Brothers of Legend (TCG)
Release: 2. Dezember (EU)
Beinhaltet insgesamt 95 Karten, 5 Karten pro Pack (1 Secret Rare, 4 Ultra Rare)
2 Starlight Rares
34 Secret Rares
59 Ultra Rares
ZitatAlles anzeigenBrothers of Legend enters the fray this Fall! Multiply your fun with this all-foil booster set that introduces never-before-released cards from the first 6 Yu-Gi-Oh! animated series into the Yu-Gi-Oh! TRADING CARD GAME. Brothers of Legend features cards from Yugi Muto, Zane Truesdale, Syrus Truesdale, Sherry Leblanc, Yuma Tsukumo, and more! Here is a quick look at what Duelists can expect:
Yugi’s Kuriboh Brothers are finally here! Kuribabylon and Five Star Twilight allow you to fill your field with “Kuriboh” monsters. Need an easy-to-Summon Level 5 monster to Tribute for Five Star Twilight? Joker’s Knight from King’s Court is a great fit!
Duelists who built or updated their Utopia Deck with the cards from Lightning Overdrive and King’s Court will be thrilled to find even more cards to power up their Deck, including a new form of Utopia Ray and new cards to equip it with!
More of Sherry’s cards from Yu-Gi-Oh! 5D’s make the jump from the screen to your Deck! Combine them with the “Fleur” cards from Legendary Duelists: Synchro Storm to maximize their potential.
Empower your @Ignister Deck with brand-new cards that Special Summon monsters and help you dominate the field. If you haven’t tried this strategy yet, many of its basic cards will be available in the 2021 Tin of Ancient Battles Mega-Packs!
Brothers of Legend has nearly 60 new cards in all as well as more than 30 returning cards, including another chance to obtain the tournament mainstay, Forbidden Droplet.
BROL-EN000 Number 17: Leviathan Dragon (Astral) (Starlight Rare)
BROL-EN001 Kuribah (Ultra Rare)
BROL-EN002 Kuribee (Ultra Rare)
BROL-EN003 Kuriboo (Ultra Rare)
BROL-EN004 Kuribeh (Ultra Rare)
BROL-EN005 Kuribabylon (Ultra Rare)
BROL-EN006 Five Star Twilight (Ultra Rare)
BROL-EN007 Yowie (Secret Rare)
BROL-EN008 Penguin Sword (Ultra Rare)
BROL-EN009 D – Force (Secret Rare)
BROL-EN010 Doctor D (Ultra Rare)
BROL-EN011 Dragonroid (Secret Rare)
BROL-EN012 Rebirth Judgment (Secret Rare)
BROL-EN013 Ice Barrier (Ultra Rare)
BROL-EN014 Ice Knight (Ultra Rare)
BROL-EN015 Summon Storm (Ultra Rare)
BROL-EN016 Wing Requital (Secret Rare)
BROL-EN017 Noble Knight’s Shield-Bearer (Secret Rare)
BROL-EN018 Horse of the Floral Knights (Ultra Rare)
BROL-EN019 Noble Knight’s Spearholder (Ultra Rare)
BROL-EN020 Centaur Mina (Secret Rare)
BROL-EN021 Ecole de Zone (Secret Rare)
BROL-EN022 Soul Binding Gate (Ultra Rare)
BROL-EN023 Piri Reis Map (Secret Rare)
BROL-EN024 Ice Mirror (Ultra Rare)
BROL-EN025 ZW – Sylphid Wing (Ultra Rare)
BROL-EN026 ZS – Ouroboros Sage (Ultra Rare)
BROL-EN027 Ultimate Leo Utopia Ray (Secret Rare)
BROL-EN028 Zexal Catapult (Ultra Rare)
BROL-EN029 Silent Sea Nettle (Ultra Rare)
BROL-EN030 Number 4: Stealth Kragen (Secret Rare)
BROL-EN031 Stealth Kragen Spawn (Secret Rare)
BROL-EN032 Grandpa Demetto (Secret Rare)
BROL-EN033 Doll House (Ultra Rare)
BROL-EN034 Starving Venemy Dragon (Secret Rare)
BROL-EN035 Speedroid Scratch (Secret Rare)
BROL-EN036 Lyrilusc – Bird Strike (Secret Rare)
BROL-EN037 Toy Parade (Secret Rare)
BROL-EN038 Cipher Biplane (Secret Rare)
BROL-EN039 Cipher Interference (Ultra Rare)
BROL-EN040 Double Exposure (Secret Rare)
BROL-EN041 FA.I.ghting Spirit (Ultra Rare)
BROL-EN042 A.I.’s Show (Ultra Rare)
BROL-EN043 Appliancer Propelion (Ultra Rare)
BROL-EN044 Appliancer Conversion (Ultra Rare)
BROL-EN045 Altergeist Memorygant (Secret Rare)
BROL-EN046 Altergeist Pookuery (Secret Rare)
BROL-EN047 Altergeist Fijialert (Secret Rare)
BROL-EN048 Right-Hand Shark (Ultra Rare)
BROL-EN049 Left-Hand Shark (Ultra Rare)
BROL-EN050 Hidden Fangs of Revenge (Ultra Rare)
BROL-EN051 White Mirror (Ultra Rare)
BROL-EN052 The Ice-Bound God (Ultra Rare)
BROL-EN053 Astraltopia (Ultra Rare)
BROL-EN054 Zexal Field (Ultra Rare)
BROL-EN055 The Deal of Destiny (Ultra Rare)
BROL-EN056 Numbers Protection (Ultra Rare)
BROL-EN057 Number 99: Utopia Dragonar (Secret Rare)
BROL-EN058 ZS- Utopic Sage (Secret Rare)
BROL-EN059 Number 39: Utopia (New Art) (Ultra Rare)
BROL-EN060 Hyper Rank-Up-Magic Utopiforce (Ultra Rare)
BROL-EN061 Astral Kuriboh (Secret Rare)
BROL-EN062 Kuriboh (alt art) (Ultra Rare)
BROL-EN063 Kuribohrn (Ultra Rare)
BROL-EN064 Performapal Kuribohble (Secret Rare)
BROL-EN065 Detonate (Ultra Rare)
BROL-EN066 Magician’s Souls (Secret Rare)
BROL-EN067 Red-Eyes Fusion (Ultra Rare)
BROL-EN068 Evil HERO Adusted Gold (Secret Rare)
BROL-EN069 Evil HERO Malicious Bane (Secret Rare)
BROL-EN070 Thought Ruler Archfiend (Ultra Rare)
BROL-EN071 Shooting Star Dragon (Ultra Rare)
BROL-EN072 Starlight Road (Ultra Rare)
BROL-EN073 Number 89: Diablosis the Mind Hacker (Secret Rare)
BROL-EN074 Gardala, the Mystery Dust Kaiju (Ultra Rare)
BROL-EN075 Interrupted Kaiju Slumber (Ultra Rare)
BROL-EN076 Kaiju Capture Mission (Ultra Rare)
BROL-EN077 Eidos the Underworld Squire (Ultra Rare)
BROL-EN078 Edea the Heavenly Squire (Ultra Rare)
BROL-EN079 The Phantom Knights of Ragged Gloves (Ultra Rare)
BROL-EN080 Nibiru, the Primal Being (Secret Rare)
BROL-EN081 Infernoid Decatron (Ultra Rare)
BROL-EN082 Infernoid Tierra (Secret Rare)
BROL-EN083 Wind-Up Arsenal Zenmaioh (Ultra Rare)
BROL-EN084 Inzektor Exa-Beetle (Ultra Rare)
BROL-EN085 Downerd Magician (Ultra Rare)
BROL-EN086 Beatrice, Lady of the Eternal (Ultra Rare)
BROL-EN087 Relinquished Anima (Secret Rare)
BROL-EN088 Allure of Darkness (Ultra Rare)
BROL-EN089 Fossil Dig (Ultra Rare)
BROL-EN090 Forbidden Droplet (Secret Rare)
BROL-EN091 Rank-Up-Magic Argent Chaos Force (Ultra Rare)
BROL-EN092 Resurgam Xyz (Ultra Rare)
BROL-EN093 Void Feast (Ultra Rare)
BROL-EN094 Red-Eyes Dark Dragoon (Starlight Rare)
----------------------------------------------------------------------------------------------------------------------
Animation Chronicle 2021 (OCG)
Release: 12. Juni 2021 (Japan)
Beinhaltet insgesamt 50 Karten, 5 Karten pro Pack.
1 Prismatic Secret Rare
5 Ultra Rares
6 Super Rares
9 Rares
38 Commons
ZitatEnthält neue Karten aus den Yu-Gi-Oh! Anime- und Mangaserien.
AC01-JP001 Kuribah
DARK/Fiend - Effect/1/300/200
(This card is also always treated as a “Kuriboh” card.)
You can only use this card name’s 1st effect once per turn.
(1) When this card, or a “Kuriboh” monster you control, is destroyed by battle: You can Special Summon 1 monster with 300 ATK/200 DEF from your Deck, except “Kuribah”.
(2) You can Tribute this card you control, plus 4 monsters from your hand and/or field (1 each of “Kuribee”, “Kuriboo”, “Kuribeh”, and “Kuriboh”); Special Summon 1 “Kuribabylon” from your hand, Deck, or GY.
AC01-JP002 Kuribee
DARK/Fiend - Effect/1/300/200
(This card is also always treated as a “Kuriboh” card.)
You can only use this card name’s 1st effect once per turn.
(1) When this card or your “Kuriboh” monster is destroyed by battle: You can add 1 Spell/Trap that specifically lists the card “Kuriboh” in its text from your Deck to your hand.
(2) Once per turn, when an opponent’s monster declares an attack, if you control another “Kuriboh” monster: You can change the ATK of all other face-up monsters you currently control to 0 (until the end of this turn), and if you do, negate the attack.
AC01-JP003 Kuriboo
DARK/Fiend - Effect/1/300/200
(This card is also always treated as a “Kuriboh” card.)
(1) When an opponent’s monster declares an attack: You can discard this card; add 1 “Kuriboh” monster from your Deck to your hand, except “Kuriboo”.
(2) Once per turn (Quick Effect): You can discard 1 Trap, then target 1 face-up monster your opponent controls; it loses 1500 ATK, until the end of this turn.
AC01-JP004 Kuribeh
DARK/Fiend - Effect/1/300/200
(This card is also always treated as a “Kuriboh” card.)
(1) (Quick Effect): You can discard this card, then target 1 “Kuriboh” monster you control; it gains 1500 ATK.
(2) You can Tribute this card you control, plus 4 monsters from your hand and/or field (1 each of “Kuribah”, “Kuribee”, “Kuriboo”, and “Kuriboh”); add 1 “Kuribandit” from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Fiend monster from your hand.
AC01-JP005 Kuribabylon
DARK/Fiend - Effect/5/1500/1000
You can only use either this card name’s 1st or 3rd effect per turn, and only once that turn.
(1) If you have more monsters in your GY than your opponent does: You can Special Summon this card from your hand.
(2) Gains 300 ATK/DEF for each “Kuriboh” monster you control and in your GY.
(3) During your Main or Battle Phase (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 “Kuribah”, 1 “Kuribee”, 1 “Kuriboo”, 1 “Kuribeh”, and 1 “Kuriboh” from your hand and/or GY in Attack Position.
AC01-JP006 Five-Star Twilight
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) If the only monster you control is 1 Level 5 monster: Tribute it; Special Summon 1 “Kuribah”, 1 “Kuribee”, 1 “Kuriboo”, 1 “Kuribeh”, and 1 “Kuriboh” from your hand, Deck, and/or GY, but they cannot be Tributed for a Tribute Summon.
AC01-JP007 Yowie
EARTH/Reptile - Effect/3/500/500
You can only use this card name’s effect once per Duel. You can only Special Summon monster(s) once the turn you activate this effect.
(1) If this card is Summoned (and no other cards are Summoned at the same time): You can skip your opponent’s next Draw Phase.
AC01-JP008 Penguin Sword
Equip Spell Card
Can only be equipped to a “Penguin” monster. You can only use the (3) effect of this card’s name once per turn.
(1) The equipped monster gains 800 ATK.
(2) When the equipped monster inflicts battle damage to your opponent: You can return 1 card your opponent controls to their hand.
(3) If a face-up card(s) your opponent controls leaves the field by the effect of a “Penguin” card, and it is returned to the hand or banished: Negate the effects of that card(s), as well as the activated effects and effects on the field of monsters with the same original name until the end of the next turn.
AC01-JP009 D – Force
Continuous Spell Card
(1) When this card resolves, you can add 1 “Destiny HERO – Plasma” from your Deck or GY to your hand.
(2) While you control “Destiny HERO – Plasma”, apply these effects.
● You cannot draw during the Draw Phase.
● Your opponent cannot target cards you control with card effects.
● Each “Destiny HERO – Plasma” you control gains 100 ATK for each monster in the GYs, it cannot be destroyed by your opponent’s card effects, also it can make a second attack during each Battle Phase.
AC01-JP10 Doctor D
Normal Spell Card
(1) Banish 1 “Destiny HERO” monster from your GY; add to your hand, or Special Summon, 1 “Destiny HERO” monster from your GY.
(2) You can banish this card from your GY, then target 2 “Destiny HERO” monsters you control; the ATK of 1 monster becomes the ATK of the other monster.
AC01-JP011 Dragonroid
WIND/Machine - Effect/8/2900/1000
You can only use this card name’s 1st effect once per turn.
(1) You can discard this card; activate 1 of these effects.
● Add 1 non-WIND “Roid” monster from your Deck to your hand.
● This turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way.
(2) Once per turn, if this card is in your GY: You can make this card in the GY become a Dragon monster until the end of this turn.
AC01-JP012 Declaration of Rebirth
Continuous Trap Card
(1) Once per turn: You can declare 1 Type; all monsters in the GYs become the declared Type until the end of this turn.
AC01-JP013 Ice Barrier
Normal Trap Card
You can only use the 2nd effect of this card’s name once per turn.
(1) When an attack is declared involving an opponent’s monster: Change that opponent’s monster’s ATK to 0, its battle position cannot be changed, also its effects are negated.
(2) You can banish this card from your GY; you cannot Special Summon monsters until the end of your next turn, except WATER monsters, also send 1 Level 5 or higher WATER monster from your Deck to the GY, then you can add 1 WATER monster from your GY to your hand.
AC01-JP014 Ice Knight
WATER/Aqua - Effect/4/1300/1200
(1) Gains 400 ATK for each Aqua monster you control.
(2) Once per turn: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 WATER monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You cannot Normal or Special Summon monsters for the rest of this turn, except WATER monsters.
AC01-JP015 Summon Storm
Normal Spell Card
You can only use the (2) effect of this card’s name once per turn.
(1) Pay 800 LP; Special Summon 1 Level 6 or lower WIND monster from your hand.
(2) During your Main Phase, except the turn in which this card was sent to the GY: You can banish this card from your GY; Special Summon 1 Level 4 or lower WIND monster from your hand.
AC01-JP016 Wing Requital
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) If you control 2 or more monsters with different original names and no non-Winged Beast monsters: Pay 600 LP; draw 2 cards.
AC01-JP017 Noble Knight’s Shield-Bearer
LIGHT/Warrior - Effect/4/800/1300
You can only use either the 1st or 2nd effect of this card’s name per turn, and only once that turn.
(1) If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card
(2) You can banish this card from your hand or face-up field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand.
AC01-JP018 Horse of the Floral Knights
WIND/Beast - Effect/3/400/800
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 LIGHT “Noble Knight” monster from your Deck to your hand.
(2) Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card on the field.
AC01-JP019 Noble Knight’s Spearholder
LIGHT/Warrior - Effect/2/800/400
You can only use the (1) and (2) effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can target 1 Level 8 or lower monster you control; until the End Phase, its name becomes “Fleur Synchron”, also it is treated as a Tuner.
(2) You can Tribute this card; add 1 Equip Spell from your Deck to your hand.
AC01-JP020 Centaur Mina
LIGHT/Beast - Fusion - Effect/6/2200/1600
1 LIGHT Warrior monster + 1 Beast monster
You can only use the 1st and 2nd effects of this card’s name each once per turn.
(1) During your Main Phase: You can Special Summon 1 Level 2 or lower monster from your hand or GY.
(2) Once per turn, when your opponent activates a Trap Card during your turn (Quick Effect): You can negate the activation, and if you do, Set that card.
(3) If this card is sent to the GY as Synchro Material for a WIND Warrior monster: You can destroy 1 face-up monster on the field.
AC01-JP021 Ecole de Zone
Field Spell Card
You can only use the (1) effect of this card’s name once per turn.
(1) If the turn player Summons exactly 1 monster: Destroy that monster, and if you do, Special Summon 1 “Mask Token” (Spellcaster/DARK/Level 1/ATK ?/DEF ?) to the destroyed monster’s controller’s the field. Its ATK/DEF become the ATK/DEF the destroyed monster had on the field, but it cannot attack directly.
(2) If this face-up card leaves the field, destroy all “Mask Tokens” on the field.
AC01-JP022 Soul Binding Gate
Field Spell Card
Activate this card if you control no monsters and a Set Spell(s)/Trap(s) you control was destroyed by card effect this turn.
(1) During the Main Phase, if exactly 1 monster is Summoned whose ATK is lower than your LP and “Z-ONE” is in your GY: Destroy that monster, and if you do, take 800 damage, then inflict 800 damage to your opponent.
AC01-JP023 Piri Reis Map
Normal Spell Card
(1) At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, and if you do, halve your LP, also you cannot activate the effects of cards with the same name as the added card until the end of the next turn after this card resolves or until you Normal Summon a monster with that name.
AC01-JP024 Ice Mirror
Normal Spell Card
(1) Target 1 Level 3 or lower WATER monster you control; Special Summon 1 monster with the same name from your Deck. While you control that face-up monster Special Summoned by this effect, you cannot Special Summon from the Extra Deck.
AC01-JP025 ZW – Sylphid Wing
LIGHT/Beast - Effect/4/800/1600
(1) You can only control 1 “ZW – Sylphid Wing”.
(2) You can target 1 “Utopia” monster you control; equip this card from your hand or field to that target as an Equip Spell that gives it 800 ATK.
(3) Once per turn, if your opponent Special Summons a monster(s) with an activated effect: You can make the equipped monster gain 1600 ATK.
(4) If the equipped monster would activate its effect by detaching material(s), you can send this card to the GY instead of 1 of those materials.
AC01-JP026 ZS – Ouroboros Sage
DARK/Warrior - Effect/4/600/0
(1) When this card is Normal Summoned: You can Special Summon 1 non-LIGHT “Number” monster from your GY (but its effect are negated), and if you do, equip both this card and 1 “Utopia” monster you control the Summoned monster as Equip Spells that each give it 1700 ATK, but you can only declare 1 attack this turn.
(2) When a monster this card is equipped to by its own effect declares an attack on an opponent’s monster: You can make the attacking monster’s current ATK become doubled, but destroy it during the End Phase.
AC01-JP027 Leo Utopia Ray
LIGHT/Warrior - Xyz - Effect/Rank 5/2500/2000
3 Level 5 monsters
(This card’s name is always treated as “Number C39: Utopia Ray”.)
(1) Once per turn: You can detach 1 material from this card; equip 1 “ZW -” monster from your Deck or Extra Deck to this card, as if it were equipped by its own effect. This activation and effect cannot be negated.
(2) Once per turn, while this card is equipped with a “ZW -” Monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, its current ATK becomes halved.
AC01-JP028 ZEXAL Catapult
Normal Spell Card
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) Special Summon 1 “ZW -” or “ZS -” monster from your hand, then if you control an “Utopia” monster, you can change the Levels of all face-up monsters you currently control to 4 or 5.
(2) If this card is in your GY, except the turn it was sent there: You can banish this card and 1 “ZW -” or “ZS -” monster from your GY, then target 1 card your opponent controls; destroy it.
AC01-JP29 Silent Sea Nettle
WATER/Aqua - Effect/4/800/1300
You can only use the 1st and 2nd effects of this card’s name each once per turn.
(1) If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters the turn you activate this effect, except WATER monsters.
(2) You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck.
AC01-JP30 Number 4: Stealth Kragen
WATER/Aqua - Xyz - Effect/Rank 4/1900/1500
2 Level 4 WATER monsters
(1) All face-up monsters on the field become WATER.
(2) Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field.
(3) If this Xyz Summoned card is destroyed: Special Summon “Kragen Spawn(s)” from your Extra Deck up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of them as material.
AC01-JP31 Kragen Spawn
WATER/Aqua - Xyz - Effect/Rank 4/1900/1500
2 Level 4 WATER monsters
(1) Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls.
(2) If this card Special Summoned by a “Number” Xyz Monster’s effect is destroyed: You can Special Summon other “Kragen” monsters from your GY up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of them as material.
AC01-JP032 Numeron Storm
Normal Spell Card
(1) If you control a “Numerronius” monster: Destroy as many Spells and Traps your opponent controls as possible, and if you do, inflict 1000 damage to your opponent.
AC01-JP033 Doll House
Field Spell Card
You can only use this card name’s 1st effect once per turn.
(1) You can target 1 Normal Monster with 0 ATK or DEF in your GY; Special Summon 1 monster with the same name from your Deck as a Level 6 DARK monster. If you control “Princess Cologne”, you can target 2 monsters, instead.
(2) When an opponent’s monster declares an attack: You can attach 1 “Grandpa Demetto” you control to your “Princess Cologne” as material, then end the Battle Phase.
AC01-JP034 Starving Venemy Dragon
DARK/Dragon - Fusion - Pendelum - Effect/7/2500/2000
1 DARK monster + 1 Pendulum Monster
You can only use the 1st monster effect of this card’s name once per turn.
(1) You can target 1 face-up monster your opponent controls; until the End Phase, this card’s name becomes that monster’s original name, and replace this effect with that monster’s original effects, then that monster loses 500 ATK/DEF, its effects are negated, and if it does, inflict 500 damage to your opponent.
(2) If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Pendulum Effect:
Blue 1 /Red 1
(1) Each time a card(s) on the field is sent to the GY, place 1 Venemy Counter on this card for each.
(2) All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field.
(3) Once per turn, you can reduce the battle damage you take from a battle to 0.
AC01-JP035 Speedroid Scratch
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Send 1 “Speedroid” card from your hand to the GY; add 1 “Speedroid” monster from your Deck to your hand.
AC01-JP036 Lyrilusc – Bird Strike
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) If you control a “Lyrilusc” monster: Negate the effects of all face-up monsters your opponent currently controls until the end of this turn.
AC01-JP037 Toy Parade
Normal Spell Card
(This card is always treated as a “Frightfur” card)
You can only use 1 effect among the (1) and (2) effects of this card’s name once per turn.
(1) Target 1 DARK monster you control that was Special Summoned from the Extra Deck; this turn, you can only declare attacks with that monster, also each time it destroys a monster in battle and sends it to the GY it can attack again in a row.
(2) If you control a Fairy monster: You can banish this card from your GY; add 1 Level 4 or lower DARK monster from your GY to your hand.
AC01-JP038 Cipher Biplane
LIGHT/Machine - Effect/6/1000/2000
You can only use the 1st and 3rd effects of this card’s name each once per turn.
(1) If a “Cipher” monster(s) is Normal or Special Summoned to your field: You can Special Summon this card from your hand.
(2) Once per turn: You can target 2 “Cipher” monsters you control that have a Level; their Levels become 8 until the end of this turn.
(3) If this card is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; add 1 “Cipher” monster from your Deck to your hand.
AC01-JP039 Cipher Interference
Continuous Spell Card
You can only use the 1st effect of this card’s name once per turn.
(1) During damage calculation, if your “Cipher” monster battles and there is another monster with the same name on field: You can double your battling “Cipher” monster’s current ATK, until the end of the Battle Phase.
AC01-JP040 Double Exposure
Continuous Spell Card
You can only use the 1st and 2nd effects of this card’s name each once per turn.
(1) You can target 2 Level 6 or lower monsters on the field with the same name; double their Levels.
(2) At the start of the Battle Phase: You can target 1 “Cipher” monster you control; the name of 1 other face-up monster on the field becomes the targeted “Cipher” monster’s name until the End Phase.
AC01-JP041 FA.I.ghting Spirit
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “@Ignister” monster in your GY; Special Summon it.
(2) If an “@Ignister” monster(s) you control with 2300 or more ATK would be destroyed by card effect, you can banish this card from your GY instead.
(3) If this card becomes banished: You can activate this effect; your “@Ignister” monsters with 2300 or more ATK cannot be destroyed by battle this turn.
AC01-JP042 A.I.’s Show
Normal Trap Card
(1) When an opponent’s monster declares an attack, if you control a Link-3 or higher “@Ignister” monster in the Extra Monster Zone: Special Summon any number of non-Link Cyberse monsters with 2300 ATK from your Extra Deck, whose total ATK is equal to or less than the attacking monster’s ATK, then end the Battle Phase.
AC01-JP043 Appliancer Propelion
WIND/Machine - Link - Effect/1200/Link 1 (Linkmarkierungen: Oben)
1 “Appliancer” monster
Cannot be used as Link Material the turn it is Link Summoned.
(1) This card can attack directly.
(2) Once per turn, during damage calculation, if your monster battles an opponent’s monster and this card is co-linked: You can change your opponent’s battling monster’s ATK to 0 during that damage calculation only.
(3) Once per turn, during damage calculation, if this card that is not co-linked battles an opponent’s monster: You can change your opponent’s battling monster’s ATK to 0 during that damage calculation only.
AC01-JP044 Appliancer Conversion
Quick-Play Spell Card
You can only use the 1st and 2nd effects of this card’s name each once per turn.
(1) Banish as many “Appliancer” Link Monsters in your Main Monster Zone as possible, then you can Special Summon your banished “Appliancer” Link Monsters up to the number of monsters banished by this effect.
(2) During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish 1 other “Appliancer Spell/Trap from your GY; add this card to your hand.
Reprints:
AC01-JP000 Number 17: Leviathan Dragon (In der Astral-Sprache)
AC01-JP045 The Great Emperor Penguin
AC01-JP046 Box of Friends
AC01-JP047 Isolde, Two Tales of the Noble Knights
AC01-JP048 Linguriboh
AC01-JP049 Number 34: Terror-Byte