[OCG] Starter Deck Yuga – Cut Through! Sevens Road Magician!! / Starter Deck Luke – Explosive Conquest! Rush Dragon Dragears!! (Spoiler Komplett)

  • Ich denke genau das soll es sein um neuen Käufern einen angenehmeren Einstieg zu ermöglichen da das Spiel doch sehr an Tempo und Komplexität gewonnen hat. mit einem neuen bunten Anime und simplen Start Catcht man sicher noch den ein oder anderen etwas leichter.

    Ich dachte aber genau das Speed Duels bzw. Duel Links zu diesem Zweck erschienen sind?


    Mit dem neuen Kartendesign werden die niemanden reaktivieren können, der früher den Yugioh-Anime geliebt hat. Das kann Duel Links und die Speed Duels viel besser.

  • Mich erinnert der kram an Duel Masters, das war auch nur eine Kindgerechte Version von Magic.
    Dadurch das Rush eigendlich das selbe ist wie speed, wirkt RushDuel einfach nur wie eine aufgemotzte Kopie von Speed. Und Speed ist ja auch nur die realversion von Duel Links.


    Sieht ja alles ganz nett aus aber ich frage mich ob wir die karten denn auch irgendwann bekommen.
    Theoretisch könnte man die karten sogar in neuem größen Format bringen, in Magic größe.

  • Ich finde die Karten sehen furchtbar aus. Und bis jetzt sind sie scheinbar auch noch nicht ausschließlich auf das Rush-Duel-Format beschränkt. Ich meine damit, die hätten auch als normale Karten rauskommen können, ähnlich wie Speed Duel Karten, bloß mit dem Aufdruck "Rush-Duel" statt "Speed-Duel".

    Der Ausschluss wurde schon letzte Woche bekannt gegeben(müsste auch irgendwo im Forum zu finden sein). Rush Duel ist NICHT kompatibel mit den OCG-Karten und erst recht nicht mit den TCG-Karten


    Und ich muss ehrlich zugeben: ich mag das Design der Karten irgendwie. es wirkt richtig frisch und modern. das hat mMn. was. Was mich eher stört sind die Karten perse.
    Das Drachen-Structure ist schon jetzt unheimlich overpowered. Während das Magician-Deck mit Switch-Müll arbeitet, hat das Drachen Structure nicht nur einen BLS(zumindest double attack) sondern auch ein Dark Hole mit eingebauter Monster Reborn. Alleine jetzt schon liest es sich so als könne man, mit minimal mehr Karten, den gegner im 2. Spielzug fast save OTK drücken.


    Ich dachte aber genau das Speed Duels bzw. Duel Links zu diesem Zweck erschienen sind?
    Mit dem neuen Kartendesign werden die niemanden reaktivieren können, der früher den Yugioh-Anime geliebt hat. Das kann Duel Links und die Speed Duels viel besser.

    Das "reaktivieren" ist auch ehrlich gesagt nicht der Sinn hinter diesen Karten. Ähnlich wie die Promoting-Idee von Speed Duel(ein einfaches TCG für Neulinge um sich langsam ins Spiel hereinzufuchsen) geht es hier darum die neue Generation an die Angel zu bekommen, während die Hauptsets ab jetzt fixierter auf Legacy Support und damit an die Fans der alten Generation appelieren. Rein vom Prinzip ist es nur falsch, wie wir im TCG Speed Duel verwenden. Anstatt eine Hilfestellung für Anfänger zu sein, ist es eher ein Zufluchtsort für ältere Spieler die zum Spiel zurückkehren/zurückgekehrt sind, sich aber nicht ins neue Spiel einarbeiten wollen. Für die jüngere Generation ist es aber aus meiner Beobachtung heraus uninteressant. Ihnen fehlt dieser Nostalgie-Faktor(aka. die Rosarote Nostalgie-Brille) und es ist ihnen einfach zu langsam/unspektakulär. Die jüngere Generation mag es halt flippiger, schneller und fescher, was total ins Beuteschema von Rush Duel passt. Wobei das hier natürlich auch von Duel Links abgedeckt werden kann, auch wenn hier die Entry Barrier um einiges härter ist(selbst um hier auf den niedrigen Leveln mitzuhalten, muss man einiges an Geld und/oder Wissen hereinstecken. Zumindest habe ich das von dritten erfahren bzw. beobachten können).


    Der Flieger nach Tokio geht um 3

    Nicht vergessen. Mundschutz ist aktuell Pflicht und zudem wäre eine extra Portion Desinfektionsmittel ganz sinnig.


  • The DMG to Seven Road’s Dark Magician

    RD/VS01-JP001 Sevens Road Witch
    Level 6 DARK Spellcaster Effect Monster
    ATK 1600
    DEF 1000
    Requirement: Send 1 card from your hand to the GY.
    Effect: Special Summon 1 monster (Level 7 or higher/DARK/Spellcaster) from your hand in face-up position. If you Special Summoned “Sevens Road Magician” with this effect, this card gains 400 ATK until the end of this turn.
    Rush Duel

    She comes with the combined Starter Deck Set.


    Dragears and Sevens Road appear to be Rush Rare (which seems to be the Rush Duel game’s version of Ultra Rares)

    RD/KP01-JP022 Akatsuki no Yuusha Lydacross (Brave of Dawn, Lydacross)
    Level 7 LIGHT Warrior Effect Monster
    ATK 2100
    DEF 1500
    Requirement: Return 2 monsters (Spellcaster) in your Graveyard to the Deck to activate.
    Effect: Special Summon up to 2 monsters (Level 5 or lower/Spellcaster) from the hand to your side of the field in face-up position.

    RD/KP01-JP016 Max Raider
    Level 7 EARTH Warrior NormalMonster
    ATK 2400
    DEF 1400
    オノを持つ戦士。極限まで自分を追い込み、肉体を鍛え上げた。二挺のオノを振り回す攻撃はかなり強い。
    (A warrior who wield axes. He has trained his body, pushing himself to the limits. His attacks that swing two axes are quite strong.)

  • One of Yuga’s monsters from the promotional trailer is revealed!

    RD/ST01-JP008 Spell Archer
    Level 3 WIND Spellcaster Normal Monster
    ATK 1000
    DEF 400
    風に愛されし青き弓の名手。魔力にとって創られた矢はどこまでも飛び続ける。
    A master of the green bow who is adored by the wind. Their arrows created by magic continue to fly forever.
    Rush Duel


    It’s in the Yuga Stater Deck, for reference.


    Another High Level Normal Monster Appears!

    RD/ST01-JP004 Hydro Magician
    Level 5 WATER Spellcaster Normal Monster
    ATK 1700
    DEF 1500
    水と意識を通わせる魔法使いの青年。蒼く華麗に舞うその姿は敵をも魅了する。
    (A young Spellcaster capable of communicating with water. His elegant azure dance charms even his enemies.)


    And another of Yuga’s monsters from the trailer appears!

    RD/ST01-JP007 Magical Beast Wolfram
    Level 3 FIRE Spellcaster Normal Monster
    ATK 1100
    DEF 100
    高名な魔法使いの元使い魔。いつしか主を超えたその魔力で、炎を自在に操り敵を翻弄する。
    (The former familiar of a certain renowned Spellcaster. At some point its magical powers even surpassed that of its master’s, and can toy with its opponents effortlessly by controlling flames.)
    Rush Duel


    And a Spell that grants piercing appears.

    RD/KP01-JP037 Kantsuu! (Piercing!)
    Spell Card
    Requirement: None
    Effect: Select 1 face-up monster you control. During this turn, its attacks pierce (when it attacks a Defense Position monster, inflict battle damage equal to how much its ATK is higher than the DEF of the monster).

  • The first Trap Card for Rush Duels is revealed!

    RD/ST01-JP014 Hi no Ka no Curtain (Curtain of Sparks)
    Trap Card
    Requirement: When your opponent’s monster declares an attack and there is a monster (Spellcaster-Type) in your Graveyard.
    Effect: The attacking monster loses 500 ATK until the end of this turn.


    And a new Effect Monster for Spellcaster Decks appears!

    RD/ST01-JP009 Luminous Shaman
    Level 2 LIGHT Spellcaster Effect Monster
    ATK 500
    DEF 0
    Requirement: You can activate this by sending this face-up card on your field to the Graveyard.
    Effect: Select 1 face-up monster (Level 4 or lower/Spellcaster-Type) you control. During this turn, it can attack directly.
    Rush Duel


    And a double attacker for Dragons appears!

    RD/ST02-JP006 Twin-Edge Dragon
    Level 3 LIGHT Dragon Effect Monster
    ATK 1000
    DEF 0
    Requirement: You can activate this by sending 1 card from your hand to the Graveyard.
    Effect: This card can attack twice during this turn.
    Rush Duel


    Look up in the sky, it’s a bird, it’s a plane, no, it’s Dragon Bat!

    RD/ST02-JP008 Dragon Bat
    Level 3 DARK Dragon Normal Monster
    ATK 1000
    DEF 400
    A mysterious organism, researchers are still split over whether it’s a bird or a beast. A flock of these flying together appears sort of draconian, so maybe it’s a dragon.


    A Level 3 Attacker for Dragons appears, who can change the future.

    RD/ST02-JP008 Ryuu no Inoriko (Dragon’s Priestess)
    Level 3 WATER Dragon Normal Monster
    ATK 1100
    DEF 100
    A young priestess from the bloodline of an ancient dragon. She offers her prayers daily for the peace of her tribe. It’s said that her clear eyes can change the future of those they lay upon.


    And Dragons get another Destruction related card.

    RD/ST02-JP014 Hankou no Ryuugeki (Counteroffensive Dragonstrike)
    Trap Card
    Requirement: When a monster (Dragon-Type) you control is destroyed by an opponent’s monster’s attack, you can activate this by sending 1 card from your hand to the Graveyard.
    Effect: Select and destroy 1 monster your opponent controls.
    Rush Duel


    Spellcasters get backrow removal in Rush Duels

    RD/ST01-JP012 Magical Stream
    Spell Card
    Requirement: You can activate this if you control a face-up monster (Spellcaster-Type).
    Effect: Select and destroy 1 Spell/Trap Card your opponent controls.


    And the backrow removal for Dragons

    RD/ST02-JP012 Karyuu no Nessen (Fire Dragon’s Heatflash)
    Spell Card
    Requirement: You can activate this if you control a face-up monster (Dragon-Type).
    Effect: Select and destroy 1 Spell/Trap Card your opponent controls.
    Rush Duel


    An old Trap Card from the OCG gets new art as it enters Rush Duels

    RD/KP01-JP048 Toppuu (Gust)
    Trap Card
    Requirement: You can activate this when a Spell Card you control is destroyed by an opponent’s effect.
    Effect: Select 1 Spell/Trap Card on the field and destroy it.


    The power of cats is Defense apparently.

    RD/ST01-JP010 Hagure Tsukaima (Stray Familiar)
    Level 1 EARTH Spellcaster Normal Monster
    ATK 0
    DEF 1400
    (A familiar hiding great powers. It was already easily lonely before, but after getting separated from its friends, it’s even more lonely recently.)


    And the Dragon Defender!

    RD/ST02-JP010 Tenori Drago (Palm-Sized Drago)
    Level 1 WIND Dragon Normal Monster
    ATK 0
    DEF 1400
    LV1 0/1400
    (A tiny dragon that loves peace. It’s very used to people and will come close if you toss it some nuts. Apparently the ring hanging on its neck has some amazing secret.)


    And Level 1 Support Appears!

    RD/KP01-JPP035 Saturn King Beetle
    Level 6 DARK Insect Effect Monster
    ATK 1700
    DEF 200
    Requirement: You can activate this by sending the top card of your Deck to the Graveyard.
    Effect: Select 1 face-up monster you control, it gains 100 ATK x [the number of monsters (Level 1) in your Graveyard] until the end of the turn..


    Get an Extra Live

    RD/KP01-JP050 (1 Up)
    Trap Card
    Requirement: You can activate this when a monster you control is destroyed by an opponent’s attack or by an opponent’s card effect.
    Effect: Select 1 Normal Monster (Level 1) in your Graveyard, and Special Summon it to your field face-up.


    A mini-Pot of Avarice for Spellcasters

    RD/KP01-JP038 Recovery Force
    Spell Card
    Requirement: You can activate this by shuffling 3 monsters (Spellcaster-Type) from your Graveyard into the Deck.
    Effect: Draw 1 card.


    And uh, apparently a weaker Stop Defense?

    RD/KP01-JP044 One-Side Reverse / One-Side Flip
    Spell Card
    Requirement: You can activate this if your opponent controls 2 or more face-down monsters.
    Effect: Select 1 face-down monster your opponent controls and change it to face-up Attack Position.


    And a Monster Reincarnation with legs appears for Dragons!

    RD/ST02-JP009 Phoenix Dragon
    Level 2 FIRE Dragon Effect Monster
    ATK 500
    DEF 500
    Requirement: You can activate this by sending 1 card from your hand to the Graveyard.
    Effect: Select and add 1 monster (Level 5 or higher/Dragon-Type) from your Graveyard to your hand.


    Blue-Eyes comes with a very special caveat about its usage.

    RD/KP01-JP000 Blue-Eyes White Dragon
    Level 8 LIGHT Dragon Normal Monster (LEGEND)
    ATK 3000
    DEF 2500
    (This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.)


    Never trust a sword.

    RD/ST01-JP003 Makenshi Answerer (Answerer the Demonic Swordsman)
    Level 6 FIRE Spellcaster Normal Monster
    ATK 2000
    DEF 500
    (A demonic sword puppeting a flame familiar to wield itself. It’s said that the one who can defeat the flame familiar in battle is recognized by the demonic sword as its true wielder.)


    Don’t have the right card? Make a deal.

    RD/ST01-JP006 Mystic Dealer
    Level 3 WATER Spellcaster Effect Monster
    ATK 1000
    DEF 0
    Requirement: You can activate this by sending 1 monster (Spellcaster-Type) from your hand to the Graveyard.
    Effect: Draw 1 card.


    Remember not to skip Leg Day.

    RD/ST02-JP002 Gravity Press Dragon
    Level 6 EARTH Dragon Effect Monster
    ATK 1500
    DEF 1000
    Requirement: You can activate this by sending 1 card from your hand to the Graveyard.
    Effect: Select 1 face-up monster your opponent controls, and it loses 700 ATK/DEF until the end of this turn.


    A challenger appears!

    RD/ST02-JP013 Dragon Encount (Dragon Encounter)
    Normal Trap Card
    Requirement: You can activate this when your opponent Normal/Special Summons a monster(s).
    Effect: Special Summon 1 monster (Dragon-Type) from your hand to your field face-up.


    The horror returns.

    RD/KP01-JP047 Jibakurei no Izanai (Call of the Earthbound)
    Trap Card
    Requirement: You can activate this when an opponent’s monster declares an attack.
    Effect: You select which of your monsters receives that attack.


    Ah, forced Furigana my old friend.

    RD/ST02-JP003 Fire Guardian
    Level 6 FIRE Dragon Normal Monster
    ATK 2100
    DEF 400
    (The gatekeeper guarding the path to the Fire Dragon Kingdom. Those who cannot withstand its blazing breath are not qualified to go any further.)


    What if Mirror Force, but with a Cost?

    RD/ST01-JP013 Dark Liberation
    Trap Card
    Requirement: You can activate this when an opponent’s monster declares an attack by shuffling 4 monsters (Spellcaster-Type) from your Graveyard into the Deck.
    Effect: Destroy all Attack Position monsters your opponent controls.


    Gakuto’s ace monster is revealed!

    RD/KP01-JP029 Mashou Yameruler / Fiendish Commander Yameruler
    Level 8 DARK Warrior Effect Monster
    ATK 2500
    DEF 2500
    Requirement: If this card was Normal Summoned this turn, you can activate this effect by changing this card’s battle position (from face-up Attack Position to face-up Defense Position, or from face-up Defense Position to face-up Attack Position.)
    Effect: Until your opponent’s next End Phase, neither player can Tribute Summon Level 7 or higher monsters while this card is face-up.


    Field Spell Cards make their debut in the Rush Duel format with a remake of a classic OCG/TCG one.

    RD/KP01-JP045
    Yama / Mountain
    Field Spell
    [Requirement] None.
    [Effect] While this card is face-up in the Field Zone, face-up monsters (Dragon, Winged Beast, Thunder) on the field gain 200 ATK/DEF.


    Get mass-wiped? Come back swinging.

    RD/KP01-JP049 Bougyaku no Mukui (Atrocious Retribution)
    Trap Card
    Requirement: You can activate this when 2 or more of your face-up Normal Monsters are destroyed by an opponent’s effect at the same time
    Effect: Choose up to 2 monsters in your Graveyard Special Summon them face-up.


    The classic Book of Moon predecessor returns, this time without any possibility of putting monsters in face-down Attack Position.

    Darkness Approaches
    Normal Spell Card
    [Requirements] Send 2 cards from your hand to the Graveyard.
    [Effect] Choose 1 monster on your field or the opponent’s field and change it to face-down Defense Position.
    -Rush Duel-


    Another old Yu-Gi-Oh! card gets a remake in Rush Duels!

    RD/KP01-JP040 Kyuushin no In (Seal of the Ancients)
    Spell Card
    Requirement: You can activate this by paying 1000 LP.
    Effect: Look at all face-down cards your opponent controls.


    A Spellcaster that supports your Warriors in battle appears!

    RD/KP01-JP020 Seikenshi no Tsukamochi Hilt (Hilt the Noble Arms Bearer)
    Level 5 LIGHT Spellcaster Effect Monster
    ATK 1300
    DEF 500
    Requirement: None
    Effect: Select 1 Attack Position monster (Warrior-Type) you control and have it gain 600 ATK until the end of this turn.


    Everyone’s favorite pupper enters Rush Duels

    RD/KP01-JP010 Silver Fang
    Level 3 EARTH Beast Normal Monster
    ATK 1200
    DEF 800
    (A snow wolf that’s beautiful to the eye, but absolutely vicious in battle.)


    I never realized he had a mustache.

    RD/KP01-JP007 Arma Knight
    Level 4 WATER Aqua Normal Monster
    ATK 1000
    DEF 1200
    (An ammonite warrior that has protected the seas throughout history.)


    And another old Vanilla gets a new gloss up.

    RD/KP01-JP014 Machine Attacker
    Level 5 EARTH Machine Normal Monster
    ATK 1600
    DEF 1500
    (This machine, created to lead charges into enemy territory, mows down enemies by rushing.)


    And a new support monster to climb over defenses appears

    RD/KP01-JP019 Fire Golem
    Level 3 FIRE Spellcaster-Type Effect Monster
    ATK 1200
    DEF 800
    Requirement: Activate by Paying 600 Life Points.
    Effect: Choose 1 face-up monster on your opponents field, it loses 600 DEF until the end of the turn.


    And a Spell/Trap Destroyer for Dragons appears!

    RD/KP01-JP026 Dragonic Slayer
    Level 7 EARTH Dragon Effect Monster
    ATK 2300
    DEF 0
    Requirement: You can activate this effect if there is a face-up monster (Level 7 or higher/Dragon-Type) on your field except this card.
    Effect: Destroy 1 Spell or Trap Card on your opponent’s field.


    One of those really old cards that hasn’t even been imported to the TCG yet.

    LaMoon
    LIGHT/Spellcaster
    Level 5
    1200/1700
    A Spellcaster that lives in the Moon. She uses the magic power of the moon to charm her opponents.
    -Rush Duel-


    But will there be a Great Moth or Perfectly Ultimate Great Moth later.

    RD/KP01-JP008 Petite Moth
    Level 1 EARTH Insect Normal Monster
    ATK 300
    DEF 200
    (This small but deadly creature is better off avoided.)


    Who knew missiles healed

    RD/KP01-JP033 Sonic Jaeger
    Level 5 WIND Machine Effect Monster
    ATK 1300
    DEF 1000
    Requirement: None
    Effect: Your opponent gains 1000 LP, this card gains 1000 ATK until the end of the turn.


    And the first Kuriboh of the Sevens era appears

    RD/KP01-JP017 Kuribott
    Level 1 DARK Fiend Effect Monster
    ATK 300
    DEF 200
    Requirement: If you control no other monsters, you can pay 500 LP.
    Effect: Choose 1 “Kuribott” from your Graveyard, and add it to the hand.


    And our Ramen Ninja’s ace monster is revealed!

    RD/KP01-JP030 Kamen Jounin Gockboot (Gockboot the Fiery Noodle Jonin)
    Level 7 FIRE Pyro-Type Effect Monster
    ATK 2200
    DEF 0
    Requirement: You can activate this by sending the top card of your Deck to the Graveyard.
    Effect: All face-up monsters (Pyro-Type) you control gain 100 ATK x [the number of Normal Monsters in your Graveyard] until the end of this turn.


    A hip looking Thunder monster appears for Rush Duels!

    RD/KP01-JP032 Ikazuchi no Thunder (Thunder the Lightning)
    Level 3 LIGHT Thunder Effect Monster
    ATK 1300
    DEF 300
    Requirement: Send 1 card from your hand to the Graveyard to activate.
    Effect: Choose 1 face-up monster on your opponent’s field, it loses 300 ATK until the end of the turn.


    But will Rush Duel give us Big D

    RD/KP01-JP006 Baby T-Rex (Little D)
    Level 3 EARTH Dinosaur Normal Monster
    ATK 1100
    DEF 700
    (Yo, this tyrannosaurus tot’s got a terrible temper.)


    It’s a Shark eat Shark world.

    RD/KP01-JP036 Kousengyo Samegalon (Warfish Sharkmegalon)
    Level 7 WATER Fish Effect Monster
    ATK 2300
    DEF 500
    Requirement: You can activate this by sending 1 monster (WATER-Attribute) from your hand to the Graveyard.
    Effect: Select 1 Defense Position monster your opponent controls and change it to face-up Attack Position.


    She whispers STAY AT HOME.

    Sasayaki no Yousei / Whispering Fairy
    Wind Spellcaster / Effect
    LV2 800/1200
    Requirement: You can activate this by sending 1 card from your hand to the Graveyard.
    Effect: Select up to 2 monsters in your opponent’s Graveyard and shuffle them into the Deck.


    Another noodle monster to use with the Pyro Ninja Strategy!

    RD/KP01-JP005 Kamen Ninja Chiji Red (Masked Fiery Noodle Ninja Chiji Red)
    Level 3 FIRE Pyro Normal Monster
    ATK 800
    DEF 1000
    (A Ninja with strong springy noodles and a unique texture. There is no escape from his soup-infused noodle shackles.)


    A menacing turtle and yet another remake of an old vanilla the TCG does not have yet.

    First we have a remake of a monster from Volume 3, over 20 years ago.
    Binding Chain
    LIGHT/Fairy
    Level 3
    They have the power to tightly bind and seal the opponent.
    -Rush Duel-


    Then we have a Monster Energy Drink loving turtle:

    Inishie no Mamorigame / Turtle Keeper of Traditions
    WATER/Reptile
    Level 1
    0/1400
    It honors and reminisces about the good times of days gone past. Ah, the good old days.
    -Rush Duel-


    A new Road Magic appears!

    RD/KP01-JP039 Road Magic – Tempest
    Normal Spell Card
    Requirement: You can activate this if you control a face-up monster (Level 7 or higher/Spellcaster-Type) by sending 1 monster (WIND-Attribute) from your hand to the Graveyard.
    Effect: Select up to 3 monster your opponent controls and change their battle positions (Attack Position to face-up Defense Position, Defense Position to face-up Attack Position).


    Some more classic than others.

    RD/KP01-JP001 Lizard Hei / Lizard Soldier
    WIND, Lv 3, Dragon/Normal, ATK 1100, DEF 800
    A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist.

    RD/KP01-JP002 Lesser Dragon
    WIND, Lv 4, Dragon/Normal, ATK 1200, DEF 1000
    A minor dragon incapable of breathing fire.

    RD/KP01-JP0011 Gremlin / Feral Imp
    DARK, Lv 4, Fiend/Effect, ATK 1300, DEF 1400
    A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.



    “I have no interest in Dueling.”
    — Romin Kirishima, 2020

    RD/KP01-JP028 Saikou no Prima Guitarna / Prima Guitarna of the Colorful Light
    LIGHT, Lv 7, Psychic/Effect, ATK 2200, DEF 0
    [Requirement] You can pay 1000 LP.
    [Effect] All face-up monsters you currently control gain 300 ATK for [each monster your opponent controls], until the end of this turn.


    The man, the myth, the strongest card

    RD/KP01-JP042 Hi no Ko (Sparks)
    Normal Spell Card
    Requirement: None
    Effect: Inflict 200 damage to your opponent


    Take a hit if you attack.

    RD/KP01-JP046 Counter Bomb
    Trap Card
    Requirement: When an opponent’s monster declares an attack, you can activate by sending 1 card from your hand to the Graveyard.
    Effect: Inflict 200 damage x [The Level of the attacking monster] to your opponent.


    A new Spellcaster for Rush Duels that can be used with either Dragon or Spellcaster Decks

    Defensive Dragon Mage
    Level 2 LIGHT Spellcaster Effect Monster
    ATK 500
    DEF 500
    Requirement: You can send 1 monster (Spellcaster or Dragon) from your hand to the GY.
    Effect: 1 monster you control cannot be destroyed by your opponent’s card effects until the end of this turn.


    The bird returns after over 20 years to Rush Duels, and we get some S/T removal.

    First we have a remake of the classic Faith Bird (from Booster 4 in the OCG and TP2 in the TCG)
    Faith Bird
    WIND/Winged-Beast
    Level 4
    1500/1100
    This long-tailed bird blinds its enemies with mystical light.
    (The existing translation is very accurate, it’s just delivered in a single sentence)

    Hammer Crush
    Normal Spell Card
    [Requirement] Activate by sending 1 card from your hand to the Graveyard.
    [Effect] Choose 1 Spell or Trap card on your opponent’s field and destroy it.


    Finally some news about something not being canceled.

    RD/KP01-JP015 Chi wo Hau Dragon (Crawling Dragon)
    Level 5 EARTH Dragon Normal Monster
    ATK 1600
    DEF 1400
    (This weakened dragon can no longer fly, but is still a deadly force to be reckoned with.)


    The Mask of a Greek Port City, apparently?

    RD/KP01-JP015 Volos no Kamen (Mask of Volos)
    Level 5 EARTH Spellcaster-Type Effect Monster
    ATK 1500
    DEF 1000
    Requirement: Activate by sending 1 card from your hand to the Graveyard.
    Effect: Choose 1 face-up monster (Level 6 or lower) in your opponent’s field, its Original ATK becomes 1500 until the end of this turn.


    A nice punny pair of monsters.

    RD/KP01-JP025 Dragon’s Upsetter
    Dragon/Effect, DARK, Lv 3, ATK 1000, DEF 0
    [Requirement] If you control no other monsters.
    [Effect] Special Summon 1 “Dragon’s Setupper” from your GY in Defense Position. Your monsters (Level 6 or lower) cannot attack this turn.

    RD/KP01-JP024 Dragon’s Setupper
    Dragon/Effect, DARK, Lv 1, ATK 0, DEF 1000
    [Requirement] If you control no other monsters.
    [Effect] Special Summon 1 “Dragon’s Upsetter” from your GY in Defense Position. Your monsters (Level 6 or lower) cannot attack this turn.


    The guy every one loves is here!

    RD/KP01-JP009 (OCG: Wight/TCG: Skull Servant)
    Level 1 DARK Zombie Normal Monster
    ATK 300
    DEF 200
    (A skeletal ghost that isn’t strong but can mean trouble in large numbers.)