[OCG] Duelist Pack: Duelists of the Abyss (SPU: 29. November)

  • [OCG] Duelist Pack: Duelists of the Abyss


    Release: 20. November 2021 (Japan)


    Inhalt:


    ?? verschiedene Karten, 5 Karten pro Pack


    Zitat

    Enthält neue Karten und Reprints von drei Charakteren aus den Yu-Gi-Oh! Anime- und Mangaserien, die Wasser-Monster verwenden.


    DP26-JP001 Abyss Shark [Super Rare]

    WATER/Fish - Effect/5/1200/700

    You can only use the 1st effect of this card’s name once per turn.

    (1) If all monsters you control are WATER monsters (min. 1), you can: You cannot Special Summon monsters for the rest of this turn, except WATER monsters, also the next battle damage your opponent takes this turn from a battle involving your “Number” monster and another monster is doubled, also Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except “Abyss Shark”.

    (2) If this card is used for the Xyz Summon of a “Number” monster, it can be treated as a Level 3 or 4 monster.


    DP26-JP002 Crystal Shark [Super Rare]

    WATER/Fish - Effect/5/1100/800

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is in your hand or GY: You can target 1 WATER monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon this card (but banish it when it leaves the field), and if you do, that target’s current ATK becomes halved.

    (2) If this card is used for the Xyz Summon of a “Number” monster, it can be treated as a Level 3 or 4 monster.


    DP26-JP003 N・As・H Knight (Nafil Asylum Heth Knight) [Ultra Rare]

    WATER/Aqua - Xyz - Effect/Rank 5/1700/2700

    2 Level 5 monsters

    You can only use this card name’s (2) effect once per turn.

    (1) Cannot be destroyed by battle if a “Number” monster is on the field.

    (2) During the Main Phase (Quick Effect): You can detach 2 materials from this card; take 1 “Number” Xyz Monster that has a number between “101” and “107” in its name from your Extra Deck and attach it to this card as material, then you can attach 1 other face-up monster on the field to this card as material.


    DP26-JP004 CXyz – Naphil Asylum Chaos Knight [Ultra Rare]

    WATER/Aqua - Xyz - Effect/Rank 6/2000/3000
    3 Level 6 monsters
    You can also Xyz Summon this card by using “Naphil Asylum Heth Knight” you control as material. (Transfer its materials to this card.) You can only use the 2nd effect of this card’s name once per turn.
    (1) Cannot be destroyed by card effects.
    (2) You can detach 1 material from this card; Special Summon 1 “Number” Xyz Monster that has a number between “101” and “107” in its name from your Extra Deck, by using this face-up card you control as material, but destroy it during your opponent’s next End Phase. (This is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.)


    DP26-JP005 Barian’s Chaos Draw

    Normal Spell Card

    (1) To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can activate 1 of these effects.

    ● Send 1 “Rank-Up-Magic – The Seventh One” or 1 “Seven Emperors” Normal Spell from your Deck to the GY; this effect becomes that Spell’s effect when that card is activated.

    ● Special Summon up to 2 monsters from your Deck (but their effects are negated), and if you do, immediately after this effect resolves, Xyz Summon 1 “Number” Xyz Monster using all the Summoned monsters.


    DP26-JP006 Ascension of the Seven Emperors [Super Rare]

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Take 1 “Rank-Up-Magic – The Seventh One”, 1 “Seven Emperors” Spell/Trap other than “Ascension of the Seven Emperors”, 1 “Barian’s” Spell/Trap, or 1 “Rank-Up-Magic” Quick-Play Spell from your Deck, and either add it to your hand or place it on the top of the Deck.

    (2) If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 “Rank-Up-Magic” Spell from your hand to the GY; this effect becomes that Spell’s effect when that card is activated.


    DP26-JP007 Eternity of the Seven Emperors

    Continuous Trap Card

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can target 1 Xyz Monster you control that is a “Number” monster with a number between “101” and “107” in its name or has such a monster as material, then activate 1 of these effects;

    ● Negate the effects of 1 face-up monster your opponent controls with equal or lower ATK until the end of this turn.

    ● Detach all material from that monster, then you can Special Summon 1 “Number” Xyz Monster from your GY.


    DP26-JP016 Mega Fortress Whale [Ultra Rare]

    WATER/Fish - Effect/7/2500/2350

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If “Umi” is face-up on the field: You can activate this effect; your WATER monsters can attack directly this turn.

    (2) During your opponent’s Battle Phase (Quick Effect): You can target 1 face-up monster they control; destroy it.

    (3) If this card on the field is destroyed by battle or card effect: You can take 1 WATER Warrior monster from your Deck or GY, and either add it to your hand or Special Summon it.


    DP26-JP017 Kairyu-Shin – Leviathan

    WATER/Sea Serpent - Effect/5/2000/1700

    You can only use the (2) effect of this card’s name once per turn.

    (1) While “Umi” is on the field, each player can only control 1 face-up non-WATER monster (if a player controls 2 or more face-up non-WATER monsters, that player sends those monsters to the GY until they control only 1).

    (2) During your Main Phase: You can add 1 “Umi” or 1 “Kairyu-Shin” Spell/Trap or 1 “Sea Stealth” Spell/Trap from your Deck to your hand.


    DP26-JP018 Doom Kraken

    WATER/Aqua - Effect/4/1400/1600

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If “Umi” is face-up on the field (Quick Effect): You can target 1 WATER monster you control, except “Doom Kraken”, and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return the first target to the hand, and if you do that, destroy the second target.

    (2) When an opponent’s monster declares an attack: You can return this card to the hand, and if you do, negate that attack.


    DP26-JP019 Electric Jellyfish – Physalia [Super Rare]

    WATER/Aqua - Effect/4/1400/1700

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 “Umi” from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand.

    (2) When your opponent activates a Spell Card or effect, or a monster effect, and “Umi” is face-up on the field (Quick Effect): You can negate that effect, then this card gains 600 ATK/DEF.


    DP26-JP020 Fish Sonar [Super Rare]

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Add 1 Level 7 or lower monster that is a WATER Normal Monster or specifically lists “Umi” in its text from your Deck to your hand, then, if “Umi” is face-up on the field, you can Special Summon 1 WATER Normal Monster from your Deck.


    DP26-JP021 Sea Stealth II

    Continuous Spell Card

    You can only use the 3rd effect of this card’s name once per turn.

    (1) This card’s name becomes “Umi” while face-up on the field or in the GY.

    (2) Your opponent cannot target WATER monsters you control with non-WATER monsters’ effects.

    (3) At the start of the Battle Phase: You can Special Summon 1 monster that specifically lists “Umi” in its text or 1 WATER Normal Monster from your hand or GY in Defense Position, but destroy it at the end of the Battle Phase.


    DP26-JP022 Kairyu-Shin of the Reef

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Send 1 face-up “Umi” you control to the GY; you cannot Special Summon monsters until the end of your next turn, except WATER monsters, also Special Summon up to 2 WATER Normal Monsters, and/or monsters that specifically list “Umi” in their text, with different names from your hand or Deck in Defense Position, then, if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand or Deck.


    DP26-JP031 Marincess Springirl [Super Rare]

    WATER/Cyberse - Effect/4/1200/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can banish 1 “Marincess” monster from your GY; Special Summon this card from your hand.

    (2) If this card is sent to the GY as material for a WATER Link Monster: You can send cards from the top of your Deck to the GY equal to the number of “Marincess” monsters you control, then inflict 200 damage to your opponent for each “Marincess” card sent the GY by this effect.


    DP26-JP032 Marincess Sleepy Maiden

    WATER/Cyberse - Effect/4/500/2500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 “Marincess” card you control; Special Summon this card from your hand, and if you do, it gains this effect.

    ● That target cannot be destroyed by your opponent’s card effects while this card is in the Monster Zone.

    (2) You can banish this card from your GY, then target 1 “Marincess” Link Monster you control; equip 1 “Marincess” Link Monster from your GY to that target.


    DP26-JP033 Marincess Coral Triangle [Ultra Rare]

    WATER/Cyberse - Link - Effect/1500/Link 3 (Linkmarkierungen: Unten, Unten Links, Unten Rechts))

    2+ “Marincess” monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn. You cannot Special Summon monsters the turn you activate either of this card’s effects, except WATER monsters.

    (1) You can send 1 WATER monster from your hand to the GY; add 1 “Marincess” Trap from your Deck to your hand.

    (2) If only your opponent controls a monster: You can banish this card from your GY; Special Summon any number of WATER Link Monsters from your GY whose total Link Ratings equal 3.


    DP26-JP034 Marincess Aqua Argonaut [Ultra Rare]

    WATER/Cyberse - Link - Effect/2300/Link 4 (Linkmarkierungen: Oben, Links, Rechts, Unten)

    2+ WATER monsters

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Your opponent’s monsters cannot attack other monsters while this card is in the Extra Monster Zone.

    (2) You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand.

    (3) When a Spell/Trap Card or effect is activated on the field during your opponent’s turn (Quick Effect): You can Special Summon 1 “Marincess” monster equipped to this card, and if you do, negate that effect.


    DP26-JP035 Marincess Dive [Super Rare]

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turn after this card resolves, except WATER monsters.

    ● Target 1 non-Link “Marincess” monster in your GY; Special Summon it.

    ● If “Marincess Battle Ocean” is in your Field Zone: Special Summon 1 “Marincess” monster from your Deck.


    DP26-JP036 Marincess Circulation

    Normal Trap Card

    If you control a Link-3 or higher “Marincess” monster, you can activate this card from your hand.

    (1) Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 “Marincess” Link Monster from your Extra Deck with the same Link Rating, but a different name, but this turn, it cannot attack directly, also it cannot be destroyed by battle. (This is treated as a Link Summon.)


    DP26-JP037 Marincess Bubble Ring

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) When a monster declares an attack: Negate that attack, and if you do, Special Summon 1 “Marincess Crystal Heart” from your Extra Deck or GY.

    (2) You can banish this card from your GY, then target 1 Link-2 or higher “Marincess” Link Monster you control; this turn, its maximum number of attacks per Battle Phase equals its Link Rating, but your opponent takes no damage from battles involving it.


    Reptints


    DP26-JP000 Number 101: Silent Honor ARK
    DP26-JP008 Silent Angler
    DP26-JP009 Xyz Remora
    DP26-JP010 Number C101: Silent Honor DARK
    DP26-JP011 Bahamut Shark
    DP26-JP012 Full Armored Black Ray Lancer
    DP26-JP013 Number 71: Rebarian Shark
    DP26-JP014 Rank-Up-Magic – The Seventh One
    DP26-JP015 Rank-Up-Magic Quick Chaos
    DP26-JP023 The Legendary Fisherman
    DP26-JP024 The Legendary Fisherman II
    DP26-JP025 The Legendary Fisherman III
    DP26-JP026 Citadel Whale
    DP26-JP027 Rage of Kairyu-Shin
    DP26-JP028 Fury of Kairyu-Shin
    DP26-JP029 Torrential Tribute
    DP26-JP030 Sea Stealth Attack
    DP26-JP038 Marincess Sea Horse
    DP26-JP039 Marincess Pascalus
    DP26-JP040 Marincess Sea Angel
    DP26-JP041 Marincess Coral Anemone
    DP26-JP042 Marincess Crystal Heart
    DP26-JP043 Marincess Wonder Heart
    DP26-JP044 Marincess Battle Ocean
    DP26-JP045 Marincess Wave

  • Ich hoffe soooo sehr, dass Cloudians hier endlich ihren Support erhalten. Rios Karten, Aquaactress oder Kairyu shin/fisherman wären auch nicht schlecht.

    Seltsam, dass es letztes Jahr keine 2 Duelist Packs gab. Wird es dafür dieses Jahr etwas anderes nicht geben? Kein Selection 10 vllt?

  • vielleicht irgendwas für Number 73 :ygo_water:

    vielleicht auch was für Mermail :ygo_water:


    mal schaun, bin gespannt... 8-)

    War Mermail den ein Anine/Manga Thema?


    Marincess halte ich persönlich für sehr wahrscheinlich. Frosch wäre auch noch eine Option. Wenn ich mich richtig erinnere wurde Des Frosch mal in Anime gespielt.

  • Ich würde es bevorzugen wenn Themen Support bekommen, die nicht bereits in einem Legendary Duelist-Pack Support bekommen haben, also kein Mako/Bastion

    würde ich auch nicht wollen...

    da gibt es besseres... :thumbup:


    vielleicht auch was für Ursarctic


    aber wohl wieder kein Thema im Anime...


    ich denke es wird was für Frösche oder Pinguin

  • Bei wasser denk ich immer sofort an Shark, seine Schwester und Marko

    Würde mich über Wasser-Geflügel freuen, neue Haie gabs ja auch grade erst aber mal so 1-2 bessere Xyz wären gut ohne das die gleich zb. Mermail hart pushen.

    Marinzessin wär auch cool

    glaube sonst ist nicht so viel von wiederkehrenden Chars gespielt worden oder?


    Denke auch nicht das Konami nun anfängt neuen support für decks zu bringen die es schon im LEDU gab.

    Weiße Aura wär schon gut, die brauchen mal guten maindeck stuff.

    Wolkian find ich gut, wäre nett

    Frosch wäre schön aber das ist doch kein LEDU thema

    Aquaschauspieler denke ich auch nicht, ist zu nieschig, keiner erinnert sich an die


    Generell wär es ja irgendwie nett wenn konami schon alles auf eine eigenschaft setzt, das man mal generic karten dafür bekommen könnte, wie zb. eine art verlockung für jede eigenschaft. ja das wär zu brocken aber irgendwie fehlen mir noch solche karten.

  • Seltsam, dass es letztes Jahr keine 2 Duelist Packs gab. Wird es dafür dieses Jahr etwas anderes nicht geben? Kein Selection 10 vllt?

    Ich vermute nicht. Ähnlich wie auch bei uns im TCG gab es auch im OCG einige Produkt-Verschiebungen dank Corona. Ich würde behaupten dass es eine Ausnahme war und man wieder zum grundsätzlichen 2 DP pro Jahr Rhytmus zurückkehren wird, ohne dabei Produkte einzustampfen (Hat ja 2019 und vorher auch immer geklappt). Ist aber erstmal auch nur eine Vermutung.

    War Mermail den ein Anine/Manga Thema?


    Marincess halte ich persönlich für sehr wahrscheinlich. Frosch wäre auch noch eine Option. Wenn ich mich richtig erinnere wurde Des Frosch mal in Anime gespielt.

    Mermail war mehr oder weniger kein Anime Thema. Denn eine einzige Karte (das Rang 3 XYZ aus 3 Materialn) wurde von einem Random Char in Zexal gespielt. Für mich persönlich würde das also nicht ausreichen, aber who knows. War nicht sogar noch Mermail/Atlantean-Support ausstehend aus dem 1. Structure Deck voting?

    Ist das White Aura Thema eigentlich auch mal im Anime vorgekommen,oder war das nur im Manga...bin schon ein Fan des Themas,seitdem ich das Artwork vom White Aura Whale,das erste mal gesehen habe.

    Nur im Manga, wenn ich jetzt nichts übersehen habe. Aber je nachdem hat es ja trotzdem noch eine Chance als Side Character Support.

    Ne, Ursartic ist kein Anime Thema. Aber da es ja noch aus dem aktuellen Deck Build Zyklus stammt, dürfte es immer noch Haupt Set Support erhalten. Zumindest hoffe ich mal dass dieses eine Fusionsmonster noch nicht alles war...

    Frosch wäre schön aber das ist doch kein LEDU thema

    Aquaschauspieler denke ich auch nicht, ist zu nieschig, keiner erinnert sich an die

    Naja, Die Karten von Leblanc im letzten LEDU waren jetzt auch ziemlich nieschig. Anime-technisch war für sie vermutlich auch mehr geplant, als sie schlussendlich bekam, aber am Ende ist sie auch nur ein Side Character welcher ca. <5 Folgen zum glänzen hatte.


    Ich mach mir aber eher gedanken dass auch Chars auftauchen, welche nur ein einzelnes (Boss) Monster spielen, welches entsprechendes Attribut haben. Wie gesagt war das ja auch bei Leblanc der Fall. Und auch ähnliche LEDU Charaktere fallen in ein ähnliches Beuteschema. Aber bei Shark wäre ich persönlich sehr glücklich (und von seiner Bekanntheit ideales Material für den Cover-Char). Auch weil dann endlich die Chance besteht all die fehlenden Hai-Karten nachzuliefern.

  • Joa, Mako Tsunami Karten. Aber Zumindest ist damit Shark bestätigt:


    Orig Source: https://yu-gi-oh.jp/news_detail.php?page=details&&id=1138

    Transl. Source: https://ygorganization.com/thefreakyfishguyrises/


    Hm, jetzt wo Shark als Charakter bestätigt ist, wäre ja die Frage offen, ob die zusätzlichen 10 Karten, die es voraussichtlich im TCG equivalent gibt, die noch fehlenden Shark Karten aus dem früheren Duelist Pack enthalten könnte.

  • Nooo. Warum schon wieder Mako? Ich meine, er hats auch verdient und seine Karten lesen sich nicht absolut schlecht, aber ich wollte Rios water Winged beasts und Cloudian und nur noch ein Character kann kommen.

    Ich hoffe soooo sehr, dass es Cloudian ist, aber ich habe Zweifel. :(


    Die Letzte Karte von Mako ist bestimmt ein neuer Kairyu Shin. Hoffentlich kommt er special und sucht umi oder Spells/Traps die Umi im Text nennen.

  • Also wenn der neue Festungswal einen Effekt hätte, sich selbst zu beschwören, wäre er für OTKs schon sehr gut oder?Aber so braucht man wieder andere Karten, um ihn aufs Feld zu bringen (gut, da helfen die anderen neuen Karten schon ein wenig).

  • Nooo. Warum schon wieder Mako? Ich meine, er hats auch verdient und seine Karten lesen sich nicht absolut schlecht, aber ich wollte Rios water Winged beasts und Cloudian und nur noch ein Character kann kommen.

    Ich hoffe soooo sehr, dass es Cloudian ist, aber ich habe Zweifel. :(


    Die Letzte Karte von Mako ist bestimmt ein neuer Kairyu Shin. Hoffentlich kommt er special und sucht umi oder Spells/Traps die Umi im Text nennen.

    Hab ich mir auch gedacht...ich hoffe schon lange auf Marik oder Odion Support, so Dinge wie Support für Lavagolem, Fallenmonster oder Serket,Optionen hätte es viele gegeben.

  • Richtig gute Karten, und klasse Artworks. Jellyfish 3x im Main Deck spielen, das ist der Traum!


    Das mit den Fallen wird einfach nur noch lächerlich. Schön, dass das zugehörige Artwork auch so herrlich trashig ist. Kann nicht mehr lang lauern und wir sind bei "Draw until you have 5 in your hand" als normale Falle angekommen sind. "Search whatever you want" haben wir ja schon, und niemand spielt es.

  • Less plot relevant than Mako Tsunami, who dueled on screen twice.

    Springirl.png?resize=206%2C300&ssl=1

    DP26-JP031 Marincess Springirl

    WATER Cyberse / Effect

    LV4 1200/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can banish 1 “Marincess” monster from your GY; Special Summon this card from your hand.

    (2) If this card is sent to the GY as material for a WATER Link Monster: You can send cards from the top of your Deck to the GY equal to the number of “Marincess” monsters you control, then inflict 200 damage to your opponent for each “Marincess” card sent the GY by this effect.

    SleepyMaiden.png?resize=206%2C300&ssl=1

    DP26-JP032 Marincess Sleepy Maiden

    WATER Cyberse / Effect

    LV5 500/2500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 “Marincess” card you control; Special Summon this card from your hand, and if you do, it gains this effect.

    ● That target cannot be destroyed by your opponent’s card effects while this card is in the Monster Zone.

    (2) You can banish this card from your GY, then target 1 “Marincess” Link Monster you control; equip 1 “Marincess” Link Monster from your GY to that target.

    AquaArgonaut.png?resize=206%2C300&ssl=1

    DP26-JP034 Marincess Aqua Argonaut

    Link 4 WATER Cyberse Link Effect Monster

    ATK 2300

    Links: Top, Left, Right, Bottom

    Materials: 2+ WATER monsters

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Your opponent’s monsters cannot attack other monsters while this card is in the Extra Monster Zone.

    (2) You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand.

    (3) When a Spell/Trap Card or effect is activated on the field during your opponent’s turn (Quick Effect): You can Special Summon 1 “Marincess” monster equipped to this card, and if you do, negate that effect.

    Dive.png?resize=206%2C300&ssl=1

    DP26-JP035 Marincess Dive

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turn after this card resolves, except WATER monsters.

    ● Target 1 non-Link “Marincess” monster in your GY; Special Summon it.

    ● If “Marincess Battle Ocean” is in your Field Zone: Special Summon 1 “Marincess” monster from your Deck.

    Circulation.png?resize=206%2C300&ssl=1

    DP26-JP036 Marincess Circulation

    Normal Trap

    If you control a Link-3 or higher “Marincess” monster, you can activate this card from your hand.

    (1) Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 “Marincess” Link Monster from your Extra Deck with the same Link Rating, but a different name, but this turn, it cannot attack directly, also it cannot be destroyed by battle. (This is treated as a Link Summon.)

    BubbleRing.png?resize=206%2C300&ssl=1

    DP26-JP037 Marincess Bubble Ring

    Normal Trap

    You can only activate 1 card with this card’s name per turn.

    (1) When a monster declares an attack: Negate that attack, and if you do, Special Summon 1 “Marincess Crystal Heart” from your Extra Deck or GY.

    (2) You can banish this card from your GY, then target 1 Link-2 or higher “Marincess” Link Monster you control; this turn, its maximum number of attacks per Battle Phase equals its Link Rating, but your opponent takes no damage from battles involving it.

    Reprints

    Reprint1.png?resize=206%2C300&ssl=1

    DP26-JP039 Marincess Pascalus

    SeaAngel.png?resize=206%2C300&ssl=1

    DP29-JP040 Marincess Sea Angel

    CoralAnemone.png?resize=206%2C300&ssl=1

    DP26-JP041 Marincess Coral Anemone

    CrystalHeart.png?resize=206%2C300&ssl=1

    DP26-JP042 Marincess Crystal Heart

    BattleOcean.png?resize=206%2C300&ssl=1

    DP26-JP044 Marincess Battle Ocean

    Wave.png?resize=206%2C300&ssl=1

    DP26-JP045 Marincess Wave



    War irgendwie zu erwarten das Marincess drin ist.

    Die neuen Karten lesen sich aber soweit echt gut. Das Deck brauchte halt mehr zuverlässige Starter.

    Schade das Maiden Stufe 5 ist. Mit Stufe 4 wäre die Karte so viel besser...

    Das neue Link 4 hilft aber mal extrem. Vorher hat man halt nur einen Tower hingelegt. Jetzt hat man einrn Tower der auch eine Spell oder Trap negiert und dabei plus macht.

    Wird natürlich wenig an der allgemeinen Schwäche ändern, aber es ist eine deutlich Verbesserung.