[OCG] Selection 10 (SPU: 18. November)

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      [OCG] Selection 10 (SPU: 18. November)

      Selection 10 (OCG)

      Release: 5. Dezember 2020 (Japan)

      Insgesamt 50 verschiedene Karten:

      5 Ultra Rares
      8 Super Rares
      12 Rares
      25 Commons

      Enthält neue Karten und Reprints zu zehn Themen-Decks.


      SLT1-JP003 Laval Archer
      FIRE/Pyro - Effect/4/1000/200
      You can only use this card name’s (2) effect once per turn.
      (1) If this card is Normal Summoned: You can activate this effect; during the Main Phase this turn, you can Normal Summon 1 “Laval” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
      (2) If this card is in your GY: You can target 1 FIRE monster you control; you cannot Special Summon monsters for the rest of this turn, except FIRE monsters, also destroy that target, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field.

      SLT1-JP004 Lavalval Salamander
      FIRE/Dragon - Synchro - Effect/7/2600/200
      1 Tuner + 1+ non-Tuner FIRE monsters
      You can only use this card name’s (1) effect once per turn.
      (1) If this card is Synchro Summoned: You can draw 2 cards, then send 2 cards from your hand to the GY, including at least 1 FIRE monster, or, if you do not have any FIRE monster in your hand, reveal your entire hand and shuffle it into the Deck.
      (2) Once per turn: You can banish 1 FIRE monster from your GY; change face-up monsters your opponent controls to face-down Defense Position, up to the number of “Laval” monsters you control.

      STL1-JP008 Hieratic Heavenly Dragon Overlord of Heliopolis
      LIGHT/Dragon - Xyz - Effect/Rank 8/3000/2400
      2 Level 8 monsters
      (1) Once per turn, when your opponent activates a card or effect that targets a card(s) among your cards on the field, in your GY, and/or your banished cards (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.

      STL1-JP009 Hieratic Seal of Creation
      Normal Spell Card
      You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
      (1) Target 1 Dragon Xyz Monster you control; Special Summon, from your Extra Deck, 1 “Hieratic” Xyz Monster with a different original name than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
      (2) You can banish this card from your GY, then target 1 “Hieratic” monster in your GY; Special Summon it in Defense Position.

      SLT1-JP012 Nephshaddoll Genius
      EARTH/Machine - Flip - Effect/4/1800/1000
      You can only use 1 of this card name’s (1) or (2) effects per turn, and only once that turn.
      (1) FLIP: You can target 1 “Shaddoll” monster you control; this turn, it is unaffected by monster effects while face-up on the field, except its own.
      (2) If this card is sent to the GY by a card effect: You can target 1 Effect Monster on the field; it cannot activate its effects on the field for the rest of this turn.

      SLT1-JP013 Hellshaddoll Void
      FIRE/Fiend - Flip - Effect/9/2900/2900
      You can only use this card name’s (1) or (2) effect per turn, and only once that turn.
      (1) FLIP: You can target 1 face-up monster your opponent controls; send 1 “Shaddoll” monster with the same Attribute from your Extra Deck to the GY, and if you do, banish that target.
      (2) If this card is sent to the GY by a card effect: You can send cards from the top of your Deck to the GY equal to the number of different original Attributes on the field.

      STL1-JP014 Nekroz of Areadbhair
      WATER/Warrior - Ritual - Effect/10/3300/3200
      You can Ritual Summon this card with any “Nekroz” Ritual Spell.
      Must be Ritual Summoned, without using any Level 10 monsters.
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) You can discard this card; Tribute up to 2 “Nekroz” monsters from your hand and/or field, and if you do, send the same number of “Nekroz” cards from your Deck to the GY.
      (2) When a monster effect is activated (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation, and if you do, banish that card.

      STL1-JP018 Fairy Tail – Rochka
      LIGHT/Spellcaster - Effect/4/1850/1000
      You can only use this card name’s (1) effect once per turn.
      (1) When this card is Normal Summoned: You can have your opponent gain 500 LP, then have them look at the top 3 cards of your Deck and choose 1 of them for you to add to your hand, also shuffle the rest back into the Deck.
      (2) If this card battles, before damage calculation: You can send this card to the GY.

      STL1-JP019 Fairy Tail
      Continuous Spell Card
      You can only use this card name’s (1) effect once per turn.
      (1) You can reveal 1 Spellcaster monster in your hand that has 1850 ATK and a name different from the face-up monsters you control; immediately after this effect resolves, Normal Summon/Set that monster.
      (2) Each turn, the first time you would take battle or effect damage while you control a Spellcaster monster with 1850 original ATK, you do not.

      SLT1-JP020 Galaxy-Eyes Cipher Ex Dragon
      LIGHT/Dragon- Xyz - Effect/Rank 10/4000/3000
      2 Level 10 monsters
      Once per turn, you can also Xyz Summon “Galaxy-Eyes Cipher Ex Dragon” by using a “Cipher Dragon” monster you control as material. (Transfer its materials to this card.)
      (1) You can detach 2 materials from this card; your opponent cannot target LIGHT monsters you control with card effects until the end of their turn.
      (2) Once per turn, during your Standby Phase: You can return 1 Rank 9 or lower Dragon Xyz Monster from your GY to the Extra Deck, then Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.)

      STL1-JP024 Time Thief Doublebarrel
      DARK/Psychic- Xyz - Effect/Rank 4/2200/2200
      2 Level 4 monsters
      You can only use this card name’s effect once per turn.
      (1) When your opponent activates a card or effect (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
      ● Monster: This card gains 400 ATK.
      ● Spell: Take control of 1 face-up monster your opponent controls until the End Phase, but for the rest of this turn, the taken monster cannot declare attacks or activate its effects.
      ● Trap: Negate the effects of 1 Effect Monster on the field for the rest of this turn.

      SLT1-JP027 Sunseed Genius Loci
      EARTH/Plant - Normal - Effect/1/0/600
      A seed that can be harvested from the sacred tree once every thousand years. It is said to become the guardian spirit of its land after a millennium.#

      SLT1-JP028 Sunvine Maiden
      EARTH/Plant - Effect/1/0/0
      You can only use the (1) effect of this card’s name once per turn.
      (1) When your opponent activates a card or effect that targets a Plant monster(s) you control that was Special Summoned from the Extra Deck (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect.
      (2) Your opponent cannot target “Sunavalon” and “Sunvine” Spells/Traps you control with card effects.

      SLT1-JP029 Sunseed Shadow
      EARTH/Plant - Effect/1/0/400
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If you control a Plant Normal Monster: You can Special Summon this card from your hand.
      (2) You can banish this card from your GY, then target 1 of your linked Link-2 or lower “Sunavalon” or “Sunvine” monsters; you cannot Special Summon monsters for the rest of this turn, except Plant monsters, also Special Summon 1 monster with the same name from your Extra Deck, but its effects are negated.

      SLT1-JP030 Sunseed Twin
      EARTH/Plant - Effect/2/0/800
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is Normal or Special Summoned and you control a “Sunavalon” Link Monster: You can target 1 Level 4 or lower Plant Normal Monster in your GY; Special Summon it.
      (2) You can banish this card from your GY and 1 Link Monster you control; if there are 2 or more Plant Link Monsters with the same name in your GY, Special Summon 1 of them.

      SLT1-JP031 Sunavalon Dryas
      EATH/Plant - Link - Effect/0/Link 1 (Linkmakierungen: Unten)
      1 Level 4 or lower Plant monster
      (1) If this card is Link Summoned to the Extra Monster Zone by using “Sunseed Genius Loci” as material: You can add 1 “Sunvine” Spell/Trap from your Deck to your hand.
      (2) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
      (3) Once per turn, if you take battle or effect damage: You can gain an equal amount of LP, and if you do, Special Summon 1 “Sunvine” monster from your Extra Deck.

      SLT1-JP032 Sunavalon Dryades
      EATH/Plant - Link - Effect/0/Link 2 (Linkmakierungen: Unten Links, Unten Rechts)
      2 Plant monsters, including a “Sunavalon” Link Monster
      (1) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
      (2) Up to twice per turn, if you take battle or effect damage: You can gain an equal amount of LP, and if you do, Special Summon 1 “Sunvine” monster from your Extra Deck.

      SLT1-JP033 Sunavalon Dryanome
      EATH/Plant - Link - Effect/0/Link 3 (Linkmakierungen: Unten Links, Unten, Unten Rechts)
      2+ Plant monsters
      (1) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
      (2) Up to thrice per turn, if you take battle or effect damage: You can gain an equal amount of LP, and if you do, Special Summon 1 “Sunvine” monster from your Extra Deck.
      (3) Once per turn, when a monster this card points to is targeted for an attack: You can negate that attack, and if you do, move the attack target to another of your Main Monster Zones.

      SLT1-JP034 Sunavalon Dryatrentiay
      EATH/Plant - Link - Effect/0/Link 4 (Linkmakierungen: Oben, Unten Links, Unten, Unten Rechts )
      2+ Link Monsters
      (1) If this card is Link Summoned: You can add 1 “Sunavalon” Spell/Trap from your Deck to your hand.
      (2) Cannot be destroyed by your opponent’s card effects, also cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
      (3) Once per turn: You can Tribute 1 Link Monster this card points to; destroy cards your opponent controls, up to the Tributed monster’s Link Rating.

      SLT1-JP035 Sunvine Gardna
      EATH/Plant - Link - Effect/600/Link 1 (Linkmakierungen: Oben)
      1 Plant Normal Monster
      (1) If a “Sunavalon” Link Monster(s) you control leaves the field by card effect: Destroy this card.
      (2) When an attack is declared involving this card linked to a “Sunavalon” Link Monster and an opponent’s monster: You can activate this effect; halve the battle damage you take from that battle.
      (3) When this card is destroyed by battle: You can activate this effect; end the Battle Phase after the end of the Damage Step.

      SLT1-JP036 Sunvine Healer
      EATH/Plant - Link - Effect/600/Link 1 (Linkmakierungen: Oben)
      1 Plant Normal Monster
      (1) If a “Sunavalon” Link Monster(s) you control leaves the field by card effect: Destroy this card.
      (2) If this card is Special Summoned: You can target 1 “Sunavalon” Link Monster on the field; gain LP equal to its Link Rating x 300.
      (3) When your Plant Link Monster inflicts battle damage to your opponent: You can gain 600 LP.

      SLT1-JP037 Sunvine Thrasher
      EATH/Plant - Link - Effect/800/Link 1 (Linkmakierungen: Unten)
      1 Plant Normal Monster
      (1) If a “Sunavalon” Link Monster(s) you control leaves the field by card effect: Destroy this card.
      (2) If this card is Special Summoned: You can target 1 “Sunavalon” monster on the field; this card gains ATK equal to its Link Rating x 800.
      (3) When this card destroys an opponent’s monster by battle and sends it to the GY: You can Special Summon that monster to your zone a Link Monster points to, but its effects are negated.

      SLT1-JP038 Sunvine Shrine
      Continuous Spell Card
      Activate this card by sending 1 card from your hand to the GY while you control a “Sunavalon” Link Monster.
      (1) You cannot Special Summon monsters from the Extra Deck, except Plant monsters.
      (2) Once per turn: You can Special Summon 1 Level 4 or lower Plant Normal Monster from your GY.
      (3) Once per turn, during your opponent’s End Phase: You can send this face-up card to the GY, then target 1 Continuous Trap in your GY; Set it to your Spell & Trap Zone.

      SLT1-JP039 Sunavalon Bloom
      Continuous Trap Card
      You can only activate 1 card with this card’s name per turn.
      You can only use this card name’s (2) effect once per turn.
      (1) When this card is activated, if you control a Link-4 or higher Plant Link Monster, you can negate the effects of all face-up monsters your opponent currently controls.
      (2) If your Plant Link Monster battles, during damage calculation: You can make it gain ATK equal to the total ATK of all monsters it points to, until the end of this turn.

      STL1-JP041 Radiant Seiyaryu
      LIGHT/Dragon - Effect/7/2500/2300
      (1) If this card is Normal or Special Summoned from your hand: You can target 1 card on the field; destroy it.
      (2) Cannot be destroyed by battle with a DARK monster. Cannot be destroyed by a DARK monster’s effect.
      (3) Once per turn, at the start of the Damage Step when this card attacks an opponent’s monster: You can banish that opponent’s monster until the End Phase, also this card can make 1 more attack in a row.

      STL1-JP042 Holy Night Rayel
      LIGHT/Fairy - Effect/4/1800/700
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) When this card is Normal Summoned: You can add 1 “Holy Night” Spell/Trap from your Deck to your hand.
      (2) You can banish this card from your GY, then target 1 “Holy Night” monster in your GY, except “Holy Night Rayel”; Special Summon it.

      STL1-JP043 Holy Night Astel
      LIGHT/Fairy - Effect/4/500/2000
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) (Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Special Summon 1 Level 7 LIGHT Dragon monster from your hand.
      (2) You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control; it gains 1000 ATK until the end of your opponent’s turn.

      STL1-JP044 Holy Night Flamel
      LIGHT/Fairy - Effect/4/1500/1000
      You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
      (1) When an opponent’s monster attacks: You can send this card from your hand or field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand.
      (2) (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or have in your GY; return it to the hand.

      STL1-JP045 Holy Night Bellfire
      Normal Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Add 1 “Holy Night” monster or 1 Level 7 LIGHT Dragon monster from your Deck to your hand. Then, if your opponent controls a DARK monster while you control no monsters, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand.

      STL1-JP046 Holy Night Sky
      Field Spell Card
      You can only use this card name’s (2) effect once per turn.
      (1) During your Main Phase, you can Normal Summon 1 “Holy Night” monster or 1 Level 7 LIGHT Dragon monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
      (2) If a face-up Level 7 LIGHT Dragon monster you control is returned to the hand during your turn: You can draw 1 card.

      STL1-JP047 Holy Night Nativity
      Continuous Spell Card
      You can only use this card name’s (1) or (2) effect per turn, and only once that turn.
      (1) During your Main Phase: You can reveal 1 LIGHT Fairy monster from your hand, and if you do, add 1 Level 7 LIGHT Dragon monster from your Deck to your hand, then, place the revealed card on the bottom of the Deck.
      (2) If your opponent activates a card or effect: You can Special Summon 1 Level 7 LIGHT Dragon monster from your hand.

      STL1-JP048 Holy Night Advent
      Continuous Trap Card
      You can only use this card name’s (1) effect once per turn.
      (1) During the Main Phase: You can activate 1 of these effects.
      • Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand.
      • Special Summon 1 Level 7 LIGHT Dragon monster from your hand.

      STL1-JP049 Holy Night Blast
      Normal Trap Card
      You can only activate 1 card with this card’s name per turn.
      (1) When an opponent’s card or effect is activated: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate the effect, and if you do, destroy it.

      Reprints:

      SLT1-JP005 Laval Volcano Handmaiden
      SLT1-JP006 Lavalval Dragon
      SLT1-JP007 Molten Conduction Field
      STL1-JP011 Hieratic Seal of the Heavenly Spheres
      STL1-JP015 Nekroz of Brionac
      STL1-JP017 Nekroz Kaleidoscope
      SLT1-JP021 Galaxy-Eyes Cipher Dragon
      SLT1-JP022 Galaxy-Eyes Cipher Blade Dragon

      Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von Cyber Drache ()

      ygorganization.com/alexaplaytheclassicben10theme/

      The set contains a total of 50 cards, of which 35 are new and the rest is reprints. The rarity distribution is
      • 5 Ultra Rares (also available as Secret Rares)
      • 8 Super Rares (also available as Secret Rares)
      • 12 Rares
      • 25 Commons (10 of which also available as Parallel Rares)


      Wow. das ist schon heftig. die alten Link Vrains Packs hatten 10 Karten für insgesamt 10 themen, ergo je 1.
      Jetzt haben wir aber 10 Themen mit 35 neuen Karten, ergo hat jedes thema 3-4 neue Karten(wobei es mich nicht wundern würde, wenn einzelne wieder nur 1 oder 2 bekommen, dafür andere einfach 5 oder gar 6 stk).
      Ich lehne mich mal weit aus dem fenster, dass wir hier also die "Verlierer" der Structure Deck Votings 1 (und Structure Deck Voting 2?) bekommen werden.


      Uff. Macht es zugleich aber auch sehr hart, die alle zu uns ins TCG zu bekommen...

      Deckcreator16 schrieb:

      die alten Link Vrains Packs hatten 10 Karten für insgesamt 10 themen, ergo je 1.
      Ne, die hatten 20 Themen a 5 Karten, davon eine neue.

      Das Set ist nur halb so groß, hat aber auch nur 10 Themen, also wäre 1 neue Karte pro Thema wohl realistischer. Vielleicht 2 pro Thema, aber 3 finde ich schon ziemlich unrealistisch.

      Theoretiker schrieb:

      Deckcreator16 schrieb:

      die alten Link Vrains Packs hatten 10 Karten für insgesamt 10 themen, ergo je 1.
      Ne, die hatten 20 Themen a 5 Karten, davon eine neue.
      Das Set ist nur halb so groß, hat aber auch nur 10 Themen, also wäre 1 neue Karte pro Thema wohl realistischer. Vielleicht 2 pro Thema, aber 3 finde ich schon ziemlich unrealistisch.
      Ups, bin da gedanklich irgendwo beim Structure Voting hängen geblieben mit den 10.

      aber die höhere Anzahl neue Karten ist doch schon bestätigt:
      "The set contains a total of 50 cards, of which 35 are new and the rest is reprints. The rarity distribution is"
      wenn ich bei 10 Themen 35 aufteile komme ich auf 3,5 je Thema(sprich 3-4 je Thema). Natürlich nur wenn es fair bleibt und es auch keine generic Cards gibt, die Themenlos sind.
      Wenn jetzt nicht gerade ein Thema 5 Ultras annimmt, sollte das ja bezahlbar bleiben. Bitte maximal 2 Ultras pro Thema. War schon bei den Infernoble Knights blöd, dass da 2 Karten teuer geworden sind.
      Der Kampf gegen die Mathematik geht weiter. - *Macht des Drivers*
      Ich hasse 1. Psy Frame, 2. True Draco, 3. Mystic Mine Burn, 4. Ritual Beast, 5. Qliphort und 6. Monarchen.

      kartenspieler08 schrieb:

      Wenn jetzt nicht gerade ein Thema 5 Ultras annimmt, sollte das ja bezahlbar bleiben. Bitte maximal 2 Ultras pro Thema. War schon bei den Infernoble Knights blöd, dass da 2 Karten teuer geworden sind.
      das ist ein ocg produkt... und da es scheinbar in die fußstapfen vom link vrains pack treten wird, werden wir dieses produkt voraussichtlich nicht bekommen. Mit etwas glück kriegen wir aber vielleicht einen großen batzen davon im duel overload nachfolger im april 2021.
      DT continues…


      Nephshaddoll Genius
      EARTH Machine / Flip / Effect
      Lv 4 1800/1000
      You can only use 1 of this card name’s (1) or (2) effects per turn, and only once that turn.
      (1) FLIP: You can target 1 “Shaddoll” monster you control; this turn, it is unaffected by monster effects while face-up on the field, except its own.
      (2) If this card is sent to the GY by a card effect: You can target 1 Effect Monster on the field; it cannot activate its effects on the field for the rest of this turn.

      Hellshaddoll Void
      Fire Fiend / Flip / Effect
      LV9 2900/2900
      You can only use this card name’s (1) or (2) effect per turn, and only once that turn.
      (1) FLIP: You can target 1 face-up monster your opponent controls; send 1 “Shaddoll” monster with the same Attribute from your Extra Deck to the GY, and if you do, banish that target.
      (2) If this card is sent to the GY by a card effect: You can send cards from the top of your Deck to the GY equal to the number of different original Attributes on the field.

      Galaxy-Eyes Cipher Ex Dragon
      LIGHT, Dragon/Xyz/Effect, Rn 10, ATK 4000, DEF 3000
      2 Level 10 monsters
      Once per turn, you can also Xyz Summon “Galaxy-Eyes Cipher Ex Dragon” by using a “Cipher Dragon” monster you control as material. (Transfer its materials to this card.)
      (1) You can detach 2 materials from this card; your opponent cannot target LIGHT monsters you control with card effects until the end of their turn.
      (2) Once per turn, during your Standby Phase: You can return 1 Rank 9 or lower Dragon Xyz Monster from your GY to the Extra Deck, then Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.)

      Laval Archer
      FIRE Pyro / Effect
      Lv 4 1000/200
      You can only use this card name’s (2) effect once per turn.
      (1) If this card is Normal Summoned: You can activate this effect; during the Main Phase this turn, you can Normal Summon 1 “Laval” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
      (2) If this card is in your GY: You can target 1 FIRE monster you control; you cannot Special Summon monsters for the rest of this turn, except FIRE monsters, also destroy that target, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field.

      Lavalval Salamander
      FIRE Dragon / Synchro / Effect
      Lv 7 2600/200
      1 Tuner + 1+ non-Tuner FIRE monsters
      You can only use this card name’s (1) effect once per turn.
      (1) If this card is Synchro Summoned: You can draw 2 cards, then send 2 cards from your hand to the GY, including at least 1 FIRE monster, or, if you do not have any FIRE monster in your hand, reveal your entire hand and shuffle it into the Deck.
      (2) Once per turn: You can banish 1 FIRE monster from your GY; change face-up monsters your opponent controls to face-down Defense Position, up to the number of “Laval” monsters you control.
      Source
      Roses are g*y
      violets are g*yer
      f**k this poem
      and listen to SLAAAAAYER :rock: :rock:
      Die Auswahl der Decks ist bis jetzt nicht schlecht (2 von 3 die wirklich support brauchen), aber Der Cipher dragon ist einfach Schlecht. Ein Bossmonster ist nie guter support.
      Auch die laval Karten sind leider viel zu schwach. Ich vermute mal Laval wird noch mindestens eine weitere Karte bekommen. Hoffentlich ist die besser.
      Ihr vermisst die Kreativität in YGO? Dann besucht meinen Channel!
      Kogarasho - where creativity is still a thing

      youtube.com/user/kogarasho?feature=mhee

      Ich hätte gerne mehr "Galaxieaugen-Tachyonendrache"-Monster, damit man die Konterfalle öfters von der Hand aktivieren kann. ( ._.) ^^
      Finde den Cipher-Ex Drachen da auch nich wirklich besonders. Zum Nicht anzielbar machen gibt's ja schon den Vierer Sternenvasall Photonen-Sprengdrache.

      Oder ich hätt gerne so'n richtiges op Rang 12 Vieh, dass man mit der Falle Ewige Galaxie aus nem 8er machen kann. xD

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Schwarzfalke ()

      Hm. Ja. Nett aber nicht wirklich pralle:

      xXEnthronedXx schrieb:

      DT continues…

      Nephshaddoll Genius
      Der Neg ist zwar nett und glücklicherweise kein Quick Eff Neg(ausgenommen ich baue Construct über El Shaddoll fusion im Opp turn und dump diese), aber so ist das wohl zu schwach. Und auch der erste Effekt ist meh.



      Hellshaddoll Void
      Hm. Okay, das beste Extra Deck Shaddoll zum dumpen ist ganz klar Appkallone und Dark. Das wiederum macht den ganz nett. Dafür ist das ding lvl 9(oder will man jetzt immer wendi dumpen, den aus dem deck specialn und flippen und dann die Water Fusion bauen um VFD auch in diesem Deck zu bauen? finds schon schlimm genug dass man das nun im MetalFoes macht) was es zu einer toten Handkarte macht. Und wenn ich Extra Deck Monster dumpen wollen würde, spiele ich Nadir Servant und Dogmatika's. Der Zweite Effekt ist auch eher meh. Im besten fall ist es ein "Mill 6"(das schafft man beinahe mit charge into Raiden, was mill 5 sind ), im Durchschnitt Mill 2.



      Galaxy-Eyes Cipher Ex Dragon

      monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.)

      Das Non Targetting ist zwar eklig, aber irgendwie liest sich das nicht so doll. Der Standby Phase Eff ist halt zu spät. Als würde es sich nicht mehr lohnen den anschließend zu einem anderen Light zu overlayen.


      Laval Archer

      Die additional NS ist ganz klar gut. Und auch der der zweite Eff hat was, und wäre sogar sinnvoll in Nicht-Laval-Decks, die sich aber auf Feuer fokussieren.



      Lavalval Salamander

      Auch hier sehe ich Potenzial sie in anderen Feuer-Decks wie Infernoble oder dem nächstbesten Feuer-Synchro-Deck zu werfen. Dafür ist Draw 2 Dump 2 einfach zu gut. Und auch der zweite Eff ist nice um zeug zu überrennen. Aber natürlich nicht die Welt
      In Summe sind alle karten nur nett. Wobei ich das nicht schlimm finde. Fand es immer Furchtbar wie (gerade das erste ) Link Vrains Pack das Format gewiped haben. Ja, wir haben erst die ersten paar Karten gesehen, und da kann noch viel krankes kommen, doch bisher schaut das gesund aus.
      Die Zahlen gefallen mir dafür aber viel weniger. So sind das 5 gespoilerte Karten für 3 Themen: 2 1 2. Es können natürlich noch weitere neue Galaxy/Laval/Shaddoll Karten drin sein, doch es kann sein dass man die Anzahl Karten stark ungleich integriert(sprich 1 oder 2 Themen 10 karten, der rest fast keine). Bei Shaddoll ist's nicht so schlimm da sie die Karten aus dem Structure + Main Set Support bekommen haben und übersupportet sind in letzter Zeit, doch ob das bei Laval z.b. Fair wäre wenn sie nur 2 Karten bekommen? Klar, ist noch alles spekulation ob die nichts mehr bekommen, aber gut.

      btw. kurz offtopic: bin ich der einzige dem es aufgefallen ist, oder werden immer mehr Negates ins Spiel gebracht die keine Quick Eff mehr sind? Ich find die Entwicklung zwar gut, aber zuvor müsste man alle existierenden entsorgen damit man solche bevorzugt spielen würde.

      xXEnthronedXx schrieb:

      Laval Archer
      FIRE Pyro / Effect
      Lv 4 1000/200
      You can only use this card name’s (2) effect once per turn.
      (1) If this card is Normal Summoned: You can activate this effect; during the Main Phase this turn, you can Normal Summon 1 “Laval” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
      (2) If this card is in your GY: You can target 1 FIRE monster you control; you cannot Special Summon monsters for the rest of this turn, except FIRE monsters, also destroy that target, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field.

      Sehr guter Support. Zusätzliche Normalbeschwörung ist nie verkehrt und der zweite Effekt triggert z.B. die Fire King-Monster.
      Ich bin verwirrt. Shaddoll bekommt einen Random Milleffekt ähnlich wie Lightsworns, der aber vom Feld abhängig und somit verdammt schlecht ist und dann ist das noch Stufe 9. Der Removal-Effekt ist ein nettes +2, aber man wird wohl nicht nur dafür die anderen Attribute im Extra Deck spielen. Der Genius ist mir viel zu speziell.
      Der Kampf gegen die Mathematik geht weiter. - *Macht des Drivers*
      Ich hasse 1. Psy Frame, 2. True Draco, 3. Mystic Mine Burn, 4. Ritual Beast, 5. Qliphort und 6. Monarchen.
      The son of trees has finally come for us all, in an unexpected twist


      San Seed Genius Loci (Sunseed Genius Loci)
      Level 1 EARTH Plant Normal Monster
      ATK 0
      DEF 600
      A seed that can be harvested from the sacred tree once every thousand years. It is said to become the guardian spirit of its land after a millennium.

      San Vine Maiden (Sunvine Maiden)
      Level 1 EARTH Plant Effect Monster
      ATK 0
      DEF 0
      You can only use the (1) effect of this card’s name once per turn.
      (1) When your opponent activates a card or effect that targets a Plant monster(s) you control that was Special Summoned from the Extra Deck (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect.
      (2) Your opponent cannot target “Sunavalon” and “Sunvine” Spells/Traps you control with card effects.

      San Seed Shadow (Sunseed Shadow)
      Level 1 EARTH Plant Effect Monster
      ATK 0
      DEF 400
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If you control a Plant Normal Monster: You can Special Summon this card from your hand.
      (2) You can banish this card from your GY, then target 1 of your linked Link-2 or lower “Sunavalon” or “Sunvine” monsters; you cannot Special Summon monsters for the rest of this turn, except Plant monsters, also Special Summon 1 monster with the same name from your Extra Deck, but its effects are negated.

      San Seed Twin (Sunseed Twin)
      Level 2 EARTH Plant Effect Monster
      ATK 0
      DEF 800
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is Normal or Special Summoned and you control a “Sunavalon” Link Monster: You can target 1 Level 4 or lower Plant Normal Monster in your GY; Special Summon it.
      (2) You can banish this card from your GY and 1 Link Monster you control; if there are 2 or more Plant Link Monsters with the same name in your GY, Special Summon 1 of them.

      San Avalon Dryas (Sunavalon Dryas)
      Link 1 EARTH Plant Link Effect Monster
      ATK 0
      Link: Bottom
      Materials: 1 Level 4 or lower Plant monster
      (1) If this card is Link Summoned to the Extra Monster Zone by using “Sunseed Genius Loci” as material: You can add 1 “Sunvine” Spell/Trap from your Deck to your hand.
      (2) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
      (3) Once per turn, if you take battle or effect damage: You can gain an equal amount of LP, and if you do, Special Summon 1 “Sunvine” monster from your Extra Deck.

      San Avalon Dryades (Sunavalon Dryades)
      Link 2 EARTH Plant Link Effect Monster
      ATK 0
      Links: Bottom Left, Bottom Right
      Materials: 2 Plant monsters, including a “Sunavalon” Link Monster
      (1) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
      (2) Up to twice per turn, if you take battle or effect damage: You can gain an equal amount of LP, and if you do, Special Summon 1 “Sunvine” monster from your Extra Deck.

      San Avalon Dryanome (Sunavalon Dryanome)
      Link 3 EARTH Plant Link Effect Monster
      ATK 0
      Links: Bottom Left, Bottom, Bottom Right
      Materials: 2+ Plant monsters
      (1) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
      (2) Up to thrice per turn, if you take battle or effect damage: You can gain an equal amount of LP, and if you do, Special Summon 1 “Sunvine” monster from your Extra Deck.
      (3) Once per turn, when a monster this card points to is targeted for an attack: You can negate that attack, and if you do, move the attack target to another of your Main Monster Zones.

      San Avalon Dryatrentiay (Sunavalon Dryatrentiay)
      Link 4 EARTH Plant Link Effect Monster
      ATK 0
      Links: Top, Bottom Left, Bottom, Bottom Right
      Links: 2+ Link Monsters
      (1) If this card is Link Summoned: You can add 1 “Sunavalon” Spell/Trap from your Deck to your hand.
      (2) Cannot be destroyed by your opponent’s card effects, also cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
      (3) Once per turn: You can Tribute 1 Link Monster this card points to; destroy cards your opponent controls, up to the Tributed monster’s Link Rating.

      San Vine Gardna (Sunvine Gardna)
      Link 1 EARTH Plant Link Effect Monster
      ATK 600
      Link: Top
      Material: 1 Plant Normal Monster
      (1) If a “Sunavalon” Link Monster(s) you control leaves the field by card effect: Destroy this card.
      (2) When an attack is declared involving this card linked to a “Sunavalon” Link Monster and an opponent’s monster: You can activate this effect; halve the battle damage you take from that battle.
      (3) When this card is destroyed by battle: You can activate this effect; end the Battle Phase after the end of the Damage Step.

      San Vine Healer (Sunvine Healer)
      Link 1 EARTH Plant Link Effect Monster
      ATK 600
      Link: Top
      Materials: 1 Plant Normal Monster
      (1) If a “Sunavalon” Link Monster(s) you control leaves the field by card effect: Destroy this card.
      (2) If this card is Special Summoned: You can target 1 “Sunavalon” Link Monster on the field; gain LP equal to its Link Rating x 300.
      (3) When your Plant Link Monster inflicts battle damage to your opponent: You can gain 600 LP.

      San Vine Thrasher (Sunvine Thrasher)
      Link 1 EARTH Plant Link Effect Monster
      ATK 800
      Link: Bottom
      Materials: 1 Plant Normal Monster
      (1) If a “Sunavalon” Link Monster(s) you control leaves the field by card effect: Destroy this card.
      (2) If this card is Special Summoned: You can target 1 “Sunavalon” monster on the field; this card gains ATK equal to its Link Rating x 800.
      (3) When this card destroys an opponent’s monster by battle and sends it to the GY: You can Special Summon that monster to your zone a Link Monster points to, but its effects are negated.

      San Vine Shrine (Sunvine Shrine)
      Continuous Spell Card
      Activate this card by sending 1 card from your hand to the GY while you control a “Sunavalon” Link Monster.
      (1) You cannot Special Summon monsters from the Extra Deck, except Plant monsters.
      (2) Once per turn: You can Special Summon 1 Level 4 or lower Plant Normal Monster from your GY.
      (3) Once per turn, during your opponent’s End Phase: You can send this face-up card to the GY, then target 1 Continuous Trap in your GY; Set it to your Spell & Trap Zone.

      San Avalon Blooming (Sunavalon Bloom)
      Continuous Trap Card
      You can only activate 1 card with this card’s name per turn.
      You can only use this card name’s (2) effect once per turn.
      (1) When this card is activated, if you control a Link-4 or higher Plant Link Monster, you can negate the effects of all face-up monsters your opponent currently controls.
      (2) If your Plant Link Monster battles, during damage calculation: You can make it gain ATK equal to the total ATK of all monsters it points to, until the end of this turn.
      Source
      Roses are g*y
      violets are g*yer
      f**k this poem
      and listen to SLAAAAAYER :rock: :rock:
      Sind das die tatsächlichen Artworks? Wenn ja, puh... Wer hatte die Idee, dass es gut wäre, Anime-Artworks einfach 1:1 zu übernehmen?

      Strategisch kann ich sie unglaublich schwer einschätzen. Sie erinnern mich an Zoodiac, von dem ich auch nie verstehen konnte, warum die so gut sind. Sie scheinen mir extrem toxisch zu sein, wenn sie ihre Effekte tatsächlich triggern können, allerdings recht machtlos, wenn der Gegner entscheidet, einfach nichts zu tunk, und kaum fähig, ein paar solide ATK aufzubauen. Von daher wohl das nächste Wellenbewegungskanonen-Deck...

      Und absolut unbrauchbar für andere Pflanzendecks (außer vlt. Aroma) noch dazu, deswegen bin gerade auch ein bisschen pissed...

      Die Laval-Karten finde ich aber nice.

      Meine Fan Fiction auf eTCG - Yu-Gi-Oh! PHOENIX
      Serie 1 / Serie 2