[TCG] Burst of Destiny
Release Date: 4. November 2021 (EU)
Enthält 100 Karten, davon
10 Secret Rare
14 Ultra Rare
26 Super Rare
50 Common
ZitatBurst of Destiny, the latest core booster for the Yu-Gi-Oh! TRADING CARD GAME (TCG) explodes onto the scene this fall! This 100-card set introduces multiple brand-new themes as well as 2 new “Borrel” monsters including the very first Ritual Monster for this iconic series of monsters from Yu-Gi-Oh! VRAINS! You can even find ways to revitalize famous cards from the past, like a whole new strategy based on the many “Penguin” monsters that have existed in the Yu-Gi-Oh! TCG since 2002. Burst of Destiny is filled to the brim with high-octane strategies that are ready to blast into Duelist’s Decks!
Starlight Rare (5/5):
BODE-EN007 Incredible Ecclesia, the Virtuous
BODE-EN012 Floowandereeze & Snowl
BODE-EN041 Swordsoul Grandmaster - Chixiao
BODE-EN051 Evil★Twin's Trouble Sunny
BODE-EN100 Elemental HERO Stratos
Secret Rare (10/10):
BODE-EN003 Swordsoul of Mo Ye
BODE-EN007 Incredible Ecclesia, the Virtuous
BODE-EN010 Icejade Tremora
BODE-EN012 Floowandereeze & Snowl
BODE-EN017 Floowandereeze & Empen
BODE-EN030 Lord of the Heavenly Prison
BODE-EN039 Destiny HERO – Destroyer Phoenix Enforcer
BODE-EN041 Swordsoul Grandmaster – Chixao
BODE-EN045 Zoroa, the Magistus Conflagrant Calamity
BODE-EN069 Small World
Ultra Rare (14/14):
BODE-EN001 Rokket Caliber
BODE-EN005 Swordsoul Strategist Longyuan
BODE-EN028 Machina Ruinforce
BODE-EN036 Borreload Riot Dragon
BODE-EN038 Masquerade the Blazing Dragon
BODE-EN042 Swordsoul Supreme Sovreign – Chengying
BODE-EN050 Borrelcode Dragon
BODE-EN051 Evil★Twin’s Trouble Sunny
BODE-EN053 Swordsoul Emergence
BODE-EN058 Floowandereeze and the Magnificent Map
BODE-EN086 Beetrooper Light Flapper
BODE-EN087 Heavy Beetrooper Mighty Neptune
BODE-EN088 Ultra Beetrooper Absolute Hercules
BODE-EN089 Beetroper Descent
Super Rare (26/26):
BODE-EN002 Double Disrupter Dragon
BODE-EN004 Swordsoul of Taia
BODE-EN006 Swordsoul Auspice Chunjun
BODE-EN011 Ad Libitum of Despia
BODE-EN013 Floowandereeze & Robina
BODE-EN014 Floowandereeze & Eglen
BODE-EN018 Destiny HERO – Denier
BODE-EN034 Meowseclick
BODE-EN040 Ultimate Flagship Ursatron
BODE-EN043 Reptilianne Melusine
BODE-EN044 Magikey Fiend – Transfurlmine
BODE-EN047 Magikey Spirit – Vepartu
BODE-EN048 Gunkan Suship Uni-class Super-Dreadnaught
BODE-EN052 Heavy Interlock
BODE-EN054 Swordsoul Sacred Summit
BODE-EN055 Branded in High Spirits
BODE-EN056 Icejade Cradle
BODE-EN057 Branded in Red
BODE-EN059 Floowandereeze and the Unexplored Winds
BODE-EN060 Reptilianne Ramifications
BODE-EN065 Sunvine Sowing
BODE-EN067 Supernatural Danger Zone
BODE-EN074 Floowandereeze and the Dreaming Town
BODE-EN075 Floowandereeze and the Scary Sea
BODE-EN078 Stained Glass of Light and Dark
BODE-EN098 Bayonet Punisher
Common (50/50):
BODE-EN000 Heritage of the Light
BODE-EN008 Icejade Acti
BODE-EN009 Icejade Tinola
BODE-EN015 Floowandereeze & Stri
BODE-EN016 Floowandereeze & Toccan
BODE-EN019 Reptilianne Nyami
BODE-EN020 Reptilianne Coatl
BODE-EN021 Magnificent Magikey Mafteal
BODE-EN022 Gunkan Suship Uni
BODE-EN023 Gunkan Suship Shirauo
BODE-EN024 Penguin Squire
BODE-EN025 Penguin Ninja
BODE-EN026 Penguin Cleric
BODE-EN027 Starry Knight Orbitael
BODE-EN029 Mimicking Man-Eater Bug
BODE-EN031 Fengli the Soldrapom
BODE-EN032 Geminize Lord Golknight
BODE-EN033 Undaunted Bumpkin Beast
BODE-EN035 Outstanding Dog Mary
BODE-EN037 Transonic BIrd
BODE-EN046 Cupid Pitch
BODE-EN049 Gunkan Suship Shirauo-class Carrier
BODE-EN061 Reptilianne Recoil
BODE-EN062 Magikey Battle
BODE-EN063 Royal Penguins Garden
BODE-EN064 Sonic Tracker
BODE-EN066 Ursarctic Drytron
BODE-EN068 Night Flight
BODE-EN070 Magical Cylinders
BODE-EN071 Detonation Code
BODE-EN072 Swordsoul Assessment
BODE-EN073 Swordsoul Blackout
BODE-EN076 Break the Destiny
BODE-EN077 Magikey Locking
BODE-EN079 Giant Starfall
BODE-EN080 Laundry Trap
BODE-EN081 Night Sword Serpent
BODE-EN082 D.D. Assault Carrier
BODE-EN083 Abyss Keeper
BODE-EN084 Apex Predation
BODE-EN085 Beetrooper Assault Roller
BODE-EN090 Beetrooper Landing
BODE-EN091 Beetrooper Squad
BODE-EN092 Flip Frozen
BODE-EN093 Bravedrive
BODE-EN094 Rebuildeer
BODE-EN095 Threshold Borg
BODE-EN096 Cynet Crosswipe
BODE-EN097 Danger! Disturbance! Disorder!
BODE-EN099 Cynet Cascade
..:: WORLD PREMIER CARDS ::..
BODE-EN000 Heritage of the Light
Continuous Spell Card
If a Monster is Ritual, Fusion, Synchro, or Xyz Summoned, while a monster with the same card type (Ritual, Fusion, Synchro or Xyz) is on the field: You can draw 1 card. You can only use this effect of “Heritage fo the Light” once per turn.
BODE-EN081 Night Sword Serpent
WATER/Reptile - Effect/4/500/600
If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of “Night Sword Serpent” once per turn.
BODE-EN082 D.D. Assault Carrier
DARK/Machine - Effect/8/2500/2500
Cannot declare an attack unless you banish 1 card from your GY. If exactly 3 of your cards are banished: You can Special Summon this card from your hand. You can only use this effect of “D.D. Assault Carrier” once per turn.
BODE-EN083 Abyss Keeper
WATER/Fish - Link - Effect/1500/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
2 Water Monsters
Cannot be used as Link Material the turn it is Link Summoned. If this card is Link Summoned: You can Special Summon 1 Fish monsters from your hand to your zone this card points to. You can target 1 other Fish monster you control and 1 card your opponent controls; Banish those cards. You can only use each effect of “Abyss Keeper” once per turn.
BODE-EN084 Apex Predation
Normal Trap Card
If you control a Normal Summoned/Set Monster: Destroy all Special Summoned monsters on the field. Until the end of your next turn after this card is activated, you cannot Normal Summon/Set. You can only activate 1 “Apex Predation” per turn.
BODE-EN085 Beetrooper Assault Roller
EARTH/Insect - Effect/4/1600/1400
You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon “Beetrooper Assault Roller” once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 “Beetrooper” monster from your Deck to your hand, except “Beetrooper Assault Roller”. You can only use this effect of “Beetrooper Assault Roller” once per turn.
BODE-EN086 Beetrooper Light Flapper
WATER/Insect - Effect/6/2000/2300
If this card is Normal or Special Summoned: You can target 2 of your “Beetrooper” monsters with different names, that are banished and/or in your GY; add them to your hand, but for the rest of your turn you cannot activate their effects, or the effects of cards with their names. When an opponent’s monster declares an attack: You can return this card to your hand, and if you do, negate that attack. You can only use each effect of “Beetrooper Light Flapper” once per turn.
BODE-EN087 Heavy Beetrooper Mighty Neptune
EARTH/Insect - Effect/8/3000/3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in it’s owner’s control is destroyed or banished by an opponent’s card effect: You can Special Summon this card. You can only use this effect of “Heavy Beetrooper Mighty Neptune” once per turn. Once per turn, during the End Phase: You can target 1 other Insect Monster you control; it gains 1000 ATK.
BODE-EN088 Ultra Beetrooper Absolute Hercules
EARTH/Insect - Fusion - Effect/11/4000/4000
4 Insect Monsters
After this card is Fusion Summoned, it is uneffected by other cards’ effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect Monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of “”Ultra Beetrooper Absolute Hercules”” once per turn.
BODE-EN089 Beetroper Descent
Normal Spell Cartd
Special Summon 1 “Beetrooper Token” (Insect/EARTH/Level 3/ATK 1000/DEF 1000), then if you control an Insect monster with 3000 or more ATK, you can destroy 1 Spell/Trap on the field. You can only activate 1 “Beetrooper Descent” per turn.
BODE-EN090 Beetrooper Landing
Normal Spell Card
Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect Monsters from your GY; Add this card to your hand. You can only use this effect of “Beetrooper Landing” once per turn.
BODE-EN091 Beetrooper Squad
Normal Trap Card
Tribute 1 non-Token Insect monster; Special Summon up to 1 “Beetrooper Token” (Insect/Earth/Level 3/ATK 1000/DEF 1000) for every 1000 original ATK of that tributed monster. You can only activate “Beetrooper Squad” once per turn.
..:: OCG Imports ::..
BODE-EN092 Flip Frozen
WATER/Cyberse - Effect/1/500/500
If this card is sent to the GY: Change all Attack Position monsters your opponent controls to Defense Position.
BODE-EN093 Bravedrive
FIRE/Cyberse - Effect/4/1500/1000
Once per turn, when your Cyberse monster declares an attack: You can discard 1 monster; that attacking monster gains 600 ATK, until the end of this turn.
BODE-EN094 Rebuildeer
WIND/Cyberse - Effect/4/1800/800
When this card destroys an opponent's monster by battle: You can target 1 Cyberse monster with 1500 or less ATK in your GY; Special Summon it.
BODE-EN095 Threshold Borg
EARTH/Cyberse - Effect/7/2400/2000
If you control no monsters, you can Special Summon this card (from your hand) by discarding 1 Cyberse monster. All monsters your opponent controls lose 500 ATK.
BODE-EN096 Cynet Crosswipe
Quick-Play Spell Card
Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.
BODE-EN097 Danger! Disturbance! Disorder!
Field Spell Card
When your "Danger!" monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You can banish 3 "Danger!" Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" monsters. You can only use this effect of "Danger! Disturbance! Disorder!" once per turn.
BODE-EN098 Bayonet Punisher
Quick-Play Spell Card
Apply these effects, in sequence, depending on the type(s) of "Borrel" monsters you control and in your GY. If you control a monster with 3000 or more ATK, your opponent cannot activate cards or effects in response to this card's activation.
● Fusion: Banish 1 monster your opponent controls.
● Synchro: Banish 3 random face-down cards from your opponent's Extra Deck, face-up.
● Xyz: Banish 1 Spell/Trap your opponent controls.
● Link: Banish up to 3 cards from your opponent's GY.
You can only activate 1 "Bayonet Punisher" per turn.
BODE-EN099 Cynet Cascade
Normal Trap Card
If you Link Summon a Link Monster: You can target 1 monster in your GY used as its material; Special Summon it.
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Burst of Destiny (OCG)
Release: 17. Juli 2021 (Japan)
Insgesamt 80 verschiedene Karten:
8 Ultra Rare
10 Super Rare
18 Rare
44 Common
6. Set des 11. Blocks
BODE-JP001 Rokket Caliber
DARK/Dragon - Tuner - Effect/4/1700/100
You can only Special Summon with the way in this card name’s 1st effect once per turn. You can only use this card name’s 2nd effect once per turn.
(1) You can Special Summon this card (from your hand) to your zone a DARK Link Monster points to.
(2) You can Tribute this card; Special Summon 1 DARK Dragon or Machine monster from your hand, except “Rokket Caliber”.
BODE-JP002 Dualwiel Dragon
DARK/Dragon - Effect/8/2500/1500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can Tribute this card, then target 2 “Rokket” monsters with different names in your GY; Special Summon them in Defense Position.
(2) You can banish this card from your GY; add 1 “Rapid Trigger” or 1 “Heavy Trigger” from your Deck or GY to your hand.
BODE-JP003 Mo Ye, the Xiangjian Swordmaster
WATER/Wyrm - Effect/4/1700/1800
You can only use this card name’s 1st and 2nd effects each once per turn.
(1) If this card is Normal or Special Summoned: You can reveal 1 “Xiangjian” card or 1 Wyrm monster in your hand; Special Summon 1 “Xiangjian Token” (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is on the field, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
(2) If this card is sent to the GY as Synchro Material: You can draw 1 card.
BODE-JP004 Tai A, the Xiangjian Swordmaster
WIND/Wyrm - Effect/4/1800/1500
You can ony use this card name’s 1st and 2nd effects each once per turn.
(1) You can banish 1 “Xiangjian” card or 1 Wyrm monster from your GY; Special Summon 1 “Xiangjian Token” (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is on the field, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
(2) If this card is sent to the GY as Synchro Material: You can send 1 “Xiangjian” card or 1 Wyrm monster from your Deck to the GY.
BODE-JP005 Long Yuan, the Xiangjian Tactician
FIRE/Wyrm - Effect/6/1200/2300
You can only use this card name’s 1st and 2nd effects each once per turn.
(1) You can discard 1 other “Xiangjian” card or Wyrm monster; Special Summon this card from your hand, then you can Special Summon 1 “Xiangjian Token” (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is on the field, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
(2) If this card is sent to the GY as Synchro Material: You can inflict 1200 damage to your opponent.
BODE-JP006 Chun Jun, the Xiangjian Auspicious Beast
EARTH/Wyrm - Effect/6/2400/1800
You can only use this card name’s 1st and 3rd effects each once per turn.
(1) During the Main Phase (Quick Effect): You can Tribute 1 monster; Special Summon this card from your hand.
(2) Before damage calculation, if your Wyrm monster battles an opponent’s monster Special Summoned from the Extra Deck: You can destroy that opponent’s monster and this card.
(3) If this card is sent to the GY as Synchro Material: You can target 1 card on the field or in either GY; banish it.
BODE-JP007 Ecclesia, the Virtuous in White
LIGHT/Spellcaster - Tuner - Effect/4/1500/1500
You can only Special Summon by this card’s 1st method once per turn. You can only use the 2nd and 3rd effects of this card’s name each once per turn.
(1) If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).
(2) During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 “Xiangjian” monster or 1 “Fallen of Albaz” from your hand or Deck.
(3) During the End Phase, if a Fusion Monster(s) is sent to your GY this turn: You can add this card from your GY to your hand.
BODE-JP008 Acty of the Icejade
WATER/Aqua - Effect/4/1000/1000
You can only use the (1) and (2) effect of this card’s name once per turn, each.
(1) If this card is Normal or Special Summoned: You can send 1 WATER monster from your hand to the GY; draw 1 card.
(2) If a face-up WATER monster you control is destroyed by battle or card effect and this card is in your GY: You can banish this card; Special Summon 1 “Icejade” monster from your hand or GY, except “Acty of the Icejade”.
BODE-JP009 Tinola of the Icejade
WATER/Aqua - Effect/4/1000/1000
You can only use the (1) and (2) effect of this card’s name once per turn, each.
(1) You can send 1 card from your hand to the GY, then target 1 WATER monster in your GY; send this card from the field to the GY, and if you do, Special Summon that target.
(2) If a face-up WATER monster you control is destroyed by battle or card effect and this card is in your GY: You can banish this card; Special Summon 1 “Icejade” monster from your hand or GY, except “Tinola of the Icejade”.
BODE-JP010 Tremolat of the Icejade
WATER/Aqua - Effect/5/1500/1500
You can only use the (1) and (2) effect of this card’s name once per turn, each.
(1) You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand.
(2) If a face-up WATER monster you control is destroyed by battle or card effect and this card is in your GY: You can banish this card; Special Summon 1 “Icejade” monster from your hand or GY, except “Tremolat of the Icejade”.
BODE-JP011 Ad Libitum of Despia
DARK/Fairy - Effect/8/1500/2000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can activate this effect; each monster currently face-up on the field gains 100 ATK x its own current Level until the end of your opponent’s turn.
(2) If this card is used as Fusion Material while in the hand or on the field, and is sent to the GY or banished: You can target 1 of your “Despia” monsters not named “Ad Libitum of Despia”, or 1 of your Level 8 or higher Fusion Monsters, that is banished or in your GY; Special Summon it.
BODE-EN012 Flundereeze x Snowl
WATER/Winged Beast - Effect/10/2900/800
(1) Once per turn, if you control this Tribute Summoned card: You can can activate this effect; you can conduct 3 Normal Summons/Sets this turn, not just 1.
(2) While this Tribute Summoned monster is on the field, if your monster attacks a Defense Position monster, inflict piercing battle damage.
(3) Once per opponent’s turn (Quick Effect): You can banish 1 card from your hand; change all opponent’s Special Summoned monsters to face-down Defense Position.
BODE-EN013 Flundereeze x Robina
WATER/Winged Beast - Effect/1/600/1200
You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects.
(1) If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.
(2) If this face-up card leaves the field, banish it.
(3) If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.
BODE-EN014 Flundereeze x Eaglen
WIND/Winged Beast - Effect/1/800/1000
You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects.
(1) If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.
(2) If this face-up card leaves the field, banish it.
(3) If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.
BODE-EN015 Flundereeze x Strich
WATER/Winged Beast - Effect/1/700/1100
You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects.
(1) If this card is Normal Summoned: You can target 1 card in either GY; banish it, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.
(2) If this face-up card leaves the field, banish it.
(3) If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.
BODE-EN016 Flundereeze x Toccan
WIND/Winged Beast - Effect/1/500/1300
You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects.
(1) If this card is Normal Summoned: You can target 1 of your banished “Flundereeze” cards; add it to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.
(2) If this face-up card leaves the field, banish it.
(3) If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.
BODE-EN017 Flundereeze x Empen
WIND/Winged Beast - Effect/10/2700/1000
(1) If this card is Tribute Summoned: You can add 1 “Flundereeze” Spell/Trap from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster.
(2) While this Tribute Summoned monster is in on the field, your opponent’s Special Summoned monsters in Attack Position cannot activate their effects.
(3) If this card battles an opponent’s monster, during damage calculation: You can banish 1 card from your hand; that opponent’s monster’s current ATK/DEF become halved, until the end of this turn.
BODE-JP018 Destiny HERO – Denier
DARK/Warrior - Effect/3/1100/600
You can only use this card name’s 1st effect once per turn. You can only use this card name’s 2nd effect once per Duel.
(1) If this card is Normal or Special Summoned: You can place 1 of your “Destiny HERO” monsters that is banished, in your Deck, or in your GY on the top of the Deck.
(2) If you have a “Destiny HERO” monster other than “Destiny HERO Denialguy” on your field or in your GY: You can Special Summon this card from your GY.
BODE-JP019 Reptilianne Nyaminy
DARK/Reptile - Effect/2/200/0
You can use only 1 effect among the (1) and (2) effects with this card’s name per turn, and only once that turn.
(1) During the Main Phase, if you have a Reptile monster in your GY (Quick Effect): You can send this card from your hand to the GY, then target 1 face-up monster your opponent controls; change its ATK to 0.
(2) If your opponent controls a monster with 0 ATK: You can Special Summon this card from your GY.
BODE-JP020 Reptilianne Coatl
DARK/Reptile - Effect/4/1400/1000
You can use the (1) effect with this card’s name only once per turn.
(1) If you control a DARK Reptile monster: You can Special Summon this card from your hand, then you can Special Summon “Reptilianne” monsters from your hand, up to the number of monsters with 0 ATK your opponent controls.
(2) If this card you control is used as Synchro Material for a Reptile monster, you can treat it as a non-Tuner.
BODE-JP021 Greater Magikey – Mafteahl
LIGHT/Fiend - Tuner - Effect/4/1600/1600
You can only use the 2nd effect of this card’s name once per turn. Cannot be used as material for a Synchro or Xyz Summon, unless it is for a “Magikey” monster.
(1) If you control a “Magikey” monster: You can reveal this card in your hand; during your Main Phase this turn, you can Normal Summon 1 “Magikey” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(2) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster or “Magikey” monster in your GY; Special Summon it in Defense Position.
BODE-JP022 Urchin Suship
FIRE/Aqua - Effect/5/900/500
You can only use the (1) and (2) effect of this card’s name each once per turn.
(1) You can reveal 1 other “Suship” card in your hand; Special Summon this card from your hand, then apply this effect based on the revealed card.
● “Rice Suship”: You can Special Summon the revealed monster.
● Otherwise: Place the revealed card on the bottom of the Deck.
(2) You can target 1 “Suship” monster you control; its Level becomes 4 or 5, then you can add 1 “Rice Suship” from your Deck to your hand.
BODE-JP023 Icefish Suship
FIRE/Aqua - Effect/4/200/250
You can only use the (1) and (2) effect of this card’s name each once per turn.
(1) If you control “Rice Suship” or an Xyz Monster that has “Rice Suship” as material: You can Special Summon this card from your hand.
(2) During your Main Phase: You can Special Summon 1 “Suship” monster from your hand, except “Icefish Suship”, then you can place any number of “Rice Suship” from your Deck or GY on the top of the Deck in any order.
BODE-JP024 Penguin Yuushi
WATER/Aqua - Effect/5/1800/600
You can only use the 1st and 2nd effects of this card’s name each once per turn. Cannot be used as Synchro Material, except for the Synchro Summon of a WATER monster.
(1) If a monster(s) becomes Set on your field: You can Special Summon this card from your hand, then you can decrease its Level by 1 or 2.
(2) You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, but its effects are negated unless it is a “Penguin” monster.
BODE-JP025 Penguin Ninja
WATER/Aqua - Effect/3/1400/700
You can only use the 2nd effect of this card’s name once per turn.
(1) If this card is flipped face-up: You can target up to 2 Spells/Traps your opponent controls; return them to the hand.
(2) You can target 1 “Penguin” monster you control; change it to face-down Defense Position.
BODE-JP026 Penguin Priest
WATER/Aqua - Effect/3/600/1700
You can only use the 1st effect of this card’s name once per turn.
(1) If a “Penguin” monster(s) is sent from your Monster Zone to your GY by an opponent’s card (even during the Damage Step): You can target 1 of those monsters; discard this card, and if you do, Special Summon that monster in face-down Defense Position.
(2) Once per turn: You can target 1 “Penguin” monster you control; it gains 600 ATK (until the end of this turn), also you gain 600 LP.
BODE-JP027 Starry Knight Orbitael
LIGHT/Fairy - Effect/4/400/2100
You can only use the (1) and (2) effects of this card’s name once per turn.
(1) (Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Set 1 “Starry Knight” Spell/Trap Card from your Deck to your field.
(2) If a face-up Level 7 LIGHT Dragon monster you control is returned to the hand while this card is in your GY: You can Special Summon this card from your GY.
BODE-JP028 Machina Ruinforce
DARK/Machine - Effect/10/4600/4100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing any number of Machine monsters from your GY whose total Levels equal 12 or more. You can only use this card name’s 1st and 2nd effects each once per turn.
(1) When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate the activation, and if you do, halve your opponent’s LP.
(2) If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished “Machina” monsters whose total Levels equal 12 or less.
BODE-JP029 Mimetizing Man-Eater Bug
LIGHT/Machine - Flipp - Effect/4/450/600
(1) FLIP: Target 1 monster on the field; destroy it, and if you do, this card gains ATK equal to that monster’s original ATK, then you can make this card’s Type become the same as the destroyed monster’s original Type.
(2) This card on the field cannot be destroyed by battle, and cannot be destroyed by the effects of monsters with the same Type.
BODE-JP030 King of the Sky Prison
DARK/Rock - Effect/10/3000/3000
You can only use 1 of this card name’s 1st and 2nd effects per turn, and only once that turn.
(1) During your Main Phase: You can reveal this card in your hand (until the end of your opponent’s turn), and if you do, while this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects.
(2) If a Set Spell/Trap Card is activated: You can Special Summon this card from your hand, then, if this effect was activated while this card was revealed in the hand, you can Set 1 Spell/Trap directly from your Deck to your field, but banish it during the End Phase of the next turn.
BODE-JP031 Soldrapom Fengli
FIRE/Plant - Tuner - Effect/1/800/0
You can only use this card name’s 1st effect once per turn.
(1) If this card is sent from the Deck to the GY by a monster effect: You can Special Summon this card, then, if you control another Plant monster, you can halve the ATK/DEF of 1 face-up monster on the field.
(2) The first time this card on the field would be destroyed by battle or card effect each turn, you can send 1 Plant monster from your Deck to the GY instead.
BODE-JP032 Dualize Lord – Goldknight
EARTH/Warrior - Effect/4/1500/500
(1) This card is treated as a Normal Monster while face-up on the field or in the GY.
(2) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● If this card is Normal or Special Summoned: You can add 1 Spell/Trap with “Gemini monster” in its text from your Deck to your hand. You can only use this effect of this card’s name once per turn.
● This card becomes a Machine monster, also it gains 500 ATK.
BODE-JP033 Indomitable Beast Servant
FIRE/Beast - Effect/2/500/2000
You can only use this card name’s 1st effect once per turn.
(1) During the Main Phase, if your opponent Special Summoned 3 or more monsters this turn (Quick Effect): You can Special Summon this card from your hand or GY.
(2) This Attack Position card cannot be destroyed by battle while you control no other monsters.
BODE-JP034 Meutering
FIRE/Cyberse - Effect/4/1400/1100
You can use the (1) effect with this card’s name only once per turn.
(1) If a Field Spell is activated: You can Special Summon this card from your hand, then, if face-up cards are in both players’ Field Zones, this card cannot be destroyed by battle or card effects this turn.
(2) Negate the effects of any face-up card in your opponent’s Field Zone during your turn, also negate the effects of any face-up card in your Field Zone during your opponent’s turn.
BODE-JP035 Outstanding Dog Mary
LIGHT/Beast - Effect/1/100/100
You can only use this card name’s effect once per turn.
(1) If this card is sent to the GY: You can activate 1 of these effects;
● Place this card on the bottom of the Deck.
● Add 1 “Outstanding Dog Marron” from your Deck to your hand, and if you do, place this card on the top of the Deck.
BODE-JP036 Borreload Riot Dragon
DARK/Dragon - Ritual - Effect/8/3000/2500
You can Ritual Summon this card with “Heavy Trigger”.
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When your opponent would Special Summon a monster(s) (Quick Effect): You can negate the Summon, and if you do, destroy the monster(s), then destroy this card or 1 “Rokket” monster you control.
(2) If this card is in your GY: You can target 1 “Borrel” or “Rokket” monster in your GY; destroy 1 card you control or in your hand, and if you do, add that target to your hand.
BODE-JP037 Transonic Bird
DARK/Winged Beast - Ritual - Effect/8/0/2400
You can Ritual Summon this card with “Sonic Tracker”.
(1) Once per turn: You can reveal 1 Ritual Spell in your hand, and if you do, add 1 Ritual Monster from your Deck to your hand whose name is listed on it, and if you do that, shuffle the revealed card into the Deck.
(2) Once per turn, during your opponent’s turn (Quick Effect): You can send 1 Ritual Spell from your Deck to the GY; this effect becomes that Ritual Spell’s effect that Ritual Summons a monster when it is activated.
(3) If this Ritual Summoned card is Tributed: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.
BODE-JP038 Masquerade, the Crimsongleam Dragon
DARK/Fiend - Fusion - Effect/8/2500/2000
1 “Despia” monster + 1 LIGHT or DARK monster
You can only use this card name’s (2) effect once per turn.
(1) While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects.
(2) If this card is in the GY, and your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster (Quick Effect): You can Special Summon this card from the GY, but banish it when it leaves the field.
BODE-JP039 Destiny HERO – Destroy Phoenix Enforcer
DARK/Warrior - Fusion - Effect/8/2500/2100
1 Level 6 or higher “HERO” monster + 1 “Destiny HERO” monster
You can only use this card name’s 2nd and 3rd effects each once per turn.
(1) Monsters your opponent controls lose 200 ATK for each “HERO” card in your GY.
(2) (Quick Effect): You can destroy 1 card you control and 1 card on the field.
(3) If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 “Destiny HERO” monster from your GY during your next Standby Phase.
BODE-JP040 Ursatron, the Celestial Polar Illuminaship
WATER/Machine - Fusion - Effect/7/2000/700
(This card is always treated as an “Ursarctic” and “Drytron” card.)
Must be Special Summoned with “Ursarctic Drytron”.
(1) Once per turn, if another Effect Monster(s) is Special Summoned to your field: You can add 1 “Ursarctic” or “Drytron” monster from your Deck to your hand.
(2) Once per turn: You can target 1 of your banished “Ursarctic” or “Drytron” monsters; add it to your hand.
BODE-JP041 Chi Xiao, the Xiangjian Grand Swordmaster
LIGHT/Wyrm - Synchro - Effect/8/2800/1000
1 Tuner + 1+ non-Tuner Wyrm monsters
You can only use 1 of this card name’s 1st or 2nd effects per turn, and only once that turn.
(1) If this card is Synchro Summoned: You can add to your hand, or banish, 1 “Xiangjian” card from your Deck.
(2) (Quick Effect): You can banish 1 “Xiangjian” card or 1 Wyrm monster from your hand or GY, then target 1 other Effect Monster on the field; negate its effects until the end of this turn.
BODE-JP042 Cheng Ying, the Xiangjian Grand Duke
WATER/Wyrm - Synchro - Effect/10/3000/3000
1 Tuner + 1+ non-Tuner monsters
You can only use this card name’s 3rd effect once per turn.
(1) Gains 100 ATK/DEF for each banished card. Monsters your opponent controls lose 100 ATK/DEF for each banished card.
(2) If this card would be destroyed by card effect, you can banish 1 card from your GY instead.
(3) If a card(s) becomes banished: You can banish 1 card each from your opponent’s field and GY.
BODE-JP043 Reptilianne Melusine
DARK/Reptile - Synchro - Effect/8/2500/2800
1 Reptile Tuner + 1+ non-Tuner monsters
You can use the (2) effect with this card’s name only once per Chain.
(1) If this card was Synchro Summoned using only Reptile monsters as material, it cannot be destroyed by battle or card effects.
(2) When your opponent activates a monster effect (Quick Effect): You can target 1 face-up monster they control; change its ATK to 0.
(3) If this Synchro Summoned card you control is sent to your GY by an opponent’s card: You can add 1 Reptile monster from your Deck to your hand.
BODE-JP044 Magikey-Mutated Ogre – Transfurmine
FIRE/Thunder - Synchro - Effect/8/2800/2800
1 “Magikey” Tuner + 1+ non-Tuner Normal Monsters
You can only use the 2nd and 3rd effects of this card’s name each once per turn.
(1) This card can make up to 2 attacks on monsters during each Battle Phase.
(2) During your Main Phase, if you control this card Synchro Summoned using monsters with 2 or more different Attributes as material: You can Set 1 “Magikey” Spell/Trap directly from your Deck to your Spell & Trap Zone.
(3) If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster(s) in your GY: You can destroy that monster(s).
BODE-JP045 Zoroa, the Magistus Daimon
FIRE/Spellcaster - Synchro - Effect/8/2900/1500
1 Spellcaster Tuner + 1+ non-Tuner monsters
You can only use the 3rd effect of this card’s name once per turn.
(1) If this card is Synchro Summoned: You can equip it with 1 “Magistus” monster from your Extra Deck.
(2) Your opponent cannot activate the effects of monsters of the same type (Fusion, Synchro, Xyz, Link) as “Magistus” Monster Cards in your Spell & Trap Zone.
(3) You can target 1 “Magistus” card you control; destroy it, and if you do, Special Summon this card from your GY.
BODE-JP046 Cupid Pitch
LIGHT/Fairy - Synchro - Tuner - Effect/4/0/600
1 Tuner + 1+ non-Tuner monsters
You can only use this card name’s 3rd effect once per turn.
(1) If this card is Synchro Summoned: Increase or Decrease its Level by the Level of the Tuner used as material for its Synchro Summon.
(2) Gains ATK equal to its Level x 400.
(3) If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to Level of the Synchro Monster that used this card as material x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand.
BODE-JP047 Magikey-Possessed Spirit – Weparthu
WATER/Sea Serpent - Synchro - Effect/4/2000/2000
2 Level 4 monsters
(1) If this card is Xyz Summoned: You can detach 1 material from it; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand.
(2) If this card has a Normal Monster as material, it gains this effect.
● At the start of the Damage Step, if this card battles an opponent’s monster with the same Attribute as a Normal Monster and/or “Magikey” monster in your GY: You can detach 1 material from this card; make your opponent send their battling monster to the GY.
BODE-JP048 Superdreadnought Suship – Urchin-Class Second Wardish
FIRE/Aqua - Xyz - Effect/Rank 5/2900/500
2 Level 5 monsters
You can only use the (1) effect of this card’s name once per turn.
(1) If this card is Xyz Summoned: You can apply these effects based on the monsters used as material.
● “Rice Suship”: Draw 1 card
● “Urchin Suship”: This card can attack directly.
(2) Once per your Main Phase or opponent’s Battle Phase (Quick Effect): You can target face-up cards your opponent controls up to the number of your “Suship” monsters Special Summoned from the Extra Deck; negate their effects.
BODE-JP049 Carrier Suship – Icefish-Class Auxiliary Dish
FIRE/Aqua - Xyz - Effect/Rank 4/2200/250
2 Level 4 Monsters
You can only use the (1) effect of this card’s name once per turn.
(1) If this card is Xyz Summoned: You can apply these effects based on the material used for its Xyz Summon.
● “Rice Suship”: Draw 1 card
● “Icefish Suship”: Add 1 “Suship” Spell/Trap from the Deck to the hand.
(2) While there is a face-up card in the Field Zone, your “Suship” monsters Special Summoned from the Extra Deck cannot be destroyed by your opponent’s card effects, also they gain ATK equal to their original DEF.
BODE-JP050 Borrelcode Dragon
DARK/Dragon - Link - Effect/2500/Link 3 (Linkmarkierungen: Oben, Unten Links, Unten Rechts)
2+ Effect Monsters
You can only use this card name’s 2nd and 3rd effects each once per turn.
(1) Cannot be destroyed by card effects while a Link Monster points to this card.
(2) At the start of the Damage Step, if this card Link Summoned using 3 monsters as material battles an opponent’s monster: You can destroy all monsters on the field.
(3) You can banish this card from your GY; banish 1 DARK monster on the field with 3000 or more ATK, and if you do, Special Summon 1 “Topologic” monster from your Extra Deck or GY.
BODE-JP051 Evil★Twin’s Trouble Sunny
LIGHT/Fiend - Link - Effect/3300/Link 4 (Linkmarkierungen: Oben, Mitte Links, Mitte Rechts, Unten)
2+ monsters, including an “Evil★Twin” monster
You can use each effect among the (1) and (2) effects with this card’s name only once per turn.
(1) (Quick Effect): You can Tribute this card; Special Summon from your GY up to 1 “Ki-sikil” and “Lil-la” monster each.
(2) You can banish this card from your GY, then send 1 “Evil★Twin” monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY.
BODE-JP052 Heavy Trigger
Ritual Spell Card
This card is used to Ritual Summon “Borreload Riot Dragon”.
(1) Tribute monsters (and/or destroy “Rokket” monsters) from your hand and/or field whose total Levels equal 8 or more, and after that, Ritual Summon 1 “Borreload Riot Dragon” from your hand, and if you do, that Summoned monster cannot be destroyed by battle with, and is unaffected by monster effects activated by, monsters Special Summoned from the Extra Deck.
BODE-JP053 The Xiangjian Dragonsword Appears
Normal Spell Card
You can only use the 1st and 2nd effects of this card’s name each once per turn.
(1) Add 1 “Xiangjian” monster from your Deck to your hand, or, if you control a Synchro Monster, you can add 1 Wyrm monster instead.
(2) If this card is banished: You can target 1 “Xiangjian” or Wyrm monster you control; increase or decrease its Level by 1 until the end of this turn.
BODE-JP054 Xiangjianmen the Grand Spiritual Peak
Normal Spell Card
You can only use the 1st and 2nd effects of this card’s name each once per turn.
(1) Target 1 “Xiangjian” monster in your GY; Special Summon it. If you control a Synchro Monster, you can target 1 Wyrm monster instead.
(2) If this card is banished: You can target 1 “Xiangjian” or Wyrm monster you control; increase or decrease its Level by 1 until the end of this turn.
BODE-EN055 Jubilation of the Branded
Quick-Play Spell Card
You can only activate this card name’s (1) or (2) effect per turn, and only once that turn.
(1) Reveal 1 monster in your hand, and if you do, send 1 Level 8 Fusion Monster with 2500 ATK or DEF with the same type as that monster from your Extra Deck to the GY, then you can apply the following effect.
• Discard the revealed monster, then add 1 “Fallen of Albaz” or 1 monster that specifically lists the card “Fallen of Albaz” in its text from your Deck to your hand.
(2) During the End Phase, if a Fusion Monster was sent to your GY this turn: You can add this card from your GY to your hand.
BODE-JP056 Icejade Cradel
Normal Spell Card
(1) Add from your Deck to your hand, 1 “Icejade” monster with a different name from the cards you control or in your GY.
BODE-JP057 Branded in Red
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Despia” monster or 1 “Fallen of Albaz” in your GY; add that monster to your hand, then you can apply the following effect.
• Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing monsters from your hand and/or field as Fusion Material, but it cannot attack directly this turn.
BODE-JP058 Flundereeze and the Mysterious Map
Field Spell Card
You can only use the 1st and 2nd effects of this card’s name each once per turn.
(1) During your Main Phase: You can reveal 1 Level 1 “Flundereeze” monster in your hand, and if you do, banish 1 “Flundereeze” card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster.
(2) If your opponent Normal Summons a monster, you can: Immediately after this effect resolves, Normal Summon 1 “Flundereeze” monster.
BODE-JP059 Flundereeze and the Unknown Wind
Continuous Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) You can conduct a Tribute Summon that requires 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon).
(2) During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of the Deck in any order, then draw the same number of cards.
BODE-JP060 Reptilianne Lamification
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Send 1 card from your hand to the GY, then choose 2 of these effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping the one not chosen);
● Add 1 “Reptilianne” monster from your Deck to your hand.
● Add 1 “Reptilianne” Spell/Trap from your Deck to your hand, except “Reptilianne Lamification”.
● Change the ATK of 1 face-up monster your opponent controls to 0.
BODE-JP061 Reptilianne Recoil
Field Spell Card
You can use each effect among the (1) and (2) effects with this card’s name only once per turn.
(1) You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that first monster on the field, and if you do, Special Summon that second monster in your GY.
(2) If your opponent activates a monster effect: You can target 1 face-up monster they control with 0 ATK; take control of that monster, then Special Summon 1 “Reptilianne Token” (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent’s field.
BODE-JP062 Magikey Battle
Quick-Play Spell Card
(1) Target 1 Normal Monster, “Magikey” monster, or “Magikey – Mafteah” in your GY; shuffle it into the Deck, then, if you activated this card in response to the activation of an opponent’s card or effect, non-Token Normal Monsters and “Magikey” monsters you currently control are unaffected by that opponent’s effect.
BODE-JP063 Royal Penguins Garden
Continuous Spell Card
You can only activate 1 card with this card’s name per turn.
(1) When this card resolves, you can add 1 “Penguin” card from your Deck to your hand, except “Royal Penguins Garden”.
(2) Once per turn: You can reduce the Level of 1 “Penguin” monster in your hand or face-up field by 1 (until the end of this turn), then discard 1 card.
BODE-JP064 Sonic Tracker
Ritual Spell Card
This card is used to Ritual Summon “Transonic Bird”.
You can use the (2) effect with this card’s name only once per turn.
(1) Ritual Summon 1 “Transonic Bird” from your hand, by Tributing monsters from your hand and/or field whose total Levels equal 4 or more, but the Summoned monster’s Level becomes equal to the total Levels of the monsters used.
(2) You can banish this card from your GY, then target 1 Ritual Monster you control; send 1 Ritual Monster with the same Type and/or Attribute as that face-up monster from your Deck to the GY.
BODE-JP065 Sunvine Sowing
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Special Summon 1 “Sunseed” monster from your Deck, and if you do, take 1000 damage. If you do not control a “Sunavalon” Link Monster, you can only Special Summon “Sunseed Genius Loci” with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters from your Extra Deck, except Plant monsters.
(2) If a Plant Link monster you control would destroyed by battle or by an opponent’s card effect, you can banish this card from your GY instead.
BODE-JP066 Ursarctic Drytron
Normal Spell Card
You can only use this card name’s 2nd effect once per turn.
(1) Banish 1 “Ursarctic Big Dipper” and 1 “Drytron Fafnir” from your hand and/or field, and if you do, Special Summon 1 “Ursatron, the Celestial Polar Illuminaship” from your Extra Deck. If you control “Ursarctic Polari” or “Drytron Alpha Thuban”, you can banish 1 of the above cards from your Deck instead.
(2) If you would Tribute a monster(s) to activate an “Ursarctic” or “Drytron” monster’s effect, you can banish this card from your GY instead.
BODE-JP067 Supernatural Danger Zone
Continuous Spell Card
You can only use this card name’s 1st and 2nd effects each once per turn.
(1) If a non-Effect Monster(s) is Special Summoned face-up: You can target 1 card your opponent controls; destroy it.
(2) If this card in your Spell & Trap Zone is destroyed by an opponent’s card effect: You can Special Summon 1 non-Effect Monster from your hand, Deck, or GY.
BODE-JP068 Night Flight
Quick-Play Spell Card
(1) Target 1 face-up monster you control; return it to the hand, and if you do, neither player can activate cards, or the effects of cards, with that name for the rest of this turn.
BODE-JP069 Small World
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Reveal 1 monster in your hand and reveal 1 monster in your Deck with its same Type, Attribute, Level, ATK, OR DEF (only exactly 1 of these), banish that first revealed monster face-down, then add to your hand 1 monster from your Deck with the same Type, Attribute, Level, ATK, OR DEF (only exactly 1 of these) as that second revealed monster, and if you do, banish that second revealed monster face-down.
BODE-JP070 Reloaded Cylinder
Normal Trap Card
You can only use this card name’s 2nd effect once per turn.
(1) Set 1 “Magic Cylinder” from your Deck or GY directly to your field. If you Set it from the Deck, it can be activated during this turn.
(2) When you activate “Magic Cylinder”: You can banish this card from your GY; double the damage its effect inflicts to your opponent.
BODE-JP071 Detonation Code
Continuous Trap
You can only use this card name’s 1st and 2nd effects each once per turn.
(1) If you control a “Topologic” Link Monster: You can target 1 DARK Dragon, Machine, or Cyberse monster in your GY, except a Link Monster; Special Summon it.
(2) During the Standby Phase of the next turn after this card is banished from the Spell & Trap Zone: You can Set this card to your field.
BODE-JP072 Xiangjian Research
Normal Trap Card
You can only use the 1st and 2nd effects of this card’s name each once per turn.
(1) Target 1 face-up monster you control; banish up to 5 “Xiangjian” cards and/or Wyrm monsters from your GY, and if you do, that target gains 300 ATK for each.
(2) If this card is banished: You can Special Summon 1 “Xiangjian Token” (Wyrm/WATER/Tuner/Level 4/ATK 0/DEF 0). While this Token is on the field, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
BODE-JP073 Xiangjian Sudden Shift
Normal Trap Card
You can only use the 1st and 2nd effects of this card’s name each once per turn.
(1) Target 1 Wyrm monster you control and 2 cards your opponent controls; destroy them.
(2) If this card is banished: You can Special Summon 1 “Xiangjian Token” (Wyrm/WATER/Tuner/Level 4/ATK 0/DEF 0). While this Token is on the field, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
BODE-JP074 Flundereeze and the City of Dreams
Normal Trap Card
You can only use the 2nd effect of this card’s name once per turn.
(1) During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster.
(2) If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position.
BODE-JP075 Flundereeze and the Scary Sea
Counter Trap Card
You can only activate 1 card with this card’s name per turn.
(1) If you control a face-up Tributed Summoned monster and no Special Summoned monsters, and your opponent would Special Summon a monster(s): Your opponent cannot Special Summon monsters for the rest of this turn, but they can conduct 3 Normal Summons/Sets this turn, not just 1, also negate the Summon, and if you do, return that monster(s) to the hand.
BODE-JP076 Break the Destiny
Normal Trap Card
You can only use 1 of this card name’s 1st and 2nd effects per turn, and only once that turn.
(1) Target 1 “Destiny End Dragoon” or 1 Level 8 or higher “Destiny HERO” monster you control; destroy it, and if you do, skip your opponent’s next Main Phase 1.
(2) You can banish this card from your GY; add 1 Spell/Trap that specifically lists “Destiny End Dragoon” or a “Destiny HERO” monster’s card name in its text from your Deck to your hand, except “Break the Destiny”.
BODE-JP077 Magikey Locking – Lock
Normal Trap Card
(1) Tribute 1 non-Token Normal Monster or “Magikey” monster, then target up to 2 Normal Monsters and/or “Magikey” monsters in your GY whose total Levels equal 8 or less; Special Summon them in Defense Position, then you can apply 1 of these effects.
● Immediately after this effect resolves, Synchro Summon 1 “Magikey” Synchro Monster.
● Immediately after this effect resolves, Xyz Summon 1 “Magikey” Xyz Monster.
BODE-JP078 Stained Glass of the Valiant
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Apply these effects, in sequence, based on the Types of Effect Monsters you control.
● Fairy: Draw 3 cards, then place 2 cards from your hand on the bottom of the Deck in any order.
● Fiend: Your opponent draws 1 card, then they discard 1 random card, then, if they have any other cards in their hand, discard 1 more card of their choice.
BODE-JP079 Giant Star Fall
Normal Trap Card
Neither player can activate the effects of monsters without a Level in response this card’s activation.
(1) Target 1 face-up monster on the field without a Level; until the end of this turn, change its ATK to 0, it cannot activate its effects, it cannot be destroyed by battle, also any damage either player takes from battles involving it is halved.
BODE-JP080 Laundry Trap
Continuous Trap Card
You can only use this card name’s 2nd effect once per turn.
(1) If a monster(s) is Normal or Special Summoned to your field: You can send the top card of your Deck to the GY.
(2) If this card is sent from the Deck to the GY by card effect: You can target 1 card in your GY that was sent there this turn, except “Laundry Trap”; add it to your hand, but you cannot activate cards, or the effects of cards, with that name until the end of your next turn.