[OCG] Phantom Rage (SPU: 27. Juli)

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      [OCG] Phantom Rage (SPU: 27. Juli)

      Phantom Rage(TCG)

      Release Date: 5. November 2020 (EU)

      Enthält 100 Karten, davon

      10 Secret Rare
      14 Ultra Rare
      26 Super Rare
      50 Common

      Phantom of the Opera remake when?

      Ghosts from the past return to the fray in November’s Phantom Rage booster set!

      Phantom Rage doesn’t just remaster popular themes from the past, it unites them as well. You can find new Phantom Knight and Raidraptor cards, but you can also find new cards that are Phantom Knights AND Raidraptors! You can play these cards in their own Decks, but you can also create your own hybrid Deck that takes the best of each theme to max out your Xyz Summoning power.

      You can also find a new theme based on Fusion Summoning that excels at performing consecutive Fusion Summons. Normally, to Fusion Summon you need to use a Spell Card for each Fusion Summon you perform along with multiple separate cards to use as materials, but this brand-new theme is anchored by a powerful Spell Card that Summons up to 5 Tokens you can use for Fusion Summoning…and then lets you Fusion Summon twice consecutively!

      What else can you expect from Phantom Rage? How about…

      17 World Premiere cards, the most ever in a single booster set!
      The long awaited crossover between “U.A.” and “F.A.”!
      New Ritual, Fusion, Synchro, Xyz, and Link Monsters!
      More cards to enhance strategies introduced in Rise of the Duelist!
      And more!





      Raritäten-Übersicht


      Starlight Rare (0/5):

      Secret Rare (0/10):

      Ultra Rare (0/14):

      Super Rare (0/26):

      Common (0/50):




      ..:: WORLD PREMIER CARDS ::..

      ..:: OCG Imports ::..

      ----------------------------------------------------------------------------------------------------------------------

      Phantom Rage (OCG)

      Release: 8. August 2020 (Japan)

      Insgesamt 80 verschiedene Karten:

      8 Ultra Rare
      10 Super Rare
      18 Rare
      44 Common

      2. Set des 11. Blocks

      PHRA-JP001 Raiders’ Wing
      DARK/Winged Beast - Effect/4/0/2000
      (This card is also always treated as a “The Phantom Knights” card and a “Raidraptor” card.)
      You can use the (1)st effect with this card’s name only once per turn.
      (1) If this card is in your hand or GY: You can detach 1 material from a DARK Xyz Monster you control; Special Summon this card, but banish it when it leaves the field.
      (2) An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect.
      – Cannot be targeted by an opponent’s card effects.

      PHRA-JP002 The Phantom Knights of Stained Greaves
      DARK/Warrior - Effect/3/1200/600
      You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
      (1) If a “The Phantom Knights” monster is Special Summoned to your field: You can Special Summon this card from your hand, then you can increase this card’s Level by 1.
      (2) You can banish this card from your GY; Special Summon 1 “The Phantom Knights” monster from your hand, except “The Phantom Knights of Stained Greaves”, then you can increase its Level by 1.

      PHRA-JP003 The Phantom Knights of Tear Scale
      DARK/Warrior - Effect/3/600/1600
      You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
      (1) You can discard 1 card; send 1 “Phantom Knights” card from your Deck to the GY, except “The Phantom Knights of Tear Scale”.
      (2) If another “Phantom Knights” card is banished from your GY, and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.

      PHRA-JP004 Raidraptor – Heel Eagle
      DARK/Winged Beast - Effect/3/700/700
      You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
      (1) If the only monsters you control are “Raidraptor” monsters (min. 1): You can Special Summon this card from your hand.
      (2) You can banish this card from your GY, then target 1 “Raidraptor” Spell/Trap in your GY; add it to your hand.

      PHRA-JP005 Raidraptor – Strangle Lanius
      DARK/Winged Beast - Effect/4/1600/1100
      You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
      (1) If you control a DARK monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
      (2) If an Xyz Monster you control has a material attached that was originally a DARK Xyz Monster: You can target 1 Level 4 or lower “Raidraptor” monster in your GY; Special Summon it, but its effects are negated.

      PHRA-JP006 Tribrigade Navel
      WIND/Winged Beast - Effect/1/0/2000
      You can only use the 1st and 2nd effects of this card’s name once per turn each.
      (1) You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters from your GY; you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, and Winged Beast monsters, also Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with a Link Rating equal to the number of cards banished.
      (2) If this card is sent to the GY: You can add 1 “Tribrigade” monster from your Deck to your hand, except “Tribrigde Naval”.

      PHRA-JP007 Tribrigade Ceras
      EARTH/Beast - Effect/2/1200/1500
      You can only use the 1st and 2nd effect of this card’s name once per turn each.
      (1) You can discard 1 other Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card from your hand.
      (2) You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters from your GY; you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, and Winged Beast monsters, also Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with a Link Rating equal to the number of cards banished.

      PHRA-JP008 Tribrigade Fractaur
      FIRE/Beast-Warrior - Effect/4/1900/1600
      You can only use the 1st and 2nd effects of this card’s name once per turn each.
      (1) You can send this card from your hand or field to the GY; send 1 Level 3 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck to the GY.
      (2) You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters from your GY; you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, and Winged Beast monsters, also Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with a Link Rating equal to the number of cards banished.

      PHRA-JP009 Ḥashashiyan Dragma
      LIGHT/Spellcaster - Effect/8/2000/1500
      You can only use the (1) (2) and (3) effect of this card’s name each once per turn.
      (1) If a Fusion, Synchro, Xyz or Link Monster is sent to the GY: You can Special Summon this card from your hand.
      (2) If this card is Special Summoned from the hand: You can target 1 “Dragma” card in your GY, except “Ḥashashiyan Dragma”; add that card to your hand.
      (3) When an opponent’s monster declares an ATK: You can make all “Dragma” monsters you control gain 500 ATK.

      PHRA-JP010 Datascape Lady – Ruirui
      WIND/Psychic - Tuner - Effect/3/1600/600
      You can only use this card name’s effect once per turn.
      (1) If this card is in your hand: You can target 1 “Datascape” card you control; you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters, also send 1 “Datascape” card that is a different card type (Monster, Spell, or Trap) from your Deck to the GY, and if you do, Special Summon this card, then you can add 1 “Datascape” card that is a different card type from the target and the card sent to the GY from your Deck to your hand.

      PHRA-JP011 Datascape Savant – Laolao
      WIND/Psychic - Tuner - Effect/6/0/2400
      You can only use this card name’s effect once per turn.
      (1) If this card is in your hand: You can target 1 “Datascape” card you control; you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters, also send 1 “Datascape” card that is a different card type (Monster, Spell, or Trap) than that card from your Deck to the GY, and if you do, Special Summon this card, then, you can Special Summon from your GY 1 “Datascape” monster with a different name than the card you sent to the GY, in Defense Position, but its effects are negated.

      PHRA-JP012 Datascape Zhi – Zhizhi
      EARTH/Wyrm - Effect/3/1000/1600
      You can only use this card name’s effect once per turn.
      (1) If this card is in your hand: You can target 1 “Datascape” card you control; you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters, also send 1 “Datascape” card with a different card type (Monster, Spell, or Trap) from that card from your Deck to the GY, and if you do, Special Summon this card, also during the End Phase of this turn, you can add 1 “Datascape” monster from your GY to your hand, except “Datascape Zhi – Zhizhi”.

      PHRA-JP013 Datascape Qilin – Linlin
      EARTH/Wyrm - Effect/6/1800/600
      You can only use this card name’s effect once per turn.
      (1) If this card is in your hand: You can target 1 “Datascape” card you control; you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters, also send 1 “Datascape” card with a different card type (Monster, Spell, or Trap) from that card from your Deck to the GY, and if you do, Special Summon this card, then, you can send 1 “Datascape” card that is a different card type from the target and sent card from your Deck to the GY, except “Datascape Qilin – Linlin”.

      PHRA-JP014 Yuubi of the Souten Fists
      LIGHT/Warrior - Effect/4/1800/1000
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) You can target 1 “Souten” monster you control; destroy it, and if you do, add 1 “Souten” Spell from your Deck to your hand.
      (2) If a face-up “Souten” Fusion Monster(s) you control that was Fusion Summoned by using an Effect Monster(s) is destroyed by battle or your opponent’s card effect, and this card is in your GY: You can add this card to your hand.

      PHRA-JP015 Koukoku of the Souten Kicks
      LIGHT/Warrior - Effect/3/800/2000
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If a face-up “Souten” monster you control, except “Koukoku of the Souten Kicks”, is destroyed by battle or card effect during your opponent’s turn: You can Special Summon this card from your hand, then, you can apply this effect.
      • Destroy 1 “Souten” monster you control, and if you do, Special Summon 1 “Souten” Fusion Monster from your Extra Deck.
      (2) If this card is Normal/Special Summoned: You can add 1 “Souten” Trap from your Deck to your hand.

      PHRA-JP016 Infernity Conjuror
      DARK/Fiend - Effect/3/1200/900
      You can only use the (2) effect of this card’s name once per turn.
      (1) If you have no cards in your hand, your opponent’s monsters lose 800 ATK.
      (2) If this card is in your GY, and you have no cards in your hand: You can Special Summon this card, but banish it when it leaves the field.

      PHRA-JP017 Infernity Wildcat
      DARK/Fiend - Tuner - Effect/3/1400/0
      You can Special Summon only 1 card with this card’s name per turn with its (1) effect, and you can only use the (2) effect of this card’s once per turn.
      (1) You can Special Summon this card (from your hand) by sending 1 other “Infernity” monster from your hand to the GY.
      (2) If you have no cards in your hand: You can banish 1 “Infernity” monster from your GY; Increase or decrease this card’s Level by 1 until the end of the turn.

      PHRA-JP018 U.A. Libero Spiker
      EARTH/Warrior - Effect/4/1800/1800
      You can Special Summon using the procedure written in the 1)st effect with this card’s name only once per turn.
      You can use the (2)nd effect with this card’s name only once per turn.
      (1) You can Special Summon this card (from your hand) by returning 1 “U.A.” monster you control to the hand, except “U.A. Libero Spiker”.
      (2) During your opponent’s Main Phase (Quick Effect): You can shuffle 1 Level 5 or higher “U.A.” monster from your hand into the Deck, and if you do, Special Summon 1 “U.A.” monster with a different name from that monster from your Deck, then, return this card from the field to your hand.

      PHRA-JP019 U.A. Playing Manager
      EARTH/Warrior - Effect/8/2000/2600
      You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
      (1) If you Normal or Special Summon a “U.A.” monster(s): You can Special Summon this card from your hand.
      (2) If this card is Special Summoned: You can activate 1 of these effects;
      – Target 1 card on the field; destroy it.
      – Negate the effects of all face-up monsters on the field, except “U.A.” monsters.

      PHRA-JP030 Connector of Nephthys
      WIND/Spellcaster - Ritual - Effect/2/2000/0
      You can Ritual Summon this card with “Rebirth of Nephthys”.
      You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
      (1) If this card is Ritual Summoned: You can Special Summon 1 “Nephthys” Ritual Monster from your hand or Deck, except “Connector of Nephthys”. (This is treated as a Ritual Summon.)
      (2) If this card is Tributed by, or destroyed by, a “Nephthys” card’s effect: You can activate this effect; during the next Standby Phase, destroy up to 1 “Nephthys” card each from your hand, Deck, and field, except Ritual Monsters.

      PHRA-JP031 Stigmavore Dragon Brigand
      DARK/Beast - Fusion - Effect/8/2500/200
      “Nullius Filius of Albus” + 1 Level 8 or higher monster
      You can only use the (3) effect of this card’s name effect once per turn.
      (1) Cannot be destroyed by battle.
      (2) While this Fusion Summoned card is on the field, your opponent cannot target other monsters you control with monster effects.
      (3) During the End Phase, if this card is in your GY because it was sent there this turn: You can take 1 “Tribrigade” monster or 1 “Nullius Filius of Albus” from your Deck, and either add it to your hand or Special Summon it.

      PHRA-JP032 Gaia of the Souten Fists
      LIGHT/Warrior - Fusion - Effect/6/2100/1500
      2 “Souten” monsters
      You can only use this card name’s (1) effect once per turn.
      (1) If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn.
      (2) While you control a “Souten” Fusion Monster that was Fusion Summoned using an Effect Monster(s) as material, “Souten” Fusion Monsters you control gain 300 ATK/DEF.

      PHRA-JP033 Gaiun of the Souten Kicks
      LIGHT/Warrior - Fusion - Effect/5/1700/2100
      2 “Souten” monsters
      You can only use this card name’s (2) effect once per turn.
      (1) If a “Souten” Fusion Monster you control would be destroyed by a card effect, you can destroy 1 other “Souten” monster you control instead.
      (2) During the Main Phase, if you control a “Souten” Fusion Monster that was Fusion Summoned using an Effect Monster(s) as material (Quick Effect): You can target 1 face-up monster that was Special Summoned from the Extra Deck; negate its effects until the end of this turn.

      PHRA-JP034 Kongou, Heavenly General of the Souten
      LIGHT/Warrior - Fusion - Effect/8/3000/1700
      “Yuubi of the Souten Fists” + 2 “Souten” monsters
      You can only use this card name’s (3) effect once per turn.
      (1) If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
      (2) At the end of the damage calculation that this card attacked: You can return 1 monster your opponent controls to the hand.
      (3) When a Spell/Trap card or effect that targets this card on the field is activated and you control 2 or more Fusion Monsters (Quick Effect): You can negate its activation.

      PHRA-JP035 Armityle the Chaos Phantasm – Phantom of Fury
      DARK/Fiend - Fusion - Effect/12/0/0
      “Uria, Lord of Searing Flames” + “Hamon, Lord of Striking Thunder” + “Raviel, Lord of Phantasms”
      (1) This card’s name becomes “Armityle the Chaos Phantasm” while on the field.
      (2) Once per turn: You can give control of this card to your opponent.
      (3) Once per turn, during the End Phase, if this card’s control changed this turn: Banish all cards you control, then this card’s owner can Special Summon 1 “Armityle the Chaos Phantasm” from their Extra Deck, ignoring its Summoning conditions.

      PHRA-JP036 Datascape Fox – Xianxian
      WIND/Psychic - Syncho - Effect/9/2800/2400
      1 Tuner + 1+ non-Tuner monsters
      You can only use this card name’s (2) and (3) effects once per turn each.
      (1) Any card sent to the GY from the field is banished instead.
      (2) When a monster you control declares an attack: You can return 1 of either player’s banished monsters to the GY.
      (3) During your Main Phase, except during the turn this card was sent to the GY: You can banish 2 other monsters with different original Type and Attribute from your GY; Special Summon this card from your GY.

      PHRA-JP037 Infernity Hell Archfiend
      DARK/Fiend - Syncho - Effect/6/2200/1600
      1 Tuner + 1 or more non-Tuner Monsters
      (1) Once per turn: You can target 1 face-up card on the field; Negate its effects until the end of the turn, and if you have no cards in your hand, you can destroy it.
      (2) If this card battles an opponent’s monster, any battle damage this card inflicts to your opponent is doubled while you have no cards in your hand.
      (3) A DARK Synchro Monster summoned using this card as Synchro Material can make up to two attacks on monsters during each Battle Phase.

      PHRA-JP038 Infernoble Knight General – Olivier
      FIRE/Warrior - Syncho - Effect/5/2000/500
      1 Tuner + 1+ non-Tuner monsters
      You can use the (2)nd effect with this card’s name only once per turn.
      (1) When this card declares an attack while equipped with an Equip Card: You can target 1 face-up card on the field; destroy it.
      (2) During your turn, except the turn this card was sent to the GY: You can target 1 Warrior monster you control; Special Summon this card from the GY (but treat it as a Tuner), and if you do, equip that monster you control to this card as an Equip Spell that gains this effect.
      – The equipped monster gains 500 ATK.

      PHRA-JP039 Penguin Heroes
      WATER/Aqua - Syncho - Effect/6/2400/1200
      1 Tuner + 1+ non-Tuner monsters
      You can only use each of the 1st and 3rd effects of this card’s name once per turn.
      (1) If this card is Synchro Summoned: You can Special Summon 1 “Penguin” monster from your Deck in face-down Defense Position.
      (2) You opponent cannot target Set monsters you control with card effects.
      (3) When your opponent activates a monster effect (Quick Effect): You can change 1 Set WATER monster you control to face-up Defense Position.

      PHRA-JP040 Raiders Knight
      DARK/Warrior - Xyz - Effect/Rank 4/2000/0
      2 Level 4 DARK Monsters
      This card is always treated as a “The Phantom Knights” and “Raidraptor” card. You can only use the effect of this card’s name once per turn.
      (1) You can detach 1 Xyz Material from this card; Special Summon Summon from your Extra Deck, 1 “The Phantom Knights”, “Raidraptor” or “Xyz Dragon” Xyz Monster that is 1 Rank higher or 1 Rank lower than this card, by using this card as material, but it is destroyed during your the End Phase of your opponent’s next turn.(This is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.)

      PHRA-JP041 Arc Rebellion Xyz Dragon
      DARK/Dragon - Xyz - Effect/Rank 5/3000/2500
      3 Level 5 monsters
      You can use the (2)nd effect with this card’s name only once per turn.
      (1) This Xyz Summoned card cannot be destroyed by card effects.
      (2) You can detach 1 material from this card; you cannot declare attacks for the rest of this turn, except to have this card attack, also this card gains ATK equal to the combined original ATK of all other monsters on the field, then, if this card has a material attached that was originally a DARK Xyz Monster, negate the effects of all other face-up monsters on the field.

      PHRA-JP042 Datascape Shell – Jiajia
      EARTH/Wyrm - Xyz - Effect/Rank 3/1000/2400
      2+ Level 3 monsters
      (1) Once per turn: You can detach 1 material from this card, then target 1 face-up monster you control; it cannot be destroyed by battle until the end of your opponent’s turn.
      (2) Once per turn, after damage calculation, if this card battled an opponent’s monster and there are 2 or more monsters with the same original Type and Attribute in your GY: You can banish that opponent’s monster.

      PHRA-JP043 Datascape Phoenix – Fengfeng
      EARTH/Wyrm - Xyz - Effect/Rank 6/2600/2000
      2+ Level 6 monsters
      You can only use this card name’s (2) effect once per turn.
      (1) Once per turn: You can detach 2 materials from this card, then target 1 face-up card your opponent controls and 1 card in either GY; banish them.
      (2) If this Xyz Summoned card is destroyed by an opponent’s attacking monster’s attack, or an opponent’s card effect: You can Special Summon 2 “Datascape” monsters with the same original Type and Attribute from your Deck.

      PHRA-JP044 Excited Melffys
      EARTH/Beast - Xyz - Effect/Rank 2/2000/50
      2 or more Level 2 Beast Monsters
      You can only use the (2) effect of this card’s name once per turn.
      (1) You can detach 1 Xyz Material from this card; During this turn, your “Melffy” monsters can attack your opponent directly.
      (2) During your opponent’s turn(Quick Effect): You can target 1 Beast Xyz Monster you control; Return that Xyz Monster to its owner’s Extra Deck, then Special Summon Level 2 or lower Beast Monsters from your GY, up to the number of Xyz Materials that that monster had.

      PHRA-JP045 Negalogia AA-Zeus
      LIGHT/Machine - Xyz - Effect/Rank 12/3000/3000
      2 Level 12 monsters
      Once per turn, if an Xyz Monster battled that turn, you can also Xyz Summon “Negalogia AA-Zeus” by using 1 Xyz Monster you control as material. (Transfer its materials to this card.)
      (1) (Quick Effect): You can detach 2 Xyz Materials from this card; send all other cards on the field to the GY.
      (2) Once per turn, if another card(s) you control is destroyed by battle or by your opponent’s card effect: you can choose 1 card from your hand, Deck, or Extra Deck, and attach it to this card as Xyz Material.

      PHRA-JP046 Tribrigade Felidgette the Fruitless Flower
      EARTH/Beast - Link - Effect/1600/Link 2 (Linkmarkierungen: Links, Unten Links)
      2 Beast, Beast-Warrior, and/or Winged Beast monsters
      You can only use the 1st and 2nd effectd of this card’s name once per turn each.
      (2) During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, but you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, and Winged Beast monsters.
      (2) If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand to the bottom of the Deck.

      PHRA-JP047 Tribrigade Lugal the Silver Bullet
      EARTH/Beast-Warrior - Link - Effect/2300/Link 3 (Linkmarkierungen: Rechts, Unten Rechts, Unten)
      2+ Beast, Beast-Warrior, and/or Winged Beast monsters
      You can only use the 1st and 2nd effects of this card’s name once per turn each.
      (1) During your opponent’s Main Phase (Quick Effect): You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand or GY, but negate its effects, also return it to the hand during the End Phase.
      (2) If this card is sent to the GY: You can make all face-up monsters your opponent currently controls lose 300 ATK for each different Type of monster you currently control, until the end of the turn.

      PHRA-JP048 Tribrigade Shrike the Wicked Wings
      DARK/Winged Beast - Link - Effect/3000/Link 4 (Linkmarkierungen: Links, Unten Links, Unten Rechts, Rechts)
      2+ Beast, Beast-Warrior, and/or Winged Beast monsters
      You can only use the 1st and 2nd effects of this card’s name once per turn each.
      (1) If this card is Special Summoned, OR if another Beast, Beast-Warrior, and/or Winged Beast monster(s) is Special Summoned to your field: You can banish 1 card on the field.
      (2) If this card is sent to the GY: You can add 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand whose Level is equal to or less than the number of your banished Beast, Beast-Warrior, and Winged Beast monsters.

      PHRA-JP049 Prank-Kids Meow-Meow
      EARTH/Rock - Link - Effect/1000/Link 1 (Linkmarkierungen: Unten)
      1 Level 4 or lower “Prank-Kids” monster
      You can only Link Summon “Prank-Kids Meow-Meow(s)” once per turn. You can only use the effect of this card’s name once per turn.
      (1) If a “Prank-Kids” monster you control would Tribute itself to activate its effect during the opponent’s turn, you can banish this card from your field or GY instead.

      PHRA-JP050 Coordineral the Gem Transferer
      EARTH/Rock - Link - Effect/1200/Link 2 (Linkmarkierungen: Oben Rechts, Unten Links)
      2 Effect Monsters
      You can only use this card name’s (2) effect once per turn.
      (1) This linked card, and monsters this card points to, cannot be destroyed by your opponent’s card effects.
      (2) If this card points to 2 monsters: You can switch control of those 2 monsters.

      PHRA-JP051 Rank-Up-Magic – Phantom Knights’ Force
      Quick-Play Spell Card
      You can activate only 1 card with this card’s name per turn.
      (1) During the Main Phase: Banish any number of DARK monsters from your GY (min. 1), then target 1 DARK Xyz Monster you control; Special Summon, from your Extra Deck, 1 “The Phantom Knights”, “Raidraptor”, or “Xyz Dragon” Xyz Monster that is N Rank(s) higher than that target, by using that target as the material (N = the number of monsters banished to activate this). (This is treated as an Xyz Summon. Transfer that target’s materials to the Summoned monster.) For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters.

      PHRA-JP052 Tribrigade Line
      Continuous Spell Card
      You can only use the 2nd effect of this card’s name once per turn.
      (1) You cannot Special Summon monsters from the Extra Deck, except Beast, Beast-Warrior, and Winged Beast monsters.
      (2) You can send 1 monster from your hand or field to the GY; add 1 “Tribrigade” monster from your Deck to your hand with a different original Type than the sent monster.
      (3) If this card in your Spell & Trap Zone is destroyed by an opponent’s card effect: You can activate this effect; your opponent cannot declare an attack for the rest of this turn.

      PHRA-JP053 Tribrigade Airborne
      Quick-Play Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Target 1 Beast, Beast-Warrior, or Winged Beast monster you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Link Monsters, also Special Summon 1 Beast, Beast-Warrior, or Winged-Beast monster from your Deck in Defense Position, whose ATK is equal to or less than the targeted monster and is a different Type, but negate its effects until the end of this turn.

      PHRA-JP054 Dragmatism
      Equip Spell Card
      You can only use the (2) effect of this card’s name once per turn.
      (1) If the equipped monster is a “Dragma” monster, it gains 100 ATK x its Level, otherwise it loses 200 ATK x the number of “Dragma” monsters you control.
      (2) If this card is sent to the GY due to the equipped monster being destroyed: You can send 1 monster from your Extra Deck to the GY.

      PHRA-JP055 Datascape Capital – Jiulong
      Normal Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Place 1 “Datascape Gate” card directly from your Deck face-up in your Spell & Trap Zone, then, apply the following effects (in sequence) based on how many “Datascape Gate” cards you control.
      • 2 or more: “Datascape” monsters you control gain 200 ATK for the rest of this turn.
      • 3 or more: Send the top 3 cards of your Deck to the GY.
      • 4: Special Summon up to 4 “Datascape” monsters with different names from your Extra Deck.

      PHRA-JP056 Datascape Gate – Qinglong
      Continuous Spell Card
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) You can banish 1 “Datascape” card from your GY, then target 1 face-up monster on the field; negate its effects until the end of this turn.
      (2) You can banish this card from your GY; add 1 “Datascape” monster from your Deck to your hand, then send 1 card from your hand to the GY.

      PHRA-JP057 Souten Calling
      Spell Normal Card
      You can only activate 1 card with this card’s name per turn.
      (1) Discard 1 card, and if you do, Special Summon as many “Souten Spirit Tokens” (Warrior/LIGHT/Level 2/ATK 0/DEF 0) as possible to your field, then you can apply the following effect up to 2 times.
      • Fusion Summon 1 “Souten” Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
      For the rest of this turn, you cannot Tribute Tokens you control or Special Summon monsters from the Extra Deck, except Fusion Monsters.
      During this turn’s End Phase, destroy all Tokens you control.

      PHRA-JP058 Two as One
      Field Spell Card
      You can only activate 1 card with this card’s name per turn.
      You can only use this card name’s (2) effect once per turn.
      (1) When this card is activated: You can add 1 “Souten” monster from your Deck to your hand.
      (2) If you control a “Souten” Effect Monster: You can Special Summon 1 “Souten Spirit Token” (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Fusion Monsters.

      PHRA-JP059 Souten Exorcism
      Quick-Play Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Target 1 “Souten” monster you control and 1 card your opponent controls; destroy them, then, if you destroyed a “Souten” Fusion Monster you controlled, you can apply 1 of these effects.
      • Draw 1 card.
      • Banish 1 card from your opponent’s GY.

      PHRA-JP060 Infernity Paranoia
      Normal Spell Card
      You can only activate 1 card with this card’s name per turn.
      1. Tribute 1 DARK monster; Special Summon 1 “Infernity” monster from your Deck or GY with the same Level and a different name, but its effects are negated.
      2. During your Main Phase, except the turn it was sent to the GY: You can banish this card from the GY and target 1 “Infernity” monster in your GY; Add that monster to your hand.

      PHRA-JP061 U.A. Hyper Stadium
      Field Spell Card
      (This card is also always treated as an “F.A.” card.)
      You can only activate 1 card with this card’s name per turn.
      (1) When this card resolves, you can add to your hand 1 “U.A.” monster from your Deck, 1 “F.A.” monster from your Deck, or 1 “U.A. Stadium” from your GY.
      (2) You can reveal 1 Field Spell in your hand and pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 “U.A.” or “F.A.” monster face-up, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

      PHRA-JP062 U.A. Locker Room
      Quick-Play Spell Card
      This card is also always treated as an “F.A.” card.
      You can only activate 1 of this card’s name oncer per turn.
      1) Target 1 “U.A.” or “F.A.” monster on your field or in your GY; Return it to the hand, and if you do, gain 500 LP, then you can apply the following effect.
      – Reveal any number of “U.A.” and/or “F.A.” monsters in your hand to your opponent, and if you do, shuffle those revealed cards into the Deck, then draw cards equal to the number returned to the Deck.

      PHRA-JP063 Dark World Reinforcements
      Normal Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Target 1 Level 4 or lower Fiend monster in your GY; Special Summon it, then, discard 1 Fiend monster.

      PHRA-JP064 Arcana Reading
      Normal Spell Card
      You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
      (1) Toss a coin and apply 1 of these effects depending on the result, OR, if “Light Barrier” is in your Field Zone, choose 1 to apply without tossing a coin.
      – Heads: Add 1 card with a coin tossing effect from your Deck to your hand, except “Arcana Reading”.
      – Tails: Your opponent chooses 1 card in their Deck to add to their hand.
      (2) You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 “Arcana Force” monster from your hand.

      PHRA-EN070 Tribrigade Revolt
      Normal Trap Card
      You can only activate 1 card with this card’s name per turn.
      (1) Special Summon any number of your Beast, Beast-Warrior, and/or Winged Beast monsters that are banished and/or in your GY, but negate their effects (if any), and if you do, immediatly after this effect resolves, Link Summon 1 “Tribrigade” Link Monster using only those monsters.

      PHRA-JP071 Tribrigade Oath
      Normal Trap Card
      You can only use 1 of the 1st and 2nd effects of this card’s name per turn, and only once that turn.
      (1) Target 1 Link Monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster from your hand or GY with a different Type.
      (2) If you control at least 1 each of Beast, Beast-Warrior, and Winged Beast monsters: You can banish this card from your GY, then target 1 face-up Spell/Trap your oppponent controls; negate its effects until the end of this turn.

      PHRA-JP072 Datascape Gate – Zhuque
      Continuous Trap Card
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) You can target 1 face-up card on the field; shuffle 2 of your banished “Datascape” cards with different names into the Deck, then destroy the target.
      (2) During your Main Phase: You can banish this card from your GY, then target 1 “Datascape” monster you control; have it either gain or lose 3 Levels/Ranks.

      PHRA-JP073 Souten Returns
      Normal Trap Card
      You can only activate 1 card with this card’s name per turn.
      (1) Target 1 “Souten” monster in your GY; Special Summon it, then, if you Special Summoned a monster with an original Level of 4 or less, you can Special Summon 1 “Souten Spirit Token” (Warrior/LIGHT/Level 2/ATK 0/DEF 0).

      PHRA-JP074 Souten’s Duty
      Normal Trap Card
      You can only activate 1 card with this card’s name per turn.
      (1) During the Main Phase: Banish 1 “Souten” Spell/Trap from your GY, except “Souten’s Duty”; this card’s effect becomes that card’s effect when it activates.

      PHRA-JP075 Infernity Supression
      Normal Trap Card
      You can only activate 1 card with this card’s name per turn.
      If you have no cards in your hand, you can activate this card during the turn it is Set.
      (1) When your opponent activates a monster effect while you control an “Infernity” monster: Negate that effect, then you can inflict damage to your opponent equal to its Level x 100.

      PHRA-JP076 U.A. MVP
      Normal Trap Card
      (This card is also always treated as an “F.A.” card.)
      You can only activate 1 card with this card’s name per turn.
      (1) If a “U.A.” or “F.A.” monster you control destroys an opponent’s monster by battle or inflicts battle damage to your opponent, after damage calculation: You can Special Summon any number of “U.A.” and/or “F.A.” monsters with different names from your hand and/or GY in Defense Position.

      PHRA-JP078 Warning Point
      Normal Trap Card
      (1) When a monster(s) is Summoned face-up: for the rest of this turn, those face-up monsters cannot attack, they have their effects negated (if any), and they cannot be used as material for Fusion, Synchro, Xyz, or Link Summons.

      PHRA-JP079 Feed Back
      Normal Trap Card
      (1) Banish any number of cards from your Extra Deck face-down, and if you do, banish face-up that many random face-down cards from your opponent’s Extra Deck until the End Phase.

      Dieser Beitrag wurde bereits 6 mal editiert, zuletzt von Cyber Drache ()

      Nekroz™ schrieb:

      This Booster not only contains new cards that make past fan favorite themes even stronger, but it also include new powerful themes and series of cards. Also, the first print of this set will include a special +1 Bonus Pack with every box
      Sind das dann bei uns 25 Booster in einem Display?
      Der Weltuntergang ist am 19.03.2020. (ygorganization.com/tcg-duel-overload/)
      Ich hasse 1. Psy Frame, 2. True Draco, 3. Mystic Mine Burn, 4. Ritual Beast, 5. Qliphort und 6. Monarchen.

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von kartenspieler08 ()

      kartenspieler08 schrieb:

      Nekroz™ schrieb:

      This Booster not only contains new cards that make past fan favorite themes even stronger, but it also include new powerful themes and series of cards. Also, the first print of this set will include a special +1 Bonus Pack with every box
      Sind das dann bei uns 25 Booster in einem Display?
      Soweit ich das mitbekommen habe, bekommen das die Japaner schon bei dem nächsten Set bekommen, und OCG-Exclusive ist. Damit würde das wohl auch bei dem Produkt gelten.

      Raidraptor & Phantom Knight Support

      Quelle: reddit.com/r/yugioh/comments/g…he_phantom_knights_cards/

      Raiders' Wing

      Level 4 DARK Winged Beast Effect Monster

      0 ATK / 2000 DEF

      -(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)

      -You can only use this card name's (1) effect once per turn.

      (1) If this card is in your hand or GY: You can detach 1 material from a DARK Xyz Monster you control; Special Summon this card, but banish it when it leaves the field.<Ignition>

      (2) An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect.<Unclassified>

      ● Your opponent cannot target this card with card effects.<Continuous>

      The Phantom Knights of Stained Greave

      Level 3 DARK Warrior Effect Monster

      1200 ATK / 600 DEF

      -You can only use each of this card name's (1) and (2) effects once per turn.

      (1) If a "The Phantom Knights" monster(s) is Special Summoned to your field: You can Special Summon this card from your hand, then you can increase this card's Level by 1.<Trigger>

      (2) You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greave", then you can increase its Level by 1.<Ignition>

      The Phantom Knights of Tear Scale

      Level 3 DARK Warrior Effect Monster

      600 ATK / 1600 DEF

      -You can only use each of this card name's (1) and (2) effects once per turn.

      (1) You can discard 1 card; send 1 "The Phantom Knights" monster or 1 "Phantom Knights" Spell/Trap from your Deck to the GY, except "The Phantom Knights of Tear Scale".<Ignition>

      (2) If another "The Phantom Knights" monster(s) and/or "Phantom Knights" Spell/Trap(s) is banished from your GY, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.<Trigger>

      Raidraptor - Heel Eagle

      Level 3 DARK Winged Beast Effect Monster

      700 ATK / 700 DEF

      -You can only use each of this card name's (1) and (2) effects once per turn.

      (1) If you control a "Raidraptor" monster(s) and no other monsters: You can Special Summon this card from your hand.<Ignition>

      (2) You can banish this card from your GY, then target 1 "Raidraptor" Spell/Trap in your GY; add it to your hand.<Ignition>

      Raidraptor - Strangle Lanius

      Level 3 DARK Winged Beast Effect Monster

      1600 ATK / 1100 DEF

      -You can only use each of this card name's (1) and (2) effects once per turn.

      (1) If you control a DARK monster(s): You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.<Ignition>

      (2) If you control an Xyz Monster that has a DARK Xyz Monster as material: You can target 1 Level 4 or lower "Raidraptor" monster in your GY; Special Summon it, but negate its effects.<Ignition>

      Ark Rebellion Xyz Dragon

      Rank 5 DARK Dragon Xyz Effect Monster

      3000 ATK / 2500 DEF

      3 Level 5 monsters

      -You can only use this card name's (2) effect once per turn.

      (1) This Xyz Summoned card cannot be destroyed by card effects.<Continuous>

      (2) You can detach 1 material from this card; you can only declare attacks with this card for the rest of this turn, also this card gains ATK equal to the combined original ATK of other monsters on the field, then if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field.<Ignition>

      Rank-Up-Magic Phantom Force

      Quick-Play Spell

      -You can only activate 1 card with this card name per turn.

      (1) During the Main Phase: Banish any number of DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is Ranks higher than that monster you control equal to the number of monsters banished, by using it as the Xyz Material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters.
      geil noch ein Rebellion XYZ-Drache
      super Artwork... <3


      PHRA-JP041 Arc Rebellion Xyz Dragon
      Rank 5 DARK Dragon Xyz Effect Monster
      ATK 3000
      DEF 2500
      Xyz Materials: 3 Level 5 monsters
      You can use the (2)nd effect with this card’s name only once per turn.
      (1) This Xyz Summoned card cannot be destroyed by card effects.
      (2) You can detach 1 material from this card; you cannot declare attacks
      for the rest of this turn, except to have this card attack, also this
      card gains ATK equal to the combined original ATK of all other monsters
      on the field, then, if this card has a material attached that was
      originally a DARK Xyz Monster, negate the effects of all other face-up
      monsters on the field.

      ygorganization.com/phantomrageyutoandshay/

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Nekroz™ ()

      raidraptors X phantom knights ist eine überraschend gute idee und der supprt sieht schon mal ziemlich vielversprechend aus. die monster sind sehr gute extender, einer von ihnen gibt sogar targeting schutz. ein bossmonster das OTKs ermöglicht eine suchbare RUM.
      das hat alles hand und fuß :daumen:
      Toadally Awesome Treatoad -- World Chalice Stargrail -- Crusadia Palladion -- Halqifibrax Needlefiber
      Spunky schrieb:
      In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen
      For fans of Martial Arts themes

      Note: Souten is something like “Twin Heavens” but since it’s a form of martial arts, we’re leaving it in Japanese.



      PHRA-JP014 Soutenken no Yuubi / Yuubi of the Souten Fists
      Level 4 LIGHT Warrior Effect Monster
      ATK 1800
      DEF 1000
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) You can target 1 “Souten” monster you control; destroy it, and if you do, add 1 “Souten” Spell from your Deck to your hand.
      (2) If a face-up “Souten” Fusion Monster(s) you control that was Fusion Summoned by using an Effect Monster(s) is destroyed by battle or your opponent’s card effect, and this card is in your GY: You can add this card to your hand.
      Note: 熊羆 means Bear but it can also refer to someone valiant.



      PHRA-JP015 Soutenkyaku no Koukoku / Koukoku of the Souten Kicks
      Level 3 LIGHT Warrior Effect Monster
      ATK 800
      DEF 2000
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If a face-up “Souten” monster you control, except “Koukoku of the Souten Kicks”, is destroyed by battle or card effect during your opponent’s turn: You can Special Summon this card from your hand, then, apply this effect.
      • Destroy 1 “Souten” monster you control, and if you do, Special Summon 1 “Souten” Fusion Monster from your Extra Deck.
      (2) If this card is Normal/Special Summoned: You can add 1 “Souten” Trap from your Deck to your hand.
      Note: 鴻鵠 means Swan but it can also refer to someone with great aspirations.



      PHRA-JP032 Soutenken Gaia / Gaia of the Souten Fists
      Level 6 LIGHT Warrior Fusion Effect Monster
      ATK 2100
      DEF 1500
      Materials: 2 “Souten” monsters
      You can only use this card name’s (1) effect once per turn.
      (1) If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn.
      (2) While you control a “Souten” Fusion Monster that was Fusion Summoned using an Effect Monster(s) as material, “Souten” Fusion Monsters you control gain 300 ATK/DEF.



      PHRA-JP033 Soutenkyaku Gaiun / Gaiun of the Souten Kicks
      Level 5 LIGHT Warrior Fusion Effect Monster
      ATK 1700
      DEF 2100
      Materials: 2 “Souten” monsters
      You can only use this card name’s (2) effect once per turn.
      (1) If a “Souten” Fusion Monster you control would be destroyed by a card effect, you can destroy 1 other “Souten” monster you control instead.
      (2) During the Main Phase, if you control a “Souten” Fusion Monster that was Fusion Summoned using an Effect Monster(s) as material (Quick Effect): You can target 1 face-up monster that was Special Summoned from the Extra Deck; negate its effects until the end of this turn.




      Soutenshou Kongou / Kongou, Heavenly General of the Souten
      Level 8 LIGHT Warrior Fusion Effect Monster
      ATK 3000
      DEF 1700
      Materials: “Yuubi of the Souten Fists” + 2 “Souten” monsters
      You can only use this card name’s (3) effect once per turn.
      (1) If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
      (2) At the end of the damage calculation that this card attacked: You can return 1 monster your opponent controls to the hand.
      (3) When a Spell/Trap card or effect that targets this card on the field is activated and you control 2 or more Fusion Monsters (Quick Effect): You can negate its activation.
      Note: His name is reference to more Chinese/Buddhism stuff, but basically’s Yuubi ascended to the mastery of the Souten style.
      Note: Kongou (金剛) can mean Diamond, Thunderbolt, or Vajra (an unbreakable substance in Hinduism/Buddhism), but it’s also a Buddhist symbol of an indestructible truth.




      PHRA-JP057 Souten Shourai / Souten Calling
      Spell Normal
      You can only activate 1 card with this card’s name per turn.
      (1) Discard 1 card, and if you do, Special Summon as many “Souten Spirit Tokens” (Warrior/LIGHT/Level 2/ATK 0/DEF 0) as possible to your field, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, you cannot Tribute Tokens you control, and all Tokens you control are destroyed during the End Phase. Then, you can apply this effect up to 2 times.
      • Fusion Summon 1 “Souten” Fusion Monster from your Extra Deck, using monsters you control or have in your hand as materials.



      PHRA-JP058 Aun no Kokyuu / Two as One
      Field Spell Card
      You can only activate 1 card with this card’s name per turn.
      You can only use this card name’s (2) effect once per turn.
      (1) When this card is activated: You can add 1 “Souten” monster from your Deck to your hand.
      (2) If you control a “Souten” Effect Monster: You can Special Summon 1 “Souten Spirit Token” (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Fusion Monsters.
      Note: 阿吽 is more Buddhism references (look up Om/Aun), for western folks it would be comparable to Alpha and Omega, making the Red and Blue Fusions something like “Armor Alpha” and “Armor Omega”.



      PHRA-JP059 Souten no Choubuku / Souten Exorcism
      Quick-Play Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Target 1 “Souten” monster you control and 1 card your opponent controls; destroy them, then, if you destroyed a “Souten” Fusion Monster you controlled, you can apply 1 of these effects.
      • Draw 1 card.
      • Banish 1 card from your opponent’s GY.
      Note: The name’s apparently a fair bit of Buddhism references so we kinda simplified the meaning to make it easier to understand.



      PHRA-JP073 Souten no Sairai / Souten Returns
      Normal Trap Card
      You can only activate 1 card with this card’s name per turn.
      (1) Target 1 “Souten” monster in your GY; Special Summon it, then, if you Special Summoned a monster with an original Level of 4 or less, you can Special Summon 1 “Souten Spirit Token” (Warrior/LIGHT/Level 2/ATK 0/DEF 0).



      PHRA-JP074 Souten no Shimei / Souten’s Duty
      Normal Trap Card
      You can only activate 1 card with this card’s name per turn.
      (1) During the Main Phase: Banish 1 “Souten” Spell/Trap from your GY, except “Souten’s Duty”; this card’s effect becomes that card’s effect when it activates.
      Roses are g*y
      violets are g*yer
      f**k this poem
      and listen to SLAAAAAYER :rock: :rock:
      Konami kann ja doch Token-Karten produzieren, die sinnvolle Einschränkungen haben. Haben die gemerkt, dass auroradon keine gute Idee war? Wenn man die nur wegfusionieren kann, sollte man damit nichts unfaires tun können.
      Der Weltuntergang ist am 19.03.2020. (ygorganization.com/tcg-duel-overload/)
      Ich hasse 1. Psy Frame, 2. True Draco, 3. Mystic Mine Burn, 4. Ritual Beast, 5. Qliphort und 6. Monarchen.
      Be the real MVP



      Ultra Athlete Libero Spiker / U.A. Libero Spiker
      Level 4 EARTH Warrior Effect Monster
      ATK 1800
      DEF 1800
      You can Special Summon using the procedure written in the 1)st effect with this card’s name only once per turn.
      You can use the 2)nd effect with this card’s name only once per turn.
      (1) You can Special Summon this card (from your hand) by returning 1 “U.A.” monster you control to the hand, except “U.A. Libero Spiker”.
      (2) During your opponent’s Main Phase (Quick Effect): You can shuffle 1 Level 5 or higher “U.A.” monster from your hand into the Deck, and if you do, Special Summon 1 “U.A.” monster with a different name from that monster from your Deck, then, return this card from the field to your hand.



      Ultra Athlete Playing Manager / U.A. Playing Manager
      Earth Warrior / Effect
      LV8 2000/2600
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If you Normal/Special Summon a “U.A.” monster(s): You can Special Summon this card from your hand.
      (2) If this card is Special Summoned: You can activate 1 of these effects;
      -Target 1 card on the field; destroy it.
      -Negate the effects of all face-up monsters on the field, except “U.A.” monsters.



      Ultra Athlete Hyper Stadium / U.A. Hyper Stadium
      Spell Field
      (This card is also always treated as an “F.A.” card.)
      You can only activate 1 card with this card’s name per turn.
      (1) When this card resolves, you can add to your hand 1 “U.A.” monster from your Deck, 1 “F.A.” monster from your Deck, or 1 “U.A. Stadium” from your GY.
      (2) You can reveal 1 Field Spell in your hand and pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 “U.A.” or “F.A.” monster face-up, in addition to your Normal Summon/Set. You can only gain this effect once per turn.)



      U.A. Locker Room
      Quick-Play Spell
      This card is also always treated as an “F.A.” card.
      You can only activate 1 of this card’s name oncer per turn.
      1) Target 1 “U.A.” or “F.A.” monster on your field or in your GY; Return it to the hand, and if you do, gain 500 LP, then you can apply the following effect.
      – Reveal any number of “U.A.” and/or “F.A.” monsters in your hand to your opponent, and if you do, shuffle those revealed cards into the Deck, then draw cards equal to the number returned to the Deck.




      Ultra Athlete Man of the Match / U.A. MVP
      Trap Normal
      (This card is also always treated as an “F.A.” card.)
      You can only activate 1 card with this card’s name per turn.
      (1) If a “U.A.” or “F.A.” monster you control destroys an opponent’s monster by battle or inflicts battle damage to your opponent, after damage calculation: You can Special Summon any number of “U.A.” and/or “F.A.” monsters with different names from your hand and/or GY in Defense Position.
      Roses are g*y
      violets are g*yer
      f**k this poem
      and listen to SLAAAAAYER :rock: :rock:

      xXEnthronedXx schrieb:

      PHRA-JP032 Soutenken Gaia / Gaia of the Souten Fists

      Level 6 LIGHT Warrior Fusion Effect Monster
      ATK 2100
      DEF 1500
      Materials: 2 “Souten” monsters
      You can only use this card name’s (1) effect once per turn.
      (1) If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn.
      (2) While you control a “Souten” Fusion Monster that was Fusion Summoned using an Effect Monster(s) as material, “Souten” Fusion Monsters you control gain 300 ATK/DEF.

      PHRA-JP033 Soutenkyaku Gaiun / Gaiun of the Souten Kicks

      Level 5 LIGHT Warrior Fusion Effect Monster
      ATK 1700
      DEF 2100
      Materials: 2 “Souten” monsters
      You can only use this card name’s (2) effect once per turn.
      (1) If a “Souten” Fusion Monster you control would be destroyed by a card effect, you can destroy 1 other “Souten” monster you control instead.
      (2) During the Main Phase, if you control a “Souten” Fusion Monster that was Fusion Summoned using an Effect Monster(s) as material (Quick Effect): You can target 1 face-up monster that was Special Summoned from the Extra Deck; negate its effects until the end of this turn.

      Soutenshou Kongou / Kongou, Heavenly General of the Souten

      Level 8 LIGHT Warrior Fusion Effect Monster
      ATK 3000
      DEF 1700
      Materials: “Yuubi of the Souten Fists” + 2 “Souten” monsters
      You can only use this card name’s (3) effect once per turn.
      (1) If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
      (2) At the end of the damage calculation that this card attacked: You can return 1 monster your opponent controls to the hand.
      (3) When a Spell/Trap card or effect that targets this card on the field is activated and you control 2 or more Fusion Monsters (Quick Effect): You can negate its activation.
      Note: His name is reference to more Chinese/Buddhism stuff, but basically’s Yuubi ascended to the mastery of the Souten style.
      Note: Kongou (金剛) can mean Diamond, Thunderbolt, or Vajra (an unbreakable substance in Hinduism/Buddhism), but it’s also a Buddhist symbol of an indestructible truth.

      PHRA-JP057 Souten Shourai / Souten Calling

      Spell Normal
      You can only activate 1 card with this card’s name per turn.
      (1) Discard 1 card, and if you do, Special Summon as many “Souten Spirit Tokens” (Warrior/LIGHT/Level 2/ATK 0/DEF 0) as possible to your field, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, you cannot Tribute Tokens you control, and all Tokens you control are destroyed during the End Phase. Then, you can apply this effect up to 2 times.
      • Fusion Summon 1 “Souten” Fusion Monster from your Extra Deck, using monsters you control or have in your hand as materials.

      [...]
      PHRA-JP074 Souten no Shimei / Souten’s Duty

      Normal Trap Card
      You can only activate 1 card with this card’s name per turn.
      (1) During the Main Phase: Banish 1 “Souten” Spell/Trap from your GY, except “Souten’s Duty”; this card’s effect becomes that card’s effect when it activates.
      Also anfangs war ich noch etwas skeptisch bei den Karten gewesen, aber spätestens bei den Zauberkarten fand ich das Thema interessant. Fusionsbeschwörungen mit Spielmarken hatten wir noch nicht, und eine sehr interessante Art das umzusetzen. Auch die letzte Falle find ich mega nice gemacht, da sie alle Spells zu "Traps" umwandelt.
      Leider beschleicht mich die sorge, dass die Fusions Spell dann irgendwie wieder so "abused" wird, wie bei z.b. den Nummern-Support und Zexal, in anderen Decks.
      Weil wenn ich die Normal Spell aktiviere discard ich ein karte(eldlich-traps, floating, yay) und bekomme 5 Tokens. Da ich 2x fusionieren kann bau ich den mit 3 materialien + 1 der kleine mit 2,1k def. Da 2 Fusionsmonster on board liegen hat man so schon einen negate. Hat man dann noch die Trap hinten kann man so die Fusions Spell nochmal nutzen und 3-4 Tokens legen(weil 1 fusionsmonster in EMZ). So hat man nicht nur zerstörungsschutz für den Dude sondern kann jeweils einen der kleinen fusionsmonster im gegn turn mit einem eff-monster bauen und hat noch mehr möglichkeiten.

      Bluedragon1988 schrieb:

      Ich finds gut, vor allem, weil U.A. ENDLICH mal ein zweites Stufe 4 Monster bekommt. :D
      Der Support ist echt nett, sogar für beide Decks, wobei F.A. eigentlich schon mehr als genug Feldzauber hat xD

      weiss noch nicht was ich von diesem Doppel-Theme-Support halten soll. Auf der einen seite pro, damit man so schneller mehrere Themen pushen kann, ohne zu viel zu pushen(aka. dragon ravine pusht zu viele decks und wandert zwischenzeitlich immer mal wieder auf der BL), zugleich wird gerade an dem beispiel(f.a. und u.a.) nicht dafür gesorgt dass beide Decks zusammen funktionieren.
      Da sah der Raid Raptor/Phantom Knight krams besser aus, da die halt zumindest von der funktionsweise ineinander über gehen.

      Schon mit dem komischen Gold Set haben wir gesehen dass wir immer mehr Themen miteinander gekreuzt werden. #Draguun #shootingTG
      Und naja, ich fänd so ein support gut, der gut genug und fair genug ist beide decks miteinander zu kombinieren, anstatt nur indirekt einer von beiden Seiten etwas zu geben.

      Außerdem frag ich mich wie man sich nach dem Support als F.A. Spieler fühlen würde. Der Support ist ja stark auf U.A. zentriert, und F.A., naja minimal gepusht, aber auch nicht wirklich gut. Wäre als F.A. Spieler wohl vergleichweise schwer enttäuscht.
      Außerdem weiss ich nicht: wenn jetzt eine Trickstar Sky Striker Karte kommen würde, weiss ich nicht ob ich mich drüber freuen oder ärgern soll.
      Oder eine "Mystic Mine Sky Striker"-Karte, die einfach nur den "degenerate"-Status supportet. Einem wird regelrecht eine gewisse rolle aufgezwungen, die man womöglich nicht haben will.
      u.a. hyper stadion ist sehr gern gesehener support. ein ziel für auto navigator und setrotation.
      tenki-search und die zusätzliche normalbeschwörung sind auch sehr gute effekte
      Toadally Awesome Treatoad -- World Chalice Stargrail -- Crusadia Palladion -- Halqifibrax Needlefiber
      Spunky schrieb:
      In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen