[TCG/OCG] Dawn of Majesty (SPU: 19. April)

  • Magen Gun - Batosbuster
    DARK / Level 4 / Machine/Ritual/Tuner/Effect / 2000 ATK / 2200 DEF
    You can Ritual Summon this card with “Magen Muftear”.




    If this card is Ritual Summoned: You can add 1 “Magen” card from your
    Deck to your hand. You can only use this effect of “Magen Gun -
    Batosbuster” once per turn.



    • Once per turn, if an attack is
    declared involving this card and an opponent’s monster while you have
    any number of Normal Monsters or “Magen” cards in your GY with the same
    Attribute: You can place that number of cards from your hand under your
    Deck and negate that opponent’s monster’s effect until the end of the
    turn, then draw that number of cards.





    Magen Cannon - Gallesvate
    EARTH / Level 8 / Machine/Ritual/Effect / 2000/2800 ATK/DEF
    You can Ritual Summon this card with “Magen - Muftear”.



    This card gains 300 ATK for each monster in your GY with a different Attribute.
    You can only use each of the following effects of “Magen Cannon - Gallesvate” once per turn.




    If this card was Ritual Summoned using monsters with 2 or more
    different Attributes, and your opponent activates a monster effect with
    the same Attribute as 1 of those monsters in the GY: You can negate the
    activation, and if you do, destroy it.



    • If this Ritual Summoned card is sent to the GY: You can add 1 “Magen” monster from your Deck to your hand.







    Magen Gun Summon - Anshalabras
    DARK / Level 4
    Beast / Fusion / Tuner / Effect
    ATK 2200 / DEF 2000
    1 "Magen Gun" monster + 1 Normal Monster, except a Token
    You can only use this card's 1st effect once per turn.



    1. If this card is Fusion Summoned: You can add 1 "Magen Gun - Mufftea" from your GY to your hand.



    2.
    Once per turn, you can target 1 of your opponent's Attack Position
    monster that has the same Attribute as a Normal Monster or a "Magen Gun"
    monster in your GY; change that monster to Defense Position.



    3. This monster that is destroyed by battle is banished instead of being sent to the GY






    Magen Summoned Dragon - Andrabimus
    WIND / Level 8 / Dragon/Fusion/Effect / 2800/2000 ATK/DEF
    1 “Magen” Effect Monster + 1 non-Token Normal Monster



    If this card is Fusion Summoned successfully, your opponent cannot activate effects.



    Once
    per turn: You can target 1 Normal Monster or 1 “Magen” monster in your
    GY; destroy all monsters your opponent controls with the same Attribute.



    Once
    per turn, if this card was Fusion Summoned using Fusion Materials with 2
    or more Attributes, and if a monster(s) your opponent controls with the
    same Attribute is destroyed by battle or card effect: You can draw 1
    card.







    Magen - Muftear
    Normal Spell
    Send
    Fusion Materials listed on a “Magen” Fusion Monster from your hand or
    field to the GY, and Special Summon that monster from your Extra Deck,
    or, Tribute monsters from your hand or field whose total Levels equal or
    exceed the Level of a “Magen” Ritual Monster in your hand, and Ritual
    Summon that monster.



    If you control a Normal Monster, you can
    also send 1 Normal Monster from your Deck to the GY as Fusion Material
    or Tribute for the Ritual Summon.






    Magen Gun Meeting
    Field Spell
    You can only activate 1 "Magen Gun Meeting" per turn.
    You can only use the 3rd effect of "Magen Gun Meeting" once per turn.



    1. When this card is activated: You can add 1 "Magen Gun" monster from your Deck to your hand.



    2. Once per turn, each Normal Monster you control cannot be destroyed by battle or card effect, except Tokens.



    3.
    During your Main Phase: Add 1 "Magen Gun - Mufftea" from your Deck to
    your hand, then return 1 card in your hand to the bottom of your Deck.




    Connected Magen Gun
    Normal Trap



    1,
    Target 1 Normal Monster or a "Magen Gun" monster in your GY; Add that
    monster to your hand, then, you can apply one of the following effects.



    -
    Send the materials for a "Magen Gun" Fusion Monster from your hand
    and/or field to the GY, and if you do, Fusion Summon 1 "Magen Gun"
    Fusion Monster from your Extra Deck in Defense Position.



    -
    Tribute monsters in your hand and/or field so that the total level is
    equal to or greater than the level of the Ritual Monster you Ritual
    Summon, and if you do, Ritual Summon that monster from your hand in
    Defense Position.





    Magen Gun Lock - Unlock
    Counter Trap
    You can only activate 1 "Magen Gun Lock - Unlock" per turn.



    1.
    When your opponent activates a Spell/Trap Card while you control a
    "Magen Gun" Ritual Monster or a "Magen Gun" monster that was Special
    Summoned from the Extra Deck: Negate the activation, and if you do,
    destroy it, then, you can declare one Attribute, and if you do that, all
    monsters your opponent controls becomes that Attribute until the end of
    the turn.



    PS: genauere daten wie name oder typ sind von dem normalen monster noch nich geleakt worden sry




  • He wants all the smoke.

    DAMA-JP010 Maken Juushi – Clavis (Magikey Skyblaster – Clavis)
    Warrior/Normal, DARK, Level 4, ATK 1900, DEF 1900
    Every person is brimming with potential. To go or to stop, to close or to open depends on yourself. There are many doors in this dazzling world. What opens them is a magical key. Two keys and one door. Two wills and one form. If the door is opened the world shall be connected, and an enormous power shall reveal itself.

    DAMA-JP032 Makenjuu – Batosbuster (Magikey Blaster – Batosbuster)
    Machine/Ritual/Tuner/Effect, DARK, Level 4, ATK 2000, DEF 2200
    You can Ritual Summon this card with “Magikey – Maphteah”. You can only use the 1st effect of this card’s name once per turn.
    (1) If this card is Ritual Summoned: You can add 1 “Magikey” card from your Deck to your hand.
    (2) Once per turn, when an attack is declared involving this card and an opponent’s monster with the same Attribute as a Normal Monster or “Magikey” monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate that opponent’s monster’s effects (until the end of this turn), then draw cards equal to the number of cards you placed.

    DAMA-JP032 Makenhou – Garesvet (Magikey Cannon – Garesvet)
    Machine/Ritual/Effect, EARTH, Level 8, ATK 2000, DEF 2800
    You can Ritual Summon this card with “Magikey – Maphteah”. You can only use the 2nd and 3rd effects of this card’s name once per turn each.
    (1) Gains 300 ATK for each monster Attribute in your GY.
    (2) When your opponent activates the effect of a monster with the same Attribute as a monster in your GY, and you control this card Ritual Summoned using monsters with 2 or more Attributes (Quick Effect): You can negate the activation, and if you do, destroy that monster.
    (3) If this Ritual Summoned card is sent to the GY: You can add 1 “Magikey” monster from your Deck to your hand.

    DAMA-JP036 Maken Shoujuu – Ansyalabolas (Magikey Summon Beast – Ansyalabolas)
    Beast/Fusion/Tuner/Effect, DARK, Level 4, ATK 2200, DEF 2000
    1 “Magikey” monster + 1 non-Token Normal Monster
    You can only use the 1st effect of this card’s name once per turn.
    (1) If this card is Fusion Summoned: You can add 1 “Magikey – Maphteah” from your GY to your hand.
    (2) Once per turn: You can target 1 opponent’s Attack Position monster with the same Attribute as a Normal Monster or “Magikey” monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF.
    (3) Banish any monster destroyed by battle with this card.

    DAMA-JP037 Maken Shouryuu – Andrabimus (Magikey Summon Beast – Andrabimus)
    Dragon/Fusion/Effect, WIND, Level 8, ATK 2800, DEF 2000
    1 “Magikey” Effect Monster + 1 non-Token Normal Monster
    (1) When Fusion Summoned, your opponent cannot activate cards or effects.
    (2) Once per turn: You can target 1 Normal Monster or “Magikey” monster in your GY; destroy all monsters your opponent controls with the same Attribute.
    (3) Once per turn, if an opponent’s monster(s) with the same Attribute as a monster in your GY is destroyed by battle or card effect, and you control this card Fusion Summoned using monsters with 2 or more Attributes as material: You can draw 1 card.

    DAMA-JP056 Maken – Maphteah (Magikey – Maphteah)
    Normal Spell Card
    (1) Fusion Summon 1 “Magikey” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 “Magikey” Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as Fusion Material or as 1 of the monsters required for the Ritual Summon.

    DAMA-JP057 Maken Sekai (Magikey Unsealing)
    Field Spell Card
    You can only activate 1 card with this card’s name per turn. You can only use the 3rd effect of this card’s name once per turn.
    (1) When this card resolves, you can add 1 “Magikey” monster from your Deck to your hand.
    (2) The first time each Normal Monster you control would be destroyed by battle or card effect each turn, except Tokens, it is not destroyed.
    (3) During your Main Phase: You can add 1 “Magikey – Maphteah” from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.

    DAMA-JP072 Tsunagareshi Maken (Connected Magikey)
    Normal Trap Card
    (1) Target 1 Normal Monster or “Magikey” monster in your GY; add it to your hand, then you can apply 1 of these effects.
    ● Fusion Summon 1 “Magikey” Fusion Monster from your Extra Deck in Defense Position, using monsters from your hand or field as Fusion Material.
    ● Ritual Summon 1 “Magikey” Ritual Monster from your hand in Defense Position, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster.

    DAMA-JP073 Makenjou – Unlock (Magikey Lock – Unlock)
    Counter Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) When your opponent activates a Spell/Trap Card while you control a “Magikey” Ritual Monster or a “Magikey” monster Special Summoned from the Extra Deck: Negate that activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do, all face-up monsters your opponent currently controls become the declared Attribute until the end of this turn.

  • Je öfter ich die Karten lese, desto besser finde ich sie. Gerade die Tatsache, dass fast alle Karten suchen können (die Field sogar 2x) machen das Deck schon wieder interessant.


    Die Lore dahinter scheint auch ganz interessant zu sein und es werden wohl noch mindestens ein XYZ- und ein Synchromonster kommen (wenn auch nicht in diesem Set). Ein zweites normales Monster kann ich mir auch gut vorstellen, kann aber auch sein, dass sich alles nur um das eine dreht. Ich denke ich werd's spielen, erst recht falls Benten gehittet werden sollte.

  • Ich finde ja, das normal Monster, um das sich das Deck dreht, hat irgendwie was von Jack Atlas. Zumindest was das Outfit und die Haarfarbe angeht


    Ich denke mal, da kommt auch noch ein Synchro Monster, wenn der Vanilla ein Tuner ist. Und dann liegt ein Xyz oder Link ja auch nicht fern. Finde das Deck sieht ganz cool aus, auch wenn mir die Maschinen und Pistolen Artworks nicht ganz so gefallen.Dafür aber sehr die Fusionsmonster =)

  • Das vanilla ist aber kein tuner dafür das fusion monster (instant fusion lässt grüßen ) und das ritual. Also ein lv 8 synchro und wenn ein Rang 4 xyz falls noch kommen. Immerhin haben die vanilla viel Support

  • Ok, was ist denn aktuell das stärkste Level 4 Vanilla mit Attribut Wind? Ist das die Schall-Ente? Wäre schon, damit die Statuen-Spieler zu nerven.


    EDIT: Es ist Phantomgreif mit 2000 ATK. Immerhin

  • Keine Ahnung ob das noch jemanden so krass interessiert wie mich, aber Magikey gehört einfach mal zur World Legacy Lore und Clavis ist einfach der Sohn von Avram und Ib.

    Oh no, hoffentlich wird Ib nicht schon wieder alle 5min von irgendwelchen Artefakten übernommen, getötet und wiedergeboren.

  • Fire Kraken was the first FIRE Aqua-Type.


    FYI, the TCG “Gizmek” names are pretty imaginative compared to the Japanese names, so we may or may not fluff up their names later.

    DAMA-JP015 Kikouto – Inaba no Okinoshiro / Gizmek Inaba
    WIND Machine / Effect
    LV1 50/50
    You can only use this card name’s 2nd effect once per turn.
    (1) When this card is Normal Summoned: You can Special Summon 1 Machine monster from your hand whose ATK equals its own DEF in Defense Position.
    (2) You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; for the rest of this turn, you cannot declare attacks, except with that monster, also its ATK/DEF become the total original ATK of all Machine monsters you currently control whose ATK equals their own DEF.

    DAMA-JP016 Kikouchou – Tokoyouzume no Naganaki / Gizmek Naganaki
    LIGHT Machine / Effect
    Lv2 950/950
    You can only use this card name’s 1st and 2nd effects once per turn each.
    (1) You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon 1 Machine monster from your Deck whose ATK equals its own DEF, but with a lower Level than the Tributed monster.
    (2) You can banish this card from your GY; add 1 of your face-down banished Machine monsters whose ATK equals its own DEF to your hand.

    DAMA-JP017 Kikouwa – Iwatate no Taniguku / Gizmek Taniguku
    EARTH Machine / Effect
    LV3 1450/1450
    You can only use this card name’s 1st and 2nd effects once per turn each.
    (1) If this card is Normal or Special Summoned: You can place 1 Machine monster from your Deck whose ATK equals its own DEF on the top of your Deck.
    (2) You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position.

    DAMA-JP018 Kikoui – Ibuki no Hyouaragami / Gizmek Ibuki
    WATER Machine / Effect
    LV4 1850/1850
    You can only use this card name’s 1st and 2nd effects once per turn each.
    (1) If you control a Machine monster whose ATK equals its own DEF: You can Special Summon this card from your hand.
    (2) You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; send 1 Machine monster whose ATK equals its own DEF, but with a lower Level than that target, from your Deck to the GY, and if you do, that target gains ATK/DEF equal to the sent monster’s Level x 100.

    DAMA-JP060 Kikouden – Kamitsukawashime no Kikie / Gizmek Legend – Kamitsukawashiime-no-Kikie
    Field Spell
    You can only use this card name’s 1st effect once per turn.
    (1) During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the rest face-down.
    (2) Each time a Machine monster(s) whose ATK equals its own DEF is Normal or Special Summoned, place 1 counter on this card.
    (3) Monsters on the field whose ATK does not equal its own DEF cannot activate their effects while this card has 10 or more counters.

    DAMA-JP011 Shari no Gunkan / Rice Suship
    FIRE Aqua / Normal
    LV4 2000/0
    [Coming Soon™️]

    DAMA-JP012 Ikura no Gunkan / Roe Suship
    FIRE Aqua / Effect
    LV4 200/300
    You can only Special Summon the way of this card name’s 1st effect once per turn. You can only use this card name’s 2nd effect once per turn.
    (1) If you control “Rice Suship”, you can Special Summon this card (from your hand).
    (2) During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add to your hand, or Special Summon, 1 excavated “Rice Suship”, also shuffle the rest back into the Deck.

    DAMA-JP043 Dokyuu Gunkan – Ikura-gata Ichibankan / Dreadnought Suship – Roe-class First Wardish
    FIRE Aqua / Xyz / Effect
    RK4 2200/300
    2 Level 4 monsters
    You can only use this card name’s 1st effect once per turn.
    (1) If this card is Xyz Summoned: You can apply these effects based on the monsters used as material.
    ● “Rice Suship”: Draw 1 card.
    ● “Roe Suship”: This card an make a second attack during each Battle Phase.
    (2) Once per turn, when your “Suship” monster Special Summoned from the Extra Deck inflicts battle damage to your opponent: You can target 1 card they control; destroy it.

    DAMA-JP058 Gunkan Dokoro “Kaisen” / Suship Galley “Kaisen”
    Spell Field
    (1) Once per turn, if you Normal or Special Summon a “Suship” monster(s) (even during the Damage Step): You can place 1 “Suship” card from your Deck on the top of your Deck.
    (2) Once per turn, if your “Suship” monster(s) Special Summoned from the Extra Deck is sent to the GY by an opponent’s card: Your opponent must pay LP equal to its DEF, then you can Special Summon 1 “Rice Suship” from your hand, and if you do, immediately after this effect resolves, Xyz Summon 1 “Suship” Xyz Monster using only that monster as material.

    DAMA-JP074 Kimagure Gunkan Nigiri / Suship Roll Specials
    Normal Trap
    When you activate this card, you can also reveal 1 “Rice Suship” in your hand.
    (1) Reveal 3 “Suship” monsters from your Deck, your opponent picks 1 for you to add to your hand, also shuffle the rest back into the Deck. If you revealed a “Rice Suship” when you activated this card, you choose instead.
    (2) If this card is in your GY, except the turn it was sent there: You can banish this card, then target 3 “Suship” monsters in your GY; shuffle them into the Deck, then draw 1 card.



    Source: YGOrg

  • lol.... sushi karten xD was für eine verschwendung...