[TCG/OCG] Genesis Impact / Deck Build Pack: Genesis Impactors (SPU: 7. September)

  • [TCG] Genesis Impact


    Release: 3. Dezember 2020 (EU)


    Inhalt:


    60 Karten insgesamt


    10 Ultra Rares
    15 Super Rares
    35 Rares


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    [OCG] Deck Build Pack: Genesis Impactors


    Release: 12. September 2020 (Japan)


    Inhalt:


    45 Karten insgesamt


    3 Ultra Rare
    12 Super Rare
    30 Common


    Zitat

    Enthält neue Karten und Reprints für drei verschiedene neue Themendecks.



    DBGI-JP001 Magistus Grimoire Crowley
    DARK/Spellcaster - Effect/4/1800/1000
    You can only use this card name’s (1), (2), and (3) effects once per turn each.
    (1) You can send 1 Spellcaster monster from your hand or face-up from your field to the GY; Special Summon this card from your hand.
    (2) You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.
    (3) You can banish this card from your GY, then target 1 “Magistus” monster you control; equip 1 “Magistus” monster, except a Level 4 monster, from your GY to that target.


    DBGI-JP002 Magistus Flame Zoroa
    FIRE/Spellcaster - Tuner - Effect/4/1500/1500
    You can only use each of the 1st and 2nd effects of this card’s name once per turn.
    (1) You can target 1 “Magistus” monster you control; equip 1 “Magistus” monster from your Extra Deck to it.
    (2) If this card becomes equipped with a “Magistus” Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY, except “Magistus Flame Zoroa”, but negate its effects.


    DBGI-JP003 Magistus Verre Cendrillon
    DARK/Spellcaster - Effect/4/800/1800
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Normal or Special Summoned: You can activate 1 of these effects.
    • Add 1 “Magistus” Spell/Trap from your Deck to your hand.
    • Return 1 of your banished Level 4 or lower Spellcaster monsters to the GY.
    (2) You can banish this card from your GY, then target 1 “Magistus” monster you control; equip 1 “Magistus” monster, except a Level 4 monster, from your GY to that target.


    DBGI-JP004 Magistus Master Endymion
    WATER/Spellcaster - Effect/4/1300/1700
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) You can target 1 “Magistus” monster you control; equip 1 “Magistus” monster from your Extra Deck to that target.
    (2) You can target 1 face-up Spell you control; destroy it, and if you do, draw 1 card, then, place 1 card from your hand on the bottom of your Deck.


    DBGI-JP005 Magistus Saint Aiwass
    WIND/Fiend - Fusion - Effect/8/2000/2800
    1 “Magistus” monster + 1 Spellcaster monster
    You can only use this card name’s (1) effect once per turn.
    (1) During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card from your field to that monster. If you equipped this card to an opponent’s monster with this effect, that monster cannot activate its effects, also gain control of it.
    (2) A monster equipped with this card gains 1000 ATK/DEF.


    DBGI-JP006 Magistus Dragon Vahram
    FIRE/Dragon - Synchro - Effect/4/2500/2900
    1 Tuner + 1+ non-Tuner monsters
    You can only use this card name’s (1) and (3) effects once per turn each.
    (1) If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls.
    (2) A monster equipped with this card cannot be destroyed by an opponent’s Spell/Trap card or effect.
    (3) At the start of the Damage Step, when a monster equipped with this card battles an opponent’s monster: You can destroy that opponent’s monster.


    DBGI-JP007 Magistus Goddess Ninaruru
    EARTH/Rock - Xyz - Effect/Rank 4/1800/2400
    2 Level 4 Spellcaster monsters
    You can only use this card name’s (1) and (3) effects once per turn each.
    (1) You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand.
    (2) A monster equipped with this card can make 2 attacks on monsters during each Battle Phase.
    (3) If this card is currently equipped to a monster: You can target 1 “Magistus” card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them.


    DBGI-JP008 Magistus Maiden Artemis
    LIGHT/Spellcaster - Link - Effect/800/Link 1 (Linkmarkierungen: Oben)
    1 Level 4 or lower Spellcaster monster
    You can only Special Summon “Magistus Maiden Artemis” once per turn.
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If another “Magistus” monster(s) is Normal or Special Summoned while this card is already in the Monster Zone: You can target 1 of that monster(s); equip this card from your field to that monster.
    (2) If this card is currently equipped to a monster: You can add 1 “Magistus” monster from your Deck to your hand.


    DBGI-JP009 Tris Magistus
    Continuous Spell Card
    You can only use either this card name’s (2) or (3) effect per turn, and only once that turn.
    (1) Each “Magistus” monster you control that is equipped with an Equip Card cannot be destroyed by battle once per turn.
    (2) During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand.
    (3) If this face-up card is sent from the Spell & Trap Zone to the GY: You can Special Summon any number of “Magistus” monsters with different names from your hand.


    DBGI-JP010 Theologia Magistus
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 “Magistus” monster you control; equip 1 “Magistus” monster from your Extra Deck, field, or GY to that target, except a Level 4 monster. If there are at least 1 each of “Magistus” Fusion, Synchro, Xyz, and Link Monsters in your GY, you can equip 1 non-“Magistus” Fusion, Synchro, Xyz, or Link Monster from your Extra Deck with this effect instead.


    DGBI-JP011 Magistus Invocation
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Fusion Summon 1 Fusion Monster that lists a Spellcaster monster as material from your Extra Deck, using monsters you control or have in your hand as material. If you are Fusion Summoning a “Magistus” monster, you can also use monsters equipped to “Magistus” monsters you control as materials.


    DBGI-JP012 Vritra Magistus
    Normal Spell Card
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) Target 1 Level 4 or lower “Magistus” monster in your GY; Special Summon it.
    (2) If a “Magistus” card in your Spell & Trap Zones would be destroyed by an opponent’s card effect, you can banish this card from your GY instead.


    DBGI-JP013 Live☆Twin Kisikil
    LIGHT/Cyberse - Effect/2/500/0
    You can only use the (1) effect of this card’s name once per turn.
    (1) If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 “Lilla” monster from your hand or Deck.
    (2) Each time an opponent’s monster declares an attack, you gain 500 LP.


    DBGI-JP014 Live☆Twin Lilla
    DARK/Cyberse - Effect/2/500/0
    You can only use the (1) effect of this card’s name once per turn.
    (1) If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 “Kisikil” monster from your hand or Deck.
    (2) Your opponent must pay 500 LP to declare an attack.


    DBGI-JP015 Evil★Twin Kisikil
    LIGHT/Fiend - Link - Effect/1100/Link 2 (Linkmarkierungen: Unten, Rechts)
    2 monsters, including a “Kisikil” monster
    You can only use each effect of this card’s name once per turn.
    (1) If this card is Special Summoned and you control a “Lilla” monster: You can draw 1 card.
    (2) During the Main Phase, if you control no “Lilla” monsters (Quick Effect): You can Special Summon 1 “Lilla” monster from your GY, but you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters.


    DBGI-JP016 Evil★Twin Lilla
    DARK/Fiend - Link - Effect/1100/Link 2 (Linkmarkierungen: Links, Unten)
    2 monsters, including a “Lilla” monster
    You can only use each effect of this card’s name once per turn.
    (1) If this card is Special Summoned and you control a “Kisikil” monster: You can target 1 card on the field; destroy it.
    (2) During the Main Phase, if you control no “Kisikil” monsters (Quick Effect): You can Special Summon 1 “Kisikil” monster from your GY, but you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters.


    DBGI-JP017 Evil★Twins Kisikil-Lilla
    DARK/Fiend - Effect/8/2200/2200
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. You can only use the (1) effect of this card’s name once per turn.
    (1) If this card is Special Summoned: You can make your opponent send cards they control to the GY until they control 2.
    (2) Gains 2200 ATK/DEF while there is a “Kisikil” monster and a “Lilla” monster in your GY.


    DBGI-JP018 Live☆Twin Entrance
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Discard 1 card; Special Summon 1 “Kisikil” or “Lilla” monster from your Deck, but you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except “Evil★Twin” monsters.


    DBGI-JP019 Live☆Twin Channel
    Field Spell Card
    You can only use each effect of this card’s name once per turn.
    (1) When a monster declares an attack: You can Tribute 1 “Kisikil” or “Lilla” monster; negate that attack.
    (2) During each End Phase: You can target 1 “Kisikil” or “Lilla” monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead.


    DBGI-JP021 Evil★Twin Challenge
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 “Kisikil” or “Lilla” monster in your GY; Special Summon it, then, immediately after this effect resolves, you can Link Summon 1 “Evil★Twin” Link Monster using monsters you control.


    DBGI-JP022 Evil★Twin Easy Game
    Continuous Trap Card
    You can only use the (1) effect of this card’s name once per turn.
    (1) You can Tribute 1 “Kisikil” or “Lilla” monster to activate 1 of these effects.
    ● Target 1 “Kisikil” or “Lilla” monster you control; it gains ATK equal to the Tributed monster’s original ATK, until the end of this turn.
    ● When a card or effect is activated that would destroy a card(s) on the field: Negate that effect.


    DBGI-JP023 Evil★Twin Present
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) If you control a “Kisikil” monster and a “Lilla” monster: You can activate 1 of these effects.
    ● Target 1 “Kisikil” or “Lilla” monster you control and 1 face-up monster your opponent controls; switch control of those 2 monsters.
    ● Target 1 Set Spell/Trap your opponent controls; shuffle it into the Deck.


    DBGI-JP024 Draitron Ban-Alpha
    LIGHT/Machine - Effect/1/2000/0
    Cannot be Normal Summoned/Set. Must be Special Summoned with a “Draitron” card’s effect. You can only use this card name’s effect once per turn.
    (1) You can Tribute 1 other “Draitron” monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Monster from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set.


    DBGI-JP025 Draitron Ras-Beta
    LIGHT/Machine - Effect/1/2000/0
    Cannot be Normal Summoned/Set. Must be Special Summoned with a “Draitron” card’s effect. You can only use this card name’s effect once per turn.
    (1) You can Tribute 1 other “Draitron” monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can return 1 of your banished “Draitron” monsters to the GY. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set.


    DBGI-JP026 Draitron El-Gamma
    LIGHT/Machine - Effect/1/2000/0
    Cannot be Normal Summoned/Set. Must be Special Summoned with a “Draitron” card’s effect. You can only use this card name’s effect once per turn.
    (1) You can Tribute 1 other “Draitron” monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can Special Summon 1 “Draitron” monster with 2000 ATK from your GY, except “Draitron El-Gamma”. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set.


    DBGI-JP027 Draitron Lta-Delta
    LIGHT/Machine - Effect/1/2000/0
    Cannot be Normal Summoned/Set. Must be Special Summoned with a “Draitron” card’s effect. You can only use this card name’s effect once per turn.
    (1) You can Tribute 1 other “Draitron” monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can reveal 1 Ritual Monster or 1 Ritual Spell in your hand, and if you do, draw 1 card. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set.


    DBGI-JP028 Draitron Al-Zeta
    LIGHT/Machine - Effect/1/2000/0
    Cannot be Normal Summoned/Set. Must be Special Summoned with a “Draitron” card’s effect. You can only use this card name’s effect once per turn.
    (1) You can Tribute 1 other “Draitron” monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Spell from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set.


    DBGI-JP029 Draitron Meteornis=DRA
    LIGHT/Machine - Ritual - Effect/12/4000/4000
    You can Ritual Summon this card with “Meteonis Draitron”. You can only use this card name’s 3rd effect once per turn.
    (1) Your opponent cannot target this card with monster effects.
    (2) If this card was Ritual Summoned using monsters whose total Levels equal 2 or less, it can attack all opponent’s Special Summoned monsters once each.
    (3) During your opponent’s turn (Quick Effect): You can banish any number of monsters from your GY whose total ATK equal 2000 or 4000, then target 1 face-up card your opponent controls for every 2000 ATK; send it to the GY.


    DBGI-JP031 Draitron Fafnir
    Field Spell Card
    You can only activate 1 of this card’s name per turn.
    (1) When this card resolves, you can add 1 “Draitron” Spell/Trap from your Deck to your hand, except “Draitron Fafnir”.
    (2) The effects of Ritual Spell Cards and their activation cannot be negated.
    (3) Once per turn, if a monster(s) is Normal or Special Summoned face-up while you control a “Draitron” monster: You can decrease the Levels of those face-up Summoned monsters by 1 for every 1000 ATK they have (min. 1), for the rest of this turn.


    DBGI-JP032 Meteornis Draitron
    Ritual Spell Card
    This card can be used to Ritual Summon any 1 Ritual Monster. You can only use the 2nd effect of this card’s name once per turn.
    (1) Tribute Machine monsters from your hand or field whose total ATK equal or exceed the ATK of the monster you Ritual Summon, and if you do, Ritual Summon that Ritual Monster from your hand or GY.
    (2) If this card is in your GY: You can target 1 “Draitron” monster you control; it loses exactly 1000 ATK until the end of your opponent’s turn, and if it does, add this card to your hand.


    DBGI-JP033 Draitron Nova
    Normal Spell Card
    You can only activate 1 of this card’s name per turn. You cannot Special Summon monsters the turn you activate this card, except monsters that cannot be Normal Summoned/Set.
    (1) Special Summom 1 “Draitron” monster from your Deck, but destroy it during the End Phase.


    DBGI-JP034 Draitron Eclipse
    Normal Spell Card
    You can only use this card name’s 1st and 2nd effects once per turn each.
    (1) Target 1 “Draitron” monster in your GY; add it to your hand.
    (2) During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Draitron” monster you control; it gains 2000 ATK until the end of your opponent’s turn.


    DBGI-JP035 Draitron Asterism
    Quick-Play Spell Card
    You can only activate 1 of this card’s name once per turn.
    (1) During the Main Phase: Target 1 “Draitron” monster or 1 Ritual Monster you control, and 1 face-up monster your opponent controls; the target you control loses exactly 1000 ATK until the end of your opponent’s turn, and if it does, destroy that opponent’s monster.


    DBGI-JP036 Draitron Meteor Shower
    Counter Trap Card
    You can only activate 1 of this card’s name per turn.
    (1) When your opponent would Normal or Special Summon a monster(s) while you control a Ritual Monster: Negate the Summon, and if you do, shuffle that monster(s) into the Deck.


    Reprints:


    DBGI-JP039 Star Drawing
    DBGI-JP041 Knightmare Gryphon
    DBGI-JP042 Cyber Emergency

  • ich hoffe ja, hier ist nicht schon wieder Zombie-Zeugs drin...
    ich brauch Feuermonster... :thumbup:


    oder was für Maschinen...


    mehr für Skiel, Wisel, Granel

  • Und der kram aus Duelist Pack – Duelists of Gloom langt dir nicht??[OCG] Duelist Pack – Duelists of Gloom (SPU: 5. Mai)

    ne da muss schon mehr kommen,
    möchte gern ein reines-Meklord-Deck Spielen,
    wäre mega...


    schad, das´se nicht da mal ein Structure-Deck rausbringen...

  • ich hoffe ja, hier ist nicht schon wieder Zombie-Zeugs drin...
    ich brauch Feuermonster... :thumbup:


    oder was für Maschinen...


    mehr für Skiel, Wisel, Granel

    Ein Feuer deck welches auf burn spielt wäre mal wieder witzig..

  • Mal hier hin verlegen:

    alternativ die Source(wichtig, mit Namen): https://ygorganization.com/two…erpunkwitchphanomthieves/


    Also bei den Twins wird es wohl stark auf Fiend hinauslaufen. Lilliths waren bisher glaub immer Fiends gewesen, und fänd das wäre wohl noch die passendste Typisierung.


    Beim blauen Mecha-Drachen wirds hingegen etwas kniffliger. Wir hatten ja letztens schon einen seiner Gattung als Playmat gesehen (https://beyondtheduel.com/nega…us-japan-ranking-playmat/) , welche scheinbar auch dazu gehört. Zumindest macht es für mich vom Namen her sinn. Leider sind die parallelen schwer zu erkennen. Entweder es wird ein Type-Mischmasch oder es wird ein recht generisch ausgelegter Type(Machine, Thunder, Cyberse)


    Beim roten ding wirds ähnlich knifflig. Könnte ich jetzt auch keinem existierenden Type zu 100% zuordnen. Vielleicht noch am ehesten drache oder wyrm.


    Aber im gesamten schauts diesmal nicht danach aus als würde man "verhungerte" typen supporten...

  • btw. habe ich das vorhin auf Twitter gefunden. Ist eine Vermutung was es mit dem Evil Twin Support auf sich hat.
    Hat zwar nicht unbedingt recht viel aussagekraft, da es ja neue Themen sind, aber hat bei eldlich letztes mal auch so in etwa geklappt. Da gabs ja vergleiche mit diesem alten Fallenmonster. Am Ende hatte es zwar 0 bezug zu diesem Fallenmonster, aber schlussendlich hat es sich ja doch um fallenmonster gedreht:


  • Und noch ein Waifudeck in dem man einen dreistelligen Betrag pumpen soll, weil die Keycards Shortprints sein werden und man auch Waifutax draufzahlen wird. No thanks, auf wenn mir die Coverkarte gefällt

  • Sehe ich ähnlich, wenn auch eher zwischen Lunalight und Time Thief.
    Mit den Suchhelis im Hintergrund und den Diamanten sieht es sehr nach einem Diebesthema aus. Nachdem Plunder Patroll es leider nicht geworden ist, wird vielleicht das endlich MindControl.dek.

    aka mind control: so wie es scheint scheint es sich bei beiden ja auch um succubi zu handeln, was den mind control faktor nochmal anhebt. Doch diese Liebesgeschichte ist dann wohl eher bonnie und clara als bonnie und clyde...


    Es ist schon unglaublich, wie innerhalb von 24h so viel R34 Stuff zu einem kartenbild entstehen kann... und ich dachte der Roze-Release hätte damals schon genug davon hervorgebracht.


    Ps: ist eigentlich wem aufgefallen das bei der blauen die Kmöpfe um den bauch herum kleine Delfine sind/sein sollen?


    Edit: und ja, ich hätte mal nicht den discord link zu dem thema anklicken sollen, den man mir zufällig heute angeboten hatte... dachte der wird mind. 2 Monate tot sein...