Selection 10 (OCG)
Release: 5. Dezember 2020 (Japan)
Insgesamt 50 verschiedene Karten:
5 Ultra Rares
8 Super Rares
12 Rares
25 Commons
ZitatEnthält neue Karten und Reprints zu zehn Themen-Decks.
SLT1-JP003 Laval Archer
FIRE/Pyro - Effect/4/1000/200
You can only use this card name’s (2) effect once per turn.
(1) If this card is Normal Summoned: You can activate this effect; during the Main Phase this turn, you can Normal Summon 1 “Laval” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(2) If this card is in your GY: You can target 1 FIRE monster you control; you cannot Special Summon monsters for the rest of this turn, except FIRE monsters, also destroy that target, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field.
SLT1-JP004 Lavalval Salamander
FIRE/Dragon - Synchro - Effect/7/2600/200
1 Tuner + 1+ non-Tuner FIRE monsters
You can only use this card name’s (1) effect once per turn.
(1) If this card is Synchro Summoned: You can draw 2 cards, then send 2 cards from your hand to the GY, including at least 1 FIRE monster, or, if you do not have any FIRE monster in your hand, reveal your entire hand and shuffle it into the Deck.
(2) Once per turn: You can banish 1 FIRE monster from your GY; change face-up monsters your opponent controls to face-down Defense Position, up to the number of “Laval” monsters you control.
STL1-JP008 Hieratic Heavenly Dragon Overlord of Heliopolis
LIGHT/Dragon - Xyz - Effect/Rank 8/3000/2400
2 Level 8 monsters
(1) Once per turn, when your opponent activates a card or effect that targets a card(s) among your cards on the field, in your GY, and/or your banished cards (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.
STL1-JP009 Hieratic Seal of Creation
Normal Spell Card
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1) Target 1 Dragon Xyz Monster you control; Special Summon, from your Extra Deck, 1 “Hieratic” Xyz Monster with a different original name than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
(2) You can banish this card from your GY, then target 1 “Hieratic” monster in your GY; Special Summon it in Defense Position.
SLT1-JP012 Nephshaddoll Genius
EARTH/Machine - Flip - Effect/4/1800/1000
You can only use 1 of this card name’s (1) or (2) effects per turn, and only once that turn.
(1) FLIP: You can target 1 “Shaddoll” monster you control; this turn, it is unaffected by monster effects while face-up on the field, except its own.
(2) If this card is sent to the GY by a card effect: You can target 1 Effect Monster on the field; it cannot activate its effects on the field for the rest of this turn.
SLT1-JP013 Hellshaddoll Void
FIRE/Fiend - Flip - Effect/9/2900/2900
You can only use this card name’s (1) or (2) effect per turn, and only once that turn.
(1) FLIP: You can target 1 face-up monster your opponent controls; send 1 “Shaddoll” monster with the same Attribute from your Extra Deck to the GY, and if you do, banish that target.
(2) If this card is sent to the GY by a card effect: You can send cards from the top of your Deck to the GY equal to the number of different original Attributes on the field.
STL1-JP014 Nekroz of Areadbhair
WATER/Warrior - Ritual - Effect/10/3300/3200
You can Ritual Summon this card with any “Nekroz” Ritual Spell.
Must be Ritual Summoned, without using any Level 10 monsters.
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can discard this card; Tribute up to 2 “Nekroz” monsters from your hand and/or field, and if you do, send the same number of “Nekroz” cards from your Deck to the GY.
(2) When a monster effect is activated (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation, and if you do, banish that card.
STL1-JP018 Fairy Tail – Rochka
LIGHT/Spellcaster - Effect/4/1850/1000
You can only use this card name’s (1) effect once per turn.
(1) When this card is Normal Summoned: You can have your opponent gain 500 LP, then have them look at the top 3 cards of your Deck and choose 1 of them for you to add to your hand, also shuffle the rest back into the Deck.
(2) If this card battles, before damage calculation: You can send this card to the GY.
STL1-JP019 Fairy Tail
Continuous Spell Card
You can only use this card name’s (1) effect once per turn.
(1) You can reveal 1 Spellcaster monster in your hand that has 1850 ATK and a name different from the face-up monsters you control; immediately after this effect resolves, Normal Summon/Set that monster.
(2) Each turn, the first time you would take battle or effect damage while you control a Spellcaster monster with 1850 original ATK, you do not.
SLT1-JP020 Galaxy-Eyes Cipher Ex Dragon
LIGHT/Dragon- Xyz - Effect/Rank 10/4000/3000
2 Level 10 monsters
Once per turn, you can also Xyz Summon “Galaxy-Eyes Cipher Ex Dragon” by using a “Cipher Dragon” monster you control as material. (Transfer its materials to this card.)
(1) You can detach 2 materials from this card; your opponent cannot target LIGHT monsters you control with card effects until the end of their turn.
(2) Once per turn, during your Standby Phase: You can return 1 Rank 9 or lower Dragon Xyz Monster from your GY to the Extra Deck, then Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.)
STL1-JP024 Time Thief Doublebarrel
DARK/Psychic- Xyz - Effect/Rank 4/2200/2200
2 Level 4 monsters
You can only use this card name’s effect once per turn.
(1) When your opponent activates a card or effect (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
● Monster: This card gains 400 ATK.
● Spell: Take control of 1 face-up monster your opponent controls until the End Phase, but for the rest of this turn, the taken monster cannot declare attacks or activate its effects.
● Trap: Negate the effects of 1 Effect Monster on the field for the rest of this turn.
SLT1-JP027 Sunseed Genius Loci
EARTH/Plant - Normal - Effect/1/0/600
A seed that can be harvested from the sacred tree once every thousand years. It is said to become the guardian spirit of its land after a millennium.#
SLT1-JP028 Sunvine Maiden
EARTH/Plant - Effect/1/0/0
You can only use the (1) effect of this card’s name once per turn.
(1) When your opponent activates a card or effect that targets a Plant monster(s) you control that was Special Summoned from the Extra Deck (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect.
(2) Your opponent cannot target “Sunavalon” and “Sunvine” Spells/Traps you control with card effects.
SLT1-JP029 Sunseed Shadow
EARTH/Plant - Effect/1/0/400
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If you control a Plant Normal Monster: You can Special Summon this card from your hand.
(2) You can banish this card from your GY, then target 1 of your linked Link-2 or lower “Sunavalon” or “Sunvine” monsters; you cannot Special Summon monsters for the rest of this turn, except Plant monsters, also Special Summon 1 monster with the same name from your Extra Deck, but its effects are negated.
SLT1-JP030 Sunseed Twin
EARTH/Plant - Effect/2/0/800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal or Special Summoned and you control a “Sunavalon” Link Monster: You can target 1 Level 4 or lower Plant Normal Monster in your GY; Special Summon it.
(2) You can banish this card from your GY and 1 Link Monster you control; if there are 2 or more Plant Link Monsters with the same name in your GY, Special Summon 1 of them.
SLT1-JP031 Sunavalon Dryas
EATH/Plant - Link - Effect/0/Link 1 (Linkmakierungen: Unten)
1 Level 4 or lower Plant monster
(1) If this card is Link Summoned to the Extra Monster Zone by using “Sunseed Genius Loci” as material: You can add 1 “Sunvine” Spell/Trap from your Deck to your hand.
(2) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
(3) Once per turn, if you take battle or effect damage: You can gain an equal amount of LP, and if you do, Special Summon 1 “Sunvine” monster from your Extra Deck.
SLT1-JP032 Sunavalon Dryades
EATH/Plant - Link - Effect/0/Link 2 (Linkmakierungen: Unten Links, Unten Rechts)
2 Plant monsters, including a “Sunavalon” Link Monster
(1) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
(2) Up to twice per turn, if you take battle or effect damage: You can gain an equal amount of LP, and if you do, Special Summon 1 “Sunvine” monster from your Extra Deck.
SLT1-JP033 Sunavalon Dryanome
EATH/Plant - Link - Effect/0/Link 3 (Linkmakierungen: Unten Links, Unten, Unten Rechts)
2+ Plant monsters
(1) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
(2) Up to thrice per turn, if you take battle or effect damage: You can gain an equal amount of LP, and if you do, Special Summon 1 “Sunvine” monster from your Extra Deck.
(3) Once per turn, when a monster this card points to is targeted for an attack: You can negate that attack, and if you do, move the attack target to another of your Main Monster Zones.
SLT1-JP034 Sunavalon Dryatrentiay
EATH/Plant - Link - Effect/0/Link 4 (Linkmakierungen: Oben, Unten Links, Unten, Unten Rechts )
2+ Link Monsters
(1) If this card is Link Summoned: You can add 1 “Sunavalon” Spell/Trap from your Deck to your hand.
(2) Cannot be destroyed by your opponent’s card effects, also cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
(3) Once per turn: You can Tribute 1 Link Monster this card points to; destroy cards your opponent controls, up to the Tributed monster’s Link Rating.
SLT1-JP035 Sunvine Gardna
EATH/Plant - Link - Effect/600/Link 1 (Linkmakierungen: Oben)
1 Plant Normal Monster
(1) If a “Sunavalon” Link Monster(s) you control leaves the field by card effect: Destroy this card.
(2) When an attack is declared involving this card linked to a “Sunavalon” Link Monster and an opponent’s monster: You can activate this effect; halve the battle damage you take from that battle.
(3) When this card is destroyed by battle: You can activate this effect; end the Battle Phase after the end of the Damage Step.
SLT1-JP036 Sunvine Healer
EATH/Plant - Link - Effect/600/Link 1 (Linkmakierungen: Oben)
1 Plant Normal Monster
(1) If a “Sunavalon” Link Monster(s) you control leaves the field by card effect: Destroy this card.
(2) If this card is Special Summoned: You can target 1 “Sunavalon” Link Monster on the field; gain LP equal to its Link Rating x 300.
(3) When your Plant Link Monster inflicts battle damage to your opponent: You can gain 600 LP.
SLT1-JP037 Sunvine Thrasher
EATH/Plant - Link - Effect/800/Link 1 (Linkmakierungen: Unten)
1 Plant Normal Monster
(1) If a “Sunavalon” Link Monster(s) you control leaves the field by card effect: Destroy this card.
(2) If this card is Special Summoned: You can target 1 “Sunavalon” monster on the field; this card gains ATK equal to its Link Rating x 800.
(3) When this card destroys an opponent’s monster by battle and sends it to the GY: You can Special Summon that monster to your zone a Link Monster points to, but its effects are negated.
SLT1-JP038 Sunvine Shrine
Continuous Spell Card
Activate this card by sending 1 card from your hand to the GY while you control a “Sunavalon” Link Monster.
(1) You cannot Special Summon monsters from the Extra Deck, except Plant monsters.
(2) Once per turn: You can Special Summon 1 Level 4 or lower Plant Normal Monster from your GY.
(3) Once per turn, during your opponent’s End Phase: You can send this face-up card to the GY, then target 1 Continuous Trap in your GY; Set it to your Spell & Trap Zone.
SLT1-JP039 Sunavalon Bloom
Continuous Trap Card
You can only activate 1 card with this card’s name per turn.
You can only use this card name’s (2) effect once per turn.
(1) When this card is activated, if you control a Link-4 or higher Plant Link Monster, you can negate the effects of all face-up monsters your opponent currently controls.
(2) If your Plant Link Monster battles, during damage calculation: You can make it gain ATK equal to the total ATK of all monsters it points to, until the end of this turn.
STL1-JP041 Radiant Seiyaryu
LIGHT/Dragon - Effect/7/2500/2300
(1) If this card is Normal or Special Summoned from your hand: You can target 1 card on the field; destroy it.
(2) Cannot be destroyed by battle with a DARK monster. Cannot be destroyed by a DARK monster’s effect.
(3) Once per turn, at the start of the Damage Step when this card attacks an opponent’s monster: You can banish that opponent’s monster until the End Phase, also this card can make 1 more attack in a row.
STL1-JP042 Holy Night Rayel
LIGHT/Fairy - Effect/4/1800/700
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When this card is Normal Summoned: You can add 1 “Holy Night” Spell/Trap from your Deck to your hand.
(2) You can banish this card from your GY, then target 1 “Holy Night” monster in your GY, except “Holy Night Rayel”; Special Summon it.
STL1-JP043 Holy Night Astel
LIGHT/Fairy - Effect/4/500/2000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) (Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Special Summon 1 Level 7 LIGHT Dragon monster from your hand.
(2) You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control; it gains 1000 ATK until the end of your opponent’s turn.
STL1-JP044 Holy Night Flamel
LIGHT/Fairy - Effect/4/1500/1000
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1) When an opponent’s monster attacks: You can send this card from your hand or field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand.
(2) (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or have in your GY; return it to the hand.
STL1-JP045 Holy Night Bellfire
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Add 1 “Holy Night” monster or 1 Level 7 LIGHT Dragon monster from your Deck to your hand. Then, if your opponent controls a DARK monster while you control no monsters, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand.
STL1-JP046 Holy Night Sky
Field Spell Card
You can only use this card name’s (2) effect once per turn.
(1) During your Main Phase, you can Normal Summon 1 “Holy Night” monster or 1 Level 7 LIGHT Dragon monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(2) If a face-up Level 7 LIGHT Dragon monster you control is returned to the hand during your turn: You can draw 1 card.
STL1-JP047 Holy Night Nativity
Continuous Spell Card
You can only use this card name’s (1) or (2) effect per turn, and only once that turn.
(1) During your Main Phase: You can reveal 1 LIGHT Fairy monster from your hand, and if you do, add 1 Level 7 LIGHT Dragon monster from your Deck to your hand, then, place the revealed card on the bottom of the Deck.
(2) If your opponent activates a card or effect: You can Special Summon 1 Level 7 LIGHT Dragon monster from your hand.
STL1-JP048 Holy Night Advent
Continuous Trap Card
You can only use this card name’s (1) effect once per turn.
(1) During the Main Phase: You can activate 1 of these effects.
• Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand.
• Special Summon 1 Level 7 LIGHT Dragon monster from your hand.
STL1-JP049 Holy Night Blast
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) When an opponent’s card or effect is activated: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate the effect, and if you do, destroy it.
Reprints:
SLT1-JP005 Laval Volcano Handmaiden
SLT1-JP006 Lavalval Dragon
SLT1-JP007 Molten Conduction Field
STL1-JP011 Hieratic Seal of the Heavenly Spheres
STL1-JP015 Nekroz of Brionac
STL1-JP017 Nekroz Kaleidoscope
SLT1-JP021 Galaxy-Eyes Cipher Dragon
SLT1-JP022 Galaxy-Eyes Cipher Blade Dragon