[OCG] Dimension Force (SPU: 9. Mai)

  • (TCG) Dimension Force


    Release Date: 19. Mai 2022 (EU)


    Enthält 100 Karten, davon


    10 Secret Rare

    14 Ultra Rare

    26 Super Rare

    50 Common



    ..:: WORLD PREMIER CARDS ::..


    DIFO-EN000 Libromancer Fire

    FIRE/Cyberse - Effect/4/1800/1800

    You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 “Libromancer” monster from your Deck to your hand, except “Libromancer Fire”. You can only use each effect of “Libromancer Fire” once per turn.


    DIFO-EN081 Colonel on C-String

    LIGHT/Warriors - Effect/4/1400/1600

    When this card is Normal Summoned: You can Special Summon 2 Level 4 or lower Warrior monsters with different names from your hand in Defense Position.


    DIFO-EN082 Navy Dragon Mech

    WATER/Machine - Synchro - Effect/9/2700/1800

    1 Tuner + 1+ non-Tuner monsters

    If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Tuners in your GY; negate their effects until the end of this turn. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 Tuner in your GY; add it to your hand.


    DIFO-EN083 Patissciel Couverture

    DARK/Fairy - Fusion - Pendelum - Effect/5/1700/700

    2 Pendulum Monsters

    If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 1 / Red 1

    If you have no card in your other Pendulum Zone: You can place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use this effect of “Patissciel Couverture” once per turn.


    DIFO-EN084 Omega Judgment

    Normal Trap Card

    Target 1 face-up Monster Card in your Spell & Trap Zone and 2 cards your opponent controls; destroy them.


    DIFO-EN085 Backup Team

    Normal Trap Card

    Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 “Backup Team” effect per turn, and only once that turn.


    DIFO-EN086 Libromancer Mystigirl

    LIGHT/Fairy - Ritual - Effect/4/1400/2100

    You can Ritual Summon this card with a “Libromancer” card. If this card was Ritual Summoned by using a monster(s) on the field, your opponent cannot target Ritual Monsters you control with monster effects. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. You can only use this effect of “Libromancer Mystigirl” once per turn.


    DIFO-EN087 Libromancer Fireburst

    FIRE/Cyberse - Ritual - Effect/7/2800/2800

    You can Ritual Summon this card with a “Libromancer” card. If this card was Ritual Summoned by using a monster(s) on the field, it cannot be destroyed by battle, also any battle damage it inflicts to your opponent is doubled. This card can make up to 2 attacks on monsters during each Battle Phase. When a monster declares an attack: You can banish 1 “Libromancer” Ritual Monster from your GY; this card gains 200 ATK.


    DIFO-EN088 Libromancer Realized

    Continuous Spell Card

    You can reveal 1 “Libromancer” Ritual Monster in your hand; Special Summon 1 “Fire Token” (Cyberse/FIRE/ATK 0/DEF 0) with the same Level as the revealed monster. While you control that Token, you cannot Special Summon monsters, except “Libromancer” monsters. You can only use this effect of “Libromancer Realized” once per turn.


    DIFO-EN089 Libromancer Bonded

    Ritual Spell Card

    This card can be used to Ritual Summon any “Libromancer” Ritual Monster. You must also Tribute monsters from your hand or field whose Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you Ritual Summon “Libromancer Fireburst” with this effect, using “Libromancer Firestarter” on the field, it cannot be destroyed, or banished, by card effects.


    DIFO-EN090 Libromancer Displaced

    Normal Trap Card

    Target 1 “Libromancer” monster you control and 1 monster your opponent controls; return your monster to the hand, and if you do, take control of that opponent’s monster. If your “Libromancer” monster you targeted was not a Ritual Monster, the monster you took control of returns to the hand during the End Phase. You can only activate 1 “Libromancer Displaced” per turn.


    DIFO-EN091 Libromancer Prevented

    Continuous Trap Card

    If you control a “Libromancer” monster: You can target 1 face-up monster your opponent controls; this turn, that face-up monster cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of “Libromancer Prevented” once per turn. Once per turn, during the End Phase, if you control no “Libromancer” Ritual Monsters: Send this card to the GY.


    ..:: OCG Imports ::..


    DIFO-EN092 Motor Frenzy

    DARK/Machine - Effect/6/2100/1200

    If this card is Normal or Special Summoned, or if another Machine monster(s) is Normal or Special Summoned to your field: You can activate this effect; until the end of your opponent's turn, that Normal or Special Summoned monster(s) gains ATK equal to half its original DEF, also its battle position cannot be changed. If this Tribute Summoned card is sent to the GY: You can Special Summon 2 "Engine Tokens" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use each effect of "Motor Frenzy" once per turn.


    DIFO-EN093 Chow Sai the Ghost Stopper

    DARK/Spellcaster - Effect/4/1900/800

    Neither player can activate the effects of Spell/Trap Cards in the GY. If this card is sent from the field to your GY: You can target 1 Spell/Trap in your opponent's GY; banish it.


    DIFO-EN094 Crow Tengu

    EARTH/Zombie - Effect/4/1400/1200

    If this card in your possession is destroyed by an opponent's card effect and sent to your GY, or if this card is Special Summoned from the GY: You can target 1 Attack Position monster your opponent controls; destroy it. You can only use this effect of "Crow Tengu" once per turn.


    DIFO-EN095 Yakusa, Lord of the Eight Thunders

    LIGHT/Wyrm - Effect/8/2000/2000

    You can Special Summon this card (from your hand) by banishing 1 Level/Rank 8 monster from your GY. You can target 1 Level/Rank 8 Ritual, Fusion, Synchro, or Xyz Monster in your GY; shuffle it into the Deck, then apply the following effect depending on the returned monster's card type.

    ● Ritual or Fusion: Draw 1 card.

    ● Synchro or Xyz: This card gains 1000 ATK.

    You can only use this effect of "Yakusa, Lord of the Eight Thunders" once per turn.


    DIFO-EN096 Changshi the Spiridao

    DARK/Zombie - Effect/6/2000/0

    During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.


    DIFO-EN097 Curse of Dragon, the Magical Knight Dragon

    DARK/Dragon - Fusion - Effect/5/2000/1500

    1 Warrior monster + 1 Level 5 or higher Dragon monster

    If you Fusion Summon a Level 7 Dragon Fusion Monster, you can also banish monsters from your GY as material. If this card is Fusion Summoned: You can target 1 Spell/Trap in your GY that mentions "Gaia the Dragon Champion"; add it to your hand. You can only use this effect of "Curse of Dragon, the Magical Knight Dragon" once per turn.


    DIFO-EN098 Odd-Eyes Wing Dragon

    DARK/Dragon - Synchro - Pendelum - Effect/8/3000/2500

    1 DARK Tuner + 1 non-Tuner "Clear Wing" monster

    If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use 1 of the following effects of "Odd-Eyes Wing Dragon" per turn, and only once that turn.

    ● You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.

    ● During the Battle Phase, if you control this Synchro Summoned card (Quick Effect): You can destroy all Level 5 or higher monsters your opponent controls.


    Pendulum Effect:

    Blue 10 / Red 10

    Once per turn, before damage calculation, if your monster battles an opponent's monster: You can make your monster gain ATK equal to the opponent's monster's ATK, until the end of the Damage Step.


    DIFO-EN099 V-LAN Hydra

    LIGHT/Cyberse - Link - Effect/1900/Link 3 (Linkmarkierungen: Oben, Links, Unten)

    2+ monsters, except Tokens

    Gains 300 ATK for each monster co-linked to this card. You can target 1 Link-3 or lower monster co-linked to this card; Tribute it, and if you do, Special Summon "V-LAN Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) equal to the Tributed monster's Link Rating, also you cannot Special Summon monsters with the same Link Rating as that targeted monster for the rest of this turn. You can only use this effect of "V-LAN Hydra" once per turn.


    ----------------------------------------------------------------------------------------------------------------------



    Dimension Force (OCG)


    Release: 15. Januar 2022 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    8. Set des 11. Blocks


    DIFO-JP001 Performapal Gentrude

    DARK/Fiend - Pendelum - Effect/4/1500/1000

    You can use only 1 of the 1st and 2nd monster effect of this card’s name per turn, and only once that turn.

    (1) If this card is destroyed: You can place 1 “Performapal” Pendulum Monster from your Deck in your Pendulum Zone, except “Performapal Gentrude”.

    (2) If this card is face-up in your Extra Deck: You can discard 1 Pendulum Monster; add this card to your hand, then you can return 1 “Performapal” or “Odd-Eyes” card from your Pendulum Zone to the hand.


    Pendulum Effect:

    Blue 8 / Red 8

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) If you control no monsters, or all monsters you control are Pendulum Monsters, and you have “Performapal Lady Ange” in your other Pendulum Zone: You can add 1 “Odd-Eyes” card from your Deck to your hand.


    DIFO-JP002 Performapal Lady Ange

    LIGHT/Fairy - Pendelum - Effect/3/1000/1500

    You can use only 1 of the 1st and 2nd monster effect of this card’s name per turn, and only once that turn.

    (1) You can discard this card and 1 other “Performapal” monster, except “Performapal Lady Ange”; draw 2 cards.

    (2) If this card is in your GY and you control an “Odd-Eyes” card or “Performapal Gentrude”: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 1 / Red 1

    (1) Once per turn, when an attack is declared involving both players’ monsters: You can discard 1 Pendulum Monster; your opponent’s battling monster loses 1000 ATK, until the end of this turn.


    DIFO-JP003 Therions’ “Bulls” Ein

    FIRE/Warrior - Effect/7/2100/1600

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 “Therions” monster or Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.

    (2) You can target 1 “Therions” card you control and 1 card your opponent controls; destroy them.

    (3) A “Therions” monster equipped with this card gains 700 ATK and the 2nd effect of this card’s name.


    DIFO-JP004 Therions’ “Leaper” Fam

    WATER/Aqua - Effect/7/1400/2500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 “Therions” monster or Aqua monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.

    (2) During your opponent’s turn (Quick Effect): You can target 1 “Therions” card in your Spell & Trap Zone and 1 card your opponent controls; return them to the hand.

    (3) A “Therions” monster equipped with this card gains 700 ATK and the 2nd effect of this card’s name.


    DIFO-JP005 Therions’ “Duke” Jule

    LIGHT/Psychic - Effect/8/2100/2800

    You can only use the 1st effect of this card’s nane once per turn.

    (1) You can target 1 “Therions” monster or Psychic monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.

    (2) While you control an Equip Card, “Therions” monsters you control cannot be destroyed by your opponent’s card effects.

    (3) A “Therions” monster equipped with this card gains 700 ATK and the 2nd effect of this card’s name.


    DIFO-JP006 Therions’ “Lily” Borea

    WIND/Plant - Effect/8/2400/2500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 “Therions” monster or Plant monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.

    (2) You can send 1 card from your hand or field to the GY; add 1 “Therions” Spell/Trap from your Deck to your hand.

    (3) A “Therions” monster equipped with this card gains 700 ATK and the 2nd effect of this card’s name.


    DIFO-JP007 Therions’ “King” Regulus

    EARTH/Machine - Effect/8/2800/1600

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 “Therions” monster or Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.

    (2) When your opponent activates a card or effect (Quick Effect): You can send 1 “Therions” Monster Card from your hand or field to the GY; negate that effect.

    (3) A “Therions” monster equipped with this card gains 700 ATK and the 2nd effect of this card’s name.


    DIFO-JP008 Visas=Stafrost

    LIGHT/Warrior - Tuner - Effect/6/2100/1500

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is in your hand: You can target 1 monster you control with a different Type and Attribute; destroy it, and if you do, Special Summon this card.

    (2) When this card destroys an opponent’s monster by battle: You can make this card gain ATK equal to half the destroyed monster’s original ATK or DEF (whichever is higher).


    DIFO-JP009 Scareclaw Astra

    EARTH/Beast - Effect/3/0/1300

    You can only Special Summon with the 1st procedure of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) to your Main Monster Zone in the column of a “Scareclaw” monster you control or its adjacent columns.

    (2) While you control a Defense Position “Scareclaw” monster, “Scareclaw” monsters you control in the Extra Monster Zone can attack a number of times each Battle Phase, up to the number your Defense Position “Scareclaw” monsters with different names.


    DIFO-JP010 Scareclaw Veronea

    EARTH/Beast - Effect/3/0/1700

    You can only Special Summon with the 1st procedure of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) to your Main Monster Zone in the column of a “Scareclaw” monster you control or its adjacent columns.

    (2) If your “Scareclaw” monster in the Extra Monster Zone attacks a Defense Position monster, inflict piercing battle damage to your opponent.


    DIFO-JP011 Scareclaw Acroa

    EARTH/Beast - Effect/3/0/2000

    You can only Special Summon with the 1st procedure of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) to your Main Monster Zone in the column of a “Scareclaw” monster you control or its adjacent columns.

    (2) Your “Scareclaw” monsters in the Extra Monster Zone gain 300 ATK for each of your Defense Position monsters.


    DIFO-JP012 Scareclaw Reich Heart

    DARK/Warrior - Effect/4/1500/2100

    You can only Special Summon with the 1st procedure of this card’s name once per turn, also you can only use its 2nd effect once per turn.

    (1) You can Special Summon this card (from your hand) to your Main Monster Zone in the column of a “Scareclaw” monster you control or its adjacent columns.

    (2) If this card is Normal or Special Summoned: You can add 1 “Scareclaw” Spell/Trap from your Deck to your hand, then, if there are 3 or more Defense Position monsters on the field, you can draw 1 card.


    DIFO-JP013 Mad Murder

    DARK/Zombie - Tuner - Effect/2/400/200

    You can only use the 2nd effect of this card’s name once per turn.

    (1) This card’s name becomes “Plaguespreader Zombie” while face-up on the field or in the GY.

    (2) If this card is in your GY: You can target 1 Level 6 or higher monster you control; decrease its Level by 2, and if you do, Special Summon this card, but you cannot Special Summon monsters while it is face-up in the Monster Zone, except Zombie monsters.


    DIFO-JP014 Al Ghoul Mazera

    DARK/Zombie - Effect/8/2800/2300

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead.

    (2) If this card becomes banished from your hand or GY: You can Special Summon it in Defense Position, then you can decrease its Level by 1.


    DIFO-JP015 Heroic Challenger – Knuckle Knife

    EARTH/Warrior - Effect/1/600/200

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control a “Heroic” monster, except a Level 1 monster: You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can target 1 Warrior monster you control; the Level of that monster or this card becomes the Level of the other, but you cannot declare attacks for the rest of this turn, except with Xyz Monsters.


    DIFO-JP016 Heroic Challenger – Morning Star

    EARTH/Warrior - Effect/4/1500/1300

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If you control 2 or more Warrior monsters: You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can add 1 “Heroic” Spell/Trap from your Deck to your hand.

    (3) If this card is in your GY and you have 500 LP or less: You can Special Summon this card, but its effects are negated.


    DIFO-JP017 Predaplant Byblisp

    DARK/Plant - Effect/1/0/1900

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is sent to the GY: You can add 1 “Predaplant” monster from your Deck to your hand, except “Predaplant Byblisp”.

    (2) If there is a monster with a Predator Counter on the field: You can Special Summon this card from your GY, but banish it when it leaves the field.


    DIFO-JP018 Predaplant Bufollicula

    DARK/Plant - Pendelum - Effect/1/0/0

    You can only use the monster effect of this card’s name once per turn.

    (1) If this card is used as material for a Fusion Summon, and sent to the GY or added to the Extra Deck face-up: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to the hand, except “Predaplant Bufoliacula”.


    Pendulum Effect:

    Blue 0 / Red 0

    (1) During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


    DIFO-JP019 Predaplant Triantis

    DARK/Plant - Pendelum - Effect/8/2400/1000

    (1) If this card is used as material for a Fusion Summon, and sent to the GY or added to the Extra Deck face-up: You can place 1 Predator Counter each on a number of monsters on the field, up to the number of monsters you currently control, and if you do, any of those monsters are Level 2 or higher become Level 1 as long as they have a Predator Counter.


    Pendulum Effect:

    Blue 8 / Red 8

    (1) You can use cards in your Pendulum Zone as material to Fusion Summon a DARK Fusion Monster, as if they were monsters on the field.


    DIFO-JP020 Symphonic Warrior Guitaris

    WIND/Machine - Pendelum - Tuner - Effect/3/1100/500

    You can only use this card name’s (1) and (2) Monster Effects once per turn each.

    (1) If “Symph Amplifire” is in your Field Zone: You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can target 1 card in your Pendulum Zone; return it to the hand.


    Pendulum Effect:

    Blue 0 / Red 0

    You can only use this card name’s Pendulum Effect once per turn.

    (1) You can target 1 other “Symphonic Warrior” card you control; return that card and this card to your hand.


    DIFO-JP021 Symphonic Warrior Deejays

    WIND/Machine - Pendelum - Effect/4/1200/1200

    You can only use this card name’s Monster Effect once per turn.

    (1) If this card is Normal or Special Summoned: You can Special Summon 1 “Symphonic Warrior” monster from your Deck in face-down Defense Position, except “Symphonic Warrior Deejays”. If you control “Symph Amplifire” in your Field Zone, you can instead Special Summon 1 “Symphonic Warrior” monster from your Deck, except “Symphonic Warrior Deejays”, but its effects are negated.um -


    Pendulum Effect:

    Blue 8 / Red 8

    You can only use this card name’s (2) Pendulum Effect once per turn.

    (1) Once per turn: You can change 1 of your face-down Defense Position “Symphonic Warrior” monsters to face-up Defense Position.

    (2) If a “Symphonic Warrior” monster’s effect is activated: You can Special Summon this card from your Pendulum Zone.


    DIFO-JP022 Noh-P.U.N.K. Dia Note

    EARTH/Warrior - Effect/5/2100/1800

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can reveal 1 other “P.U.N.K.” monster in your hand; Special Summon this card or the revealed card, and if you do, send the other to the GY.

    (2) If this card is sent from the field to the GY: You can target 1 “P.U.N.K.” monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon “Noh-P.U.N.K. Dia Note” for the rest of this turn.


    DIFO-JP023 Illegal Knight

    DARK/Fiend - Effect/7/2000/2000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During the Main Phase, if you control no monsters, or you control “Adventurer Token” (Quick Effect): You can Special Summon this card from your hand.

    (2) If you control “Adventurer Token” (Quick Effect): You can target up to 2 cards your opponent controls; give control of this card to your opponent, and if you do, return those cards to the hand.


    DIFO-JP024 Ancient Warriors – Tyrannical Dong Ying

    DARK/Beast-Warrior - Effect/6/2200/1800

    You can use each effect among the (1)st and (3)rd with this card’s name only once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 Level 7 or higher “Ancient Warriors” monster, or 1 “Ancient Warriors” Continuous Spell/Trap, from your Deck to your hand.

    (2) While you control a Level 7 or higher “Ancient Warriors” monster, your opponent must pay 400 LP to activate cards or effects.

    (3) If a monster(s) is sent to your opponent’s GY: You can target 1 card in your opponent’s GY; banish it, and if you do, draw 1 card.


    DIFO-JP025 Battleguard #0

    EARTH/Warrior - Effect/1/50/100

    You can only use the (1) and (3) effects of this card’s name once per turn each.

    (1) If this card is Normal or Special Summoned: You can add 1 “Feast of the Wild LV5” from your Deck to your hand.

    (2) “Battleguard” monsters you control gain 500 ATK.

    (3) You can Tribute this card: Special Summon 1 Level 8 Warrior monster from your hand.


    DIFO-JP026 Light Law Medium

    LIGHT/Fairy - Effect/2/400/300

    (1) Once per turn, at the start of your opponent’s Battle Phase: You can target any number of Attack Position monsters your opponent controls; during this turn, while this card is in your Monster Zone, those monsters must attack this card, if able.

    (2) Once per turn, when an attack is declared in a battle between this card and an Attack Position monster your opponent controls: You can negate that attack, and if you do, inflict damage to your opponent equal to half that monster’s original ATK.


    DIFO-JP027 Divine Dragon Titanomakhia

    LIGHT/Dragon - Effect/10/3000/2000

    You can only use this card name’s (2) and (3) effects once per turn each.

    (1) This Special Summoned card cannot be destroyed by battle.

    (2) You can banish 3 “Divine Dragon Titanomakhia” from your GY and/or among monsters from your face-up field, including this face-up card; destroy all cards your opponent controls.

    (3) During the End Phase: You can send cards from the top of your Deck to the GY, equal to the number of Dragon monsters you control.


    DIFO-JP028 Midday Sentinel

    EARTH/Warrior - Effect/6/2300/1500

    (1) You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card.

    (2) During the Standby Phase of the next turn after this Set card was destroyed and sent to the GY: You can Special Summon this card, then, destroy all cards your opponent controls in the same column as it.


    DIFO-JP029 Amphibious Bugroth MK-11

    WATER/Machine - Effect/5/1850/1500

    You can only use the (2) effect of this card’s name once per tun.

    (1) If “Umi” is not on the field, this card gains 700 ATK but it cannot attack directly.

    (2) If “Umi” is on the field: You can target 1 face-up non-WATER monster; destroy that monster.


    DIFO-JP030 Mare of the Shore

    WATER/Warrior - Effect/4/1500/1600

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) If this card is Normal or Special Summoned: You can send 1 Aqua monster from your Deck to the GY, except “Mare of the Shore”.

    (2) During your End Phase: You can Tribute this card, then target 1 Aqua monster in your GY, except “Mare of the Shore”; add it to your hand.


    DIFO-JP031 Flip Jar

    EARTH/Rock - Flip - Effect/3/800/900

    You can only use this card name’s effect once per turn.

    (1) FLIP: Change all other monsters on the field to face-down Defense Position, then, return all face-up Spell/Traps on the field to the hand, then, each player can Set Spell/Traps from their hand, up to the number of their cards returned to the hand by this effect.


    DIFO-JP032 Yamatako Orochi

    WATER/Sea Serpent - Tuner - Effect/1/0/800

    (1) If you use this card on the field as a Synchro Material, you can treat it as a Level 8 monster.

    (2) A Synchro Monster that used this card as a Synchro Material gains 1 of these effects based on its original Level.

    • 8 or less: It gains 800 ATK/DEF.

    • 9 or more: If it attacks a Defense Position monster, inflict piercing battle damage.


    DIFO-JP033 Entombing Casket Sarcophagus

    DARK/Zombie - Effect/4/0/0

    You can only use this card name’s (2) effect once per turn.

    (1) When this card is destroyed by battle with an opponent’s monster You can take control of that opponent’s monster, and if you do, that monster becomes Zombie-Type, and its ATK/DEF each becomes 0.

    (2) When a Zombie monster you control is destroyed by battle with an opponent’s monster and this card is in your GY: You can banish this card; take control of that opponent’s monster, and if you do, that monster becomes Zombie-Type, and its ATK/DEF each becomes 0.


    DIFO-JP034 Odd-Eyes Pendulumgraph Dragon

    LIGHT/Dragon - Ritual - Pendelum - Effect/7/2700/2500

    Must be either Pendulum Summoned from the hand or Ritual Summoned. You can Ritual Summon this card with “Odd-Eyes Advent.”

    (1) Each time your opponent Special Summons a monster(s) from the Extra Deck, inflict 300 damage to them.

    (2) Once per turn, when your opponent activates a Spell Card or effect (Quick Effect): You can place this card in your Pendulum Zone, and if you do, negate that effect, then, if this Ritual Summoned card was placed in the Pendulum Zone, you can Special Summon 1 “Odd-Eyes” monster from your Extra Deck.


    Pendulum Effect:

    Blue 4 / Red 4

    You can use the Pendulum Effect with this card’s name only once per turn.

    (1) During the End Phase: You can add 1 Ritual Spell from your Deck or GY to your hand, then return this card to the hand.


    DIFO-JP035 Alba Renatus the Abyssal Dragon

    DARK/Dragon - Fusion - Effect/24500/2500“Fallen of Albaz” + 1+ Dragon monsters

    Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the above cards from either player’s Monster Zone to the GY.

    (1) This card can make a number of attacks on monsters each Battle Phase, up to the number of materials used for its Summon.

    (2) Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 “Polymerization” Normal Spell or “Fusion” Normal Spell from your Deck to your hand.


    DIFO-JP036 Starving Venom Predator Fusion Dragon

    DARK/Dragon - Fusion - Effect/10/3600/2500

    DARK Fusion Monster + 1 Fusion Monster

    (This card is always treated as a “Predaplant” card.)

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Once per turn, when a card or effect is activated (Quick Effect): You can Tribute 1 monster with a Predator Counter from either field, and if you do, negate that activation.

    (2) If this Fusion Summoned card is sent to the GY by your opponent: You can target 1 DARK monster in your GY; Special Summon it.


    DIFO-JP037 Predaplant Ambulomelioides

    DARK/Plant - Fusion - Effect/5/1000/2500

    2 “Predaplant” monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can add 1 “Predaplant” monster or 1 “Predap” Spell/Trap from your Deck, GY, or face-up Extra Deck to your hand.

    (2) You can target 1 opponent’s monster with a Predator Counter or 1 monster you control; Tribute it, and if you do, Special Summon 1 “Predaplant” monster from your Deck.


    DIFO-JP038 Dinorphia Rexsturm

    DARK/Dinosaur - Fusion - Effect/8/3000/01 “Dinorphia” Fusion Monster + 1 “Dinorphia” Monster

    You can only use the (2) and (3) effects of this card’s name once per turn each.

    (1) Monsters your opponent controls with an ATK equal or higher than your LP cannot activate their effects.

    (2) (Quick Effect): You can pay half of your LP; until the end of this turn, the ATK of all monsters your opponent controls becomes equal to your LP.

    (3) If this card is destroyed in battle or by a card effect: You can Special Summon 1 Level 6 or lower “Dinorphia” monster from your GY.


    DIFO-JP039 Red-Eyes Zombie Dragon Lord

    DARK/Zombie - Synchro - Effect/10/2800/2400

    Zombie Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During your opponent’s turn (Quick Effect): You can target 1 Zombie monster in your GY, except “Red-Eyes Zombie Dragon Lord”; Special Summon it.

    (2) If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card.


    DIFO-JP040 Corpse Dragon Lord Felgrand

    LIGHT/Zombie - Synchro - Effect/10/2800/2800

    1 Zombie Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it.

    (2) If a monster(s) is Special Summoned from the GY while this monster is face-up on the field: You can target 1 face-up monster on the field, except this card; negate its effects until the end of this turn.


    DIFO-JP041 Immortal Dragon

    LIGHT/Zombie - Synchro - Tuner - Effect/6/500/2400

    1 Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card’s Level becomes the difference between its original Level and the sent monster’s.

    (2) When your Zombie monster is destroyed by battle while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.


    DIFO-JP042 Symphonic Warrior Rocks

    WIND/Machine - Pendelum - Synchro - Effect/7/2500/1500

    1 Tuner + 1+ non-Tuner monsterss

    You can only use this card name’s (1) and (2) Monster Effects once per turn each.

    (1) If this card is Special Summoned: You can add 1 Pendulum Monster from your face-up Extra Deck to your hand.

    (2) If you control “Symph Amplifire” in your Field Zone: You can destroy 1 card on the field.

    (3) If this card is destroyed by battle or card effect in the Monster Zone: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 10 / Red 10

    You can only use this card name’s (1) Pendulum Effect once per turn.

    (1) During the Standby Phase: You can add 1 Pendulum Monster from your face-up Extra Deck to your hand.

    (2) When an opponent’s monster declares an attack: You can destroy that monster and this card.


    DIFO-JP043 Psychic End Punisher

    LIGHT/Psychic - Synchro - Effect/11/3500/35001 Tuner + 1+ non-Tuner monsters

    (1) While your LP are equal to or less than your opponent’s, this Synchro Summoned card is unaffected by your opponent’s activated effects.

    (2) Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish those targets.

    (3) At the start of the Battle Phase: You can make this card gain ATK equal to the difference between both players’ LP.


    DIFO-JP044 Heroic Champion – Claiomh Solais

    LIGHT/Warrior - Xyz - Effect/Rank 4/2500/2000

    2 Level 4 Warrior monsters

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Monsters your opponent controls cannot target other monsters for attacks.

    (2) You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, the ATK of 1 face-up monster you control becomes doubled.

    (3) When an attack is declared involving an opponent’s monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster’s, until the end of this turn.


    DIFO-JP045 Heroic Champion – Jarngreipr

    LIGHT/Warrior - Xyz - Effect/Rank 1/700/1800

    2 Level 1 Warrior monsters

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) The first time each Warrior monster you control would be destroyed by battle or card effect each turn, it is not destroyed.

    (2) You can detach 2 materials from this card, then target 1 Level/Rank 4 Warrior monster in your GY; Special Summon it, and if you do, this card gains ATK equal to that monster’s original ATK.

    (3) When an attack is declared involving an opponent’s monster: You can gain LP equal to half its ATK.


    DIFO-JP046 Exosisters Magnifica

    LIGHT/Warrior - Xyz - Effect/Rank 8/2800/2800

    2 Rank 4 “Exosister” Xyz Monsters

    Must be Xyz Summoned with the above Xyz Materials.

    (1) This card can make a second attack during each Battle Phase.

    (2) Once per turn (Quick Effect): You can detach 1 material from this card; banish 1 card your opponent controls.

    (3) When your opponent activates a card or effect (Quick Effect): You can return 1 Xyz Monster attached to this card as material to the Extra Deck, then you can Special Summon that monster, using this card you control as material. (This is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.)


    DIFO-JP047 Sekitori – Musomaru

    FIRE/Machine - Xyz - Effect/Rank 6/600/3000 2 Level 6 Monsters

    (1) At the start of your opponent’s Battle Phase: Activate this effect. Roll a six-sided die. Assign the next 6 Main Monster Zones on either field from the perspective of this card that is in a Main Monster Zone, a number from 1 to 6 clockwise, and move this card into the Zone assigned the number of the die-roll result. If there is a monster in a Zone this card is about to move into, attach it to this card as material. (If it is an Xyz Monster, transfer its materials to this card as well.) If this card has more than 6 Xyz Materials attached this way, the player who activated this effect wins the Duel. If this card cannot move into a Zone, or if there is a monster in a Zone it is about to move into and it cannot attach that monster as material, send this card to the GY.


    DIFO-JP048 Beyond the Pendulum

    DARK/Spellcaster - Link - Effect/1200/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 Effect Monsters, including a Pendulum Monster

    You can only use the 2nd effect of this card’s name once per turn.

    (1) If this card is Link Summoned to the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand. After adding it to your hand, until the end of this turn, you cannot activate monster effects, also the effects of cards in your Pendulum Zone are negated, until you Pendulum Summon.

    (2) If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them.


    DIFO-JP049 Scareclaw Trich Heart

    DARK/Beast-Warrior - Link - Effect/3000/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)

    3 Effect Monsters

    Must be Link Summoned.

    (1) All face-up monsters on the field are changed to Defense Position.

    (2) Unaffected by activated effects from any Defense Position monster.

    (3) Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 “Scareclaw” monster in your GY; you cannot Special Summon monsters for the rest of this turn, except “Scareclaw” monsters, also Special Summon the targeted monster, and if you do, add 1 “Scareclaw” monster from your Deck to your hand.


    DIFO-JP050 The Weather Painter Moonbow

    DARK/Fairy - Link - Effect/2400/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)3 “The Weather” monsters

    (1) If this card is Link Summoned: You can Special Summon 1 of your banished “The Weather” monsters.

    (2) “The Weather” Effect Monsters this card points to gain the following the effect.

    • (Quick Effect): You can banish this card, then target 1 monster your opponent controls; banish it until the Standby Phase of the next turn.

    (3) If this Link Summoned card is destroyed: You can Special Summon 1 “The Weather Painter Rainbow” from your Extra Deck.


    DIFO-JP051 Pione, the Sylvan Dancer

    WIND/Plant - Link - Effect/1200/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 Plant monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Link Summoned: You can excavate up to 3 cards from the top of your Deck, you can Special Summon up to 2 excavated Plant monsters (but they cannot be used as Link Material), also send the rest to the GY.

    (2) You can target 1 Plant monster in your GY that has a Level; the Levels of all face-up monsters this card points to become that monster’s until the end of this turn.


    DIFO-JP052 Extra Pendulum

    Normal Spell Card

    (1) During your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) from your Extra Deck in addition to your Pendulum Summon. (You can only gain this effect once per turn.)


    DIFO-JP053 Therions’ Ring, the Colosseum Saucer

    Field Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can add 1 “Therions” monster from your Deck to your hand.

    (2) Once per turn, if a monster(s) you control would be destroyed by battle, you can send 1 “Therions” card or 1 “Perpetual Engine Argyro System” from your Deck to the GY instead.

    (3) Once per turn, when a monster(s) is destroyed by battle and sent to the GY: You can target 1 “Therions” monster in your GY; add it to your hand.


    DIFO-JP054 Perpetual Engine Argyro System

    Normal Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Send 1 “Therions” card from your Deck to the GY.

    (2) If this card is in your GY: You can target 1 “Therions” card in your GY; add this card or that card to your hand, and if you do, place the other on the bottom of the Deck.


    DIFO-JP055 Therions’ Charge

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Send 1 “Therions” card or 1 “Perpetual Engine Argyro System” from your hand or face-up Spell & Trap Zone to the GY; draw 2 cards.


    DIFO-JP056 Icejade Curse

    Continuous Spell Car

    You can only use the (2) effect of this card’s name once per turn.

    (1) While there are an “Icejade” monster and “Icejade Depths Inion Cradle” on the field, your opponent cannot activate the effects of monsters they control the turn they were Summoned.

    (2) When a monster(s) is destroyed by a battle involving your “Icejade” monster: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK.


    DIFO-JP057 Branded Forfeiture

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 Fusion Monster you control and 1 monster Special Summoned from the Extra Deck your opponent controls; return them to the Deck. During the End Phase of this turn, each player can Special Summon 1 Fusion Monster from their Extra Deck that lists “Fallen of Albaz” as a material.


    DIFO-JP058 Lifobia, the Wanton and Willful World of Desire

    Field Spell

    You can only activate 1 card with this card’s name per turn, also you can only use its 3rd effect once per turn.

    (1) When this card resolves, you can add 1 “Scareclaw” monster or 1 “Visas=Stafrost” from your Deck to your hand.

    (2) Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field.

    (3) If there are 3 or more Defense Position monsters on the field: You can target 1 card your opponent controls; destroy it.


    DIFO-JP059 Scareclaw Nova

    Normal Spell

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Target 1 “Scareclaw” monster or 1 “Visas=Stafrost” in your GY; Special Summon it in Defense Position.

    (2) If a “Scareclaw” Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


    DIFO-JP060 Zombie Reborn

    Normal Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Target 1 Zombie monster in either GY; banish 1 monster with the same name from your Deck or Extra Deck, and if you do, Special Summon the targeted monster.

    (2) If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card to your field, but banish it when it leaves the field.


    DIFO-JP061 Heroic Envoy

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Add 1 “Heroic” monster from your Deck to your hand.

    (2) If you have 500 LP or less: You can banish this card from your GY, then target 1 “Heroic” card in your GY; add it to your hand.


    DIFO-JP062 Dress Rehearsal

    Continuous Spell Card

    You can only use this card name’s (2) and (3) effects once per turn each.

    (1) Each time an effect of a “Symphonic Warrior” card is activated, place 1 Symphonic Counter on this card when that effect resolves.

    (2) You can remove 3 Symphonic Counters from your field; add 1 “Symphonic Warrior” monster from your Deck to your hand.

    (3) If you Normal or Special Summon a “Symphonic Warrior” monster(s): You can add 1″Symph Amplifire” from your Deck to your hand.


    DIFO-JP063 The Weather Forecast

    Spell Field Card

    You can only activate 1 card with this card’s name per turn. You can only use this card name’s (2) and (3) effects once per turn each.

    (1) When this card resolves, you can place 1 “The Weather” Spell/Trap directly from your Deck to your Spell & Trap Zone face-up.

    (2) You can also treat face-up “The Weather” cards in your Spell & Trap Zones as “The Weather” monsters and use them for the Link Summon of a “The Weather” Link Monster.

    (3) During your Main Phase, you can; immediately after this effect resolves, Normal Summon 1 “The Weather” monster.


    DIFO-JP064 Ancient Warriors Saga – Deception and Betrayal

    Continuous Spell Card

    You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.

    (1) During your Main Phase: You can Special Summon 1 “Ancient Warriors” monster from your hand, and if you do, you take damage equal to its Level x 100.

    (2) You can send this face-up card from your Spell & Trap Zone to the GY, then target 1 “Ancient Warriors” monster on the field; change its Attribute, then, if you activated this effect by targeting a monster your opponent controls, you can take control of it.


    DIFO-JP065 War Rock Medium

    Continuous Spell Card

    You can only use the (2) effect of this card’s name once per turn.

    (1) While your opponent controls a Special Summoned monster and you control a Level 7 or higher “War Rock” monster, neither player can activate the effects of monsters on the field during Main Phase 1.

    (2) During your Main Phase: You can activate this effect; You cannot Special Summon monsters for the rest of this turn, except Warrior monsters, also set 1 “War Rock” Spell/Trap Card from your Deck directly to your field, except “War Rock Medium”.


    DIFO-JP066 Materiactor Annulus

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Detach 1 Xyz Material from a card you control, then, if that detached materials was sent to your GY, you can Set it to your field.


    DIFO-JP067 Dream Pillow Parasomnia

    Equip Spell Card

    You can only use the (1) and (2) effects of this card’s name once per turn each.

    (1) During the End Phase: You can activate this effect; destroy the equipped monster.

    (2) If this card is sent to the GY as a result of the equipped monster being destroyed: You can Special Summon 1 “Parasomnia Token” (Level 1/ATK ?/DEF 0) with the same original Type, Attribute and ATK as the monster that this card was equipped to, then equip this card to that Token.


    DIFO-JP068 Surprise Chain

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Activate as Chain Link 2 or higher: Apply the following effects in order depending on the Chain Link number of this card. You cannot activate this card if multiple cards with the same name, or the effects of such cards, are already activated in that Chain.

    • 2+: Excavate a number of cards from the top of your Deck equal to this card’s Chain Link Number, and place them on top of your Deck in any order.

    • 3+: Send the top card of your Deck to the GY.

    • 4+: Draw 1 card.


    DIFO-JP069 Pendulum Scale

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you have 2 cards in your Pendulum Zone, apply 1 of these effects based on the difference between their current Pendulum Scales.

    ● 0: Destroy 2 Spells/Traps on the field.

    ● 1 to 3: Add 1 Level 2, 3 or 4 Pendulum Monster from your Deck to your hand.

    ● 4 to 6: Add 1 Level 5, 6, or 7 Pendulum Monster from your Deck to your hand.

    ● 7+: Return up to 2 cards from your Pendulum Zone to the hand, then you can Special Summon 1 Pendulum Monster from your hand.


    DIFO-JP070 Therions’ Cross

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) When your opponent activates a monster effect while you control a “Therions” monster: Activate 1 of these effects, OR, if you have “Perpetual Engine Argyro System” in your GY, you can activate both, in sequence;

    ● Negate that effect.

    ● Banish that monster.


    DIFO-JP071 Therions’ Standup

    Normal Trap Card

    You can only activate 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Target 1 “Therions” monster in your GY; Special Summon it, then you can equip 1 “Therions” monster from your hand or GY to it.

    (2) During the Main Phase: You can banish this card from your GY, then target 1 “Therions” monster you control and 1 in your GY; equip the target in the GY to the target you control.


    DIFO-JP072 Branded Exile

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 “Despia” monster or 1 Level 8 or higher Fusion Monster in your GY; Special Summon it, then, you can apply this effect.

    • Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing monsters from either field as materials.


    DIFO-JP073 Dogmatikaturgy

    Normal Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Ritual Summon 1 “Dogmatika” Ritual Monster from your hand or Deck, by Tributing “Dogmatika” monsters and/or Ritual, Fusion, or Synchro Monsters from your field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.

    (2) You can banish this card from your GY, then target 2 “Dogmatika” monsters with different Levels in your GY; add 1 of them to your hand, and place the other on the bottom of the Deck.


    DIFO-JP074 Scareclaw Sclash

    Continuous Trap Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Once per turn: You can target 1 “Scareclaw” monster or 1 “Visas=Stafrost” you control; this turn, it can attack while in face-up Defense Position. If it does, apply whichever is higher between its ATK and DEF for damage calculation.

    (2) When your opponent activates a card or effect while you control a “Scareclaw” monster in the Extra Monster Zone: You can send this face-up card from your Spell & Trap Zone to the GY; negate that effect.


    DIFO-JP075 Scareclaw Alternative

    Normal Trap Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Tribute 3 “Scareclaw” monsters; your opponent can only Special Summon monsters in Defense Position for the rest of this turn.

    (2) During your turn: You can banish this card from your GY; inflict 100 damage to your opponent for each Defense Position monster on the field.


    DIFO-JP076 Haunted Zombie

    Normal Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Banish 1 Zombie monster that has a Level from either GY, and if you do, Special Summon 2 “Haunted Token” (Zombie/DARK/ATK 0/DEF 0) with the same Level as that monster.

    (2) If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card to your field, but banish it when it leaves the field.


    DIFO-JP077 Dinorphia Frenzy

    Normal Trap Card

    You can only activate a card with this card’s name once per turn.

    (1) During your opponent’s Main Phase: Pay half of your LP; Fusion Summon 1 “Dinorphia” Fusion Monster from your Extra Deck using 1 monster from your Deck and 1 monster from your Extra deck.

    (2) When your opponent activates a card or effect while your LP are 2000 or less: You can banish this card from your GY; you take no damage from your opponent’s card effects this turn.


    DIFO-JP078 Pawnshop Ledgerbook

    Normal Trap Card

    (1) Target up to 2 monsters your opponent controls; banish them until the End Phase, then, your opponent gains 1000 LP for each card removed from the field by this effect.


    DIFO-JP079 Cross X-Clusion

    Trap Counter

    (1) When your opponent activates a monster effect from the hand: Negate that activation, then, if your opponent has any cards in their hand, your opponent discards 1 card of their choice.


    DIFO-JP080 Vivid Tail

    Normal Trap Card

    You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.

    (1) Target 1 card you control; return it to the hand.

    (2) If this card is in your GY: You can target 1 face-up card you control; set this card on your field (but banish it if it leaves the field), and if you do, return that face-up card to the hand. You cannot activate cards or the effects of cards with the name of the card returned to the hand for the rest of this turn.

  • Also ein Effekt wie:
    Wenn dein Gegner einen Monstereffekt aktiviert: Du kannst diese Karte und eine andere Monsterkarte abwerfen; annulliere den Effekt des Monsters und verbanne das Monster.

    könnte ich mir schon vorstellen. Wäre dann Herold of orange Light in 10x besser. Solange es keine Fee ist, wäre es wohl in Ordnung. Wenn das ein krieger wäre, würde sich noch mein PK Deck darüber freuen. Wäre aber wohl am Ende doch zu gut.

    Der Kampf gegen die Mathematik geht weiter. - *Macht des Drivers*
    Bildschirmfoto_2018-02-11_um_20.55.09.png

    Wir haben es endlich geschafft!! Die Mine ist endlich weg!


    Jetzt muss noch Expurrely Noir weg! I Hate Towers!

  • Wäre aber wohl am Ende doch zu gut.

    This. Wir haben doch schon Herald of Orange Light. Wieso wollen wir eine generische/krieger Variante davon drucken? Das gute war ja bisher, dass die Karte fair war, weil Fairy als Typ fair war (bzw. zu selten und zu schwach Support bekam) und selten echte Combos gelegt hat. Warum also sowas generisch drucken ODER für einen der 3 am stärksten supportetsten Typen?! Wir haben doch schon Gamma, welcher stück für stück zu einem immer größeren "Problem" wird, und das obwohl er schon vergleichsweise schwere restrictions hat (Bricks sind mMn. eine Form von Restriction).

  • Orig Source: https://yu-gi-oh.jp/news_detail.php?page=details&id=1165

    Transl. Source: https://ygorganization.com/egaoreturns/


    Also wird das Thema dieses Sets tatsächlich Pendulum. Da man zugleich noch nicht das Cover gespoilert hat, wird es also noch mind. eine zweite Supportwelle in diesem Set geben

  • Ich bin ein bisschen verwirrt was Extra Pendulum angeht… Kann man mit der Karte dann auch Monster wie Clear Wing Synchro Dragon vom Extra Deck beschwören, also praktisch jedes Monster das nicht explizit sagt dass es erst als Fusion/Synchro/Xyz beschworen werden muss?

    "Ob ein Deck stark ist... Oder ob ein Deck schwach ist... Die halbe Welt meint, diese Frage einfach so beantworten zu können. Aber einen wirklich starken Duellanten erkennt man daran, dass er mit reiner Willenskraft jedes Deck seiner Wahl zum Sieg führen kann."

  • Irgendwie hab ich mir sowas schon gedacht. Wäre auch ein bisschen OP wenn man da einfach Fusionen und Synchros beschwören könnte.

    "Ob ein Deck stark ist... Oder ob ein Deck schwach ist... Die halbe Welt meint, diese Frage einfach so beantworten zu können. Aber einen wirklich starken Duellanten erkennt man daran, dass er mit reiner Willenskraft jedes Deck seiner Wahl zum Sieg führen kann."

  • Wie Imba wäre das denn wenn man alles aus den Extra pendeln könnte... Ne ne damit sind natürlich nur Pendelmonster gemeint die regulär aus dem Extradeck gependelt werden können. Also jene die offen im Extradeck liegen.

  • Cyber Drache

    Hat den Titel des Themas von „[OCG] Dimension Force“ zu „[OCG] Dimension Force (SPU: 18. November)“ geändert.
  • uii uii uii



    Zombie Support:

    Große Bestie am Himmelszelt
    höre den Ruf aus der Schattenwelt,
    steig aus der Kugel, ich brauche dich schnell,
    bring mir den Sieg in diesem Duell.
    Überzieh die Wüste mit deinem Glüh´n
    und lasse deinen Zorn auf meinen Feind niedergehen.
    Lasse die Macht frei, die tief in dir steckt
    ich bin derjenige der dich erweckt.
    Erscheine in diesem Schattenduell,
    mit dir zu siegen ist mein Ziel


    Geflügelter Drache des Ra

  • Eine neue Zera Karte!!! :love:


    Generell vom Design sehr coole Karten dabei. Verpasste Chance aber beim Immortsal Dragon: so unsterblich ist er leider nicht...

    Und die Falle hat einen sehr starken Effekt, allerdings braucht es ja schon ein wenig Setup und tja, es ist eine Falle...^^