[OCG] Burst of Destiny (SPU: 11. Juni)

  • Burst of Destiny (OCG)


    Release: 17. Juli 2021 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    6. Set des 11. Blocks


    BODE-JP002 Dualwiel Dragon

    DARK/Dragon - Effect/8/2500/1500

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) You can Tribute this card, then target 2 “Rokket” monsters with different names in your GY; Special Summon them in Defense Position.

    (2) You can banish this card from your GY; add 1 “Rapid Trigger” or 1 “Heavy Trigger” from your Deck or GY to your hand.


    BODE-EN012 Flundereeze x Snowl

    WATER/Winged Beast - Effect/10/2900/800

    (1) Once per turn, if you control this Tribute Summoned card: You can can activate this effect; you can conduct 3 Normal Summons/Sets this turn, not just 1.

    (2) While this Tribute Summoned monster is on the field, if your monster attacks a Defense Position monster, inflict piercing battle damage.

    (3) Once per opponent’s turn (Quick Effect): You can banish 1 card from your hand; change all opponent’s Special Summoned monsters to face-down Defense Position.


    BODE-EN013 Flundereeze x Robina

    WATER/Winged Beast - Effect/1/600/1200

    You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects.

    (1) If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.

    (2) If this face-up card leaves the field, banish it.

    (3) If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


    BODE-EN014 Flundereeze x Eaglen

    WIND/Winged Beast - Effect/1/800/1000

    You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects.

    (1) If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.

    (2) If this face-up card leaves the field, banish it.

    (3) If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


    BODE-EN015 Flundereeze x Strich

    WATER/Winged Beast - Effect/1/700/1100

    You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects.

    (1) If this card is Normal Summoned: You can target 1 card in either GY; banish it, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.

    (2) If this face-up card leaves the field, banish it.

    (3) If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


    BODE-EN016 Flundereeze x Toccan

    WIND/Winged Beast - Effect/1/500/1300

    You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects.

    (1) If this card is Normal Summoned: You can target 1 of your banished “Flundereeze” cards; add it to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.

    (2) If this face-up card leaves the field, banish it.

    (3) If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


    BODE-EN017 Flundereeze x Empen

    WIND/Winged Beast - Effect/10/2700/1000

    (1) If this card is Tribute Summoned: You can add 1 “Flundereeze” Spell/Trap from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster.

    (2) While this Tribute Summoned monster is in on the field, your opponent’s Special Summoned monsters in Attack Position cannot activate their effects.

    (3) If this card battles an opponent’s monster, during damage calculation: You can banish 1 card from your hand; that opponent’s monster’s current ATK/DEF become halved, until the end of this turn.


    BODE-JP021 Greater Magikey – Mafteahl

    LIGHT/Fiend - Tuner - Effect/4/1600/1600

    You can only use the 2nd effect of this card’s name once per turn. Cannot be used as material for a Synchro or Xyz Summon, unless it is for a “Magikey” monster.

    (1) If you control a “Magikey” monster: You can reveal this card in your hand; during your Main Phase this turn, you can Normal Summon 1 “Magikey” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

    (2) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster or “Magikey” monster in your GY; Special Summon it in Defense Position.


    BODE-JP022 Urchin Suship

    FIRE/Aqua - Effect/5/900/500

    You can only use the (1) and (2) effect of this card’s name each once per turn.

    (1) You can reveal 1 other “Suship” card in your hand; Special Summon this card from your hand, then apply this effect based on the revealed card.

    ● “Rice Suship”: You can Special Summon the revealed monster.

    ● Otherwise: Place the revealed card on the bottom of the Deck.

    (2) You can target 1 “Suship” monster you control; its Level becomes 4 or 5, then you can add 1 “Rice Suship” from your Deck to your hand.


    BODE-JP023 Icefish Suship

    FIRE/Aqua - Effect/4/200/250

    You can only use the (1) and (2) effect of this card’s name each once per turn.

    (1) If you control “Rice Suship” or an Xyz Monster that has “Rice Suship” as material: You can Special Summon this card from your hand.

    (2) During your Main Phase: You can Special Summon 1 “Suship” monster from your hand, except “Icefish Suship”, then you can place any number of “Rice Suship” from your Deck or GY on the top of the Deck in any order.


    BODE-JP024 Penguin Yuushi

    WATER/Aqua - Effect/5/1800/600

    You can only use the 1st and 2nd effects of this card’s name each once per turn. Cannot be used as Synchro Material, except for the Synchro Summon of a WATER monster.

    (1) If a monster(s) becomes Set on your field: You can Special Summon this card from your hand, then you can decrease its Level by 1 or 2.

    (2) You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, but its effects are negated unless it is a “Penguin” monster.


    BODE-JP025 Penguin Ninja

    WATER/Aqua - Effect/3/1400/700

    You can only use the 2nd effect of this card’s name once per turn.

    (1) If this card is flipped face-up: You can target up to 2 Spells/Traps your opponent controls; return them to the hand.

    (2) You can target 1 “Penguin” monster you control; change it to face-down Defense Position.


    BODE-JP026 Penguin Priest

    WATER/Aqua - Effect/3/600/1700

    You can only use the 1st effect of this card’s name once per turn.

    (1) If a “Penguin” monster(s) is sent from your Monster Zone to your GY by an opponent’s card (even during the Damage Step): You can target 1 of those monsters; discard this card, and if you do, Special Summon that monster in face-down Defense Position.

    (2) Once per turn: You can target 1 “Penguin” monster you control; it gains 600 ATK (until the end of this turn), also you gain 600 LP.


    BODE-JP036 Borreload Riot Dragon

    DARK/Dragon - Ritual - Effect/8/3000/2500

    You can Ritual Summon this card with “Heavy Trigger”.

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) When your opponent would Special Summon a monster(s) (Quick Effect): You can negate the Summon, and if you do, destroy the monster(s), then destroy this card or 1 “Rokket” monster you control.

    (2) If this card is in your GY: You can target 1 “Borrel” or “Rokket” monster in your GY; destroy 1 card you control or in your hand, and if you do, add that target to your hand.


    BODE-JP044 Magikey-Mutated Ogre – Transfurmine

    FIRE/Thunder - Synchro - Effect/8/2800/2800

    1 “Magikey” Tuner + 1+ non-Tuner Normal Monsters

    You can only use the 2nd and 3rd effects of this card’s name each once per turn.

    (1) This card can make up to 2 attacks on monsters during each Battle Phase.

    (2) During your Main Phase, if you control this card Synchro Summoned using monsters with 2 or more different Attributes as material: You can Set 1 “Magikey” Spell/Trap directly from your Deck to your Spell & Trap Zone.

    (3) If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster(s) in your GY: You can destroy that monster(s).


    BODE-JP047 Magikey-Possessed Spirit – Weparthu

    WATER/Sea Serpent - Synchro - Effect/4/2000/2000

    2 Level 4 monsters

    (1) If this card is Xyz Summoned: You can detach 1 material from it; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand.

    (2) If this card has a Normal Monster as material, it gains this effect.

    ● At the start of the Damage Step, if this card battles an opponent’s monster with the same Attribute as a Normal Monster and/or “Magikey” monster in your GY: You can detach 1 material from this card; make your opponent send their battling monster to the GY.


    BODE-JP048 Superdreadnought Suship – Urchin-Class Second Wardish

    FIRE/Aqua - Xyz - Effect/Rank 5/2900/500

    2 Level 5 monsters

    You can only use the (1) effect of this card’s name once per turn.

    (1) If this card is Xyz Summoned: You can apply these effects based on the monsters used as material.

    ● “Rice Suship”: Draw 1 card

    ● “Urchin Suship”: This card can attack directly.

    (2) Once per your Main Phase or opponent’s Battle Phase (Quick Effect): You can target face-up cards your opponent controls up to the number of your “Suship” monsters Special Summoned from the Extra Deck; negate their effects.


    BODE-JP049 Carrier Suship – Icefish-Class Auxiliary Dish

    FIRE/Aqua - Xyz - Effect/Rank 4/2200/250

    2 Level 4 Monsters

    You can only use the (1) effect of this card’s name once per turn.

    (1) If this card is Xyz Summoned: You can apply these effects based on the material used for its Xyz Summon.

    ● “Rice Suship”: Draw 1 card

    ● “Icefish Suship”: Add 1 “Suship” Spell/Trap from the Deck to the hand.

    (2) While there is a face-up card in the Field Zone, your “Suship” monsters Special Summoned from the Extra Deck cannot be destroyed by your opponent’s card effects, also they gain ATK equal to their original DEF.


    BODE-JP052 Heavy Trigger

    Ritual Spell Card

    This card is used to Ritual Summon “Borreload Riot Dragon”.

    (1) Tribute monsters (and/or destroy “Rokket” monsters) from your hand and/or field whose total Levels equal 8 or more, and after that, Ritual Summon 1 “Borreload Riot Dragon” from your hand, and if you do, that Summoned monster cannot be destroyed by battle with, and is unaffected by monster effects activated by, monsters Special Summoned from the Extra Deck.


    BODE-JP058 Flundereeze and the Mysterious Map

    Field Spell Card

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) During your Main Phase: You can reveal 1 Level 1 “Flundereeze” monster in your hand, and if you do, banish 1 “Flundereeze” card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster.

    (2) If your opponent Normal Summons a monster, you can: Immediately after this effect resolves, Normal Summon 1 “Flundereeze” monster.


    BODE-JP059 Flundereeze and the Unknown Wind

    Continuous Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) You can conduct a Tribute Summon that requires 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon).

    (2) During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of the Deck in any order, then draw the same number of cards.


    BODE-JP062 Magikey Battle

    Quick-Play Spell Card

    (1) Target 1 Normal Monster, “Magikey” monster, or “Magikey – Mafteah” in your GY; shuffle it into the Deck, then, if you activated this card in response to the activation of an opponent’s card or effect, non-Token Normal Monsters and “Magikey” monsters you currently control are unaffected by that opponent’s effect.


    BODE-JP063 Royal Penguins Garden

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can add 1 “Penguin” card from your Deck to your hand, except “Royal Penguins Garden”.

    (2) Once per turn: You can reduce the Level of 1 “Penguin” monster in your hand or face-up field by 1 (until the end of this turn), then discard 1 card.


    BODE-JP074 Flundereeze and the City of Dreams

    Normal Trap Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster.

    (2) If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position.


    BODE-JP075 Flundereeze and the Scary Sea

    Counter Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you control a face-up Tributed Summoned monster and no Special Summoned monsters, and your opponent would Special Summon a monster(s): Your opponent cannot Special Summon monsters for the rest of this turn, but they can conduct 3 Normal Summons/Sets this turn, not just 1, also negate the Summon, and if you do, return that monster(s) to the hand.


    BODE-JP077 Magikey Locking – Lock

    Normal Trap Card

    (1) Tribute 1 non-Token Normal Monster or “Magikey” monster, then target up to 2 Normal Monsters and/or “Magikey” monsters in your GY whose total Levels equal 8 or less; Special Summon them in Defense Position, then you can apply 1 of these effects.

    ● Immediately after this effect resolves, Synchro Summon 1 “Magikey” Synchro Monster.

    ● Immediately after this effect resolves, Xyz Summon 1 “Magikey” Xyz Monster.

  • hoffe hier auf die Numeronius-Karten...

    wäre zumindest ein Traum... :smiling_face_with_hearts:


    hätte noch bock auf D-HERO...

    Aster-Phoenix-Zeugs...


    naja mal gespannt...

    wahrscheinlich bleiben die bei 5D´s...


    vielleicht Jack

    oder noch mehr Schwarzflügel 8)

  • naja mal gespannt...

    wahrscheinlich bleiben die bei 5D´s...


    vielleicht Jack

    oder noch mehr Schwarzflügel 8)

    Also die Cover Themen der letzten Sets haben sich bisher ja immer um einen der YGO arcs gedreht. Das was wir schon abgeharkt haben:

    DM: Rise of the Duelist mit Gaia

    GX: Blazing Vortex mit Armed Dragon

    5Ds: Dawn of Majesty mit Majestic Stardust

    Zexal: Lightning Overdrive mit ZW-Support

    Arc-V: Phantom Rage mit Phantom Knights und Raidtraptor

    Vrains: fehlt noch

    Sevens(?): Ebenso noch nicht


    Also rein der Thematisch wäre es dann irgendwas aus dem Vrains-Arc, da ich denke dass Sevens hier ausgeklammert werden kann.

    Dann wäre Cyberse/Code Talker( <3 ), Sala( <3 ), Altergeist( <3 ), Rokket( :cursing: wenn es wieder in Dlink-Support enden sollte, sonst wäre rokket ganz nett ), Gouki( :cursing: )/Dinowrestler oder Trickstar/Marincess. Vielleicht auch sowas wie Sunavalon oder so. Spontan fallen mir gar nicht so viele Themen ein die bei Vrains variabel wären. Zumindest wenn es kein neues Thema sein soll(bisher hat man ja immer nur alte neu aufgelegt. Gaia selbst war ja schon länger ein thema nur nie zusammengeführt)

  • stimmt...

    dachte nur wegen dem 5Ds: Dawn of Majesty mit Majestic Stardust

    das es mit 5D´s weitergeht...


    aber wenn die mal mit Vrains weitermachen...

    hoffe ich mal auf weibliche Charakter...

    die muss man auch mal bevorzugen... :nerd_face:

  • Also wenn in dem Set irgendwas von Vrains kommen sollte dann würde Ich auf das Thema von Lightning hoffen. Mir hat das Armatos Legio im Anime sehr gut gefallen. (Oder einfach irgendn Negate für Cyberse der kein Link 5 ist... brauch irgendwas für meine Ignister :noash: ) Oder Codetalker wäre auch ganz nett, um den Playstyle bissl ändern zu können Extralink + Iblee Lock gefällt mir jetzt nicht so gut aber auch Irgendwie der Trapheavy Build mit Heatsoul ist auch nicht so meins...

  • bitte mehr fortune ladies oder ein thema womit man es kombinieren kann :ssj::ssj:

    Hä nein, Sylvan hat Support viel nötiger D:

  • Also wenn in dem Set irgendwas von Vrains kommen sollte dann würde Ich auf das Thema von Lightning hoffen. Mir hat das Armatos Legio im Anime sehr gut gefallen.

    Hm. Hab gerade nochmal in das damalige Collection Pack Voting geschaut, da ich mir sicher war das Amatos Legios thema wäre dabei gewesen, aber fehlanzeige: https://ygorganization.com/12themesenter1manleaves/

    Doch wenn ich allgemein darauf schaue wurden bisher ja nur sehr wenige der Themen umgesetzt. an Vrains-Themen wäre hier aber noch das Drohnen-Thema verfügbar.


    Andererseits kann ich mir aber nicht vorstellen dass man sich entscheidet ein niegel nagel neues Thema als Cover Thema zu nehmen(kann aber gut ein 2./3.-Thema im Set werden). Das hat man bei den letzten X Sets auch nicht gemacht. Zudem hat der Name meist eine (sehr abstrakte) Bedeutung zum Inhalt gehabt. Spontan würde ich auf Code Talker oder At Ignister setzen. Einfach weil Playmaker und Ai vom "Schicksal" bestimmt waren, zusammenzufinden und irgendwann gegeneinander zu spielen.

    Doch gerade At Ignister fänd ich etwas komisch, da das Thema in letzter Zeit doch etwas viel support erhalten hat(insbesondere als Nebenthema direkt im Set zuvor).

  • Also wenn in dem Set irgendwas von Vrains kommen sollte dann würde Ich auf das Thema von Lightning hoffen. Mir hat das Armatos Legio im Anime sehr gut gefallen. (Oder einfach irgendn Negate für Cyberse der kein Link 5 ist... brauch irgendwas für meine Ignister :noash: ) Oder Codetalker wäre auch ganz nett, um den Playstyle bissl ändern zu können Extralink + Iblee Lock gefällt mir jetzt nicht so gut aber auch Irgendwie der Trapheavy Build mit Heatsoul ist auch nicht so meins...

    von Vrains können aber auch endlich mal die NEW ORDER KARTEN kommen...

    die hätte ich auch endlich mal gerne... :neutral_face:

  • Let’s lock and load, Ritual Style!

    TheUnrevealedAce.png?resize=145%2C300&ssl=1

    The Pack Cover (Not Revealed Here at this Time)

    BorreloadRiotDragon.jpg?resize=300%2C300&ssl=1

    Varrel Load Riot Dragon (Borreload Riot Dragon)

    Level 8 DARK Dragon Ritual Effect Monster

    ATK 3000

    DEF 2500

    You can Ritual Summon this card with “Heavy Trigger”.

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) When your opponent would Special Summon a monster(s) (Quick EFfect): You can negate that Special Summon, and if you do, destroy it, then, destroy either this card or 1 “Rokket” monster you control.

    (2) If this card is in your GY: You can target 1 “Borrel” monster or “Rokket” monster in your GY; destroy 1 card you control or have in your hand, and if you do, add that target to your hand.

    DualWielDragon.jpg?resize=300%2C300&ssl=1

    Dualwiel Dragon

    Level 8 DARK Dragon Effect Monster

    ATK 2500

    DEF 1500

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) You can Tribute this card, then target 2 “Rokket” monsters with different names in your GY; Special Summon them in Defense Position.

    (2) You can banish this card from your GY; add 1 “Rapid Trigger” or “Heavy Trigger” from your Deck or GY to your hand.

    HeavyTrigger.jpg?resize=300%2C300&ssl=1

    Heavy Trigger

    Ritual Spell Card

    This card is used to Ritual Summon “Borreload Riot Dragon”.

    (1) Tribute monsters from your hand or field whose total Levels equal 8 or more, or instead of Tributing, destroy “Rokket” monsters you control or have in your hand, then Ritual Summon 1 “Borreload Riot Dragon” from your hand. The Special Summoned monster cannot be destroyed by battle with monsters Special Summoned from the Extra Deck, also it is unaffected by the activated effects of monsters Special Summoned from the Extra Deck.

  • Irgendwie hab ich es schon geahnt...

    Alleine dieser 8er. Irgendwie bekommt man den im Dlink doch safe aufs feld gespecialt und dann macht man daraus einfach wieder tracer->savage. Und der zweite Effekt harmoniert so gut mit Dragon ravine dass damit sogar die überlegung drin wäre, rapid trigger zu adden. Denn die spell an sich ist nicht schlecht, war nur nicht suchbar. Jetzt ist sie suchbar. Und naja, heavy trigger ist zu "anstrengend" weil es ritual ist.

    Also: wenn es einen grund gibt warum dragonlink-karten (wieder) nicht angefasst werden: hier kommt er wohl. Gerade dass der neue cover boss noch nicht gespoilert wird, lässt mir die angst geben dass hier noch viel mehr als die 3 karten enthalten sein werden.


    Den Ritual-Kram hab ich mal überlesen. Liest sich für mich nur als Füllmittel, da Cyberse ja auch zu jeder mechanik eine karte bekam. Der wird maximal als Drytron-Ergänzung integriert, um daraus ein Dragon link Drytron zu bauen(auch wenn das vermutlich in die Hose geht, da Rokkets eben keine "kann nicht normalbeschworen werden"-Klausel enthalten)

  • Hey seht ihr diesen Haufen Decks die dringend Support brauchen um überhaupt mit Rogue mitzuhalten ? Wir haben uns stattdessen dafür entschieden D-Link mehr Karten zu geben.


    Thank you for Playing Duel Links, äh ne, Advanced Format.

  • Uff Rokket Support aka D-Link Support. Welches gefühlt jedes 2. Set Karten für das Deck bekommt und damit vmtl in 2022 noch als Top Meta Deck betitel werden kann. :noash:

  • Noch mehr Rokket support, darauf hat dir Welt gewartet.


    Die beiden Ritual Karten lesen sich definitiv gut und unterstützen dabei super das Rokket Thema. In Dlink werden die beiden Karten aber wohl nicht gespielt werden.

    Wobei es bestimmt möglich sein sollte, das Ritualmonster in Dlink spielen zu können. Alleine für den starken GY Effekt.


    Dualwiel liest sich mit seinen plus 1 Effekt erstmal ganz gut.

    In mit Elpy aus dem Deck rufen um weiter zu extended klingt erstmal nicht übel. Auch die möglich ihn mit Saryuja aus der Hand zu rufen, wäre möglich.

    Das könnte durchaus sein, dass wir ihn in Dlinks sehen werden.

  • Ach plötzlich ist es möglich Ritualbeschwörungen durch das Zerstören von Karten zu nutzen. Wenn das die Nephthys-Karten Designer gewusst hätten.... Aber dann wären die wohl zu stark geworden. Rokket hat das schon nötiger, die waren ja vorher kaum spielbar, im Gegensatz zu Nephthys. Ein Glanzstück des Kartendesigns. (Sorry bekomme gerade etwas Sozialneid)...

  • suchbar mit pre Prep lol. Ob ich hier mein sala tuner + synchro bekomme oder weiterhin dragon Support sehen muss .-. Wir werden sehen. dauert ja eh noch paar Sets bis wir das bekommen