[OCG] Deck Build Pack: Grand Creators
Release: 28. August 2021 (Japan)
Inhalt:
45 Karten insgesamt, davon:
- 3 Ultra Rare
- 12 Super Rare
- 30 Common
Enthält neue Karten und Reprints für drei verschiedene neue Themendecks.
DBGC-JP001 Ukiyoe P.U.N.K. Sharakusai
EARTH/Psychic - Tuner - Effect/3/1200/600
You can use each effect among the (1) and (2) effects with this card’s name only once per turn.
(1) You can pay 600 LP; Fusion Summon 1 “P.U.N.K.” Fusion Monster from your Extra Deck, using monsters from your hand and/or field as Fusion Material.
(2) During your opponent’s turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 “P.U.N.K.” Synchro Monster.
DBGGC-JP002 Gagagku P.U.N.K. Wagon
EARTH/Psychic - Tuner - Effect/3/900/600
You can only use the (1) and (2) effects of this card’s name once per turn.
(1) You can pay 600 LP; Add 1 “P.U.N.K.” Spell Card from your deck to your hand.
(2) When a “P.U.N.K.” monster you control is targeted for an attack or by an opponent’s card effect (Quick Effect): You can draw 1 card.
DBGC-JP003 Joururi P.U.N.K. Madame Spider
EARTH/Psychic - Tuner - Effect/3/900/600
You can only use the (1) and (2) effects of this card’s name once per turn.
(1) You can pay 600 LP; Add 1 “P.U.N.K.” Trap Card from your Deck to your hand.
(2) When you activate a “P.U.N.K.” card, or “P.U.N.K.” card effect, that targets a card your opponent controls (Quick Effect): You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn.
DBGC-JP004 Noh P.U.N.K. Seamin
EARTH/Psychic - Tuner - Effect/3/600/600
You can only use the (1) and (2) effects of this card’s name once per turn.
(1) You can pay 600 LP; Add 1 “P.U.N.K.” monster from your Deck to your hand, except “Noh P.U.N.K. Seamin”.
(2) If this card is sent to the GY: You can target 1 “P.U.N.K.” monster you control; it gains 600 ATK.
DBGC-JP005 Noh P.U.N.K. Foxy Tune
LIGHT/Beast - Effect/8/2300/2600
You can only use the (1) and (2) effects of this card’s name once per turn.
(1) You can Tribute 1 “P.U.N.K” monster; Special Summon this card from your hand.
(2) You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 Level 8 or lower “P.U.N.K.” monster from your Deck.
(3) Once per turn, when this card destroys a monster in battle: You can gain LP equal to the original ATK of that monster.
DBGC-JP006 Noh-P.U.N.K. Numeral Ogre
DARK/Fiend - Effect/8/2500/2000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can Tribute 1 “P.U.N.K.” monster; Special Summon this card from your hand.
(2) You can send this card from your hand or field to the GY; add 1 “P.U.N.K.” monster from your Deck to your hand, except a Level 8 monster.
(3) Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent’s monster’s original ATK, until the end of this turn.
DBGC-JP007 Ukiyoe P.U.N.K. Carp Rising
WATER/Fish - Fusion - Effect/8/1000/2600
2 “P.U.N.K.” monsters
You can only use the (1) and (2) effects of this card’s name once per turn.
(1) You can Tribute this Fusion Summoned card: Special Summon up to 2 Level 8 or lower “P.U.N.K.” monsters with different names from your hand or Deck in Defense Position.
(2) If this card used as material for a Synchro Summon: You can target 1 “P.U.N.K.” monster you control; this turn, it can attack twice during each Battle Phase.
DBGC-JP008 Ukiyoe P.U.N.K. Amazing Dragon
WIND/Seas Serpent - Effect/11/3000/2800
1 Tuner + 1+ non-Tuner monsters
You can only use 1 effect among the (1) and (2) effects of this card’s name per turn.
(1) If this card is Synchro Summoned: You can target a number of cards your opponent controls up to the number of Level 3 Psychic monsters with different names in your field and GY; return them to the hand.
(2) You can target 1 “P.U.N.K.” monster in your GY, except “Ukiyo P.U.N.K. Amazing Dragon”; Special Summon it.
DBGC-JP009 Gagaku-P.U.N.K. Wild Picking
Continuous Spell Card
You can use the (1) effect with this card’s name only once per turn.
(1) At the start of the Damage Step, if your “P.U.N.K.” monster is battling an opponent’s monster: You can destroy that opponent’s monster.
(2) If this card in its owner’s Spell & Trap Zone is destroyed by an opponent’s card effect: You can activate this effect; for the rest of this turn, “P.U.N.K.” monsters you currently control cannot be destroyed by battle.
DBGC-JP010 Gagaku-P.U.N.K. Crusher Beat
Continuous Spell Card
You can use the (1) effect with this card’s name only once per turn.
(1) If your opponent activates a card, or a card effect, that targets a “P.U.N.K.” monster in your possession: You can target 1 card your opponent controls; destroy it.
(2) If this card in its owner’s Spell & Trap Zone is destroyed by an opponent’s card effect: You can activate this effect; for the rest of this turn, “P.U.N.K.” monsters you currently control cannot be targeted by, or destroyed by, your opponent’s card effects.
DBGC-JP011 Joururi P.U.N.K. Dangerous Gabu
Normal Trap Card
You can activate a card with this card’s name only once per turn.
(1) Target 1 Effect Monster your opponent controls; negate its effects (for the rest of the turn), then, if you control a “P.U.N.K.” monster, gain LP equal to the targeted monster’s original ATK.
DBGC-JP012 Joururi P.U.N.K. Nashiwari Surprise
Normal Trap Card
You can activate a card with this card’s name only once per turn.
(1) Target 1 face-down card your opponent controls, or, if you control a “P.U.N.K.” monster, you can target 1 face-up card your opponent controls; destroy it.
DBGC-JP013 Exorsister Elise
LIGHT/Spellcaster - Effect/4/500/800
You can only use this card name’s 1st and 2nd effects each once per turn.
(1) If you control an “Exorsister” monster: You can Special Summon this card from your hand, then, if you control “Exorsister Stella”, gain 800 LP.
(2) If a card(s) leaves any GY(s) by an opponent’s card: You can Special Summon 1 “Exorsister” Xyz Monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon.)
DBGC-JP014 Exorsister Stella
LIGHT/Spellcaster - Effect/4/300/800
You can only use this card name’s 1st and 2nd effects each once per turn.
(1) During your Main Phase: You can Special Summon 1 “Exorsister” monster from your hand, then, if you control “Exorsister Elise”, gain 800 LP.
(2) If a card(s) leaves any GY(s) by an opponent’s card: You can Special Summon 1 “Exorsister” Xyz Monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon.)
DBGC-JP015 Exorsister Elaine
LIGHT/Spellcaster - Effect/4/400/800
You can only use this card name’s 1st and 2nd effects each once per turn.
(1) You can return 1 “Exorsister” card in your hand to the bottom of the Deck; draw 1 card, then, if you control “Exorsister Sophia”, gain 800 LP.
(2) If a card(s) leaves any GY(s) by an opponent’s card: You can Special Summon 1 “Exorsister” Xyz Monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon.)
DBGC-JP016 Exorsister Sophia
LIGHT/Spellcaster - Effect/4/100/800
You can only use this card name’s 1st and 2nd effects each once per turn.
(1) If you control another “Exorsister” monster: You can draw 1 card, then, if you control “Exorsister Elaine”, gain 800 LP.
(2) If a card(s) leaves any GY(s) by an opponent’s card: You can Special Summon 1 “Exorsister” Xyz Monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon.)
DBGC-JP017 Exorsister Mikhaelise
LIGHT/Warrior - Xyz - Effect/Rank 4/2500/1800
2 Level 4 monsters
You can only use this card name’s 1st and 3rd effects each once per turn.
(1) If this card was Xyz Summoned previously this turn by using an “Exorsister” monster as material (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it.
(2) Cannot be destroyed by battle with monsters that were Special Summoned from the GY.
(3) You can detach 1 material from this card; add 1 “Exorsister” Spell/Trap from your Deck to your hand.
DBGC-JP018 Exorsister Caspitelle
LIGHT/Warrior - Xyz - Effect/Rank 4/2300/800
2 Level 4 monster
You can only use this card name’s 1st and 3rd effects each once per turn.
(1) If this card is Xyz Summoned by using an “Exorsister” monster as material: You can activate this effect; for the rest of the turn, neither player can Special Summon monsters from any GY.
(2) Cannot be destroyed by battle with monsters that were Special Summoned from the GY.
(3) You can detach 1 material from this card; add 1 “Exorsister” monster from your Deck to your hand.
DBGC-JP019 Exorsister Jibrine
LIGHT/Warrior - Xyz - Effect/Rank 4/1400/2800
2 Level 4 monster
You can only use this card name’s 1st and 3rd effects each once per turn.
(1) If this card was Xyz Summoned previously this turn by using an “Exorsister” monster as material (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects for the rest of the turn.
(2) Cannot be destroyed by activated monster effects from monsters that were Special Summoned from the GY.
(3) You can detach 1 material from this card; for the rest of this turn, all Xyz Monsters you control will gain 800 ATK.
DBGC-JP020 Exorsister Usophiel
LIGHT/Warrior - Xyz - Effect/Rank 4/2100/18002 Level 4 monsters
You can only use the 1st and 3rd effects of this card’s name each once per turn.
(1) If this card is Xyz Summoned by using an “Exorsister” monster as material: You can activate this effect; for the rest of the turn, neither player can activate any card effect in any GY.
(2) Cannot be destroyed by activated monster effects from monsters that were Special Summoned from the GY.
(3) You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand.
DBGC-JP021 Exorsister Pax
Quick-Play Spell Card
You can only activate a card with this card’s name once per turn.
(1) During the Main Phase: You can pay 800 LP; Add 1 “Exorsister” card from your Deck to your hand, except “Exorsister Pax”, then, if it is a monster that specifically lists an “Exorsister” monster you control or in your GY in its text, you can Special Summon the added monster
DBGC-JP022 Exorsister Amento
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
You can only activate this card during your opponent’s turn, unless your opponent controls a monster that was Special Summoned from the GY.
(1) Pay 800 LP, then target 1 “Exorsister” monster you control; Special Summon, from your Extra Deck, 1 “Exorsister” Xyz Monster with a different name from the monsters you control, by using that monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
DBGC-JP023 Exorsister Carpedibel
Continuous Spell
You can only use the 2nd and 3rd effects of this card’s name each once per turn.
(1) “Exorsister” monsters you control cannot be targeted by monster effects from monsters that were Special Summoned from the GY.
(2) If you Xyz Summon an “Exorsister” monster: You can declare 1 card name; for the rest of the turn, negate the activated effects, and the effects on the field, of cards with that original name.
(3) When an attack is declared involving your “Exorsister” monster: You can target 1 Spell/Trap your opponent controls; destroy it.
DBGC-JP024 Exorsister Vadis
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) Pay 800 LP; for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except “Exorsister” monsters, also Special Summon 2 “Exorsister” monsters from your Deck (so that the first’s name is listed in the second’s text), but shuffle them into the Deck during the End Phase.
DBGC-JP025 Rite of Aramesia
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
You cannot activate monster effects on the field the turn you activate this card, except Special Summoned monsters’.
(1) If you control no “Brave Tokens”: Special Summon 1 “Brave Token” (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then, if you do not control “Journey of Destiny”, you can place 1 “Journey of Destiny” from your Deck face-up in your Spell & Trap Zone.
DBGC-JP026 Aquamancer of the Sanctuary
WATER/Spellcaster - Effect/6/1500/1200
You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
(1) If you control “Brave Token”: You can Special Summon this card from your hand.
(2) You can banish this card from your hand or GY; add 1 “Rite of Aramesia” from your Deck or GY to your hand.
(3) If you control “Brave Token”: You can place 1 Field Spell that specifically lists “Brave Token” in its text from your Deck in your Field Zone face-up.
DBGC-JP027 Magicite Warrior of the Ruins
DARK/Spellcaster - Effect/4/2300/1000
You can only use the 1st and 3rd effects of this card’s name once per turn.
(1) While you control a “Brave Token”: You can Special Summon this card from your hand.
(2) Cannot attack while you control no “Brave Tokens”.
(3) At the end of the Battle Phase, if your monster that specifically lists the Token “Brave Token” in its text battled: You can Set 1 Trap that specifically lists the Token “Brave Token” in its text directly from your Deck to your Spell & Trap Zone.
DBGC-JP028 Wandering Gryphon Rider
DARK/Winged Beast - Effect/7/2000/2800
You can only use the 1st and 2nd effects of this card’s name once per turn.
(1) During the Main Phase, if you control no monsters, or you control a “Brave Token” (Quick Effect): You can Special Summon this card from your hand.
(2) When a card or effect is activated, if you control a “Brave Token” (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card.
DBGC-JP029 Journey of Destiny
Continuous Spell Card
You can only use the 1st and 2nd effects of this card’s name once per turn.
(1) During your Main Phase: You can add to your hand 1 monster from your Deck that specifically lists the Token “Brave Token” in its text, then send 1 card from your hand to the GY.
(2) If a monster(s) is Normal or Special Summoned: You can add to your hand, or equip to 1 “Brave Token” you control, 1 Equip Spell from your Deck that specifically lists the Token “Brave Token” in its text.
(3) Each turn, the first time a monster(s) you control would be destroyed by battle while it is equipped with an Equip Card, it is not destroyed.
DBGC-JP030 Noble Arms of Light – Dannel
Equip Spell Card
Equip only to a monster you control.
You can only use the 3rd effect of this card’s name once per turn.
(1) You can only control 1 “Noble Arms of Light – Dannel”.
(2) The equipped monster gains 500 ATK for each monster with a different name you control that specifically lists the Token “Brave Token” in its text.
(3) If this card is sent to the GY: You can target 1 “Brave Token” you control; equip this card to that monster you control.
DBGC-JP031Starlit Papillon
Equip Spell Card
Equip only to a monster you control. You can only use the 3rd effect of this card’s name once per turn.
(1) You can only control 1 “Starlit Papillon”.
(2) Monsters your opponent controls lose 500 ATK for each monster with a different name you control that specifically lists the Token “Brave Token” in its text.
(3) If this card is sent to the GY: You can target 1 “Brave Token” you control; equip this card to that monster you control.
DBGC-JP032 Dracoback the Dragon Steed
Equip Spell Card
Equip only to a monster you control.
You can only use the 2nd and 3rd effects of this card’s name once per turn.
(1) You can only control 1 “Dracoback the Dragon Steed”.
(2) While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand.
(3) If this card is sent to the GY: You can target 1 “Brave Token” you control; equip this card to that monster you control.
DBGC-JP033 Zararham the Dark Temple
Field Spell Card
(1) While you control a monster equipped with “Noble Arms of Light – Dannel”, your opponent cannot activate cards or effects during the Battle Phase.
(2) Once per turn, when your “Brave Token” destroys an opponent’s monster by battle: You can inflict damage to your opponent equal to that monster’s original ATK.
(3) Once per turn, if you activated this card’s (2) effect previously this turn: You can add to your hand 1 Field Spell in your Deck or GY that specifically lists the Token “Brave Token” in its text, except “Zararham the Dark Temple”.
DBGC-JP034 The Woods of Lost Flowers
Field Spell Card
(1) Your monsters equipped with “Starlit Papillon” are unaffected by any card effect activated by your opponent.
(2) Once per turn, when your “Brave Token” destroys an opponent’s monster by battle: You can draw 1 card.
(3) Once per turn, if you activated this card’s (2) effect previously this turn: You can add to your hand 1 Field Spell in your Deck or GY that specifically lists the Token “Brave Token” in its text, except “The Woods of Lost Flowers”.
DBGC-JP035 Thunder Discharge
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) If you control a “Brave Token”: Target 1 of your monsters equipped with an Equip Card that specifically lists the Token “Brave Token” in its text; destroy as many monsters your opponent controls with equal or lower ATK as possible, then you can equip 1 Equip Spell in your hand or GY, that specifically lists the Token “Brave Token” in its text, to an appropriate monster you control.
DBGC-JP036 Resurrection Breath
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) If you control a “Brave Token”: Special Summon up to 2 monsters with different names from your hand and/or GY (but banish them if they leave the field), then you can equip 1 Equip Spell in your hand or GY, that specifically lists the Token “Brave Token” in its text, to an appropriate monster you control.
Reprints:
DBGC-JP037Risebell the Star Adjuster
DBGC-JP039 Virtual World Hime – Nyannyan
DBGC-JP040 Castel, the Skyblaster Musketeer
DBGC-JP041Douhou no Kizuna / Ties of the Brethren
DBGC-JP042 Hidden Armory
DBGC-JP043 Emergency Teleport
DBGC-JP044 Solemn Strike
DBGC-JP043 Armory Call