Premium Pack 2021 (OCG)
Release: TBA (Japan)
Beinhaltet insgesamt ?? Karten. Jedes Booster enthält 5 Karten.
ZitatEnthält neue Karten aus den Yu-Gi-Oh! Anime- und Manga-Serien sowie 12 Reprints früher V-Jump-Promos in Secret Rare.
21PP-JP001 Angel O1
LIGHT/Fairy - Effect/1/200/300
You can only Special Summon with the way written in this card name’s (1) effect once per turn.
(1) You can Special Summon this card (from your hand) by revealing 1 Level 7 or higher monster in your hand.
(2) While this Special Summoned card is in the Monster Zone, you can Tribute Summon 1 Level 7 or higher monster during your Main Phase in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
21PP-JP002 Tellus the Little Angel
LIGHT/Fairy - Effect/3/500/500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is sent from the Monster Zone to the GY: You can Special Summon 1 “Tellus Wing Token” (Fairy/LIGHT/Level 1/ATK 0/DEF 0).
(2) If you control a “Tellus Wing Token”: You can banish this card from your GY and 1 Spell from your hand; Special Summon 2 “Tellus Wing Tokens”, also you cannot Special Summon monsters for the rest of this turn, except from your hand.
21PP-JP003 Divine Evolution
Normal Spell Card
This card’s activation and effect cannot be negated.
(1) Choose 1 monster you control that hasn’t already had the effect of “Divine Evolution” applied to it, whose original Type is Divine Beast OR whose original name is “The Wicked Avatar”, “The Wicked Dreadroot”, or “The Wicked Eraser”, and if you do, it gains 1000 ATK/DEF, also its effects’ activations cannot be negated, also its activated effects cannot be negated, also it gains this effect.
● When it declares an attack: You can make your opponent send 1 monster they control to the GY.
21PP-JP004 Level Resist Wall
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) If a monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 of those monster(s); Special Summon any number of monsters from your Deck in Defense Position, whose total Levels equal the Level of that target, but their effects are negated.
21PP-JP005 Flint Cragger
EARTH/Rock - Effect/3/800/1600
You can only use each of this card name’s 1st and 2nd effects once per turn.
(1) If this card is Special Summoned: You can discard 1 card, and if you do, send 1 “Fossil” Fusion Monster from your Extra Deck to the GY.
(2) If this card is sent from the field to the GY: You can inflict 500 damage to your opponent, then, if “Fossil Fusion” is in your GY, you can return 1 of your banished “Fossil Fusion”, or 1 card that specifically lists it in its text, to the GY.
21PP-JP006 Shell Knight
EARTH/Rock - Effect/4/0/2000
You can only use the (2) effect of this card’s name once per turn.
(1) When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent.
(2) If this card is sent to the GY by an effect, or destroyed by battle: You can add 1 Level 8 Rock monster from your Deck to your hand. If “Fossil Fusion” is in your GY, you can Special Summon it instead. For the rest of the turn you cannot activate the effects of cards of that card’s name.
21PP-JP007 Fossil Machine Skull Convoy
EARTH/Rock - Fusion - Effect/8/2100/1800
1 Rock monster in your GY + 1 Level 7 or higher monster
Must first be Special Summoned with “Fossil Fusion”.
(1) While this Fusion Summoned card is in the Monster Zone, monsters your opponent controls lose ATK equal to their original DEF.
(2) Can make up to 3 attacks on monsters during each Battle Phase.
(3) When this card destroys an opponent’s monster by battle: You can inflict 1000 damage to your opponent.
21PP-JP008 Fossil Machine Skull Wagon
EARTH/Rock - Fusion - Effect/6/1700/1500
1 Rock monster in your GY + 1 Level 5 or 6 monster
Must first be Special Summoned with “Fossil Fusion”. You can only use this card name’s (3) effect once per turn.
(1) Can make up to 2 attacks on monsters during each Battle Phase.
(2) When this card destroys an opponent’s monster by battle: You can inflict 800 damage to your opponent.
(3) You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it.
21PP-JP009 Fossil Machine Skull Buggy
EARTH/Rock - Fusion - Effect/4/1400/1200
1 Rock monster in your GY + 1 Level 4 or lower monster
Must first be Special Summoned with “Fossil Fusion”. You can only use this card name’s (2) effect once per turn.
(1) When this card destroys an opponent’s monster by battle: You can inflict 600 damage to your opponent.
(2) You can banish this card from your GY; add 1 monster that specifically lists the card “Fossil Fusion” in its text from your Deck to your hand
21PP-JP010 Infernity Sage
DARK/Fiend - Tuner - Effect/2/400/800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can discard your entire hand.
(2) If this card is sent to the GY: You can send 1 “Infernity” monster from your Deck to your GY. You must have no cards in your hand to activate and to resolve this effect.
21PP-JP011 Infernity Pawn
DARK/Fiend - Effect/1/0/0
(1) During your Draw Phase, if you have no cards in your hand: You can banish this card from your GY instead of conducting your normal draw; activate 1 of these effects.
• Place 1 “Infernity” card from your Deck on the top of your Deck.
• Set 1 “Void” Spell/Trap directly from your Deck to your field.
21PP-JP012 Contract With the Void
Normal Spell Card
(1) If you have at least 3 other cards in your hand: Discard your entire hand, then you can Special Summon 1 “Infernity” monster or 1 Level 8 DARK Dragon Synchro monster from your GY.
21PP-JP013 Void Cauldron
Continuous Trap Card
(1) If an “Infernity” monster(s) and/or Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by an opponent’s card effect, you can banish 1 “Infernity” card from your GY instead.
(2) If you have any cards in your hand, send this card to the GY.
21PP-JP014 Doll Monster Miss Mädchen
LIGHT/Fairy - Normal/4/0/0
“Welcome to our home!
Cologne, Grandpa Demetto, and lots of other dolls live here!”
21PP-JP015 Doll Monster Bear-Bear
WIND/Beast - Normal/4/0/0
“Even if we get so roughed up we nearly break, it’s okay.
Grandpa Demetto will fix us right up!”
21PP-JP016 Grandpa Demetto
DARK/Spellcaster - Effect/1/0/0
You can only use each of this card name’s 1st and 2nd effects once per turn.
(1) You can detach 1 material from your “Princess Cologne”; Special Summon up to 2 Normal Monsters with 0 ATK or DEF from your GY as Level 8 DARK monsters.
(2) If your Xyz Monster activates an effect by detaching a material(s) that was originally a Normal Monster: You can target that Xyz Monster and 1 monster your opponent controls; destroy that opponent’s monster, and if you do, inflict damage to your opponent equal to that Xyz Monster’s Rank x 300.
21PP-JP017 Doll Happiness
Continuous Spell Card
You can only activate 1 card with this card’s name per turn.
(1) When this card resolves, you can add 1 “Grandpa Demetto” or “Box of Friends” from your Deck to your hand.
(2) Monsters your opponent controls cannot target monsters you control with 0 ATK or DEF for attacks while you control “Princess Cologne”.
(3) Once per turn: You can destroy 1 monster you control or in your hand, and if you do, send 1 “Doll Monster” card from your Deck to the GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters.
21PP-JP018 Sunavalon Melias
EARTH/Plant - Link - Effect/0/Link 3 (Linkmarkierungen: Oben, Links, Rechts)
2+ Plant monsters, including a Link Monster
(1) If this card is Link Summoned: You can Special Summon 1 “Sunseed Genius Loci” from your GY.
(2) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
(3) Once per turn: You can target 1 of your “Sunvine” Link Monsters this card points to; this turn, it can attack a number of times up to the number of “Sunavalon” Link Monsters you control.
21PP-JP019 Sunavalon Daphne
EARTH/Plant - Link - Effect/0/Link 2 (Linkmarkierungen: Links, Rechts)
2 Plant monsters
You can only use the 2nd effect of this card’s name once per turn.
(1) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
(2) You can Tribute 1 monster, then target 2 Plant Link Monsters in your GY, except “Sunavalon Daphne”; return them to the Extra Deck.
21PP-JP020 Sunvine Cross Breed
Continuous Spell Card
You can only activate the 1st effect of this card’s name once per turn.
(1) You can Tribute 1 Link Monster, then target 1 Plant monster in your GY, except the Tributed monster; Special Summon it, but its effects are negated.
Reprints:
21PP-JP0?? Red Blossoms from Underroot
21PP-JP0?? Crossout Designator
21PP-JP0?? Draco Masters of the Tenyi
21PP-JP0?? Primathmech Alembertian
21PP-JP0?? Valkyrie Sigrun
21PP-JP0?? Primal Dragon
21PP-JP0?? Armored Bitron
21PP-JP0?? Machine Metalcruncher
21PP-JP023 Striker Dragon
21PP-JP028 Wynn the Wind Channeler
21PP-JP029 Infernoble Knight – Renaud
21PP-JP032 Virtual World Hime – Nyannyan