[OCG] Phantom Rage (SPU: 24. Oktober)

  • Phantom Rage(TCG)


    Release Date: 5. November 2020 (EU)


    Enthält 100 Karten, davon


    10 Secret Rare
    14 Ultra Rare
    26 Super Rare
    50 Common









    ..:: WORLD PREMIER CARDS ::..


    PHRA-EN000 Myutant Cry
    Normal Trap Card
    During the Main Phase: Fusion Summon 1 “Myutant” Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. You can only activate 1 “Myutant Cry” per turn.


    PHRA-EN081 Mahaama the Fairy Dragon
    LIGHT/Dragon - Effect/5/0/2500
    During your opponent’s turn, when either player takes battle damage (Quick Effect): You can Special Summon this card from your hand, then apply 1 of these effects.
    ●Gain LP equal to that battle damage.
    ●Inflict damage to your opponent equal to that battle damage.


    PHRA-EN082 Jabbing Panda
    WATER/Beast-Warrior - Effect/3/1500/1000
    If 2 or more Beast-Warrior monsters are on the field, you can Special Summon this card (from your hand). You can only Special Summon “Jabbing Panda” once per turn this way. If this card is sent from the field to your GY: You can target 1 face-up monster you control; it gains 500 ATK. You can only use this effect of “Jabbing Panda” once per turn.


    PHRA-EN083 Periallis, Empress of Blossoms
    LIGHT/Plant - Synchro - Effect/7/1600/2400
    1 Tuner + 1+ non-Tuner monsters
    Gains 400 ATK for each Plant monster you control, except this card. During your Main Phase: You can Special Summon 1 Level 5 or higher Plant monster from your hand or GY in Defense Position, except “Periallis, Empress of Blossoms”. You can only use this effect of “Periallis, Empress of Blossoms” once per turn.


    PHRA-EN084 Myutant M-05
    WATER/Psychic - Effect/2/0/500
    If this card is Normal or Special Summoned: You can add 1 “Myutant” monster from your Deck to your hand, except “Myutant M-05”. You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card.
    • Monster: “Myutant Beast” • Spell: “Myutant Mist” • Trap: “Myutant Arsenal”
    You can only use each effect of “Myutant M-05” once per turn.


    PHRA-EN085 Myutant ST-46
    WATER/Psychic - Effect/3/500/0
    If this card is Normal or Special Summoned: You can add 1 “Myutant” Spell/Trap from your Deck to your hand. You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card.
    • Monster: “Myutant Beast” • Spell: “Myutant Mist” • Trap: “Myutant Arsenal”
    You can only use each effect of “Myutant ST-46” once per turn.


    PHRA-EN086 Myutant GB-88
    WATER/Psychic - Effect/4/500/500
    During your opponent’s Main Phase, if “Myutant Evolution Lab” is in your Field Zone (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned during your opponent’s turn: You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 of your Level 8 “Myutant” monsters that is banished or in your GY. You can only use each effect of “Myutant GB-88” once per turn.


    PHRA-EN087 Myutant Beast
    EARTH/Beast - Effect/8/2400/2400
    Cannot be Special Summoned, except with the effect of a “Myutant” card. Your opponent cannot target this card with monster effects. You can only use each of the following effects of “Myutant Beast” once per turn. When your opponent activates a Spell Card or effect (Quick Effect): You can banish 1 card from your hand or field; negate the activation, and if you do, banish that card. If this card in its owner’s possession is destroyed by an opponent’s card: You can target 1 of your banished “Myutant” Traps; add it to your hand.


    PHRA-EN088 Myutant Mist
    WIND/Spellcaster - Effect/8/2700/2900
    Cannot be Special Summoned, except with the effect of a “Myutant” card. Your opponent cannot target this card with Spell effects. You can only use each of the following effects of “Myutant Mist” once per turn. When your opponent activates a Trap Card or effect (Quick Effect): You can banish 1 card from your hand or field; draw 2 cards. If this card in its owner’s possession is destroyed by an opponent’s card: You can target 1 of your banished “Myutant” monsters; add it to your hand.


    PHRA-EN089 Myutant Arsenal
    FIRE/Machine - Effect/8/3000/1000
    Cannot be Special Summoned, except with the effect of a “Myutant” card. Your opponent cannot target this card with Trap effects. You can only use each of the following effects of “Myutant Arsenal” once per turn. When your opponent activates a monster effect (Quick Effect): You can banish 1 card from your hand or field, then target 1 monster on the field; banish it. If this card in its owner’s possession is destroyed by an opponent’s card: You can target 1 of your banished “Myutant” Spells; add it to your hand.


    PHRA-EN090 Myutant Synthesis
    WATER/Psychic - Fusion - Effect/9/2500/2000
    2 “Myutant” monsters with different attributes
    If this card is Fusion Summoned: You can target 1 card on the field, destroy it. When your opponent activates a card or effect (Quick Effect): You can activate this effect; for the rest of the turn, this face-up card is unaffected by the effects of an opponent’s cards of the same type (Monster, Spell, or Trap) as that card. If this Fusion Summoned card you control is destroyed by an opponent’s card: You can add 1 of your banished “Myutant” cards to your hand. You can only use each effect of “Myutant Synthesis” once per turn.


    PHRA-EN091 Myutant Ultimus
    DARK/Psychic - Fusion - Effect/10/3500/3000
    3 Level 8 or higher “Myutant” monsters
    When a card or effect is activated (Quick Effect): You can banish 1 “Myutant” card from your hand, GY, or face-up field, of the same type (Monster, Spell, or Trap); negate the activation, and if you do, banish that card. If this Fusion Summoned card you control is destroyed by an opponent’s card: You can add up to 3 of your banished “Myutant” cards (up to 1 each of Monster, Spell, and Trap) to your hand. You can only use each effect of “Myutant Ultimus” once per turn.


    PHRA-EN092 Myutant Evolution Lab
    Field Spell Card
    When this card is activated: You can Special Summon 1 of your Level 4 or lower “Myutant” monsters from your hand or that is banished. “Myutant” monsters you control gain 100 ATK for each of your banished “Myutant” cards with different names. Once per turn, during your Main Phase: You can place 1 “Myutant” monster from your hand on the bottom of the Deck, and if you do, draw 1 card. You can only activate 1 “Myutant Evolution Lab” per turn.


    PHRA-EN093 Myutant Fusion
    Normal Spell Card
    Fusion Summon 1 “Myutant” Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or field. If your opponent has activated a card or effect this turn, you can use up to 1 monster each from your Deck and GY as Fusion Material. You can only activate 1 “Myutant Fusion” per turn.


    PHRA-EN094 Myutant Blast
    Equip Spell Card
    Equip only to a Level 8 or higher “Myutant” monster you control. At the start of the Damage Step, if the equipped monster attacks an opponent’s Special Summoned monster: You can banish that opponent’s monster. While this card is equipped to a monster: You can banish this card; send the monster this card was equipped to the GY, and if you do, Special Summon 1 Level 8 “Myutant” monster with a different original Attribute from your hand or Deck. You can only use this effect of “Myutant Blast” once per turn.


    PHRA-EN095 Myutant Clash
    Continuous Trap Card
    When you activate this card: You can target 1 Effect Monster your opponent controls; banish 1 "Myutant" monster from your GY, and if you do, negate its effect until the end of this turn (even if this card leaves the field). When your Level 8 or higher "Myutant" monster destroys an opponent's monster by battle: You can draw 1 card. You can only use this effect of "Myutant Clash" once per turn. You can only activate 1 "Myutant Clash" per turn.


    PHRA-EN096 Myutant Clash
    Continuous Trap Card
    When you activate this card: You can take 1 Level 4 or lower "Myutant" monster from your Deck, and either add it to your hand or Special Summon it. If a Level 8 or higher "Myutant" monster(s) you control would be destroyed by card effect, you can banish this card you control instead. You can only activate 1 "Myutant Expansion" per turn.


    ..:: OCG Imports ::..


    PHRA-EN097 Virtual World Beast - Jiujiu
    WIND/Psychic - Synchro - Effect/6/2400/1700
    1 Tuner + 1+ non-Tuner monsters
    Cannot be destroyed by battle or card effects while you have 2 or more monsters in your GY with the same original Type and Attribute, but different names. You can banish 2 monsters from your GY with the same original Type and Attribute, but different names, then target 1 card on the field; send it to the GY. You can only use this effect of "Virtual World Beast - Jiujiu" once per turn.


    PHRA-EN098 Virtual World Dragon - Longlong
    EARTH/Wyrm - Xyz - Effect/Rank 3/2400/2000
    2+ Level 3 monsters with the same Type and Attribute
    Your opponent cannot target this card with card effects while it has Xyz Material. When your opponent activates the effect of a monster with an Attribute that is not on their field, while they control a face-up monster (Quick Effect): You can detach 2 materials from this card; negate the activation. You can only use this effect of "Virtual World Dragon - Longlong" once per turn.


    PHRA-EN099 Virtual World Hime - Nyannyan
    WIND/Psychic - Effect/3/1500/1500
    If a Level 3 monster(s) is Normal or Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck. You can only use each effect of "Virtual World Hime - Nyannyan" once per turn.


    ----------------------------------------------------------------------------------------------------------------------


    Phantom Rage (OCG)


    Release: 8. August 2020 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare
    10 Super Rare
    18 Rare
    44 Common


    2. Set des 11. Blocks


    PHRA-JP001 Raiders’ Wing
    DARK/Winged Beast - Effect/4/0/2000
    (This card is also always treated as a “The Phantom Knights” card and a “Raidraptor” card.)
    You can use the (1)st effect with this card’s name only once per turn.
    (1) If this card is in your hand or GY: You can detach 1 material from a DARK Xyz Monster you control; Special Summon this card, but banish it when it leaves the field.
    (2) An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect.
    – Cannot be targeted by an opponent’s card effects.


    PHRA-JP002 The Phantom Knights of Stained Greaves
    DARK/Warrior - Effect/3/1200/600
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If a “The Phantom Knights” monster is Special Summoned to your field: You can Special Summon this card from your hand, then you can increase this card’s Level by 1.
    (2) You can banish this card from your GY; Special Summon 1 “The Phantom Knights” monster from your hand, except “The Phantom Knights of Stained Greaves”, then you can increase its Level by 1.


    PHRA-JP003 The Phantom Knights of Tear Scale
    DARK/Warrior - Effect/3/600/1600
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) You can discard 1 card; send 1 “Phantom Knights” card from your Deck to the GY, except “The Phantom Knights of Tear Scale”.
    (2) If another “Phantom Knights” card is banished from your GY, and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.


    PHRA-JP004 Raidraptor – Heel Eagle
    DARK/Winged Beast - Effect/3/700/700
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If the only monsters you control are “Raidraptor” monsters (min. 1): You can Special Summon this card from your hand.
    (2) You can banish this card from your GY, then target 1 “Raidraptor” Spell/Trap in your GY; add it to your hand.


    PHRA-JP005 Raidraptor – Strangle Lanius
    DARK/Winged Beast - Effect/4/1600/1100
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If you control a DARK monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
    (2) If an Xyz Monster you control has a material attached that was originally a DARK Xyz Monster: You can target 1 Level 4 or lower “Raidraptor” monster in your GY; Special Summon it, but its effects are negated.


    PHRA-JP006 Tribrigade Navel
    WIND/Winged Beast - Effect/1/0/2000
    You can only use the 1st and 2nd effects of this card’s name once per turn each.
    (1) You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters from your GY; you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, and Winged Beast monsters, also Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with a Link Rating equal to the number of cards banished.
    (2) If this card is sent to the GY: You can add 1 “Tribrigade” monster from your Deck to your hand, except “Tribrigde Naval”.


    PHRA-JP007 Tribrigade Ceras
    EARTH/Beast - Effect/2/1200/1500
    You can only use the 1st and 2nd effect of this card’s name once per turn each.
    (1) You can discard 1 other Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card from your hand.
    (2) You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters from your GY; you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, and Winged Beast monsters, also Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with a Link Rating equal to the number of cards banished.


    PHRA-JP008 Tribrigade Fractaur
    FIRE/Beast-Warrior - Effect/4/1900/1600
    You can only use the 1st and 2nd effects of this card’s name once per turn each.
    (1) You can send this card from your hand or field to the GY; send 1 Level 3 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck to the GY.
    (2) You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters from your GY; you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, and Winged Beast monsters, also Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with a Link Rating equal to the number of cards banished.


    PHRA-JP009 Ḥashashiyan Dragma
    LIGHT/Spellcaster - Effect/8/2000/1500
    You can only use the (1) (2) and (3) effect of this card’s name each once per turn.
    (1) If a Fusion, Synchro, Xyz or Link Monster is sent to the GY: You can Special Summon this card from your hand.
    (2) If this card is Special Summoned from the hand: You can target 1 “Dragma” card in your GY, except “Ḥashashiyan Dragma”; add that card to your hand.
    (3) When an opponent’s monster declares an ATK: You can make all “Dragma” monsters you control gain 500 ATK.


    PHRA-JP010 Datascape Lady – Ruirui
    WIND/Psychic - Tuner - Effect/3/1600/600
    You can only use this card name’s effect once per turn.
    (1) If this card is in your hand: You can target 1 “Datascape” card you control; you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters, also send 1 “Datascape” card that is a different card type (Monster, Spell, or Trap) from your Deck to the GY, and if you do, Special Summon this card, then you can add 1 “Datascape” card that is a different card type from the target and the card sent to the GY from your Deck to your hand.


    PHRA-JP011 Datascape Savant – Laolao
    WIND/Psychic - Tuner - Effect/6/0/2400
    You can only use this card name’s effect once per turn.
    (1) If this card is in your hand: You can target 1 “Datascape” card you control; you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters, also send 1 “Datascape” card that is a different card type (Monster, Spell, or Trap) than that card from your Deck to the GY, and if you do, Special Summon this card, then, you can Special Summon from your GY 1 “Datascape” monster with a different name than the card you sent to the GY, in Defense Position, but its effects are negated.


    PHRA-JP012 Datascape Zhi – Zhizhi
    EARTH/Wyrm - Effect/3/1000/1600
    You can only use this card name’s effect once per turn.
    (1) If this card is in your hand: You can target 1 “Datascape” card you control; you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters, also send 1 “Datascape” card with a different card type (Monster, Spell, or Trap) from that card from your Deck to the GY, and if you do, Special Summon this card, also during the End Phase of this turn, you can add 1 “Datascape” monster from your GY to your hand, except “Datascape Zhi – Zhizhi”.


    PHRA-JP013 Datascape Qilin – Linlin
    EARTH/Wyrm - Effect/6/1800/600
    You can only use this card name’s effect once per turn.
    (1) If this card is in your hand: You can target 1 “Datascape” card you control; you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters, also send 1 “Datascape” card with a different card type (Monster, Spell, or Trap) from that card from your Deck to the GY, and if you do, Special Summon this card, then, you can send 1 “Datascape” card that is a different card type from the target and sent card from your Deck to the GY, except “Datascape Qilin – Linlin”.


    PHRA-JP014 Yuubi of the Souten Fists
    LIGHT/Warrior - Effect/4/1800/1000
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) You can target 1 “Souten” monster you control; destroy it, and if you do, add 1 “Souten” Spell from your Deck to your hand.
    (2) If a face-up “Souten” Fusion Monster(s) you control that was Fusion Summoned by using an Effect Monster(s) is destroyed by battle or your opponent’s card effect, and this card is in your GY: You can add this card to your hand.


    PHRA-JP015 Koukoku of the Souten Kicks
    LIGHT/Warrior - Effect/3/800/2000
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If a face-up “Souten” monster you control, except “Koukoku of the Souten Kicks”, is destroyed by battle or card effect during your opponent’s turn: You can Special Summon this card from your hand, then, you can apply this effect.
    • Destroy 1 “Souten” monster you control, and if you do, Special Summon 1 “Souten” Fusion Monster from your Extra Deck.
    (2) If this card is Normal/Special Summoned: You can add 1 “Souten” Trap from your Deck to your hand.


    PHRA-JP016 Infernity Conjuror
    DARK/Fiend - Effect/3/1200/900
    You can only use the (2) effect of this card’s name once per turn.
    (1) If you have no cards in your hand, your opponent’s monsters lose 800 ATK.
    (2) If this card is in your GY, and you have no cards in your hand: You can Special Summon this card, but banish it when it leaves the field.


    PHRA-JP017 Infernity Wildcat
    DARK/Fiend - Tuner - Effect/3/1400/0
    You can Special Summon only 1 card with this card’s name per turn with its (1) effect, and you can only use the (2) effect of this card’s once per turn.
    (1) You can Special Summon this card (from your hand) by sending 1 other “Infernity” monster from your hand to the GY.
    (2) If you have no cards in your hand: You can banish 1 “Infernity” monster from your GY; Increase or decrease this card’s Level by 1 until the end of the turn.


    PHRA-JP018 U.A. Libero Spiker
    EARTH/Warrior - Effect/4/1800/1800
    You can Special Summon using the procedure written in the 1)st effect with this card’s name only once per turn.
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) You can Special Summon this card (from your hand) by returning 1 “U.A.” monster you control to the hand, except “U.A. Libero Spiker”.
    (2) During your opponent’s Main Phase (Quick Effect): You can shuffle 1 Level 5 or higher “U.A.” monster from your hand into the Deck, and if you do, Special Summon 1 “U.A.” monster with a different name from that monster from your Deck, then, return this card from the field to your hand.


    PHRA-JP019 U.A. Playing Manager
    EARTH/Warrior - Effect/8/2000/2600
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If you Normal or Special Summon a “U.A.” monster(s): You can Special Summon this card from your hand.
    (2) If this card is Special Summoned: You can activate 1 of these effects;
    – Target 1 card on the field; destroy it.
    – Negate the effects of all face-up monsters on the field, except “U.A.” monsters.


    PHRA-JP020 Awakening of the Possessed – Gagigobyte
    WATER/Reptile - Effect/5/2000/200
    You can use each effect among the (2)nd and (3)rd with this card’s name only once per turn.
    (1) You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster you control and 1 Level 4 or lower WATER monster you control to the GY.
    (2) When this card is Special Summoned by the way written in its (1)st effect: You can send 1 random card from your opponent’s hand to the GY, then each player draws 1 card.
    (3) If this card is sent from the field to the GY: You can add 1 “Spiritual Water Art” card or 1 “Possessed” Spell/Trap from your Deck to your hand.


    PHRA-JP021 Awakening of the Possessed – Rasenryu
    WIND/Dragon - Effect/5/2000/200
    You can use each effect among the (2)nd and (3)rd with this card’s name only once per turn.
    (1) You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster you control and 1 Level 4 or lower WIND monster you control to the GY.
    (2) When this card is Special Summoned by the way written in its (1)st effect: You can return 1 card your opponent controls to the hand.
    (3) If this card is sent from the field to the GY: You can add 1 “Spiritual Wind Art” card or 1 “Possessed” Spell/Trap from your Deck to your hand.


    PHRA-JP022 Gizmek Mikoto, the Cut-throat Cyclone Canine
    WIND/Machine - Effect/6/2150/2150
    You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
    (1) If you have 6 or more banished cards, you can Normal Summon this card without Tributing.
    (2) If this card is Normal or Special Summoned: You can discard 1 monster; add to your hand 1 monster from your Deck whose ATK equals its own DEF, except “Gizmek Mikoto, the Cut-throat Cyclone Canine”.
    (3) If this card in the Monster Zone is destroyed: You can shuffle exactly 6 of your banished cards into the Deck.


    PHRA-JP023 Zoo King Alpha
    EARTH/Beast - Effect/8/3000/2500
    Cannot be Normal Summoned/Set.
    Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is higher than the total ATK of all monsters you control.
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; for the rest of this turn, your “Zoo King Alpha”(s) cannot attack directly, also return the targeted monsters to the hand, then return to the hand face-up monsters your opponent controls equal to the number you first returned.


    PHRA-JP024 Plufiness the Unconventional Commander
    DARK/Fiend - Effect/4/1800/0
    You can only use this card name’s (1), (2), and (3) effects once per turn each.
    (1) If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; this card gains 1 Level.
    (2) You can target 1 Trap in either GY; banish it, and if you do, this card gains 1 Level.
    (3) If this card is destroyed by an opponent’s card: You can Set 1 of your banished Normal Traps to your field.


    PHRA-JP025 Rockband Groove Xenoguitam
    EARTH/Rock - Effect/4/1000/2000
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is sent to the GY: You can target 1 Rock monster in your GY, except “Rockband Groove Xenoguitam”; add it to your hand, then, place 1 card from your hand on top of your Deck.
    (2) If this card is banished from the field or GY: You can send 1 Rock monster from your Deck to the GY.


    PHRA-JP026 Magical Broker
    DARK/Spellcaster - Effect/3/1500/200
    You can only use this card name’s (2) effect once per turn.
    (1) Cannot be destroyed by battle or card effect while you control a Continuous Spell/Trap.
    (2) During your opponent’s turn (Quick Effect): You can send 1 face-up Continuous Spell/Trap you control to the GY; draw 1 card.


    PHRA-JP027 Gluttonous Fish Greedys
    WATER/Fish - Tuner - Effect/3/1000/1000
    You can only use this card name’s (1) effect once per turn.
    (1) You can target 1 Fish, Sea Serpent, or Aqua monster in your GY with a Level less than or equal to the number of cards in your opponent’s hand; Special Summon it, but it cannot activate its effects during this turn.
    (2) If this card is sent to the GY as a Synchro Material: You can have the Synchro Monster that used it as material gain 200 ATK/DEF for each card in your opponent’s hand.


    PHRA-JP028 Cupid Archery
    LIGHT/Fairy - Effect/6/2200/600
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If the only monsters you control (min. 1) are monsters with 600 DEF: You can Special Summon this card from your hand.
    (2) (Quick Effect): You can discard 1 card, then target 1 LIGHT Fairy monster you control and 1 face-up monster; the Level of the first target you control becomes the same as the second target until the end of this turn.
    Note: Much like Cupid Dunk and Cupid Volley are a pair (“low”, “high”), this is probably the pair to Cupid Serve (“lower”, and this card being “higher”)


    PHRA-JP029 Nezumihanabi
    FIRE/Beast - Effect/4/2000/200
    Cannot be used as a material for a Fusion, Synchro, Xyz, or Link Summon.
    (1) If this card is Normal or Special Summoned: Place 6 counters on this card.
    (2) Once per turn, during your End Phase: Switch control of this card to your opponent.
    (3) Once per turn, if this card with its counters on it switches control: Roll a six-sided die, and remove its counters from this card equal to the die result (or all of them if there are less). If all of this card’s counters are removed by this effect, destroy it, and if it is destroyed, you take 2000 damage.
    Note: the name is some fancy Kanji force read as “Nezumihanabi”. This literally means rat + fireworks, and it’s the name of the catherine wheel firework, giving the image of an explosion that runs around very fast (across the field).


    PHRA-JP030 Connector of Nephthys
    WIND/Spellcaster - Ritual - Effect/2/2000/0
    You can Ritual Summon this card with “Rebirth of Nephthys”.
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If this card is Ritual Summoned: You can Special Summon 1 “Nephthys” Ritual Monster from your hand or Deck, except “Connector of Nephthys”. (This is treated as a Ritual Summon.)
    (2) If this card is Tributed by, or destroyed by, a “Nephthys” card’s effect: You can activate this effect; during the next Standby Phase, destroy up to 1 “Nephthys” card each from your hand, Deck, and field, except Ritual Monsters.


    PHRA-JP031 Stigmavore Dragon Brigand
    DARK/Beast - Fusion - Effect/8/2500/200
    “Nullius Filius of Albus” + 1 Level 8 or higher monster
    You can only use the (3) effect of this card’s name effect once per turn.
    (1) Cannot be destroyed by battle.
    (2) While this Fusion Summoned card is on the field, your opponent cannot target other monsters you control with monster effects.
    (3) During the End Phase, if this card is in your GY because it was sent there this turn: You can take 1 “Tribrigade” monster or 1 “Nullius Filius of Albus” from your Deck, and either add it to your hand or Special Summon it.


    PHRA-JP032 Gaia of the Souten Fists
    LIGHT/Warrior - Fusion - Effect/6/2100/1500
    2 “Souten” monsters
    You can only use this card name’s (1) effect once per turn.
    (1) If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn.
    (2) While you control a “Souten” Fusion Monster that was Fusion Summoned using an Effect Monster(s) as material, “Souten” Fusion Monsters you control gain 300 ATK/DEF.


    PHRA-JP033 Gaiun of the Souten Kicks
    LIGHT/Warrior - Fusion - Effect/5/1700/2100
    2 “Souten” monsters
    You can only use this card name’s (2) effect once per turn.
    (1) If a “Souten” Fusion Monster you control would be destroyed by a card effect, you can destroy 1 other “Souten” monster you control instead.
    (2) During the Main Phase, if you control a “Souten” Fusion Monster that was Fusion Summoned using an Effect Monster(s) as material (Quick Effect): You can target 1 face-up monster that was Special Summoned from the Extra Deck; negate its effects until the end of this turn.


    PHRA-JP034 Kongou, Heavenly General of the Souten
    LIGHT/Warrior - Fusion - Effect/8/3000/1700
    “Yuubi of the Souten Fists” + 2 “Souten” monsters
    You can only use this card name’s (3) effect once per turn.
    (1) If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
    (2) At the end of the damage calculation that this card attacked: You can return 1 monster your opponent controls to the hand.
    (3) When a Spell/Trap card or effect that targets this card on the field is activated and you control 2 or more Fusion Monsters (Quick Effect): You can negate its activation.


    PHRA-JP035 Armityle the Chaos Phantasm – Phantom of Fury
    DARK/Fiend - Fusion - Effect/12/0/0
    “Uria, Lord of Searing Flames” + “Hamon, Lord of Striking Thunder” + “Raviel, Lord of Phantasms”
    (1) This card’s name becomes “Armityle the Chaos Phantasm” while on the field.
    (2) Once per turn: You can give control of this card to your opponent.
    (3) Once per turn, during the End Phase, if this card’s control changed this turn: Banish all cards you control, then this card’s owner can Special Summon 1 “Armityle the Chaos Phantasm” from their Extra Deck, ignoring its Summoning conditions.


    PHRA-JP036 Datascape Fox – Xianxian
    WIND/Psychic - Syncho - Effect/9/2800/2400
    1 Tuner + 1+ non-Tuner monsters
    You can only use this card name’s (2) and (3) effects once per turn each.
    (1) Any card sent to the GY from the field is banished instead.
    (2) When a monster you control declares an attack: You can return 1 of either player’s banished monsters to the GY.
    (3) During your Main Phase, except during the turn this card was sent to the GY: You can banish 2 other monsters with different original Type and Attribute from your GY; Special Summon this card from your GY.


    PHRA-JP037 Infernity Hell Archfiend
    DARK/Fiend - Syncho - Effect/6/2200/1600
    1 Tuner + 1 or more non-Tuner Monsters
    (1) Once per turn: You can target 1 face-up card on the field; Negate its effects until the end of the turn, and if you have no cards in your hand, you can destroy it.
    (2) If this card battles an opponent’s monster, any battle damage this card inflicts to your opponent is doubled while you have no cards in your hand.
    (3) A DARK Synchro Monster summoned using this card as Synchro Material can make up to two attacks on monsters during each Battle Phase.


    PHRA-JP038 Infernoble Knight General – Olivier
    FIRE/Warrior - Syncho - Effect/5/2000/500
    1 Tuner + 1+ non-Tuner monsters
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) When this card declares an attack while equipped with an Equip Card: You can target 1 face-up card on the field; destroy it.
    (2) During your turn, except the turn this card was sent to the GY: You can target 1 Warrior monster you control; Special Summon this card from the GY (but treat it as a Tuner), and if you do, equip that monster you control to this card as an Equip Spell that gains this effect.
    – The equipped monster gains 500 ATK.


    PHRA-JP039 Penguin Heroes
    WATER/Aqua - Syncho - Effect/6/2400/1200
    1 Tuner + 1+ non-Tuner monsters
    You can only use each of the 1st and 3rd effects of this card’s name once per turn.
    (1) If this card is Synchro Summoned: You can Special Summon 1 “Penguin” monster from your Deck in face-down Defense Position.
    (2) You opponent cannot target Set monsters you control with card effects.
    (3) When your opponent activates a monster effect (Quick Effect): You can change 1 Set WATER monster you control to face-up Defense Position.


    PHRA-JP040 Raiders Knight
    DARK/Warrior - Xyz - Effect/Rank 4/2000/0
    2 Level 4 DARK Monsters
    This card is always treated as a “The Phantom Knights” and “Raidraptor” card. You can only use the effect of this card’s name once per turn.
    (1) You can detach 1 Xyz Material from this card; Special Summon Summon from your Extra Deck, 1 “The Phantom Knights”, “Raidraptor” or “Xyz Dragon” Xyz Monster that is 1 Rank higher or 1 Rank lower than this card, by using this card as material, but it is destroyed during your the End Phase of your opponent’s next turn.(This is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.)


    PHRA-JP041 Arc Rebellion Xyz Dragon
    DARK/Dragon - Xyz - Effect/Rank 5/3000/2500
    3 Level 5 monsters
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) This Xyz Summoned card cannot be destroyed by card effects.
    (2) You can detach 1 material from this card; you cannot declare attacks for the rest of this turn, except to have this card attack, also this card gains ATK equal to the combined original ATK of all other monsters on the field, then, if this card has a material attached that was originally a DARK Xyz Monster, negate the effects of all other face-up monsters on the field.


    PHRA-JP042 Datascape Shell – Jiajia
    EARTH/Wyrm - Xyz - Effect/Rank 3/1000/2400
    2+ Level 3 monsters
    (1) Once per turn: You can detach 1 material from this card, then target 1 face-up monster you control; it cannot be destroyed by battle until the end of your opponent’s turn.
    (2) Once per turn, after damage calculation, if this card battled an opponent’s monster and there are 2 or more monsters with the same original Type and Attribute in your GY: You can banish that opponent’s monster.


    PHRA-JP043 Datascape Phoenix – Fengfeng
    EARTH/Wyrm - Xyz - Effect/Rank 6/2600/2000
    2+ Level 6 monsters
    You can only use this card name’s (2) effect once per turn.
    (1) Once per turn: You can detach 2 materials from this card, then target 1 face-up card your opponent controls and 1 card in either GY; banish them.
    (2) If this Xyz Summoned card is destroyed by an opponent’s attacking monster’s attack, or an opponent’s card effect: You can Special Summon 2 “Datascape” monsters with the same original Type and Attribute from your Deck.


    PHRA-JP044 Excited Melffys
    EARTH/Beast - Xyz - Effect/Rank 2/2000/50
    2 or more Level 2 Beast Monsters
    You can only use the (2) effect of this card’s name once per turn.
    (1) You can detach 1 Xyz Material from this card; During this turn, your “Melffy” monsters can attack your opponent directly.
    (2) During your opponent’s turn(Quick Effect): You can target 1 Beast Xyz Monster you control; Return that Xyz Monster to its owner’s Extra Deck, then Special Summon Level 2 or lower Beast Monsters from your GY, up to the number of Xyz Materials that that monster had.


    PHRA-JP045 Negalogia AA-Zeus
    LIGHT/Machine - Xyz - Effect/Rank 12/3000/3000
    2 Level 12 monsters
    Once per turn, if an Xyz Monster battled that turn, you can also Xyz Summon “Negalogia AA-Zeus” by using 1 Xyz Monster you control as material. (Transfer its materials to this card.)
    (1) (Quick Effect): You can detach 2 Xyz Materials from this card; send all other cards on the field to the GY.
    (2) Once per turn, if another card(s) you control is destroyed by battle or by your opponent’s card effect: you can choose 1 card from your hand, Deck, or Extra Deck, and attach it to this card as Xyz Material.


    PHRA-JP046 Tribrigade Felidgette the Fruitless Flower
    EARTH/Beast - Link - Effect/1600/Link 2 (Linkmarkierungen: Links, Unten Links)
    2 Beast, Beast-Warrior, and/or Winged Beast monsters
    You can only use the 1st and 2nd effectd of this card’s name once per turn each.
    (2) During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, but you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, and Winged Beast monsters.
    (2) If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand to the bottom of the Deck.


    PHRA-JP047 Tribrigade Lugal the Silver Bullet
    EARTH/Beast-Warrior - Link - Effect/2300/Link 3 (Linkmarkierungen: Rechts, Unten Rechts, Unten)
    2+ Beast, Beast-Warrior, and/or Winged Beast monsters
    You can only use the 1st and 2nd effects of this card’s name once per turn each.
    (1) During your opponent’s Main Phase (Quick Effect): You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand or GY, but negate its effects, also return it to the hand during the End Phase.
    (2) If this card is sent to the GY: You can make all face-up monsters your opponent currently controls lose 300 ATK for each different Type of monster you currently control, until the end of the turn.


    PHRA-JP048 Tribrigade Shrike the Wicked Wings
    DARK/Winged Beast - Link - Effect/3000/Link 4 (Linkmarkierungen: Links, Unten Links, Unten Rechts, Rechts)
    2+ Beast, Beast-Warrior, and/or Winged Beast monsters
    You can only use the 1st and 2nd effects of this card’s name once per turn each.
    (1) If this card is Special Summoned, OR if another Beast, Beast-Warrior, and/or Winged Beast monster(s) is Special Summoned to your field: You can banish 1 card on the field.
    (2) If this card is sent to the GY: You can add 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand whose Level is equal to or less than the number of your banished Beast, Beast-Warrior, and Winged Beast monsters.


    PHRA-JP049 Prank-Kids Meow-Meow
    EARTH/Rock - Link - Effect/1000/Link 1 (Linkmarkierungen: Unten)
    1 Level 4 or lower “Prank-Kids” monster
    You can only Link Summon “Prank-Kids Meow-Meow(s)” once per turn. You can only use the effect of this card’s name once per turn.
    (1) If a “Prank-Kids” monster you control would Tribute itself to activate its effect during the opponent’s turn, you can banish this card from your field or GY instead.


    PHRA-JP050 Coordineral the Gem Transferer
    EARTH/Rock - Link - Effect/1200/Link 2 (Linkmarkierungen: Oben Rechts, Unten Links)
    2 Effect Monsters
    You can only use this card name’s (2) effect once per turn.
    (1) This linked card, and monsters this card points to, cannot be destroyed by your opponent’s card effects.
    (2) If this card points to 2 monsters: You can switch control of those 2 monsters.


    PHRA-JP051 Rank-Up-Magic – Phantom Knights’ Force
    Quick-Play Spell Card
    You can activate only 1 card with this card’s name per turn.
    (1) During the Main Phase: Banish any number of DARK monsters from your GY (min. 1), then target 1 DARK Xyz Monster you control; Special Summon, from your Extra Deck, 1 “The Phantom Knights”, “Raidraptor”, or “Xyz Dragon” Xyz Monster that is N Rank(s) higher than that target, by using that target as the material (N = the number of monsters banished to activate this). (This is treated as an Xyz Summon. Transfer that target’s materials to the Summoned monster.) For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters.


    PHRA-JP052 Tribrigade Line
    Continuous Spell Card
    You can only use the 2nd effect of this card’s name once per turn.
    (1) You cannot Special Summon monsters from the Extra Deck, except Beast, Beast-Warrior, and Winged Beast monsters.
    (2) You can send 1 monster from your hand or field to the GY; add 1 “Tribrigade” monster from your Deck to your hand with a different original Type than the sent monster.
    (3) If this card in your Spell & Trap Zone is destroyed by an opponent’s card effect: You can activate this effect; your opponent cannot declare an attack for the rest of this turn.


    PHRA-JP053 Tribrigade Airborne
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 Beast, Beast-Warrior, or Winged Beast monster you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Link Monsters, also Special Summon 1 Beast, Beast-Warrior, or Winged-Beast monster from your Deck in Defense Position, whose ATK is equal to or less than the targeted monster and is a different Type, but negate its effects until the end of this turn.


    PHRA-JP054 Dragmatism
    Equip Spell Card
    You can only use the (2) effect of this card’s name once per turn.
    (1) If the equipped monster is a “Dragma” monster, it gains 100 ATK x its Level, otherwise it loses 200 ATK x the number of “Dragma” monsters you control.
    (2) If this card is sent to the GY due to the equipped monster being destroyed: You can send 1 monster from your Extra Deck to the GY.


    PHRA-JP055 Datascape Capital – Jiulong
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Place 1 “Datascape Gate” card directly from your Deck face-up in your Spell & Trap Zone, then, apply the following effects (in sequence) based on how many “Datascape Gate” cards you control.
    • 2 or more: “Datascape” monsters you control gain 200 ATK for the rest of this turn.
    • 3 or more: Send the top 3 cards of your Deck to the GY.
    • 4: Special Summon up to 4 “Datascape” monsters with different names from your Extra Deck.


    PHRA-JP056 Datascape Gate – Qinglong
    Continuous Spell Card
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) You can banish 1 “Datascape” card from your GY, then target 1 face-up monster on the field; negate its effects until the end of this turn.
    (2) You can banish this card from your GY; add 1 “Datascape” monster from your Deck to your hand, then send 1 card from your hand to the GY.


    PHRA-JP057 Souten Calling
    Spell Normal Card
    You can only activate 1 card with this card’s name per turn.
    (1) Discard 1 card, and if you do, Special Summon as many “Souten Spirit Tokens” (Warrior/LIGHT/Level 2/ATK 0/DEF 0) as possible to your field, then you can apply the following effect up to 2 times.
    • Fusion Summon 1 “Souten” Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
    For the rest of this turn, you cannot Tribute Tokens you control or Special Summon monsters from the Extra Deck, except Fusion Monsters.
    During this turn’s End Phase, destroy all Tokens you control.


    PHRA-JP058 Two as One
    Field Spell Card
    You can only activate 1 card with this card’s name per turn.
    You can only use this card name’s (2) effect once per turn.
    (1) When this card is activated: You can add 1 “Souten” monster from your Deck to your hand.
    (2) If you control a “Souten” Effect Monster: You can Special Summon 1 “Souten Spirit Token” (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Fusion Monsters.


    PHRA-JP059 Souten Exorcism
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 “Souten” monster you control and 1 card your opponent controls; destroy them, then, if you destroyed a “Souten” Fusion Monster you controlled, you can apply 1 of these effects.
    • Draw 1 card.
    • Banish 1 card from your opponent’s GY.


    PHRA-JP060 Infernity Paranoia
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    1. Tribute 1 DARK monster; Special Summon 1 “Infernity” monster from your Deck or GY with the same Level and a different name, but its effects are negated.
    2. During your Main Phase, except the turn it was sent to the GY: You can banish this card from the GY and target 1 “Infernity” monster in your GY; Add that monster to your hand.


    PHRA-JP061 U.A. Hyper Stadium
    Field Spell Card
    (This card is also always treated as an “F.A.” card.)
    You can only activate 1 card with this card’s name per turn.
    (1) When this card resolves, you can add to your hand 1 “U.A.” monster from your Deck, 1 “F.A.” monster from your Deck, or 1 “U.A. Stadium” from your GY.
    (2) You can reveal 1 Field Spell in your hand and pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 “U.A.” or “F.A.” monster face-up, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


    PHRA-JP062 U.A. Locker Room
    Quick-Play Spell Card
    This card is also always treated as an “F.A.” card.
    You can only activate 1 of this card’s name oncer per turn.
    1) Target 1 “U.A.” or “F.A.” monster on your field or in your GY; Return it to the hand, and if you do, gain 500 LP, then you can apply the following effect.
    – Reveal any number of “U.A.” and/or “F.A.” monsters in your hand to your opponent, and if you do, shuffle those revealed cards into the Deck, then draw cards equal to the number returned to the Deck.


    PHRA-JP063 Dark World Reinforcements
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 Level 4 or lower Fiend monster in your GY; Special Summon it, then, discard 1 Fiend monster.


    PHRA-JP064 Arcana Reading
    Normal Spell Card
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) Toss a coin and apply 1 of these effects depending on the result, OR, if “Light Barrier” is in your Field Zone, choose 1 to apply without tossing a coin.
    – Heads: Add 1 card with a coin tossing effect from your Deck to your hand, except “Arcana Reading”.
    – Tails: Your opponent chooses 1 card in their Deck to add to their hand.
    (2) You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 “Arcana Force” monster from your hand.


    PHRA-JP065 New Style Fur Hire
    Quick-Play Spell Card
    You can activate only 1 card with this card’s name per turn.
    You cannot declare attacks the turn you activate this card, except with monsters “Fur Hire”.
    (1) Tribute 1 monster; Special Summon from your hand or Deck 1 monster “Fur Hire” whose Level is 1 higher or 1 lower than that monster’s.


    PHRA-JP066 Xyz Import
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 Xyz Monster you control and 1 monster your opponent controls with ATK less than or equal to that Xyz Monster; attach that opponent’s monster to your monster as Xyz Material.


    PHRA-JP067 Jack in the Hand
    Spell Normal
    You can only activate 1 card with this card’s name per turn.
    (1) Reveal 3 Level 1 monsters with different names from your Deck, have your opponent pick 1 of those to add to their hand, you add 1 of the others to your hand, and shuffle the remaining card into the Deck.


    PHRA-JP068 Raiders’ Unbreakable Mind
    Continuous Trap Card
    (This card is also always treated as a “The Phantom Knights” card and a “Raidraptor” card.)
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If you Xyz Summon a monster by using a DARK Xyz Monster as material: You can target 1 card on the field; destroy it.
    (2) If this face-up card in the Spell & Trap Zone is destroyed by a card effect: You can Set 1 “Rank-Up-Magic” Spell directly from your Deck or GY.


    PHRA-JP069 Raidraptor – Phantom Knights’ Claw
    Counter Trap Card
    You can activate only 1 card with this card’s name per turn.
    (1) When a monster effect is activated: Detach 1 material from a DARK Xyz Monster you control; negate that activation, and if you do, destroy it, then, if the material you detached to activate this card was originally a “The Phantom Knights”, “Raidraptor”, or “Xyz Dragon” card, 1 “Raidraptor” Xyz Monster you control gains ATK equal to the original ATK of the monster destroyed by this effect.


    PHRA-EN070 Tribrigade Revolt
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) Special Summon any number of your Beast, Beast-Warrior, and/or Winged Beast monsters that are banished and/or in your GY, but negate their effects (if any), and if you do, immediatly after this effect resolves, Link Summon 1 “Tribrigade” Link Monster using only those monsters.


    PHRA-JP071 Tribrigade Oath
    Normal Trap Card
    You can only use 1 of the 1st and 2nd effects of this card’s name per turn, and only once that turn.
    (1) Target 1 Link Monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster from your hand or GY with a different Type.
    (2) If you control at least 1 each of Beast, Beast-Warrior, and Winged Beast monsters: You can banish this card from your GY, then target 1 face-up Spell/Trap your oppponent controls; negate its effects until the end of this turn.


    PHRA-JP072 Datascape Gate – Zhuque
    Continuous Trap Card
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) You can target 1 face-up card on the field; shuffle 2 of your banished “Datascape” cards with different names into the Deck, then destroy the target.
    (2) During your Main Phase: You can banish this card from your GY, then target 1 “Datascape” monster you control; have it either gain or lose 3 Levels/Ranks.


    PHRA-JP073 Souten Returns
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 “Souten” monster in your GY; Special Summon it, then, if you Special Summoned a monster with an original Level of 4 or less, you can Special Summon 1 “Souten Spirit Token” (Warrior/LIGHT/Level 2/ATK 0/DEF 0).


    PHRA-JP074 Souten’s Duty
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) During the Main Phase: Banish 1 “Souten” Spell/Trap from your GY, except “Souten’s Duty”; this card’s effect becomes that card’s effect when it activates.


    PHRA-JP075 Infernity Supression
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    If you have no cards in your hand, you can activate this card during the turn it is Set.
    (1) When your opponent activates a monster effect while you control an “Infernity” monster: Negate that effect, then you can inflict damage to your opponent equal to its Level x 100.


    PHRA-JP076 U.A. MVP
    Normal Trap Card
    (This card is also always treated as an “F.A.” card.)
    You can only activate 1 card with this card’s name per turn.
    (1) If a “U.A.” or “F.A.” monster you control destroys an opponent’s monster by battle or inflicts battle damage to your opponent, after damage calculation: You can Special Summon any number of “U.A.” and/or “F.A.” monsters with different names from your hand and/or GY in Defense Position.


    PHRA-JP077 Revenants Running Rampant
    Normal Trap Card
    (1) During the Main Phase: Immediately after this effect resolves, Normal Summon or Set 1 monster.


    PHRA-JP078 Warning Point
    Normal Trap Card
    (1) When a monster(s) is Summoned face-up: for the rest of this turn, those face-up monsters cannot attack, they have their effects negated (if any), and they cannot be used as material for Fusion, Synchro, Xyz, or Link Summons.


    PHRA-JP079 Feed Back
    Normal Trap Card
    (1) Banish any number of cards from your Extra Deck face-down, and if you do, banish face-up that many random face-down cards from your opponent’s Extra Deck until the End Phase.


    PHRA-JP080 All or Nothing
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) If your LP is lower than your opponent’s: Reveal the top card of your Deck, and if you do and it is a Level 1 or 8 monster, either add it to your hand or Special Summon it. If it isn’t, your opponent selects 1 of these effects to

  • This Booster not only contains new cards that make past fan favorite themes even stronger, but it also include new powerful themes and series of cards. Also, the first print of this set will include a special +1 Bonus Pack with every box

    Sind das dann bei uns 25 Booster in einem Display?

  • Quelle: https://www.reddit.com/r/yugio…he_phantom_knights_cards/


    Raiders' Wing


    Level 4 DARK Winged Beast Effect Monster


    0 ATK / 2000 DEF


    -(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)


    -You can only use this card name's (1) effect once per turn.


    (1) If this card is in your hand or GY: You can detach 1 material from a DARK Xyz Monster you control; Special Summon this card, but banish it when it leaves the field.<Ignition>


    (2) An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect.<Unclassified>


    ● Your opponent cannot target this card with card effects.<Continuous>


    The Phantom Knights of Stained Greave


    Level 3 DARK Warrior Effect Monster


    1200 ATK / 600 DEF


    -You can only use each of this card name's (1) and (2) effects once per turn.


    (1) If a "The Phantom Knights" monster(s) is Special Summoned to your field: You can Special Summon this card from your hand, then you can increase this card's Level by 1.<Trigger>


    (2) You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greave", then you can increase its Level by 1.<Ignition>


    The Phantom Knights of Tear Scale


    Level 3 DARK Warrior Effect Monster


    600 ATK / 1600 DEF


    -You can only use each of this card name's (1) and (2) effects once per turn.


    (1) You can discard 1 card; send 1 "The Phantom Knights" monster or 1 "Phantom Knights" Spell/Trap from your Deck to the GY, except "The Phantom Knights of Tear Scale".<Ignition>


    (2) If another "The Phantom Knights" monster(s) and/or "Phantom Knights" Spell/Trap(s) is banished from your GY, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.<Trigger>


    Raidraptor - Heel Eagle


    Level 3 DARK Winged Beast Effect Monster


    700 ATK / 700 DEF


    -You can only use each of this card name's (1) and (2) effects once per turn.


    (1) If you control a "Raidraptor" monster(s) and no other monsters: You can Special Summon this card from your hand.<Ignition>


    (2) You can banish this card from your GY, then target 1 "Raidraptor" Spell/Trap in your GY; add it to your hand.<Ignition>


    Raidraptor - Strangle Lanius


    Level 3 DARK Winged Beast Effect Monster


    1600 ATK / 1100 DEF


    -You can only use each of this card name's (1) and (2) effects once per turn.


    (1) If you control a DARK monster(s): You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.<Ignition>


    (2) If you control an Xyz Monster that has a DARK Xyz Monster as material: You can target 1 Level 4 or lower "Raidraptor" monster in your GY; Special Summon it, but negate its effects.<Ignition>


    Ark Rebellion Xyz Dragon


    Rank 5 DARK Dragon Xyz Effect Monster


    3000 ATK / 2500 DEF


    3 Level 5 monsters


    -You can only use this card name's (2) effect once per turn.


    (1) This Xyz Summoned card cannot be destroyed by card effects.<Continuous>


    (2) You can detach 1 material from this card; you can only declare attacks with this card for the rest of this turn, also this card gains ATK equal to the combined original ATK of other monsters on the field, then if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field.<Ignition>


    Rank-Up-Magic Phantom Force


    Quick-Play Spell


    -You can only activate 1 card with this card name per turn.


    (1) During the Main Phase: Banish any number of DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is Ranks higher than that monster you control equal to the number of monsters banished, by using it as the Xyz Material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters.

  • geil noch ein Rebellion XYZ-Drache
    super Artwork... <3



    PHRA-JP041 Arc Rebellion Xyz Dragon
    Rank 5 DARK Dragon Xyz Effect Monster
    ATK 3000
    DEF 2500
    Xyz Materials: 3 Level 5 monsters
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) This Xyz Summoned card cannot be destroyed by card effects.
    (2) You can detach 1 material from this card; you cannot declare attacks
    for the rest of this turn, except to have this card attack, also this
    card gains ATK equal to the combined original ATK of all other monsters
    on the field, then, if this card has a material attached that was
    originally a DARK Xyz Monster, negate the effects of all other face-up
    monsters on the field.


    https://ygorganization.com/phantomrageyutoandshay/

  • Scheint so, als wollten sie hier nun Arc V Decks pushen. Bin mal gespannt was noch kommt.
    Gibt ja noch einige Arc V Karten, die nur in japanischen special Sets gedruckt wurden und von denen Konami nicht die Rechte hat bzw hatte?!

  • raidraptors X phantom knights ist eine überraschend gute idee und der supprt sieht schon mal ziemlich vielversprechend aus. die monster sind sehr gute extender, einer von ihnen gibt sogar targeting schutz. ein bossmonster das OTKs ermöglicht eine suchbare RUM.
    das hat alles hand und fuß :daumen:

    Toadally Awesome Treatoad -- World Chalice Stargrail -- Crusadia Palladion -- Halqifibrax Needlefiber

    Zitat

    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen

  • For fans of Martial Arts themes


    Note: Souten is something like “Twin Heavens” but since it’s a form of martial arts, we’re leaving it in Japanese.



    PHRA-JP014 Soutenken no Yuubi / Yuubi of the Souten Fists
    Level 4 LIGHT Warrior Effect Monster
    ATK 1800
    DEF 1000
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) You can target 1 “Souten” monster you control; destroy it, and if you do, add 1 “Souten” Spell from your Deck to your hand.
    (2) If a face-up “Souten” Fusion Monster(s) you control that was Fusion Summoned by using an Effect Monster(s) is destroyed by battle or your opponent’s card effect, and this card is in your GY: You can add this card to your hand.
    Note: 熊羆 means Bear but it can also refer to someone valiant.



    PHRA-JP015 Soutenkyaku no Koukoku / Koukoku of the Souten Kicks
    Level 3 LIGHT Warrior Effect Monster
    ATK 800
    DEF 2000
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If a face-up “Souten” monster you control, except “Koukoku of the Souten Kicks”, is destroyed by battle or card effect during your opponent’s turn: You can Special Summon this card from your hand, then, apply this effect.
    • Destroy 1 “Souten” monster you control, and if you do, Special Summon 1 “Souten” Fusion Monster from your Extra Deck.
    (2) If this card is Normal/Special Summoned: You can add 1 “Souten” Trap from your Deck to your hand.
    Note: 鴻鵠 means Swan but it can also refer to someone with great aspirations.



    PHRA-JP032 Soutenken Gaia / Gaia of the Souten Fists
    Level 6 LIGHT Warrior Fusion Effect Monster
    ATK 2100
    DEF 1500
    Materials: 2 “Souten” monsters
    You can only use this card name’s (1) effect once per turn.
    (1) If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn.
    (2) While you control a “Souten” Fusion Monster that was Fusion Summoned using an Effect Monster(s) as material, “Souten” Fusion Monsters you control gain 300 ATK/DEF.



    PHRA-JP033 Soutenkyaku Gaiun / Gaiun of the Souten Kicks
    Level 5 LIGHT Warrior Fusion Effect Monster
    ATK 1700
    DEF 2100
    Materials: 2 “Souten” monsters
    You can only use this card name’s (2) effect once per turn.
    (1) If a “Souten” Fusion Monster you control would be destroyed by a card effect, you can destroy 1 other “Souten” monster you control instead.
    (2) During the Main Phase, if you control a “Souten” Fusion Monster that was Fusion Summoned using an Effect Monster(s) as material (Quick Effect): You can target 1 face-up monster that was Special Summoned from the Extra Deck; negate its effects until the end of this turn.




    Soutenshou Kongou / Kongou, Heavenly General of the Souten
    Level 8 LIGHT Warrior Fusion Effect Monster
    ATK 3000
    DEF 1700
    Materials: “Yuubi of the Souten Fists” + 2 “Souten” monsters
    You can only use this card name’s (3) effect once per turn.
    (1) If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
    (2) At the end of the damage calculation that this card attacked: You can return 1 monster your opponent controls to the hand.
    (3) When a Spell/Trap card or effect that targets this card on the field is activated and you control 2 or more Fusion Monsters (Quick Effect): You can negate its activation.
    Note: His name is reference to more Chinese/Buddhism stuff, but basically’s Yuubi ascended to the mastery of the Souten style.
    Note: Kongou (金剛) can mean Diamond, Thunderbolt, or Vajra (an unbreakable substance in Hinduism/Buddhism), but it’s also a Buddhist symbol of an indestructible truth.




    PHRA-JP057 Souten Shourai / Souten Calling
    Spell Normal
    You can only activate 1 card with this card’s name per turn.
    (1) Discard 1 card, and if you do, Special Summon as many “Souten Spirit Tokens” (Warrior/LIGHT/Level 2/ATK 0/DEF 0) as possible to your field, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, you cannot Tribute Tokens you control, and all Tokens you control are destroyed during the End Phase. Then, you can apply this effect up to 2 times.
    • Fusion Summon 1 “Souten” Fusion Monster from your Extra Deck, using monsters you control or have in your hand as materials.



    PHRA-JP058 Aun no Kokyuu / Two as One
    Field Spell Card
    You can only activate 1 card with this card’s name per turn.
    You can only use this card name’s (2) effect once per turn.
    (1) When this card is activated: You can add 1 “Souten” monster from your Deck to your hand.
    (2) If you control a “Souten” Effect Monster: You can Special Summon 1 “Souten Spirit Token” (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Fusion Monsters.
    Note: 阿吽 is more Buddhism references (look up Om/Aun), for western folks it would be comparable to Alpha and Omega, making the Red and Blue Fusions something like “Armor Alpha” and “Armor Omega”.



    PHRA-JP059 Souten no Choubuku / Souten Exorcism
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 “Souten” monster you control and 1 card your opponent controls; destroy them, then, if you destroyed a “Souten” Fusion Monster you controlled, you can apply 1 of these effects.
    • Draw 1 card.
    • Banish 1 card from your opponent’s GY.
    Note: The name’s apparently a fair bit of Buddhism references so we kinda simplified the meaning to make it easier to understand.



    PHRA-JP073 Souten no Sairai / Souten Returns
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 “Souten” monster in your GY; Special Summon it, then, if you Special Summoned a monster with an original Level of 4 or less, you can Special Summon 1 “Souten Spirit Token” (Warrior/LIGHT/Level 2/ATK 0/DEF 0).



    PHRA-JP074 Souten no Shimei / Souten’s Duty
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) During the Main Phase: Banish 1 “Souten” Spell/Trap from your GY, except “Souten’s Duty”; this card’s effect becomes that card’s effect when it activates.

  • Konami kann ja doch Token-Karten produzieren, die sinnvolle Einschränkungen haben. Haben die gemerkt, dass auroradon keine gute Idee war? Wenn man die nur wegfusionieren kann, sollte man damit nichts unfaires tun können.

  • Be the real MVP



    Ultra Athlete Libero Spiker / U.A. Libero Spiker
    Level 4 EARTH Warrior Effect Monster
    ATK 1800
    DEF 1800
    You can Special Summon using the procedure written in the 1)st effect with this card’s name only once per turn.
    You can use the 2)nd effect with this card’s name only once per turn.
    (1) You can Special Summon this card (from your hand) by returning 1 “U.A.” monster you control to the hand, except “U.A. Libero Spiker”.
    (2) During your opponent’s Main Phase (Quick Effect): You can shuffle 1 Level 5 or higher “U.A.” monster from your hand into the Deck, and if you do, Special Summon 1 “U.A.” monster with a different name from that monster from your Deck, then, return this card from the field to your hand.



    Ultra Athlete Playing Manager / U.A. Playing Manager
    Earth Warrior / Effect
    LV8 2000/2600
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If you Normal/Special Summon a “U.A.” monster(s): You can Special Summon this card from your hand.
    (2) If this card is Special Summoned: You can activate 1 of these effects;
    -Target 1 card on the field; destroy it.
    -Negate the effects of all face-up monsters on the field, except “U.A.” monsters.



    Ultra Athlete Hyper Stadium / U.A. Hyper Stadium
    Spell Field
    (This card is also always treated as an “F.A.” card.)
    You can only activate 1 card with this card’s name per turn.
    (1) When this card resolves, you can add to your hand 1 “U.A.” monster from your Deck, 1 “F.A.” monster from your Deck, or 1 “U.A. Stadium” from your GY.
    (2) You can reveal 1 Field Spell in your hand and pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 “U.A.” or “F.A.” monster face-up, in addition to your Normal Summon/Set. You can only gain this effect once per turn.)



    U.A. Locker Room
    Quick-Play Spell
    This card is also always treated as an “F.A.” card.
    You can only activate 1 of this card’s name oncer per turn.
    1) Target 1 “U.A.” or “F.A.” monster on your field or in your GY; Return it to the hand, and if you do, gain 500 LP, then you can apply the following effect.
    – Reveal any number of “U.A.” and/or “F.A.” monsters in your hand to your opponent, and if you do, shuffle those revealed cards into the Deck, then draw cards equal to the number returned to the Deck.




    Ultra Athlete Man of the Match / U.A. MVP
    Trap Normal
    (This card is also always treated as an “F.A.” card.)
    You can only activate 1 card with this card’s name per turn.
    (1) If a “U.A.” or “F.A.” monster you control destroys an opponent’s monster by battle or inflicts battle damage to your opponent, after damage calculation: You can Special Summon any number of “U.A.” and/or “F.A.” monsters with different names from your hand and/or GY in Defense Position.

  • Also anfangs war ich noch etwas skeptisch bei den Karten gewesen, aber spätestens bei den Zauberkarten fand ich das Thema interessant. Fusionsbeschwörungen mit Spielmarken hatten wir noch nicht, und eine sehr interessante Art das umzusetzen. Auch die letzte Falle find ich mega nice gemacht, da sie alle Spells zu "Traps" umwandelt.
    Leider beschleicht mich die sorge, dass die Fusions Spell dann irgendwie wieder so "abused" wird, wie bei z.b. den Nummern-Support und Zexal, in anderen Decks.
    Weil wenn ich die Normal Spell aktiviere discard ich ein karte(eldlich-traps, floating, yay) und bekomme 5 Tokens. Da ich 2x fusionieren kann bau ich den mit 3 materialien + 1 der kleine mit 2,1k def. Da 2 Fusionsmonster on board liegen hat man so schon einen negate. Hat man dann noch die Trap hinten kann man so die Fusions Spell nochmal nutzen und 3-4 Tokens legen(weil 1 fusionsmonster in EMZ). So hat man nicht nur zerstörungsschutz für den Dude sondern kann jeweils einen der kleinen fusionsmonster im gegn turn mit einem eff-monster bauen und hat noch mehr möglichkeiten.


    Ich finds gut, vor allem, weil U.A. ENDLICH mal ein zweites Stufe 4 Monster bekommt. :D
    Der Support ist echt nett, sogar für beide Decks, wobei F.A. eigentlich schon mehr als genug Feldzauber hat xD


    weiss noch nicht was ich von diesem Doppel-Theme-Support halten soll. Auf der einen seite pro, damit man so schneller mehrere Themen pushen kann, ohne zu viel zu pushen(aka. dragon ravine pusht zu viele decks und wandert zwischenzeitlich immer mal wieder auf der BL), zugleich wird gerade an dem beispiel(f.a. und u.a.) nicht dafür gesorgt dass beide Decks zusammen funktionieren.
    Da sah der Raid Raptor/Phantom Knight krams besser aus, da die halt zumindest von der funktionsweise ineinander über gehen.


    Schon mit dem komischen Gold Set haben wir gesehen dass wir immer mehr Themen miteinander gekreuzt werden. #Draguun #shootingTG
    Und naja, ich fänd so ein support gut, der gut genug und fair genug ist beide decks miteinander zu kombinieren, anstatt nur indirekt einer von beiden Seiten etwas zu geben.


    Außerdem frag ich mich wie man sich nach dem Support als F.A. Spieler fühlen würde. Der Support ist ja stark auf U.A. zentriert, und F.A., naja minimal gepusht, aber auch nicht wirklich gut. Wäre als F.A. Spieler wohl vergleichweise schwer enttäuscht.
    Außerdem weiss ich nicht: wenn jetzt eine Trickstar Sky Striker Karte kommen würde, weiss ich nicht ob ich mich drüber freuen oder ärgern soll.
    Oder eine "Mystic Mine Sky Striker"-Karte, die einfach nur den "degenerate"-Status supportet. Einem wird regelrecht eine gewisse rolle aufgezwungen, die man womöglich nicht haben will.

  • u.a. hyper stadion ist sehr gern gesehener support. ein ziel für auto navigator und setrotation.
    tenki-search und die zusätzliche normalbeschwörung sind auch sehr gute effekte

    Toadally Awesome Treatoad -- World Chalice Stargrail -- Crusadia Palladion -- Halqifibrax Needlefiber

    Zitat

    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen