[TCG/OCG] Blazing Vortex (SPU: 7. November)

    Diese Seite verwendet Cookies. Durch die Nutzung unserer Seite erklären Sie sich damit einverstanden, dass wir Cookies setzen. Weitere Informationen

      [TCG/OCG] Blazing Vortex (SPU: 7. November)

      Blazing Vortex(TCG)

      Release Date: 3. Februar 2021 (EU)

      Enthält 100 Karten, davon

      10 Secret Rare
      14 Ultra Rare
      26 Super Rare
      50 Common

      Level up your game with 100 new cards to play and collect including a reimagining of Chazz Princeton’s “Armed Dragon” cards from the Yu-Gi-Oh! GX animated series. Play them on their own or combine them with the original “Armed Dragon” cards to create a hard-hitting new strategy that aims to unleash a brand-new version of Armed Dragon LV10 and power it all the way up to 10000 ATK!

      Phantom Rage introduced 17 new World Premiere cards, but Blazing Vortex ups the ante with 19 World Premiere cards! Blazing Vortex both debuts a new combat-crazed World Premiere theme and spices things up with some World Premiere cards that turn the rules of engagement on their head, including a new Continuous Trap Card that forces Duelists to take turns playing their monster effects.

      In addition, you can find…

      • Cards that power up some of the themes introduced in Secret Slayers, Rise of the Duelist, Phantom Rage, and Genesis Impact.
      • New cards for themes introduced in 2010, 2012, 2016, 2017, and 2019.
      • The latest version of an iconic Spell Card that everyone knows.
      • A World Premiere Card that reinvents another classic Spell Card.
      • And more!






      Raritäten-Übersicht


      Starlight Rare (0/5):

      Secret Rare (0/10):

      Ultra Rare (0/14):

      Super Rare (0/26):

      Common (0/50):



      ..:: WORLD PREMIER CARDS ::..

      ..:: OCG Imports ::..

      ----------------------------------------------------------------------------------------------------------------------

      Blazing Vortex (OCG)

      Release: 31. Oktober 2020 (Japan)

      Insgesamt 80 verschiedene Karten:

      8 Ultra Rare
      10 Super Rare
      18 Rare
      44 Common

      3. Set des 11. Blocks



      BLVO-JP001 Armed Dragon Thunder LV10
      WIND/Dragon - Effect/10/3000/2000
      (1) If this card was Special Summoned by an “Armed Dragon” monster effect, apply these effects, depending on this card’s ATK.
      – 1 or more: This card’s name is treated as “Armed Dragon LV10”.
      – 10 or more: Possession of this card cannot switch.
      – 100 or more: Cannot be destroyed by battle.
      – 1000 or more: Once per turn, during your opponent’s turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK.
      – 10000 or more: Once per turn: You can destroy all other cards on the field.

      BLVO-JP002 Armed Dragon Thunder LV7
      WIND/Dragon - Effect/10/2800/1000
      You can use each effect among the (2)nd and (3)rd with this card’s name only once per turn.
      (1) This card’s name is treated as “Armed Dragon LV7” while it is face-up on the field or in the GY.
      (2) You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower “Armed Dragon” monster from your hand or Deck.
      (3) If this card is sent to the GY to activate a Dragon monster effect: You can add 1 “Armed Dragon” card from your Deck to your hand.

      BLVO-JP003 Armed Dragon Thunder LV5
      WIND/Dragon - Effect/5/2400/1700
      You can use each effect among the (2)nd and (3)rd with this card’s name only once per turn.
      (1) This card’s name is treated as “Armed Dragon LV5” while it is face-up on the field or in the GY.
      (2) You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower “Armed Dragon” monster from your hand or Deck.
      (3) If this card is sent to the GY to activate a Dragon monster effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.

      BLVO-JP004 Armed Dragon Thunder LV3
      WIND/Dragon - Effect/3/1200/900
      You can use each effect among the (2)nd and (3)rd with this card’s name only once per turn.
      (1) This card’s name is treated as “Armed Dragon LV3” while it is face-up or in the GY.
      (2) You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower “Armed Dragon” monster from your hand or Deck.
      (3) If this card is sent to the GY to activate a Dragon monster effect: You can draw 1 card.

      BLVO-JP005 Armed Dragon LV10 – White
      LIGHT/Dragon - Effect/10/3000/2000
      Cannot be Normal Summoned/Set.
      Must be Special Summoned by its own effect.
      You can use the (1)st effect with this card’s name only once per turn.
      (1) You can banish “Armed Dragon” monsters from your field or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 “White Veil” from your Deck to your hand.
      (2) You take no effect damage.
      (3) At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field.

      BLVO-JP006 Sprigguns Rocky
      FIRE/Machine - Effect/4/1800/800
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is Normal or Special Summoned: You can target 1 “Sprigguns” monster or “Vast Desert – Gold Golgonda” in your GY, except “Sprigguns Rocky”; add it to your hand.
      (2) If this card is in your hand, field, or GY: You can target 1 “Sprigguns” Xyz Monster you control; attach this card to it as material.

      BLVO-JP007 Sprigguns Pede
      FIRE/Machine - Effect/4/0/2000
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) You can Tribute this card, then target 1 “Sprigguns” monster in your GY, except “Sprigguns Pede”; Special Summon it.
      (2) If this card is in your hand, field, or GY: You can target 1 “Sprigguns” Xyz Monster you control; attach this card to it as material.

      BLVO-JP008 Sprigguns Banger
      FIRE/Machine - Effect/8/500/2500
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is in your hand, field, or GY: You can target 1 “Sprigguns” Xyz Monster you control; attach this card to it as material.
      (2) You can banish both this card and 1 “Sprigguns” monster from your GY (except “Sprigguns Banger”); add 1 “Sprigguns” card from your Deck to your hand.

      BLVO-JP009 Sprigguns Captain Sargus
      FIRE/Machine - Effect/8/1500/2800
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is in your hand, field, or GY: You can target 1 “Sprigguns” Xyz Monster you control; attach this card to it as material.
      (2) During your opponent’s turn (Quick Effect): You can detach 1 Xyz Material from a monster you control, then target 1 face-up card on the field; destroy it.
      (3) A “Sprigguns” Xyz Monster with this card as material gains this effect.
      • Gain 500 ATK.

      BLVO-JP010 Tri-Brigade Kit
      FIRE/Beasts - Effect/2/700/1000
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) You can banish any number of Beast/Beast-Warrior/Winged Beast monsters from your GY; Special Summon 1 Beast/Beast-Warrior/Winged Beast Link Monster with the same Link Rating as the number your banished from your Extra Deck, also you cannot use cards as Link Materials for the rest of this turn, except Beast, Beast-Warrior, and Winged Beast monsters.
      (2) If this card is sent to the GY: You can send 1 “Tri-Brigade” card from your Deck to the GY, except “Tri-Brigade Kit”.

      BLVO-JP011 Security Force Rappa Chiyomaru
      DARK/Warrior - Effect/2/800/1000
      You can only use this card name’s (2) effect once per turn.
      (1) Monsters your opponent controls that face “Security Force” monsters you control can only target monsters in their column for attacks.
      (2) (Quick Effect): You can banish 1 “Security Force” card from your hand; return this card to your hand, and if you do, Special Summon 1 “Security Force” monster from your Deck in Defense Position, except “Security Force Rappa Chiyomaru”.

      BLVO-JP012 Security Force Professor Digamma
      DARK/Psychic - Effect/3/100/1500
      You can only use this card name’s (1) effect once per turn.
      (1) If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change its battle position.
      (2) The battle position of opponent’s monsters that face “Security Force” monsters you control cannot be changed, except with card effects.

      BLVO-JP013 Security Force Orifice
      LIGHT/Cyberse - Effect/4/1800/1000
      You can only use this card name’s (2) effect once per turn.
      (1) Your opponent cannot target monsters they control that face “Security Force” monsters you control with card effects.
      (2) When your opponent activates a monster effect on the field (Quick Effect): You can banish 1 “Security Force” card from your hand; destroy that monster.

      BLVO-JP014 Security Force Gravitino
      LIGHT/Psychic - Effect/5/2000/1400
      You can only use this card name’s (1) effect once per turn.
      (1) If this card is Normal or Special Summoned: You can add 1 “Security Force” card from your Deck to your hand, except “Security Force Gravitino”.
      (2) Banish any monster your opponent controls that faces a “Security Force” monster you control when it leaves the field.

      BLVO-JP015 Security Force Pla=Tina
      DARK/Spellcaster - Effect/6/2200/2000
      You can only use this card name’s (1) effect once per turn.
      (1) If this card is Normal or Special Summoned: You can target 1 of your banished “Security Force” monsters, except “Security Force Pla=Tina”; Special Summon it.
      (2) Monsters your opponent controls that face “Security Force” monsters you control lose 600 ATK.

      BLVO-JP016 Windwitch – Blizzard Bell
      WIND/Spellcaster - Tuner - Effect/5/1800/1800
      You can only use the 2nd effect of this card’s name once per turn.
      (1) If you control no monsters, or all monsters you control are “Windwitch” monsters, you can Normal Summon this card without Tributing.
      (2) During your opponent’s Main Phase, if you control a “Windwitch” monster other than “Windwitch – Blizzard Bell” (Quick Effect): You can send this card from your hand or face-up field to the GY; inflict 500 damage to your opponent.

      BLVO-JP017 Windwitch – Freeze Bell
      WIND/Spellcaster - Effect/3/1200/1200
      You can only use the 1st effect of this card’s name once per turn.
      (1) If all monsters you control are “Windwitch” monsters (min. 1): You can Special Summon this card from your hand.
      (2) Once per turn: You can increase this card’s Level by 1.
      (3) A WIND Synchro Monster that was Synchro Summoned using this card as Synchro Material cannot be destroyed by battle.

      BLVO-JP018 Fabled Marchosia
      LIGHT/Fiend - Effect/4/1700/0
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is in your hand: You can discard 1 or 2 monsters, except “Fabled Marchosia”, but you must discard at least 1 “Fabled” monster, and if you do, Special Summon this card, and if you do that, this card gains 200 ATK for each monster you discarded with this effect.
      (2) If this card is discarded to the GY: Add 1 “Fabled” Spell/Trap from your Deck to your hand.

      BLVO-JP019 The Fabled Afanc
      LIGHT/Fiend - Tuner - Effect/2/1000/600
      You can only use this card name’s effect once per turn.
      (1) If this card is in your GY: You can discard 1 “Fabled” monster, and if you do, Special Summon this card, but banish it when it leaves the field.

      BLVO-JP020 Parametalfoes Melcaster
      FIRE/Psychic - Pendelum - Effect/7/2000/2500
      You can only use this card name’s Monster Effect once per turn.
      (1) If this card on the field is destroyed by battle or card effect: You can add 1 face-up “Metalfoes” Pendulum Monster from your Extra Deck to your hand, except “Parametalfoes Melcaster”, but you cannot activate a card with that name in your Pendulum Zone for the rest of this turn.

      Pendulum Effect:
      Blue 1 /Red 1
      (1) Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 “Metalfoes” Spell/Trap directly from your Deck.

      BLVO-J021 Metalfoes Vanisher
      FIRE/Psychic - Pendelum - Effect/9/2900/1900
      You can only use this card name’s (1) and (2) Monster Effects once per turn each.
      (1) You can target 2 face-up cards you control, including a “Metalfoes” card; destroy them, and if you do, Special Summon this card from your hand.
      (2) If this card is Special Summoned by a “Metalfoes” card’s effect: You can target 1 monster your opponent controls or in their GY; banish it.

      Pendulum Effect:
      Blue 1 /Red 1
      You can only use this card name’s Pendulum Effect once per turn.
      (1) If a monster(s) you control is destroyed by card effect: You can add 1 “Metalfoes” card from your GY to your hand, except “Metalfoes Vanisher”.

      BLVO-JP022 Constellar Caduceus
      LIGHT/Spellcaster - Effect/3/1600/1550
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If you control a “Constellar” monster other than “Constellar Caduceus”: You can Special Summon this card from your hand.
      (2) During your Main Phase: You can add 1 “Constellar” Spell/Trap from your Deck to your hand.
      (3) A “Constellar” Xyz Monster that has this card as material gains this effect.
      ● If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.

      BLVO-JP023 Digital Bug Resistrider
      LIGHT/Insect - Effect/3/1000/100
      Cannot be used as material for an Xyz Summon, except for the Xyz Summon of an Insect monster.
      (1) When you Normal Summon a Level 3 Insect monster: You can Special Summon this card from your hand, then you can make the Levels of this card and that monster become 5 or 7.
      (2) If this card is Special Summoned from the hand: You can change the battle position of 1 Insect monster you control.
      (3) An Xyz Monster that was Summoned using this card on the field as material gains this effect.
      ● Gain 1000 ATK/DEF.

      BLVO-JP024 Lightsky Maha Vailo
      LIGHT/Spellcaster - Effect/8/1550/1400
      (1) This card gains these effects based on the number of Equip Cards equipped to it.
      ● 1+: Gains 1000 ATK for each Equip Card equipped to it.
      ● 2+: Your opponent cannot activate monster effects during the Battle Phase.
      ● 3+: When your opponent activates a card or effect that targets this card (Quick Effect): You can send 1 Equip Card you control to the GY; negate that effect.
      ● 4+: Your opponent cannot activate cards or effects during the Battle Phase.
      ● 5+: Any battle damage this card inflicts to your opponent is doubled.

      BLVO-JP025 Ancient Warriors – Rebellious Lu Feng
      DARK/Beast-Warrior - Effect/8/2800/2200
      Cannot be Normal Summoned/Set.
      Must be Special Summoned (from your hand) by controlling the monster(s) that has the highest ATK among “Ancient Warriors” monsters on the field.
      You can only Special Summon “Ancient Warriors – Rebellious Lu Feng” once per turn this way.
      (1) Once per Main Phase (Quick Effect): You can destroy the 1 monster your opponent controls that has the highest ATK (your choice, if tied). You cannot activate monster effects during the turn you activate this effect, except “Ancient Warriors” monsters’ effects.
      (2) Once per turn, during the End Phase, if your opponent controls the monster(s) on the field that has the highest ATK: Give control of this card to your opponent.

      BLVO-JP026 Oneiroi, the Dream Mirror Emissary
      LIGHT/Fairy - Effect/3/1000/1000
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If there is a “Dream Mirror” monster on the field: You can Special Summon this card from your hand, then you can make its Attribute become DARK.
      (2) If this card is Special Summoned by the effect of a “Dream Mirror” monster: Apply these effects (simultaneously).
      ● If “Dream Mirror of Joy” is on the field, you can return 1 Spell/Trap your opponent controls to the hand
      ● If “Dream Mirror of Terror” is on the field, draw 1 card, then shuffle 1 card from your hand into the Deck.

      BLVO-JP027 Machina Unclasspare
      DARK/Machine - Effect/4/1800/800
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is added to your hand, except by drawing it: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
      (2) If this card is Normal or Special Summoned: You can send 1 “Machina” monster from your Deck to the GY, except “Machina Unclaspare”.

      BLVO-JP028 Live☆Twin Lilla Treat
      DARK/Zombie - Effect/2/500/0
      You can only Special Summon 1 card with the way written in this card name’s (1) effect per turn.
      (1) If you control a “Kisikil” monster, you can Special Summon this card (from your hand).
      (2) When either player takes damage from a battle involving an “Evil Twin” monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage.

      BLVO-JP029 Miradora, Skywing of the Whirlwinds
      WIND/Dragon - Effect/7/2000/2600
      You can use each effect among the (1) and (2) effects with this card’s name only once per turn.
      Each effect among the (1) and (2) effects with this card’s name cannot be negated, also their activations cannot be negated.
      (1) If your opponent Special Summons a monster(s) with 2000 or more ATK from the Extra Deck: You can Special Summon this card from your hand.
      (2) If this card is Special Summoned from the hand: You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; that target cannot activate its effects while this card is face-up in a Monster Zone.

      BLVO-JP030 Fairy Archer Ingunar
      EARTH/Plant - Effect/6/2400/1200
      You can only use this card name’s (1) effect once per turn.
      (1) If this card is Special Summoned by a Plant monster’s effect: You can target 1 Level 6 or higher Plant monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters.
      (2) Cannot attack during the turn it is Special Summoned.

      BLVO-JP031 Fluorescent Vluorescence
      LIGHT/Dragon - Effect/4/1600/800
      (1) When this card is Normal Summoned while your opponent controls a monster: You can discard 1 card; send any number of “Fluorescent Vluorescence” from your Deck to the GY.
      (2) Once per turn, if this card is in the GY: You can make this card in the GY become DARK until the end of this turn.

      BLVO-JP032 Daikaminari Gyclops
      WIND/Thunder - Pendelum - Tuner - Effect/4/1400/1700
      If this card Special Summoned from the Extra Deck is used for a Synchro Summon, banish it. You can only use this card name’s (2) and (3) Monster Effects once per turn each.
      (1) If this card is Normal Summoned: You can change this card’s battle position.
      (2) If this card’s battle position changes: You can target 1 face-up Spell/Trap on the field; destroy it.
      (3) If this card in the Pendulum Zone is destroyed: You can return 1 card in your Pendulum Zone to the hand.

      Pendulum Effect:
      Blue 5 /Red 5
      (1) Once per turn: You can target 1 Pendulum Monster you control and 1 monster your opponent controls; change their battle positions.

      BLVO-JP033 Amanokujaki
      LIGHT/Fiend - Tuner - Effect/3/1000/1000
      (1) You cannot activate the effects of your other Special Summoned monsters with the same Attribute as this card.
      (2) Once per turn, during this card’s owner’s Main Phase (Quick Effect): You can give control of this card to your opponent, then you can change this card’s Attribute to any Attribute until the end of the next turn.

      BLVO-JP034 Yellow Gurnard Duonigis
      WATER/Sea Serpent - Effect/3/1500/700
      You can only use each of the 1st, 2nd, and 3rd effects of this card’s name once per turn.
      (1) If this card is Special Summoned: You can banish cards from the top of your opponent’s Deck equal to the number of WATER monsters you currently control.
      (2) You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level.
      (3) You can banish this card from your GY; make 1 WATER monster you control gain 100 ATK for each monster currently banished, until the end of this turn.

      BLVO-JP035 Wight Baking
      DARK/Zombie - Effect/1/300/200
      You can use the (3)rd effect with this card’s name only once per turn.
      (1) This card’s name becomes “Skull Servant” while in the GY.
      (2) If a Level 3 or lower Zombie monster(s) you control would be destroyed by battle or card effect, you can discard this card instead.
      (3) If this card is sent to the GY: You can add 2 of these monsters with different names from your Deck to your hand, then discard 1 card.
      ● “Skull Servant”
      ● Monster that specifically lists the card “Skull Servant” in its text, except “Wight Baking”

      BLVO-JP036 Ojama Pink
      LIGHT/Beast - Effect/2/0/1000
      You can only use the effect of this card’s name once per turn.
      (1) If this card is sent from the hand or field to the GY: You can have each player draw 1 card, then each player discards 1 card, then, if you discarded an “Ojama” card, you can choose 1 opponent’s unused Monster Zone, and that zone cannot be used until the end of the opponent’s turn.

      BLVO-JP037 Paladin of Armored Dragon
      WIND/Dragon - Effect/4/1900/1200
      You can Ritual Summon this card with “Armored Dragon Ritual”.
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) At the start of the Damage Step, if this card battles a monster Special Summoned from the Extra Deck: You can shuffle that monster into the Deck.
      (2) You can Tribute this card; Special Summon 1 Level 5 or higher WIND Dragon monster from your hand or Deck.

      BLVO-JP038 Splind the Steelexpress Dragon
      DARK/Machine - Fusion - Effect/7/2500/2000
      “Fallen of Albaz” + 1 Effect Monster Special Summoned this turn
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) During your Main Phase: You can move this card to another Main Monster Zone on your field, then, you can destroy all other face-up cards in this card’s current column.
      (2) During the End Phase, if this card is in the GY because it was sent there this turn: You can take 1 “Sprigguns” monster or “Fallen of Albaz” from your Deck and either add it to your hand, or Special Summon it.

      BLVO-JP039 Parametalfoes Azothles
      FIRE/Psychic - Fusion - Pendelum - Effect/7/2500/2000
      1 “Metalfoes” monster + 1 Fusion Monster
      You can only use this card name’s (1) Monster Effect once per turn.
      (1) If this card is Special Summoned from the Extra Deck: You can target 1 card your opponent controls; shuffle 2 face-up Pendulum Monsters from your Extra Deck into the Main Deck, and if you do, destroy that target.
      (2) If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

      Pendulum Effect:
      Blue 8 /Red 8
      You can only use this card name’s Pendulum Effect once per turn.
      (1) If a face-up “Metalfoes” card(s) you control is destroyed by card effect: You can target 1 face-up card on the field; destroy it.

      BLVO-JP040 El Rey Conquista Eldlich
      LIGHT/Zombie - Fusion - Effect/7/3800/3500
      1 “Eldlich” monster + 1 Level 5 or higher Zombie monster
      You can only use this card name’s (3) effect once per turn.
      (1) This card’s name becomes “Eldlich the Golden Lord” while in the Monster Zone.
      (2) Cannot be destroyed by battle or card effects.
      (3) You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects until the end of this turn.

      BLVO-JP041 Dual Avatar – Empowered Mi-Gyo
      LIGHT/Warrior - Fusion - Effect/7/2000/3000
      “Dual Avatar Feet – Kokoku” + 2 “Dual Avatar” monsters
      You can only use this card name’s (3) effect once per turn.
      (1) Each “Dual Avatar” Fusion Monster you control cannot be destroyed by battle once per turn.
      (2) Once per turn: You can return all Spell/Traps your opponent controls to the hand.
      (3) When a monster your opponent controls activates an effect and you control 2 or more Fusion Monsters (Quick Effect): You can destroy that monster.

      BLVO-JP042 Oneiros, the Dream Mirror Faeking
      DARK/Fiend - Fusion - Effect/10/3000/3000
      Level 10 DARK Fiend Fusion Effect Monster
      ATK 3000
      DEF 3000
      2 “Dream Mirror” monsters with different Attributes
      You can only use this card name’s (2) and (3) effects once per turn each.
      (1) While face-up on the field, this card is also LIGHT-Attribute.
      (2) When a monster effect is activated while “Dream Mirror of Terror” is in a Field Zone (Quick Effect): You can negate that effect.
      (3) If “Dream Mirror of Joy” is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 “Oneiros, the Dream Mirror Erlking” from your Extra Deck in Defense Position.

      BLVO-JP043 Wind Witch – Diamond Bell / Windwitch – Diamond Bell
      WIND/Spellcaster - Synchro - Effect/8/2800/2400
      Synchro Materials: 1 Tuner + 1+ non-Tuner WIND monsters
      You can only use the 1st effect of this card’s name once per turn.
      (1) If this card is Synchro Summoned: You can target 1 “Windwitch” monster in your GY; inflict damage to your opponent equal to half its ATK.
      (2) Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. If this card was Synchro Summoned using only “Windwitch” monsters as material, you can activate this effect up to twice per turn.

      BLVO-JP044 Fabled Andraith
      LIGHT/Fiend - Synchro - Effect/6/2400/1900
      1 “Fabled” Tuner + 1+ non-Tuner monsters
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is Special Summoned: You can activate this effect; your opponent can discard 1 card to negate this effect, otherwise you draw 2 cards, then discard 1 card.
      (2) If a monster(s) is sent from your opponent’s hand to the GY: You can target 1 of those monsters; Special Summon it to your field, but negate its effects.

      BLVO-JP045 Dragunity Knight – Gormfaebuer
      WIND/Synchro - Synchro - Effect/7/2600/2300
      1 “Dragunity” Tuner + 1+ non-Tuner monsters
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) When this card is Synchro Summoned: You can target 1 “Dragunity” Tuner in your GY; equip it to this card.
      (2) (Quick Effect): You can send 1 Equip Card you control that is equipped to this card to the GY, then target up to 2 cards in your opponent’s GY; banish them.

      BLVO-JP046 Sprigguns Ship Exblower
      FIRE/PMachine - Xyz - Effect/Rang 8/1600/2500
      Rank 8 FIRE Machine Xyz Effect Monster
      ATK 1600
      DEF 2500
      Materials: 2+ Level 8 monsters
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) Choose 1 Monster Zone or Spell & Trap Zone on your opponent’s field; detach any number of materials from this card, and if you do, destroy cards your opponent controls up to the number of materials you detached, in that chosen zone, or Monster Zones and/or Spell & Trap Zones to the top, to the bottom, or adjacent to that zone.
      (2) During your opponent’s Main or Battle Phase (Quick Effect): You can banish this card until the End Phase.

      BLVO-JP047 Divine Treebeast High Peryton
      EARTH/Plant - Xyz - Effect/Rang 9/2600/1900
      2 Level 9 monsters
      You can only use each of the 1st and 2nd effects of this card’s name once per turn.
      (1) When you activate a card or effect during your turn (Quick Effect): You can target 1 card of the same type (Monster, Spell, Trap) in your GY; attach that target to this card as material.
      (2) When a card or effect is activated during your opponent’s turn (Quick Effect): You can detach 1 material that was originally the same type of card (Monster, Spell, Trap) from this card, and if you do, negate the activation, and if you do that, destroy that card.

      BLVO-JP048 Security Force Justify
      LIGHT/Cyberse - Link - Effect/2600/Link 3 (Linkmarkierungen: Oben Links, Oben, Oben Rechts)
      Top Left, Top, Top Right
      Materials: 3 Effect Monsters, including a “Security Force” monster
      You cannot Summon/Set monsters to a zone this card points to. You can only use this card name’s (1) effect once per turn.
      (1) (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then you can move that monster to an opponent’s Monster Zone this card points to.
      (2) At the start of the Damage Step, if this card attacks: You can banish all monsters this card points to.

      BLVO-JP049 Heavymetalfoes Amalgam
      FIRE/Psychic - Link - Effect/2000/Link 2 (Linkmarkierungen: Mitte Rechts, Links)
      2 “Metalfoes” monsters
      You can only use this card name’s effect once per turn.
      (1) If this card is sent from the Monster Zone to the GY by card effect: You can activate 1 of these effects.
      ● Target 1 “Metalfoes” monster you control; equip this card to that target as an Equip Spell that gives it 1000 ATK.
      ● Target 1 “Metalfoes” card you control; destroy it, and if you do, Special Summon this card.

      BLVO-JP050 Saros Eresh Kurnugias
      LIGHT/Fiend - Link - Effect/3000/Link 5 (Linkmarkierungen: Oben, Oben Rechts, Rechts, Unten Rechts, Unten)
      4+ Effect Monsters
      If you Link Summon this card, you can use 1 monster your opponent controls as Link Material.
      (1) If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls.
      (2) This Link Summoned card is unaffected by your opponent’s activated card effects that do not target it.
      (3) Once per turn, when a card or effect is activated that includes Special Summoning a monster(s) from the GY (Quick Effect): You can negate the activation.

      BLVO-JP051 Armed Dragon Flash
      Quick-Play Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Special Summon 1 Level 3 “Armed Dragon” monster from your Deck in Defense Position.

      BLVO-JP052 Armed Dragon Blitz
      Normal Spell Card
      You can only activate 1 card with this card’s name per turn.
      You cannot Special Summon monsters during the turn you activate this card, except Dragon monsters.
      (1) Target 1 “Armed Dragon” monster you control; take 1 monster from your Deck or GY with the same name as that face-up monster on the field, and either add it to your hand OR Special Summon it, ignoring its Summoning conditions, but if you Special Summon it, it cannot attack directly.

      BLVO-JP053 Armed Dragon Lightning
      Continuous Spell Card
      You can use the (1)st effect with this card’s name only once per turn.
      (1) You can target 1 “Armed Dragon” monster you control, then activate 1 of these effects;
      – It gains 100 ATK x its Level.
      – Add 1 “Armed Dragon” monster whose Level is equal to or lower than that monster’s from your GY to your hand.
      (2) If an “Armed Dragon” monster(s) you control would be destroyed by a card effect, you can send this card to the GY instead.

      BLVO-JP054 Sprigguns Watch
      Normal Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Add 1 “Vast Desert Gold Golgonda” from your Deck to your hand. If you control “Vast Desert Gold Golgonda” in your Field Zone, you can apply this effect instead.
      • Add 1 “Sprigguns” monster from your Deck to your hand, and send 1 “Sprigguns” monster from your Deck to your GY.

      BLVO-JP055 Vast Desert – Gold Golgonda
      Field Spell Card
      You can only use this card name’s (2) and (3) effects once per turn each.
      (1) “Sprigguns” Xyz Monsters on the field gain 1000 ATK.
      (2) If you do not control a “Sprigguns” Xyz Monster: You can discard 1 “Sprigguns” card; Special Summon 1 “Sprigguns” Xyz Monster from your Extra Deck.
      (3) If a face-up Xyz Monster(s) you control leaves the field by a card effect: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn.

      BLVO-JP056 Tri-Brigade Rendezvous
      Quick-Play Spell Card
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) Target any number of linked Beast/Beast-Warrior/Winged Beast monsters you control; they each gain 700 ATK until the end of this turn.
      (2) If a linked Beast/Beast-Warrior/Winged Beast monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

      BLVO-JP057 Security Force Bridgehead
      Field Spell Card
      You can only activate 1 card with this card’s name per turn. You can only use this card name’s (2) effect once per turn.
      (1) When this card is activated, you can add 1 “Security Force” monster from your Deck to your hand.
      (2) When an opponent’s monster declares an attack on your “Security Force” monster in the same column: You can activate this effect; that monster you control cannot be destroyed by that battle.

      BLVO-JP058 Security Force Showdown
      Quick-Play Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Activate 1 of these effects.
      ● Special Summon 1 “Security Force” monster from your hand in Defense Position.
      ● Target 1 “Security Force” monster in your GY; add it to your hand.

      BLVO-JP059 Chime of the Windwitch
      Normal Spell Card
      You can only activate 1 card with card’s name per turn.
      You cannot Special Summon monsters the turn you activate this card, except WIND monsters.
      (1) Target 1 “Windwitch” monster you control; Special Summon 1 “Windwitch” monster with a different name from that face-up monster from your Deck in Defense Position.

      BLVO-JP060 Stairway to the Fabled World
      Field Spell Card
      You can only activate 1 card with this card’s name per turn.
      You can only use this card name’s (2) effect once per turn.
      (1) When this card resolves, you can send 1 “Fabled” monster from your Deck to the GY.
      (2) You can target 1 “Fabled” monster in your GY; discard 2 cards, and if you do, add the targeted monster to your hand.
      (3) During damage calculation, if your “Fabled” monster is attacking an opponent’s monster, and you have fewer cards in hand than your opponent, your attacking “Fabled” monster gains ATK equal to your current hand size deficit x 200 during that damage calculation only.

      BLVO-JP061 Parametalfoes Fusion
      Normal Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Fusion Summon 1 “Metalfoes” Fusion Monster from your Extra Deck, using up to 1 monster each from your hand, field, and/or among face-up Pendulum Monsters in your Extra Deck as Fusion Material.

      BLVO-JP062 Seven Realms of the Golden Land
      Continuous Spell Card
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using Zombie monsters from your hand or field as Fusion Material.
      (2) If a Zombie monster(s) is Special Summoned by a card effect: You can target 1 Set card in the Spell & Trap Zone; it cannot be activated this turn.

      BLVO-JP063 Archfiend Staff of Despair
      Equip Spell Card
      Equip only to a monster you control. You can only use this card name’s (1) and (2) effects once per turn each.
      (1) During your Main Phase: You can make all face-up monsters your opponent currently controls lose ATK equal to half the equipped monster’s, until the end of this turn.
      (2) If this card is sent to the GY while equipped to a monster: You can pay 1000 LP; add this card to your hand.

      BLVO-JP064 Armored Dragon Ritual
      Ritual Spell Card
      This card is used to Ritual Summoned “Paladin of Armored Dragon”.
      You can only use this card name’s (2) effect once per turn.
      (1) Ritual Summon 1 “Paladin of Armored Dragon” from your hand by Tributing monsters from your hand or field whose total Levels equal 4 or more.
      (2) During your Main Phase, except the turn this card was sent to the GY: You can banish monsters from your hand or face-up field whose total Levels equal 4 or more; banish this card from your GY, and if you do, Special Summon 1 “Paladin of Armored Dragon” from your GY.

      BLVO-JP065 Pot of Disparity
      Normal Spell Card
      You can only activate 1 card with this card’s name per turn.
      You cannot draw any cards with card effects during the turn you activate this card.
      (1) Banish 3 or 6 cards from your Extra Deck, face-down; excavate that same number of cards from the top of your Deck, add 1 of them to your hand, and place the rest on the bottom of your Deck in any order. For the rest of this turn after this card resolves, halve any damage your opponent takes.

      BLVO-JP066 Bluffreach
      Field Spell Card
      (1) When you conduct your normal draw during your Draw Phase: You can reveal 1 of those drawn cards; place it on the bottom of the Deck, and if you do, draw 1 card.
      (2) When you draw a card(s) by card effect: You can reveal 1 of those drawn cards; send this card to the GY, and if you do, place the revealed card on the bottom of the Deck, and if you do that, draw 1 card.

      BLVO-JP067 Armed Dragon Thunderbolt
      Normal Trap Card
      You can only use 1 effect among the (1)st and (2)nd with this card’s name per turn, and only once that turn.
      (1) Target 1 “Armed Dragon” monster you control; it gains 1000 ATK for each different card name among the “Armed Dragon” monsters in your GY whose Levels are equal to or lower than its own, also it inflicts no battle damage to your opponent for the rest of this turn.
      (2) You can banish this card from your GY, then target 1 “Armed Dragon” Spell in your GY; add it to your hand.

      BLVO-JP068 Sprigguns Call!
      Normal Trap Card
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) Target 1 “Sprigguns” monster or “Fallen of Albaz” in your GY; Special Summon it.
      (2) During either player’s turn, except during the turn this card was sent to the GY: You can banish this card and 1 Fusion Monster from your GY, then target 1 “Sprigguns” Xyz Monster you control; attach 1 Fusion Monster that lists “Fallen of Albaz” as a Fusion Material from your Extra Deck to that target as Xyz Material.

      BLVO-JP069 Sprigguns Blast!
      Normal Trap Card
      You can only activate 1 card with this card’s name per turn.
      (1) If you control a “Sprigguns” monster: Choose 1 Main Monster Zone on your opponent’s field; if there is a face-up monster in that zone, it cannot attack directly and its effects are negated, until the end of this turn. If there is no monster in that zone, it cannot be used for the rest of this turn. If you control a Fusion Monster which lists “Fallen of Albaz” as Fusion Material, you can choose 2 zones with this effect.

      BLVO-JP070 Dogmatika Genesis
      Normal Trap Card
      You can only activate 1 card with this card’s name per turn.
      (1) Target 1 banished Fusion, Synchro, Xyz, or Link Monster, and 1 Effect Monster your opponent controls that is the same Card Type (Fusion, Synchro, Xyz, or Link); return the banished monster into the Extra Deck, and if it does, negate the effects of that opponent’s monster.

      BLVO-JP071 Security Force Specimen
      Normal Trap Card
      You can only use 1 of either of this card name’s (1) or (2) effect per turn, and only once that turn.
      (1) If your opponent controls a monster: You can target 1 of your “Security Force” monsters that is banished or in your GY; Special Summon it to your field so that it faces a monster your opponent controls.
      (2) You can banish this card from your GY, then target 1 “Security Force” monster you control; move it to another of your Main Monster Zones.

      BLVO-JP072 Ice Wind’s Refrain
      Normal Trap Card
      You can only activate 1 card with card’s name per turn.
      (1) Activate 1 of these effects.
      ● Target 1 “Windwitch” monster in your GY; Special Summon it in Defense Position.
      ● When your opponent activates a card or effect in response to your activation of a “Windwitch” monster effect: Negate that opponent’s effect.

      BLVO-JP073 Fabled Regicide
      Normal Trap Card
      You can only activate 1 card with this card’s name per turn.
      (1) Target 1 “Fabled” monster in your GY and 1 face-up card on the field; discard 1 card, and if you do, Special Summon the targeted monster in the GY, and if you do that, destroy the targeted card on the field.

      BLVO-JP074 Ancient Warriors Saga – A Man’s Honor
      Continuous Trap Card
      You can only use this card name’s (1) and (3) effects once per turn each.
      (1) If your opponent Special Summons a monster(s): You can Special Summon 1 “Ancient Warriors Dragoon Token” (Beast-Warrior/WIND/Level 1/ATK 500/DEF 500).
      (2) If an “Ancient Warriors” monster(s) would be destroyed by battle, you can send this card to the GY instead.
      (3) When a card or effect is activated that targets an “Ancient Warriors” monster(s) on the field: You can banish this card from your GY; negate the activation.

      BLVO-JP075 Virtual World Gate – Zhuangwoo
      Continuous Trap Card
      You can only activate 1 card with this card’s name per turn. You can only use this card name’s (1) and (2) effects once per turn each.
      (1) During the Battle Phase, if you control another “Virtual World Gate” card: You can target 1 face-up monster on the field; change its battle position.
      (2) During your Main Phase: You can banish this card from your GY, then target 1 “Virtual World” monster in your GY; Special Summon it, but its effects are negated, then send 1 card from your hand to the GY.

      BLVO-JP076 Dual Avatar Turning
      Normal Trap Card
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) Target 1 “Dual Avatar” monster you control; destroy it, and if you do, Special Summon from your Deck or Extra Deck, 1 “Dual Avatar” monster that is 1 original Level higher or lower than that monster’s.
      (2) During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Dual Avatar” monster in your GY; add it to your hand.

      BLVO-JP077 Dream Mirror Dreamtelling
      Continuous Trap Card
      (1) Shuffle any “Dream Mirror” monsters you control that Tributes itself to activate its own effect into the Deck instead of sending it to the GY.
      (2) During the Main Phase: You can send this face-up card to the GY; place face-up in your Field Zone, 1 of your “Dream Mirror of Joy” or “Dream Mirror of Terror” that is banished or in your GY, then you can Special Summon 1 monster from your hand that specifically lists the card you placed in its text.

      BLVO-JP078 Electro-Magnetic Railgun
      Normal Trap Card
      (1) Tribute 1 Machine monster, then target up to 1 card on the field for every 1000 original ATK the Tributed monster had; destroy them.

      BLVO-JP079 Azurune
      Continuous Trap Card
      (1) Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.)
      (2) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY 1 Continuous Trap in your Monster Zone that was Special Summoned from a Spell & Trap Zone; negate that Special Summon, and if you do, destroy that monster(s).
      (3) When this card in a Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.

      BLVO-JP080 Stationary One-o’-Clock Linear Accelerator
      Normal Trap Card
      You can only activate 1 card with this card’s name per turn.
      (1) During the Battle Phase: Declare a number from 1 to 6; choose 1 Effect Monster your opponent controls, and if the chosen monster’s Level x the declared number + the number of cards your opponent controls equals the number of cards in your GY, send cards from the top of your Deck to the GY up to the number you declared, and if you do, shuffle cards your opponent controls into the Deck up to the number of cards sent to the GY by this effect. If not, you lose LP equal to the declared number x 500.

      Dieser Beitrag wurde bereits 7 mal editiert, zuletzt von Cyber Drache ()

      Voltii schrieb:

      Wird halt spanned was Konami sich jetzt für neue Themen ausdenkt. Vorallem da der Anime als Option weggefallen ist
      Naja, aus ROTD und Phantom Rage wissen wir ja schon, dass man sich aktuell für folgende Struktur entscheidet:

      1. Statt Anime-direkte Themen gibts jetzt 1 (Doppel-)Thema aus älteren Anime-Themen die damit eine gute Welle support bekommen(5+ Karten). Dieses hat meist einen Bezug zum Produkttitel. Also womöglich Volcanic-Support.
      Aber ich habe folgende Vermutung: Bei blazing fand ich auf yugipedia den Hinweis auf "Blazing Soul", welches der japanische Name der "Burning Soul" ist und damit auf Jack Atlas verweist. Das könnte auf Rotdrachen/Resonator-Support hinweisen. Was die vermutung untermalt ist die Farbe des Booster Packs. Es gibt nämlich einen Hintergrund-Farb-zyklus bei Booster Packs(TDGS-Grün-> Crossroads of Chaos-Gelb -> Crimson Crisis-Rot -> Raging-Battle-Orange -> Ancient Prophecy-Blau -> Stardust Overdrive-Lila -> Absolute Powerforce-Schwarz -> The Shining Darkness Silber/Weiss -> neubeginn bei grün), und es gibt vermutungen dass es hier ein neues Muster gibt, welches jetzt auch verfolgt wird. Und damit müsste glaub ich Crimson Crisis als "Reboot" dran sein.

      2./3.: jeweils neue Themendecks.

      Danach paar Setfiller und mehr Legacy Support für kürzliche Themen. Und dann halt wie gewohnt auffüllen bis 80 mit Extradeck, Spells und Traps
      Ich bin gespannt, was "Vortex" werden soll. Gibt es etwa spielbare Wind-Monster? Davon gibt es ja gerade nicht viel. Ober soll einfach nur der Name soetwas wie "Feuerwirbel" sein und wir bekommen nur Feuer-Karten?
      Der Kampf gegen die Mathematik geht weiter. - *Macht des Drivers*
      Ich hasse 1. Psy Frame, 2. True Draco, 3. Mystic Mine Burn, 4. Ritual Beast, 5. Qliphort und 6. Monarchen.
      bin ich der einzige der beim lesen dieser karten dragon link vietnam flashbacks bekommt?


      Armed Dragon Thunder LV10
      Wind Dragon / Effect
      LV10 3000/2000|
      (1) Apply 1 or more of the following effects according to this card’s ATK if it was Special Summoned by an “Armed Dragon” monster effect.
      -1 or more: This card’s name is treated as “Armed Dragon LV10”.
      -10 or more: Cannot change control.
      -100 or more: Cannot be destroyed by battle.
      -1000 or more: Once per turn, during your opponent’s turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK.
      -10000 or more: Once per turn: You can destroy all other cards on the field.

      Armed Dragon Thunder LV7
      Wind Dragon / Effect
      LV7 2800/1000
      You can only use this card name’s (2) and (3) effects once per turn each.
      (1) This card’s name is treated as “Armed Dragon LV7” while it is face-up or in the GY.
      (2) You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower “Armed Dragon” monster from your hand or Deck.
      (3) If this card is sent to the GY to activate a Dragon monster’s effect: You can add 1 “Armed Dragon” card from your Deck to your hand.

      Armed Dragon Thunder LV5
      Wind Dragon / Effect
      LV5 2400/1700
      You can only use this card name’s (2) and (3) effects once per turn each.
      (1) This card’s name is treated as “Armed Dragon LV5” while it is face-up or in the GY.
      (2) You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower “Armed Dragon” monster from your hand or Deck.
      (3) If this card is sent to the GY to activate a Dragon monster’s effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.

      Armed Dragon Thunder LV3
      Wind Dragon / Effect
      LV3 1200/900
      You can only use this card name’s (2) and (3) effects once per turn each.
      (1) This card’s name is treated as “Armed Dragon LV3” while it is face-up or in the GY.
      (2) You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower “Armed Dragon” monster from your hand or Deck.
      (3) If this card is sent to the GY to activate a Dragon monster’s effect: You can draw 1 card.

      Armed Dragon LV10 – White
      Light Dragon / Special Summon / Effect
      LV10 3000/2000
      Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect.
      You can only use this card name’s (1) effect once per turn.
      (1) You can banish “Armed Dragon” monster(s) from your field or GY with a total Level of 10; Special Summon this card from your hand, then, you can add 1 “White Veil” from your Deck to your hand.
      (2) You take no effect damage.
      (3) At the start of the Damage Step, when this card attacks: You can destroy 1 card on the field.

      Armed Dragon Flash
      Spell Quick-Play
      You can only activate 1 card with this card’s name per turn.
      (1) Special Summon 1 Level 3 “Armed Dragon” monster from your Deck in Defense Position.

      Armed Dragon Blitz
      Spell Normal
      You can only activate 1 card with this card’s name per turn. You cannot Special Summon monsters during the turn you activate this card, except Dragon monsters.
      (1) Target 1 “Armed Dragon” monster you control; take 1 monster with the same name from your Deck or GY, and either add it to your hand, OR Special Summon it, ignoring its Summoning conditions. If you Special Summoned the monster, it cannot attack directly.

      Armed Dragon Lightning
      Spell Continuous
      You can only use this card name’s (1) effect once per turn.
      (1) You can target 1 “Armed Dragon” monster you control, then activate 1 of these effects.
      -It gains 100 ATK x its Level.
      -Add 1 “Armed Dragon” monster with a lower or equal Level to that monster from your GY to your hand.
      (2) If an “Armed Dragon” monster(s) you control would be destroyed by a card effect, you can send this card to the GY instead.

      Armed Dragon Thunderbolt
      Trap Normal
      You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
      (1) Target 1 “Armed Dragon” monster you control; it gains 1000 ATK for each “Armed Dragon” monster in your GY with a different name with an equal or lower Level to that monster, but all battle damage that monster inflicts to your opponent becomes 0 for the rest of this turn.
      (2) You can banish this card from yo

      Deckcreator16 schrieb:

      bin ich der einzige der beim lesen dieser karten dragon link vietnam flashbacks bekommt?
      Nein, war auch mein 2. Gedanke und dann noch in Anbetracht das wir Dragunity auch noch bekommen.
      der 1. war das Ich damals ganz gerne LV Decks gespielt habe :D
      Roses are g*y
      violets are g*yer
      f**k this poem
      and listen to SLAAAAAYER :rock: :rock:
      Yay, Lvl-Monster wurden überarbeitet und sind spielbar! :D

      Zwar nur Armed Dragon, die ich immer am Langweiligsten fand, aber war ja abzusehen: Drachen, prominente Rolle im Anime, da hat man sich bei Konami auch nur gedacht: Chazz it up!

      Aber hoffentlich wird es auch allgemeinen Support geben für die anderen Lvl-Monster bzw verbesserte Versionen, spielbar bekommt man die derzeitigen Karten wohl nicht mehr.
      Niveau? Welcher Niveau?
      Armed Dragon Flash
      Spell Quick-Play
      You can only activate 1 card with this card’s name per turn.
      (1) Special Summon 1 Level 3 “Armed Dragon” monster from your Deck in Defense Position.

      Ich finde die Karte ziemlich gut und schon generisch einsetzbar. Free Link Material für einige generische Link- und Drachen Link-Monster und ziel für Rank 3 XYZs.
      also diese ganzen: "ab 1, 10, 100 ATK" effekte hätte man sich auch sparen können.
      bei einem monster, dass keine ATK reduktions effekte hat, ist das doch sehr irrelevant.
      Toadally Awesome Treatoad -- World Chalice Stargrail -- Crusadia Palladion -- Halqifibrax Needlefiber
      Spunky schrieb:
      In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen

      C-O-N-A-N schrieb:

      1-10-100-Thunder? oder wie war das noch?
      aber generell hab ich den effekt nicht richtig verstanden.
      Erbekommt oder triggert jedes mal wenn er 1-1000atk bekommt? und akrtiviert dann potenziell bei 1000 push alle?
      Das ist so wie bei dem Monster-Counter-Effekten der z.b. Uria/Hamon/Raviel-Perma-Trap. sprich allgemeine ATK.

      Also werden die Effekte für 1-1000 sind instant live, und der 10.000er Eff wird erst bei 10.000 ATK freigeschaltet.

      Ansonsten find ich das ganze halt scheinheilig. Das einzige was daran noch Lv. ist, ist halt das Wort Lv. Da hätte ich mir eher eine super stark version von Level Modulation oder so gewünscht gehabt, und dann halt für jedes bekannte Lvl. Monster 1 neuer Retrain. Das ist aber einfach nur Thunder Dragon 2.0, bloß dass man hier die Originale Karte nicht mehr spielen muss. Also eher wie der Monarch-Support von damals?

      Und die Quick Spell find ich halt am frechsten, da sie einfach danach schreit in irgendwelchen Decks ausgenutzt zu werden.