[TCG/OCG] Dawn of Majesty (SPU: 15. April)

Liebe Community, Heute Abend (16.04.21 ab ca. 20:00) muss eine weitere Wartung an eTCG stattfinden. Wir sollten spätestens Morgen früh (17.04.21 ab ca. 10:00 Uhr) zurück sein, tendenziell schon früher. Weitere Informationen findet ihr hier: Wartungsankündigung #2.
  • Dawn of Majesty (TCG)


    Release Date: 12. August 2021(EU)


    Enthält 100 Karten, davon


    10 Secret Rare
    14 Ultra Rare
    26 Super Rare
    50 Common


    Zitat

    Lightning Overdrive gave Duelists everywhere an upgraded form of Black Rose Dragon, now Dawn of Majesty will introduce a new upgrade path for Stardust Dragon and numerous cards to help you Summon it.


    The Gizmek theme receives additional cards, allowing you to make a true Gizmek Deck for the first time! You can pick up your first 2 Gizmek monsters in Egyptian God Deck: Obelisk the Tormentor to go with the additional cards introduced in Dawn of Majesty.


    There will also be a brand-new World Premiere theme introduced in Dawn of Majesty.







    ..:: WORLD PREMIER CARDS ::..


    ..:: OCG Imports ::..


    ----------------------------------------------------------------------------------------------------------------------



    Dawn of Majesty (OCG)


    Release: 17. April 2021 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare
    10 Super Rare
    18 Rare
    44 Common


    5. Set des 11. Blocks


    DAMA-JP001 Wish-Converging Dragon
    LIGHT/Dragon - Tuner - Effect/1/0/0
    You can only Special Summon “Wish-Converging Dragon(s)” once per turn. Cannot be used as Synchro Material, except for the Synchro Summon of a “Majestic” monster.
    (1) This card’s name becomes “Majestic Dragon” while on the field or in the GY.
    (2) When you draw this card: You can reveal it; Special Summon it from your hand, then if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck.


    DAMA-JP002 Stardust Synchron
    LIGHT/Machine - Tuner - Effect/1/1500/1000
    You can only use this card name’s 1st and 2nd effects once per turn each.
    (1) If this card is in your hand or GY: You can Tribute 1 monster; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters, also Special Summon this card, but banish it when it leaves the field.
    (2) If this card is Normal or Special Summoned: You can add 1 Spell/Trap that specifically lists the card “Stardust Dragon” in its text from your Deck to your hand.


    DAMA-JP003 Stardust Trail
    LIGHT/Dragon - Effect/4/500/2000
    You can only use this card name’s 1st and 2nd effects once per turn each.
    (1) If this card is in your hand or GY and a monster(s) you control is Tributed: You can Special Summon this card, but banish it when it leaves the field.
    (2) If a “Warrior”, “Synchron”, or “Stardust” Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 “Stardust Token” (Dragon/LIGHT/Level 1/ATK 0/DEF 0).


    DAMA-JP004 Despian of Comedy

    DARK/Fairy - Effect/1/0/2000

    You can only use either this card name’s 1st or 2nd effect per turn, and only once that turn.

    (1) When your opponent activates a card or effect that targets a face-up “Despia” card(s) you control (Quick Effect): You can discard this card; negate that effect.

    (2) If this card is in your GY (Quick Effect): You can Tribute 1 Fusion Monster; Special Summon this card.


    DAMA-JP005 Despian of Tragedy

    DARK/Fairy - Effect/1/400/400

    You can only use either this card name’s 1st or 2nd effect per turn, and only once that turn.

    (1) If this card is sent to the GY, or banished, by card effect: You can add 1 “Despia” monster from your Deck to your hand, except “Despian of Tragedy”.

    (2) You can banish this card from your GY, then target 1 “Stigmatika” Spell/Trap in your GY; Set it to your field.


    DAMA-JP006 Alber, Jester of Despia

    DARK/Fairy - Effect/4/1800/0

    You can only use either this card name’s 1st or 2nd effect per turn, and only once that turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Stigmatika” Spell/Trap from your Deck to your hand.

    (2) If a face-up Fusion Monster(s) you control is destroyed by battle, or leaves the field by an opponent’s card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate that target’s effects until the end of this turn.


    DAMA-JP007 Dramaturgia of Despia

    DARK/Fairy - Effect/8/3000/1500

    You can only use this card name’s 1st and 2nd effects once per turn each.

    (1) If a Fusion, Synchro, Xyz, and/or Link Monster(s) is Special Summoned: You can target 1 Effect Monster on the field; negate its effects until the end of this turn.

    (2) If this card is used as material for a Fusion Summon from the hand or field, and sent to the GY or banished: You can Special Summon it.


    DAMA-JP008 Blackclad Dragon Albion

    DARK/Dragon - Effect/8/2500/2000

    You can only use the (2) effect of this card’s name per turn.

    (1) This card’s name becomes “Fallen of Albaz” while on the field or in the GY.

    (2) If this card is in your hand or GY: You can send 1 “Fallen of Albaz” or 1 “Stigmatika” Spell/Trap from your hand or Deck to the GY; apply this effect based on where that card was sent from.

    ● Hand: Special Summon this card.

    ● Deck: Place this card on the bottom of the Deck, then if this card was placed from the hand, draw 1 card.


    DAMA-JP009 Sword Master of the Bewitching Iris

    LIGHT/Spellcaster - Effect/8/2500/2500

    You can only use this card’s 1st and 2nd effects once per turn each.

    (1) During the Main Phase, if a monster whose effects are negated is on the field (Quick Effect): You can Special Summon this card from your hand.

    (2) If your opponent Special Summons a monster(s): You can activate 1 of these effect based on where they were Special Summoned from;

    ● Hand: Special Summon 1 monster from your hand.

    ● Deck: Draw 2 cards.

    ● Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck.


    DAMA-JP010 Magikey Skyblaster – Clavis
    DARK/Warrior - Normal/4/1900/1900
    Every person is brimming with potential. To go or to stop, to close or to open depends on yourself. There are many doors in this dazzling world. What opens them is a magical key. Two keys and one door. Two wills and one form. If the door is opened the world shall be connected, and an enormous power shall reveal itself.


    DAMA-JP011 Rice Suship
    FIRE/Aqua - Normal/4/2000/0
    In a certain Suship port in which I’ve been interested for a while, there is a rice Suship of which only 2000 vessels a year are produced, with a self-developed old rice that is not too sticky with a profound taste that cannot be enjoyed in any other ports, of which many critics have heavily acclaimed.
    The interior of the harbor is of high status, making one’s heart beat with excitement.
    As for the sought-after Suship, despite the vinegar concentration, grasping technique and modeling worthy of a craftsman, there was still something that wasn’t quite right. Wasn’t quite there.
    Thus, the store owner speaks: “A red vinegar made in EDO-FRONT that will add a mellow and rich fragrance will be arriving to the port in the upcoming days”, and from hearing that, I’m looking forward to this addition.
    It is unfortunate that the surrounding sea area was somewhat noisy.
    It is with great expectation of a future visit that I’m grading it with 4 stars!


    DAMA-JP012 Roe Suship
    FIRE/Aqua - Effect/4/200/300
    You can only Special Summon the way of this card name’s 1st effect once per turn. You can only use this card name’s 2nd effect once per turn.
    (1) If you control “Rice Suship”, you can Special Summon this card (from your hand).
    (2) During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add to your hand, or Special Summon, 1 excavated “Rice Suship”, also shuffle the rest back into the Deck.


    DAMA-JP013 Chronomaly Magella Globe

    LIGHT/Machine - Effect/4/1500/300

    You can only use this card name’s 1st and 2nd effects once per turn each.

    (1) You can Tribute this card; Special Summon 1 “Chronomaly” monster from your Deck, except “Chronomaly Magella Globe”.

    (2) If this card is in your GY, except the turn it was sent there: You can banish 1 “Chronomaly” card from your GY, except “Chronomaly Magella Globe”; add this card to your hand.


    DAMA-JP014 Chronomaly Acámbaro Figure

    EARTH/Rock - Effect/5/1000/1800

    You can only use this card name’s 1st and 2nd effects once per turn each.

    (1) If a “Chronomaly” monster(s) you control would be destroyed by battle or an opponent’s card effect, you can discard this card instead.

    (2) If this card is in your GY: You can pay 1000 LP; Special Summon this card, but return it to the hand during the End Phase. You cannot Special Summon monsters the turn you activate this effect, except “Chronomaly” monsters.


    DAMA-JP015 Gizmek Inaba
    WIND/Machine - Effect/1/50/50
    You can only use this card name’s 2nd effect once per turn.
    (1) When this card is Normal Summoned: You can Special Summon 1 Machine monster from your hand whose ATK equals its own DEF in Defense Position.
    (2) You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; for the rest of this turn, you cannot declare attacks, except with that monster, also its ATK/DEF become the total original ATK of all Machine monsters you currently control whose ATK equals their own DEF.


    DAMA-JP016 Gizmek Naganaki
    LIGHT/Machine - Effect/2/950/950
    You can only use this card name’s 1st and 2nd effects once per turn each.
    (1) You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon 1 Machine monster from your Deck whose ATK equals its own DEF, but with a lower Level than the Tributed monster.
    (2) You can banish this card from your GY; add 1 of your face-down banished Machine monsters whose ATK equals its own DEF to your hand.


    DAMA-JP017 Gizmek Taniguku
    EARTH/Machine - Effect/3/1450/1450
    You can only use this card name’s 1st and 2nd effects once per turn each.
    (1) If this card is Normal or Special Summoned: You can place 1 Machine monster from your Deck whose ATK equals its own DEF on the top of your Deck.
    (2) You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position.


    DAMA-JP018 Gizmek Ibuki
    WATER/Machine - Effect/1/1850/1850
    You can only use this card name’s 1st and 2nd effects once per turn each.
    (1) If you control a Machine monster whose ATK equals its own DEF: You can Special Summon this card from your hand.
    (2) You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; send 1 Machine monster whose ATK equals its own DEF, but with a lower Level than that target, from your Deck to the GY, and if you do, that target gains ATK/DEF equal to the sent monster’s Level x 100.


    DAMA-JP019 Gusto Vether

    WIND/Winged Beast - Tuner - Effect/3/600/1000

    You can only use this card name’s 1st and 2nd effects once per turn each.

    (1) If a face-up “Gusto” monster(s) is destroyed by battle or sent to your GY and this card is in your hand: You can Special Summon this card.

    (2) If this card is Normal or Special Summoned: You can send 1 “Gusto” monster from your Deck to the GY, then you can Special Summon 1 “Gusto” monster from your hand.


    DAMA-JP020 Amazement Assistant <Delia>
    LIGHT/Machine - Effect/4/1800/1400
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) You can reveal 1 “Ɐttraction” Trap from your hand; Special Summon this card from your hand.
    (2) You can send 1 “Ɐttraction” Trap from your hand or face-up from your field to the GY; Set 1 “Ɐttraction” Trap directly from your Deck to your Spell & Trap Zone.


    DAMA-JP022 Carpiponica, Mystical Beast of the Forest

    EARTH/Beast - Effect/7/1000/2600

    You can only use this card’s 1st and 2nd effects once per turn each.

    (1) If this card is sent from the hand to the GY: You can target 2 other monsters with different Types from each other (Beast, Beast-Warrior, Winged Beast, Insect, Plant) in your GY; shuffle them into the Deck, and if you do, Special Summon this card.

    (2) If this card is Normal or Special Summoned: You can add 1 “Mystical Beast of the Forest” or “Mystical Spirit of the Forest” monster from your Deck to your hand, except “Carpiponica, Mystical Beast of the Forest”.


    DAMA-JP023 Glacial Aqua Madoor

    WATER/Spellcaster - Effect/6/1200/3000

    (1) At the start of the Damage Step, when your Normal Monster battles an opponent’s monster: You can reveal this card from your hand; discard 1 card, and if you do, your battling monster cannot be destroyed by this battle.

    (2) At the start of the Damage Step, when this card battles an opponent’s monster: You can reveal 1 Normal Monster from your hand; discard 1 card, and if you do, destroy that opponent’s monster.


    DAMA-JP024 Antagonistic Intelligence ME-PSY-YA

    LIGHT/Cyberse - Pendelum - Effect/8/2500/3000

    You can only use this card name’s (1) Monster Effect once per turn.

    (1) You can reveal this card in your hand; add 1 other Pendulum Monster from your hand or 1 card from your Pendulum Zone to the Extra Deck face-up, and if you do, Special Summon this card.

    (2) If another monster(s) is Normal or Special Summoned while this card is the Monster Zone: Activate this effect; send that monster(s) to the GY during the End Phase of this turn.


    Pendulum Effect:

    Blue 0 /Red 0

    (1) Any non-Monster Card sent to the GY is banished instead.


    DAMA-JP025 Protector Spirit Loagaeth

    LIGHT/Fairy - Effect/7/2400/2100

    You can only use this card name’s 1st and 2nd effects once per turn each.

    (1) If a Fairy monster you control activates its effect: You can Special Summon this card from your hand.

    (2) You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish the first target, and if you do, change the second target to Defense Position.

    (3) If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle during this turn.


    DAMA-JP027 Konohana Sakuya
    EARTH/Fairy - Spirit - Effect/3/1300/1300
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while you control a Spirit Monster. You can only special Summon “Konohana Sakuya” once per turn this way.
    (1) During the End Phase, if this card was Special Summoned during this turn: Return this card to the hand.
    (2) During the End Phase: You can banish this card from the GY, then target 1 Spirit Monster you control; during this turn, that monster’s effects that activate on the field cannot be activated.


    DAMA-JP030 Saambell the Reuniter

    WIND/Spellcaster - Pendelum - Effect/3/1400/1300

    Spellcaster/Pendulum/Effect, WIND, Lv 3, ATK 1400, DEF 1300, Scale 7

    You can only use the monster effect of this card’s name once per turn.

    (1) If another monster(s) is Special Summoned to your field while this card is in your Monster Zone: You can Special Summon 1 monster with the same Level as this card from your hand.


    Pendulum Effect:

    Blue 7 /Red 7

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) If you have a Pendulum Monster Card with the same Level as this card in your other Pendulum Zone: You can destroy the card in your other Pendulum Zone, and if you do, Special Summon this card.


    DAMA-JP032 Magikey Blaster – Batosbuster
    DARK/Machine - Ritual - Tuner - Effect/4/2000/2200
    You can Ritual Summon this card with “Magikey – Maphteah”. You can only use the 1st effect of this card’s name once per turn.
    (1) If this card is Ritual Summoned: You can add 1 “Magikey” card from your Deck to your hand.
    (2) Once per turn, when an attack is declared involving this card and an opponent’s monster with the same Attribute as a Normal Monster or “Magikey” monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate that opponent’s monster’s effects (until the end of this turn), then draw cards equal to the number of cards you placed.


    DAMA-JP033 Magikey Cannon – Garesvet
    EARTH/Machine - Ritual - Effect/8/2000/2800
    You can Ritual Summon this card with “Magikey – Maphteah”. You can only use the 2nd and 3rd effects of this card’s name once per turn each.
    (1) Gains 300 ATK for each monster Attribute in your GY.
    (2) When your opponent activates the effect of a monster with the same Attribute as a monster in your GY, and you control this card Ritual Summoned using monsters with 2 or more Attributes (Quick Effect): You can negate the activation, and if you do, destroy that monster.
    (3) If this Ritual Summoned card is sent to the GY: You can add 1 “Magikey” monster from your Deck to your hand.


    DAMA-JP034 Despian Quaeritis

    LIGHT/Fiend - Fusion - Effect/8/2500/2500

    1 “Despia” monster + 1 LIGHT or DARK monster

    You can only use this card name’s 1st and 2nd effects once per turn each.

    (1) During the Main Phase (Quick Effect): You can change the ATK of all face-up monsters currently on the field to 0, except Level 8 or higher Fusion Monsters, until the end of this turn.

    (2) If this face-up card you control leaves the field by an opponent’s card effect: You can add to your hand, or Special Summon, 1 “Despia” monster or 1 “Fallen of Albaz” from your Deck.


    DAMA-JP035 Despian Proscenium

    LIGHT/Fiend - Fusion - Effect/11/3200/3200

    1 “Despia” monster + 1 LIGHT monster + 1 DARK monster

    You can only use this card name’s 1st and 2nd effects once per turn each.

    (1) During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent’s GY; either banish it or Special Summon it to your field.

    (2) When this card destroys an opponent’s monster by battle: You can inflict damage to them equal to the destroyed monster’s original ATK or DEF (whichever is higher).


    DAMA-JP036 Magikey Summon Beast – Ansyalabolas
    DARK/Beast - Fusion - Tuner - Effect/4/2200/2000
    1 “Magikey” monster + 1 non-Token Normal Monster
    You can only use the 1st effect of this card’s name once per turn.
    (1) If this card is Fusion Summoned: You can add 1 “Magikey – Maphteah” from your GY to your hand.
    (2) Once per turn: You can target 1 opponent’s Attack Position monster with the same Attribute as a Normal Monster or “Magikey” monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF.
    (3) Banish any monster destroyed by battle with this card.


    DAMA-JP037 Magikey Summon Dragon – Andrabimus
    WIND/Dragon - Fusion - Effect/8/2800/2000
    1 “Magikey” Effect Monster + 1 non-Token Normal Monster
    (1) When Fusion Summoned, your opponent cannot activate cards or effects.
    (2) Once per turn: You can target 1 Normal Monster or “Magikey” monster in your GY; destroy all monsters your opponent controls with the same Attribute.
    (3) Once per turn, if an opponent’s monster(s) with the same Attribute as a monster in your GY is destroyed by battle or card effect, and you control this card Fusion Summoned using monsters with 2 or more Attributes as material: You can draw 1 card.


    DAMA-JP038 Allvain, the Final Nothingness

    DARK/Fairy - Fusion - Tuner - Effect/2/0/2100

    2 Normal Monsters


    DAMA-JP039 Shooting Majestic Star Dragon
    WIND/Dragon - Synchro - Effect/11/4000/3300
    “Majestic Dragon” + 1+ non-Tuner monsters, including a Dragon Synchro Monster
    Must first be Synchro Summoned.
    (1) Once per turn: You can negate the effects of 1 Effect Monster your opponent controls.
    (2) For each “Stardust Dragon” and each Synchro Monster that specifically lists that card in its text in your GY, this card can make 1 additional attack during each Battle Phase.
    (3) Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.


    DAMA-JP040 Daigusto Raprampilica

    WIND/Psychic - Synchro - Effect/6/????/????

    1 Tuner + 1+ non-Tuner “Gusto” monsters

    You can only Special Summon “Daigusto Raprampilica” once per turn. (1) If this card is Synchro Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except WIND monsters, also Special Summon 2 “Gusto” monsters (1 each from your hand and Deck), but their effects negated, and if you do, immediately after this effect resolves, Synchro Summon 1 “Gusto” Synchro Monster using only those 2 monsters.

    (2) Your opponent cannot target other “Gusto” Synchro Monsters you control with card effects.


    DAMA-JP041 Wolfrayet the Stellar Wind Wolf

    WIND/Beast - Synchro - Effect/9/2500/0

    1 Tuner + 1+ non-Tuner monsters

    (1) You can only control 1 “Wolfrayet the Stellar Wind Wolf”.

    (2) Each time another monster’s effect is activated while this card has less than 4000 ATK, this card gains 300 ATK.

    (3) Once per turn, if this card’s ATK is 4000 or more (Quick Effect): You can shuffle this card and all monsters your opponent controls into the Deck.


    DAMA-JP043 Dreadnought Suship – Roe-class First Wardish
    FIRE/Aqua - Xyz - Effect/Rank 4/2200/300
    2 Level 4 monsters
    You can only use this card name’s 1st effect once per turn.
    (1) If this card is Xyz Summoned: You can apply these effects based on the monsters used as material.
    ● “Rice Suship”: Draw 1 card.
    ● “Roe Suship”: This card an make a second attack during each Battle Phase.
    (2) Once per turn, when your “Suship” monster Special Summoned from the Extra Deck inflicts battle damage to your opponent: You can target 1 card they control; destroy it.


    DAMA-JP044 Chronomaly Vimana

    LIGHT/Machine - Xyz - Effect/Rank 5/2300/2600

    2 Level 5 monsters

    (1) Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 “Chronomaly” monster or Xyz Monster in your GY; the first target gains ATK equal to half the second target’s (until the end of this turn), then attach the second target to this card as material.

    (2) Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.


    DAMA-JP045 Volnigesh the Black Lava Dragoon
    DARK/Dragon - Xyz - Effect/Rank 7/2500/2100
    2 Level 7 monsters
    (1) Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it. If you destroyed a monster with this effect, you can have 1 face-up monster you control gain 300 ATK x the destroyed monster’s original Level/Rank until the end of the next turn. This card cannot attack during the turn you activate this effect. If this card has a Dragon monster as Xyz Material, this effect becomes a Quick Effect.


    DAMA-JP046 Pairen the Skylark Dragon

    WIND/Wyrm - Xyz - Effect/Rank 6/2700/1300

    2 Level 6 monsters

    You can only use this card name’s 2nd effect once per turn.

    (1) Cannot be destroyed by battle or card effect while a monster Special Summoned from the GY other than “Pairen the Skylark Dragon” is face-up on the field.

    (2) Once per turn, during the Standby Phase: You can detach 1 material from this card, then target 1 Level 5 or lower monster in your GY; Special Summon it.


    DAMA-JP048 Grandoremichord Musesea

    LIGHT/Fairy - Link - Effect/1900/Link 2 (Linkmarkierungen: Unten Links. Unten Rechts)

    2 Pendulum Monsters

    You can only use this card name’s 1st and 2nd effects once per turn each.

    (1) During your Main Phase: You can add 1 Pendulum Monster from your hand to your Extra Deck face-up, and if you do, add 1 face-up Pendululm Monster from your Extra Deck to your hand, with an odd Pendulum Scale if the first monster had an even Pendulum Scale, or with an even Pendulum Scale if the first monster had an odd Pendulum Scale.

    (2) When you Pendulum Summon a “Doremichord” monster(s): You can target 1 of them; add 1 “Doremichord” Pendulum Monster with a Level equal to the targeted monster’s Pendulum Scale from your Deck to your hand.


    DAMA-JP052 Majestic Absorption
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 “Stardust Dragon” or 1 Synchro Monster that specifically lists that card in its text you control; activate 1 of these effects.
    ● Equip 1 face-up monster your opponent controls to that target.
    ● That target can attack directly this turn.
    ● Each time that target destroys an opponent’s monster by battle this turn, inflict damage to your opponent equal to the destroyed monster’s original ATK.


    DAMA-JP053 Despia, the Stigmatika Theatre

    Field Spell Card

    You can only use this card name’s 1st and 2nd effects once per turn each.

    (1) During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

    (2) If a face-up non-Fusion Fairy monster(s) you control is destroyed by battle, or leaves the field by an opponent’s card effect: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it.


    DAMA-JP054 Stigmatika Curtain Rise

    Quick-Play Spell Card

    You can only use this card name’s 1st and 2nd effects once per turn each.

    (1) Discard 1 card, then add to your hand, or Special Summon in Defense Position, 1 “Despia” monster from your Deck. You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Fusion Monsters.

    (2) If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead.


    DAMA-JP055 Bond of Stigmatika

    Normal Spell Card

    You can only use each effect of this card’s name per turn.

    (1) Special Summon 1 of your “Fallen of Albaz” that is banished or in your hand or GY.

    (2) During the End Phase, if this card is in your GY because it was sent there this turn to activate the effect of “Fallen of Albaz”; You can Set this card.


    DAMA-JP056 Magikey – Maphteah
    Normal Spell Card
    (1) Fusion Summon 1 “Magikey” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 “Magikey” Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as Fusion Material or as 1 of the monsters required for the Ritual Summon.


    DAMA-JP057 Magikey Unsealing
    Field Spell Card
    You can only activate 1 card with this card’s name per turn. You can only use the 3rd effect of this card’s name once per turn.
    (1) When this card resolves, you can add 1 “Magikey” monster from your Deck to your hand.
    (2) The first time each Normal Monster you control would be destroyed by battle or card effect each turn, except Tokens, it is not destroyed.
    (3) During your Main Phase: You can add 1 “Magikey – Maphteah” from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.


    DAMA-JP058 Suship Galley “Kaisen”
    Field Spell Card
    (1) Once per turn, if you Normal or Special Summon a “Suship” monster(s) (even during the Damage Step): You can place 1 “Suship” card from your Deck on the top of your Deck.
    (2) Once per turn, if your “Suship” monster(s) Special Summoned from the Extra Deck is sent to the GY by an opponent’s card: Your opponent must pay LP equal to its DEF, then you can Special Summon 1 “Rice Suship” from your hand, and if you do, immediately after this effect resolves, Xyz Summon 1 “Suship” Xyz Monster using only that monster as material.


    DAMA-JP059 Chronomaly Palace Trilithon

    Continuous Spell Card

    You can only use this card name’s 1st and 2nd effects once per turn each.

    (1) If you control no monsters, all monsters you control are “Chronomaly” monsters: You can pay 500 LP; Normal Summon 1 “Chronomaly” monster from your hand.

    (2) If your “Chronomaly” Xyz Monster or “Number” Xyz Monster would activate its effect by detaching material, you can send this card to the GY instead of 1 of those materials.


    DAMA-JP060 Gizmek Legend – Kamitsukawashiime-no-Kikie
    Field Spell Card
    You can only use this card name’s 1st effect once per turn.
    (1) During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the rest face-down.
    (2) Each time a Machine monster(s) whose ATK equals its own DEF is Normal or Special Summoned, place 1 counter on this card.
    (3) Monsters on the field whose ATK does not equal its own DEF cannot activate their effects while this card has 10 or more counters.


    DAMA-JP061 Gusto Tailwind

    Equip Spell Card

    Equip only to a “Gusto” monster. You can only use this card name’s 2nd and 3rd effects once per turn each.

    (1) The equipped monster cannot be destroyed by your opponent’s card effects.

    (2) During your Main Phase: You can activate 1 of these effects based on the equipped monster’s Level/Rank.

    ● 4 or lower: Special Summon 1 “Gusto” monster with a different Type from your Deck.

    ● 5 or higher: Special Summon 1 Level 1 Tuner from your Deck.

    (3) You can banish this card from your GY, then discard 1 WIND monster; add 1 “Gusto” Spell/Trap from your Deck to your hand.


    DAMA-JP062 Live☆Twin Trouble-Sun

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can add 1 “Live☆Twin” monster from your Deck to your hand.

    (2) Each time your opponent Normal or Special Summons a monster(s) while you control an “Evil★Twin” monster, gain 200 LP, and if you do, inflict 200 damage to your opponent.


    DAMA-JP064 Dimer Synthesis

    Normal Spell Card

    You can only use this card name’s 1st and 2nd effects once per turn each.

    (1) Activate 1 of these effects.

    ● Add 1 “Catalyst Field” from your Deck to your hand.

    ● Add 1 “Burnout” and 1 “Chemicritter” monster from your Deck to your hand.

    (2) You can banish this card from your GY, then target 2 face-up monsters you control, including at least 1 Gemini monster that is treated as an Effect Monster and has gained its effects; until the end of this turn, change the ATK of 1 monster to 0, and if you do, the other monster gains ATK equal to the original ATK of the first monster.


    DAMA-JP065 Refined Ritual Art
    Ritual Spell Card
    This card is used to Ritual Summon any 1 Ritual Monster. You can only activate 1 card with this card’s name per turn.
    (1) Ritual Summon 1 Ritual Monster from your Deck, by Tributing Normal Monsters in your hand whose total Levels equal exactly the Level of the monster you Ritual Summon. Shuffle the Special Summoned monster into the Deck during your opponent’s End Phase.


    DAMA-JP066 Retort Fusion

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck (this is treated as a Fusion Summon), but it cannot attack, also destroy it during the End Phase.


    DAMA-JP067 Synchro Overtake

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Reveal 1 Synchro Monster in your Extra Deck and add to your hand, or Special Summon, 1 of the Synchro Materials whose name is specifically listed on that card from your Deck or GY. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters.


    DAMA-JP068 Pendulum Treasure

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Add 1 Pendulum Monster from your Deck to your Extra Deck face-up.


    DAMA-JP070 Majestic Mirage
    Continuous Trap Card
    (1) If a face-up “Stardust Dragon(s)” or Synchro Monster(s) that specifically lists that card in its text you control leaves the field to activate its own effect, or by its own effect: You can apply 1 of these effects, also you cannot apply the same effect of “Majestic Mirage” again for the rest of this turn.
    ● Special Summon 1 of those monsters.
    ● Banish 1 monster your opponent controls or in their GY.
    ● All damage you take this turn is halved.


    DAMA-JP071 Springans Interluder

    Continuous Trap Card

    You can use each effect of this card’s name once per turn.

    (1) When your opponent activates a card or effect: Return 1 “Springans” Xyz Monster you control to the Extra Deck, then apply 1 of these effects.

    ● Negate that activated effect.

    ● Special Summon 1 Level 8 monster from your GY.

    (2) If a face-up Xyz Monster(s) you control leaves the field by card effect: You make all face-up monsters your opponent controls lose 1000 ATK, until the end of this turn.


    DAMA-JP072 Connected Magikey
    Normal Trap Card
    (1) Target 1 Normal Monster or “Magikey” monster in your GY; add it to your hand, then you can apply 1 of these effects.
    ● Fusion Summon 1 “Magikey” Fusion Monster from your Extra Deck in Defense Position, using monsters from your hand or field as Fusion Material.
    ● Ritual Summon 1 “Magikey” Ritual Monster from your hand in Defense Position, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster.


    DAMA-JP073 Magikey Lock – Unlock
    Counter Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) When your opponent activates a Spell/Trap Card while you control a “Magikey” Ritual Monster or a “Magikey” monster Special Summoned from the Extra Deck: Negate that activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do, all face-up monsters your opponent currently controls become the declared Attribute until the end of this turn.


    DAMA-JP074 Suship Roll Specials
    Normal Trap Card
    When you activate this card, you can also reveal 1 “Rice Suship” in your hand.
    (1) Reveal 3 “Suship” monsters from your Deck, your opponent picks 1 for you to add to your hand, also shuffle the rest back into the Deck. If you revealed a “Rice Suship” when you activated this card, you choose instead.
    (2) If this card is in your GY, except the turn it was sent there: You can banish this card, then target 3 “Suship” monsters in your GY; shuffle them into the Deck, then draw 1 card.


    DAMA-JP075 Chronomaly Esperanza Glyph

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) During the Main Phase: Target 1 Xyz Monster Card you control or in your GY; Special Summon 2 “Chronomaly” monsters from your hand, Deck, and/or GY that are 1 Level higher than that Monster Card’s Rank, but their effects are negated, and if you do, immediately after this effect resolves, Xyz Summon 1 “Chronomaly” Xyz Monster using only those 2 monsters.


    DAMA-JP076 Amaze Ɐttraction Vanquish Viking
    Normal Trap Card
    (1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.
    (2) You can activate 1 of these effects based on the equipped monster’s controller.
    • You: Once per turn, when an opponent’s monster declares an attack: You can negate the attack, and if you do, change control of the equipped monster until the end of the Battle Phase.
    • Your opponent: When the equipped monster activates its effect: You can return it to the hand.


    DAMA-JP0?? Arriving Miracle
    Continuous Spell Card
    (1) When this card resolves, you can place 1 Level 1 Dragon monster from your hand or Deck on the top of your Deck.
    (2) “Stardust Dragon” and Synchro Monsters that specifically list that card in their text on the field cannot be returned to the Extra Deck.
    (3) If a Synchro Monster(s) is Special Summoned: You can apply 1 of these effects, also you cannot apply the same effect of “Arriving Miracle” again for the rest of this turn.
    ● Draw 1 card.
    ● Special Summon 1 Tuner from your hand.


    DAMA-JP0?? Stardust Illuminate
    Normal Spell Card
    You can only use this card name’s 1st and 2nd effects once per turn each.
    (1) Send 1 “Stardust” monster from your Deck to the GY, or, if you control “Stardust Dragon” or a Synchro Monster that specifically lists “Stardust Dragon” in its text, you can Special Summon that monster instead.
    (2) You can banish this card from your GY, then target 1 “Stardust” monster you control; increase or decrease its Level by 1 until the end of this turn.

  • schätze mal,
    hier wird was für Rotdrachen und Sternenstaubdrache was kommen...
    zumindest gehen alle davon aus...


    ich hätte ja gerne noch mehr von der Serie GX... :daumen:

  • ich hätte ja gerne noch mehr von der Serie GX... :daumen:

    Leute wie dich mögen wir hier nicht besonders >:(

  • Ich würde an sich auch Synchro-Support gut finden, aber ich habe keine Lust, mir wieder Halqi zu holen.

  • Stardust Trail wird bestimmt in allem möglichen gespielt nur nicht im SD-Deck

    Jo. Beim Wish-Converging Dragon frag ich mich auch, ob er in irgend einer Zukunft Platz in irgend einer Dragonlink Variante finden wird. Musst ihn ja nur für Turn ziehen oder stacken und dnan ziehen und mit lvl 1 sollte auch vieles drin sein.


    Im gesamten aber nette Karten, die aber nicht allzu viel ausmachen. ist mMn. auch nicht schlimm, da die Karten halt an Stardust Fans gerichtet sein sollen, und entsprechend nicht Top Tier werden müssen. Und so als Fun Deck sieht das solide aus.

  • Ich LIEBE diesen Support! Konami meint es dieses Jahr echt gut mit mir :love:


    Stardust Trail wird bestimmt in allem möglichen gespielt nur nicht im SD-Deck

    Yes! Für mich vor Allem interessant: Sie kann triggern, wenn man Lonefire Blossom benutzt. Das heißt, ich kann Sternenstaub-Waifu in einem Pflanzen-Deck spielen <3


    Was mir vor allem auffällt ist aber, wie gut Arriving Miracle ist. Wenn man es irgendwie schafft, Needlefiber + Level 8 Synchro zu bauen kann man z.B. ne Guardragon-Kombo durchziehen.

  • Warum freust du dich über diesen Support wenn du am Ende irgendein Link vieh aufs Feld klatschen willst?

    Weil das Spiel, so sehr ich mir das auch wünschen mag, nicht im Jahr 2011 stehen geblieben ist?


    Außerdem kann man die Guardragons auch für Synchro-Plays benutzen. Sie sind einfach kostenloser Kartenvorteil.

  • edit: leider verpasst die stardust-dame bei fast allen ihr timing, auch bei stardust synchron.

    Wenn du von Stardust Trail redest, dann liegst du bei dem aktuellen Effekttext falsch. Sofern der bei einem "If" bleibt, kann die Karte ihr Timing nicht verpassen, da das nur bei "When"-Effekten der Fall ist.


    MfG
    ~Pfannkuchen~