Battle of Chaos (TCG)
Release Date: 10. Februar 2022 (EU)
Enthält 100 Karten, davon
10 Secret Rare
14 Ultra Rare
26 Super Rare
50 Common
Starlight Rares (3/5):
BACH-EN004 Blue-Eyes Jet Dragon
BACH-EN009 Dinomorphia Therizia
BACH-EN100 The Dark Magicians
Secret (10/10):
BACH-EN000 Libromancer Geek Boy
BACH-EN004 Blue-Eyes Jet Dragon
BACH-EN006 Icejade Kosmochlor
BACH-EN009 Dinomorphia Therizia
BACH-EN034 Illusion of Chaos
BACH-EN040 Guardian Chimera
BACH-EN041 Swordsoul Sinister Sovereign – Qixing Longyuan
BACH-EN045 The Zombie Vampire
BACH-EN063 Sales Ban
BACH-EN068 Dinomorphia Domain
Ultra (14/14):
BACH-EN003 Timaeus the United Dragon
BACH-EN007 Icejade Aegirine
BACH-EN015 Vampire Ghost
BACH-EN025 Chaos Nephthys
BACH-EN036 Master of Chaos
BACH-EN037 Blue-Eyes Tyrant Dragon
BACH-EN038 Dinomorphia Kentregina
BACH-EN044 D/D/D Deviser King Deus Machinex
BACH-EN059 Ursarctic Radiation
BACH-EN060 Floowandereeze and the Advent of Adventure
BACH-EN081 Dragonbite
BACH-EN085 Sol and Luna
BACH-EN089 Libromancer Doombroker
BACH-EN090 Libromancer First Appearance
Super (26/26):
BACH-EN001 Magikuriboh
BACH-EN005 Dictator of D.
BACH-EN008 Icejade Creation Kingfisher
BACH-EN011 Nordic Beast Gullinbursti
BACH-EN012 Nordic Smith Ivaldi
BACH-EN013 D/D Gryphon
BACH-EN017 S-Force Retroactive
BACH-EN026 Epigonen, the Impersonation Invader
BACH-EN028 Alice, Lady of Lament
BACH-EN035 White Relic of Dogmatika
BACH-EN039 Dinomorphia Stealthbergia
BACH-EN043 Dark Dimension Soldier
BACH-EN048 Vampire Fascinator
BACH-EN049 Dharc the Dark Charmer, Gloomy
BACH-EN050 Vision with Eyes of Blue
BACH-EN051 Ultimate Fusion
BACH-EN052 Icejade Cenote Enion Cradle
BACH-EN055 Nordic Relic Hlidskjalf
BACH-EN056 Dark Contract with Patent License
BACH-EN061 XYZ Combine
BACH-EN073 Dinomorphia Reversion
BACH-EN074 Nordic Relic Svalinn
BACH-EN086 Libromancer Magigirl
BACH-EN087 Libromancer Agent
BACH-EN088 Libromancer Firestarter
BACH-EN091 Libromancer Intervention
..:: WORLD PREMIER CARDS ::..
BACH-EN000 Libromancer Geek Boy
WIND/Psychic - Effect/3/800/800
You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 “Libromancer” Spell from your Deck to your hand. You can only use each effect of “Libromancer Geek Boy” once per turn.
BACH-EN081 Dragonbite
DARK/Insect - Tuner - Effect/4/1000/1000
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Insect monster from your hand. You can banish 1 Level 4 or lower Insect monster from your hand, GY, or face-up field, then target 1 face-up monster you control; increase its Level by the Level of the banished monster, until the end of this turn. You can only use each effect of “Dragonbite” once per turn.
BACH-EN082 Flowerdino
EARTH/Dinosaur - Effect/4/2000/0
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can only use each of the following effects of “Flowerdino” once per turn. If you activate a Trap Card or effect, or your opponent activates a Spell Card or effect: You can Special Summon this card from your hand. If this card is sent to the GY: You can target 3 banished Spells/Traps; place them on the bottom of the appropriate Deck(s) in any order, then draw 1 card.
BACH-EN083 Rock Scales
WATER/Fish - Effect/5/2100/1600
If this card is Special Summoned: You can target 1 other face-up monster on the field; equip that face-up monster to this card. At the start of the Damage Step, if this card battles an opponent’s monster with the same Type and Attribute as the Monster Card equipped by this card’s effect: You can destroy that opponent’s monster. You can only use each effect of “Rock Scales” once per turn.
BACH-EN084 The Great Double Casted Caster
LIGHT/Spellcaster - Fusion - Effect/8/0/2600
2 non-Effect Monsters
Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it. You can only use this effect of “The Great Double Casted Caster” once per turn.
BACH-EN085 Sol and Luna
Quick-Play Spell Card
Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position.
● Face-up: Change it to face-down Defense Position.
● Face-down: Change it to face-up Defense Position.
You can only activate 1 “Sol and Luna” per turn.
BACH-EN086 Libromancer Magigirl
WATER/Spellcaster - Effect/4/600/2000
You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. During your opponent’s Turn (Quick Effect): You can Ritual Summon 1 “Libromancer” Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of “Libromancer Magigirl” once per turn.
BACH-EN087 Libromancer Agent
EARTH/Warrior - Effect/6/2000/2500
You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. You can target 1 “Libromancer” card in your Graveyard, except “Libromancer Agent”; add it to your hand, then if you added a Spell/Trap by this effect, place 1 card from your hand on the bottom of the Deck. You can only use each effect of “Libromancer Agent” once per turn.
BACH-EN088 Libromancer Firestarter
FIRE/Cyberse - Ritual - Effect/3/1800/1800
You can Ritual SUmmon this card with a “Libromancer” card. If this card is Ritual Summoned by using a monster(s) on the field, it cannot be destroyed, or banished, by card effects. Gains 200 ATK/DEF each time your opponent activates a card or effect, while you control this card with ATK less than 3000 in the Monster Zone.
BACH-EN089 Libromancer Doombroker
DARK/Fiend - Ritual - Effect/6/2500/2000
You can Ritual Simmon this card with a “Libromancer” card. If this card is Ritual Summoned by using a monster(s) on the field, it can attack directly. You can only use each of the following effects once per turn. During your Main Phase: You can Set 1 “Libromancer” Trap directly from your Deck. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; shuffle it into the Deck.
BACH-EN090 Libromancer First Appearance
Field Spell Card
When this card is activated: You can add 1 “Libromancer” monster from your Deck to your hand, with a different name than the cards you control. During your Main Phase: You can Ritual Summon 1 “Libromancer” Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 “Libromancer First Appearance” per turn.
BACH-EN091 Libromancer Intervention
Normal Trap Card
When your opponent activates a card or effect: Target 1 “Libromancer” Ritual Monster you control; return it to the hand, and if you do, negate that activated effect, then you can Special Summon 1 “Libromancer” monster from your hand or GY. You can only activate 1 “Libromancer Invtervention” per turn.
..:: OCG Imports ::..
BACH-EN092 Fire Opal Head
FIRE/Dinosaur - Pendelum - Normal/6/2500/1000
This dinosaur pack leader with a burning head of stone is named after his finishing move.
Pendulum Effect:
Blue 0 / Red 0
BACH-EN093 Doll Monster Miss Madchen
LIGHT/Fairy - Normal/4/0/0
Welcome to our house!
Here I live with Cologne, Grandpa Demetto, and all the other dolls!
BACH-EN094 Doll Monster Bear-Bear
WIND/Beast - Normal/4/0/0
Even if we get damaged, it's okay.
Grandpa Demetto can patch us up!
BACH-EN095 Smoke Mosquito
DARK/Insect - Effect/1/0/0
During damage calculation, if you would take battle damage from an opponent's monster's attack (Quick Effect): You can Special Summon this card from your hand, and if you do, the damage you take from that battle is halved, also end the Battle Phase after the Damage Step. You can target 1 face-up monster you control; this card's Level becomes the same as that monster's, until the end of this turn. You can only use each effect of "Smoke Mosquito" once per turn.
BACH-EN096 Nowru Aries the Vernal Dragon
WIND/Dragon - Effect/7/2000/2500
If this card is in your GY: You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card, but banish it when it leaves the field. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 card your opponent controls; banish it. You can only use each effect of "Nowru Aries the Vernal Dragon" once per turn.
BACH-EN097 Groza, Tyrant of Thunder
DARK/Fiend - Synchro - Effect/8/2800/2800
1 Tuner + 1+ non-Tuner Fiend monsters
During your opponent's Main Phase (Quick Effect): You can target 1 Effect Monster on the field; discard 1 monster, and if you do, negate that monster's effect until the end of this turn. You can only use this effect of "Groza, Tyrant of Thunder" once per turn. If a Fiend monster(s) is sent from the hand to your GY (except during the Damage Step): You can apply 1 of the following effects to this card, until the end of this turn.
● Cannot be destroyed by battle. ● Cannot be destroyed by your opponent's card effects. ● Your opponent cannot target this card with card effects.
BACH-EN98 Doll Happiness
Continuous Spell Card
When this card is activated: Add 1 "Grandpa Demetto" or "Box of Friends" from your Deck to your hand. While you control "Princess Cologne", your opponent's monsters cannot target monsters with 0 ATK or DEF for attacks. Once per turn: You can destroy 1 monster in your hand or field, and if you do, send 1 "Doll Monster" card from your Deck to the GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only activate "Doll Happiness" once per turn.
BACH-EN099 Smile Potion
Normal Trap Card
If your opponent controls a monster whose current ATK is higher than its original ATK, while you control no monsters: Draw 2 cards. You can only activate 1 "Smile Potion" per turn.
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Battle of Chaos (OCG)
Release: 16. Oktober 2021 (Japan)
Insgesamt 80 verschiedene Karten:
8 Ultra Rare
10 Super Rare
18 Rare
44 Common
7. Set des 11. Blocks
BACH-JP001 Magikuriboh
DARK/Fiend - Effect/1/300/200
You can only use this card name’s 1st and 2nd effects each once per turn.
(1) During the Main or Battle Phase, if you took battle damage, or damage from an opponent’s card effect, this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 “Dark Magician” or “Dark Magician Girl” from your Deck or GY.
(2) If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent’s card effect: You can add this card from your GY to your hand.
BACH-JP002 Dimension Conjurer
DARK/Spellcaster - Effect/1/500/500
You can only use this card name’s 1st and 2nd effects each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Magical Dimension” from your Deck or GY to your hand.
(2) If this card is sent from the Monster Zone to the GY: You can draw cards equal to the number of Spellcaster monsters you control, then place the same number of cards from your hand on the top of the Deck in any order.
BACH-JP003 Timaeus the Dragon of Destiny
LIGHT/Dragon - Effect/8/2800/1800
You can only use this card name’s 1st and 2nd effects each once per turn.
(1) You can send 1 Spellcaster monster or 1 Spell/Trap that specifically lists the card “Dark Magician” in its text from your hand or face-up field to the GY; Special Summon this card from your hand.
(2) During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including at least 1 Spellcaster monster.
BACH-JP004 Blue-Eyes Jet Dragon
LIGHT/Dragon - Effect/8/3000/0
You can only use the 1st and 3rd effect of this card’s name each once per turn. You must have “Blue-Eyes White Dragon” on your field or in your GY to activate these effects.
(1) If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when they were destroyed) or hand (even if not).
(2) Other cards you control cannot be destroyed by your opponent’s card effects.
(3) At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.
BACH-JP005 The Tyrant of D.
DARK/Spellcaster - Effect/4/1200/1100
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can send 1 “Blue-Eyes White Dragon” from your hand or Deck to the GY; Special Summon this card from your hand.
(2) You can discard 1 “Blue-Eyes White Dragon” or 1 card that specifically lists it in its text, then target 1 “Blue-Eyes” monster in your GY; Special Summon it.
(3) If you control a “Blue-Eyes” monster, you choose the attack targets for your opponent’s attacks.
BACH-JP006 Cosmocroix the Icejade Imperatrix
WATER/Aqua - Effect/10/1500/3000
You can only Special Summon this card’s name by way of its 1st effect once per turn.
(1) If there is a face-up card in the Field Zone, you can Special Summon this card (from your hand).
(2) Monsters your opponent controls cannot activate their effects on the field while “Inion Cradle the Icejade Depths” is on the field, except the turn they were Summoned.
(3) If your “Icejade” monster battles an opponent’s monster, that opponent’s monster loses 1000 ATK during damage calculation only.
BACH-JP007 Agel of the Icejade
WATER/Aqua - Effect/3/1000/2000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Icejade” Spell/Trap from your Deck to your hand.
(2) When your opponent activates a card or effect that targets this card, or when an opponent’s monster declares an attack on this card (Quick Effect): You can Special Summon 1 WATER monster from your hand or GY, except “Agel of the Icejade” (but return it to the hand during the End Phase), also the next time this card would be destroyed by battle or card effect this turn, it is not destroyed.
BACH-JP008 Kingfisher the Icejade Ship
WATER/Aqua - Effect/9/2500/2500
You can only use the 3rd effect of this card’s name once per turn.
(1) You can target 1 WATER monster you control; equip this card from your hand or field to that target.
(2) An “Icejade” monster equipped with this card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
(3) You can target 1 face-up monster your opponent controls with ATK equal to or less than the equipped monster’s DEF; Special Summon this card, and if you do, return that target to the hand.
BACH-JP009 Dinoruffia Therizia
DARK/Dinosaur - Effect/4/1500/0
You can use each effect among the (1) and (2) effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can Set 1 “Dinoruffia” Trap directly from your Deck to your Spell & Trap Zone, then, if you have 2000 or less LP, this card gains 500 ATK.
(2) If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower “Dinoruffia” monster from your GY, except “Dinoruffia Therizia”.
BACH-JP010 Dinoruffia Diplos
DARK/Dinosaur - Effect/4/1000/0
You can use each effect among the (1) and (2) effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can send 1 “Dinoruffia” card from your Deck to the GY, then, if you have 2000 or less LP, inflict 500 damage to your opponent.
(2) If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower “Dinoruffia” monster from your GY, except “Dinoruffia Diplos”.
BACH-JP011 Gullinbursti of the Nordic Beasts
LIGHT/Beast - Tuner - Effect/3/300/100
Level 3 LIGHT Beast Tuner Effect Monster
ATK 300
DEF 100
For a Synchro Summon, you can substitute this card for any 1 “Nordic” Tuner. You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can Special Summon 1 “Nordic” monster from your hand.
(2) You can target 1 “Nordic” monster in your GY, except “Gullinbursti of the Nordic Beasts”; add it to your hand.
BACH-JP012 Ivaldi the Nordic Smith
EARTH/Warrior - Effect/4/1500/700
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you control a “Nordic” or “Aesir” monster: You can Special Summon this card from your hand.
(2) If this card is Normal or Special Summoned: You can add 1 “Nordic Relic” card from your Deck to your hand.
BACH-JP013 D/D Griffon
DARK/Fiend - Pendelum - Effect/4/1200/1200
You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
(1) If you control a “D/D” monster: You can Special Summon this card from your hand in Defense Position.
(2) If this card is Pendulum Summoned: You can discard 1 “D/D” or “Dark Contract” card; draw 1 card.
(3) If this card is Special Summoned from the GY: You can add 1 “D/D” card from your Deck to your hand, except “D/D Griffon”.
Pendulum Effect:
Blue 1 / Red 1
You can only use the Pendulum Effect of this card’s name once per turn.
(1) You can target 1 Fiend monster you control; it gains 500 ATK for each “Dark Contract” Spell/Trap with different names you control and in your GY (until the end of this turn), then destroy this card.
Monster Effect:
BACH-JP014 Ghostrick Siren
DARK/Fairy - Effect/4/800/1500
Cannot be Normal Summoned, unless you control a “Ghostrick” monster.
(1) If this card is Normal Summoned or flipped face-up: Send the top 2 cards of your Deck to the GY, then, if there was a “Ghostrick” card among them, you can apply 1 of these effects.
● Add 1 “Ghostrick” Spell/Trap from your Deck to your hand.
● Change 1 Effect Monster your opponent controls to face-down Defense Position.
(2) Once per turn: You can change this card to face-down Defense Position.
BACH-JP015 Vampire Ghost Ogre
DARK/Zombie - Effect/3/1500/0
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal Summoned: You can send 1 other “Vampire” card from your hand or face-up field to the GY; add 1 Level 4 or higher “Vampire” monster from your Deck to your hand, and if you do, send 1 Level 2 or lower “Vampire” monster from your Deck to the GY.
(2) During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 “Vampire” monster.
BACH-JP018 Neiroy, the Dream Mirror Heretic
DARK/Fiend - Effect/3/1000/1000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Neiroy, the Dream Mirror Disciple” from your Deck to your hand, then you can make this card become LIGHT.
(2) You can Tribute 1 other “Dream Mirror” monster; choose 1 “Dream Mirror” monster with a different Level from that monster in your Deck, add 1 “Dream Mirror of Joy” or “Dream Mirror of Terror” from your Deck to your hand (whichever is specifically listed in the chosen monster’s text), and if you do, Special Summon the chosen monster in Defense Position.
BACH-JP019 Myutant Mutator
WATER/Psychic - Effect/1/0/0
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you control a “Myutant” card: You can Special Summon this card from your hand.
(2) You can Tribute this card, then banish 1 “Myutant” card from your hand or Deck; Special Summon 1 monster from your hand or Deck, based on the banished card, and if you do, you lose LP equal to that monster’s original ATK.
● Monster: “Myutant Beast” ● Spell: “Myutant Mist” ● Trap: “Myutant Arsenal”
BACH-JP020 Epsilon the Magnet Warrior
EARTH/Rock - Effect/4/1300/1500
You can only use this card name’s effect once per turn.
(1) If this card is Normal or Special Summoned: You can send 1 Level 4 or lower “Magnet Warrior” monster from your Deck to the GY, except “Epsilon the Magnet Warrior”; this card’s name becomes the same as the sent monster’s name until the End Phase, then, you can Special Summon 1 “Magnet Warrior” monster or “Magna Warrior” monster that does not share a name with any card you control from your GY.
BACH-JP021 The Agent of Destruction – Venus
DARK/Fairy - Tuner - Effect/3/1500/0
You can use only 1 effect per turn among the (1) and (2) effects with this card’s name, and only once that turn.
(1) You can banish 1 “The Agent of Creation – Venus” from your GY; Special Summon this card from your hand.
(2) You can pay LP in multiples of 500, then target 1 of your “Mystical Shine Ball” that is banished or in your GY for each 500 LP paid; Special Summon them, but return them to the bottom of the Deck when they leave the field.
BACH-JP022 Kaiza the Burial Star
EARTH/Warrior - Effect/5/1000/2100
You can Special Summon only once per turn using the way written in the (1) effect with this card’s name.
You can use the (2) effect with this card’s name only once per turn.
(1) You can Special Summon this card (from your hand) by Tributing 1 LIGHT or EARTH Warrior monster, and if you do, this card gains ATK equal to the Tributed monster’s original ATK.
(2) You can banish 1 Warrior monster from your GY; send 1 LIGHT or EARTH Warrior monster from your Deck to the GY.
BACH-JP023 Simorgh, Bird of Extermination
EARTH/Winged Beast - Effect/4/1800/500
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you Normal or Special Summon a Winged Beast monster(s) during your Main Phase: You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 “Simorgh” monster.
(2) If this card is Normal Summoned: You can send 1 “Simorgh” monster from your Deck to the GY; add 1 “Simorgh” Spell/Trap from your Deck to your hand.
(3) While face-up on the field, this card is also WIND-Attribute.
BACH-JP024 Skilled Chestnut Magician
DARK/Spellcaster - Effect/4/300/200
You can use the (2) effect with this card’s name only once per turn.
(1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3).
(2) You can remove 1 Spell Counter from this card, then activate 1 of these effects;
-Increase this card’s Level by 1, also it gains 1500 ATK.
-Add 1 “Kuriboh” monster or “Multiply” from your Deck or GY to your hand.
BACH-JP025 Chaos Nephthys
DARK/Winged Beast - Effect/8/2400/1600
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect.
You can only use this card name’s (1) effect once per turn.
(1) If this card is in your hand or GY and a card(s) on the field is destroyed by a card effect: You can banish 1 LIGHT and 1 DARK monster from your GY, except “Chaos Nephthys”; Special Summon this card.
(2) If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them.
BACH-JP028 Alice, Lady of Lament
DARK/Fiend - Effect/3/0/2000
You can only use the 1st and 3rd effect of this card’s name each once per turn.
(1) You can banish 1 Trap from your hand or GY; Special Summon this card from your hand.
(2) When this card is Normal Summoned: You can target 1 “Lady of Lament” monster in your GY; Special Summon it.
(3) If this card is Tributed, or destroyed by your opponent: You can add 1 Fiend monster whose combined ATK and DEF equal 2000 from your Deck to your hand, except “Alice, Lady of Lament”.
BACH-JP030 Mad Hacker
DARK/Cyberse - Effect/2/1000/600
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If a monster(s) is Special Summoned to your opponent’s field: You can Special Summon this card from your hand.
(2) During the End Phase: You can banish this card from the field; take control of the monster your opponent controls with the lowest ATK (your choice, if tied). While that monster is face-up on your field, its effects cannot be activated, also you cannot Special Summon monsters from the Extra Deck, except Link Monsters.
BACH-JP031 Catnip Li Hua
WIND/Beast - Effect/2/0/0
You can only use this card name’s effect once per turn.
(1) You can Tribute this card, then target 1 Level 2 monster in your GY, except “Catnip Li Hua”; Special Summon it, then, you can Special Summon 1 Level 2 monster with a different Attribute than that monster from your hand.
BACH-JP034 Illusion of Chaos
DARK/Spellcaster - Ritual - Effect/7/2100/2500
You can Ritual Summon this card with “Chaos Form”. You can only use this card name’s 1st and 2nd effects each once per turn.
(1) You can reveal this card in your hand; add 1 “Dark Magician” or 1 non-Ritual Monster that specifically lists that card’s name in its text from your Deck to your hand, then place 1 card from your hand on the top of the Deck.
(2) When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 “Dark Magician” from your GY, and if you do that, negate that effect.
BACH-JP036 Dark Master of Chaos
DARK/Spellcaster - Fusion - Effect/8/3000/2500
“Dark Magician” + 1 “Chaos” or “Black Luster Soldier” Ritual Monster
You can only use the 1st, 2nd, and 3rd effects of this card’s name each once per turn.
(1) If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it.
(2) You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls.
(3) If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand.
BACH-JP037 Blue-Eyes Tyrant Dragon
LIGHT/Dragon - Fusion - Effect/8/3400/2900
“Blue-Eyes White Dragon” + 1 Dragon monster
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 “Blue-Eyes White Dragon” equipped with a Fusion Monster.
(1) Unaffected by Trap effects.
(2) This card can attack all monsters your opponent controls once each.
(3) Once per turn, if this card battles, at the end of the Damage Step: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.
BACH-JP038 Dinoruffia Kentregina
DARK/Dinosaur - Fusion - Effect/6/4000/0
2 “Dinoruffia” monsters with different names
You can use each effect among the (2) and (3) effects with this card’s name only once per turn.
(1) Loses ATK equal to your LP.
(2) During the Main Phase (Quick Effect): You can pay half your LP, then banish 1 “Dinoruffia” Normal Trap from your GY; this effect becomes that Trap Card’s effect when that card is activated.
(3) If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower “Dinoruffia” monster from your GY.
BACH-JP039 Dinoruffia Stealthbegia
DARK/Dinosaur - Fusion - Effect/6/0/25002 “Dinoruffia” monsters with different names
You can use each effect among the (2) and (3) effects with this card’s name only once per turn.
(1) While you have 2000 or less LP, you do not pay LP to activate Trap Cards or “Dinoruffia” monster effects.
(2) When your opponent activates a monster effect (Quick Effect): You can inflict damage to them equal to that monster’s original ATK.
(3) If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower “Dinoruffia” monster from your GY.
BACH-JP040 Guardian Chimera
DARK/Beast - Fusion - Effect/9/3300/33003 monsters with different names
Must first be Fusion Summoned using only monsters in your hand and field as material (min. 1 from each). You can only use the 1st effect of card’s name once per turn.
(1) If this card is Fusion Summoned by a Spell effect: You can draw cards equal to the number of monsters used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of monsters used as material from the field.
(2) Your opponent cannot target this card with card effects while you have “Polymerization” in your GY.
BACH-JP041 Qixing Long Yuan, the Swordsoul Catastrophe
FIRE/Wyrm - Synchro - Effect/10/2900/23001 Tuner + 1+ non-Tuner Wyrm monsters
You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
(1) If you Synchro Summon another Wyrm Synchro Monster: You can draw 1 card.
(2) If your opponent Special Summons a monster(s): You can banish 1 of them, and if you do, inflict 1200 damage to your opponent.
(3) When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish that card, and if you do, inflict 1200 damage to your opponent.
BACH-JP042 Irohamomiji
WIND/Fairy - Synchro - Effect/7/2100/2600
1Tuner + 1+ non-Tuner monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can declare 1 Attribute; this card gains this effect.
● All face-up monsters on the field become the declared Attribute.
(2) You can target 1 monster in your opponent’s Main Monster Zone; they must send 1 card in its adjacent Monster Zones or Spell & Trap Zones to the GY.
BACH-JP043 Dark Dimension Soldier
DARK/Warrior - Synchro - Effect/5/1200/2400
1 Tuner + 1+ non-Tuner monsters
You can only use this card’s 1st and 2nd effect each once per turn.
(1) You can banish 1 card from your hand, then target 1 of your banished DARK monsters; Special Summon it in face-up or face-down Defense Position.
(2) During each End Phase: Inflict 100 damage to your opponent for each Set card on the field.
BACH-JP044 D/D/D Amnesty King Doom Makina
DARK/Fiend - Xyz - Pendelum - Effect/10/3000/3000
2 Level 10 Fiend monsters
You can also Xyz Summon this card by using a “D/D/D” monster you control as material. (Transfer its materials to this card.)
(1) You can only control 1 “D/D/D Amnesty King Doom Makina” in the Monster Zone.
(2) Once per Chain, when your opponent activates a Monster Card’s effect on the field (Quick Effect): You can detach 2 materials from this card or destroy 1 “Dark Contract” card you control, and if you do, attach that opponent’s card to this card as material.
(3) Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.
Pendulum Effect:
Blue 10 / Red 10
You can only use this card name’s Pendulum Effect once per turn.
(1) If you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that target in your Pendulum Zone.
BACH-JP045 The Undead Vampire
DARK/Zombie - Xyz - Effect/8/3000/2800
2+ Level 8 monsters
If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. You can only use the 2nd effect of this card’s name once per turn.
(1) Neither player can target this card with the effects of monsters Special Summoned from anywhere other than the GY.
(2) You can detach 1 material from this card; send the top 4 cards of each player’s Deck to the GY, then, if a monster(s) was sent to a GY(s) with this effect, you can Special Summon 1 of them to your field.
BACH-EN046 Spiriting-Away Onibimaru
DARK/Fiend - Xyz - Effect/2/1900/16002+ Level 2 monsters
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent’s End Phase.
(2) If this card is destroyed by your opponent: You can target any number of banished monsters, up to the number of materials that were attached to this card; shuffle them into the Deck.
BACH-JP047 Ghostrick Festival
DARK/Spellcaster - Link - Effect/0/Link 1 (Linkmarkierungen: Unten)
1 non-Link “Ghostrick” monster
You can also use a face-down “Ghostrick” monster you control as material to Link Summon this card. You can only use the 2nd effect of this card’s name once per turn.
(1) Your “Ghostrick” monsters can attack directly while there is a “Ghostrick” card in the Field Zone.
(2) When an opponent’s monster declares an attack: You can Tribute this card; Special Summon 1 “Ghostrick” monster from your Deck in face-down Defense Position.
BACH-JP48 Vampire Fascinator
DARK/Zombie - Link - Effect/2400/Link 3 (Linkmarkierungen: Oben, Unten Links, Unten Rechts)
2+ monsters, including a Zombie monster
You can only use the 1st and 2nd effects of this card’s name each once per turn.
(1) If this card is Link Summoned: You can target 1 monster in your opponent’s GY; you cannot Special Summon other monsters for the rest of this turn, except Zombie monsters, also Special Summon the targeted monster to your field in Defense Position.
(2) You can Tribute 1 “Vampire” monster, then target 1 monster your opponent controls; take control of it until the End Phase.
BACH-JP050 Apparition with Eyes of Blue
Continuous Spell Card
You can only activate 1 card with this card’s name per turn.
(1) When you activate this card, you can also reveal 1 “Blue-Eyes White Dragon” in your hand; if you did, Special Summon 1 monster from your hand.
(2) Once per turn: You can target 1 face-up monster you control; return that face-up monster to the hand, then you can apply 1 of these effects based on its original name.
● “Blue-Eyes White Dragon”: Special Summon 1 monster from your hand.
● Otherwise: Special Summon 1 “Blue-Eyes” monster from your hand.
BACH-JP051 Ultimate Fusion
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) During the Main Phase: Fusion Summon 1 Fusion Monster that lists “Blue-Eyes White Dragon” or “Blue-Eyes Ultimate Dragon” as material, by shuffling Fusion Materials listed on it from your hand, field, or GY into the Deck, including those listed “Blue-Eyes White Dragon”(s) and/or “Blue-Eyes Ultimate Dragon”(s), then you can destroy face-up cards your opponent controls up to the number of “Blue-Eyes White Dragon” and “Blue-Eyes Ultimate Dragon” used as material from the field.
BACH-JP052 Inion Cradel the Icejade Depths
Field Spell Card
You can only activate 1 card with this card’s name per turn.
(1) When this card resolves, you can add 1 of your “Icejade” monsters that is banished or in your GY to your hand.
(2) Once per turn, if a monster(s) is Normal or Special Summoned: You can target 1 WATER monster you control; that target and all face-up monsters your opponent currently control lose ATK equal to that target’s original ATK, until the end of this turn.
BACH-JP053 Branded Servants
Continuous Spell Card
You can only use the 1st and 2nd effects of this card’s name each once per turn.
(1) While you control a Level 8 or higher Fiend Fusion Monster, you can negate any effect of a monster with currently 0 ATK an/or DEF activated by your opponent.
(2) At the end of a Damage Step, if 2 monsters with 0 ATK battled: You can destroy the opponent’s battling monster.
BACH-JP055 Nordic Relic Hlidskjalf
Normal Spell Card
You can use only 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) Special Summon 1 “Nordic” monster from your Deck. You cannot Special Summon monsters from the Extra Deck while the Summoned monster is face-up on the field, except “Aesir” monsters.
(2) You can banish this card from your GY; add 1 “Nordic” monster from your Deck to your hand, then shuffle 1 card from your hand into the Deck.
BACH-JP056 Patented Dark Contract Documents
Field Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) If your opponent Special Summons a monster(s) of the same type (Fusion, Synchro, Xyz, Link) as a “D/D/D” monster you control: You can inflict 1000 damage to them, also they cannot Special Summon monsters of the same type as those Summoned monsters for the rest of this turn while this card is face-up on the field.
(2) If this card is sent to the GY: You can add 1 “D/D” monster from your GY or face-up Extra Deck to your hand.
BACH-JP057 Ghostrick Shot
Normal Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Special Summon 1 “Ghostrick” monster from your hand or GY, then you can change 1 face-down “Ghostrick” monster you control to face-up Attack Position.
(2) You can banish this card from your GY, then target 1 “Ghostrick” Xyz Monster you control; attach 1 “Ghostrick” card from your GY to it as material.
BACH-JP058 Ogdoadic Flood
Continuous Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can send 1 monster from your hand or field to the GY, then target 1 Reptile monster with a different original Attribute in your GY; Special Summon it.
(2) During the Main Phase, if a monster(s) is sent to your opponent’s GY: You can send 1 Reptile monster from your Deck to the GY.
BACH-JP059 Ursarctic Radiation
Continuous Spell Card
Activate this card by placing 7 counters on it.
(1) You can only control 1 “Ursarctic Radiation”.
(2) Each time an “Ursarctic” monster(s) is Special Summoned from the hand or Extra Deck: You can remove 1 counter from this card; draw 1 card.
(3) Once per turn, during each End Phase: You can target 1 “Ursarctic” card in your GY, except “Ursarctic Radiation”; shuffle it into the Deck.
BACH-JP060 Floowandereeze and the Journey Preparations
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Banish 1 Winged Beast monster from your hand or face-up field; add 1 “Floowandereeze” monster or Field Spell from your Deck to your hand, then gain 500 LP.
BACH-JP061 XYZ Combine
Continuous Spell Card
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If a LIGHT Machine Union Monster Card in your possession is banished: You can Special Summon 1 “X-Head Cannon”, “Y-Dragon Head”, or “Z-Metal Tank” from your Deck.
(2) You can return 1 Fusion Monster you control to the Extra Deck; Special Summon up to 2 monsters with different names, from among your banished “X-Head Cannon”, “Y-Dragon Head”, and/or “Z-Metal Tank”.
BACH-JP062 New Clear World
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 face-up monster you control; destroy it, and if you do, Special Summon 1 monster with a different original Type and Attribute and a lower original Level from your Deck in Defense Position, but its effects are negated.
BACH-JP063 Proscription
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Declare 1 card name; for the rest of this turn, your opponent cannot activate cards or effects with the same original card name as the declared card name. For the rest of this Duel, you cannot activate cards or effects with the same original card name as the declared card name.
BACH-JP066 Icejade Erosion
Continuous Trap Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can target 1 face-up card your opponent controls; destroy 1 “Icejade” monster you control, and if you do, negate that target’s effects until the end of this turn.
(2) If a face-up WATER monster(s) you control leaves the field by your opponent, except by being destroyed: You can take 1 “Icejade” monster from your Deck and either add it to your hand or Special Summon it.
BACH-JP067 Swordsoul Sati
Continuous Trap Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If a card(s) becomes banished: You can banish 1 Wyrm Synchro Monster or “Swordsoul” card from your hand, Deck, GY, or either field.
(2) If this card becomes banished: You can Special Summon 1 “Swordsoul Token” (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). You cannot Special Summon monsters from the Extra Deck while you control it, except Synchro Monsters.
BACH-JP068 Dinoruffia Domain
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) During the Main Phase: Pay half your LP; Fusion Summon 1 “Dinoruffia” Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Material.
(2) When your opponent activates a card or effect, if you have 2000 LP or less: You can banish this card from your GY; you take no damage from your opponent’s card effects this turn.
BACH-JP069 Dinoruffia Alert
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Pay half your LP; for the rest of this turn, you cannot Special Summon monsters, except “Dinoruffia” monsters, also Special Summon from your GY up to 2 “Dinoruffia” monsters whose total Levels equal 8 or less, but they cannot declare attacks.
(2) When your opponent activates a card or effect, if you have 2000 LP or less: You can banish this card from your GY; you take no damage from your opponent’s card effects this turn.
BACH-JP070 Dinoruffia Brute
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Pay half your LP; destroy both 1 “Dinoruffia” monster you control and 1 card your opponent controls.
(2) When your opponent activates a card or effect, if you have 2000 LP or less: You can banish this card from your GY; you take no damage from your opponent’s card effects this turn.
BACH-JP071 Dinoruffia Shell
Counter Trap Card
You can only activate 1 card with this card’s name per turn.
(1) At the start of your opponent’s Battle Phase: Pay half your LP; Special Summon 1 “Dinoruffia Token” (Dinosaur/DARK/Level 10/ATK 0/DEF 3000), and if you do, your opponent cannot target other monsters for attacks while you control that Token this turn.
(2) During damage calculation, if you would take battle damage and you have 2000 LP or less: You can banish this card from your GY; you take no damage from this battle.
BACH-JP072 Dinoruffia Sonic
Counter Trap Card
You can only activate 1 card with this card’s name per turn.
(1) When your opponent activates a Spell/Trap Card, if you control a “Dinoruffia” monster: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy 1 “Dinoruffia” monster you control.
(2) During damage calculation, if you would take battle damage and you have 2000 LP or less: You can banish this card from your GY; you take no damage from this battle.
BACH-JP073 Dinoruffia Reversion
Counter TrapCard
You can only activate 1 card with this card’s name per turn.
(1) If you control a “Dinoruffia” Fusion Monster: Pay half your LP, then banish 1 Counter Trap from your GY; this effect becomes that Counter Trap Card’s effect when that card is activated.
(2) During damage calculation, if you would take battle damage and you have 2000 LP or less: You can banish this card from your GY; you take no damage from this battle.
BACH-JP074 Nordic Relic Svalinn
Continuous Trap Card
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) If you control an “Aesir” monster: You can negate the effects of all face-up cards your opponent currently controls until the end of this turn.
(2) You can Tribute 1 “Nordic” monster, then target 1 “Aesir” monster in your GY; Special Summon it.
BACH-JP075 D/D/D Headhunt
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) If you control a “D/D/D” monster: Target 1 face-up monster your opponent controls; take control of it (until the End Phase of the next turn), but its effects are negated, it cannot declare an attack, also if it was Special Summoned from the Extra Deck, it is treated as a “D/D/D” monster.
BACH-JP076 Ghostrick or Treat
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) If you control a “Ghostrick” Link Monster or Field Spell: Target 1 face-up monster your opponent controls; your opponent can pay 2000 LP to make this effect become “Set this card face-down instead of sending it to the GY”, otherwise, this turn, that target cannot attack, its effects are negated, also it is changed to face-down Defense Position during the End Phase.
BACH-JP077 Monster Rebirth
Normal Trap
(1) If a monster(s) was destroyed by battle this turn: Send 1 “Monster Reborn” from your hand or Deck to the GY, then target 1 monster in either GY; Special Summon it (this is treated as a Special Summon by “Monster Reborn”).
BACH-JP079 Recklessness and Punishment
Normal Trap Card
(1) If your LP is lower than your opponent’s: Activate 1 of these effects.
• Destroy 1 monster your opponent controls with ATK equal to or lower than the LP difference.
• Special Summon 1 monster from your GY with ATK equal to or lower than the LP difference.
BACH-JP080 End of the Line
Normal Trap Card
(1) If your LP is less than 100: Draw 2 cards. Then, if your LP is lower than 10, draw 2 cards.