[TCG] Legendary Duelists: Duels From the Deep
Release: 16. Juni 2022 (Europa)
Inhalt: 57 verschiedene Karten
1 Ghost Rare
9 Ultra Rares
8 Super Rares
10 Rares
29 Commons
Ghost Rare (1)
LED9-EN000 Number 101: Silent Honor ARK
Ultra Rares (9)
LED9-EN001 Abyss Shark
LED9-EN006 Seventh Ascension
LED9-EN016 Mega Fortress Whale
LED9-EN017 Ocean Dragon Lord – Kairyu-Shin
LED9-EN020 Fish Sonar
LED9-EN033 Marincess Coral Triangle
LED9-EN034 Marincess Aqua Argonaut
LED9-EN035 Marincess Dive
LED9-EN056 Forbidden Droplet
SuperRares (8)
LED9-EN002 Crystal Shark
LED9-EN003 N.As.H. Knight
LED9-EN004 CXyz N.As.Ch. Knight
LED9-EN005 Barian’s Chaos Draw
LED9-EN018 Doom Kraken
LED9-EN019 Electric Jellyfish
LED9-EN031 Marincess Springirl
LED9-EN053 Number 106: Giant Hand
Rares (10)
LED9-EN007 Seventh Eternity
LED9-EN011 Bahamut Shark
LED9-EN021 Sea Stealth II
LED9-EN022 Kairyu-Shin’s Dark Reef
LED9-EN032 Marincess Sleepy Maiden
LED9-EN036 Marincess Circulation
LED9-EN037 Marincess Bubble Ring
LED9-EN041 Marincess Coral Anemone
LED9-EN047 Levia-Dragon – Daedalus
LED9-EN049 Double Fin Shark
Commons (29)
LED9-EN008 Silent Angler
LED9-EN009 Xyz Remora
LED9-EN010 Number C101: Silent Honor DARK
LED9-EN012 Full Armored Black Ray Lancer
LED9-EN013 Number 71: Rebarian Shark
LED9-EN014 Rank-Up-Magic – The Seventh One
LED9-EN015 Rank-Up-Magic Quick Chaos
LED9-EN023 The Legendary Fisherman
LED9-EN024 The Legendary Fisherman II
LED9-EN025 The Legendary Fisherman III
LED9-EN026 Citadel Whale
LED9-EN027 Rage of Kairyu-Shin
LED9-EN028 Fury of Kairyu-Shin
LED9-EN029 Torrential Tribute
LED9-EN030 Sea Stealth Attack
LED9-EN038 Marincess Sea Horse
LED9-EN039 Marincess Pascalus
LED9-EN040 Marincess Sea Angel
LED9-EN042 Marincess Crystal Heart
LED9-EN043 Marincess Wonder Heart
LED9-EN044 Marincess Battle Ocean
LED9-EN045 Marincess Wave
LED9-EN046 Frostosaurus
LED9-EN048 Cyber Shark
LED9-EN050 Saber Shark
LED9-EN051 Marincess Blue Tang
LED9-EN052 Buzzsaw Shark
LED9-EN054 Marincess Marbled Rock
LED9-EN055 Lemuria, the Forgotten City
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[OCG] Duelist Pack: Duelists of the Abyss
Release: 20. November 2021 (Japan)
Inhalt:
?? verschiedene Karten, 5 Karten pro Pack
ZitatEnthält neue Karten und Reprints von drei Charakteren aus den Yu-Gi-Oh! Anime- und Mangaserien, die Wasser-Monster verwenden.
DP26-JP001 Abyss Shark [Super Rare]
WATER/Fish - Effect/5/1200/700
You can only use the 1st effect of this card’s name once per turn.
(1) If all monsters you control are WATER monsters (min. 1), you can: You cannot Special Summon monsters for the rest of this turn, except WATER monsters, also the next battle damage your opponent takes this turn from a battle involving your “Number” monster and another monster is doubled, also Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except “Abyss Shark”.
(2) If this card is used for the Xyz Summon of a “Number” monster, it can be treated as a Level 3 or 4 monster.
DP26-JP002 Crystal Shark [Super Rare]
WATER/Fish - Effect/5/1100/800
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is in your hand or GY: You can target 1 WATER monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon this card (but banish it when it leaves the field), and if you do, that target’s current ATK becomes halved.
(2) If this card is used for the Xyz Summon of a “Number” monster, it can be treated as a Level 3 or 4 monster.
DP26-JP003 N・As・H Knight (Nafil Asylum Heth Knight) [Ultra Rare]
WATER/Aqua - Xyz - Effect/Rank 5/1700/2700
2 Level 5 monsters
You can only use this card name’s (2) effect once per turn.
(1) Cannot be destroyed by battle if a “Number” monster is on the field.
(2) During the Main Phase (Quick Effect): You can detach 2 materials from this card; take 1 “Number” Xyz Monster that has a number between “101” and “107” in its name from your Extra Deck and attach it to this card as material, then you can attach 1 other face-up monster on the field to this card as material.
DP26-JP004 CXyz – Naphil Asylum Chaos Knight [Ultra Rare]
WATER/Aqua - Xyz - Effect/Rank 6/2000/3000
3 Level 6 monsters
You can also Xyz Summon this card by using “Naphil Asylum Heth Knight” you control as material. (Transfer its materials to this card.) You can only use the 2nd effect of this card’s name once per turn.
(1) Cannot be destroyed by card effects.
(2) You can detach 1 material from this card; Special Summon 1 “Number” Xyz Monster that has a number between “101” and “107” in its name from your Extra Deck, by using this face-up card you control as material, but destroy it during your opponent’s next End Phase. (This is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.)
DP26-JP005 Barian’s Chaos Draw
Normal Spell Card
(1) To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can activate 1 of these effects.
● Send 1 “Rank-Up-Magic – The Seventh One” or 1 “Seven Emperors” Normal Spell from your Deck to the GY; this effect becomes that Spell’s effect when that card is activated.
● Special Summon up to 2 monsters from your Deck (but their effects are negated), and if you do, immediately after this effect resolves, Xyz Summon 1 “Number” Xyz Monster using all the Summoned monsters.
DP26-JP006 Ascension of the Seven Emperors [Super Rare]
Normal Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Take 1 “Rank-Up-Magic – The Seventh One”, 1 “Seven Emperors” Spell/Trap other than “Ascension of the Seven Emperors”, 1 “Barian’s” Spell/Trap, or 1 “Rank-Up-Magic” Quick-Play Spell from your Deck, and either add it to your hand or place it on the top of the Deck.
(2) If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 “Rank-Up-Magic” Spell from your hand to the GY; this effect becomes that Spell’s effect when that card is activated.
DP26-JP007 Eternity of the Seven Emperors
Continuous Trap Card
You can only use the 1st effect of this card’s name once per turn.
(1) You can target 1 Xyz Monster you control that is a “Number” monster with a number between “101” and “107” in its name or has such a monster as material, then activate 1 of these effects;
● Negate the effects of 1 face-up monster your opponent controls with equal or lower ATK until the end of this turn.
● Detach all material from that monster, then you can Special Summon 1 “Number” Xyz Monster from your GY.
DP26-JP016 Mega Fortress Whale [Ultra Rare]
WATER/Fish - Effect/7/2500/2350
You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
(1) If “Umi” is face-up on the field: You can activate this effect; your WATER monsters can attack directly this turn.
(2) During your opponent’s Battle Phase (Quick Effect): You can target 1 face-up monster they control; destroy it.
(3) If this card on the field is destroyed by battle or card effect: You can take 1 WATER Warrior monster from your Deck or GY, and either add it to your hand or Special Summon it.
DP26-JP017 Kairyu-Shin – Leviathan
WATER/Sea Serpent - Effect/5/2000/1700
You can only use the (2) effect of this card’s name once per turn.
(1) While “Umi” is on the field, each player can only control 1 face-up non-WATER monster (if a player controls 2 or more face-up non-WATER monsters, that player sends those monsters to the GY until they control only 1).
(2) During your Main Phase: You can add 1 “Umi” or 1 “Kairyu-Shin” Spell/Trap or 1 “Sea Stealth” Spell/Trap from your Deck to your hand.
DP26-JP018 Doom Kraken
WATER/Aqua - Effect/4/1400/1600
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If “Umi” is face-up on the field (Quick Effect): You can target 1 WATER monster you control, except “Doom Kraken”, and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return the first target to the hand, and if you do that, destroy the second target.
(2) When an opponent’s monster declares an attack: You can return this card to the hand, and if you do, negate that attack.
DP26-JP019 Electric Jellyfish – Physalia [Super Rare]
WATER/Aqua - Effect/4/1400/1700
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can send 1 “Umi” from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand.
(2) When your opponent activates a Spell Card or effect, or a monster effect, and “Umi” is face-up on the field (Quick Effect): You can negate that effect, then this card gains 600 ATK/DEF.
DP26-JP020 Fish Sonar [Super Rare]
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Add 1 Level 7 or lower monster that is a WATER Normal Monster or specifically lists “Umi” in its text from your Deck to your hand, then, if “Umi” is face-up on the field, you can Special Summon 1 WATER Normal Monster from your Deck.
DP26-JP021 Sea Stealth II
Continuous Spell Card
You can only use the 3rd effect of this card’s name once per turn.
(1) This card’s name becomes “Umi” while face-up on the field or in the GY.
(2) Your opponent cannot target WATER monsters you control with non-WATER monsters’ effects.
(3) At the start of the Battle Phase: You can Special Summon 1 monster that specifically lists “Umi” in its text or 1 WATER Normal Monster from your hand or GY in Defense Position, but destroy it at the end of the Battle Phase.
DP26-JP022 Kairyu-Shin of the Reef
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Send 1 face-up “Umi” you control to the GY; you cannot Special Summon monsters until the end of your next turn, except WATER monsters, also Special Summon up to 2 WATER Normal Monsters, and/or monsters that specifically list “Umi” in their text, with different names from your hand or Deck in Defense Position, then, if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand or Deck.
DP26-JP031 Marincess Springirl [Super Rare]
WATER/Cyberse - Effect/4/1200/1000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can banish 1 “Marincess” monster from your GY; Special Summon this card from your hand.
(2) If this card is sent to the GY as material for a WATER Link Monster: You can send cards from the top of your Deck to the GY equal to the number of “Marincess” monsters you control, then inflict 200 damage to your opponent for each “Marincess” card sent the GY by this effect.
DP26-JP032 Marincess Sleepy Maiden
WATER/Cyberse - Effect/4/500/2500
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can target 1 “Marincess” card you control; Special Summon this card from your hand, and if you do, it gains this effect.
● That target cannot be destroyed by your opponent’s card effects while this card is in the Monster Zone.
(2) You can banish this card from your GY, then target 1 “Marincess” Link Monster you control; equip 1 “Marincess” Link Monster from your GY to that target.
DP26-JP033 Marincess Coral Triangle [Ultra Rare]
WATER/Cyberse - Link - Effect/1500/Link 3 (Linkmarkierungen: Unten, Unten Links, Unten Rechts))
2+ “Marincess” monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn. You cannot Special Summon monsters the turn you activate either of this card’s effects, except WATER monsters.
(1) You can send 1 WATER monster from your hand to the GY; add 1 “Marincess” Trap from your Deck to your hand.
(2) If only your opponent controls a monster: You can banish this card from your GY; Special Summon any number of WATER Link Monsters from your GY whose total Link Ratings equal 3.
DP26-JP034 Marincess Aqua Argonaut [Ultra Rare]
WATER/Cyberse - Link - Effect/2300/Link 4 (Linkmarkierungen: Oben, Links, Rechts, Unten)
2+ WATER monsters
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) Your opponent’s monsters cannot attack other monsters while this card is in the Extra Monster Zone.
(2) You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand.
(3) When a Spell/Trap Card or effect is activated on the field during your opponent’s turn (Quick Effect): You can Special Summon 1 “Marincess” monster equipped to this card, and if you do, negate that effect.
DP26-JP035 Marincess Dive [Super Rare]
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turn after this card resolves, except WATER monsters.
● Target 1 non-Link “Marincess” monster in your GY; Special Summon it.
● If “Marincess Battle Ocean” is in your Field Zone: Special Summon 1 “Marincess” monster from your Deck.
DP26-JP036 Marincess Circulation
Normal Trap Card
If you control a Link-3 or higher “Marincess” monster, you can activate this card from your hand.
(1) Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 “Marincess” Link Monster from your Extra Deck with the same Link Rating, but a different name, but this turn, it cannot attack directly, also it cannot be destroyed by battle. (This is treated as a Link Summon.)
DP26-JP037 Marincess Bubble Ring
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) When a monster declares an attack: Negate that attack, and if you do, Special Summon 1 “Marincess Crystal Heart” from your Extra Deck or GY.
(2) You can banish this card from your GY, then target 1 Link-2 or higher “Marincess” Link Monster you control; this turn, its maximum number of attacks per Battle Phase equals its Link Rating, but your opponent takes no damage from battles involving it.
Reptints
DP26-JP000 Number 101: Silent Honor ARK
DP26-JP008 Silent Angler
DP26-JP009 Xyz Remora
DP26-JP010 Number C101: Silent Honor DARK
DP26-JP011 Bahamut Shark
DP26-JP012 Full Armored Black Ray Lancer
DP26-JP013 Number 71: Rebarian Shark
DP26-JP014 Rank-Up-Magic – The Seventh One
DP26-JP015 Rank-Up-Magic Quick Chaos
DP26-JP023 The Legendary Fisherman
DP26-JP024 The Legendary Fisherman II
DP26-JP025 The Legendary Fisherman III
DP26-JP026 Citadel Whale
DP26-JP027 Rage of Kairyu-Shin
DP26-JP028 Fury of Kairyu-Shin
DP26-JP029 Torrential Tribute
DP26-JP030 Sea Stealth Attack
DP26-JP038 Marincess Sea Horse
DP26-JP039 Marincess Pascalus
DP26-JP040 Marincess Sea Angel
DP26-JP041 Marincess Coral Anemone
DP26-JP042 Marincess Crystal Heart
DP26-JP043 Marincess Wonder Heart
DP26-JP044 Marincess Battle Ocean
DP26-JP045 Marincess Wave