[OCG] History Archive Collection (SPU: 16. Februar)

  • [OCG] History Archive Collection


    Release: 19. Februar 2022 (Japan)


    Zitat

    Enthält Karten, die die Spieler an ikonische und einflussreiche Szenen aus dem Yu-Gi-Oh!-Franchise erinnern sollen. Das Pack bietet alte, wie auch neue Karten.


    HC01-JP005 Red-Eyes Soul

    DARK/Dragon - Effect/7/900/2000

    You can only use the 2nd effect of this card’s name once per turn, also you can only use its 3rd effect once per Duel.

    (1) This card’s name becomes “Red-Eyes Black Dragon” while face-up on the field or in the GY.

    (2) If your opponent Special Summons a monster(s): You can send this card from your hand or field to the GY; Special Summon 1 “Red-Eyes” monster from your hand or Deck, except “Red-Eyes Soul”.

    (3) (Quick Effect): You can target 1 “Red-Eyes Black Dragon” in your Monster Zone; inflict damage to your opponent equal to its original ATK.


    HC01-JP006 Duel Tower Alcatraz

    Field Spell Card

    (1) At the start of the Battle Phase: Activate this effect; each player can reveal 1 monster from their Deck, except a monster with ? ATK, and if they do, banish those monsters face-down. The player that revealed the monster with highest ATK can Special Summon 1 monster from their hand, and if they do, it can attack directly.

    (2) Once per turn, during the End Phase: You can activate this effect; if this card is still on the field during the End Phase of your next turn, destroy all cards on the field.


    HC01-JP007 Soul Energy MAX!!

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control an “Obelisk the Tormentor” whose original Attribute is DIVINE: You can Tribute 2 face-up monsters, except that “Obelisk the Tormentor”; destroy as many monsters your opponent currently controls as possible, and if you do, inflict 4000 damage to them.

    (2) During the Main or Battle Phase: You can banish this card from your GY; add 1 “Obelisk the Tormentor” from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 “Obelisk the Tormentor” face-up.


    HC01-JP011 Duel Academy

    Field Spell Card

    (1) This card gains these effects based on the Types of monsters on the field.

    ● Warrior, Beast, Pyro: Once per turn, if you activate a Trap Card: You can target 1 card your opponent controls; destroy it.

    ● Dinosaur, Sea Serpent, Thunder: Once per turn, if you activate a Spell Card: You can inflict 1000 damage to your opponent.

    ● Machine, Fairy, Fiend: Once per turn, if you activate a monster effect: You can target 1 face-up monster you control; it gains 1000 ATK.


    HC01-JP012 Wake Up Your Elemental HERO

    LIGHT/Dragon - Fusion - Effect/10/2500/2100

    1 “Elemental HERO” Fusion Monster + 1+ Warrior monsters

    Must be Fusion Summoned.

    (1) Gains 300 ATK for each Fusion Material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon.

    (2) If this card battled a monster, after damage calculation: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK.

    (3) If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.


    HC01-JP013 Evolution Result Burst

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) You cannot Special Summon monsters for the rest of this turn after this card resolves, except with Spell effects, also add 1 “Overload Fusion” from your Deck to your hand, also the maximum number of attacks per Battle Phase this turn of any monster you Fusion Summon using 6 or more materials with “Overload Fusion” this turn is equal to the number of materials used for its Summon.


    HC01-JP014 Bridge of Salvation

    Normal Trap Card

    You can only apply the 1st and 2nd effect of this card’s name each once per Duel.

    (1) If there are 2 or more different Types among Level 10 or higher monsters on the field: Shuffle all cards in both player’s hands, fields, and GYs to the Deck, except this card, then each player draws 5 cards.

    (2) You can banish this card from your GY; add 1 “Crystal Beast” monster and 1 Field Spell from your Deck to your hand.


    HC01-JP019 Ready! Set! Duel!

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, if you control no other cards, you can add 1 “Synchron” monster from your Deck to your hand.

    (2) Once per turn, during your Standby Phase: Place 1 Signal Counter on this card.

    (3) You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY.


    HC01-JP020 The Great Soul

    Normal Trap

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a Dragon Synchro Monster is on the field: Special Summon up to 2 “Resonator” monsters and/or Level 1 Dragon monsters from your Deck.

    (2) When a monster effect is activated, if you control a Level 10 or higher DARK Dragon Synchro Monster: You can banish this card from your GY; negate that effect, and if you do, 1 Synchro Monster you control gains 2000 ATK until the end of the next turn.


    HC01-JP021 Return of the Reaper

    Normal Spell Card

    (This card is always treated as an “Infernity” card.)

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 1 of your “Infernity” monsters that is banished, in your hand, or in your GY.

    (2) If a face-up “Infernity” monster(s) you control is destroyed by battle, or leaves the field by an opponent’s card effect, while this card is in your GY: You can Set this card to your field.


    HC01-JP022 Accel Synchro Stardust Dragon

    WIND/Dragon - Synchro - Effect/8/2500/2000

    1 Tuner + 1+ non-Tuner monsters

    You can only use the (1) and (2) effects of this card each once per turn.

    (1) If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY.

    (2): During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 “Stardust Dragon” from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon using monsters you control as material. This turn, that Synchro Monster is unaffected by your opponent’s activated effects.


    HC01-JP027 Overlay Network

    Continuous Spell

    You can only use the 1st effect of this card’s name once per turn.

    (1) During your Main Phase: You can activate 1 of these effects.

    ● Target 1 face-up monster you control that has a Level; Special Summon 1 monster with the same Level from your hand or GY in Defense Position (its effects are negated). You cannot Special Summon monsters from the Extra Deck during the turn you activate this effect, except Xyz Monsters.

    ● Target 1 Xyz Monster you control; add 1 card attached to it to that card’s owner’s hand.


    HC01-JP028 No.39 Number 39: Utopia Rising

    LIGHT/Warrior - Xyz - Effect/Rank 4/0/20002 Level 4 monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can target 1 “Number” Xyz Monster in your GY, except “Number 39: Utopia Rising”; Special Summon it in Defense Position, then you can attach all of this card’s material to it.

    (2) If you Xyz Summon: You can Special Summon this card from the GY, but it banish it when it leaves the field.


    HC01-JP029 Bariantopia

    Field Spell Card

    (This card is always treated as a “Barian’s” card.)

    (1) Your opponent cannot target “CXyz” monsters, “Number C” monsters, and “Number” monsters with a number between “101” and “107” in their names you control with card effects, also they cannot be destroyed by your opponent’s card effects.

    (2) Once per turn, if you Special Summon an Xyz Monster with a “Rank-Up-Magic” Spell’s effect: You can target that Xyz Monster and 1 monster your opponent controls; attach that opponent’s monster to that Xyz Monster as material.


    HC01-JP030 Dragon King’s Myth

    Quick-Play Spell

    You can use only 1 effect among the 1st and 2nd with this card’s name per turn, and only once that turn.

    (1) Target 1 Dragon monster you control; double its current ATK (until the end of this turn), then, if your opponent controls a Dragon monster, the targeted monster’s effect activations cannot be negated this turn.

    (2) During your Main Phase: You can banish this card from your GY; Special Summon, in Defense Position, 1 of your Dragon Xyz Monsters that is banished or in the GY.


    HC01-JP034 Performapal Greatest Duelist of the Age

    LIGHT/Spellcaster - Pendelum - Effect/4/1800/400

    (1) When this card inflicts battle damage to your opponent: You can add 1 “Supreme King Dragon” monster, 1 “Supreme King Gate” monster, or 1 “The Supreme King’s Soul” from your Deck to your hand.

    (2) Once per turn, during each Standby Phase: Activate this effect; each player can banish 1 Spell from their Deck.

    (3) Once per turn, when a monster declares an attack: Activate this effect; the attacked player can apply this effect.

    ● Add 1 of your banished Spells to your hand, then discard it, and if you do, negate that attack.

    Pendulum Effect:

    Blue 8 / Red 8

    (1) Once per turn, at the start of that Damage Step, if a monster battles another monster: You can return this card to the hand, and if you do, banish 1 Spell from your Deck, also your monster cannot be destroyed by that battle, also halve any battle damage you take from it.

    Monster Effects:

    HC01-JP035 Wonders of Nature

    Equip Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 1 Level 4 or lower Fairy, Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand.

    (2) During the End Phase, if this card is in your GY because it was sent there while it was face-up in the Spell & Trap Zone this turn; You can add 1 “Polymerization” Spell, 1 “Fusion” Spell, or 1 “Fusion Parasite” from your Deck to your hand.


    HC01-JP036 Battle Royal Mode – Joining

    Continuous Spell Card

    Activate this card by targeting 1 Effect Monster on the field.

    (1) The first 2 times that target would be destroyed by battle each turn, it is not destroyed. When that target is destroyed by battle, the player that destroyed it gains 2000 LP.

    (2) If the turn player’s opponent takes battle or effect damage: They can apply this effect.

    ● Special Summon 1 Level 4 or lower monster from your hand or Deck, and if you do, you lose 2000 LP.


    HC01-JP037 The Supreme King’s Soul

    Normal Trap Card

    (1) Pay half your LP; Special Summon 1 “Supreme King Z-ARC” from your Extra Deck, ignoring its Summoning Cconditions, but its effects are negated, also return it to the Extra Deck during the End Phase of the next turn.

    (2) When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 “Supreme King Z-ARC” you control; Special Summon up to 4 monsters from your hand, Deck, Extra Deck, and/or GY (1 each with “Pendulum Dragon”, “Xyz Dragon”, “Synchro Dragon”, and/or “Fusion Dragon” in their names).


    HC01-JP043 Into the VRAINS!

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Special Summon 1 monster from your hand (but its effects are negated), then, immediately after this effect resolves, Link Summon using that monster you control. This Link Summon cannot be negated, also your opponent cannot activate cards or effects when a monster is Link Summoned this way.

    (2) If a Link Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 monster with the same original Type as that monster from your GY to your hand.


    HC01-JP044 Firewall Dragon Darkfluid – Neo Tempest Terahertz

    FIRE/Cyberse - Link - Effect/3000/Link 5 (Linkmarkierungen: Oben, Links, Links Unten, Rechts Unten, Rechst)3+ Cyberse monsters

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Negate any opponent’s monster effect activated during the Battle Phase.

    (2) (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card is also treated as the sent monster’s Attribute, also it gains 2500 ATK.

    (3) This card can make a number of attacks on monsters each Battle Phase, up to the number of its Attributes.


    HC01-JP045 Angel with Blue Tears

    Normal Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Target 1 face-up monster on the field; its controller’s opponent takes 200 damage for each card in their hand, then negate that monster’s effects until the end of this turn.

    (2) If either player takes effect damage: You can banish this card from the GY; Set 1 Normal Trap from your hand or Deck, and if you Set it from the hand, it can be activated this turn.


    HC01-JP046 Prisoners of Destiny

    Continuous Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Once per Chain, if a Link-4 monster is Link Summoned: You can place 1 counter on this card (max. 3), then you can apply one of these effects, depending on the number of those counters on this card.

    ● 1: Declare 1 card name, and for the rest of the turn, negate the activated effects and effects on the field of cards with that original name.

    ● 2: Special Summon 1 Level 4 or lower monster from your GY.

    ● 3: Send this card to the GY, and if you do, Special Summon 1 Link-4 monster from your Extra Deck.


    Reprints:


    HC01-JP001 Blue-Eyes White Dragon (Alternatives Artwork)

    HC01-JP002 Red-Eyes Black Dragon (Alternatives Artwork)

    HC01-JP003 Dark Magician Girl (Alternatives Artwork)

    HC01-JP008 Blue-Eyes Alternative White Dragon

    HC01-JP010 Red-Eyes Insight

    HC01-JP017 Chimeratech Overdragon

    HC01-JP018 Rainbow Dragon

    HC01-JP023 Junk Synchron

    HC01-JP024 Formula Synchron

    HC01-JP026 Red Supernova Dragon

    HC01-JP032 CXyz Barian Hope

    HC01-JP033 Galaxy-Eyes Photon Dragon (Reprint)

    HC01-JP038 Supreme King Z-ARC

    HC01-JP039 Supreme King Dragon Darkwurm (Reprint)

    HC01-JP042 Starving Venom Fusion Dragon

    HC01-JP047 Accesscode Talker

    HC01-JP048 Linkuriboh

    HC01-JP049 Ignister A.I.Land

    HC01-JP050 Trickstar Light Stage

  • Klingt nach einen richtig coolen Produkt...aber so oder so...wir werden es eh nicht bekommen..das wird wieder zerhackt und in etliche TCG Produkte aufgeteilt, ich würde mir echt mal wünschen, solche Promo Produkte 1 zu 1 im TCG zu bekommen.

    Selbst wenn es so wäre, können wir das kaum ändern.

    Also erstmal abwarten und gucken was da an Karten kommt.

    Kann halt wirklich alles sein. Von Manga-, über Anime- bis hin zu ikonischen Themen.

  • Ich hoffe das die Karten aus der Originalserie namens ,,Dunkler Magier" und ,,Blauäugiger weißer Drache" enthalten sind. Diese Karten geraten zu oft ins Vergessen, wenn es um Yugioh geht.

  • Vielleicht bringene sie me Karte ala "wenn du das Spiel verlieren würdest, drohe deinem Gegner damit Suizid zu begehen; negiere die alle anderen Effekte in der aktuellen Chain, dann endet der Zug."

    DAS war eine ikonische Szene.


    Das ist leider eine der wenigen Szenen, an die ich mich ohne groß nachzudenken erinnern kann.

    Und Finger-Guns natürlich xD

  • Cyber Drache

    Hat den Titel des Themas von „[OCG] History Archive Collection“ zu „[OCG] History Archive Collection (SPU: 20. Dezember)“ geändert.
  • Look, I don’t know how Junk Synchron is an Infernity card either.

    Red-EyesSoul-206x300.png?resize=206%2C300&ssl=1

    HC01-JP005 Red-Eyes Soul

    Level 7 DARK Dragon Effect Monster

    ATK 900

    DEF 2000

    You can only use the 2nd effect of this card’s name once per turn, also you can only use its 3rd effect once per Duel.

    (1) This card’s name becomes “Red-Eyes Black Dragon” while face-up on the field or in the GY.

    (2) If your opponent Special Summons a monster(s): You can send this card from your hand or field to the GY; Special Summon 1 “Red-Eyes” monster from your hand or Deck, except “Red-Eyes Soul”.

    (3) (Quick Effect): You can target 1 “Red-Eyes Black Dragon” in your Monster Zone; inflict damage to your opponent equal to its original ATK.

    BridgeOfSalvation.png?resize=206%2C300&ssl=1

    HC01-JP014 Sukui no Kakehashi (Bridge of Salvation)

    Normal Trap Card

    You can only apply the 1st and 2nd effect of this card’s name each once per Duel.

    (1) If there are 2 or more different Types among Level 10 or higher monsters on the field: Shuffle all cards in both player’s hands, fields, and GYs to the Deck, except this card, then each player draws 5 cards.

    (2) You can banish this card from your GY; add 1 “Crystal Beast” monster and 1 Field Spell from your Deck to your hand.

    ReturnOfTHeReaper.png?resize=206%2C300&ssl=1

    HC01-JP021 Maimodotta Shinigami (Return of the Reaper)

    Normal Spell Card

    (This card is always treated as an “Infernity” card.)

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 1 of your “Infernity” monsters that is banished, in your hand, or in your GY.

    (2) If a face-up “Infernity” monster(s) you control is destroyed by battle, or leaves the field by an opponent’s card effect, while this card is in your GY: You can Set this card to your field.

    Reprints:

    Red-EyesInsight-206x300.png?resize=206%2C300&ssl=1

    HC01-JP010 Red-Eyes Insight

    RainbowDragon.png?resize=206%2C300&ssl=1

    HC01-JP018 Rainbow Dragon

    JunkSynchron.png?resize=206%2C300&ssl=1

    HC01-JP023 Junk Synchron

  • Crystal Beast support :klatsch:

    Wenn auch sehr speziell und die Einschränkung mit once per Duel ist auch mal sehr hart. Wobei man damit bestimmt irgendwelche Loops und ähnliches verhindern will um ein Spiel unnötig in die Länge zu ziehen.


    Der Insight Reprint ist auch sehr nett.

  • Bridge of Salvation hat einen komischen ersten Effekt, aber dank des zweiten Effekts wird nun ein Exemplar von Törichte Begräbnisbeigaben zu einem superstarken RotA für Crystal Beasts - da kann man sich nicht beschweren. :)


    (jaja, mehr Support wäre immer toll, aber ich nehm, was ich kriegen kann)

  • Als ich heute morgen aufgewacht bin, hat mir die Infernity Karte erstmal ein lächeln aufs Gesicht gezaubert. Eine wirklich starke Karte. :poro:

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    FAQ You!

  • Endlich Rotaugen Support ich fasse es nicht!

    Aber auch wenn der zweite Effekt des Drachen eine Handfallen-Effekt ist und er ein Red-Eyes Monster aus dem Deck specialt gibt es aktuell keine Ziele die sich first turn going second lohnen oder?
    Gibt doch nichts mit dem ich ohne weiteres Setup was anfangen kann oder übersehe ich was?

    Ansonsten noch der Obligatorische Burneffekt der sich ja irgendwie durch das Thema durchzieht....


    Also wenn diese Karte so als einzelner Support bestehen bleibt ist es wieder einer dieser Supports, der weder Fleisch noch Fisch ist und dem Themendeck immer noch keine richtige Richtung vorgibt.

    Scheint wohl doch so zu sein, dass Dark Magician control, Blue-Eyes OTK und Red-Eyes zum Burn werden soll...

  • Wahrscheinlich weil es den Tenyi-Geist - Vishuda gibt der genau das macht.


    Ich finde das Thema braucht ein Gesicht bzw. eine feste Strategie.

    Den Dragoon ausgenommen will es alles, kann aber nichts richtig gut.


    - Das Thema hat ein Ritualmonster das Ok ist aber nicht krass jedoch die falsche Stufe hat und eines, das man komplett vergessen kann!
    - Das Thema hat 7! Fusionsmonster von denen außer dem Dragoon nur der Hiebdrache Schutzeffekte bzw Negations bietet. Der rest burnt oder ist Effektlos.

    - Das eine Exceedmonster will auch nur Burnen!
    - Das Linkmonster sorgt dafür, dass du nicht weiterlinken kannst und beschwört lediglich ein Monster. Ebenso keine Schutzeffekte.
    - Das Thema arbeitet Teilweise sogar mit Ausrüstungen was in meinen Augen total random ist!
    - Die Themeninternen Fallen sind zwar ganz nice aber das Deckthema selbst kann nicht genug stallen um davon zu profitieren.

    - Das Thema hat generell ein Problem damit, dass die meisten Effekte extrem veraltet sind und demnach sehr langsam oder mit zu großen Einschränkungen.


    Da die Rotäugige Fusion den Namen des Fusionsmonsters zu einem REBD macht kann man mit einem Kometenschwarzen Drachen, dem Monster und der Burnkarte des Themas einen OTK drücken. In Kombodecks mit Verte vielleicht bald die beste Option für ein pure Build ohne Dragoon!

    Ja der Dragoon gehört dazu aber ist durch die Fusion in meinen Augen zu einem generischen Allrounder geworden.
    Das Deck sollte meiner Meinung nach Support bekommen der Ohne den Dragoon und vielleicht auch ohne die Fusion auskommt.

    Aber wie der so recht aussehen soll weiß ich auch nicht. Das Thema ist mittlerweile mit zu vielen Karten derart verhunzt, dass man diese meiner Meinung nach auch nur noch schwer zusammenbringen bzw. auf dem was da ist aufbauen kann.

  • RE hat ein Linkmonster?!? XD

  • Cyber Drache

    Hat den Titel des Themas von „[OCG] History Archive Collection (SPU: 20. Dezember)“ zu „[OCG] History Archive Collection (SPU: 21. Januar)“ geändert.