[TCG/OCG] Ancient Guardians / Deck Build Pack: Ancient Guardians (SPU: 8. März)

  • [TCG] Ancient Guardians


    Release: 28. April 2021 (EU)


    Inhalt:


    60 Karten insgesamt


    10 Ultra Rare
    15 Super Rare
    35 Rare




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    [OCG] Deck Build Pack: Ancient Guardians


    Release: 6. März 2021 (Japan)


    Inhalt:


    45 Karten insgesamt


    3 Ultra Rare
    12 Super Rare
    30 Common



    Zitat

    Enthält neue Karten und Reprints für drei verschiedene neue Themendecks.


    DBAG-JP001 Null, Dreg of the Abhyss
    LIGHT/Reptile - Effect/4/0/0
    You can only use this card name’s 1st and 2nd effects once per turn each.
    (1) You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY.
    (2) If you control no monsters, or you control an “Abhyss” monster: You can Special Summon this card from your GY, but banish it when it leaves the field. You cannot Special Summon monsters while this card Special Summoned by this effect is in the Monster Zone, except Reptile monsters.


    DBAG-JP002 Nihil, Dreg of the Abhyss
    DARK/Reptile - Effect/4/0/2000
    You can only use this card name’s 1st and 2nd effects once per turn each.
    (1) You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY.
    (2) If this card is Normal or Special Summoned: You can add 1 “Abhyss” Spell/Trap from your Deck to the hand.


    DBAG-JP003 Phlogi, Haze of the Abhyss
    LIGHT/Reptile - Effect/4/1800/1400
    You can only use this card name’s 1st and 2nd effects once per turn each.
    (1) If this card is sent from the field to the GY or Special Summoned from the GY: You can target 1 face-up monster your opponent controls and 1 monster in their GY with an equal or higher ATK; Special Summon the target in the opponent’s GY to their field, and if you do, send the target they control to the GY.
    (2) If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand.


    DBAG-JP004 Zoha, Haze of the Abhyss
    DARK/Reptile - Effect/4/1500/1700
    You can only use this card name’s 1st and 2nd effects once per turn each.
    (1) If this card is sent from the field to the GY or Special Summoned from the GY: You can have your opponent draw 1 card, and if they do, you add 1 “Abhyss” monster from your Deck to your hand, except “Zoha, Haze of the Abhyss”, then each player sends 1 card from their hand to the GY.
    (2) If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand.


    DBAG-JP005 Curse, Dawn of the Abhyss
    LIGHT/Reptile - Effect/4/400/2400
    You can only use this card name’s 1st and 2nd effects once per turn each.
    (1) If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY to their field, but its effects are negated.
    (2) If this card is Special Summoned: You can target 1 Level 4 or lower “Abhyss” monster in your GY; Special Summon it, but banish it when it leaves the field.


    DBAG-JP006 Aleth, Dusk of the Abhyss
    DARK/Reptile - Effect/8/2000/800
    You can only use this card name’s 1st and 2nd effects once per turn each.
    (1) If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can add 1 monster from their GY to their hand.
    (2) If this card is Special Summoned: You can target 2 of your banished monsters, including at least 1 Reptile monster; return them to the GY.


    DBAG-JP007 Aron, King of the Abhyss
    LIGHT/Reptile - Effect/8/2500/2800
    You can only use this card name’s 1st, 2nd, and 3rd effects once per turn each.
    (1) If this card is in your GY: You can Tribute 2 monsters; Special Summon this card.
    (2) If your opponent adds a card(s) to the hand (except during the Draw Phase): You can send 1 random card from their hand to the GY.
    (3) If a monster(s) your opponent controls is sent to the GY by a card effect: You can add 1 LIGHT or DARK Reptile monster from your Deck or GY to your hand, except “Aron, King of the Abhyss”.


    DBAG-JP008 Amunesia, Queen of the Abhyss
    DARK/Reptile - Effect/8/2700/2100
    You can only use this card name’s 1st, 2nd, and 3rd effects once per turn each.
    (1) If this card is in your GY: You can Tribute 2 monsters; Special Summon this card.
    (2) If a monster(s) is Special Summoned from your opponent’s GY: You can send 1 card they control to the GY.
    (3) If a monster(s) is sent from your opponent’s hand or Deck to the GY: You can Special Summon 1 LIGHT or DARK Reptile monster from your GY, excepet “Amunesia, Queen of the Abhyss”.


    DBAG-JP009 Ogdoabyss, Deity of the Abhyss
    LIGHT/Reptile - Effect/10/3100/2200
    You can only use this card name’s 1st and 2nd effects once per turn each.
    (1) If this card is in your GY: You can Tribute 3 monsters; Special Summon this card.
    (2) Once while face-up on the field (Quick Effect): You can send all monsters on the field to the GY, except face-up monsters that were Special Summoned from the GY.


    DBAG-JP011 Depths of the Abhyss
    Field Spell Card
    You can only use this card name’s 1st and 2nd effects once per turn each.
    (1) If a face-up Reptile monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 card your opponent controls; send it to the GY.
    (2) If this card in your Field Zone is destroyed by an opponent’s card effect: You can send cards from the top of your opponent’s Deck to the GY equal to the number of Reptile monsters with different names in your GY.


    DBAG-JP012 Emptiness of the Abhyss
    Continuous Trap Card
    You can only use this card name’s 1st effect once per turn.
    (1) During the Main Phase: You can Tribute 1 Reptile monster, then target 1 monster in your opponent’s GY; Special Summon it to your field, but send it to the GY during the End Phase.
    (2) If this face-up card in the Spell & Trap Zone is sent to the GY: Send all face-up non-Reptile monsters you control to the GY.


    DBAG-JP013 Invasion of the Abhyss
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) Special Summon 2 “Abhyss Tokens” (Reptile/DARK/Level 2/ATK 0/DEF 0). If you have 8 or more “Abhyss” monsters with different names in your GY, you can apply this effect instead.
    ● Special Summon 2 Reptile monsters with different names from your GY.


    DBAG-JP014 Dodoremichord Cutea
    EARTH/Fairy - Pendelum - Effect/1/100/400
    You can only use this card name’s (1) Monster Effect once per turn.
    (1) If this card is Normal or Special Summoned: You can add 1 “Doremichord” Pendulum Monster from your Deck to your hand, except “Dodoremichord Cutea”.
    (2) If you have an even-number Pendulum Scale in your Pendulum Zone, “Doremichord” Pendulum Monsters you control gain 100 ATK x their own Pendulum Scale.


    Pendulum Effect:
    Blue 8 /Red 8
    (1) Your “Doremichord” Pendulum Monsters’ Pendulum Summon cannot be negated.


    DBAG-JP015 Redoremichord Dreamea
    WIND/Fairy - Pendelum - Effect/2/600/400
    You can only use this card name’s (1) Monster Effect once per turn.
    (1) If there is a “Doremichord” card in your Pendulum Zone: You can Special Summon this card from your hand.
    (2) If you have an odd-number Pendulum Scale in your Pendulum Zone, and a “Doremichord” Pendulum Monster Card you control would be destroyed by an opponent’s card effect, you can destroy this card instead of 1 of that card(s).


    Pendulum Effect:
    Blue 7 /Red 7
    (1) Your “Doremichord” Pendulum Monsters’ Pendulum Summon cannot be negated.


    DBAG-JP016 Midoremichord Elitea
    WATER/Fairy - Pendelum - Effect/3/1100/400
    You can only use this card name’s (1) Monster Effect once per turn.
    (1) If this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; return it to the hand.
    (2) If you have an even-number Pendulum Scale in your Pendulum Zone, you take no battle damage from battles involving “Doremichord” Pendulum Monsters you control.


    Pendulum Effect:
    Blue 6 /Red 6
    (1) Your “Doremichord” Pendulum Monsters’ Pendulum Summon cannot be negated.


    DBAG-JP017 Fadoremichord Fancea
    FIRE/Fairy - Pendelum - Effect/4/1600/400
    You can only use this card name’s (1) Monster Effect once per turn.
    (1) During your Main Phase: You can take 1 “Doremichord” Pendulum Monster from your Deck, except “Fadoremichord Fancea”, and place it face-up in the Extra Deck.
    (2) If you have an odd-number Pendulum Scale in your Pendulum Zone, and a “Doremichord” Pendulum Monster you control would be destroyed by battle, you can destroy this card instead.


    Pendulum Effect:
    Blue 5 /Red 5
    (1) Your “Doremichord” Pendulum Monsters’ Pendulum Summon cannot be negated.


    DBAG-JP018 Sodoremichord Gracea
    WATER/Fairy - Pendelum - Effect/5/2100/1400
    You can only use this card name’s (1) Monster Effect once per turn.
    (1) If this card is Normal or Special Summoned: You can add 1 “Doremichord” Spell/Trap from your Deck to your hand.
    (2) If you have an even-number Pendulum Scale in your Pendulum Zone, and your “Doremichord” Pendulum Monster attacks, your opponent cannot activate Monster Effects until the end of the Damage Step.


    Pendulum Effect:
    Blue 4 /Red 4
    (1) When you Pendulum Summon a “Doremichord” Pendulum Monster(s), your opponent cannot activate Monster Effects, or Spell/Trap Cards.


    DBAG-JP019 Ladoremichord Angelea
    FIRE/Fairy - Pendelum - Effect/6/2300/1400
    You can only use this card name’s (1) Monster Effect once per turn.
    (1) During your Main Phase: You can Tribute 1 “Doremichord” Pendulum Monster, and if you do, Special Summon 1 “Doremichord” Pendulum Monster with a Pendulum Scale that is 2 higher or lower than that Tributed monster’s from your Deck, except “Ladoremichord Angelea”.
    (2) If you have an odd-number Pendulum Scale in your Pendulum Zone, and your “Doremichord” Pendulum Monster attacks, your opponent cannot activate Spell/Trap Cards or Effects until the end of the Damage Step.


    Pendulum Effect:
    Blue 3 /Red 3
    (1) When you Pendulum Summon a “Doremichord” Pendulum Monster(s), your opponent cannot activate Monster Effects, or Spell/Trap Cards.


    DBAG-JP020 Sidoremichord Beautea
    EARTH/Fairy - Pendelum - Effect/7/2500/2400
    You can only use this card name’s (1) Monster Effect once per turn.
    (1) (Quick Effect): You can target 1 Effect Monster your opponent controls; during this turn, if that card would leave the field, banish it. If you have an even-number Pendulum Scale in your Pendulum Zone, you can target 1 face-up Spell/Trap your opponent controls instead.
    (2) Once per turn, at the start of the Damage Step, when this card battles a monster with an ATK that is equal to or higher than the lowest Pendulum Scale in your Pendulum Zone x 300: You can destroy that monster


    Pendulum Effect:
    Blue 2 /Red 2
    (1) When you Pendulum Summon a “Doremichord” Pendulum Monster(s), your opponent cannot activate Monster Effects, or Spell/Trap Cards.


    DBAG-JP021 Dodoremichord Coolea
    WIND/Fairy - Pendelum - Effect/8/2700/2500
    You can only use this card name’s (2) and (3) Monster Effects once per turn each.
    (1) You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters.
    (2) You can target 1 face-up card your opponent controls; negate its effects until the end of your opponent’s turn. If you have an odd-number Pendulum Scale in your Pendulum Zone, you can target 2 cards instead.
    (3) When the effect of a monster on the field with ATK less than or equal to 300 x the highest Pendulum Scale in your Pendulum Zone is activated (Quick Effect): You can destroy that monster.


    Pendulum Effect:
    Blue 1 /Red 1
    (1) When you Pendulum Summon a “Doremichord” Pendulum Monster(s), your opponent cannot activate Monster Effects or Spell/Trap Cards.


    DBAG-JP022 Doremichord Elegance
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Activate 1 of these effects.
    ● Place 1 “Doremichord” Pendulum Monster from your Deck in your Pendulum Zone.
    ● Add 1 “Doremichord” Pendulum Monster from your hand to your Extra Deck face-up, then place 2 “Doremichord” Pendulum Monsters (1 with an even Scale and 1 with an odd Scale) from your Deck in your Pendulum Zone.
    ● Add 1 card with an even Scale and 1 with an odd Scale from your Pendulum Zone to the Extra Deck face-up, and if you do, draw 2 cards.


    DBAG-JP023 Doremichord Scale
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Apply these effects in sequence, according to the number of “Doremichord” Pendulum Monster Cards you control with different names.
    • 3 or more: Return 1 card from your Pendulum Zone to the hand, and if you do, place 1 “Doremichord” Pendulum Monster from your face-up Extra Deck to your Pendulum Zone.
    • 5 or more: Special Summon 1 “Doremichord” Pendulum Monster from your hand.
    • 7 or more: Destroy all face-up cards your opponent controls.


    DBAG-JP024 Doremichord Harmonia
    Field Spell Card
    (1) Select and activate 1 of these effects. You can only select these effects of “Doremichord Harmonia” once per turn each.
    • Add 1 “Doremichord” Pendulum Monster from your face-up Extra Deck to your hand.
    • Have 1 “Doremichord” card in your Pendulum Zone gain Pendulum Scales equal to its Level until the end of this turn.
    • If you control 3 or more “Doremichord” Pendulum Monster Cards with different names that have odd-number Pendulum Scales, or that have even-number Pendulum Scales, you can destroy 1 card your opponent controls.


    DBAG-JP025 Doremichord Musica
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) Select 1 of these effects to activate, based on the Pendulum Scale of “Doremichord” Pendulum Monster Cards you control.
    • Odd-number: Special Summon 1 “Doremichord” Pendulum Monster with an odd-number Pendulum Scale from your face-up Extra Deck.
    • Even-number: Special Summon 1 “Doremichord” Pendulum Monster with an even-number Pendulum Scale from your face-up Extra Deck.
    • Both odd-and-even-number: Target 1 card your opponent controls; destroy it.


    DBAG-JP026 Doremichord Formal
    Counter Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) When your opponent activates a Monster Effect, or a Spell/Trap Card and you control a “Doremichord” card in your Pendulum Zone: Shuffle 1 Pendulum Monster from your face-up Extra Deck into the Deck, then, apply these effects.
    • Pendulum Monsters you control are unaffected by that opponent’s effect.
    • Cards in your Pendulum Zones cannot be destroyed by that opponent’s effect.
    • Cards in your Pendulum Zones cannot be banished by that opponent’s card effect.


    DBAG-JP027 Bearcti – Micpola
    WATER/Beast - Effect/7/700/2000
    You can only use each of this card name’s 1st and 2nd effects once per turn.
    (1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.
    (2) If this card is Special Summoned: You can add 1 “Bearcti” monster from your Deck to your hand, except “Bearcti – Micpola”.


    DBAG-JP028 Bearcti – Mictanus
    WATER/Beast - Effect/7/700/1700
    You can only use each of this card name’s 1st and 2nd effects once per turn.
    (1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.
    (2) If this card is Special Summoned: You can target 1 “Bearcti” monster in your GY, except “Bearcti – Mictanus”; add it to your hand.


    DBAG-JP029 Bearcti – Micbilis
    WATER/Beast - Effect/7/700/1400
    You can only use each of this card name’s 1st and 2nd effects once per turn.
    (1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.
    (2) If this card is Special Summoned: You can Special Summon 1 “Bearcti” monster from your hand, except “Bearcti – Micbilis”.


    DBAG-JP030 Bearcti – Megapola
    WATER/Beast-Warrior - Tuner - Effect/8/2500/700
    You can only use each of this card name’s 1st and 2nd effects once per turn.
    (1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.
    (2) If this card is Special Summoned while you control another “Bearcti” monster: You can target 1 Spell/Trap your opponent controls; destroy it.


    DBAG-JP031 Bearcti – Megatanus
    WATER/Beast-Warrior - Tuner - Effect/8/2400/700
    You can only use each of this card name’s 1st and 2nd effects once per turn.
    (1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.
    (2) If this card is Special Summoned while you control another “Bearcti” monster: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.


    DBAG-JP032 Bearcti – Megabilis
    WATER/Beast-Warrior - Tuner - Effect/8/2800/700
    You can only use each of this card name’s 1st and 2nd effects once per turn.
    (1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.
    (2) If this card is Special Summoned while you control another “Bearcti” monster: You can target 1 card in your opponent’s GY; banish it.


    DBAG-JP033 Bearcti – Polari
    WATER/Beast - Synchro - Effect/1/700/1000
    Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 1 Tuner and 1 non-Tuner you control whose Levels differ by 1 to the GY.
    You can only use each of this card name’s 1st and 2nd effects once per turn.
    (1) If this card is Special Summoned: You can activate 1 “Bearcti Big Dipper” directly from your Deck.
    (2) You can Tribute 1 Level 7 or higher monster; add to your hand, or Special Summon, 1 “Bearcti” monster from your GY.


    DBAG-JP034 Bearcti – Septen Trion
    WATER/Beast-Warrior - Effect/7/3000/700
    Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster you control whose Levels differ by 7 to the GY.
    You can only use this card name’s 2nd effect once per turn.
    (1) The effects of all face-up monsters Special Summoned from the Extra Deck that have no Level are negated.
    (2) If your opponent Special Summon a monster(s): You can add 1 “Bearcti” card from your Deck to your hand.


    DBAG-JP035 Bearcti – Grand Chariot
    WATER/Beast-Warrior - Effect/7/2700/700
    Cannot be Synchro Summoned. Must be Special Summoned (from your Exra Deck) by sending 1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster you control whose Levels differ by 7 to the GY.
    (1) If this card is Special Summoned: You can target up to 2 other cards on the field; destroy them.
    (2) Once per turn, when a card or effect is activated that targets a “Bearcti” card(s) you control (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation.


    DBAG-JP036 Bearcti Departure
    Normal Spell Card
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) Discard 1 card; add 2 “Ursarctic” monsters from your Deck to your hand.
    (2) If you would Tribute a monster(s) to activate an “Ursarctic” monster’s effect, you can banish this card from your GY instead. You cannot use this effect during the turn this card was sent to the GY.


    DBAG-JP038 Bearcti Big Dipper
    Field Spell Card
    (1) Once per turn, if you would Tribute a monster to activate a “Bearcti” monster’s effect, you can banish 1 Level 7 or higher “Bearcti” monster from your GY instead.
    (2) Each time a monster(s) is Special Summoned, place 1 counter on this card.
    (3) Once per turn, if a monster(s) is Special Summoned: You can remove all counters from this card (min. 7), then target 1 monster your opponent controls; take control of it. You can only activate this effect while there is a “Bearcti” Synchro Monster on the field.


    DBAG-JP037 Bearcti Slider
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 of your “Bearcti” monsters that is banished or in your GY; you cannot Special Summon monsters for the rest of this turn after this card resolves, except monsters that have a Level, also Special Summon that target, but it cannot attack, also destroy it during the End Phase.


    DBAG-JP039 Bearcti Quint Charge
    Continuous Trap Card
    (1) Once per turn: You can pay 700 LP to activate 1 of these effects;
    ● Add 1 “Bearcti” monster from your GY to your hand.
    ● Tribute 2 “Bearcti” monsters, and if you do, Special Summon 1 “Bearcti” monster from your Extra Deck, whose Level equals the difference between those monsters’ Levels, ignoring its Summoning conditions.
    (2) When your “Bearcti” Synchro Monster is destroyed by battle with an opponent’s attacking monster: You can have your opponent shuffle cards from their hand, field, and GY into the Deck until they have a total of 7.


    Reprints:


    DBAG-JP040 Crystal Girl
    DBAG-JP041 King of the Feral Imps
    DBAG-JP042 Snake Rain
    DBAG-JP043 Ayers Rock Sunrise
    DBAG-JP044 Wavering Eyes
    DBAG-JP045 Offering to the Snake Deity

  • in dem fall wird meines erlöschen XD

    Ich bin ja ungerne ein Spielverderber, aber haben die letzten Themen überhaupt noch zu ihren Produktnamen gepasst?
    Deck Build Pack: Spirit Warriors: Six Sam, Muskets, Weather -> Musket's hat schon gut ins Profil gepasst, ggf. noch six sam
    Deck Build Pack: Dark Savers: Vampire, Fur Hire, Sky Striker -> okay, hier passt wohl ganz klar vampire
    Deck Build Pack: Hidden Summoners: Neptyhs, Mayakashi, Prankids -> hm. Nepthys als auch Mayakashi könnten gut auf den titel passen
    Deck Build Pack: Infinity Chasers: Infinitrack, Witchcrafter, Evil Eye -> Hm. Namentlich wohl Infinitrack, aber sonst sehe ich keine verbindungen.
    Deck Build Pack: Mystic Fighters: Mathmech, Dragonmaid, Generaider -> hm.. also mathe sehe ich nicht als mystisch an, und Generaider weiss ich nicht so recht... sind ja keine Fighter sondern Endbosse... und dragonmaids passt auch nicht wirklich
    Deck Build Pack: Secret Slayers: adamancipator, Eldlich, Rikka -> ja, da sehe ich 0 zusammenhang. Sind halt alles keine Slayers und nichts davon läuft im verborgenen ab.
    Deck Build Pack: Genesis Impactors: Magistus, Draitron, Evil twin/Live Twin: auch hier ist ein zusammenhang eher schwer. Bei Draitron maybe dessen Hintergrundstory, aber das ist schon hart abstrakt mMn. Vielleicht noch Magistus, weils halt die "erste Generation" darstellt, aber naja. überzeugt mich auch nicht wirklich


    also man sieht dass die Namen immer weniger passen mMn. Vielleicht muss man das ganze "puzzle" auch anders sehen: wenn ich die Titel umvertausche komme ich zu besseren kombinationen. z.b. das Six-Sam und Secret Slayers, Dark Savers und Eldlich, ... und man entsprechend aus den alten Titeln zusammenpuzzlen kann welche zukünftigen themen kommen.


    Klingt nach Antiker Antrieb, Torwächter oder Grabwächter, wobei die Deck Builder eigentlich immer neue Deckthemen präsentieren. Das Waifu Thema könnte ja auf Cleopatra basieren :D

    Naja, dass sie unbedingt neue Themen repräsentieren ist ja auch erst seit 4 Sets so. ggf. ändert man das ja wieder. Find ja schon komisch dass wir diesmal keinen hinweis bekommen haben, ob es wieder nur neue Themen zu jeweils anderen Monstertypen(ergo spellcaster, Beast, etc.) geben wird. Scheinbar wirft man das Prinzip des Produkts wieder erneut durch den Fleischwolf. Eigentlich schade.

  • Ohne Witz, ich fänd es nice, wenn man mal das Deck von Anubis aus dem ersten film spielbar machen könnte. Also der Kram rund um Andro, Teleia und Theinen mit der Pyramid of Light. Das sind ja Sphinxen, also quasi ja auch auch Wächter

    Noch besser wären neuen Karten für Exxod, Meister der Wache, damit sich leute selbst otk'n wenn sie ein gesetztes Monster angreifen

  • Ohne Witz, ich fänd es nice, wenn man mal das Deck von Anubis aus dem ersten film spielbar machen könnte. Also der Kram rund um Andro, Teleia und Theinen mit der Pyramid of Light. Das sind ja Sphinxen, also quasi ja auch auch Wächter

    Oh mann, wenn die die karten mal reprinten und die Pyramide in holo, geil plus support dafür, mega

    Noch besser wären neuen Karten für Exxod, Meister der Wache, damit sich leute selbst otk'n wenn sie ein gesetztes Monster angreifen

    joa wäre nice

  • Celtic Guardian und die Wächter wären Bombe. Glaube aber nicht dran. Anime Themen kamen dort ja noch nie raus (außer eines der Themen gehört zu Arc-V aufwärts, da kenne ich mich nicht aus).

  • No names, unfortunately.

    “A giant boss monster for a theme that specializes in using the Graveyard!”


    Oha. Also falls das ein Reptil-Thema wird, dann soll bitte direkt Snake Rain reprintet werden. ansonsten scheinbar ein Main Deck thema, weil es das einzige ist, wo kein Extra Deck theme erwähnt wurde.



    “A Pendulum Monster capable of controlling the musical scales!”


    Ich habe 2 Bitten an Konami:
    1. Mach dieses Deck endlich mal zu einem uniquen Pendel Thema. Ich kann diese "N+ Negates throug Y Interruption" Pendel Decks nicht mehr sehen. Endlich mal was frisches...
    2. Wenn 1. dann mach es bitte Competitive Viable. Ich will endlich wieder ein gutes und faires Pendel Deck sehen, an welches ich noch Jahre später positiv zurückblicken kann, und nicht Vietnam-Flashbacks bekomme.



    “The ace Synchro Monster!”


    Okay, Keine ahnung was das wird. Synchro hatten wir in letzter Zeit halt schon irgendwie genug.

  • Da kriegt man ja Gizmek, Melodious und Super Quant Vibes Oo.
    Auch wenn es eher unwahrscheinlich ist weil dann jedes thema in seinem jetzigen Spielstil umgekrempelt werden würde.
    Ausser das Synchro funktiniert ähnlich wie die harpyie Synchro, aber ich fahre mich mal nicht zu sehr drauf fest

  • Die Schlange sieht für mich bisher am interessantesten aus.
    Das Pendelthema is natürlich wieder ein Hexer-Girls Deck. Hoffentlich benutzt es super viele Zauberzähler, ich will alle meine 100 Würfel mal zu einem Turnier schleppen XD
    Synchro ist sowieso meine Bevorzugte Extradeckart also is es ok aber wieder so ein Maschinen Ding, gib mir mal was neues bitte.

  • [...]Das Pendelthema is natürlich wieder ein Hexer-Girls Deck. Hoffentlich benutzt es super viele Zauberzähler, ich will alle meine 100 Würfel mal zu einem Turnier schleppen XD
    Synchro [...] aber wieder so ein Maschinen Ding, gib mir mal was neues bitte.

    Sag das mal dem Pendel-Themen. Ich werde jedes mal sick, wenn ich ein weiteres Hexer-Thema darunter sehen muss. Wenn es auch noch Zauberzähler bekommt und 3 weitere Negate-Bosse hinzufügt mit jeweils eigenen Reflection of Endymion(während alle anderen karten in die tonne wandern) lauf ich Amok.

  • Die Schlange, die wahrscheinlich wieder ein Drache/Wyrm ist, sieht für mich am interessantesten aus, wobei sie vermutlich auf Quetzacoatl basieren soll. Die Waifu sieht zwar toll aus, aber Pendelum ist ein Thema, dass ich nie spielen werden. Der blaue Mecha könnte auch ein Verwandter der Dryton/ Super Quantum sein, mit Synchro ist er aber auch eher weniger interessant für mich.