[OCG] Selection 10 (SPU: 18. November)

  • Selection 10 (OCG)


    Release: 5. Dezember 2020 (Japan)


    Insgesamt 50 verschiedene Karten:


    5 Ultra Rares
    8 Super Rares
    12 Rares
    25 Commons


    Zitat

    Enthält neue Karten und Reprints zu zehn Themen-Decks.


    SLT1-JP003 Laval Archer
    FIRE/Pyro - Effect/4/1000/200
    You can only use this card name’s (2) effect once per turn.
    (1) If this card is Normal Summoned: You can activate this effect; during the Main Phase this turn, you can Normal Summon 1 “Laval” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    (2) If this card is in your GY: You can target 1 FIRE monster you control; you cannot Special Summon monsters for the rest of this turn, except FIRE monsters, also destroy that target, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field.


    SLT1-JP004 Lavalval Salamander
    FIRE/Dragon - Synchro - Effect/7/2600/200
    1 Tuner + 1+ non-Tuner FIRE monsters
    You can only use this card name’s (1) effect once per turn.
    (1) If this card is Synchro Summoned: You can draw 2 cards, then send 2 cards from your hand to the GY, including at least 1 FIRE monster, or, if you do not have any FIRE monster in your hand, reveal your entire hand and shuffle it into the Deck.
    (2) Once per turn: You can banish 1 FIRE monster from your GY; change face-up monsters your opponent controls to face-down Defense Position, up to the number of “Laval” monsters you control.


    STL1-JP008 Hieratic Heavenly Dragon Overlord of Heliopolis
    LIGHT/Dragon - Xyz - Effect/Rank 8/3000/2400
    2 Level 8 monsters
    (1) Once per turn, when your opponent activates a card or effect that targets a card(s) among your cards on the field, in your GY, and/or your banished cards (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.


    STL1-JP009 Hieratic Seal of Creation
    Normal Spell Card
    You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
    (1) Target 1 Dragon Xyz Monster you control; Special Summon, from your Extra Deck, 1 “Hieratic” Xyz Monster with a different original name than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
    (2) You can banish this card from your GY, then target 1 “Hieratic” monster in your GY; Special Summon it in Defense Position.


    SLT1-JP012 Nephshaddoll Genius
    EARTH/Machine - Flip - Effect/4/1800/1000
    You can only use 1 of this card name’s (1) or (2) effects per turn, and only once that turn.
    (1) FLIP: You can target 1 “Shaddoll” monster you control; this turn, it is unaffected by monster effects while face-up on the field, except its own.
    (2) If this card is sent to the GY by a card effect: You can target 1 Effect Monster on the field; it cannot activate its effects on the field for the rest of this turn.


    SLT1-JP013 Hellshaddoll Void
    FIRE/Fiend - Flip - Effect/9/2900/2900
    You can only use this card name’s (1) or (2) effect per turn, and only once that turn.
    (1) FLIP: You can target 1 face-up monster your opponent controls; send 1 “Shaddoll” monster with the same Attribute from your Extra Deck to the GY, and if you do, banish that target.
    (2) If this card is sent to the GY by a card effect: You can send cards from the top of your Deck to the GY equal to the number of different original Attributes on the field.


    STL1-JP014 Nekroz of Areadbhair
    WATER/Warrior - Ritual - Effect/10/3300/3200
    You can Ritual Summon this card with any “Nekroz” Ritual Spell.
    Must be Ritual Summoned, without using any Level 10 monsters.
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) You can discard this card; Tribute up to 2 “Nekroz” monsters from your hand and/or field, and if you do, send the same number of “Nekroz” cards from your Deck to the GY.
    (2) When a monster effect is activated (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation, and if you do, banish that card.


    STL1-JP018 Fairy Tail – Rochka
    LIGHT/Spellcaster - Effect/4/1850/1000
    You can only use this card name’s (1) effect once per turn.
    (1) When this card is Normal Summoned: You can have your opponent gain 500 LP, then have them look at the top 3 cards of your Deck and choose 1 of them for you to add to your hand, also shuffle the rest back into the Deck.
    (2) If this card battles, before damage calculation: You can send this card to the GY.


    STL1-JP019 Fairy Tail
    Continuous Spell Card
    You can only use this card name’s (1) effect once per turn.
    (1) You can reveal 1 Spellcaster monster in your hand that has 1850 ATK and a name different from the face-up monsters you control; immediately after this effect resolves, Normal Summon/Set that monster.
    (2) Each turn, the first time you would take battle or effect damage while you control a Spellcaster monster with 1850 original ATK, you do not.


    SLT1-JP020 Galaxy-Eyes Cipher Ex Dragon
    LIGHT/Dragon- Xyz - Effect/Rank 10/4000/3000
    2 Level 10 monsters
    Once per turn, you can also Xyz Summon “Galaxy-Eyes Cipher Ex Dragon” by using a “Cipher Dragon” monster you control as material. (Transfer its materials to this card.)
    (1) You can detach 2 materials from this card; your opponent cannot target LIGHT monsters you control with card effects until the end of their turn.
    (2) Once per turn, during your Standby Phase: You can return 1 Rank 9 or lower Dragon Xyz Monster from your GY to the Extra Deck, then Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.)


    STL1-JP024 Time Thief Doublebarrel
    DARK/Psychic- Xyz - Effect/Rank 4/2200/2200
    2 Level 4 monsters
    You can only use this card name’s effect once per turn.
    (1) When your opponent activates a card or effect (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
    ● Monster: This card gains 400 ATK.
    ● Spell: Take control of 1 face-up monster your opponent controls until the End Phase, but for the rest of this turn, the taken monster cannot declare attacks or activate its effects.
    ● Trap: Negate the effects of 1 Effect Monster on the field for the rest of this turn.


    SLT1-JP027 Sunseed Genius Loci
    EARTH/Plant - Normal - Effect/1/0/600
    A seed that can be harvested from the sacred tree once every thousand years. It is said to become the guardian spirit of its land after a millennium.#


    SLT1-JP028 Sunvine Maiden
    EARTH/Plant - Effect/1/0/0
    You can only use the (1) effect of this card’s name once per turn.
    (1) When your opponent activates a card or effect that targets a Plant monster(s) you control that was Special Summoned from the Extra Deck (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect.
    (2) Your opponent cannot target “Sunavalon” and “Sunvine” Spells/Traps you control with card effects.


    SLT1-JP029 Sunseed Shadow
    EARTH/Plant - Effect/1/0/400
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If you control a Plant Normal Monster: You can Special Summon this card from your hand.
    (2) You can banish this card from your GY, then target 1 of your linked Link-2 or lower “Sunavalon” or “Sunvine” monsters; you cannot Special Summon monsters for the rest of this turn, except Plant monsters, also Special Summon 1 monster with the same name from your Extra Deck, but its effects are negated.


    SLT1-JP030 Sunseed Twin
    EARTH/Plant - Effect/2/0/800
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Normal or Special Summoned and you control a “Sunavalon” Link Monster: You can target 1 Level 4 or lower Plant Normal Monster in your GY; Special Summon it.
    (2) You can banish this card from your GY and 1 Link Monster you control; if there are 2 or more Plant Link Monsters with the same name in your GY, Special Summon 1 of them.


    SLT1-JP031 Sunavalon Dryas
    EATH/Plant - Link - Effect/0/Link 1 (Linkmakierungen: Unten)
    1 Level 4 or lower Plant monster
    (1) If this card is Link Summoned to the Extra Monster Zone by using “Sunseed Genius Loci” as material: You can add 1 “Sunvine” Spell/Trap from your Deck to your hand.
    (2) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
    (3) Once per turn, if you take battle or effect damage: You can gain an equal amount of LP, and if you do, Special Summon 1 “Sunvine” monster from your Extra Deck.


    SLT1-JP032 Sunavalon Dryades
    EATH/Plant - Link - Effect/0/Link 2 (Linkmakierungen: Unten Links, Unten Rechts)
    2 Plant monsters, including a “Sunavalon” Link Monster
    (1) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
    (2) Up to twice per turn, if you take battle or effect damage: You can gain an equal amount of LP, and if you do, Special Summon 1 “Sunvine” monster from your Extra Deck.


    SLT1-JP033 Sunavalon Dryanome
    EATH/Plant - Link - Effect/0/Link 3 (Linkmakierungen: Unten Links, Unten, Unten Rechts)
    2+ Plant monsters
    (1) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
    (2) Up to thrice per turn, if you take battle or effect damage: You can gain an equal amount of LP, and if you do, Special Summon 1 “Sunvine” monster from your Extra Deck.
    (3) Once per turn, when a monster this card points to is targeted for an attack: You can negate that attack, and if you do, move the attack target to another of your Main Monster Zones.


    SLT1-JP034 Sunavalon Dryatrentiay
    EATH/Plant - Link - Effect/0/Link 4 (Linkmakierungen: Oben, Unten Links, Unten, Unten Rechts )
    2+ Link Monsters
    (1) If this card is Link Summoned: You can add 1 “Sunavalon” Spell/Trap from your Deck to your hand.
    (2) Cannot be destroyed by your opponent’s card effects, also cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
    (3) Once per turn: You can Tribute 1 Link Monster this card points to; destroy cards your opponent controls, up to the Tributed monster’s Link Rating.


    SLT1-JP035 Sunvine Gardna
    EATH/Plant - Link - Effect/600/Link 1 (Linkmakierungen: Oben)
    1 Plant Normal Monster
    (1) If a “Sunavalon” Link Monster(s) you control leaves the field by card effect: Destroy this card.
    (2) When an attack is declared involving this card linked to a “Sunavalon” Link Monster and an opponent’s monster: You can activate this effect; halve the battle damage you take from that battle.
    (3) When this card is destroyed by battle: You can activate this effect; end the Battle Phase after the end of the Damage Step.


    SLT1-JP036 Sunvine Healer
    EATH/Plant - Link - Effect/600/Link 1 (Linkmakierungen: Oben)
    1 Plant Normal Monster
    (1) If a “Sunavalon” Link Monster(s) you control leaves the field by card effect: Destroy this card.
    (2) If this card is Special Summoned: You can target 1 “Sunavalon” Link Monster on the field; gain LP equal to its Link Rating x 300.
    (3) When your Plant Link Monster inflicts battle damage to your opponent: You can gain 600 LP.


    SLT1-JP037 Sunvine Thrasher
    EATH/Plant - Link - Effect/800/Link 1 (Linkmakierungen: Unten)
    1 Plant Normal Monster
    (1) If a “Sunavalon” Link Monster(s) you control leaves the field by card effect: Destroy this card.
    (2) If this card is Special Summoned: You can target 1 “Sunavalon” monster on the field; this card gains ATK equal to its Link Rating x 800.
    (3) When this card destroys an opponent’s monster by battle and sends it to the GY: You can Special Summon that monster to your zone a Link Monster points to, but its effects are negated.


    SLT1-JP038 Sunvine Shrine
    Continuous Spell Card
    Activate this card by sending 1 card from your hand to the GY while you control a “Sunavalon” Link Monster.
    (1) You cannot Special Summon monsters from the Extra Deck, except Plant monsters.
    (2) Once per turn: You can Special Summon 1 Level 4 or lower Plant Normal Monster from your GY.
    (3) Once per turn, during your opponent’s End Phase: You can send this face-up card to the GY, then target 1 Continuous Trap in your GY; Set it to your Spell & Trap Zone.


    SLT1-JP039 Sunavalon Bloom
    Continuous Trap Card
    You can only activate 1 card with this card’s name per turn.
    You can only use this card name’s (2) effect once per turn.
    (1) When this card is activated, if you control a Link-4 or higher Plant Link Monster, you can negate the effects of all face-up monsters your opponent currently controls.
    (2) If your Plant Link Monster battles, during damage calculation: You can make it gain ATK equal to the total ATK of all monsters it points to, until the end of this turn.


    STL1-JP041 Radiant Seiyaryu
    LIGHT/Dragon - Effect/7/2500/2300
    (1) If this card is Normal or Special Summoned from your hand: You can target 1 card on the field; destroy it.
    (2) Cannot be destroyed by battle with a DARK monster. Cannot be destroyed by a DARK monster’s effect.
    (3) Once per turn, at the start of the Damage Step when this card attacks an opponent’s monster: You can banish that opponent’s monster until the End Phase, also this card can make 1 more attack in a row.


    STL1-JP042 Holy Night Rayel
    LIGHT/Fairy - Effect/4/1800/700
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) When this card is Normal Summoned: You can add 1 “Holy Night” Spell/Trap from your Deck to your hand.
    (2) You can banish this card from your GY, then target 1 “Holy Night” monster in your GY, except “Holy Night Rayel”; Special Summon it.


    STL1-JP043 Holy Night Astel
    LIGHT/Fairy - Effect/4/500/2000
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) (Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Special Summon 1 Level 7 LIGHT Dragon monster from your hand.
    (2) You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control; it gains 1000 ATK until the end of your opponent’s turn.


    STL1-JP044 Holy Night Flamel
    LIGHT/Fairy - Effect/4/1500/1000
    You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
    (1) When an opponent’s monster attacks: You can send this card from your hand or field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand.
    (2) (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or have in your GY; return it to the hand.


    STL1-JP045 Holy Night Bellfire
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Add 1 “Holy Night” monster or 1 Level 7 LIGHT Dragon monster from your Deck to your hand. Then, if your opponent controls a DARK monster while you control no monsters, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand.


    STL1-JP046 Holy Night Sky
    Field Spell Card
    You can only use this card name’s (2) effect once per turn.
    (1) During your Main Phase, you can Normal Summon 1 “Holy Night” monster or 1 Level 7 LIGHT Dragon monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    (2) If a face-up Level 7 LIGHT Dragon monster you control is returned to the hand during your turn: You can draw 1 card.


    STL1-JP047 Holy Night Nativity
    Continuous Spell Card
    You can only use this card name’s (1) or (2) effect per turn, and only once that turn.
    (1) During your Main Phase: You can reveal 1 LIGHT Fairy monster from your hand, and if you do, add 1 Level 7 LIGHT Dragon monster from your Deck to your hand, then, place the revealed card on the bottom of the Deck.
    (2) If your opponent activates a card or effect: You can Special Summon 1 Level 7 LIGHT Dragon monster from your hand.


    STL1-JP048 Holy Night Advent
    Continuous Trap Card
    You can only use this card name’s (1) effect once per turn.
    (1) During the Main Phase: You can activate 1 of these effects.
    • Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand.
    • Special Summon 1 Level 7 LIGHT Dragon monster from your hand.


    STL1-JP049 Holy Night Blast
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) When an opponent’s card or effect is activated: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate the effect, and if you do, destroy it.


    Reprints:


    SLT1-JP005 Laval Volcano Handmaiden
    SLT1-JP006 Lavalval Dragon
    SLT1-JP007 Molten Conduction Field
    STL1-JP011 Hieratic Seal of the Heavenly Spheres
    STL1-JP015 Nekroz of Brionac
    STL1-JP017 Nekroz Kaleidoscope
    SLT1-JP021 Galaxy-Eyes Cipher Dragon
    SLT1-JP022 Galaxy-Eyes Cipher Blade Dragon

  • https://ygorganization.com/alexaplaytheclassicben10theme/


    The set contains a total of 50 cards, of which 35 are new and the rest is reprints. The rarity distribution is

    • 5 Ultra Rares (also available as Secret Rares)
    • 8 Super Rares (also available as Secret Rares)
    • 12 Rares
    • 25 Commons (10 of which also available as Parallel Rares)


    Wow. das ist schon heftig. die alten Link Vrains Packs hatten 10 Karten für insgesamt 10 themen, ergo je 1.
    Jetzt haben wir aber 10 Themen mit 35 neuen Karten, ergo hat jedes thema 3-4 neue Karten(wobei es mich nicht wundern würde, wenn einzelne wieder nur 1 oder 2 bekommen, dafür andere einfach 5 oder gar 6 stk).
    Ich lehne mich mal weit aus dem fenster, dass wir hier also die "Verlierer" der Structure Deck Votings 1 (und Structure Deck Voting 2?) bekommen werden.



    Uff. Macht es zugleich aber auch sehr hart, die alle zu uns ins TCG zu bekommen...

  • mal schaun wie da Produkt aussieht,
    kann mir da echt nix Vorstellen...???
    vorallem was kommt da an Karten...???


    egal Nekroz wird schon dabei sein... :bier:

  • Ne, die hatten 20 Themen a 5 Karten, davon eine neue.
    Das Set ist nur halb so groß, hat aber auch nur 10 Themen, also wäre 1 neue Karte pro Thema wohl realistischer. Vielleicht 2 pro Thema, aber 3 finde ich schon ziemlich unrealistisch.

    Ups, bin da gedanklich irgendwo beim Structure Voting hängen geblieben mit den 10.


    aber die höhere Anzahl neue Karten ist doch schon bestätigt:
    "The set contains a total of 50 cards, of which 35 are new and the rest is reprints. The rarity distribution is"
    wenn ich bei 10 Themen 35 aufteile komme ich auf 3,5 je Thema(sprich 3-4 je Thema). Natürlich nur wenn es fair bleibt und es auch keine generic Cards gibt, die Themenlos sind.

  • Wenn jetzt nicht gerade ein Thema 5 Ultras annimmt, sollte das ja bezahlbar bleiben. Bitte maximal 2 Ultras pro Thema. War schon bei den Infernoble Knights blöd, dass da 2 Karten teuer geworden sind.

    Der Kampf gegen die Mathematik geht weiter. - *Macht des Drivers*
    Bildschirmfoto_2018-02-11_um_20.55.09.png

    Wir haben es endlich geschafft!! Die Mine ist endlich weg!


    Jetzt muss noch Expurrely Noir weg! I Hate Towers!

  • Wenn jetzt nicht gerade ein Thema 5 Ultras annimmt, sollte das ja bezahlbar bleiben. Bitte maximal 2 Ultras pro Thema. War schon bei den Infernoble Knights blöd, dass da 2 Karten teuer geworden sind.

    das ist ein ocg produkt... und da es scheinbar in die fußstapfen vom link vrains pack treten wird, werden wir dieses produkt voraussichtlich nicht bekommen. Mit etwas glück kriegen wir aber vielleicht einen großen batzen davon im duel overload nachfolger im april 2021.

  • DT continues…



    Nephshaddoll Genius
    EARTH Machine / Flip / Effect
    Lv 4 1800/1000
    You can only use 1 of this card name’s (1) or (2) effects per turn, and only once that turn.
    (1) FLIP: You can target 1 “Shaddoll” monster you control; this turn, it is unaffected by monster effects while face-up on the field, except its own.
    (2) If this card is sent to the GY by a card effect: You can target 1 Effect Monster on the field; it cannot activate its effects on the field for the rest of this turn.

    Hellshaddoll Void
    Fire Fiend / Flip / Effect
    LV9 2900/2900
    You can only use this card name’s (1) or (2) effect per turn, and only once that turn.
    (1) FLIP: You can target 1 face-up monster your opponent controls; send 1 “Shaddoll” monster with the same Attribute from your Extra Deck to the GY, and if you do, banish that target.
    (2) If this card is sent to the GY by a card effect: You can send cards from the top of your Deck to the GY equal to the number of different original Attributes on the field.

    Galaxy-Eyes Cipher Ex Dragon
    LIGHT, Dragon/Xyz/Effect, Rn 10, ATK 4000, DEF 3000
    2 Level 10 monsters
    Once per turn, you can also Xyz Summon “Galaxy-Eyes Cipher Ex Dragon” by using a “Cipher Dragon” monster you control as material. (Transfer its materials to this card.)
    (1) You can detach 2 materials from this card; your opponent cannot target LIGHT monsters you control with card effects until the end of their turn.
    (2) Once per turn, during your Standby Phase: You can return 1 Rank 9 or lower Dragon Xyz Monster from your GY to the Extra Deck, then Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.)

    Laval Archer
    FIRE Pyro / Effect
    Lv 4 1000/200
    You can only use this card name’s (2) effect once per turn.
    (1) If this card is Normal Summoned: You can activate this effect; during the Main Phase this turn, you can Normal Summon 1 “Laval” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    (2) If this card is in your GY: You can target 1 FIRE monster you control; you cannot Special Summon monsters for the rest of this turn, except FIRE monsters, also destroy that target, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field.

    Lavalval Salamander
    FIRE Dragon / Synchro / Effect
    Lv 7 2600/200
    1 Tuner + 1+ non-Tuner FIRE monsters
    You can only use this card name’s (1) effect once per turn.
    (1) If this card is Synchro Summoned: You can draw 2 cards, then send 2 cards from your hand to the GY, including at least 1 FIRE monster, or, if you do not have any FIRE monster in your hand, reveal your entire hand and shuffle it into the Deck.
    (2) Once per turn: You can banish 1 FIRE monster from your GY; change face-up monsters your opponent controls to face-down Defense Position, up to the number of “Laval” monsters you control.
    Source

  • Die Auswahl der Decks ist bis jetzt nicht schlecht (2 von 3 die wirklich support brauchen), aber Der Cipher dragon ist einfach Schlecht. Ein Bossmonster ist nie guter support.
    Auch die laval Karten sind leider viel zu schwach. Ich vermute mal Laval wird noch mindestens eine weitere Karte bekommen. Hoffentlich ist die besser.

  • Ich hätte gerne mehr "Galaxieaugen-Tachyonendrache"-Monster, damit man die Konterfalle öfters von der Hand aktivieren kann. ( ._.) ^^
    Finde den Cipher-Ex Drachen da auch nich wirklich besonders. Zum Nicht anzielbar machen gibt's ja schon den Vierer Sternenvasall Photonen-Sprengdrache.


    Oder ich hätt gerne so'n richtiges op Rang 12 Vieh, dass man mit der Falle Ewige Galaxie aus nem 8er machen kann. xD

  • Hm. Ja. Nett aber nicht wirklich pralle:

    In Summe sind alle karten nur nett. Wobei ich das nicht schlimm finde. Fand es immer Furchtbar wie (gerade das erste ) Link Vrains Pack das Format gewiped haben. Ja, wir haben erst die ersten paar Karten gesehen, und da kann noch viel krankes kommen, doch bisher schaut das gesund aus.
    Die Zahlen gefallen mir dafür aber viel weniger. So sind das 5 gespoilerte Karten für 3 Themen: 2 1 2. Es können natürlich noch weitere neue Galaxy/Laval/Shaddoll Karten drin sein, doch es kann sein dass man die Anzahl Karten stark ungleich integriert(sprich 1 oder 2 Themen 10 karten, der rest fast keine). Bei Shaddoll ist's nicht so schlimm da sie die Karten aus dem Structure + Main Set Support bekommen haben und übersupportet sind in letzter Zeit, doch ob das bei Laval z.b. Fair wäre wenn sie nur 2 Karten bekommen? Klar, ist noch alles spekulation ob die nichts mehr bekommen, aber gut.


    btw. kurz offtopic: bin ich der einzige dem es aufgefallen ist, oder werden immer mehr Negates ins Spiel gebracht die keine Quick Eff mehr sind? Ich find die Entwicklung zwar gut, aber zuvor müsste man alle existierenden entsorgen damit man solche bevorzugt spielen würde.


  • Sehr guter Support. Zusätzliche Normalbeschwörung ist nie verkehrt und der zweite Effekt triggert z.B. die Fire King-Monster.

  • Ich bin verwirrt. Shaddoll bekommt einen Random Milleffekt ähnlich wie Lightsworns, der aber vom Feld abhängig und somit verdammt schlecht ist und dann ist das noch Stufe 9. Der Removal-Effekt ist ein nettes +2, aber man wird wohl nicht nur dafür die anderen Attribute im Extra Deck spielen. Der Genius ist mir viel zu speziell.

    Der Kampf gegen die Mathematik geht weiter. - *Macht des Drivers*
    Bildschirmfoto_2018-02-11_um_20.55.09.png

    Wir haben es endlich geschafft!! Die Mine ist endlich weg!


    Jetzt muss noch Expurrely Noir weg! I Hate Towers!

  • Die Fehlenden Schattenpuppen mit einer anderen Eigenschaft als Finsternis. Bin gespannt wann wir die bekommen.
    Und vor allem was die anderen Themen sind die Support bekommen. Hab die Hoffnung auf neue Gustos noch nicht aufgegeben.

  • The son of trees has finally come for us all, in an unexpected twist



    San Seed Genius Loci (Sunseed Genius Loci)
    Level 1 EARTH Plant Normal Monster
    ATK 0
    DEF 600
    A seed that can be harvested from the sacred tree once every thousand years. It is said to become the guardian spirit of its land after a millennium.

    San Vine Maiden (Sunvine Maiden)
    Level 1 EARTH Plant Effect Monster
    ATK 0
    DEF 0
    You can only use the (1) effect of this card’s name once per turn.
    (1) When your opponent activates a card or effect that targets a Plant monster(s) you control that was Special Summoned from the Extra Deck (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect.
    (2) Your opponent cannot target “Sunavalon” and “Sunvine” Spells/Traps you control with card effects.

    San Seed Shadow (Sunseed Shadow)
    Level 1 EARTH Plant Effect Monster
    ATK 0
    DEF 400
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If you control a Plant Normal Monster: You can Special Summon this card from your hand.
    (2) You can banish this card from your GY, then target 1 of your linked Link-2 or lower “Sunavalon” or “Sunvine” monsters; you cannot Special Summon monsters for the rest of this turn, except Plant monsters, also Special Summon 1 monster with the same name from your Extra Deck, but its effects are negated.

    San Seed Twin (Sunseed Twin)
    Level 2 EARTH Plant Effect Monster
    ATK 0
    DEF 800
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Normal or Special Summoned and you control a “Sunavalon” Link Monster: You can target 1 Level 4 or lower Plant Normal Monster in your GY; Special Summon it.
    (2) You can banish this card from your GY and 1 Link Monster you control; if there are 2 or more Plant Link Monsters with the same name in your GY, Special Summon 1 of them.

    San Avalon Dryas (Sunavalon Dryas)
    Link 1 EARTH Plant Link Effect Monster
    ATK 0
    Link: Bottom
    Materials: 1 Level 4 or lower Plant monster
    (1) If this card is Link Summoned to the Extra Monster Zone by using “Sunseed Genius Loci” as material: You can add 1 “Sunvine” Spell/Trap from your Deck to your hand.
    (2) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
    (3) Once per turn, if you take battle or effect damage: You can gain an equal amount of LP, and if you do, Special Summon 1 “Sunvine” monster from your Extra Deck.

    San Avalon Dryades (Sunavalon Dryades)
    Link 2 EARTH Plant Link Effect Monster
    ATK 0
    Links: Bottom Left, Bottom Right
    Materials: 2 Plant monsters, including a “Sunavalon” Link Monster
    (1) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
    (2) Up to twice per turn, if you take battle or effect damage: You can gain an equal amount of LP, and if you do, Special Summon 1 “Sunvine” monster from your Extra Deck.

    San Avalon Dryanome (Sunavalon Dryanome)
    Link 3 EARTH Plant Link Effect Monster
    ATK 0
    Links: Bottom Left, Bottom, Bottom Right
    Materials: 2+ Plant monsters
    (1) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
    (2) Up to thrice per turn, if you take battle or effect damage: You can gain an equal amount of LP, and if you do, Special Summon 1 “Sunvine” monster from your Extra Deck.
    (3) Once per turn, when a monster this card points to is targeted for an attack: You can negate that attack, and if you do, move the attack target to another of your Main Monster Zones.

    San Avalon Dryatrentiay (Sunavalon Dryatrentiay)
    Link 4 EARTH Plant Link Effect Monster
    ATK 0
    Links: Top, Bottom Left, Bottom, Bottom Right
    Links: 2+ Link Monsters
    (1) If this card is Link Summoned: You can add 1 “Sunavalon” Spell/Trap from your Deck to your hand.
    (2) Cannot be destroyed by your opponent’s card effects, also cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
    (3) Once per turn: You can Tribute 1 Link Monster this card points to; destroy cards your opponent controls, up to the Tributed monster’s Link Rating.

    San Vine Gardna (Sunvine Gardna)
    Link 1 EARTH Plant Link Effect Monster
    ATK 600
    Link: Top
    Material: 1 Plant Normal Monster
    (1) If a “Sunavalon” Link Monster(s) you control leaves the field by card effect: Destroy this card.
    (2) When an attack is declared involving this card linked to a “Sunavalon” Link Monster and an opponent’s monster: You can activate this effect; halve the battle damage you take from that battle.
    (3) When this card is destroyed by battle: You can activate this effect; end the Battle Phase after the end of the Damage Step.

    San Vine Healer (Sunvine Healer)
    Link 1 EARTH Plant Link Effect Monster
    ATK 600
    Link: Top
    Materials: 1 Plant Normal Monster
    (1) If a “Sunavalon” Link Monster(s) you control leaves the field by card effect: Destroy this card.
    (2) If this card is Special Summoned: You can target 1 “Sunavalon” Link Monster on the field; gain LP equal to its Link Rating x 300.
    (3) When your Plant Link Monster inflicts battle damage to your opponent: You can gain 600 LP.

    San Vine Thrasher (Sunvine Thrasher)
    Link 1 EARTH Plant Link Effect Monster
    ATK 800
    Link: Bottom
    Materials: 1 Plant Normal Monster
    (1) If a “Sunavalon” Link Monster(s) you control leaves the field by card effect: Destroy this card.
    (2) If this card is Special Summoned: You can target 1 “Sunavalon” monster on the field; this card gains ATK equal to its Link Rating x 800.
    (3) When this card destroys an opponent’s monster by battle and sends it to the GY: You can Special Summon that monster to your zone a Link Monster points to, but its effects are negated.

    San Vine Shrine (Sunvine Shrine)
    Continuous Spell Card
    Activate this card by sending 1 card from your hand to the GY while you control a “Sunavalon” Link Monster.
    (1) You cannot Special Summon monsters from the Extra Deck, except Plant monsters.
    (2) Once per turn: You can Special Summon 1 Level 4 or lower Plant Normal Monster from your GY.
    (3) Once per turn, during your opponent’s End Phase: You can send this face-up card to the GY, then target 1 Continuous Trap in your GY; Set it to your Spell & Trap Zone.

    San Avalon Blooming (Sunavalon Bloom)
    Continuous Trap Card
    You can only activate 1 card with this card’s name per turn.
    You can only use this card name’s (2) effect once per turn.
    (1) When this card is activated, if you control a Link-4 or higher Plant Link Monster, you can negate the effects of all face-up monsters your opponent currently controls.
    (2) If your Plant Link Monster battles, during damage calculation: You can make it gain ATK equal to the total ATK of all monsters it points to, until the end of this turn.
    Source

  • Sind das die tatsächlichen Artworks? Wenn ja, puh... Wer hatte die Idee, dass es gut wäre, Anime-Artworks einfach 1:1 zu übernehmen?


    Strategisch kann ich sie unglaublich schwer einschätzen. Sie erinnern mich an Zoodiac, von dem ich auch nie verstehen konnte, warum die so gut sind. Sie scheinen mir extrem toxisch zu sein, wenn sie ihre Effekte tatsächlich triggern können, allerdings recht machtlos, wenn der Gegner entscheidet, einfach nichts zu tunk, und kaum fähig, ein paar solide ATK aufzubauen. Von daher wohl das nächste Wellenbewegungskanonen-Deck...


    Und absolut unbrauchbar für andere Pflanzendecks (außer vlt. Aroma) noch dazu, deswegen bin gerade auch ein bisschen pissed...


    Die Laval-Karten finde ich aber nice.

  • 13 Karten für einen einzigen Archetype, also nichts mit 3-4 Karten pro Archetype. Diesen einen Archetype abgerechnet bleiben noch 22 neue Karten für 9 Themen, also nicht mal 2,5 Karten pro Thema. Für jemanden den diese Bäumchen 0 ansprechen ist das schon hart...