[OCG] Deck Build Pack: Genesis Impactors (SPU: 7. September)

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      LIGHT Machines based off the constellation Draco appear, but they’re not Kaiser’s from the manga.


      DBGI-JP024 Draitron Ban-Alpha
      Level 1 LIGHT Machine [Special Summon] Effect Monster
      ATK 2000
      DEF 0
      Cannot be Normal Summoned/Set. Must be Special Summoned with a “Draitron” card’s effect. You can only use this card name’s effect once per turn.
      (1) You can Tribute 1 other “Draitron” monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Monster from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set.
      Note: This card is named after α Draconis (Thuban)


      DBGI-JP025 Draitron Ras-Beta
      Level 1 LIGHT Machine [Special Summon] Effect Monster
      ATK 2000
      DEF 0
      Cannot be Normal Summoned/Set. Must be Special Summoned with a “Draitron” card’s effect. You can only use this card name’s effect once per turn.
      (1) You can Tribute 1 other “Draitron” monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can return 1 of your banished “Draitron” monsters to the GY. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set.
      Note: This card is named after β Draconis (Rastaban)


      DBGI-JP026 Draitron El-Gamma
      Light Machine / Special Summon / Effect
      LV1 2000/0
      Cannot be Normal Summoned/Set. Must be Special Summoned with a “Draitron” card’s effect. You can only use this card name’s effect once per turn.
      (1) You can Tribute 1 other “Draitron” monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can Special Summon 1 “Draitron” monster with 2000 ATK from your GY, except “Draitron El-Gamma”. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set.
      Note: This card is named after γ Draconis (Eltanin)


      DBGI-JP027 Draitron Lta-Delta
      Level 1 LIGHT Machine [Special Summon] Effect Monster
      ATK 2000
      DEF 0
      Cannot be Normal Summoned/Set. Must be Special Summoned with a “Draitron” card’s effect. You can only use this card name’s effect once per turn.
      (1) You can Tribute 1 other “Draitron” monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can reveal 1 Ritual Monster or 1 Ritual Spell from your hand to draw 1 card. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set.
      Note: This card is named after δ Draconis (Altais)


      DBGI-JP028 Draitron Al-Zeta
      Level 1 LIGHT Machine [Special Summon] Effect Monster
      ATK 2000
      DEF 0
      Cannot be Normal Summoned/Set. Must be Special Summoned with a “Draitron” card’s effect. You can only use this card name’s effect once per turn.
      (1) You can Tribute 1 other “Draitron” monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Spell from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set.
      Note: This card is named after ζ Draconis (Aldhibah)


      DBGI-JP029 Draitron Meteornis=DRA
      Level 12 LIGHT Machine Ritual Effect Monster
      ATK 4000
      DEF 4000
      You can Ritual Summon this card with “Meteonis Draitron”. You can only use this card name’s 3rd effect once per turn.
      (1) Your opponent cannot target this card with monster effects.
      (2) If this card was Ritual Summoned using monsters whose total Levels equal 2 or less, it can attack all opponent’s Special Summoned monsters once each.
      (3) During your opponent’s turn (Quick Effect): You can banish any number of monsters from your GY whose total ATK equal 2000 or 4000, then target 1 face-up card your opponent controls for every 2000 ATK; send it to the GY.


      DBGI-JP031 Draitron Fafnir
      Field Spell Card
      You can only activate 1 of this card’s name per turn.
      (1) When this card resolves, you can add 1 “Draitron” Spell/Trap from your Deck to your hand, except “Draitron Fafnir”.
      (2) The effects of Ritual Spell Cards and their activation cannot be negated.
      (3) Once per turn, if a monster(s) is Normal or Special Summoned face-up while you control a “Draitron” monster: You can decrease the Levels of those face-up Summoned monsters by 1 for every 1000 ATK they have (min. 1), for the rest of this turn.
      Note: This card is named after the Norse dragon Fafnir.


      DBGI-JP032 Meteornis Draitron
      Ritual Spell Card
      This card can be used to Ritual Summon any 1 Ritual Monster. You can only use the 2nd effect of this card’s name once per turn.
      (1) Tribute Machine monsters from your hand or field whose total ATK equal or exceed the ATK of the monster you Ritual Summon, and if you do, Ritual Summon that Ritual Monster from your hand or GY.
      (2) If this card is in your GY: You can target 1 “Draitron” monster you control; it loses exactly 1000 ATK until the end of your opponent’s turn, and if it does, add this card to your hand.


      DBGI-JP033 Draitron Nova
      Normal Spell Card
      You can only activate 1 of this card’s name per turn. You cannot Special Summon monsters the turn you activate this card, except monsters that cannot be Normal Summoned/Set.
      (1) Special Summom 1 “Draitron” monster from your Deck, but destroy it during the End Phase.


      DBGI-JP034 Draitron Eclipse
      Normal Spell Card
      You can only use this card name’s 1st and 2nd effects once per turn each.
      (1) Target 1 “Draitron” monster in your GY; add it to your hand.
      (2) During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Draitron” monster you control; it gains 2000 ATK until the end of your opponent’s turn.


      DBGI-JP035 Draitron Asterism
      Quick-Play Spell Card
      You can only activate 1 of this card’s name once per turn.
      (1) During the Main Phase: Target 1 “Draitron” monster or 1 Ritual Monster you control, and 1 face-up monster your opponent controls; the target you control loses exactly 1000 ATK until the end of your opponent’s turn, and if it does, destroy that opponent’s monster.


      DBGI-JP036 Draitron Meteor Shower
      Counter Trap Card
      You can only activate 1 of this card’s name per turn.
      (1) When your opponent would Normal or Special Summon a monster(s) while you control a Ritual Monster: Negate the Summon, and if you do, shuffle that monster(s) into the Deck.

      Also, a certain Spell Card has been reprinted to help support the Draitrons!


      DBGI-JP042 Cyber Emergency
      Source
      Roses are g*y
      violets are g*yer
      f**k this poem
      and listen to SLAAAAAYER :rock: :rock:
      schade... nach dem coolen artwork reveal hatte ich hohe erwartungen und die mechanik ist kreativ und neuartig... aber ritual ist nicht wirklich meine liebste spielmechanik :D
      aus 2 gründen: 1. 99% ritualdecks sind mantrawichtel.deks. wenn man noch prep, manju, herold und evtl pre-prep hinzufügt, hat man fast 20 deckplätze verplant.
      und 2. das "wieso nicht stattdessen nekroz oder chaos max spielen?" syndrom. jedes ritual deck muss sich an den 2 stärksten bzw konstantesten vertretern messen, die mit weniger aufwand mehr können.

      und die tatsache, dass die ganze strategie auf 1 einziges bossmonster hinarbeitet ist auch nicht so mein ding. klar spiele ich auch decks mit z-arc oder LGD. aber das sind alternative win conditions, nicht die hauptstrategie, ohne die man gleich aufgeben kann.

      ihr habt 100% das recht, draitron abzufeiern, aber ich persönlich bin etwas enttäuscht.
      die konterfalle ist aber echt genialer support für alle ritualthemen. super karte :thumbup:

      DISCLAIMER: alle meine oben genannten Kritikpunkte beziehen sich auf Draitron als eigenes Deck. mir ist klar, dass 60-karten cyber angels/cyber dragons/nekroz haufen mit draitron engine sehr stark sein können.
      Toadally Awesome Treatoad -- World Chalice Stargrail -- Crusadia Palladion -- Halqifibrax Needlefiber
      Spunky schrieb:
      In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Wiraqocha Puqllay ()

      Wie ich diese Designfehler liebe. :)

      Die Fieldspell sucht den Konter, schützt die Aktivierungen der Ritualspells.
      Der Konter ist nicht aufs Thema, sondern auf Ritual bezogen, zudem wird das Monster ins Deck gemischt.

      Super generischer Ritualsupport.
      TheBigB Cardmarket //Schaut mal rein
      Metadecks
      Adamancipator
      Eldich
      Dogma Invoked
      Staples
      Schaut rein, riesige Kartenpoolauflösung

      TheBigB schrieb:

      Wie ich diese Designfehler liebe. :)

      Die Fieldspell sucht den Konter, schützt die Aktivierungen der Ritualspells.
      Der Konter ist nicht aufs Thema, sondern auf Ritual bezogen, zudem wird das Monster ins Deck gemischt.

      Super generischer Ritualsupport.
      Eigentlich keine schlechte Idee das einfach bei Nekroz oder so als Engine zu spielen.
      Vor allem da auch sämtliche Effekte der Ritualzauber geschützt sind. Wobei das nicht nur gut Nekroz gilt sondern z. B. auch für Gishki.
      Cyber Drache im alternativen Artwork :love:

      Herold of Ultimatness könnt Spielbar werden.
      Es sollte noch ein 2. Ritualmonster kommen Setnummer 30 fehlt.
      Cyberangel Benten wird wohl Pflicht in diesem Deck.
      SS restriction ist Hart.
      Archlord Kristya oder der 8 Vanity können gut mal getested werden.
      Deck sollte konstant sein durch viele Gute Sucher.
      Nicht mit Impesctions kombinierbar wegen restriction.
      Feld und Ritual Zauberkarte sehr stark, restliche Zauberkarten ziemlich mau
      Ich bin nur eine Signatur, aber nett, dass du mich liest.
      How do you feel about fusing the lore of Invoked, Endymion, and Witchcrafter?

      Note: This theme is based on Hermes Trismegistus

      DBGI-JP001 Magistus Grimoire Crowley
      Level 4 DARK Spellcaster Effect Monster
      ATK 1800
      DEF 1000
      You can only use this card name’s (1), (2), and (3) effects once per turn each.
      (1) You can send 1 Spellcaster monster from your hand or face-up from your field to the GY; Special Summon this card from your hand.
      (2) You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.
      (3) You can banish this card from your GY, then target 1 “Magistus” monster you control; equip 1 “Magistus” monster, except a Level 4 monster, from your GY to that target.

      DBGI-JP003 Magistus Verre Cendrillon
      Level 4 LIGHT Spellcaster Effect Monster
      ATK 800
      DEF 1800
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is Normal or Special Summoned: You can activate 1 of these effects.
      • Add 1 “Magistus” Spell/Trap from your Deck to your hand.
      • Return 1 of your banished Level 4 or lower Spellcaster monsters to the GY.
      (2) You can banish this card from your GY, then target 1 “Magistus” monster you control; equip 1 “Magistus” monster, except a Level 4 monster, from your GY to that target.
      Note: The Cendrillion in her name takes from Cendrillion, a play based on the fairy tale of Cinderella

      DBGI-JP004 Magistus Master Endymion
      Level 4 WATER Spellcaster Effect Monster
      ATK 1300
      DEF 1700
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) You can target 1 “Magistus” monster you control; equip 1 “Magistus” monster from your Extra Deck to that target.
      (2) You can target 1 face-up Spell you control; destroy it, and if you do, draw 1 card, then, place 1 card from your hand on the bottom of your Deck.

      DBGI-JP005 Magistus Saint Aiwass
      Level 8 WIND Fiend Fusion Effect Monster
      ATK 2000
      DEF 2800
      Materials: 1 “Magistus” monster + 1 Spellcaster monster
      You can only use this card name’s (1) effect once per turn.
      (1) During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card from your field to that monster. If you equipped this card to an opponent’s monster with this effect, that monster cannot activate its effects, also gain control of it.
      (2) A monster equipped with this card gains 1000 ATK/DEF.
      Note: This card is named after Aiwass, a non-corporal intelligence that dicated the Book of the Law to him on April 8th to 10, 1904.

      DBGI-JP006 Magistus Dragon Vahram
      Level 8 FIRE Dragon Synchro Effect Monster
      ATK 2500
      DEF 2900
      1 Tuner + 1+ non-Tuner monsters
      You can only use this card name’s (1) and (3) effects once per turn each.
      (1) If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls.
      (2) A monster equipped with this card cannot be destroyed by an opponent’s Spell/Trap card or effect.
      (3) At the start of the Damage Step, when a monster equipped with this card battles an opponent’s monster: You can destroy that opponent’s monster.
      Note: This card is named after Vahram, an alternative name of Verethragna. A Persian-Iranian divinity associated with victory.

      DBGI-JP007 Magistus Goddess Ninaruru
      Rank 4 EARTH Rock Xyz Effect Monster
      ATK 1800
      DEF 2400
      Materials: 2 Level 4 Spellcaster monsters
      You can only use this card name’s (1) and (3) effects once per turn each.
      (1) You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand.
      (2) A monster equipped with this card can make 2 attacks on monsters during each Battle Phase.
      (3) If this card is currently equipped to a monster: You can target 1 “Magistus” card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them.
      Note: This card is named after the Sumerian Mother Goddess, Ninhursag

      DBGI-JP008 Magistus Maiden Artemis
      Level 1 LIGHT Spellcaster Link Effect Monster
      ATK 800
      Link: Up
      Materials: 1 Level 4 or lower Spellcaster monster
      You can only Special Summon “Magistus Maiden Artemis” once per turn.
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If another “Magistus” monster(s) is Normal or Special Summoned while this card is already in the Monster Zone: You can target 1 of that monster(s); equip this card from your field to that monster.
      (2) If this card is currently equipped to a monster: You can add 1 “Magistus” monster from your Deck to your hand.

      DBGI-JP009 Tris Magistus
      Continuous Spell Card
      You can only use either this card name’s (2) or (3) effect per turn, and only once that turn.
      (1) Each “Magistus” monster you control that is equipped with an Equip Card cannot be destroyed by battle once per turn.
      (2) During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand.
      (3) If this face-up card is sent from the Spell & Trap Zone to the GY: You can Special Summon any number of “Magistus” monsters with different names from your hand.
      Note: This card is named after Hermes Trismegistus, the proported father of alchemy.

      DBGI-JP010 Theologia Magistus
      Quick-Play Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Target 1 “Magistus” monster you control; equip 1 “Magistus” monster from your Extra Deck, field, or GY to that target, except a Level 4 monster. If there are at least 1 each of “Magistus” Fusion, Synchro, Xyz, and Link Monsters in your GY, you can equip 1 non-“Magistus” Fusion, Synchro, Xyz, or Link Monster from your Extra Deck with this effect instead.
      Note: This card is named after Theologia Germanica, a major magical treatise.

      DGBI-JP011 Magistus Invocation
      Normal Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Fusion Summon 1 Fusion Monster that lists a Spellcaster monster as material from your Extra Deck, using monsters you control or have in your hand as material. If you are Fusion Summoning a “Magistus” monster, you can also use monsters equipped to “Magistus” monsters you control as materials.

      DBGI-JP012 Vritra Magistus
      Normal Spell Card
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) Target 1 Level 4 or lower “Magistus” monster in your GY; Special Summon it.
      (2) If a “Magistus” card in your Spell & Trap Zones would be destroyed by an opponent’s card effect, you can banish this card from your GY instead.
      Note: This card is named after Vritra, the great serpent from Hinduism.

      DBGI-JP039 Star Drawing
      Source
      Roses are g*y
      violets are g*yer
      f**k this poem
      and listen to SLAAAAAYER :rock: :rock:
      Lorewise find ich die Idee mega gut. Effektwise liest sich das alles aber sehr schwach.
      Oder übersehe ich eine unglaublich mächtige Interaktion? Die einzige mächtige Interaktion ist wenn wir 4 verschiedene Extra Deck Magius in den GY bekommen haben und mit der spell jedes beliebige Monster aus dem Extradeck zu fischen und zu equippen. aber das ist dann ja auch nur noch zum weggelinkt werden da, wofür Dogmatika den Job besser macht.
      Eine Karte hat zumindest eine Funktion gefunden:



      Beim rest sieht es aber unglaublich mager aus. Das XYZ ist so ein Nice to have recycle, aber ich sehe es nicht, das Synchro ist unendlich mies, hätte es auch gegen Monster geschützt, dann hätte ich es gesehen, aber naja.
      Das Fusionsmonster ist an sich noch das beste(Widow Anchor ist halt gut), doch seine fusionsbeschwörungsbedingungen machen es einem echt nicht leicht. Wäre kein Magistus-Monster als Material pflicht, hätte es potenzial als Super Poly Target. Oder hätte die Fusionsspell wie die echte Invocation funktioniert. Doch ich finde keine "1 Karten Kombo" mit der ich die Fusionsspell auf die hand bekomme sowie entsprechendes Material aufs feld/hand kriege. Hm, vielleicht muss es am Ende doch wieder Verte Anaconda den Job machen, aber wenn ich Verte verwenden würde, kann ich auch direkt Draguun benutzen...
      monster ausrüsten und extradeck monster aus allen typen (außer pendel)...
      erinnert ein bisschen an plunder patrol. von der spielbarkeit schwer zu beurteilen. aber lieber auf die art, als ein offensichtlich brokenes thema, dass stunden nach veröffentlichung bereits FTKs vorzuweisen hat *hust* draitron *hust* ;)

      der drache ist generisch ziemlich cool. man kann den board wipe effekt selber triggern, was heutzutage selten der fall ist.
      Toadally Awesome Treatoad -- World Chalice Stargrail -- Crusadia Palladion -- Halqifibrax Needlefiber
      Spunky schrieb:
      In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen