[TCG/OCG] Burst of Destiny (SPU: Spoiler Komplett)

  • [TCG] Burst of Destiny


    Release Date: 4. November 2021 (EU)


    Enthält 100 Karten, davon


    10 Secret Rare

    14 Ultra Rare

    26 Super Rare

    50 Common


    Zitat

    Burst of Destiny, the latest core booster for the Yu-Gi-Oh! TRADING CARD GAME (TCG) explodes onto the scene this fall! This 100-card set introduces multiple brand-new themes as well as 2 new “Borrel” monsters including the very first Ritual Monster for this iconic series of monsters from Yu-Gi-Oh! VRAINS! You can even find ways to revitalize famous cards from the past, like a whole new strategy based on the many “Penguin” monsters that have existed in the Yu-Gi-Oh! TCG since 2002. Burst of Destiny is filled to the brim with high-octane strategies that are ready to blast into Duelist’s Decks!



    ..:: WORLD PREMIER CARDS ::..


    BODE-EN000 Heritage of the Light

    Continuous Spell Card

    If a Monster is Ritual, Fusion, Synchro, or Xyz Summoned, while a monster with the same card type (Ritual, Fusion, Synchro or Xyz) is on the field: You can draw 1 card. You can only use this effect of “Heritage fo the Light” once per turn.


    BODE-EN081 Night Sword Serpent

    WATER/Reptile - Effect/4/500/600

    If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of “Night Sword Serpent” once per turn.


    BODE-EN082 D.D. Assault Carrier

    DARK/Machine - Effect/8/2500/2500

    Cannot declare an attack unless you banish 1 card from your GY. If exactly 3 of your cards are banished: You can Special Summon this card from your hand. You can only use this effect of “D.D. Assault Carrier” once per turn.


    BODE-EN083 Abyss Keeper

    WATER/Fish - Link - Effect/1500/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 Water Monsters

    Cannot be used as Link Material the turn it is Link Summoned. If this card is Link Summoned: You can Special Summon 1 Fish monsters from your hand to your zone this card points to. You can target 1 other Fish monster you control and 1 card your opponent controls; Banish those cards. You can only use each effect of “Abyss Keeper” once per turn.


    BODE-EN084 Apex Predation

    Normal Trap Card

    If you control a Normal Summoned/Set Monster: Destroy all Special Summoned monsters on the field. Until the end of your next turn after this card is activated, you cannot Normal Summon/Set. You can only activate 1 “Apex Predation” per turn.


    BODE-EN085 Beetrooper Assault Roller

    EARTH/Insect - Effect/4/1600/1400

    You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon “Beetrooper Assault Roller” once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 “Beetrooper” monster from your Deck to your hand, except “Beetrooper Assault Roller”. You can only use this effect of “Beetrooper Assault Roller” once per turn.


    BODE-EN086 Beetrooper Light Flapper

    WATER/Insect - Effect/6/2000/2300

    If this card is Normal or Special Summoned: You can target 2 of your “Beetrooper” monsters with different names, that are banished and/or in your GY; add them to your hand, but for the rest of your turn you cannot activate their effects, or the effects of cards with their names. When an opponent’s monster declares an attack: You can return this card to your hand, and if you do, negate that attack. You can only use each effect of “Beetrooper Light Flapper” once per turn.


    BODE-EN087 Heavy Beetrooper Mighty Neptune

    EARTH/Insect - Effect/8/3000/3000

    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in it’s owner’s control is destroyed or banished by an opponent’s card effect: You can Special Summon this card. You can only use this effect of “Heavy Beetrooper Mighty Neptune” once per turn. Once per turn, during the End Phase: You can target 1 other Insect Monster you control; it gains 1000 ATK.


    BODE-EN088 Ultra Beetrooper Absolute Hercules

    EARTH/Insect - Fusion - Effect/11/4000/4000

    4 Insect Monsters

    After this card is Fusion Summoned, it is uneffected by other cards’ effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect Monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of “”Ultra Beetrooper Absolute Hercules”” once per turn.


    BODE-EN089 Beetroper Descent

    Normal Spell Cartd

    Special Summon 1 “Beetrooper Token” (Insect/EARTH/Level 3/ATK 1000/DEF 1000), then if you control an Insect monster with 3000 or more ATK, you can destroy 1 Spell/Trap on the field. You can only activate 1 “Beetrooper Descent” per turn.


    BODE-EN090 Beetrooper Landing

    Normal Spell Card

    Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect Monsters from your GY; Add this card to your hand. You can only use this effect of “Beetrooper Landing” once per turn.


    BODE-EN091 Beetrooper Squad

    Normal Trap Card

    Tribute 1 non-Token Insect monster; Special Summon up to 1 “Beetrooper Token” (Insect/Earth/Level 3/ATK 1000/DEF 1000) for every 1000 original ATK of that tributed monster. You can only activate “Beetrooper Squad” once per turn.


    ..:: OCG Imports ::..


    BODE-EN092 Flip Frozen

    WATER/Cyberse - Effect/1/500/500

    If this card is sent to the GY: Change all Attack Position monsters your opponent controls to Defense Position.


    BODE-EN093 Bravedrive

    FIRE/Cyberse - Effect/4/1500/1000

    Once per turn, when your Cyberse monster declares an attack: You can discard 1 monster; that attacking monster gains 600 ATK, until the end of this turn.


    BODE-EN094 Rebuildeer

    WIND/Cyberse - Effect/4/1800/800

    When this card destroys an opponent's monster by battle: You can target 1 Cyberse monster with 1500 or less ATK in your GY; Special Summon it.


    BODE-EN095 Threshold Borg

    EARTH/Cyberse - Effect/7/2400/2000

    If you control no monsters, you can Special Summon this card (from your hand) by discarding 1 Cyberse monster. All monsters your opponent controls lose 500 ATK.


    BODE-EN096 Cynet Crosswipe

    Quick-Play Spell Card

    Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.


    BODE-EN097 Danger! Disturbance! Disorder!

    Field Spell Card

    When your "Danger!" monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You can banish 3 "Danger!" Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" monsters. You can only use this effect of "Danger! Disturbance! Disorder!" once per turn.


    BODE-EN098 Bayonet Punisher

    Quick-Play Spell Card

    Apply these effects, in sequence, depending on the type(s) of "Borrel" monsters you control and in your GY. If you control a monster with 3000 or more ATK, your opponent cannot activate cards or effects in response to this card's activation.

    ● Fusion: Banish 1 monster your opponent controls.

    ● Synchro: Banish 3 random face-down cards from your opponent's Extra Deck, face-up.

    ● Xyz: Banish 1 Spell/Trap your opponent controls.

    ● Link: Banish up to 3 cards from your opponent's GY.

    You can only activate 1 "Bayonet Punisher" per turn.


    BODE-EN099 Cynet Cascade

    Normal Trap Card

    If you Link Summon a Link Monster: You can target 1 monster in your GY used as its material; Special Summon it.

    ----------------------------------------------------------------------------------------------------------------------


    Burst of Destiny (OCG)


    Release: 17. Juli 2021 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    6. Set des 11. Blocks


    BODE-JP001 Rokket Caliber

    DARK/Dragon - Tuner - Effect/4/1700/100

    You can only Special Summon with the way in this card name’s 1st effect once per turn. You can only use this card name’s 2nd effect once per turn.

    (1) You can Special Summon this card (from your hand) to your zone a DARK Link Monster points to.

    (2) You can Tribute this card; Special Summon 1 DARK Dragon or Machine monster from your hand, except “Rokket Caliber”.


    BODE-JP002 Dualwiel Dragon

    DARK/Dragon - Effect/8/2500/1500

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) You can Tribute this card, then target 2 “Rokket” monsters with different names in your GY; Special Summon them in Defense Position.

    (2) You can banish this card from your GY; add 1 “Rapid Trigger” or 1 “Heavy Trigger” from your Deck or GY to your hand.


    BODE-JP003 Mo Ye, the Xiangjian Swordmaster

    WATER/Wyrm - Effect/4/1700/1800

    You can only use this card name’s 1st and 2nd effects each once per turn.

    (1) If this card is Normal or Special Summoned: You can reveal 1 “Xiangjian” card or 1 Wyrm monster in your hand; Special Summon 1 “Xiangjian Token” (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is on the field, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.

    (2) If this card is sent to the GY as Synchro Material: You can draw 1 card.


    BODE-JP004 Tai A, the Xiangjian Swordmaster

    WIND/Wyrm - Effect/4/1800/1500

    You can ony use this card name’s 1st and 2nd effects each once per turn.

    (1) You can banish 1 “Xiangjian” card or 1 Wyrm monster from your GY; Special Summon 1 “Xiangjian Token” (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is on the field, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.

    (2) If this card is sent to the GY as Synchro Material: You can send 1 “Xiangjian” card or 1 Wyrm monster from your Deck to the GY.


    BODE-JP005 Long Yuan, the Xiangjian Tactician

    FIRE/Wyrm - Effect/6/1200/2300

    You can only use this card name’s 1st and 2nd effects each once per turn.

    (1) You can discard 1 other “Xiangjian” card or Wyrm monster; Special Summon this card from your hand, then you can Special Summon 1 “Xiangjian Token” (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is on the field, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.

    (2) If this card is sent to the GY as Synchro Material: You can inflict 1200 damage to your opponent.


    BODE-JP006 Chun Jun, the Xiangjian Auspicious Beast

    EARTH/Wyrm - Effect/6/2400/1800

    You can only use this card name’s 1st and 3rd effects each once per turn.

    (1) During the Main Phase (Quick Effect): You can Tribute 1 monster; Special Summon this card from your hand.

    (2) Before damage calculation, if your Wyrm monster battles an opponent’s monster Special Summoned from the Extra Deck: You can destroy that opponent’s monster and this card.

    (3) If this card is sent to the GY as Synchro Material: You can target 1 card on the field or in either GY; banish it.


    BODE-JP007 Ecclesia, the Virtuous in White

    LIGHT/Spellcaster - Tuner - Effect/4/1500/1500

    You can only Special Summon by this card’s 1st method once per turn. You can only use the 2nd and 3rd effects of this card’s name each once per turn.

    (1) If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).

    (2) During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 “Xiangjian” monster or 1 “Fallen of Albaz” from your hand or Deck.

    (3) During the End Phase, if a Fusion Monster(s) is sent to your GY this turn: You can add this card from your GY to your hand.


    BODE-JP008 Acty of the Icejade

    WATER/Aqua - Effect/4/1000/1000

    You can only use the (1) and (2) effect of this card’s name once per turn, each.

    (1) If this card is Normal or Special Summoned: You can send 1 WATER monster from your hand to the GY; draw 1 card.

    (2) If a face-up WATER monster you control is destroyed by battle or card effect and this card is in your GY: You can banish this card; Special Summon 1 “Icejade” monster from your hand or GY, except “Acty of the Icejade”.


    BODE-JP009 Tinola of the Icejade

    WATER/Aqua - Effect/4/1000/1000

    You can only use the (1) and (2) effect of this card’s name once per turn, each.

    (1) You can send 1 card from your hand to the GY, then target 1 WATER monster in your GY; send this card from the field to the GY, and if you do, Special Summon that target.

    (2) If a face-up WATER monster you control is destroyed by battle or card effect and this card is in your GY: You can banish this card; Special Summon 1 “Icejade” monster from your hand or GY, except “Tinola of the Icejade”.


    BODE-JP010 Tremolat of the Icejade

    WATER/Aqua - Effect/5/1500/1500

    You can only use the (1) and (2) effect of this card’s name once per turn, each.

    (1) You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand.

    (2) If a face-up WATER monster you control is destroyed by battle or card effect and this card is in your GY: You can banish this card; Special Summon 1 “Icejade” monster from your hand or GY, except “Tremolat of the Icejade”.


    BODE-JP011 Ad Libitum of Despia

    DARK/Fairy - Effect/8/1500/2000

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) During your Main Phase: You can activate this effect; each monster currently face-up on the field gains 100 ATK x its own current Level until the end of your opponent’s turn.

    (2) If this card is used as Fusion Material while in the hand or on the field, and is sent to the GY or banished: You can target 1 of your “Despia” monsters not named “Ad Libitum of Despia”, or 1 of your Level 8 or higher Fusion Monsters, that is banished or in your GY; Special Summon it.


    BODE-EN012 Flundereeze x Snowl

    WATER/Winged Beast - Effect/10/2900/800

    (1) Once per turn, if you control this Tribute Summoned card: You can can activate this effect; you can conduct 3 Normal Summons/Sets this turn, not just 1.

    (2) While this Tribute Summoned monster is on the field, if your monster attacks a Defense Position monster, inflict piercing battle damage.

    (3) Once per opponent’s turn (Quick Effect): You can banish 1 card from your hand; change all opponent’s Special Summoned monsters to face-down Defense Position.


    BODE-EN013 Flundereeze x Robina

    WATER/Winged Beast - Effect/1/600/1200

    You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects.

    (1) If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.

    (2) If this face-up card leaves the field, banish it.

    (3) If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


    BODE-EN014 Flundereeze x Eaglen

    WIND/Winged Beast - Effect/1/800/1000

    You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects.

    (1) If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.

    (2) If this face-up card leaves the field, banish it.

    (3) If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


    BODE-EN015 Flundereeze x Strich

    WATER/Winged Beast - Effect/1/700/1100

    You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects.

    (1) If this card is Normal Summoned: You can target 1 card in either GY; banish it, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.

    (2) If this face-up card leaves the field, banish it.

    (3) If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


    BODE-EN016 Flundereeze x Toccan

    WIND/Winged Beast - Effect/1/500/1300

    You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects.

    (1) If this card is Normal Summoned: You can target 1 of your banished “Flundereeze” cards; add it to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.

    (2) If this face-up card leaves the field, banish it.

    (3) If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


    BODE-EN017 Flundereeze x Empen

    WIND/Winged Beast - Effect/10/2700/1000

    (1) If this card is Tribute Summoned: You can add 1 “Flundereeze” Spell/Trap from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster.

    (2) While this Tribute Summoned monster is in on the field, your opponent’s Special Summoned monsters in Attack Position cannot activate their effects.

    (3) If this card battles an opponent’s monster, during damage calculation: You can banish 1 card from your hand; that opponent’s monster’s current ATK/DEF become halved, until the end of this turn.


    BODE-JP018 Destiny HERO – Denier

    DARK/Warrior - Effect/3/1100/600

    You can only use this card name’s 1st effect once per turn. You can only use this card name’s 2nd effect once per Duel.

    (1) If this card is Normal or Special Summoned: You can place 1 of your “Destiny HERO” monsters that is banished, in your Deck, or in your GY on the top of the Deck.

    (2) If you have a “Destiny HERO” monster other than “Destiny HERO Denialguy” on your field or in your GY: You can Special Summon this card from your GY.


    BODE-JP019 Reptilianne Nyaminy

    DARK/Reptile - Effect/2/200/0

    You can use only 1 effect among the (1) and (2) effects with this card’s name per turn, and only once that turn.

    (1) During the Main Phase, if you have a Reptile monster in your GY (Quick Effect): You can send this card from your hand to the GY, then target 1 face-up monster your opponent controls; change its ATK to 0.

    (2) If your opponent controls a monster with 0 ATK: You can Special Summon this card from your GY.


    BODE-JP020 Reptilianne Coatl

    DARK/Reptile - Effect/4/1400/1000

    You can use the (1) effect with this card’s name only once per turn.

    (1) If you control a DARK Reptile monster: You can Special Summon this card from your hand, then you can Special Summon “Reptilianne” monsters from your hand, up to the number of monsters with 0 ATK your opponent controls.

    (2) If this card you control is used as Synchro Material for a Reptile monster, you can treat it as a non-Tuner.


    BODE-JP021 Greater Magikey – Mafteahl

    LIGHT/Fiend - Tuner - Effect/4/1600/1600

    You can only use the 2nd effect of this card’s name once per turn. Cannot be used as material for a Synchro or Xyz Summon, unless it is for a “Magikey” monster.

    (1) If you control a “Magikey” monster: You can reveal this card in your hand; during your Main Phase this turn, you can Normal Summon 1 “Magikey” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

    (2) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster or “Magikey” monster in your GY; Special Summon it in Defense Position.


    BODE-JP022 Urchin Suship

    FIRE/Aqua - Effect/5/900/500

    You can only use the (1) and (2) effect of this card’s name each once per turn.

    (1) You can reveal 1 other “Suship” card in your hand; Special Summon this card from your hand, then apply this effect based on the revealed card.

    ● “Rice Suship”: You can Special Summon the revealed monster.

    ● Otherwise: Place the revealed card on the bottom of the Deck.

    (2) You can target 1 “Suship” monster you control; its Level becomes 4 or 5, then you can add 1 “Rice Suship” from your Deck to your hand.


    BODE-JP023 Icefish Suship

    FIRE/Aqua - Effect/4/200/250

    You can only use the (1) and (2) effect of this card’s name each once per turn.

    (1) If you control “Rice Suship” or an Xyz Monster that has “Rice Suship” as material: You can Special Summon this card from your hand.

    (2) During your Main Phase: You can Special Summon 1 “Suship” monster from your hand, except “Icefish Suship”, then you can place any number of “Rice Suship” from your Deck or GY on the top of the Deck in any order.


    BODE-JP024 Penguin Yuushi

    WATER/Aqua - Effect/5/1800/600

    You can only use the 1st and 2nd effects of this card’s name each once per turn. Cannot be used as Synchro Material, except for the Synchro Summon of a WATER monster.

    (1) If a monster(s) becomes Set on your field: You can Special Summon this card from your hand, then you can decrease its Level by 1 or 2.

    (2) You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, but its effects are negated unless it is a “Penguin” monster.


    BODE-JP025 Penguin Ninja

    WATER/Aqua - Effect/3/1400/700

    You can only use the 2nd effect of this card’s name once per turn.

    (1) If this card is flipped face-up: You can target up to 2 Spells/Traps your opponent controls; return them to the hand.

    (2) You can target 1 “Penguin” monster you control; change it to face-down Defense Position.


    BODE-JP026 Penguin Priest

    WATER/Aqua - Effect/3/600/1700

    You can only use the 1st effect of this card’s name once per turn.

    (1) If a “Penguin” monster(s) is sent from your Monster Zone to your GY by an opponent’s card (even during the Damage Step): You can target 1 of those monsters; discard this card, and if you do, Special Summon that monster in face-down Defense Position.

    (2) Once per turn: You can target 1 “Penguin” monster you control; it gains 600 ATK (until the end of this turn), also you gain 600 LP.


    BODE-JP027 Starry Knight Orbitael

    LIGHT/Fairy - Effect/4/400/2100

    You can only use the (1) and (2) effects of this card’s name once per turn.

    (1) (Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Set 1 “Starry Knight” Spell/Trap Card from your Deck to your field.

    (2) If a face-up Level 7 LIGHT Dragon monster you control is returned to the hand while this card is in your GY: You can Special Summon this card from your GY.


    BODE-JP028 Machina Ruinforce

    DARK/Machine - Effect/10/4600/4100

    Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing any number of Machine monsters from your GY whose total Levels equal 12 or more. You can only use this card name’s 1st and 2nd effects each once per turn.

    (1) When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate the activation, and if you do, halve your opponent’s LP.

    (2) If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished “Machina” monsters whose total Levels equal 12 or less.


    BODE-JP029 Mimetizing Man-Eater Bug

    LIGHT/Machine - Flipp - Effect/4/450/600

    (1) FLIP: Target 1 monster on the field; destroy it, and if you do, this card gains ATK equal to that monster’s original ATK, then you can make this card’s Type become the same as the destroyed monster’s original Type.

    (2) This card on the field cannot be destroyed by battle, and cannot be destroyed by the effects of monsters with the same Type.


    BODE-JP030 King of the Sky Prison

    DARK/Rock - Effect/10/3000/3000

    You can only use 1 of this card name’s 1st and 2nd effects per turn, and only once that turn.

    (1) During your Main Phase: You can reveal this card in your hand (until the end of your opponent’s turn), and if you do, while this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects.

    (2) If a Set Spell/Trap Card is activated: You can Special Summon this card from your hand, then, if this effect was activated while this card was revealed in the hand, you can Set 1 Spell/Trap directly from your Deck to your field, but banish it during the End Phase of the next turn.


    BODE-JP031 Soldrapom Fengli

    FIRE/Plant - Tuner - Effect/1/800/0

    You can only use this card name’s 1st effect once per turn.

    (1) If this card is sent from the Deck to the GY by a monster effect: You can Special Summon this card, then, if you control another Plant monster, you can halve the ATK/DEF of 1 face-up monster on the field.

    (2) The first time this card on the field would be destroyed by battle or card effect each turn, you can send 1 Plant monster from your Deck to the GY instead.


    BODE-JP032 Dualize Lord – Goldknight

    EARTH/Warrior - Effect/4/1500/500

    (1) This card is treated as a Normal Monster while face-up on the field or in the GY.

    (2) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.

    ● If this card is Normal or Special Summoned: You can add 1 Spell/Trap with “Gemini monster” in its text from your Deck to your hand. You can only use this effect of this card’s name once per turn.

    ● This card becomes a Machine monster, also it gains 500 ATK.


    BODE-JP033 Indomitable Beast Servant

    FIRE/Beast - Effect/2/500/2000

    You can only use this card name’s 1st effect once per turn.

    (1) During the Main Phase, if your opponent Special Summoned 3 or more monsters this turn (Quick Effect): You can Special Summon this card from your hand or GY.

    (2) This Attack Position card cannot be destroyed by battle while you control no other monsters.


    BODE-JP034 Meutering

    FIRE/Cyberse - Effect/4/1400/1100

    You can use the (1) effect with this card’s name only once per turn.

    (1) If a Field Spell is activated: You can Special Summon this card from your hand, then, if face-up cards are in both players’ Field Zones, this card cannot be destroyed by battle or card effects this turn.

    (2) Negate the effects of any face-up card in your opponent’s Field Zone during your turn, also negate the effects of any face-up card in your Field Zone during your opponent’s turn.


    BODE-JP035 Outstanding Dog Mary

    LIGHT/Beast - Effect/1/100/100

    You can only use this card name’s effect once per turn.

    (1) If this card is sent to the GY: You can activate 1 of these effects;

    ● Place this card on the bottom of the Deck.

    ● Add 1 “Outstanding Dog Marron” from your Deck to your hand, and if you do, place this card on the top of the Deck.


    BODE-JP036 Borreload Riot Dragon

    DARK/Dragon - Ritual - Effect/8/3000/2500

    You can Ritual Summon this card with “Heavy Trigger”.

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) When your opponent would Special Summon a monster(s) (Quick Effect): You can negate the Summon, and if you do, destroy the monster(s), then destroy this card or 1 “Rokket” monster you control.

    (2) If this card is in your GY: You can target 1 “Borrel” or “Rokket” monster in your GY; destroy 1 card you control or in your hand, and if you do, add that target to your hand.


    BODE-JP037 Transonic Bird

    DARK/Winged Beast - Ritual - Effect/8/0/2400

    You can Ritual Summon this card with “Sonic Tracker”.

    (1) Once per turn: You can reveal 1 Ritual Spell in your hand, and if you do, add 1 Ritual Monster from your Deck to your hand whose name is listed on it, and if you do that, shuffle the revealed card into the Deck.

    (2) Once per turn, during your opponent’s turn (Quick Effect): You can send 1 Ritual Spell from your Deck to the GY; this effect becomes that Ritual Spell’s effect that Ritual Summons a monster when it is activated.

    (3) If this Ritual Summoned card is Tributed: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.


    BODE-JP038 Masquerade, the Crimsongleam Dragon

    DARK/Fiend - Fusion - Effect/8/2500/2000

    1 “Despia” monster + 1 LIGHT or DARK monster

    You can only use this card name’s (2) effect once per turn.

    (1) While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects.

    (2) If this card is in the GY, and your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster (Quick Effect): You can Special Summon this card from the GY, but banish it when it leaves the field.


    BODE-JP039 Destiny HERO – Destroy Phoenix Enforcer

    DARK/Warrior - Fusion - Effect/8/2500/2100

    1 Level 6 or higher “HERO” monster + 1 “Destiny HERO” monster

    You can only use this card name’s 2nd and 3rd effects each once per turn.

    (1) Monsters your opponent controls lose 200 ATK for each “HERO” card in your GY.

    (2) (Quick Effect): You can destroy 1 card you control and 1 card on the field.

    (3) If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 “Destiny HERO” monster from your GY during your next Standby Phase.


    BODE-JP040 Ursatron, the Celestial Polar Illuminaship

    WATER/Machine - Fusion - Effect/7/2000/700

    (This card is always treated as an “Ursarctic” and “Drytron” card.)

    Must be Special Summoned with “Ursarctic Drytron”.

    (1) Once per turn, if another Effect Monster(s) is Special Summoned to your field: You can add 1 “Ursarctic” or “Drytron” monster from your Deck to your hand.

    (2) Once per turn: You can target 1 of your banished “Ursarctic” or “Drytron” monsters; add it to your hand.


    BODE-JP041 Chi Xiao, the Xiangjian Grand Swordmaster

    LIGHT/Wyrm - Synchro - Effect/8/2800/1000

    1 Tuner + 1+ non-Tuner Wyrm monsters

    You can only use 1 of this card name’s 1st or 2nd effects per turn, and only once that turn.

    (1) If this card is Synchro Summoned: You can add to your hand, or banish, 1 “Xiangjian” card from your Deck.

    (2) (Quick Effect): You can banish 1 “Xiangjian” card or 1 Wyrm monster from your hand or GY, then target 1 other Effect Monster on the field; negate its effects until the end of this turn.


    BODE-JP042 Cheng Ying, the Xiangjian Grand Duke

    WATER/Wyrm - Synchro - Effect/10/3000/3000

    1 Tuner + 1+ non-Tuner monsters

    You can only use this card name’s 3rd effect once per turn.

    (1) Gains 100 ATK/DEF for each banished card. Monsters your opponent controls lose 100 ATK/DEF for each banished card.

    (2) If this card would be destroyed by card effect, you can banish 1 card from your GY instead.

    (3) If a card(s) becomes banished: You can banish 1 card each from your opponent’s field and GY.


    BODE-JP043 Reptilianne Melusine

    DARK/Reptile - Synchro - Effect/8/2500/2800

    1 Reptile Tuner + 1+ non-Tuner monsters

    You can use the (2) effect with this card’s name only once per Chain.

    (1) If this card was Synchro Summoned using only Reptile monsters as material, it cannot be destroyed by battle or card effects.

    (2) When your opponent activates a monster effect (Quick Effect): You can target 1 face-up monster they control; change its ATK to 0.

    (3) If this Synchro Summoned card you control is sent to your GY by an opponent’s card: You can add 1 Reptile monster from your Deck to your hand.


    BODE-JP044 Magikey-Mutated Ogre – Transfurmine

    FIRE/Thunder - Synchro - Effect/8/2800/2800

    1 “Magikey” Tuner + 1+ non-Tuner Normal Monsters

    You can only use the 2nd and 3rd effects of this card’s name each once per turn.

    (1) This card can make up to 2 attacks on monsters during each Battle Phase.

    (2) During your Main Phase, if you control this card Synchro Summoned using monsters with 2 or more different Attributes as material: You can Set 1 “Magikey” Spell/Trap directly from your Deck to your Spell & Trap Zone.

    (3) If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster(s) in your GY: You can destroy that monster(s).


    BODE-JP045 Zoroa, the Magistus Daimon

    FIRE/Spellcaster - Synchro - Effect/8/2900/1500

    1 Spellcaster Tuner + 1+ non-Tuner monsters

    You can only use the 3rd effect of this card’s name once per turn.

    (1) If this card is Synchro Summoned: You can equip it with 1 “Magistus” monster from your Extra Deck.

    (2) Your opponent cannot activate the effects of monsters of the same type (Fusion, Synchro, Xyz, Link) as “Magistus” Monster Cards in your Spell & Trap Zone.

    (3) You can target 1 “Magistus” card you control; destroy it, and if you do, Special Summon this card from your GY.


    BODE-JP046 Cupid Pitch

    LIGHT/Fairy - Synchro - Tuner - Effect/4/0/600

    1 Tuner + 1+ non-Tuner monsters

    You can only use this card name’s 3rd effect once per turn.

    (1) If this card is Synchro Summoned: Increase or Decrease its Level by the Level of the Tuner used as material for its Synchro Summon.

    (2) Gains ATK equal to its Level x 400.

    (3) If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to Level of the Synchro Monster that used this card as material x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand.


    BODE-JP047 Magikey-Possessed Spirit – Weparthu

    WATER/Sea Serpent - Synchro - Effect/4/2000/2000

    2 Level 4 monsters

    (1) If this card is Xyz Summoned: You can detach 1 material from it; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand.

    (2) If this card has a Normal Monster as material, it gains this effect.

    ● At the start of the Damage Step, if this card battles an opponent’s monster with the same Attribute as a Normal Monster and/or “Magikey” monster in your GY: You can detach 1 material from this card; make your opponent send their battling monster to the GY.


    BODE-JP048 Superdreadnought Suship – Urchin-Class Second Wardish

    FIRE/Aqua - Xyz - Effect/Rank 5/2900/500

    2 Level 5 monsters

    You can only use the (1) effect of this card’s name once per turn.

    (1) If this card is Xyz Summoned: You can apply these effects based on the monsters used as material.

    ● “Rice Suship”: Draw 1 card

    ● “Urchin Suship”: This card can attack directly.

    (2) Once per your Main Phase or opponent’s Battle Phase (Quick Effect): You can target face-up cards your opponent controls up to the number of your “Suship” monsters Special Summoned from the Extra Deck; negate their effects.


    BODE-JP049 Carrier Suship – Icefish-Class Auxiliary Dish

    FIRE/Aqua - Xyz - Effect/Rank 4/2200/250

    2 Level 4 Monsters

    You can only use the (1) effect of this card’s name once per turn.

    (1) If this card is Xyz Summoned: You can apply these effects based on the material used for its Xyz Summon.

    ● “Rice Suship”: Draw 1 card

    ● “Icefish Suship”: Add 1 “Suship” Spell/Trap from the Deck to the hand.

    (2) While there is a face-up card in the Field Zone, your “Suship” monsters Special Summoned from the Extra Deck cannot be destroyed by your opponent’s card effects, also they gain ATK equal to their original DEF.


    BODE-JP050 Borrelcode Dragon

    DARK/Dragon - Link - Effect/2500/Link 3 (Linkmarkierungen: Oben, Unten Links, Unten Rechts)

    2+ Effect Monsters

    You can only use this card name’s 2nd and 3rd effects each once per turn.

    (1) Cannot be destroyed by card effects while a Link Monster points to this card.

    (2) At the start of the Damage Step, if this card Link Summoned using 3 monsters as material battles an opponent’s monster: You can destroy all monsters on the field.

    (3) You can banish this card from your GY; banish 1 DARK monster on the field with 3000 or more ATK, and if you do, Special Summon 1 “Topologic” monster from your Extra Deck or GY.


    BODE-JP051 Evil★Twin’s Trouble Sunny

    LIGHT/Fiend - Link - Effect/3300/Link 4 (Linkmarkierungen: Oben, Mitte Links, Mitte Rechts, Unten)

    2+ monsters, including an “Evil★Twin” monster

    You can use each effect among the (1) and (2) effects with this card’s name only once per turn.

    (1) (Quick Effect): You can Tribute this card; Special Summon from your GY up to 1 “Ki-sikil” and “Lil-la” monster each.

    (2) You can banish this card from your GY, then send 1 “Evil★Twin” monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY.


    BODE-JP052 Heavy Trigger

    Ritual Spell Card

    This card is used to Ritual Summon “Borreload Riot Dragon”.

    (1) Tribute monsters (and/or destroy “Rokket” monsters) from your hand and/or field whose total Levels equal 8 or more, and after that, Ritual Summon 1 “Borreload Riot Dragon” from your hand, and if you do, that Summoned monster cannot be destroyed by battle with, and is unaffected by monster effects activated by, monsters Special Summoned from the Extra Deck.


    BODE-JP053 The Xiangjian Dragonsword Appears

    Normal Spell Card

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) Add 1 “Xiangjian” monster from your Deck to your hand, or, if you control a Synchro Monster, you can add 1 Wyrm monster instead.

    (2) If this card is banished: You can target 1 “Xiangjian” or Wyrm monster you control; increase or decrease its Level by 1 until the end of this turn.


    BODE-JP054 Xiangjianmen the Grand Spiritual Peak

    Normal Spell Card

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) Target 1 “Xiangjian” monster in your GY; Special Summon it. If you control a Synchro Monster, you can target 1 Wyrm monster instead.

    (2) If this card is banished: You can target 1 “Xiangjian” or Wyrm monster you control; increase or decrease its Level by 1 until the end of this turn.


    BODE-EN055 Jubilation of the Branded

    Quick-Play Spell Card

    You can only activate this card name’s (1) or (2) effect per turn, and only once that turn.

    (1) Reveal 1 monster in your hand, and if you do, send 1 Level 8 Fusion Monster with 2500 ATK or DEF with the same type as that monster from your Extra Deck to the GY, then you can apply the following effect.

    • Discard the revealed monster, then add 1 “Fallen of Albaz” or 1 monster that specifically lists the card “Fallen of Albaz” in its text from your Deck to your hand.

    (2) During the End Phase, if a Fusion Monster was sent to your GY this turn: You can add this card from your GY to your hand.


    BODE-JP056 Icejade Cradel

    Normal Spell Card

    (1) Add from your Deck to your hand, 1 “Icejade” monster with a different name from the cards you control or in your GY.


    BODE-JP057 Branded in Red

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 “Despia” monster or 1 “Fallen of Albaz” in your GY; add that monster to your hand, then you can apply the following effect.

    • Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing monsters from your hand and/or field as Fusion Material, but it cannot attack directly this turn.


    BODE-JP058 Flundereeze and the Mysterious Map

    Field Spell Card

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) During your Main Phase: You can reveal 1 Level 1 “Flundereeze” monster in your hand, and if you do, banish 1 “Flundereeze” card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster.

    (2) If your opponent Normal Summons a monster, you can: Immediately after this effect resolves, Normal Summon 1 “Flundereeze” monster.


    BODE-JP059 Flundereeze and the Unknown Wind

    Continuous Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) You can conduct a Tribute Summon that requires 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon).

    (2) During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of the Deck in any order, then draw the same number of cards.


    BODE-JP060 Reptilianne Lamification

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Send 1 card from your hand to the GY, then choose 2 of these effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping the one not chosen);

    ● Add 1 “Reptilianne” monster from your Deck to your hand.

    ● Add 1 “Reptilianne” Spell/Trap from your Deck to your hand, except “Reptilianne Lamification”.

    ● Change the ATK of 1 face-up monster your opponent controls to 0.


    BODE-JP061 Reptilianne Recoil

    Field Spell Card

    You can use each effect among the (1) and (2) effects with this card’s name only once per turn.

    (1) You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that first monster on the field, and if you do, Special Summon that second monster in your GY.

    (2) If your opponent activates a monster effect: You can target 1 face-up monster they control with 0 ATK; take control of that monster, then Special Summon 1 “Reptilianne Token” (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent’s field.


    BODE-JP062 Magikey Battle

    Quick-Play Spell Card

    (1) Target 1 Normal Monster, “Magikey” monster, or “Magikey – Mafteah” in your GY; shuffle it into the Deck, then, if you activated this card in response to the activation of an opponent’s card or effect, non-Token Normal Monsters and “Magikey” monsters you currently control are unaffected by that opponent’s effect.


    BODE-JP063 Royal Penguins Garden

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can add 1 “Penguin” card from your Deck to your hand, except “Royal Penguins Garden”.

    (2) Once per turn: You can reduce the Level of 1 “Penguin” monster in your hand or face-up field by 1 (until the end of this turn), then discard 1 card.


    BODE-JP064 Sonic Tracker

    Ritual Spell Card

    This card is used to Ritual Summon “Transonic Bird”.

    You can use the (2) effect with this card’s name only once per turn.

    (1) Ritual Summon 1 “Transonic Bird” from your hand, by Tributing monsters from your hand and/or field whose total Levels equal 4 or more, but the Summoned monster’s Level becomes equal to the total Levels of the monsters used.

    (2) You can banish this card from your GY, then target 1 Ritual Monster you control; send 1 Ritual Monster with the same Type and/or Attribute as that face-up monster from your Deck to the GY.


    BODE-JP065 Sunvine Sowing

    Normal Spell Card

    You can only activate a card with this card’s name once per turn.

    (1) Special Summon 1 “Sunseed” monster from your Deck, and if you do, take 1000 damage. If you do not control a “Sunavalon” Link Monster, you can only Special Summon “Sunseed Genius Loci” with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters from your Extra Deck, except Plant monsters.

    (2) If a Plant Link monster you control would destroyed by battle or by an opponent’s card effect, you can banish this card from your GY instead.


    BODE-JP066 Ursarctic Drytron

    Normal Spell Card

    You can only use this card name’s 2nd effect once per turn.

    (1) Banish 1 “Ursarctic Big Dipper” and 1 “Drytron Fafnir” from your hand and/or field, and if you do, Special Summon 1 “Ursatron, the Celestial Polar Illuminaship” from your Extra Deck. If you control “Ursarctic Polari” or “Drytron Alpha Thuban”, you can banish 1 of the above cards from your Deck instead.

    (2) If you would Tribute a monster(s) to activate an “Ursarctic” or “Drytron” monster’s effect, you can banish this card from your GY instead.


    BODE-JP067 Supernatural Danger Zone

    Continuous Spell Card

    You can only use this card name’s 1st and 2nd effects each once per turn.

    (1) If a non-Effect Monster(s) is Special Summoned face-up: You can target 1 card your opponent controls; destroy it.

    (2) If this card in your Spell & Trap Zone is destroyed by an opponent’s card effect: You can Special Summon 1 non-Effect Monster from your hand, Deck, or GY.


    BODE-JP068 Night Flight

    Quick-Play Spell Card

    (1) Target 1 face-up monster you control; return it to the hand, and if you do, neither player can activate cards, or the effects of cards, with that name for the rest of this turn.


    BODE-JP069 Small World

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Reveal 1 monster in your hand and reveal 1 monster in your Deck with its same Type, Attribute, Level, ATK, OR DEF (only exactly 1 of these), banish that first revealed monster face-down, then add to your hand 1 monster from your Deck with the same Type, Attribute, Level, ATK, OR DEF (only exactly 1 of these) as that second revealed monster, and if you do, banish that second revealed monster face-down.


    BODE-JP070 Reloaded Cylinder

    Normal Trap Card

    You can only use this card name’s 2nd effect once per turn.

    (1) Set 1 “Magic Cylinder” from your Deck or GY directly to your field. If you Set it from the Deck, it can be activated during this turn.

    (2) When you activate “Magic Cylinder”: You can banish this card from your GY; double the damage its effect inflicts to your opponent.


    BODE-JP071 Detonation Code

    Continuous Trap

    You can only use this card name’s 1st and 2nd effects each once per turn.

    (1) If you control a “Topologic” Link Monster: You can target 1 DARK Dragon, Machine, or Cyberse monster in your GY, except a Link Monster; Special Summon it.

    (2) During the Standby Phase of the next turn after this card is banished from the Spell & Trap Zone: You can Set this card to your field.


    BODE-JP072 Xiangjian Research

    Normal Trap Card

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) Target 1 face-up monster you control; banish up to 5 “Xiangjian” cards and/or Wyrm monsters from your GY, and if you do, that target gains 300 ATK for each.

    (2) If this card is banished: You can Special Summon 1 “Xiangjian Token” (Wyrm/WATER/Tuner/Level 4/ATK 0/DEF 0). While this Token is on the field, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.


    BODE-JP073 Xiangjian Sudden Shift

    Normal Trap Card

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) Target 1 Wyrm monster you control and 2 cards your opponent controls; destroy them.

    (2) If this card is banished: You can Special Summon 1 “Xiangjian Token” (Wyrm/WATER/Tuner/Level 4/ATK 0/DEF 0). While this Token is on the field, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.


    BODE-JP074 Flundereeze and the City of Dreams

    Normal Trap Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster.

    (2) If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position.


    BODE-JP075 Flundereeze and the Scary Sea

    Counter Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you control a face-up Tributed Summoned monster and no Special Summoned monsters, and your opponent would Special Summon a monster(s): Your opponent cannot Special Summon monsters for the rest of this turn, but they can conduct 3 Normal Summons/Sets this turn, not just 1, also negate the Summon, and if you do, return that monster(s) to the hand.


    BODE-JP076 Break the Destiny

    Normal Trap Card

    You can only use 1 of this card name’s 1st and 2nd effects per turn, and only once that turn.

    (1) Target 1 “Destiny End Dragoon” or 1 Level 8 or higher “Destiny HERO” monster you control; destroy it, and if you do, skip your opponent’s next Main Phase 1.

    (2) You can banish this card from your GY; add 1 Spell/Trap that specifically lists “Destiny End Dragoon” or a “Destiny HERO” monster’s card name in its text from your Deck to your hand, except “Break the Destiny”.


    BODE-JP077 Magikey Locking – Lock

    Normal Trap Card

    (1) Tribute 1 non-Token Normal Monster or “Magikey” monster, then target up to 2 Normal Monsters and/or “Magikey” monsters in your GY whose total Levels equal 8 or less; Special Summon them in Defense Position, then you can apply 1 of these effects.

    ● Immediately after this effect resolves, Synchro Summon 1 “Magikey” Synchro Monster.

    ● Immediately after this effect resolves, Xyz Summon 1 “Magikey” Xyz Monster.


    BODE-JP078 Stained Glass of the Valiant

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Apply these effects, in sequence, based on the Types of Effect Monsters you control.

    ● Fairy: Draw 3 cards, then place 2 cards from your hand on the bottom of the Deck in any order.

    ● Fiend: Your opponent draws 1 card, then they discard 1 random card, then, if they have any other cards in their hand, discard 1 more card of their choice.


    BODE-JP079 Giant Star Fall

    Normal Trap Card

    Neither player can activate the effects of monsters without a Level in response this card’s activation.

    (1) Target 1 face-up monster on the field without a Level; until the end of this turn, change its ATK to 0, it cannot activate its effects, it cannot be destroyed by battle, also any damage either player takes from battles involving it is halved.


    BODE-JP080 Laundry Trap

    Continuous Trap Card

    You can only use this card name’s 2nd effect once per turn.

    (1) If a monster(s) is Normal or Special Summoned to your field: You can send the top card of your Deck to the GY.

    (2) If this card is sent from the Deck to the GY by card effect: You can target 1 card in your GY that was sent there this turn, except “Laundry Trap”; add it to your hand, but you cannot activate cards, or the effects of cards, with that name until the end of your next turn.

  • hoffe hier auf die Numeronius-Karten...

    wäre zumindest ein Traum... :smiling_face_with_hearts:


    hätte noch bock auf D-HERO...

    Aster-Phoenix-Zeugs...


    naja mal gespannt...

    wahrscheinlich bleiben die bei 5D´s...


    vielleicht Jack

    oder noch mehr Schwarzflügel 8)

  • naja mal gespannt...

    wahrscheinlich bleiben die bei 5D´s...


    vielleicht Jack

    oder noch mehr Schwarzflügel 8)

    Also die Cover Themen der letzten Sets haben sich bisher ja immer um einen der YGO arcs gedreht. Das was wir schon abgeharkt haben:

    DM: Rise of the Duelist mit Gaia

    GX: Blazing Vortex mit Armed Dragon

    5Ds: Dawn of Majesty mit Majestic Stardust

    Zexal: Lightning Overdrive mit ZW-Support

    Arc-V: Phantom Rage mit Phantom Knights und Raidtraptor

    Vrains: fehlt noch

    Sevens(?): Ebenso noch nicht


    Also rein der Thematisch wäre es dann irgendwas aus dem Vrains-Arc, da ich denke dass Sevens hier ausgeklammert werden kann.

    Dann wäre Cyberse/Code Talker( <3 ), Sala( <3 ), Altergeist( <3 ), Rokket( :cursing: wenn es wieder in Dlink-Support enden sollte, sonst wäre rokket ganz nett ), Gouki( :cursing: )/Dinowrestler oder Trickstar/Marincess. Vielleicht auch sowas wie Sunavalon oder so. Spontan fallen mir gar nicht so viele Themen ein die bei Vrains variabel wären. Zumindest wenn es kein neues Thema sein soll(bisher hat man ja immer nur alte neu aufgelegt. Gaia selbst war ja schon länger ein thema nur nie zusammengeführt)

  • stimmt...

    dachte nur wegen dem 5Ds: Dawn of Majesty mit Majestic Stardust

    das es mit 5D´s weitergeht...


    aber wenn die mal mit Vrains weitermachen...

    hoffe ich mal auf weibliche Charakter...

    die muss man auch mal bevorzugen... :nerd_face:

  • Also wenn in dem Set irgendwas von Vrains kommen sollte dann würde Ich auf das Thema von Lightning hoffen. Mir hat das Armatos Legio im Anime sehr gut gefallen. (Oder einfach irgendn Negate für Cyberse der kein Link 5 ist... brauch irgendwas für meine Ignister :noash: ) Oder Codetalker wäre auch ganz nett, um den Playstyle bissl ändern zu können Extralink + Iblee Lock gefällt mir jetzt nicht so gut aber auch Irgendwie der Trapheavy Build mit Heatsoul ist auch nicht so meins...

  • bitte mehr fortune ladies oder ein thema womit man es kombinieren kann :ssj::ssj:

    Hä nein, Sylvan hat Support viel nötiger D:

  • Also wenn in dem Set irgendwas von Vrains kommen sollte dann würde Ich auf das Thema von Lightning hoffen. Mir hat das Armatos Legio im Anime sehr gut gefallen.

    Hm. Hab gerade nochmal in das damalige Collection Pack Voting geschaut, da ich mir sicher war das Amatos Legios thema wäre dabei gewesen, aber fehlanzeige: https://ygorganization.com/12themesenter1manleaves/

    Doch wenn ich allgemein darauf schaue wurden bisher ja nur sehr wenige der Themen umgesetzt. an Vrains-Themen wäre hier aber noch das Drohnen-Thema verfügbar.


    Andererseits kann ich mir aber nicht vorstellen dass man sich entscheidet ein niegel nagel neues Thema als Cover Thema zu nehmen(kann aber gut ein 2./3.-Thema im Set werden). Das hat man bei den letzten X Sets auch nicht gemacht. Zudem hat der Name meist eine (sehr abstrakte) Bedeutung zum Inhalt gehabt. Spontan würde ich auf Code Talker oder At Ignister setzen. Einfach weil Playmaker und Ai vom "Schicksal" bestimmt waren, zusammenzufinden und irgendwann gegeneinander zu spielen.

    Doch gerade At Ignister fänd ich etwas komisch, da das Thema in letzter Zeit doch etwas viel support erhalten hat(insbesondere als Nebenthema direkt im Set zuvor).

  • Also wenn in dem Set irgendwas von Vrains kommen sollte dann würde Ich auf das Thema von Lightning hoffen. Mir hat das Armatos Legio im Anime sehr gut gefallen. (Oder einfach irgendn Negate für Cyberse der kein Link 5 ist... brauch irgendwas für meine Ignister :noash: ) Oder Codetalker wäre auch ganz nett, um den Playstyle bissl ändern zu können Extralink + Iblee Lock gefällt mir jetzt nicht so gut aber auch Irgendwie der Trapheavy Build mit Heatsoul ist auch nicht so meins...

    von Vrains können aber auch endlich mal die NEW ORDER KARTEN kommen...

    die hätte ich auch endlich mal gerne... :neutral_face:

  • Let’s lock and load, Ritual Style!

    TheUnrevealedAce.png?resize=145%2C300&ssl=1

    The Pack Cover (Not Revealed Here at this Time)

    BorreloadRiotDragon.jpg?resize=300%2C300&ssl=1

    Varrel Load Riot Dragon (Borreload Riot Dragon)

    Level 8 DARK Dragon Ritual Effect Monster

    ATK 3000

    DEF 2500

    You can Ritual Summon this card with “Heavy Trigger”.

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) When your opponent would Special Summon a monster(s) (Quick EFfect): You can negate that Special Summon, and if you do, destroy it, then, destroy either this card or 1 “Rokket” monster you control.

    (2) If this card is in your GY: You can target 1 “Borrel” monster or “Rokket” monster in your GY; destroy 1 card you control or have in your hand, and if you do, add that target to your hand.

    DualWielDragon.jpg?resize=300%2C300&ssl=1

    Dualwiel Dragon

    Level 8 DARK Dragon Effect Monster

    ATK 2500

    DEF 1500

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) You can Tribute this card, then target 2 “Rokket” monsters with different names in your GY; Special Summon them in Defense Position.

    (2) You can banish this card from your GY; add 1 “Rapid Trigger” or “Heavy Trigger” from your Deck or GY to your hand.

    HeavyTrigger.jpg?resize=300%2C300&ssl=1

    Heavy Trigger

    Ritual Spell Card

    This card is used to Ritual Summon “Borreload Riot Dragon”.

    (1) Tribute monsters from your hand or field whose total Levels equal 8 or more, or instead of Tributing, destroy “Rokket” monsters you control or have in your hand, then Ritual Summon 1 “Borreload Riot Dragon” from your hand. The Special Summoned monster cannot be destroyed by battle with monsters Special Summoned from the Extra Deck, also it is unaffected by the activated effects of monsters Special Summoned from the Extra Deck.

  • Irgendwie hab ich es schon geahnt...

    Alleine dieser 8er. Irgendwie bekommt man den im Dlink doch safe aufs feld gespecialt und dann macht man daraus einfach wieder tracer->savage. Und der zweite Effekt harmoniert so gut mit Dragon ravine dass damit sogar die überlegung drin wäre, rapid trigger zu adden. Denn die spell an sich ist nicht schlecht, war nur nicht suchbar. Jetzt ist sie suchbar. Und naja, heavy trigger ist zu "anstrengend" weil es ritual ist.

    Also: wenn es einen grund gibt warum dragonlink-karten (wieder) nicht angefasst werden: hier kommt er wohl. Gerade dass der neue cover boss noch nicht gespoilert wird, lässt mir die angst geben dass hier noch viel mehr als die 3 karten enthalten sein werden.


    Den Ritual-Kram hab ich mal überlesen. Liest sich für mich nur als Füllmittel, da Cyberse ja auch zu jeder mechanik eine karte bekam. Der wird maximal als Drytron-Ergänzung integriert, um daraus ein Dragon link Drytron zu bauen(auch wenn das vermutlich in die Hose geht, da Rokkets eben keine "kann nicht normalbeschworen werden"-Klausel enthalten)

  • Hey seht ihr diesen Haufen Decks die dringend Support brauchen um überhaupt mit Rogue mitzuhalten ? Wir haben uns stattdessen dafür entschieden D-Link mehr Karten zu geben.


    Thank you for Playing Duel Links, äh ne, Advanced Format.

  • Uff Rokket Support aka D-Link Support. Welches gefühlt jedes 2. Set Karten für das Deck bekommt und damit vmtl in 2022 noch als Top Meta Deck betitel werden kann. :noash:

  • Noch mehr Rokket support, darauf hat dir Welt gewartet.


    Die beiden Ritual Karten lesen sich definitiv gut und unterstützen dabei super das Rokket Thema. In Dlink werden die beiden Karten aber wohl nicht gespielt werden.

    Wobei es bestimmt möglich sein sollte, das Ritualmonster in Dlink spielen zu können. Alleine für den starken GY Effekt.


    Dualwiel liest sich mit seinen plus 1 Effekt erstmal ganz gut.

    In mit Elpy aus dem Deck rufen um weiter zu extended klingt erstmal nicht übel. Auch die möglich ihn mit Saryuja aus der Hand zu rufen, wäre möglich.

    Das könnte durchaus sein, dass wir ihn in Dlinks sehen werden.

  • Ach plötzlich ist es möglich Ritualbeschwörungen durch das Zerstören von Karten zu nutzen. Wenn das die Nephthys-Karten Designer gewusst hätten.... Aber dann wären die wohl zu stark geworden. Rokket hat das schon nötiger, die waren ja vorher kaum spielbar, im Gegensatz zu Nephthys. Ein Glanzstück des Kartendesigns. (Sorry bekomme gerade etwas Sozialneid)...

  • suchbar mit pre Prep lol. Ob ich hier mein sala tuner + synchro bekomme oder weiterhin dragon Support sehen muss .-. Wir werden sehen. dauert ja eh noch paar Sets bis wir das bekommen