[TCG/OCG] Brothers of Legend / Animation Chronicle 2021 (SPU: 11. Juni)

  • Battles of Legend 2021 (TCG)


    Release: 30. September (EU)


    Beinhaltet insgesamt ?? Karten, 5 Karten pro Pack (1 Secret Rare, 4 Ultra Rare)


    ?? Ultra Rares

    ?? Secret Rares



    ----------------------------------------------------------------------------------------------------------------------


    Animation Chronicle 2021 (OCG)


    Release: 12. Juni 2021 (Japan)


    Beinhaltet insgesamt 50 Karten, 5 Karten pro Pack.


    1 Prismatic Secret Rare

    5 Ultra Rares

    6 Super Rares

    9 Rares

    38 Commons


    Zitat

    Enthält neue Karten aus den Yu-Gi-Oh! Anime- und Mangaserien.


    AC01-JP001 Kuribah

    DARK/Fiend - Effect/1/300/200

    (This card is also always treated as a “Kuriboh” card.)

    You can only use this card name’s 1st effect once per turn.

    (1) When this card, or a “Kuriboh” monster you control, is destroyed by battle: You can Special Summon 1 monster with 300 ATK/200 DEF from your Deck, except “Kuribah”.

    (2) You can Tribute this card you control, plus 4 monsters from your hand and/or field (1 each of “Kuribee”, “Kuriboo”, “Kuribeh”, and “Kuriboh”); Special Summon 1 “Kuribabylon” from your hand, Deck, or GY.


    AC01-JP002 Kuribee

    DARK/Fiend - Effect/1/300/200

    (This card is also always treated as a “Kuriboh” card.)

    You can only use this card name’s 1st effect once per turn.

    (1) When this card or your “Kuriboh” monster is destroyed by battle: You can add 1 Spell/Trap that specifically lists the card “Kuriboh” in its text from your Deck to your hand.

    (2) Once per turn, when an opponent’s monster declares an attack, if you control another “Kuriboh” monster: You can change the ATK of all other face-up monsters you currently control to 0 (until the end of this turn), and if you do, negate the attack.


    AC01-JP003 Kuriboo

    DARK/Fiend - Effect/1/300/200

    (This card is also always treated as a “Kuriboh” card.)

    (1) When an opponent’s monster declares an attack: You can discard this card; add 1 “Kuriboh” monster from your Deck to your hand, except “Kuriboo”.

    (2) Once per turn (Quick Effect): You can discard 1 Trap, then target 1 face-up monster your opponent controls; it loses 1500 ATK, until the end of this turn.


    AC01-JP004 Kuribeh

    DARK/Fiend - Effect/1/300/200

    (This card is also always treated as a “Kuriboh” card.)

    (1) (Quick Effect): You can discard this card, then target 1 “Kuriboh” monster you control; it gains 1500 ATK.

    (2) You can Tribute this card you control, plus 4 monsters from your hand and/or field (1 each of “Kuribah”, “Kuribee”, “Kuriboo”, and “Kuriboh”); add 1 “Kuribandit” from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Fiend monster from your hand.


    AC01-JP005 Kuribabylon

    DARK/Fiend - Effect/5/1500/1000

    You can only use either this card name’s 1st or 3rd effect per turn, and only once that turn.

    (1) If you have more monsters in your GY than your opponent does: You can Special Summon this card from your hand.

    (2) Gains 300 ATK/DEF for each “Kuriboh” monster you control and in your GY.

    (3) During your Main or Battle Phase (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 “Kuribah”, 1 “Kuribee”, 1 “Kuriboo”, 1 “Kuribeh”, and 1 “Kuriboh” from your hand and/or GY in Attack Position.


    AC01-JP006 Five-Star Twilight

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) If the only monster you control is 1 Level 5 monster: Tribute it; Special Summon 1 “Kuribah”, 1 “Kuribee”, 1 “Kuriboo”, 1 “Kuribeh”, and 1 “Kuriboh” from your hand, Deck, and/or GY, but they cannot be Tributed for a Tribute Summon.


    AC01-JP007 Yowie

    EARTH/Reptile - Effect/3/500/500

    You can only use this card name’s effect once per Duel. You can only Special Summon monster(s) once the turn you activate this effect.

    (1) If this card is Summoned (and no other cards are Summoned at the same time): You can skip your opponent’s next Draw Phase.


    AC01-JP008 Penguin Sword

    Equip Spell Card

    Can only be equipped to a “Penguin” monster. You can only use the (3) effect of this card’s name once per turn.

    (1) The equipped monster gains 800 ATK.

    (2) When the equipped monster inflicts battle damage to your opponent: You can return 1 card your opponent controls to their hand.

    (3) If a face-up card(s) your opponent controls leaves the field by the effect of a “Penguin” card, and it is returned to the hand or banished: Negate the effects of that card(s), as well as the activated effects and effects on the field of monsters with the same original name until the end of the next turn.


    AC01-JP009 D – Force

    Continuous Spell Card

    (1) When this card resolves, you can add 1 “Destiny HERO – Plasma” from your Deck or GY to your hand.

    (2) While you control “Destiny HERO – Plasma”, apply these effects.

    ● You cannot draw during the Draw Phase.

    ● Your opponent cannot target cards you control with card effects.

    ● Each “Destiny HERO – Plasma” you control gains 100 ATK for each monster in the GYs, it cannot be destroyed by your opponent’s card effects, also it can make a second attack during each Battle Phase.


    AC01-JP10 Doctor D

    Normal Spell Card

    (1) Banish 1 “Destiny HERO” monster from your GY; add to your hand, or Special Summon, 1 “Destiny HERO” monster from your GY.

    (2) You can banish this card from your GY, then target 2 “Destiny HERO” monsters you control; the ATK of 1 monster becomes the ATK of the other monster.


    AC01-JP011 Dragonroid

    WIND/Machine - Effect/8/2900/1000

    You can only use this card name’s 1st effect once per turn.

    (1) You can discard this card; activate 1 of these effects.

    ● Add 1 non-WIND “Roid” monster from your Deck to your hand.

    ● This turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way.

    (2) Once per turn, if this card is in your GY: You can make this card in the GY become a Dragon monster until the end of this turn.


    AC01-JP012 Declaration of Rebirth

    Continuous Trap Card

    (1) Once per turn: You can declare 1 Type; all monsters in the GYs become the declared Type until the end of this turn.


    AC01-JP013 Ice Barrier

    Normal Trap Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) When an attack is declared involving an opponent’s monster: Change that opponent’s monster’s ATK to 0, its battle position cannot be changed, also its effects are negated.

    (2) You can banish this card from your GY; you cannot Special Summon monsters until the end of your next turn, except WATER monsters, also send 1 Level 5 or higher WATER monster from your Deck to the GY, then you can add 1 WATER monster from your GY to your hand.


    AC01-JP014 Ice Knight

    WATER/Aqua - Effect/4/1300/1200

    (1) Gains 400 ATK for each Aqua monster you control.

    (2) Once per turn: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 WATER monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You cannot Normal or Special Summon monsters for the rest of this turn, except WATER monsters.


    AC01-JP015 Summon Storm

    Normal Spell Card

    You can only use the (2) effect of this card’s name once per turn.

    (1) Pay 800 LP; Special Summon 1 Level 6 or lower WIND monster from your hand.

    (2) During your Main Phase, except the turn in which this card was sent to the GY: You can banish this card from your GY; Special Summon 1 Level 4 or lower WIND monster from your hand.


    AC01-JP016 Wing Requital

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you control 2 or more monsters with different original names and no non-Winged Beast monsters: Pay 600 LP; draw 2 cards.


    AC01-JP017 Noble Knight’s Shield-Bearer

    LIGHT/Warrior - Effect/4/800/1300

    You can only use either the 1st or 2nd effect of this card’s name per turn, and only once that turn.

    (1) If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card

    (2) You can banish this card from your hand or face-up field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand.


    AC01-JP018 Horse of the Floral Knights

    WIND/Beast - Effect/3/400/800

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 LIGHT “Noble Knight” monster from your Deck to your hand.

    (2) Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card on the field.


    AC01-JP019 Noble Knight’s Spearholder

    LIGHT/Warrior - Effect/2/800/400

    You can only use the (1) and (2) effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can target 1 Level 8 or lower monster you control; until the End Phase, its name becomes “Fleur Synchron”, also it is treated as a Tuner.

    (2) You can Tribute this card; add 1 Equip Spell from your Deck to your hand.


    AC01-JP020 Centaur Mina

    LIGHT/Beast - Fusion - Effect/6/2200/1600

    1 LIGHT Warrior monster + 1 Beast monster

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) During your Main Phase: You can Special Summon 1 Level 2 or lower monster from your hand or GY.

    (2) Once per turn, when your opponent activates a Trap Card during your turn (Quick Effect): You can negate the activation, and if you do, Set that card.

    (3) If this card is sent to the GY as Synchro Material for a WIND Warrior monster: You can destroy 1 face-up monster on the field.


    AC01-JP021 Ecole de Zone

    Field Spell Card

    You can only use the (1) effect of this card’s name once per turn.

    (1) If the turn player Summons exactly 1 monster: Destroy that monster, and if you do, Special Summon 1 “Mask Token” (Spellcaster/DARK/Level 1/ATK ?/DEF ?) to the destroyed monster’s controller’s the field. Its ATK/DEF become the ATK/DEF the destroyed monster had on the field, but it cannot attack directly.

    (2) If this face-up card leaves the field, destroy all “Mask Tokens” on the field.


    AC01-JP022 Soul Binding Gate

    Field Spell Card

    Activate this card if you control no monsters and a Set Spell(s)/Trap(s) you control was destroyed by card effect this turn.

    (1) During the Main Phase, if exactly 1 monster is Summoned whose ATK is lower than your LP and “Z-ONE” is in your GY: Destroy that monster, and if you do, take 800 damage, then inflict 800 damage to your opponent.


    AC01-JP023 Piri Reis Map

    Normal Spell Card

    (1) At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, and if you do, halve your LP, also you cannot activate the effects of cards with the same name as the added card until the end of the next turn after this card resolves or until you Normal Summon a monster with that name.


    AC01-JP024 Ice Mirror

    Normal Spell Card

    (1) Target 1 Level 3 or lower WATER monster you control; Special Summon 1 monster with the same name from your Deck. While you control that face-up monster Special Summoned by this effect, you cannot Special Summon from the Extra Deck.


    AC01-JP025 ZW – Sylphid Wing

    LIGHT/Beast - Effect/4/800/1600

    (1) You can only control 1 “ZW – Sylphid Wing”.

    (2) You can target 1 “Utopia” monster you control; equip this card from your hand or field to that target as an Equip Spell that gives it 800 ATK.

    (3) Once per turn, if your opponent Special Summons a monster(s) with an activated effect: You can make the equipped monster gain 1600 ATK.

    (4) If the equipped monster would activate its effect by detaching material(s), you can send this card to the GY instead of 1 of those materials.


    AC01-JP026 ZS – Ouroboros Sage

    DARK/Warrior - Effect/4/600/0

    (1) When this card is Normal Summoned: You can Special Summon 1 non-LIGHT “Number” monster from your GY (but its effect are negated), and if you do, equip both this card and 1 “Utopia” monster you control the Summoned monster as Equip Spells that each give it 1700 ATK, but you can only declare 1 attack this turn.

    (2) When a monster this card is equipped to by its own effect declares an attack on an opponent’s monster: You can make the attacking monster’s current ATK become doubled, but destroy it during the End Phase.


    AC01-JP027 Leo Utopia Ray

    LIGHT/Warrior - Xyz - Effect/Rank 5/2500/2000

    3 Level 5 monsters

    (This card’s name is always treated as “Number C39: Utopia Ray”.)

    (1) Once per turn: You can detach 1 material from this card; equip 1 “ZW -” monster from your Deck or Extra Deck to this card, as if it were equipped by its own effect. This activation and effect cannot be negated.

    (2) Once per turn, while this card is equipped with a “ZW -” Monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, its current ATK becomes halved.


    AC01-JP028 ZEXAL Catapult

    Normal Spell Card

    You can only use this card name’s 1st and 2nd effects once per turn each.

    (1) Special Summon 1 “ZW -” or “ZS -” monster from your hand, then if you control an “Utopia” monster, you can change the Levels of all face-up monsters you currently control to 4 or 5.

    (2) If this card is in your GY, except the turn it was sent there: You can banish this card and 1 “ZW -” or “ZS -” monster from your GY, then target 1 card your opponent controls; destroy it.


    AC01-JP29 Silent Sea Nettle

    WATER/Aqua - Effect/4/800/1300

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters the turn you activate this effect, except WATER monsters.

    (2) You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck.


    AC01-JP30 Number 4: Stealth Kragen

    WATER/Aqua - Xyz - Effect/Rank 4/1900/1500

    2 Level 4 WATER monsters

    (1) All face-up monsters on the field become WATER.

    (2) Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field.

    (3) If this Xyz Summoned card is destroyed: Special Summon “Kragen Spawn(s)” from your Extra Deck up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of them as material.


    AC01-JP31 Kragen Spawn

    WATER/Aqua - Xyz - Effect/Rank 4/1900/1500

    2 Level 4 WATER monsters

    (1) Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls.

    (2) If this card Special Summoned by a “Number” Xyz Monster’s effect is destroyed: You can Special Summon other “Kragen” monsters from your GY up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of them as material.


    AC01-JP032 Numeron Storm

    Normal Spell Card

    (1) If you control a “Numerronius” monster: Destroy as many Spells and Traps your opponent controls as possible, and if you do, inflict 1000 damage to your opponent.


    AC01-JP033 Doll House

    Field Spell Card

    You can only use this card name’s 1st effect once per turn.

    (1) You can target 1 Normal Monster with 0 ATK or DEF in your GY; Special Summon 1 monster with the same name from your Deck as a Level 6 DARK monster. If you control “Princess Cologne”, you can target 2 monsters, instead.

    (2) When an opponent’s monster declares an attack: You can attach 1 “Grandpa Demetto” you control to your “Princess Cologne” as material, then end the Battle Phase.


    AC01-JP034 Starving Venemy Dragon

    DARK/Dragon - Fusion - Pendelum - Effect/7/2500/2000

    1 DARK monster + 1 Pendulum Monster

    You can only use the 1st monster effect of this card’s name once per turn.

    (1) You can target 1 face-up monster your opponent controls; until the End Phase, this card’s name becomes that monster’s original name, and replace this effect with that monster’s original effects, then that monster loses 500 ATK/DEF, its effects are negated, and if it does, inflict 500 damage to your opponent.

    (2) If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 1 /Red 1

    (1) Each time a card(s) on the field is sent to the GY, place 1 Venemy Counter on this card for each.

    (2) All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field.

    (3) Once per turn, you can reduce the battle damage you take from a battle to 0.


    AC01-JP035 Speedroid Scratch

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Send 1 “Speedroid” card from your hand to the GY; add 1 “Speedroid” monster from your Deck to your hand.


    AC01-JP036 Lyrilusc – Bird Strike

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you control a “Lyrilusc” monster: Negate the effects of all face-up monsters your opponent currently controls until the end of this turn.


    AC01-JP037 Toy Parade

    Normal Spell Card

    (This card is always treated as a “Frightfur” card)

    You can only use 1 effect among the (1) and (2) effects of this card’s name once per turn.

    (1) Target 1 DARK monster you control that was Special Summoned from the Extra Deck; this turn, you can only declare attacks with that monster, also each time it destroys a monster in battle and sends it to the GY it can attack again in a row.

    (2) If you control a Fairy monster: You can banish this card from your GY; add 1 Level 4 or lower DARK monster from your GY to your hand.


    AC01-JP038 Cipher Biplane

    LIGHT/Machine - Effect/6/1000/2000

    You can only use the 1st and 3rd effects of this card’s name each once per turn.

    (1) If a “Cipher” monster(s) is Normal or Special Summoned to your field: You can Special Summon this card from your hand.

    (2) Once per turn: You can target 2 “Cipher” monsters you control that have a Level; their Levels become 8 until the end of this turn.

    (3) If this card is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; add 1 “Cipher” monster from your Deck to your hand.


    AC01-JP039 Cipher Interference

    Continuous Spell Card

    You can only use the 1st effect of this card’s name once per turn.

    (1) During damage calculation, if your “Cipher” monster battles and there is another monster with the same name on field: You can double your battling “Cipher” monster’s current ATK, until the end of the Battle Phase.


    AC01-JP040 Double Exposure

    Continuous Spell Card

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) You can target 2 Level 6 or lower monsters on the field with the same name; double their Levels.

    (2) At the start of the Battle Phase: You can target 1 “Cipher” monster you control; the name of 1 other face-up monster on the field becomes the targeted “Cipher” monster’s name until the End Phase.


    AC01-JP041 FA.I.ghting Spirit

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 “@Ignister” monster in your GY; Special Summon it.

    (2) If an “@Ignister” monster(s) you control with 2300 or more ATK would be destroyed by card effect, you can banish this card from your GY instead.

    (3) If this card becomes banished: You can activate this effect; your “@Ignister” monsters with 2300 or more ATK cannot be destroyed by battle this turn.


    AC01-JP042 A.I.’s Show

    Normal Trap Card

    (1) When an opponent’s monster declares an attack, if you control a Link-3 or higher “@Ignister” monster in the Extra Monster Zone: Special Summon any number of non-Link Cyberse monsters with 2300 ATK from your Extra Deck, whose total ATK is equal to or less than the attacking monster’s ATK, then end the Battle Phase.


    AC01-JP043 Appliancer Propelion

    WIND/Machine - Link - Effect/1200/Link 1 (Linkmarkierungen: Oben)

    1 “Appliancer” monster

    Cannot be used as Link Material the turn it is Link Summoned.

    (1) This card can attack directly.

    (2) Once per turn, during damage calculation, if your monster battles an opponent’s monster and this card is co-linked: You can change your opponent’s battling monster’s ATK to 0 during that damage calculation only.

    (3) Once per turn, during damage calculation, if this card that is not co-linked battles an opponent’s monster: You can change your opponent’s battling monster’s ATK to 0 during that damage calculation only.


    AC01-JP044 Appliancer Conversion

    Quick-Play Spell Card

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) Banish as many “Appliancer” Link Monsters in your Main Monster Zone as possible, then you can Special Summon your banished “Appliancer” Link Monsters up to the number of monsters banished by this effect.

    (2) During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish 1 other “Appliancer Spell/Trap from your GY; add this card to your hand.


    Reprints:


    AC01-JP000 Number 17: Leviathan Dragon (In der Astral-Sprache)

    AC01-JP045 The Great Emperor Penguin

    AC01-JP046 Box of Friends

    AC01-JP047 Isolde, Two Tales of the Noble Knights

    AC01-JP048 Linguriboh

    AC01-JP049 Number 34: Terror-Byte

  • Animation Chronicle 2021

    hoffe auf dem Booster,

    dass ist ein Monster für Starving Venom Fusion Dragon


    also hoffe ich doch, da kommt noch was vom YURI... :)

  • Immer diese Negater ...

    An Negater generell ist man ja mittlerweile gewöhnt aber, dass 2 beliebige lv4 Monster jetzt schon einen 5000 ATK Boss beschwören, der pro Zug gleich 2 Monstereffekte negaten kann ist schon übertrieben.


    Aber die Karten von Sherry sind echt mega! Die sind extrem cool! :thumbsup:

    Spieler: "Hulqifibrax bringt dem Spiel AUSSCHLIEßLICH brokenes und ungesundes!"
    Ich: "Nein, er hilft auch vielen schwachen & kreativen Decks auf faire Art."
    Spieler: "Deine dummen kack Fun-Decks zählen nicht!"
    Ich: "Was zählt denn?"

    Spieler: "Na nur die brokenen und ungesunden Sachen."

  • Immer diese Negater ...

    An Negater generell ist man ja mittlerweile gewöhnt aber, dass 2 beliebige lv4 Monster jetzt schon einen 5000 ATK Boss beschwören, der pro Zug gleich 2 Monstereffekte negaten kann ist schon übertrieben.


    Aber die Karten von Sherry sind echt mega! Die sind extrem cool! :thumbsup:

    Ich verstehe nicht ganz wie du darauf kommst. Würdest du es bitte erläutern. Evtl kenne ich aber auch einfach nur diese Karte nicht.

  • Ich verstehe nicht ganz wie du darauf kommst. Würdest du es bitte erläutern. Evtl kenne ich aber auch einfach nur diese Karte nicht.

    Er meint die neue Utopia, allerdings hat diese sogar noch mehr ATK da das ZW Monster zusätlich einen ATK push gibt.


    Beschwöre Utopia Double mit 4 Lvl Monstern

    Beschwöre das neue Utopia durch den Effekt von Double mit 5000 ATK.

    Equip ZW-Monster vom Deck (Pegasus Twin-Sabre negiert Monster/Eagle Claw negiert Fallen inklusive Konterfallen) zusätlicher ATK push 1000/2000ATK

    Plus noch der Negate vom XYZ selber

  • Double hatte ich garnicht mehr auf dem Schirm. Das stimmt natürlich.

    Wobei das jetzt auch nicht so viel schlimmer wäre als die Felder die Kombodecks mit dem selben Ausgang legen.

    Nicht das es das besser macht, aber vom Prinzip her gibt sich da nicht viel.

  • Transl. Source: https://ygorganization.com/kuribohthermsconnected/

    Orig Source: https://yu-gi-oh.jp/news_detail.php?page=details&id=1039

    Kuribah.jpg?resize=206%2C300&ssl=1

    AC01-JP001 Kuribah

    Level 1 DARK Fiend Effect Monster

    ATK 300

    DEF 200

    (This card is also always treated as a “Kuriboh” card.)

    You can only use this card name’s 1st effect once per turn.

    (1) When this card, or a “Kuriboh” monster you control, is destroyed by battle: You can Special Summon 1 monster with 300 ATK/200 DEF from your Deck, except “Kuribah”.

    (2) You can Tribute this card you control, plus 4 monsters from your hand and/or field (1 each of “Kuribee”, “Kuriboo”, “Kuribeh”, and “Kuriboh”); Special Summon 1 “Kuribabylon” from your hand, Deck, or GY.

    PinkKuriboh.jpg?resize=206%2C300&ssl=1

    AC01-JP002 Kuribee

    Level 1 DARK Fiend Effect Monster

    ATK 300

    DEF 200

    (This card is also always treated as a “Kuriboh” card.)

    You can only use this card name’s 1st effect once per turn.

    (1) When this card or your “Kuriboh” monster is destroyed by battle: You can add 1 Spell/Trap that specifically lists the card “Kuriboh” in its text from your Deck to your hand.

    (2) Once per turn, when an opponent’s monster declares an attack, if you control another “Kuriboh” monster: You can change the ATK of all other face-up monsters you currently control to 0 (until the end of this turn), and if you do, negate the attack.

    Kuriboo.jpg?resize=206%2C300&ssl=1

    AC01-JP003 Kuriboo

    Level 1 DARK Fiend Effect Monster

    ATK 300

    DEF 200

    (This card is also always treated as a “Kuriboh” card.)

    (1) When an opponent’s monster declares an attack: You can discard this card; add 1 “Kuriboh” monster from your Deck to your hand, except “Kuriboo”.

    (2) Once per turn (Quick Effect): You can discard 1 Trap, then target 1 face-up monster your opponent controls; it loses 1500 ATK, until the end of this turn.

    Kuribee.png?resize=206%2C300&ssl=1

    AC01-JP004 Kuribeh

    Level 1 DARK Fiend Effect Monster

    ATK 300

    DEF 200

    (This card is also always treated as a “Kuriboh” card.)

    (1) (Quick Effect): You can discard this card, then target 1 “Kuriboh” monster you control; it gains 1500 ATK.

    (2) You can Tribute this card you control, plus 4 monsters from your hand and/or field (1 each of “Kuribah”, “Kuribee”, “Kuriboo”, and “Kuriboh”); add 1 “Kuribandit” from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Fiend monster from your hand.

    Kuribabylon.png?resize=206%2C300&ssl=1

    AC01-JP005 Kuribabylon

    Level 5 DARK Fiend Effect Monster

    ATK 1500

    DEF 1000

    You can only use either this card name’s 1st or 3rd effect per turn, and only once that turn.

    (1) If you have more monsters in your GY than your opponent does: You can Special Summon this card from your hand.

    (2) Gains 300 ATK/DEF for each “Kuriboh” monster you control and in your GY.

    (3) During your Main or Battle Phase (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 “Kuribah”, 1 “Kuribee”, 1 “Kuriboo”, 1 “Kuribeh”, and 1 “Kuriboh” from your hand and/or GY in Attack Position.

    TwinkleFiveStar.png?resize=206%2C300&ssl=1

    AC01-JP006 Twinkle Five-Star (Five-Star Twilight)

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) If the only monster you control is 1 Level 5 monster: Tribute it; Special Summon 1 “Kuribah”, 1 “Kuribee”, 1 “Kuriboo”, 1 “Kuribeh”, and 1 “Kuriboh” from your hand, Deck, and/or GY, but they cannot be Tributed for a Tribute Summon.


    Transl. Source: https://ygorganization.com/ta-i-rafinale/

    Orig Source: https://yu-gi-oh.jp/news_detail.php?page=details&id=1039

    KeyAi.png?resize=206%2C300&ssl=1

    AC01-JP041 Ki-Ai / FA.I.ghting Spirit

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 “@Ignister” monster in your GY; Special Summon it.

    (2) If an “@Ignister” monster(s) you control with 2300 or more ATK would be destroyed by card effect, you can banish this card from your GY instead.

    (3) If this card becomes banished: You can activate this effect; your “@Ignister” monsters with 2300 or more ATK cannot be destroyed by battle this turn.

    AiShow.jpg?resize=206%2C300&ssl=1

    AC01-JP042 Ai-SHOW (A.I.’s Show)

    Normal Trap Card

    (1) When an opponent’s monster declares an attack, if you control a Link-3 or higher “@Ignister” monster in the Extra Monster Zone: Special Summon any number of non-Link Cyberse monsters with 2300 ATK from your Extra Deck, whose total ATK is equal to or less than the attacking monster’s ATK, then end the Battle Phase.


    AC01-JP048 Linguriboh (Reprint)


    Transl. Source: https://ygorganization.com/ac01-cyberdark-support/

    Orig Source: https://yu-gi-oh.jp/news_detail.php?page=details&id=1039

    Dragonroid.jpg?resize=206%2C300&ssl=1

    AC01-JP011 Dragonroid

    Level 8 WIND Machine Effect Monster

    ATK 2900

    DEF 1000

    You can only use this card name’s 1st effect once per turn.

    (1) You can discard this card; activate 1 of these effects.

    ● Add 1 non-WIND “Roid” monster from your Deck to your hand.

    ● This turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way.

    (2) Once per turn, if this card is in your GY: You can make this card in the GY become a Dragon monster until the end of this turn.

    SamsaraDogma.png?resize=206%2C300&ssl=1

    AC01-JP012 Rin’ne Dokudan (Samsara Dogma) / Declaration of Rebirth

    Continuous Trap Card

    (1) Once per turn: You can declare 1 Type; all monsters in the GYs become the declared Type until the end of this turn.

  • Endlich wird mein Kuriboh-Deck zum T1 Status aufsteigen!!!


    Aber im Ernst:

    1. voll cool, dass die Karten ausm Anime endlich kommen,

    2. sind da teils wirklich sinnvolle Effekte dabei, um sie in einem Kuriboh-Deck zu spielen (ja, die gibt es, macht viel Spaß, damit zu spielen^^)

  • Interessante Kuriboh Karten.


    Twinkle Five Star wirkt allerdings etwas gefährlich. Vorallem wenn man bedenkt, dass man die Monster für Beschwörungen aus dem Exrradeck nutzen kann.


    Allerdings ist mir so, dass es früher ein entsprechendes Ruling gab, welches zum Problem führen sollte.

    Wenn ich mich richtig dran erinnere zählten Karten mit dem Effekt: "This card is always treated as x" auch als Kopien der entsprechenden Karte für die Begrenzung der maximalen 3 Kopien.

    Sofern diese Ruling nicht aufgehoben wurde, sind die tollen Kuriboh Karten leider nutzlos.

  • endlich, da hab ich schon lange drauf gewartet...

    endlich kommt noch was für @Ignister... :star_struck:


    PS: KURIBOH´s AN DIE MACHT... :beaming_face_with_smiling_eyes:


    Are You Ready?

    KeyAi.png?resize=206%2C300&ssl=1

    AC01-JP041 Ki-Ai / FA.I.ghting Spirit

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 “@Ignister” monster in your GY; Special Summon it.

    (2) If an “@Ignister” monster(s) you control with 2300 or more ATK would be destroyed by card effect, you can banish this card from your GY instead.

    (3) If this card becomes banished: You can activate this effect; your “@Ignister” monsters with 2300 or more ATK cannot be destroyed by battle this turn.

    AiShow.jpg?resize=206%2C300&ssl=1

    AC01-JP042 Ai-SHOW (A.I.’s Show)

    Normal Trap Card

    (1) When an opponent’s monster declares an attack, if you control a Link-3 or higher “@Ignister” monster in the Extra Monster Zone: Special Summon any number of non-Link Cyberse monsters with 2300 ATK from your Extra Deck, whose total ATK is equal to or less than the attacking monster’s ATK, then end the Battle Phase.

    Linguriboh.png?resize=206%2C300&ssl=1

    AC01-JP048 Linguriboh (Reprint)

  • Wenn ich mich richtig dran erinnere zählten Karten mit dem Effekt: "This card is always treated as x" auch als Kopien der entsprechenden Karte für die Begrenzung der maximalen 3 Kopien.

    Sofern diese Ruling nicht aufgehoben wurde, sind die tollen Kuriboh Karten leider nutzlos.

    Die neuen werden nur als Kuriboh Karten gezählt und nicht als Kuribohs somit kein Problem

  • Evil Bakura

    Hat den Titel des Themas von „[OCG] Animation Chronicle 2021“ zu „[OCG] Animation Chronicle 2021 (SPU: 12. Mai)“ geändert.
  • Ignister bekommen noch weiter Karten :love: , wird das vmtl. das neue Battle of Legends oder werden die Karten dann wieder irgendwo reingeworfen wie z.B. in Toon Chaos... :rayge:

  • Ignister bekommen noch weiter Karten :love: , wird das vmtl. das neue Battle of Legends oder werden die Karten dann wieder irgendwo reingeworfen wie z.B. in Toon Chaos... :rayge:

    Also im OCG wurde das Premium Pack hiermit ersetzt. Das Premium Pack wurde bei uns immer zum Battles of Legend umgebaut.

    Also normalerweise schon. Keine ahnung, da normalerweise die Battles of legend vor den Tins kamen und entsprechend vor ca. 1 Monat hätten angekündigt werden müssen. Also entweder wird der release stark nach hinten geschoben mit einem neuen Produktnamen oder man hat es verworfen damit man wieder mehr Promos übrig hat. Man soll es kaum glauben, aber seit Jahren ist die Zahl der OCG Exclusives am sinken. Und ich weiss nicht wieso, aber Konami (Japan) scheint das nicht zu wollen.

  • Drachroid wird zur Rota ? Pog.


    Ich erinnere mich noch an die Folge, in der Cyrus mit Zanes haufen spielen musste, weil Zane Krank wurde (das hat man davon wenn man nicht auf dem Tisch mit einer Playmat spielen will, wie normale Menschen).

  • Geil das Kuriboh endlich mal ein Themen Deck wird :thumbsup: Ich warte schon seit ewigkeiten darauf das die Flöte der Kuriboh Beschwörung und Vervielfachen mal in einem ordentlichen Deck platz finden. Beide karten sind nämlich durchaus spielstark. Die neuen Artworks sind auch der Hammer :D. So richtig erkenne ich aber noch nicht wie das Deck seine Duelle auch gewinnen will ^^'


    EDIT: Einen Satz muss ich noch zu Dragonroid los werden. WIE SINNLOS ist die Karte den bitte?!?

    Add 1 non-WIND “Roid” monster from your Deck to your hand.

    Ja herzlichen Glückwunsch ^^' damit kann man gerade mal eine Karte suchen die einigermaßen gut ist.

    Die hätten ruhig das Wind Attribut mit drinnen lassen können... Dann hätte ich jetzt die Korken knallen lassen xD So ein Sucher für Speedroids wäre ein Traum.

  • Shadow.n1

    Auf youtube gibt es schon einige gut aussehende Decklisten zu Kuriboh. Es ist natürlich ein Fundeck, die Stärke liegt auf guter Verteidigung, Offensive gibt es entweder etwas durch Gefl. Kuriboh Lvl10 oder, mittlerweile klassisch, durchs Extradeck.


    Aber die neuen Fellkugeln helfen da schon enorm weiter.

  • Zum einen eine von DaD, der jeden Tag Decklisten raushaut. Manchmal schon sehr kreativ, oft viel Standardzeugs dabei (Ashblossom, Called by the grave), aber ich wurde da schon ein paar Mal inspiriert:


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    Und dann noch eine von kiratwig2:

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    Sind so die beiden Youtuber, wo ich am Häufigsten nachgucke, da die auch gerne mal Fundecks bauen oder competitive, dafür dann mit ein, zwei Funkarten.