[TCG/OCG] Blazing Vortex (SPU: 13. Oktober)

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      [TCG/OCG] Blazing Vortex (SPU: 13. Oktober)

      Blazing Vortex(TCG)

      Release Date: 3. Februar 2021 (EU)

      Enthält 100 Karten, davon

      10 Secret Rare
      14 Ultra Rare
      26 Super Rare
      50 Common

      Level up your game with 100 new cards to play and collect including a reimagining of Chazz Princeton’s “Armed Dragon” cards from the Yu-Gi-Oh! GX animated series. Play them on their own or combine them with the original “Armed Dragon” cards to create a hard-hitting new strategy that aims to unleash a brand-new version of Armed Dragon LV10 and power it all the way up to 10000 ATK!

      Phantom Rage introduced 17 new World Premiere cards, but Blazing Vortex ups the ante with 19 World Premiere cards! Blazing Vortex both debuts a new combat-crazed World Premiere theme and spices things up with some World Premiere cards that turn the rules of engagement on their head, including a new Continuous Trap Card that forces Duelists to take turns playing their monster effects.

      In addition, you can find…

      • Cards that power up some of the themes introduced in Secret Slayers, Rise of the Duelist, Phantom Rage, and Genesis Impact.
      • New cards for themes introduced in 2010, 2012, 2016, 2017, and 2019.
      • The latest version of an iconic Spell Card that everyone knows.
      • A World Premiere Card that reinvents another classic Spell Card.
      • And more!




      Raritäten-Übersicht


      Starlight Rare (0/5):

      Secret Rare (0/10):

      Ultra Rare (0/14):

      Super Rare (0/26):

      Common (0/50):



      ..:: WORLD PREMIER CARDS ::..

      ..:: OCG Imports ::..

      ----------------------------------------------------------------------------------------------------------------------

      Blazing Vortex (OCG)

      Release: 31. Oktober 2020 (Japan)

      Insgesamt 80 verschiedene Karten:

      8 Ultra Rare
      10 Super Rare
      18 Rare
      44 Common

      3. Set des 11. Blocks



      BLVO-JP001 Armed Dragon Thunder LV10
      WIND/Dragon - Effect/10/3000/2000
      (1) If this card was Special Summoned by an “Armed Dragon” monster effect, apply these effects, depending on this card’s ATK.
      – 1 or more: This card’s name is treated as “Armed Dragon LV10”.
      – 10 or more: Possession of this card cannot switch.
      – 100 or more: Cannot be destroyed by battle.
      – 1000 or more: Once per turn, during your opponent’s turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK.
      – 10000 or more: Once per turn: You can destroy all other cards on the field.

      BLVO-JP002 Armed Dragon Thunder LV7
      WIND/Dragon - Effect/10/2800/1000
      You can use each effect among the (2)nd and (3)rd with this card’s name only once per turn.
      (1) This card’s name is treated as “Armed Dragon LV7” while it is face-up on the field or in the GY.
      (2) You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower “Armed Dragon” monster from your hand or Deck.
      (3) If this card is sent to the GY to activate a Dragon monster effect: You can add 1 “Armed Dragon” card from your Deck to your hand.

      BLVO-JP003 Armed Dragon Thunder LV5
      WIND/Dragon - Effect/5/2400/1700
      You can use each effect among the (2)nd and (3)rd with this card’s name only once per turn.
      (1) This card’s name is treated as “Armed Dragon LV5” while it is face-up on the field or in the GY.
      (2) You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower “Armed Dragon” monster from your hand or Deck.
      (3) If this card is sent to the GY to activate a Dragon monster effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.

      BLVO-JP004 Armed Dragon Thunder LV3
      WIND/Dragon - Effect/3/1200/900
      You can use each effect among the (2)nd and (3)rd with this card’s name only once per turn.
      (1) This card’s name is treated as “Armed Dragon LV3” while it is face-up or in the GY.
      (2) You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower “Armed Dragon” monster from your hand or Deck.
      (3) If this card is sent to the GY to activate a Dragon monster effect: You can draw 1 card.

      BLVO-JP005 Armed Dragon LV10 – White
      LIGHT/Dragon - Effect/10/3000/2000
      Cannot be Normal Summoned/Set.
      Must be Special Summoned by its own effect.
      You can use the (1)st effect with this card’s name only once per turn.
      (1) You can banish “Armed Dragon” monsters from your field or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 “White Veil” from your Deck to your hand.
      (2) You take no effect damage.
      (3) At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field.

      BLVO-JP016 Windwitch – Blizzard Bell
      WIND/Spellcaster - Tuner - Effect/5/1800/1800
      You can only use the 2nd effect of this card’s name once per turn.
      (1) If you control no monsters, or all monsters you control are “Windwitch” monsters, you can Normal Summon this card without Tributing.
      (2) During your opponent’s Main Phase, if you control a “Windwitch” monster other than “Windwitch – Blizzard Bell” (Quick Effect): You can send this card from your hand or face-up field to the GY; inflict 500 damage to your opponent.

      BLVO-JP017 Windwitch – Freeze Bell
      WIND/Spellcaster - Effect/3/1200/1200
      You can only use the 1st effect of this card’s name once per turn.
      (1) If all monsters you control are “Windwitch” monsters (min. 1): You can Special Summon this card from your hand.
      (2) Once per turn: You can increase this card’s Level by 1.
      (3) A WIND Synchro Monster that was Synchro Summoned using this card as Synchro Material cannot be destroyed by battle.

      BLVO-JP018 Fabled Marchosia
      LIGHT/Fiend - Effect/4/1700/0
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is in your hand: You can discard 1 or 2 monsters, except “Fabled Marchosia”, but you must discard at least 1 “Fabled” monster, and if you do, Special Summon this card, and if you do that, this card gains 200 ATK for each monster you discarded with this effect.
      (2) If this card is discarded to the GY: Add 1 “Fabled” Spell/Trap from your Deck to your hand.

      BLVO-JP019 The Fabled Afanc
      LIGHT/Fiend - Tuner - Effect/2/1000/600
      You can only use this card name’s effect once per turn.
      (1) If this card is in your GY: You can discard 1 “Fabled” monster, and if you do, Special Summon this card, but banish it when it leaves the field.

      BLVO-JP020 Parametalfoes Melcaster
      FIRE/Psychic - Pendelum - Effect/7/2000/2500
      You can only use this card name’s Monster Effect once per turn.
      (1) If this card on the field is destroyed by battle or card effect: You can add 1 face-up “Metalfoes” Pendulum Monster from your Extra Deck to your hand, except “Parametalfoes Melcaster”, but you cannot activate a card with that name in your Pendulum Zone for the rest of this turn.

      Pendulum Effect:
      Blue 1 /Red 1
      (1) Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 “Metalfoes” Spell/Trap directly from your Deck.

      BLVO-J021 Metalfoes Vanisher
      FIRE/Psychic - Pendelum - Effect/9/2900/1900
      You can only use this card name’s (1) and (2) Monster Effects once per turn each.
      (1) You can target 2 face-up cards you control, including a “Metalfoes” card; destroy them, and if you do, Special Summon this card from your hand.
      (2) If this card is Special Summoned by a “Metalfoes” card’s effect: You can target 1 monster your opponent controls or in their GY; banish it.

      Pendulum Effect:
      Blue 1 /Red 1
      You can only use this card name’s Pendulum Effect once per turn.
      (1) If a monster(s) you control is destroyed by card effect: You can add 1 “Metalfoes” card from your GY to your hand, except “Metalfoes Vanisher”.

      BLVO-JP024 Lightsky Maha Vailo
      LIGHT/Spellcaster - Effect/8/1550/1400
      (1) This card gains these effects based on the number of Equip Cards equipped to it.
      ● 1+: Gains 1000 ATK for each Equip Card equipped to it.
      ● 2+: Your opponent cannot activate monster effects during the Battle Phase.
      ● 3+: When your opponent activates a card or effect that targets this card (Quick Effect): You can send 1 Equip Card you control to the GY; negate that effect.
      ● 4+: Your opponent cannot activate cards or effects during the Battle Phase.
      ● 5+: Any battle damage this card inflicts to your opponent is doubled.

      BLVO-JP026 Oneiroi, the Dream Mirror Emissary
      LIGHT/Fairy - Effect/3/1000/1000
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If there is a “Dream Mirror” monster on the field: You can Special Summon this card from your hand, then you can make its Attribute become DARK.
      (2) If this card is Special Summoned by the effect of a “Dream Mirror” monster: Apply these effects (simultaneously).
      ● If “Dream Mirror of Joy” is on the field, you can return 1 Spell/Trap your opponent controls to the hand
      ● If “Dream Mirror of Terror” is on the field, draw 1 card, then shuffle 1 card from your hand into the Deck.

      BLVO-JP030 Fairy Archer Ingunar
      EARTH/Plant - Effect/6/2400/1200
      You can only use this card name’s (1) effect once per turn.
      (1) If this card is Special Summoned by a Plant monster’s effect: You can target 1 Level 6 or higher Plant monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters.
      (2) Cannot attack during the turn it is Special Summoned.

      BLVO-JP036 Ojama Pink
      LIGHT/Beast - Effect/2/0/1000
      You can only use the effect of this card’s name once per turn.
      (1) If this card is sent from the hand or field to the GY: You can have each player draw 1 card, then each player discards 1 card, then, if you discarded an “Ojama” card, you can choose 1 opponent’s unused Monster Zone, and that zone cannot be used until the end of the opponent’s turn.

      BLVO-JP039 Parametalfoes Azothles
      FIRE/Psychic - Fusion - Pendelum - Effect/7/2500/2000
      1 “Metalfoes” monster + 1 Fusion Monster
      You can only use this card name’s (1) Monster Effect once per turn.
      (1) If this card is Special Summoned from the Extra Deck: You can target 1 card your opponent controls; shuffle 2 face-up Pendulum Monsters from your Extra Deck into the Main Deck, and if you do, destroy that target.
      (2) If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

      Pendulum Effect:
      Blue 8 /Red 8
      You can only use this card name’s Pendulum Effect once per turn.
      (1) If a face-up “Metalfoes” card(s) you control is destroyed by card effect: You can target 1 face-up card on the field; destroy it.

      BLVO-JP042 Oneiros, the Dream Mirror Faeking
      DARK/Fiend - Fusion - Effect/10/3000/3000
      Level 10 DARK Fiend Fusion Effect Monster
      ATK 3000
      DEF 3000
      2 “Dream Mirror” monsters with different Attributes
      You can only use this card name’s (2) and (3) effects once per turn each.
      (1) While face-up on the field, this card is also LIGHT-Attribute.
      (2) When a monster effect is activated while “Dream Mirror of Terror” is in a Field Zone (Quick Effect): You can negate that effect.
      (3) If “Dream Mirror of Joy” is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 “Oneiros, the Dream Mirror Erlking” from your Extra Deck in Defense Position.

      BLVO-JP043 Wind Witch – Diamond Bell / Windwitch – Diamond Bell
      WIND/Spellcaster - Synchro - Effect/8/2800/2400
      Synchro Materials: 1 Tuner + 1+ non-Tuner WIND monsters
      You can only use the 1st effect of this card’s name once per turn.
      (1) If this card is Synchro Summoned: You can target 1 “Windwitch” monster in your GY; inflict damage to your opponent equal to half its ATK.
      (2) Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. If this card was Synchro Summoned using only “Windwitch” monsters as material, you can activate this effect up to twice per turn.

      BLVO-JP044 Fabled Andraith
      LIGHT/Fiend - Synchro - Effect/6/2400/1900
      1 “Fabled” Tuner + 1+ non-Tuner monsters
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is Special Summoned: You can activate this effect; your opponent can discard 1 card to negate this effect, otherwise you draw 2 cards, then discard 1 card.
      (2) If a monster(s) is sent from your opponent’s hand to the GY: You can target 1 of those monsters; Special Summon it to your field, but negate its effects.

      BLVO-JP047 Divine Treebeast High Peryton
      EARTH/Plant - Xyz - Effect/Rang 9/2600/1900
      2 Level 9 monsters
      You can only use each of the 1st and 2nd effects of this card’s name once per turn.
      (1) When you activate a card or effect during your turn (Quick Effect): You can target 1 card of the same type (Monster, Spell, Trap) in your GY; attach that target to this card as material.
      (2) When a card or effect is activated during your opponent’s turn (Quick Effect): You can detach 1 material that was originally the same type of card (Monster, Spell, Trap) from this card, and if you do, negate the activation, and if you do that, destroy that card.

      BLVO-JP049 Heavymetalfoes Amalgam
      FIRE/Psychic - Link - Effect/2000/Link 2 (Linkmarkierungen:Mitte Rechts, Links)
      2 “Metalfoes” monsters
      You can only use this card name’s effect once per turn.
      (1) If this card is sent from the Monster Zone to the GY by card effect: You can activate 1 of these effects.
      ● Target 1 “Metalfoes” monster you control; equip this card to that target as an Equip Spell that gives it 1000 ATK.
      ● Target 1 “Metalfoes” card you control; destroy it, and if you do, Special Summon this card.

      BLVO-JP051 Armed Dragon Flash
      Quick-Play Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Special Summon 1 Level 3 “Armed Dragon” monster from your Deck in Defense Position.

      BLVO-JP052 Armed Dragon Blitz
      Normal Spell Card
      You can only activate 1 card with this card’s name per turn.
      You cannot Special Summon monsters during the turn you activate this card, except Dragon monsters.
      (1) Target 1 “Armed Dragon” monster you control; take 1 monster from your Deck or GY with the same name as that face-up monster on the field, and either add it to your hand OR Special Summon it, ignoring its Summoning conditions, but if you Special Summon it, it cannot attack directly.

      BLVO-JP053 Armed Dragon Lightning
      Continuous Spell Card
      You can use the (1)st effect with this card’s name only once per turn.
      (1) You can target 1 “Armed Dragon” monster you control, then activate 1 of these effects;
      – It gains 100 ATK x its Level.
      – Add 1 “Armed Dragon” monster whose Level is equal to or lower than that monster’s from your GY to your hand.
      (2) If an “Armed Dragon” monster(s) you control would be destroyed by a card effect, you can send this card to the GY instead.

      BLVO-JP059 Chime of the Windwitch
      Normal Spell Card
      You can only activate 1 card with card’s name per turn.
      You cannot Special Summon monsters the turn you activate this card, except WIND monsters.
      (1) Target 1 “Windwitch” monster you control; Special Summon 1 “Windwitch” monster with a different name from that face-up monster from your Deck in Defense Position.

      BLVO-JP061 Parametalfoes Fusion
      Normal Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Fusion Summon 1 “Metalfoes” Fusion Monster from your Extra Deck, using up to 1 monster each from your hand, field, and/or among face-up Pendulum Monsters in your Extra Deck as Fusion Material.

      BLVO-JP067 Armed Dragon Thunderbolt
      Normal Trap Card
      You can only use 1 effect among the (1)st and (2)nd with this card’s name per turn, and only once that turn.
      (1) Target 1 “Armed Dragon” monster you control; it gains 1000 ATK for each different card name among the “Armed Dragon” monsters in your GY whose Levels are equal to or lower than its own, also it inflicts no battle damage to your opponent for the rest of this turn.
      (2) You can banish this card from your GY, then target 1 “Armed Dragon” Spell in your GY; add it to your hand.

      BLVO-JP072 Ice Wind’s Refrain
      Normal Trap Card
      You can only activate 1 card with card’s name per turn.
      (1) Activate 1 of these effects.
      ● Target 1 “Windwitch” monster in your GY; Special Summon it in Defense Position.
      ● When your opponent activates a card or effect in response to your activation of a “Windwitch” monster effect: Negate that opponent’s effect.

      Dieser Beitrag wurde bereits 5 mal editiert, zuletzt von Cyber Drache ()

      Voltii schrieb:

      Wird halt spanned was Konami sich jetzt für neue Themen ausdenkt. Vorallem da der Anime als Option weggefallen ist
      Naja, aus ROTD und Phantom Rage wissen wir ja schon, dass man sich aktuell für folgende Struktur entscheidet:

      1. Statt Anime-direkte Themen gibts jetzt 1 (Doppel-)Thema aus älteren Anime-Themen die damit eine gute Welle support bekommen(5+ Karten). Dieses hat meist einen Bezug zum Produkttitel. Also womöglich Volcanic-Support.
      Aber ich habe folgende Vermutung: Bei blazing fand ich auf yugipedia den Hinweis auf "Blazing Soul", welches der japanische Name der "Burning Soul" ist und damit auf Jack Atlas verweist. Das könnte auf Rotdrachen/Resonator-Support hinweisen. Was die vermutung untermalt ist die Farbe des Booster Packs. Es gibt nämlich einen Hintergrund-Farb-zyklus bei Booster Packs(TDGS-Grün-> Crossroads of Chaos-Gelb -> Crimson Crisis-Rot -> Raging-Battle-Orange -> Ancient Prophecy-Blau -> Stardust Overdrive-Lila -> Absolute Powerforce-Schwarz -> The Shining Darkness Silber/Weiss -> neubeginn bei grün), und es gibt vermutungen dass es hier ein neues Muster gibt, welches jetzt auch verfolgt wird. Und damit müsste glaub ich Crimson Crisis als "Reboot" dran sein.

      2./3.: jeweils neue Themendecks.

      Danach paar Setfiller und mehr Legacy Support für kürzliche Themen. Und dann halt wie gewohnt auffüllen bis 80 mit Extradeck, Spells und Traps
      Ich bin gespannt, was "Vortex" werden soll. Gibt es etwa spielbare Wind-Monster? Davon gibt es ja gerade nicht viel. Ober soll einfach nur der Name soetwas wie "Feuerwirbel" sein und wir bekommen nur Feuer-Karten?
      Der Kampf gegen die Mathematik geht weiter. - *Macht des Drivers*
      Ich hasse 1. Psy Frame, 2. True Draco, 3. Mystic Mine Burn, 4. Ritual Beast, 5. Qliphort und 6. Monarchen.
      bin ich der einzige der beim lesen dieser karten dragon link vietnam flashbacks bekommt?


      Armed Dragon Thunder LV10
      Wind Dragon / Effect
      LV10 3000/2000|
      (1) Apply 1 or more of the following effects according to this card’s ATK if it was Special Summoned by an “Armed Dragon” monster effect.
      -1 or more: This card’s name is treated as “Armed Dragon LV10”.
      -10 or more: Cannot change control.
      -100 or more: Cannot be destroyed by battle.
      -1000 or more: Once per turn, during your opponent’s turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK.
      -10000 or more: Once per turn: You can destroy all other cards on the field.

      Armed Dragon Thunder LV7
      Wind Dragon / Effect
      LV7 2800/1000
      You can only use this card name’s (2) and (3) effects once per turn each.
      (1) This card’s name is treated as “Armed Dragon LV7” while it is face-up or in the GY.
      (2) You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower “Armed Dragon” monster from your hand or Deck.
      (3) If this card is sent to the GY to activate a Dragon monster’s effect: You can add 1 “Armed Dragon” card from your Deck to your hand.

      Armed Dragon Thunder LV5
      Wind Dragon / Effect
      LV5 2400/1700
      You can only use this card name’s (2) and (3) effects once per turn each.
      (1) This card’s name is treated as “Armed Dragon LV5” while it is face-up or in the GY.
      (2) You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower “Armed Dragon” monster from your hand or Deck.
      (3) If this card is sent to the GY to activate a Dragon monster’s effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.

      Armed Dragon Thunder LV3
      Wind Dragon / Effect
      LV3 1200/900
      You can only use this card name’s (2) and (3) effects once per turn each.
      (1) This card’s name is treated as “Armed Dragon LV3” while it is face-up or in the GY.
      (2) You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower “Armed Dragon” monster from your hand or Deck.
      (3) If this card is sent to the GY to activate a Dragon monster’s effect: You can draw 1 card.

      Armed Dragon LV10 – White
      Light Dragon / Special Summon / Effect
      LV10 3000/2000
      Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect.
      You can only use this card name’s (1) effect once per turn.
      (1) You can banish “Armed Dragon” monster(s) from your field or GY with a total Level of 10; Special Summon this card from your hand, then, you can add 1 “White Veil” from your Deck to your hand.
      (2) You take no effect damage.
      (3) At the start of the Damage Step, when this card attacks: You can destroy 1 card on the field.

      Armed Dragon Flash
      Spell Quick-Play
      You can only activate 1 card with this card’s name per turn.
      (1) Special Summon 1 Level 3 “Armed Dragon” monster from your Deck in Defense Position.

      Armed Dragon Blitz
      Spell Normal
      You can only activate 1 card with this card’s name per turn. You cannot Special Summon monsters during the turn you activate this card, except Dragon monsters.
      (1) Target 1 “Armed Dragon” monster you control; take 1 monster with the same name from your Deck or GY, and either add it to your hand, OR Special Summon it, ignoring its Summoning conditions. If you Special Summoned the monster, it cannot attack directly.

      Armed Dragon Lightning
      Spell Continuous
      You can only use this card name’s (1) effect once per turn.
      (1) You can target 1 “Armed Dragon” monster you control, then activate 1 of these effects.
      -It gains 100 ATK x its Level.
      -Add 1 “Armed Dragon” monster with a lower or equal Level to that monster from your GY to your hand.
      (2) If an “Armed Dragon” monster(s) you control would be destroyed by a card effect, you can send this card to the GY instead.

      Armed Dragon Thunderbolt
      Trap Normal
      You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
      (1) Target 1 “Armed Dragon” monster you control; it gains 1000 ATK for each “Armed Dragon” monster in your GY with a different name with an equal or lower Level to that monster, but all battle damage that monster inflicts to your opponent becomes 0 for the rest of this turn.
      (2) You can banish this card from yo

      Deckcreator16 schrieb:

      bin ich der einzige der beim lesen dieser karten dragon link vietnam flashbacks bekommt?
      Nein, war auch mein 2. Gedanke und dann noch in Anbetracht das wir Dragunity auch noch bekommen.
      der 1. war das Ich damals ganz gerne LV Decks gespielt habe :D
      Roses are g*y
      violets are g*yer
      f**k this poem
      and listen to SLAAAAAYER :rock: :rock:
      Yay, Lvl-Monster wurden überarbeitet und sind spielbar! :D

      Zwar nur Armed Dragon, die ich immer am Langweiligsten fand, aber war ja abzusehen: Drachen, prominente Rolle im Anime, da hat man sich bei Konami auch nur gedacht: Chazz it up!

      Aber hoffentlich wird es auch allgemeinen Support geben für die anderen Lvl-Monster bzw verbesserte Versionen, spielbar bekommt man die derzeitigen Karten wohl nicht mehr.
      Niveau? Welcher Niveau?
      Armed Dragon Flash
      Spell Quick-Play
      You can only activate 1 card with this card’s name per turn.
      (1) Special Summon 1 Level 3 “Armed Dragon” monster from your Deck in Defense Position.

      Ich finde die Karte ziemlich gut und schon generisch einsetzbar. Free Link Material für einige generische Link- und Drachen Link-Monster und ziel für Rank 3 XYZs.
      also diese ganzen: "ab 1, 10, 100 ATK" effekte hätte man sich auch sparen können.
      bei einem monster, dass keine ATK reduktions effekte hat, ist das doch sehr irrelevant.
      Toadally Awesome Treatoad -- World Chalice Stargrail -- Crusadia Palladion -- Halqifibrax Needlefiber
      Spunky schrieb:
      In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen

      C-O-N-A-N schrieb:

      1-10-100-Thunder? oder wie war das noch?
      aber generell hab ich den effekt nicht richtig verstanden.
      Erbekommt oder triggert jedes mal wenn er 1-1000atk bekommt? und akrtiviert dann potenziell bei 1000 push alle?
      Das ist so wie bei dem Monster-Counter-Effekten der z.b. Uria/Hamon/Raviel-Perma-Trap. sprich allgemeine ATK.

      Also werden die Effekte für 1-1000 sind instant live, und der 10.000er Eff wird erst bei 10.000 ATK freigeschaltet.

      Ansonsten find ich das ganze halt scheinheilig. Das einzige was daran noch Lv. ist, ist halt das Wort Lv. Da hätte ich mir eher eine super stark version von Level Modulation oder so gewünscht gehabt, und dann halt für jedes bekannte Lvl. Monster 1 neuer Retrain. Das ist aber einfach nur Thunder Dragon 2.0, bloß dass man hier die Originale Karte nicht mehr spielen muss. Also eher wie der Monarch-Support von damals?

      Und die Quick Spell find ich halt am frechsten, da sie einfach danach schreit in irgendwelchen Decks ausgenutzt zu werden.