[OCG] Battle of Chaos (SPU: 1. Februar)

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  • Battle of Chaos (TCG)


    Release Date: 10. Februar 2022 (EU)


    Enthält 100 Karten, davon


    10 Secret Rare

    14 Ultra Rare

    26 Super Rare

    50 Common



    ..:: WORLD PREMIER CARDS ::..


    BACH-EN000 Libromancer Geek Boy

    WIND/Psychic - Effect/3/800/800

    You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 “Libromancer” Spell from your Deck to your hand. You can only use each effect of “Libromancer Geek Boy” once per turn.


    BACH-EN081 Dragonbite

    DARK/Insect - Tuner - Effect/4/1000/1000

    When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Insect monster from your hand. You can banish 1 Level 4 or lower Insect monster from your hand, GY, or face-up field, then target 1 face-up monster you control; increase its Level by the Level of the banished monster, until the end of this turn. You can only use each effect of “Dragonbite” once per turn.


    BACH-EN082 Flowerdino

    EARTH/Dinosaur - Effect/4/2000/0

    Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can only use each of the following effects of “Flowerdino” once per turn. If you activate a Trap Card or effect, or your opponent activates a Spell Card or effect: You can Special Summon this card from your hand. If this card is sent to the GY: You can target 3 banished Spells/Traps; place them on the bottom of the appropriate Deck(s) in any order, then draw 1 card.


    BACH-EN083 Rock Scales

    WATER/Fish - Effect/5/2100/1600

    If this card is Special Summoned: You can target 1 other face-up monster on the field; equip that face-up monster to this card. At the start of the Damage Step, if this card battles an opponent’s monster with the same Type and Attribute as the Monster Card equipped by this card’s effect: You can destroy that opponent’s monster. You can only use each effect of “Rock Scales” once per turn.


    BACH-EN084 The Great Double Casted Caster

    LIGHT/Spellcaster - Fusion - Effect/8/0/2600

    2 non-Effect Monsters

    Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it. You can only use this effect of “The Great Double Casted Caster” once per turn.


    BACH-EN085 Sol and Luna

    Quick-Play Spell Card

    Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position.

    ● Face-up: Change it to face-down Defense Position.

    ● Face-down: Change it to face-up Defense Position.

    You can only activate 1 “Sol and Luna” per turn.


    BACH-EN086 Libromancer Magigirl

    WATER/Spellcaster - Effect/4/600/2000

    You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. During your opponent’s Turn (Quick Effect): You can Ritual Summon 1 “Libromancer” Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of “Libromancer Magigirl” once per turn.


    BACH-EN087 Libromancer Agent

    EARTH/Warrior - Effect/6/2000/2500

    You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. You can target 1 “Libromancer” card in your Graveyard, except “Libromancer Agent”; add it to your hand, then if you added a Spell/Trap by this effect, place 1 card from your hand on the bottom of the Deck. You can only use each effect of “Libromancer Agent” once per turn.


    BACH-EN088 Libromancer Firestarter

    FIRE/Cyberse - Ritual - Effect/3/1800/1800

    You can Ritual SUmmon this card with a “Libromancer” card. If this card is Ritual Summoned by using a monster(s) on the field, it cannot be destroyed, or banished, by card effects. Gains 200 ATK/DEF each time your opponent activates a card or effect, while you control this card with ATK less than 3000 in the Monster Zone.


    BACH-EN089 Libromancer Doombroker

    DARK/Fiend - Ritual - Effect/6/2500/2000

    You can Ritual Simmon this card with a “Libromancer” card. If this card is Ritual Summoned by using a monster(s) on the field, it can attack directly. You can only use each of the following effects once per turn. During your Main Phase: You can Set 1 “Libromancer” Trap directly from your Deck. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; shuffle it into the Deck.


    BACH-EN090 Libromancer First Appearance

    Field Spell Card

    When this card is activated: You can add 1 “Libromancer” monster from your Deck to your hand, with a different name than the cards you control. During your Main Phase: You can Ritual Summon 1 “Libromancer” Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 “Libromancer First Appearance” per turn.


    BACH-EN091 Libromancer Intervention

    Normal Trap Card

    When your opponent activates a card or effect: Target 1 “Libromancer” Ritual Monster you control; return it to the hand, and if you do, negate that activated effect, then you can Special Summon 1 “Libromancer” monster from your hand or GY. You can only activate 1 “Libromancer Invtervention” per turn.


    ..:: OCG Imports ::..


    BACH-EN092 Fire Opal Head

    FIRE/Dinosaur - Pendelum - Normal/6/2500/1000

    This dinosaur pack leader with a burning head of stone is named after his finishing move.


    Pendulum Effect:

    Blue 0 / Red 0


    BACH-EN093 Doll Monster Miss Madchen

    LIGHT/Fairy - Normal/4/0/0

    Welcome to our house!

    Here I live with Cologne, Grandpa Demetto, and all the other dolls!


    BACH-EN094 Doll Monster Bear-Bear

    WIND/Beast - Normal/4/0/0

    Even if we get damaged, it's okay.

    Grandpa Demetto can patch us up!


    BACH-EN095 Smoke Mosquito

    DARK/Insect - Effect/1/0/0

    During damage calculation, if you would take battle damage from an opponent's monster's attack (Quick Effect): You can Special Summon this card from your hand, and if you do, the damage you take from that battle is halved, also end the Battle Phase after the Damage Step. You can target 1 face-up monster you control; this card's Level becomes the same as that monster's, until the end of this turn. You can only use each effect of "Smoke Mosquito" once per turn.


    BACH-EN096 Nowru Aries the Vernal Dragon

    WIND/Dragon - Effect/7/2000/2500

    If this card is in your GY: You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card, but banish it when it leaves the field. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 card your opponent controls; banish it. You can only use each effect of "Nowru Aries the Vernal Dragon" once per turn.


    BACH-EN097 Groza, Tyrant of Thunder

    DARK/Fiend - Synchro - Effect/8/2800/2800

    1 Tuner + 1+ non-Tuner Fiend monsters

    During your opponent's Main Phase (Quick Effect): You can target 1 Effect Monster on the field; discard 1 monster, and if you do, negate that monster's effect until the end of this turn. You can only use this effect of "Groza, Tyrant of Thunder" once per turn. If a Fiend monster(s) is sent from the hand to your GY (except during the Damage Step): You can apply 1 of the following effects to this card, until the end of this turn.

    ● Cannot be destroyed by battle. ● Cannot be destroyed by your opponent's card effects. ● Your opponent cannot target this card with card effects.


    BACH-EN98 Doll Happiness

    Continuous Spell Card

    When this card is activated: Add 1 "Grandpa Demetto" or "Box of Friends" from your Deck to your hand. While you control "Princess Cologne", your opponent's monsters cannot target monsters with 0 ATK or DEF for attacks. Once per turn: You can destroy 1 monster in your hand or field, and if you do, send 1 "Doll Monster" card from your Deck to the GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only activate "Doll Happiness" once per turn.


    BACH-EN099 Smile Potion

    Normal Trap Card

    If your opponent controls a monster whose current ATK is higher than its original ATK, while you control no monsters: Draw 2 cards. You can only activate 1 "Smile Potion" per turn.


    ----------------------------------------------------------------------------------------------------------------------


    Battle of Chaos (OCG)


    Release: 16. Oktober 2021 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    7. Set des 11. Blocks


    BACH-JP001 Magikuriboh

    DARK/Fiend - Effect/1/300/200

    You can only use this card name’s 1st and 2nd effects each once per turn.

    (1) During the Main or Battle Phase, if you took battle damage, or damage from an opponent’s card effect, this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 “Dark Magician” or “Dark Magician Girl” from your Deck or GY.

    (2) If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent’s card effect: You can add this card from your GY to your hand.


    BACH-JP002 Dimension Conjurer

    DARK/Spellcaster - Effect/1/500/500

    You can only use this card name’s 1st and 2nd effects each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Magical Dimension” from your Deck or GY to your hand.

    (2) If this card is sent from the Monster Zone to the GY: You can draw cards equal to the number of Spellcaster monsters you control, then place the same number of cards from your hand on the top of the Deck in any order.


    BACH-JP003 Timaeus the Dragon of Destiny

    LIGHT/Dragon - Effect/8/2800/1800

    You can only use this card name’s 1st and 2nd effects each once per turn.

    (1) You can send 1 Spellcaster monster or 1 Spell/Trap that specifically lists the card “Dark Magician” in its text from your hand or face-up field to the GY; Special Summon this card from your hand.

    (2) During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including at least 1 Spellcaster monster.


    BACH-JP004 Blue-Eyes Jet Dragon

    LIGHT/Dragon - Effect/8/3000/0

    You can only use the 1st and 3rd effect of this card’s name each once per turn. You must have “Blue-Eyes White Dragon” on your field or in your GY to activate these effects.

    (1) If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when they were destroyed) or hand (even if not).

    (2) Other cards you control cannot be destroyed by your opponent’s card effects.

    (3) At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.


    BACH-JP005 The Tyrant of D.

    DARK/Spellcaster - Effect/4/1200/1100

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 “Blue-Eyes White Dragon” from your hand or Deck to the GY; Special Summon this card from your hand.

    (2) You can discard 1 “Blue-Eyes White Dragon” or 1 card that specifically lists it in its text, then target 1 “Blue-Eyes” monster in your GY; Special Summon it.

    (3) If you control a “Blue-Eyes” monster, you choose the attack targets for your opponent’s attacks.


    BACH-JP006 Cosmocroix the Icejade Imperatrix

    WATER/Aqua - Effect/10/1500/3000

    You can only Special Summon this card’s name by way of its 1st effect once per turn.

    (1) If there is a face-up card in the Field Zone, you can Special Summon this card (from your hand).

    (2) Monsters your opponent controls cannot activate their effects on the field while “Inion Cradle the Icejade Depths” is on the field, except the turn they were Summoned.

    (3) If your “Icejade” monster battles an opponent’s monster, that opponent’s monster loses 1000 ATK during damage calculation only.


    BACH-JP007 Agel of the Icejade

    WATER/Aqua - Effect/3/1000/2000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Icejade” Spell/Trap from your Deck to your hand.

    (2) When your opponent activates a card or effect that targets this card, or when an opponent’s monster declares an attack on this card (Quick Effect): You can Special Summon 1 WATER monster from your hand or GY, except “Agel of the Icejade” (but return it to the hand during the End Phase), also the next time this card would be destroyed by battle or card effect this turn, it is not destroyed.


    BACH-JP008 Kingfisher the Icejade Ship

    WATER/Aqua - Effect/9/2500/2500

    You can only use the 3rd effect of this card’s name once per turn.

    (1) You can target 1 WATER monster you control; equip this card from your hand or field to that target.

    (2) An “Icejade” monster equipped with this card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.

    (3) You can target 1 face-up monster your opponent controls with ATK equal to or less than the equipped monster’s DEF; Special Summon this card, and if you do, return that target to the hand.


    BACH-JP009 Dinoruffia Therizia

    DARK/Dinosaur - Effect/4/1500/0

    You can use each effect among the (1) and (2) effects with this card’s name only once per turn.

    (1) If this card is Normal or Special Summoned: You can Set 1 “Dinoruffia” Trap directly from your Deck to your Spell & Trap Zone, then, if you have 2000 or less LP, this card gains 500 ATK.

    (2) If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower “Dinoruffia” monster from your GY, except “Dinoruffia Therizia”.


    BACH-JP010 Dinoruffia Diplos

    DARK/Dinosaur - Effect/4/1000/0

    You can use each effect among the (1) and (2) effects with this card’s name only once per turn.

    (1) If this card is Normal or Special Summoned: You can send 1 “Dinoruffia” card from your Deck to the GY, then, if you have 2000 or less LP, inflict 500 damage to your opponent.

    (2) If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower “Dinoruffia” monster from your GY, except “Dinoruffia Diplos”.


    BACH-JP011 Gullinbursti of the Nordic Beasts

    LIGHT/Beast - Tuner - Effect/3/300/100

    Level 3 LIGHT Beast Tuner Effect Monster

    ATK 300

    DEF 100

    For a Synchro Summon, you can substitute this card for any 1 “Nordic” Tuner. You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can Special Summon 1 “Nordic” monster from your hand.

    (2) You can target 1 “Nordic” monster in your GY, except “Gullinbursti of the Nordic Beasts”; add it to your hand.


    BACH-JP012 Ivaldi the Nordic Smith

    EARTH/Warrior - Effect/4/1500/700

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control a “Nordic” or “Aesir” monster: You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can add 1 “Nordic Relic” card from your Deck to your hand.


    BACH-JP013 D/D Griffon

    DARK/Fiend - Pendelum - Effect/4/1200/1200

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If you control a “D/D” monster: You can Special Summon this card from your hand in Defense Position.

    (2) If this card is Pendulum Summoned: You can discard 1 “D/D” or “Dark Contract” card; draw 1 card.

    (3) If this card is Special Summoned from the GY: You can add 1 “D/D” card from your Deck to your hand, except “D/D Griffon”.


    Pendulum Effect:

    Blue 1 / Red 1

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) You can target 1 Fiend monster you control; it gains 500 ATK for each “Dark Contract” Spell/Trap with different names you control and in your GY (until the end of this turn), then destroy this card.

    Monster Effect:

    BACH-JP014 Ghostrick Siren

    DARK/Fairy - Effect/4/800/1500

    Cannot be Normal Summoned, unless you control a “Ghostrick” monster.

    (1) If this card is Normal Summoned or flipped face-up: Send the top 2 cards of your Deck to the GY, then, if there was a “Ghostrick” card among them, you can apply 1 of these effects.

    ● Add 1 “Ghostrick” Spell/Trap from your Deck to your hand.

    ● Change 1 Effect Monster your opponent controls to face-down Defense Position.

    (2) Once per turn: You can change this card to face-down Defense Position.


    BACH-JP015 Vampire Ghost Ogre

    DARK/Zombie - Effect/3/1500/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal Summoned: You can send 1 other “Vampire” card from your hand or face-up field to the GY; add 1 Level 4 or higher “Vampire” monster from your Deck to your hand, and if you do, send 1 Level 2 or lower “Vampire” monster from your Deck to the GY.

    (2) During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 “Vampire” monster.


    BACH-JP018 Neiroy, the Dream Mirror Heretic

    DARK/Fiend - Effect/3/1000/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Neiroy, the Dream Mirror Disciple” from your Deck to your hand, then you can make this card become LIGHT.

    (2) You can Tribute 1 other “Dream Mirror” monster; choose 1 “Dream Mirror” monster with a different Level from that monster in your Deck, add 1 “Dream Mirror of Joy” or “Dream Mirror of Terror” from your Deck to your hand (whichever is specifically listed in the chosen monster’s text), and if you do, Special Summon the chosen monster in Defense Position.


    BACH-JP019 Myutant Mutator

    WATER/Psychic - Effect/1/0/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control a “Myutant” card: You can Special Summon this card from your hand.

    (2) You can Tribute this card, then banish 1 “Myutant” card from your hand or Deck; Special Summon 1 monster from your hand or Deck, based on the banished card, and if you do, you lose LP equal to that monster’s original ATK.

    ● Monster: “Myutant Beast” ● Spell: “Myutant Mist” ● Trap: “Myutant Arsenal”


    BACH-JP020 Epsilon the Magnet Warrior

    EARTH/Rock - Effect/4/1300/1500

    You can only use this card name’s effect once per turn.

    (1) If this card is Normal or Special Summoned: You can send 1 Level 4 or lower “Magnet Warrior” monster from your Deck to the GY, except “Epsilon the Magnet Warrior”; this card’s name becomes the same as the sent monster’s name until the End Phase, then, you can Special Summon 1 “Magnet Warrior” monster or “Magna Warrior” monster that does not share a name with any card you control from your GY.


    BACH-JP021 The Agent of Destruction – Venus

    DARK/Fairy - Tuner - Effect/3/1500/0

    You can use only 1 effect per turn among the (1) and (2) effects with this card’s name, and only once that turn.

    (1) You can banish 1 “The Agent of Creation – Venus” from your GY; Special Summon this card from your hand.

    (2) You can pay LP in multiples of 500, then target 1 of your “Mystical Shine Ball” that is banished or in your GY for each 500 LP paid; Special Summon them, but return them to the bottom of the Deck when they leave the field.


    BACH-JP022 Kaiza the Burial Star

    EARTH/Warrior - Effect/5/1000/2100

    You can Special Summon only once per turn using the way written in the (1) effect with this card’s name.

    You can use the (2) effect with this card’s name only once per turn.

    (1) You can Special Summon this card (from your hand) by Tributing 1 LIGHT or EARTH Warrior monster, and if you do, this card gains ATK equal to the Tributed monster’s original ATK.

    (2) You can banish 1 Warrior monster from your GY; send 1 LIGHT or EARTH Warrior monster from your Deck to the GY.


    BACH-JP023 Simorgh, Bird of Extermination

    EARTH/Winged Beast - Effect/4/1800/500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you Normal or Special Summon a Winged Beast monster(s) during your Main Phase: You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 “Simorgh” monster.

    (2) If this card is Normal Summoned: You can send 1 “Simorgh” monster from your Deck to the GY; add 1 “Simorgh” Spell/Trap from your Deck to your hand.

    (3) While face-up on the field, this card is also WIND-Attribute.


    BACH-JP024 Skilled Chestnut Magician

    DARK/Spellcaster - Effect/4/300/200

    You can use the (2) effect with this card’s name only once per turn.

    (1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3).

    (2) You can remove 1 Spell Counter from this card, then activate 1 of these effects;

    -Increase this card’s Level by 1, also it gains 1500 ATK.

    -Add 1 “Kuriboh” monster or “Multiply” from your Deck or GY to your hand.


    BACH-JP025 Chaos Nephthys

    DARK/Winged Beast - Effect/8/2400/1600

    Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect.

    You can only use this card name’s (1) effect once per turn.

    (1) If this card is in your hand or GY and a card(s) on the field is destroyed by a card effect: You can banish 1 LIGHT and 1 DARK monster from your GY, except “Chaos Nephthys”; Special Summon this card.

    (2) If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them.


    BACH-JP028 Alice, Lady of Lament

    DARK/Fiend - Effect/3/0/2000

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) You can banish 1 Trap from your hand or GY; Special Summon this card from your hand.

    (2) When this card is Normal Summoned: You can target 1 “Lady of Lament” monster in your GY; Special Summon it.

    (3) If this card is Tributed, or destroyed by your opponent: You can add 1 Fiend monster whose combined ATK and DEF equal 2000 from your Deck to your hand, except “Alice, Lady of Lament”.


    BACH-JP030 Mad Hacker

    DARK/Cyberse - Effect/2/1000/600

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) If a monster(s) is Special Summoned to your opponent’s field: You can Special Summon this card from your hand.

    (2) During the End Phase: You can banish this card from the field; take control of the monster your opponent controls with the lowest ATK (your choice, if tied). While that monster is face-up on your field, its effects cannot be activated, also you cannot Special Summon monsters from the Extra Deck, except Link Monsters.


    BACH-JP031 Catnip Li Hua

    WIND/Beast - Effect/2/0/0

    You can only use this card name’s effect once per turn.

    (1) You can Tribute this card, then target 1 Level 2 monster in your GY, except “Catnip Li Hua”; Special Summon it, then, you can Special Summon 1 Level 2 monster with a different Attribute than that monster from your hand.


    BACH-JP034 Illusion of Chaos

    DARK/Spellcaster - Ritual - Effect/7/2100/2500

    You can Ritual Summon this card with “Chaos Form”. You can only use this card name’s 1st and 2nd effects each once per turn.

    (1) You can reveal this card in your hand; add 1 “Dark Magician” or 1 non-Ritual Monster that specifically lists that card’s name in its text from your Deck to your hand, then place 1 card from your hand on the top of the Deck.

    (2) When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 “Dark Magician” from your GY, and if you do that, negate that effect.


    BACH-JP036 Dark Master of Chaos

    DARK/Spellcaster - Fusion - Effect/8/3000/2500

    “Dark Magician” + 1 “Chaos” or “Black Luster Soldier” Ritual Monster

    You can only use the 1st, 2nd, and 3rd effects of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it.

    (2) You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls.

    (3) If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand.


    BACH-JP037 Blue-Eyes Tyrant Dragon

    LIGHT/Dragon - Fusion - Effect/8/3400/2900

    “Blue-Eyes White Dragon” + 1 Dragon monster

    Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 “Blue-Eyes White Dragon” equipped with a Fusion Monster.

    (1) Unaffected by Trap effects.

    (2) This card can attack all monsters your opponent controls once each.

    (3) Once per turn, if this card battles, at the end of the Damage Step: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.


    BACH-JP038 Dinoruffia Kentregina

    DARK/Dinosaur - Fusion - Effect/6/4000/0

    2 “Dinoruffia” monsters with different names

    You can use each effect among the (2) and (3) effects with this card’s name only once per turn.

    (1) Loses ATK equal to your LP.

    (2) During the Main Phase (Quick Effect): You can pay half your LP, then banish 1 “Dinoruffia” Normal Trap from your GY; this effect becomes that Trap Card’s effect when that card is activated.

    (3) If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower “Dinoruffia” monster from your GY.


    BACH-JP039 Dinoruffia Stealthbegia

    DARK/Dinosaur - Fusion - Effect/6/0/25002 “Dinoruffia” monsters with different names

    You can use each effect among the (2) and (3) effects with this card’s name only once per turn.

    (1) While you have 2000 or less LP, you do not pay LP to activate Trap Cards or “Dinoruffia” monster effects.

    (2) When your opponent activates a monster effect (Quick Effect): You can inflict damage to them equal to that monster’s original ATK.

    (3) If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower “Dinoruffia” monster from your GY.


    BACH-JP040 Guardian Chimera

    DARK/Beast - Fusion - Effect/9/3300/33003 monsters with different names

    Must first be Fusion Summoned using only monsters in your hand and field as material (min. 1 from each). You can only use the 1st effect of card’s name once per turn.

    (1) If this card is Fusion Summoned by a Spell effect: You can draw cards equal to the number of monsters used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of monsters used as material from the field.

    (2) Your opponent cannot target this card with card effects while you have “Polymerization” in your GY.


    BACH-JP041 Qixing Long Yuan, the Swordsoul Catastrophe

    FIRE/Wyrm - Synchro - Effect/10/2900/23001 Tuner + 1+ non-Tuner Wyrm monsters

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If you Synchro Summon another Wyrm Synchro Monster: You can draw 1 card.

    (2) If your opponent Special Summons a monster(s): You can banish 1 of them, and if you do, inflict 1200 damage to your opponent.

    (3) When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish that card, and if you do, inflict 1200 damage to your opponent.


    BACH-JP042 Irohamomiji

    WIND/Fairy - Synchro - Effect/7/2100/2600

    1Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can declare 1 Attribute; this card gains this effect.

    ● All face-up monsters on the field become the declared Attribute.

    (2) You can target 1 monster in your opponent’s Main Monster Zone; they must send 1 card in its adjacent Monster Zones or Spell & Trap Zones to the GY.


    BACH-JP043 Dark Dimension Soldier

    DARK/Warrior - Synchro - Effect/5/1200/2400

    1 Tuner + 1+ non-Tuner monsters

    You can only use this card’s 1st and 2nd effect each once per turn.

    (1) You can banish 1 card from your hand, then target 1 of your banished DARK monsters; Special Summon it in face-up or face-down Defense Position.

    (2) During each End Phase: Inflict 100 damage to your opponent for each Set card on the field.


    BACH-JP044 D/D/D Amnesty King Doom Makina

    DARK/Fiend - Xyz - Pendelum - Effect/10/3000/3000

    2 Level 10 Fiend monsters

    You can also Xyz Summon this card by using a “D/D/D” monster you control as material. (Transfer its materials to this card.)

    (1) You can only control 1 “D/D/D Amnesty King Doom Makina” in the Monster Zone.

    (2) Once per Chain, when your opponent activates a Monster Card’s effect on the field (Quick Effect): You can detach 2 materials from this card or destroy 1 “Dark Contract” card you control, and if you do, attach that opponent’s card to this card as material.

    (3) Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 10 / Red 10

    You can only use this card name’s Pendulum Effect once per turn.

    (1) If you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that target in your Pendulum Zone.


    BACH-JP045 The Undead Vampire

    DARK/Zombie - Xyz - Effect/8/3000/2800

    2+ Level 8 monsters

    If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. You can only use the 2nd effect of this card’s name once per turn.

    (1) Neither player can target this card with the effects of monsters Special Summoned from anywhere other than the GY.

    (2) You can detach 1 material from this card; send the top 4 cards of each player’s Deck to the GY, then, if a monster(s) was sent to a GY(s) with this effect, you can Special Summon 1 of them to your field.


    BACH-EN046 Spiriting-Away Onibimaru

    DARK/Fiend - Xyz - Effect/2/1900/16002+ Level 2 monsters

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent’s End Phase.

    (2) If this card is destroyed by your opponent: You can target any number of banished monsters, up to the number of materials that were attached to this card; shuffle them into the Deck.


    BACH-JP047 Ghostrick Festival

    DARK/Spellcaster - Link - Effect/0/Link 1 (Linkmarkierungen: Unten)

    1 non-Link “Ghostrick” monster

    You can also use a face-down “Ghostrick” monster you control as material to Link Summon this card. You can only use the 2nd effect of this card’s name once per turn.

    (1) Your “Ghostrick” monsters can attack directly while there is a “Ghostrick” card in the Field Zone.

    (2) When an opponent’s monster declares an attack: You can Tribute this card; Special Summon 1 “Ghostrick” monster from your Deck in face-down Defense Position.


    BACH-JP48 Vampire Fascinator

    DARK/Zombie - Link - Effect/2400/Link 3 (Linkmarkierungen: Oben, Unten Links, Unten Rechts)

    2+ monsters, including a Zombie monster

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) If this card is Link Summoned: You can target 1 monster in your opponent’s GY; you cannot Special Summon other monsters for the rest of this turn, except Zombie monsters, also Special Summon the targeted monster to your field in Defense Position.

    (2) You can Tribute 1 “Vampire” monster, then target 1 monster your opponent controls; take control of it until the End Phase.


    BACH-JP050 Apparition with Eyes of Blue

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When you activate this card, you can also reveal 1 “Blue-Eyes White Dragon” in your hand; if you did, Special Summon 1 monster from your hand.

    (2) Once per turn: You can target 1 face-up monster you control; return that face-up monster to the hand, then you can apply 1 of these effects based on its original name.

    ● “Blue-Eyes White Dragon”: Special Summon 1 monster from your hand.

    ● Otherwise: Special Summon 1 “Blue-Eyes” monster from your hand.


    BACH-JP051 Ultimate Fusion

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) During the Main Phase: Fusion Summon 1 Fusion Monster that lists “Blue-Eyes White Dragon” or “Blue-Eyes Ultimate Dragon” as material, by shuffling Fusion Materials listed on it from your hand, field, or GY into the Deck, including those listed “Blue-Eyes White Dragon”(s) and/or “Blue-Eyes Ultimate Dragon”(s), then you can destroy face-up cards your opponent controls up to the number of “Blue-Eyes White Dragon” and “Blue-Eyes Ultimate Dragon” used as material from the field.


    BACH-JP052 Inion Cradel the Icejade Depths

    Field Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can add 1 of your “Icejade” monsters that is banished or in your GY to your hand.

    (2) Once per turn, if a monster(s) is Normal or Special Summoned: You can target 1 WATER monster you control; that target and all face-up monsters your opponent currently control lose ATK equal to that target’s original ATK, until the end of this turn.


    BACH-JP053 Branded Servants

    Continuous Spell Card

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) While you control a Level 8 or higher Fiend Fusion Monster, you can negate any effect of a monster with currently 0 ATK an/or DEF activated by your opponent.

    (2) At the end of a Damage Step, if 2 monsters with 0 ATK battled: You can destroy the opponent’s battling monster.


    BACH-JP055 Nordic Relic Hlidskjalf

    Normal Spell Card

    You can use only 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Special Summon 1 “Nordic” monster from your Deck. You cannot Special Summon monsters from the Extra Deck while the Summoned monster is face-up on the field, except “Aesir” monsters.

    (2) You can banish this card from your GY; add 1 “Nordic” monster from your Deck to your hand, then shuffle 1 card from your hand into the Deck.


    BACH-JP056 Patented Dark Contract Documents

    Field Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) If your opponent Special Summons a monster(s) of the same type (Fusion, Synchro, Xyz, Link) as a “D/D/D” monster you control: You can inflict 1000 damage to them, also they cannot Special Summon monsters of the same type as those Summoned monsters for the rest of this turn while this card is face-up on the field.

    (2) If this card is sent to the GY: You can add 1 “D/D” monster from your GY or face-up Extra Deck to your hand.


    BACH-JP057 Ghostrick Shot

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 1 “Ghostrick” monster from your hand or GY, then you can change 1 face-down “Ghostrick” monster you control to face-up Attack Position.

    (2) You can banish this card from your GY, then target 1 “Ghostrick” Xyz Monster you control; attach 1 “Ghostrick” card from your GY to it as material.


    BACH-JP058 Ogdoadic Flood

    Continuous Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 monster from your hand or field to the GY, then target 1 Reptile monster with a different original Attribute in your GY; Special Summon it.

    (2) During the Main Phase, if a monster(s) is sent to your opponent’s GY: You can send 1 Reptile monster from your Deck to the GY.


    BACH-JP059 Ursarctic Radiation

    Continuous Spell Card

    Activate this card by placing 7 counters on it.

    (1) You can only control 1 “Ursarctic Radiation”.

    (2) Each time an “Ursarctic” monster(s) is Special Summoned from the hand or Extra Deck: You can remove 1 counter from this card; draw 1 card.

    (3) Once per turn, during each End Phase: You can target 1 “Ursarctic” card in your GY, except “Ursarctic Radiation”; shuffle it into the Deck.



    BACH-JP060 Floowandereeze and the Journey Preparations

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Banish 1 Winged Beast monster from your hand or face-up field; add 1 “Floowandereeze” monster or Field Spell from your Deck to your hand, then gain 500 LP.


    BACH-JP061 XYZ Combine

    Continuous Spell Card

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) If a LIGHT Machine Union Monster Card in your possession is banished: You can Special Summon 1 “X-Head Cannon”, “Y-Dragon Head”, or “Z-Metal Tank” from your Deck.

    (2) You can return 1 Fusion Monster you control to the Extra Deck; Special Summon up to 2 monsters with different names, from among your banished “X-Head Cannon”, “Y-Dragon Head”, and/or “Z-Metal Tank”.


    BACH-JP062 New Clear World

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 face-up monster you control; destroy it, and if you do, Special Summon 1 monster with a different original Type and Attribute and a lower original Level from your Deck in Defense Position, but its effects are negated.


    BACH-JP063 Proscription

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Declare 1 card name; for the rest of this turn, your opponent cannot activate cards or effects with the same original card name as the declared card name. For the rest of this Duel, you cannot activate cards or effects with the same original card name as the declared card name.


    BACH-JP066 Icejade Erosion

    Continuous Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 face-up card your opponent controls; destroy 1 “Icejade” monster you control, and if you do, negate that target’s effects until the end of this turn.

    (2) If a face-up WATER monster(s) you control leaves the field by your opponent, except by being destroyed: You can take 1 “Icejade” monster from your Deck and either add it to your hand or Special Summon it.


    BACH-JP067 Swordsoul Sati

    Continuous Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a card(s) becomes banished: You can banish 1 Wyrm Synchro Monster or “Swordsoul” card from your hand, Deck, GY, or either field.

    (2) If this card becomes banished: You can Special Summon 1 “Swordsoul Token” (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). You cannot Special Summon monsters from the Extra Deck while you control it, except Synchro Monsters.


    BACH-JP068 Dinoruffia Domain

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) During the Main Phase: Pay half your LP; Fusion Summon 1 “Dinoruffia” Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Material.

    (2) When your opponent activates a card or effect, if you have 2000 LP or less: You can banish this card from your GY; you take no damage from your opponent’s card effects this turn.


    BACH-JP069 Dinoruffia Alert

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Pay half your LP; for the rest of this turn, you cannot Special Summon monsters, except “Dinoruffia” monsters, also Special Summon from your GY up to 2 “Dinoruffia” monsters whose total Levels equal 8 or less, but they cannot declare attacks.

    (2) When your opponent activates a card or effect, if you have 2000 LP or less: You can banish this card from your GY; you take no damage from your opponent’s card effects this turn.


    BACH-JP070 Dinoruffia Brute

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Pay half your LP; destroy both 1 “Dinoruffia” monster you control and 1 card your opponent controls.

    (2) When your opponent activates a card or effect, if you have 2000 LP or less: You can banish this card from your GY; you take no damage from your opponent’s card effects this turn.


    BACH-JP071 Dinoruffia Shell

    Counter Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) At the start of your opponent’s Battle Phase: Pay half your LP; Special Summon 1 “Dinoruffia Token” (Dinosaur/DARK/Level 10/ATK 0/DEF 3000), and if you do, your opponent cannot target other monsters for attacks while you control that Token this turn.

    (2) During damage calculation, if you would take battle damage and you have 2000 LP or less: You can banish this card from your GY; you take no damage from this battle.


    BACH-JP072 Dinoruffia Sonic

    Counter Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) When your opponent activates a Spell/Trap Card, if you control a “Dinoruffia” monster: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy 1 “Dinoruffia” monster you control.

    (2) During damage calculation, if you would take battle damage and you have 2000 LP or less: You can banish this card from your GY; you take no damage from this battle.


    BACH-JP073 Dinoruffia Reversion

    Counter TrapCard

    You can only activate 1 card with this card’s name per turn.

    (1) If you control a “Dinoruffia” Fusion Monster: Pay half your LP, then banish 1 Counter Trap from your GY; this effect becomes that Counter Trap Card’s effect when that card is activated.

    (2) During damage calculation, if you would take battle damage and you have 2000 LP or less: You can banish this card from your GY; you take no damage from this battle.


    BACH-JP074 Nordic Relic Svalinn

    Continuous Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) If you control an “Aesir” monster: You can negate the effects of all face-up cards your opponent currently controls until the end of this turn.

    (2) You can Tribute 1 “Nordic” monster, then target 1 “Aesir” monster in your GY; Special Summon it.


    BACH-JP075 D/D/D Headhunt

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you control a “D/D/D” monster: Target 1 face-up monster your opponent controls; take control of it (until the End Phase of the next turn), but its effects are negated, it cannot declare an attack, also if it was Special Summoned from the Extra Deck, it is treated as a “D/D/D” monster.


    BACH-JP076 Ghostrick or Treat

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you control a “Ghostrick” Link Monster or Field Spell: Target 1 face-up monster your opponent controls; your opponent can pay 2000 LP to make this effect become “Set this card face-down instead of sending it to the GY”, otherwise, this turn, that target cannot attack, its effects are negated, also it is changed to face-down Defense Position during the End Phase.


    BACH-JP077 Monster Rebirth

    Normal Trap

    (1) If a monster(s) was destroyed by battle this turn: Send 1 “Monster Reborn” from your hand or Deck to the GY, then target 1 monster in either GY; Special Summon it (this is treated as a Special Summon by “Monster Reborn”).


    BACH-JP079 Recklessness and Punishment

    Normal Trap Card

    (1) If your LP is lower than your opponent’s: Activate 1 of these effects.

    • Destroy 1 monster your opponent controls with ATK equal to or lower than the LP difference.

    • Special Summon 1 monster from your GY with ATK equal to or lower than the LP difference.


    BACH-JP080 End of the Line

    Normal Trap Card

    (1) If your LP is less than 100: Draw 2 cards. Then, if your LP is lower than 10, draw 2 cards.

  • kann ja auch wieder soviel sein...

    hoffe auf ganz tolle Finsternis-Monster... :ygo_darkness:


    vielleicht Nummer-Karten...

    wäre aufjedenfall supiii... :thumbup:

  • tru. Eclipse Wyvern, Agarpain, Colossus, ...

    Das Errata vom CED und REDMD, die Limits der Mini-Chaosdrachen, das tut schon echt weh.

    Toon Chaos hat aber 'n guten Grundstein gelegt für Chaos, (auch wenn der Creator ohne Colossus nur halb so gut ist), vielleicht sehen wir ja hier noch weitere Retrains, like Chaos Nephthys, Chaos Armed Dragon o.ä.


    Kann natürlich auch sein, dass es sich um die Chaos-Ritual-Variante dreht und dafür Support kommt.


    ODER, ich mag es eigentlich gar nicht aussprechen, aber ich traue denen alles zu,

    Dark Magician Girl of Chaos

  • tru. Eclipse Wyvern, Agarpain, Colossus, ...

    Das Errata vom CED und REDMD, die Limits der Mini-Chaosdrachen, das tut schon echt weh.

    Unabhängig ob man nun Chaos spielen will oder nicht, die genannten Karten wurden alle zu recht eingeschränkt, weil sie insgesamt zu ungesund für das Spiel waren.




    Ich persönlich bin aber auch gespannt wie die neuen Chaos Karten am Ende aussehen werden. Zumindest kann man erstmal bei dem Namen davon ausgehen, dass dort welche enthalten sein werden.

  • ODER, ich mag es eigentlich gar nicht aussprechen, aber ich traue denen alles zu,

    Dark Magician Girl of Chaos

    Ich sehe das schon kommen. Alle hoffen auf Chaos Support und währenddessen macht Konami us einem Effektlosen Ritualmonster, welches von Yugi in einem einzigen Duell benutze wurde, ein ganzes Deck.

  • Ich sehe das schon kommen. Alle hoffen auf Chaos Support und währenddessen macht Konami us einem Effektlosen Ritualmonster, welches von Yugi in einem einzigen Duell benutze wurde, ein ganzes Deck.

    Hier kommt direkt wieder das God Structure-Phänomen hoch.


    Ihr wisst hoffentlich, das "Chaos" Als Hauptset-titel in fast jeder Serie (Serie im Sinne des Hauptset-Blocks, welcher sich ja alle Paar Sets in einer neuen Serie wiederholt. Regelmäßig sind die 8 Booster groß, aber z.b. war serie 9 und 10 mit 12 ungewöhnlich größer. der aktuelle 11er Block ist voraussichtlich auch wieder ein 12-block)


    Hier paar Beispiele:

    Order Of Chaos

    Dimension of Chaos

    Chaos Impact


    Das gleiche gilt ja auch für "of the Duelist"-Sets. Und ja, wir hatten in letzter Zeit einige Hauptsets dessen Produktname auf den Inhalt hinweist, aber ich würde wetten dass wir hier keine chaos Karten sehen werden, da unter anderem das kürzliche "Structure Deck" (alle Karten aus Toon Chaos waren ja als Structure geplant gewesen und hat nur das Voting verloren) voll releast sein dürfte und auch sonst keine anzeichen dafür existieren.


    Also unmöglich ist es nicht, dass wir hier Chaos-karten sehen werden, es ist aber sehr unwahrscheinlich.

  • Rise of the Duelist = OG

    Phantom Rage = Arc-V

    Blazing Vortex = GX

    Lightning Overdrive = Zexal

    Dawn of Majesty = 5ds

    Burst of Destiny = Vrains


    Also müsste dieses Set wieder bei der OG Serie sein mit Yugi und Co (wenn man das Schema beibehält). Da das Chaos Thema eins meiner liebsten Decks sind, bin ich mega gespannt, was rauskommt. Hoffentlich wird es auch dann Reprints von den Karten aus Toon Chaos wie den Schöpfer, Daedalus und Chaosraum geben.

  • Jo klar, wobei ich noch nicht von Schema ausgehen wollen würde, solange wir erst 1x durchiteriert sind(und wer weiss: ggf. werden wir überrascht und macht einfach for the lulz Karten aus Sevens für das normale Game nur halt ohne Rush. PS: Der Anime erreicht aktuell auch einen (Zwischen-)Climax(?) Also wer weiss, vielleicht wird in den Kammern Konami's ja eine Rückkehr zum alten Schema geplant?). Kann ja auch sein dass man die reihenfolge durcheinanderwürfelt

    Zudem heißt OG ja auch nicht unbedingt dass man direkt mit Chaos weitermacht.


    Wie gesagt für wilde vermutungen ist es mMn. noch viel zu früh. Der Release ist noch 4 Monate entfernt, und bevor wir die ersten Infos bzgl. des Inhalts bekommen werden vermutlich noch mind. 2 Monate vergehen.

  • Unabhängig ob man nun Chaos spielen will oder nicht, die genannten Karten wurden alle zu recht eingeschränkt, weil sie insgesamt zu ungesund für das Spiel waren.

    Ne, das ist nur deine Meinung. Im OCG z.B. ist Colossus erlaubt, auch die Mini-Chaosdrachen sind dort auf 3 und trotzdem holt damit kaum einer irgendein Top. Du schreist einfach bloß nach was die breite Masse sagt. Für dich sind wahrscheinlich auch Sucher-Karten wie Terraforming und RotA "zurecht auf 1" weil die broken sind

  • Ne, das ist nur deine Meinung. Im OCG z.B. ist Colossus erlaubt, auch die Mini-Chaosdrachen sind dort auf 3 und trotzdem holt damit kaum einer irgendein Top. Du schreist einfach bloß nach was die breite Masse sagt. Für dich sind wahrscheinlich auch Sucher-Karten wie Terraforming und RotA "zurecht auf 1" weil die broken sind

    Du kannst unser Format aber nicht mit dem im OCG vergleichen. Alleine durch Maxx C sind dort andere Decks Meta als bei uns.


    Aber um eines klar zu stellen, nur weil ich die Meinung der Masse in diesem Punkt teile, heißt es nicht direkt das ich mir dazu keine eigenen Gedanken gemacht habe.


    Um jetzt nochmal ein paar Sachen mit der TCG und OCG Liste abzugleichen. Agarpain und Eclipse Wyvern sind ebenfalls im OCG verboten. Hier teilt das OCG also schonmal die Mehrheit der TCG Spieler.

    REDMD ist im OCG übrigens auch noch auf 1.


    Jetzt zu dem Punkt mit Colossus:

    Im OCG ist er auf 1 das stimmt. Allerdings gilt das gleiche für Hawk. Dazu ist Roar auch noch auf 2. Durch diese Einschränkung ist es auch nicht so leicht einfach einen Colossus zu legen.

    Bei uns sind allerdings beide Karten auf 3.


    Bei den kleinen Chaos Drachen stimmt es natürlich wirklich. Die sind dort beide auf 3.


    Ich persönlich habe nichts dagegen wenn man Sucherkarten von der Liste nimmt. . Wobei ich insgesamt allerdings eher ein angenehmes Format bevorzuge und keinen Starthandvergleich. Wenn man nämlich alle Sucher wieder hoch setzt, kann dies leider dazu führen und darauf habe ich persönlich keine Lust.


    Wenn du darauf weiter eingehen möchtest, können wir das gerne weiter diskutieren, aber unterlasse dann bitte die Unterstellungen

  • Ich sehe das schon kommen. Alle hoffen auf Chaos Support und währenddessen macht Konami us einem Effektlosen Ritualmonster, welches von Yugi in einem einzigen Duell benutze wurde, ein ganzes Deck.

    Es gibt doch schon ein bls Deck? Oder meinst dU magicians of black Chaos?

  • Ne, das ist nur deine Meinung. Im OCG z.B. ist Colossus erlaubt, auch die Mini-Chaosdrachen sind dort auf 3 und trotzdem holt damit kaum einer irgendein Top. Du schreist einfach bloß nach was die breite Masse sagt. Für dich sind wahrscheinlich auch Sucher-Karten wie Terraforming und RotA "zurecht auf 1" weil die broken sind

    hmmm


    Generische Sucher die keinen once per turn haben. Klingt für mich eigentlich schon broken not gonna lie.

    Du kannst aber auch aufhören immer passiv agressiv zu wirken. Würde dir gut tun.

  • Wenn du darauf weiter eingehen möchtest, können wir das gerne weiter diskutieren, aber unterlasse dann bitte die Unterstellungen

    Ich will mit dir gar nichts diskutieren, unterlasse du bitte einfach deine Meinung als Fakt darzustellen. Ich hab deinen kompletten Start hier mitbekommen, wie nett und hilfsbereit du am Anfang warst und nichts wusstest und wie du immer mehr zum typischen Mod geworden bist, der denkt er weiß alles besser und spricht mit jedem hier auf eTCG mit dem er nicht dicke ist, von oben herab, obwohl du kaum mehr Ahnung hast als damals. Du bist nichts weiter als ein Fallen Jester 2.0, nur dass du nicht mal witzig bist und er sich mittlerweile gebessert hat

    Du kannst unser Format aber nicht mit dem im OCG vergleichen.

    Das ist dein erster Satz und fast der komplette restliche Post von dir dreht sich dann darum, dass du OCG und TCG vergleichst. Wen willst du eigentlich verarschen? Dich selbst?


    Also ich kann das nicht vergleichen, aber du?


    Wie soll man mit jemandem wie dir diskutieren können?


    Falls du darauf antworten magst, dann kannst du mir 'ne PN schicken, da kann sie dann wenigstens auf ungelesen bleiben und niemand muss sich das antun, ist eh nur Spam

    Generische Sucher die keinen once per turn haben. Klingt für mich eigentlich schon broken not gonna lie.

    Du kannst aber auch aufhören immer passiv agressiv zu wirken. Würde dir gut tun.

    Warum würde es MIR gut tun, wenn ich auf ANDERE anders wirke? Merkste selber? Ich gehe tolerant und respektvoll mit meinen Mitmenschen um, wenn du kleines Mauerblümchen bei jedem Wort das ich schreibe fast anfängst zu flennen, was juckt mich das denn? Ich bin auch gar nicht aggressiv, ich habe fast immer ein Lächeln im Gesicht, wenn ich hier etwas schreibe. Wenn du meine Texte als Aggressiv einstufst, dann hast du vielleicht einfach ein Problem. Ich tue hier niemandem was, ich hetze nicht, ich feinde niemanden Grundlos an, ich beleidige nicht, NICHTS

    Ich stelle nur richtig, wenn Falschinformationen gepostet werden oder stelle mich gegen Leute, die meinen sie wären's


    Ansonsten lass ich nur meine Spekulationen in den Spoiler-Parts liegen oder antworte mal auf Regelfragen, findest du da auch alles "passiv-aggressiv" von mir? Bin bestimmt ein ganz böser Bub, nur weil jemand mal was anderes sagt, als die anderen 90% hier

  • Du bist nichts weiter als ein Fallen Jester 2.0, nur dass du nicht mal witzig bist und er sich mittlerweile gebessert hat

    Danke für die Blumen. Nur fürs Protokoll, Voltii ist zwar Teammitglied, aber bei weitem kein Mod. Er ist lediglich im DBT tätig.



    Aber auch wenn ich scheinbar witzig sein kann, ganz ernsthaft sollte das OT bitte an dieser Stelle aufhören. Alles weitere kann gerne per PN geklärt werden.

  • BattleOfChaos.png?resize=145%2C300&ssl=1

    PACK COVER





    Magikuriboh.png?resize=206%2C300&ssl=1

    BACH-JP001 Magikuriboh


    Level 1 DARK Fiend Effect Monster
    ATK 300
    DEF 200
    You can only use this card name’s 1st and 2nd effects each once per turn.
    (1) During the Main or Battle Phase, if you took battle damage, or damage from an opponent’s card effect, this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 “Dark Magician” or “Dark Magician Girl” from your Deck or GY.
    (2) If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent’s card effect: You can add this card from your GY to your hand.




    DimensionConjurer.png?resize=206%2C300&ssl=1

    BACH-JP002 Dimension Conjurer


    Level 1 DARK Spellcaster Effect Monster
    ATK 500
    DEF 500
    You can only use this card name’s 1st and 2nd effects each once per turn.
    (1) If this card is Normal or Special Summoned: You can add 1 “Magical Dimension” from your Deck or GY to your hand.
    (2) If this card is sent from the Monster Zone to the GY: You can draw cards equal to the number of Spellcaster monsters you control, then place the same number of cards from your hand on the top of the Deck in any order.




    Timaeus.png?resize=206%2C300&ssl=1

    BACH-JP003 Gattairyuu Timaeus (Timaeus the Combination Dragon) / Timaeus the Dragon of Destiny


    Level 8 LIGHT Dragon Effect Monster
    ATK 2800
    DEF 1800
    You can only use this card name’s 1st and 2nd effects each once per turn.
    (1) You can send 1 Spellcaster monster or 1 Spell/Trap that specifically lists the card “Dark Magician” in its text from your hand or face-up field to the GY; Special Summon this card from your hand.
    (2) During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including at least 1 Spellcaster monster.




    IllusionOfCHaos.png?resize=206%2C300&ssl=1

    BACH-JP034 Illusion of Chaos


    Level 7 DARK Spellcaster Ritual Effect Monster
    ATK 2100
    DEF 2500


    You can Ritual Summon this card with “Chaos Form”. You can only use this card name’s 1st and 2nd effects each once per turn.
    (1) You can reveal this card in your hand; add 1 “Dark Magician” or 1 non-Ritual Monster that specifically lists that card’s name in its text from your Deck to your hand, then place 1 card from your hand on the top of the Deck.
    (2) When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 “Dark Magician” from your GY, and if you do that, negate that effect.




    MasterOfChaos.png?resize=206%2C300&ssl=1

    BACH-JP036 Chou Madou Senshi – Master of Chaos (Super Magical Warrior – Master of Chaos) / Dark Master of Chaos


    Level 8 DARK Spellcaster Fusion Effect Monster
    ATK 3000
    DEF 2500


    Materials: “Dark Magician” + 1 “Chaos” or “Black Luster Soldier” Ritual Monster


    You can only use the 1st, 2nd, and 3rd effects of this card’s name each once per turn.
    (1) If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it.
    (2) You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls.
    (3) If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand.



    https://ygorganization.com/thestoryofanangrywizard/