deck; the next time that face-up monster would be destroyed by battle or card effect, it is not destroyed.


    BLAR-EN??? Time Magician
    LIGHT/Spellcaster - Fusion - Effect/5/2000/1900
    “Time Wizard” + 1 Effect Monster
    (1) Once per turn, if this card was Fusion Summoned: You can toss a coin and call it. If you called it right, destroy as many monsters on the field as possible, and if you do, inflict damage to your opponent equal to half the total original ATK of the destroyed face-up monsters. If you called it wrong, destroy as many monsters on the field as possible, and if you do, you take damage equal to half the total original ATK of the destroyed face-up monsters.


    BLAR-EN??? Harpie Lady - Scratch Clash
    WIND/Winged Beast - Synchro - Effect/8/2600/1400
    1 Tuner + 1+ non-Tuner monsters
    For this card’s Synchro Summon, you can treat 1 “Harpie” monster you control as a Tuner. You can only use this card name’s (2) effect once per turn.
    (1) This card’s name is treated as “Harpie Lady” while it is face-up or in the GY.
    (2) When a Spell/Trap Card or effect is activated (Quick Effect): You can target 1 monster your opponent controls or 1 “Harpie” monster you control; return it to the hand.


    BLAR-EN??? Jinzo - Layer
    DARK/Machine - Xyz - Effect/Rank 6/2400/1500
    2 Level 6 monsters
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) You can detach 1 material from this card, then target 1 face-up monster your opponent controls; gain control of that monster until the End Phase, but it cannot activate its effects, nor can it attack.
    (2) If there is a Trap Card on the field: You can Tribute 1 monster, and if you do, destroy 1 face-up card on the field.


    Reprints:


    BLAR-EN??? Mecha Phantom Beast O-Lion
    BLAR-EN??? Madolche Anjelly
    BLAR-EN??? Dragon Buster Destruction Sword
    BLAR-EN??? Chimeratech Megafleet Dragon
    BLAR-EN??? Black Whirlwind
    BLAR-EN??? Artifact Sanctum


    ----------------------------------------------------------------------------------------------------------------------



    Collection Pack 2020 (OCG)


    Release: 20. Juni 2020 (Japan)


    Beinhaltet insgesamt 46 Karten, 5 Karten pro Pack.


    1 Prismatic Secret Rare
    4 Ultra Rares
    5 Super Rares
    10 Rares
    26 Commons


    Zitat

    Enthält neue Karten aus den Yu-Gi-Oh! Anime- und Mangaserien, darunter das "Fossil-Thema von Jim Crocodile Cook aus Yu-Gi-Oh! GX.





    CP20-JP001 Dark Spell Regeneration
    Normal Trap Card
    (1) When an opponent’s monster declares an attack: Target 1 Spell in your opponents GY; Set it to your field.
    (2) You can banish this card from your GY, then send to the GY 1 “Monster Reborn” that is in your hand or face-down on your field; Special Summon 1 “The Winged Dragon of Ra” from your GY, ignoring the Summoning conditions (but send it to the GY during the End Phase), then you can send 1 monster your opponent controls to the GY.


    CP20-JP002 Powered Crawler
    EARTH/Machine - Effect/7/2700/2000
    You can only use the (1) effect of this card’s name once per turn.
    (1) If this card is Normal or Special Summoned: You can destroy 1 monster your opponent controls with ATK less than this card’s.
    (2) All opponent’s monsters must attack, if able.


    CP20-JP003 Intruder Alarm -Yellow Alert-
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) When an opponent’s monster declares an attack: Special Summon 1 monster from your hand, and if you do, your opponent cannot target other monsters for attacks while you control that face-up monster, also return that monster to the hand at the end of the Battle Phase.


    CP20-JP004 Penguin Torpedo
    WATER/Aqua - Effect/3/550/300
    You can only use the 2nd effect of this card’s name once per turn.
    (1) Can attack directly.
    (2) When this card inflicts battle damage to your opponent: You can target 1 Level 6 or lower monster your opponent controls; take control of it until the End Phase, but negate its effects, also it cannot declare an attack.
    (3) At the end of the Damage Step, if this card attacked: Destroy it.


    CP20-JP005 Efflorescent Knight
    EARTH/Rock - Effect/4/2000/1200
    You can use the (1)st effect with this card’s name only once per turn.
    (1) If this card is sent to the GY by a card effect, OR if this card is destroyed by battle: You can add, from your Deck to your hand, either 1 “Fossil Fusion” or 1 card that specifically lists “Fossil Fusion” in its text, except “Weathering Soldier”.
    (2) Once per turn, during your End Phase: This card loses 600 ATK.


    CP20-JP006 Fossil Warrior Skull King
    EARTH/Rock - Fusion - Effect/8/2800/1300
    1 Rock monster + 1 Level 7 or higher monster
    Must first be Special Summoned with “Fossil Fusion”. You can only use this card name’s (3) effect once per turn.
    (1) Can make a second attack during each Battle Phase.
    (2) If this card attacks a Defense Position monster, inflict piercing battle damage.
    (3) During your opponent’s turn (Quick Effect): You can target 1 monster in your opponent’s GY; discard 1 card, and if you do, Special summon that target to your field.


    CP20-JP007 Fossil Warrior Skull Knight
    EARTH/Rock - Fusion - Effect/6/2400/1100
    1 Rock monster + 1 Level 5 or 6 monster
    Must first be Special Summoned with “Fossil Fusion”. You can use the (3)rd effect with this card’s name only once per turn.
    (1) If this card attacks a Defense Position monster, inflict piercing battle damage.
    (2) When this attacking card destroys a monster by battle: You can activate this effect; this card can attack once again in a row.
    (3) You can banish this card from your GY, then target 1 monster on the field; destroy that monster.


    CP20-JP008 Fossil Warrior Skull Bone
    EARTH/Rock - Fusion - Effect/4/2000/800
    1 Rock monster + 1 Level 4 or lower monster
    Must first be Special Summoned with “Fossil Fusion”. You can use the (2)nd effect with this card’s name only once per turn.
    (1) This card can make up to 2 attacks on monsters during each Battle Phase.
    (2) You can banish this card from your GY; add 1 “Time Stream” from your Deck to your hand.


    CP20-JP009 Fossil Dragon Skullgios
    EARTH/Rock - Fusion - Effect/8/3500/0
    1 Rock monster + 1 Level 7 or higher monster in your opponent’s GY
    Must first be Special Summoned with “Fossil Fusion”.
    (1) If this card battles an opponent’s monster, before damage calculation: You can switch the current ATK and DEF of that opponent’s monster until the end of the Damage Step.
    (2) If this card attacks a Defense Position monster, inflict piercing battle damage.
    (3) Double any battle damage that your opponent takes from battles involving their monster and this Fusion Summoned card.


    CP20-JP010 Fossil Dragon Skullgar
    EARTH/Rock - Fusion - Effect/4/2500/0
    1 Rock monster + 1 Level 4 or lower monster in your opponent’s GY
    Must first be Special Summoned with “Fossil Fusion”. You can use the (2)nd effect with this card’s name only once per turn.
    (1) If this card attacks a Defense Position monster, inflict piercing battle damage.
    (2) You can banish this card from your GY; add 1 “Fossil Fusion” from your Deck to your hand.


    CP20-JP011 Fossil Fusion
    Normal Spell Card
    You can only use this card name’s (2) effect once per turn.
    (1) Fusion Summon 1 “Fossil” Fusion Monster from your Extra Deck, by banishing monsters from either GY as material. If you banished monsters from both GYs with this effect, the Special Summoned monster cannot be targeted by monster effects.
    (2) If a face-up “Fossil” Fusion Monster you control is destroyed by battle or card effect and this card is in your GY: You can add this card from your GY to your hand.


    CP20-JP012 Time Stream
    Normal Spell Card
    (1) Target 1 “Fossil” Fusion Monster you control; Tribute that monster, and if you do, Special Summon, from your Extra Deck, 1 “Fossil” Fusion Monster that is 2 Levels higher than the Tributed monster’s original Level. (This is treated as a Fusion Summon with “Fossil Fusion”.)
    (2) During your Main Phase, except the turn this card was sent to the GY: You can banish both this card and 1 “Fossil” Fusion Monster from your GY, then target 1 “Fossil” Fusion Monster in your GY; Special Summon it.


    CP20-JP013 Specimen Inspection
    Normal Spell Card
    You can activate only 1 card with this card’s name per turn.
    (1) Reveal 1 “Fossil Fusion” in your hand; send 1 monster from your hand to the GY, and if you do, declare 1 monster Type and Level, and if you do that, your opponent sends 1 monster of the declared Type and Level from their hand or Deck to the GY (if any).


    CP20-JP014 Miracle Rupture
    Normal Spell Card
    You can activate only 1 card with this card’s name per turn.
    (1) Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if “Fossil Fusion” is in your GY, draw 1 card.


    CP20-JP015 Psychic Wave
    Quick-Play Spell Card
    You can only use the 2nd effect of this card’s name once per turn.
    (1) If you control a Machine monster: Send 1 “Jinzo” from your hand or Deck to the GY; inflict 600 damage to your opponent.
    (2) During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 Machine monster in your GY; send 1 “Jinzo” monster from your Deck to the GY, and if you do, add the targeted monster to your hand.


    CP20-JP016 Armored White Bear
    WATER/Beast - Effect/4/1800/1400
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) If this card is Normal or Special Summoned, and a Synchro Monster is on the field: You can target 1 Field Spell in your GY; add it to your hand.
    (2) If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent’s card effect and sent to your GY: You can Special Summon 1 Level 4 or lower Beast monster from your Deck or GY, except “Armored White Bear”.


    CP20-JP017 Afterglow
    Normal Spell Card
    You can only activate 1 card with this card’s name per Duel.
    (1) Banish as many “Afterglow” as possible from your hand, Deck, GY, and face-up field, including this face-up card you control, then shuffle 1 of your banished “Afterglow” into the Deck. During your next Draw Phase, show the card(s) you draw for your normal draw, and if you drew “Afterglow”, inflict 4000 damage to your opponent.


    CP20-JP019 Malefic Paradigm Dragon
    DARK/Dragon - Effect/10/4000/4000
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 “Malefic” monster from your Extra Deck while “Malefic Paradigm Dragon” is not on the field.
    (1) If “Malefic World” is not on the field, destroy this card.
    (2) Once per turn: You can send 1 “Malefic” card from your Deck to the GY; you cannot attack for the rest of this turn, except with “Malefic” monsters, also return 1 of your banished Level 8 Synchro Monsters to the Extra Deck, then you can Special Summon that monster from the Extra Deck.


    CP20-JP020 Numeron Wall
    DARK/Fiend - Effect/1/0/0
    You can only use this card name’s (1) effect once per turn.
    (1): If you control no cards, or every card you control is named “Numeron Wall” (Quick Effect): You can send this card from your hand or your side of the field to the GY; take 1 “Numeron Network” from your hand or Deck and activate it.
    (2): When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase at the end of that Damage Step.


    CP20-JP021 Number C1: Numeron Chaos Gate Sunya
    DARK/Machine - Xyz - Effect/Rank 2/2000/1000
    4 Level 2 monsters
    You can also Xyz Summon this card by using “Number 1: Numeron Gate Ekam” you control as material. (Transfer its materials to this card.)
    (1) If this card is Xyz Summoned: Banish all monsters on the field.
    (2) Once per turn, during your next Standby Phase after this card is banished: You can Special Summon this banished card, then, if you control “Numeron Network”, inflict damage to your opponent equal to the total ATK of all banished Xyz Monsters.


    CP20-JP022 Number 1: Numeron Gate Ekam
    LIGHT/Machine - Xyz - Effect/Rank 1/1000/100
    3 Level 1 monsters
    (1) Cannot be destroyed by battle.
    (2) At the end of the Damage Step, if this card battles an opponent’s monster: You can detach 1 Xyz Material from this card; double the ATK of all “Numeron” monsters you control for the rest of this turn.


    CP20-JP023 Number 2: Numeron Gate Dve
    LIGHT/Machine - Xyz - Effect/Rank 1/1000/100
    3 Level 1 monsters
    (1) Cannot be destroyed by battle.
    (2) At the end of the Damage Step, if this card battles an opponent’s monster: You can detach 1 Xyz Material from this card; double the ATK of all “Numeron” monsters you control for the rest of this turn.


    CP20-JP024 Number 3: Numeron Gate Trini
    LIGHT/Machine - Xyz - Effect/Rank 1/1000/100
    3 Level 1 monsters
    (1) Cannot be destroyed by battle.
    (2) At the end of the Damage Step, if this card battles an opponent’s monster: You can detach 1 Xyz Material from this card; double the ATK of all “Numeron” monsters you control for the rest of this turn.


    CP20-JP025 Number 4: Numeron Gate Catvari
    LIGHT/Machine - Xyz - Effect/Rank 1/1000/100
    3 Level 1 monsters
    (1) Cannot be destroyed by battle.
    (2) At the end of the Damage Step, if this card battles an opponent’s monster: You can detach 1 Xyz Material from this card; double the ATK of all “Numeron” monsters you control for the rest of this turn.


    CP20-JP026 Numeron Network
    Field Spell Card
    You can only use this card name’s (1) effect once per turn.
    (1) During your Main Phase: You can send 1 “Numeron” Normal Spell that meets its activation conditions from your Deck to the GY; this effect becomes that Spell Card’s effect when that card is activated.
    (2) Effects of “Numeron” Xyz Monsters you control that activate by detaching Xyz Material can also be activated without detaching material.


    CP20-JP027 Numeron Calling
    Normal Spell Card
    (1) If “Numeron Network” is in your Field Zone, and you control no monsters: Special Summon up to 4 “Numeron Gate” Xyz Monsters with different names from your Extra Deck (but banish them during the End Phase), also, for the rest of the turn, you can only Normal Summon or Special Summon once.


    CP20-JP028 Number 3: Cicada King
    LIGHT/Machine - Xyz - Effect/Rank 3/1200/2500
    Xyz Materials: 2 Level 3 monsters
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If this card’s battle position is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position.
    (2) When a monster effect is activated on the field (Quick Effect): You can detach 1 material from this card, then target that 1 monster; negate its effects, then choose 1 Insect monster on the field, and either change its battle position or make it gain 500 DEF.


    CP20-JP029 Flower Cardian Cherry Blossom
    DARK/Warrior - Effect/3/100/100
    (1) If you control a Level 2 or lower “Flower Cardian” monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except “Flower Cardian” monsters.
    (2) Once per turn: You can Tribute 1 “Flower Cardian” monster; draw 1 card, and if you do, show it, then, if it is a “Flower Cardian” monster, you can take 1 “Flower Cardian” monster from your Deck, except “Flower Cardian Cherry Blossom”, and either add it to your hand or Special Summon it. Otherwise, send it to the GY.


    CP20-JP030 Super All-In!
    Normal Spell Card
    (1) Return 1 Synchro Monster you control to the Extra Deck, and if you do, Special Summon 4 “Flower Cardian” monsters from your GY, then draw 1 card from your Deck, and if you do, reveal it, then if it is a “Flower Cardian” monster, you can Special Summon it, ignoring its Summoning conditions. Otherwise, destroy as many monsters you control as possible, and if you do, halve your LP.
    (2) Once per turn, during the End Phase, if this card is in your GY because it was sent there by a “Flower Cardian” monster’s effect this turn: You can add 1 Spell/Trap from your GY to your hand.


    CP20-JP031 Glacial Beast Blizzard Wolf
    WATER/Aqua - Effect/4/1400/700
    You can only use the (1) and (2) effect of this card’s name once per turn each.
    (1) When a monster declares an attack: You can negate that attack, and if you do, Special Summon 1 Level 4 or lower WATER monster from your hand, except “Glacial Beast Blizzard Wolf”.
    (2) At the start of your opponent’s Battle Phase, if you control no monsters and this card is in your GY: You can Special Summon this card in Attack Position, but banish it if it leaves the field.


    CP20-JP032 Glacial Beast Polar Penguin
    WATER/Aqua - Tuner - Effect/3/800/1000
    You can only use 1 of the (1) and (2) effects of this card’s name per turn, and only once that turn.
    (1) If this card is Special Summoned: You can target 1 monster your opponent controls; return it to the hand.
    (2) If this card on the field is destroyed by battle or card effect: You can target 1 card your opponent controls; return it to the hand.


    CP20-JP033 Glacial Beast Iceberg Narwhal
    WATER/Aqua - Synchro - Effect/7/2700/1600
    1 Tuner + 1+ non-Tuner WATER monsters
    You can only use the (2) effect of this card’s name once per turn.
    (1) Each time another monster(s) you control is destroyed by battle with an opponent’s attacking monster or by an opponent’s card effect: Inflict 600 damage to your opponent.
    (2) During the Battle Phase, when your opponent activates a card or effect while you control another monster (Quick Effect): You can negate that effect, and if you do, destroy that card.


    CP20-JP034 Fire Flint Lady
    FIRER/Warrior - Effect/1/100/100
    You can only use the (1) and (2) effect of this card’s name once per turn each.
    (1) If you control a Warrior monster: You can Special Summon this card from your hand.
    (2) You can send this card you control to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent’s card effects cannot target it this turn.


    CP20-JP035 Appliancer Socketroll
    DARK/Machine - Effect/1/100/100
    You can only use each of this card name’s (1)(2) effects once per turn.
    1. If you control an “Appliancer” monster: You can Special Summon this card from your hand.
    2. If an “Appliancer Socketroll” is Special Summoned to your field while you control this monster: You can Special Summon 1 “Appliancer Socketroll” from your Deck.


    CP20-JP036 Appliancer Breakerbuncle
    WATER/Machine - Effect/1/0/100
    1. During damage calculation, if your “Appliancer” monster battles an opponent’s monster: You can discard this card; your battling monster cannot be destroyed by that battle, also, you take no battle damage from that battle.
    2. If an “Appliancer” monster you control would be destroyed by card effect, you can banish this card from your field/GY instead.


    CP20-JP037 Appliancer Copybokkle
    DARK/Machine - Effect/1/0/100
    You can only use each of this card name’s (1)(2) effects once per turn.
    1. During your Main Phase: You can target 1 “Appliancer” you control; Special Summon this card from your hand, and if you do, this card’s name is treated as the name of that target until the End Phase.
    2. During your Main Phase, except the turn this card was sent to the GY: You can banish this card in your GY, then target 1 “Appliancer” monster you control; Special Summon 1 monster with the same name from your hand or Graveyard.


    CP20-JP038 Appliancer Celtopus
    DARK/Machine - Link - Effect/0/Link 2 (Linkmarkierungen: Unten Links, Unten)
    2 “Appliancer” monsters
    1. This card cannot be targeted for attacks or opponent’s card effects while it is Linked.
    2. During Damage Calculation, if an “Appliancer” Link Monster you control that is co-linked to this card battles an opponent’s monster: That co-linked monster gains 1000 ATK for each monster co-linked to this card during that Damage Calculation only.
    3. Once per turn, if an “Appliancer” Link Monster you control that is not co-linked to this card is destroyed by battle or by card effect: You can Draw 1 card.


    CP20-JP040 Appliancer Vacculephant
    DARK/Machine - Link - Effect/1000/Link 1 (Linkmarkierungen: Oben Rechts)
    1 “Appliancer” monster
    You can only one of this card name’s (1) or (2) effects per turn, and only once per turn. You cannot use this card as Link Material during the turn it is Link Summoned.
    1. During your Main Phase: You can send 1 card from your hand to the Graveyard, then target 1 card your opponent controls; destroy that card.
    2. During your Main Phase, if this card is co-linked: You can target 1 monster in your opponent’s Main Monster Zone; destroy that monster.
    3. If this card is not co-linked, it can attack directly.


    CP20-JP039 Appliancer Kappa Scale
    WATER/Machine - Link - Effect/0/Link 1 (Linkmarkierungen: Oben)
    1 “Appliancer” monster
    You can only use each of this card name’s (1)(2) effects once per turn. You cannot use this card as Link Material during the turn it is Link Summoned.
    1. During your Main Phase: You can Tribute this co-linked card; Special Summon 1 “Appliancer” Link Monster from your Graveyard, except “Appliancer Kappa Scale”.
    2. During your Main Phase: You can Tribute this card that is not co-linked; Special Summon 1 Level 4 or lower “Appliancer” monster from your Graveyard.


    CP20-JP041 Appliancer Dryer Drake
    FIRE/Machine - Link - Effect/0/Link 1 (Linkmarkierungen: Oben Rechts)
    1 “Appliancer” monster
    You cannot use this card as Link Material during the turn it is Link Summoned.
    1. This card gains 1000 ATK while it is linked.
    2. Once per turn, during your Battle Phase, if this card is co-linked: You can switch the locations of 2 “Appliancer” monsters in your Main Monster Zones, including this card, and if you do, that other monster can make 2 attacks during each Battle Phase this turn.
    3. Once per turn, when this card is targeted for an attack while it is not co-linked: You can negate that attack.


    CP20-JP042 Appliancer Laundry Dragon
    WATER/Machine - Link - Effect/1500/Link 1 (Linkmarkierungen: Oben)
    1 “Appliancer” monster
    You cannot use this card as Link Material during the turn it is Link Summoned.
    1. Neither player takes battle damage from battles involving this card.
    2. Once per turn, if this co-linked card battles an opponent’s monster, after damage calculation: You can Banish that opponent’s monster.
    3. Once per turn, if this card battles an opponent’s monster whlie it is not co-linked, after damage calcluation: You can destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK.


    CP20-JP043 Appliancer Reuse
    Normal Spell Card
    1. Target 1 “Appliancer” monster in your Graveyard; Special Summon that monster, but it it is sent to the bottom of its owner’s deck if it leaves the field.


    CP20-JP044 Appliancer Test
    Normal Spell Card
    You can only activate one card with this card’s name per turn.
    1. Target 1 “Appliancer” Link Monster you control; Special Summon as many Link 1 “Appliancer” Link Monsters as possible from your GY to zones that it points to, but they are banished during the End Phase.


    CP20-JP045 Appliancer Electrilyrical World
    Field Spell Card
    You can only activate 1 card with this card’s name per turn.
    1. When this card is activated: You can add 1 “Appliancer” card from your deck to your hand, except a Field Spell card.
    2. Once per turn, if an “Appliancer” Link Monster is Link Summoned to your field: You can add 1 “Appliancer” monster from your Graveyard to your hand.
    3. Once per turn, when either player’s monster declares an attack: You can move one “Appliancer” monster you control to another of your Main Monster Zones.


    Reprints:


    CP20-JP000 Number 39: Utopia (In der Astral-Sprache)

  • Volcanic Support sollte langsam mal kommen damit dieser eine Typ, der unter gefühlt jedem YGO-Youtubevideo kommentiert, endlich den Rand hält


  • CP20-JP011 Kaseki Yuugou – Fossil Fusion / Fossil Fusion
    Normal Spell Card
    You can only use this card name’s (2) effect once per turn.
    (1) Fusion Summon 1 “Fossil” Fusion Monster from your Extra Deck, by banishing monsters from either GY as material. If you banished monsters from both GYs with this effect, the Special Summoned monster cannot be targeted by monster effects.
    (2) If a face-up “Fossil” Fusion Monster you control is destroyed by battle or card effect and this card is in your GY: You can add this card from your GY to your hand.



    CP20-JP006 Koseida Kaseki Kishi Skull King / Palaeozoic Fossil Knight Skull King (4KMedia: Fossil Warrior Skull King)
    Level 8 EARTH Rock Fusion Effect Monster
    ATK 2800
    DEF 1300
    Materials: 1 Rock monster + 1 Level 7 or higher monster
    Must first be Special Summoned with “Fossil Fusion”. You can only use this card name’s (3) effect once per turn.
    (1) Can make a second attack during each Battle Phase.
    (2) If this card attacks a Defense Position monster, inflict piercing battle damage.
    (3) During your opponent’s turn (Quick Effect): You can target 1 monster in your opponent’s GY; discard 1 card, and if you do, Special summon that target to your field.

  • Endlich :love:


    Ich warte schon seit Ewigkeiten auf die Karten. Damals im Anime fand ich die Idee des Decks schon klasse.


    Ich hoffe aber mal, dass es noch eine weitere Poly geben wird, welche im Kartentext "Fossil Fusion" erwähnt. Ähnlich wie man es bei der Finsteren Fusion gemacht hat.

  • Komische maschinen/autos in knochenform fand ich doof immer doof

    Endlich :love:


    Ich warte schon seit Ewigkeiten auf die Karten. Damals im Anime fand ich die Idee des Decks schon klasse.


    Ich hoffe aber mal, dass es noch eine weitere Poly geben wird, welche im Kartentext "Fossil Fusion" erwähnt. Ähnlich wie man es bei der Finsteren Fusion gemacht hat.

  • Bestätigte Karten:


    Trishula, the Dragon of Icy Imprisonment
    Judgment, the Dragon of Heaven
    Dark Armed, the Dragon Annihilation
    Darkness Metal, the Dragon of Dark Steel


    Artifact Sanctum
    Chimeratech Megafleet Dragon
    Madolche Anjelly
    Black Whirlwind
    Mecha Phantom Beast O-Lion
    Dragon Buster Destruction Sword


    https://ygorganization.com/dra…heendofdaysequalsfossils/

  • Mutig von ihnen, Destruction Sword und O-Lion als Fan-Favoriten zu bezeichnen... :D


    Indirekt wird hier auch Support in Form von "Soldiers" für Chaos-Imperatordrache in diesem Toon Chaos angekündigt. Ich vermute Gegenstücke zu Beginning Knight und Evening Twilight Night (und hoffe, dass die Artworks diesmal besser ausfallen...)

  • Mutig von ihnen, Destruction Sword und O-Lion als Fan-Favoriten zu bezeichnen... :D


    Indirekt wird hier auch Support in Form von "Soldiers" für Chaos-Imperatordrache in diesem Toon Chaos angekündigt. Ich vermute Gegenstücke zu Beginning Knight und Evening Twilight Night (und hoffe, dass die Artworks diesmal besser ausfallen...)

    Naja, es war ja schon bekannt dass in Toon Chaos neue Chaos-Monster kommen würden. Man hat es zwar nicht bestätigt bekommen, man konnte es aber schon vermuten, dass darunter auch BLS fällt. Aber ich denke nicht dass der neue BLS sich dann auf Beginning Knight und Evening bezieht. Die beide sind ja für den Ritual-BLS gemacht worden, nicht für den Chaos-BLS. Interessant fänd ich es aber, wenn der neue BLS dann ähnlich wie Chaos Emperor ein Pendel-Monster wäre und ähnlichkeiten zu ihm bekommen würde(aka. der Monster-Effekt erinnert an das BLS-Effektmon-Original und der Pendel-effekt wird ganz interessant gestaltet)

  • Da hast du mich falsch verstanden. Klar habe ich gewusst, dass für dieses Set Chaos-Support angekündigt ist. Das Neue, das ich aus der aktuellen Pressemitteilung heraus interpretiere ist, dass es wahrscheinlich Legacy Support spezifisch für Chaos Emperor Dragon bzw. sein Pendel-Gegenstück sein wird. Und dann habe ich vermutet, dass neue Karten erscheinen, die ähnlich wie die beiden Ritter sind, nur dass sie sich statt auf den Soldaten auf den Drachen beziehen.


    Wobei deine Variante mit einer Pendel-Ausgabe des Soldaten und Support für beide Pendel-Varianten auch sehr realistisch klingt.

  • Indirekt wird hier auch Support in Form von "Soldiers" für Chaos-Imperatordrache in diesem Toon Chaos angekündigt. Ich vermute Gegenstücke zu Beginning Knight und Evening Twilight Night (und hoffe, dass die Artworks diesmal besser ausfallen...)

    Wobei man Collapserpent und Wyverbuster auch als Gegenstücke sehen kann. Hoffe die gehen dann auch wieder mindestens auf 2, wenn das Set kommt :)

  • release im juli...
    ich lehne mich dann mal aus dem fenster und behaupte, destruction sword wird nicht gebannt bis mind. september. da ich nicht glaube, dass man die aktuelle sehr generisch zugängliche combo mit ihm länger als 6 monate legal lässt, komme ich zu folgender these:


    union carrier wird noch 2020 gebannt. :D

    Toadally Awesome Treatoad -- Voiceless Voice Silenforcer -- Spright Splight -- Halqifibrax Needlefiber

    Zitat

    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen

  • release im juli...
    ich lehne mich dann mal aus dem fenster und behaupte, destruction sword wird nicht gebannt bis mind. september. da ich nicht glaube, dass man die aktuelle sehr generisch zugängliche combo mit ihm länger als 6 monate legal lässt, komme ich zu folgender these:


    union carrier wird noch 2020 gebannt. :D

    Oder der Dragon Buster bekommt in BLAR nen eratum und alle sind glücklich :thumbup:


    "Solange diese Karte ein Monster „Buster-Klingenkämpfer“ ausrüstet, kann dein Gegner keine Monster als Spezialbeschwörung vom Extra Deck beschwören."