[OCG] Power of the Elements (SPU: 22. Juli)

  • (TCG) Power of the Elements


    Release Date: 4. August 2022 (EU)


    Enthält 100 Karten, davon


    10 Secret Rare

    14 Ultra Rare

    26 Super Rare

    50 Common



    ..:: WORLD PREMIER CARDS ::..


    POTE-EN000 Ghoti of the Deep Beyond

    WATER/Fish - Synchro - Effect/10/?/0

    1+ Fish Tuners + 1+ non-Tuner monsters

    The original ATK of this card becomes 500 x the number of banished monsters. If this card is Synchro Summoned during the opponent’s turn: You can banish all cards on the field. During the Standby Phase of the next turn after this card was banished from the Monster Zone: You can Special Summon this banished card.


    POTE-EN081 Vanguard of the Underground Emperor

    EARTH/Reptile - Effect/8/2600/2200

    If a monster(s) is sent from the hand to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of “Vanguard of the Underground Emperor” once per turn.


    POTE-EN082 Garura, Wings of Resonant Life

    DARK/Winged Beast - Effect/6/1500/2400

    2 monsters with the same Type and Attribute, but different names

    Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of “Garura, Wings of Resonant Life” once per turn.


    POTE-EN083 Pitknight Earlie

    FIRE/Cyberse - Link - Effect/1500/Link 2 (Linkmarkierungen: Oben Rechts, Rechts)

    2 Effect Monsters

    When a monster this card points activates its effect (except during the Damage Step). (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of “Pitknight Earlie” once per turn.


    POTE-EN084 Moray of Avarice

    Normal Spell Card

    Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 “Moray of Avarice” per turn.


    POTE-EN085 Mimesis Elephant

    Normal Trap Card

    Special Summon this card as an Effect Monster (Beast/EARTH/Level 2/ATK 0/DEF 2000). (This card is also still a Trap.) If this card is in the Monster Zone (Quick Effect): You can declare 1 Type and 1 Attribute, then target 1 face-up monster on the field; it becomes that Type and Attribute, until the end of this turn. You can only use this effect of “Mimesis Elephant” once per turn.


    POTE-EN086 Paces, Light of the Ghoti

    WATER/Fish - Tuner - Effect/2/0/0

    You can banish this card you control; Special Summon 1 Fish monster from your hand, except “Paces, Light of the Ghoti”. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent’s Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of “Paces, Light of the Ghoti” once per turn.


    POTE-EN087 Shif, Fairy of the Ghoti

    WATER/Fish - Tuner - Effect/2/0/500

    You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent’s Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of “Shif, Fairy of the Ghoti” once per turn.


    POTE-EN088 Eanoc, Sentry of the Ghoti

    WATER/Fish - Effect/6/2100/0

    If this card is Normal or Special Summoned: You can target 1 of your banished Level 4 or lower Fish monsters; Special Summon it in Defense Position, but negate its effects. You can banish 1 Fish monster from your hand or face-up field; add 1 “Ghoti” Trap from your Deck to your hand. You can only use each effect of “Eanoc, Sentry of the Ghotri” once per turn.


    POTE-EN089 Askaan, the Bicorned Ghoti

    WATER/Fish - Synchro - Effect/8/2700/0

    1 Tuner + 1+ non-Tuner monsters

    If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of “Askaan, the Bicorned Ghoti” once per turn.


    POTE-EN090 The Most Distant, Deepest Depths

    Field Spell Card

    While you control a Fish Synchro monster, this card cannot be destroyed, or banished, by card effects. You can only use each of the following effects of “The Most Distant, Deepest Depths” once per turn. You can banish 1 Fish monster from your hand or GY; add 1 “Ghoti” monster from your Deck to your hand. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand.


    POTE-EN091 Ghoti Chain

    Normal Trap Card

    Banish 1 face-up Fish monster you control; Special Summon 1 of your “Ghoti” monsters that is banished, or in your hand, Deck or GY, with a different original name from the monster banished to activate this card, but banish it when it leaves the field. You can only activate 1 “Ghoti Chain” per turn.


    ..:: OCG Imports ::..


    POTE-EN092 Loris, Lady of Lament

    DARK/Fiend - Effect/3/1500/500

    You can target 3 or 6 of your Normal Traps that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card for every 3 cards placed. If another monster(s) is Tributed, or if a Normal Trap(s) is sent to your GY by an opponent's card effect (except during the Damage Step): You can target 1 Normal Trap in your GY; Set it. You can only use each effect of "Loris, Lady of Lament" once per turn.


    POTE-EN093 Morphtronic Telefon

    EARTH/Machine - Effect/1/100/100

    ● Attack Position: Once per turn, during your Main Phase: You can roll a six-sided die and gain LP equal to the result x 100, then you can Special Summon 1 "Morphtronic" monster from your GY with a Level equal to or lower than the result.

    ● Defense Position: Once per turn, during your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can send 1 excavated "Morphtronic" card to the GY, also place the rest on either the top or bottom of the Deck in any order.


    POTE-EN094 Gadget Gamer

    EARTH/Machine - Effect/3/300/300

    When this card is Normal Summoned: You can add 1 Level 1 Machine monster from your Deck to your hand. You can Tribute this card; Special Summon 1 "Morphtronic" monster from your hand, then you can Special Summon 1 "Gadget Hauler" from your hand or Deck. You can only use each effect of "Gadget Gamer" once per turn.


    POTE-EN095 Morphtronic Scannen

    EARTH/Machine - Tuner - Effect/6/1500/600

    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Morphtronic" monster from your hand.

    ● Attack Position: Once per turn, during your Main Phase: You can add 1 "Morphtronic" Spell/Trap from your Deck to your hand, then place 1 card from your hand on top of the Deck.

    ● Defense Position: Once per turn, during your Main Phase: You can add 1 Level 4 or lower "Morphtronic" monster from your GY to your hand, then place 1 card from your hand on top of the Deck.


    POTE-EN096 Morphtronic Earfon

    EARTH/Machine - Synchro - Effect/4/1200/1800

    1 Tuner + 1+ non-Tuner monsters

    While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Morphtronic Earfon" once per turn. If this card is Special Summoned: You can target 1 face-up monster on the field; treat it as a Tuner until the end of this turn. You can target 1 Synchro Monster on the field; equip this card from your field or GY to it.


    POTE-EN097 Power Tool Braver Dragon

    EARTH/Machine - Synchro - Effect/9/2500/2300

    1 Tuner + 1+ non-Tuner monsters

    If this card is Special Summoned: You can equip up to 3 Equip Spells with different names from your Deck and/or GY to this card. During the Main Phase (Quick Effect): You can send 1 of your Equip Spells equipped to this card to the GY, then target 1 Effect Monster on the field; either change its battle position, or until the end of this turn, negate its effects. You can only use each effect of "Power Tool Braver Dragon" once per turn.


    POTE-EN098 Morphtronic Converter

    Normal Spell Card

    Target 1 Machine monster you control; apply the following effect depending on its battle position.

    ● Attack Position: Special Summon 1 "Morphtronic" monster from your Deck with a different name than that targeted monster, then place that targeted monster on top of the Deck.

    ● Defense Position: Change that targeted monster to Attack Position, and if you do, Special Summon 1 Level 4 or lower Machine monster from your hand.

    You can only activate 1 "Morphtronic Converter" per turn.


    POTE-EN099 Life Extreme

    Equip Spell Card

    Equip only to an EARTH Synchro Monster. If the equipped monster battles an opponent's monster, the opponent's monster loses 1500 ATK during that damage calculation only. Once per turn, if a monster's battle position is changed (except during the Damage Step): You can target 1 card on the field; destroy it. If this card is sent from the Spell & Trap Zone to the GY: You can Tribute 1 "Power Tool" Synchro Monster; Special Summon 1 "Life Stream Dragon" from your Extra Deck. (This is treated as a Synchro Summon.)


    ----------------------------------------------------------------------------------------------------------------------


    [OCG] Power of the Elements


    Release: 23. April 2022 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    9. Set des 11. Blocks


    POTE-JP001 Elemental HERO Spirit of Neos

    LIGHT/Warrior - Effect/7/2500/2000

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) When an opponent’s monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle.

    (2) If this card is Special Summoned: You can add 1 Spell/Trap that mentions an “Elemental HERO” monster’s name or 1 “Polymerization” from your Deck to your hand.

    (3) During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 “Elemental HERO” Normal Monster from your Deck.


    POTE-JP002 Cross Keeper

    DARK/Warrior - Effect/2/400/400

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send this card from your hand or field to the GY; Special Summon 1 “Elemental HERO” or “Neo-Spacian” monster from your hand or GY, but if you Special Summoned it from the GY, its effects are negated.

    (2) If you Special Summon an “Elemental HERO” Fusion Monster(s) while this card is in your GY: You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck.


    POTE-JP003 Splight Blue

    DARK/Thunder - Effect/2/1100/1000

    You can only Special Summon with the 1st procedure of this card’s name once per turn, and you can only use its 2nd effect once per turn.

    (1) If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand).

    (2) If this card is Special Summoned: You can add 1 “Splight” monster from your Deck to your hand, except “Splight Blue”.


    POTE-JP004 Splight Jet

    DARK/Thunder - Effect/2/1300/700

    You can only Special Summon with the 1st procedure of this card’s name once per turn, and you can only use its 2nd effect once per turn.

    (1) If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand).

    (2) If this card is Special Summoned: You can add 1 “Splight” Spell/Trap from your Deck to your hand.


    POTE-JP005 Splight Pixies

    DARK/Thunder - Effect/2/1400/1400

    You can only Special Summon with the 1st procedure of this card’s name once per turn, and you can only use its 2nd effect once per turn.

    (1) If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand).

    (2) If another of your Level/Rank/Link-2 monsters battles an opponent’s monster, during damage calculation (Quick Effect): You can send this card from your hand or field to the GY; your battling monster gains ATK/DEF equal to that opponent’s monster’s current ATK until the end of this turn.


    POTE-JP006 Splight Red

    FIRE/Thunder - Effect/2/1200/1800

    You can only Special Summon with the 1st procedure of this card’s name once per turn, and you can only use its 2nd effect once per turn.

    (1) If you control a Level/Link-2 monster, you can Special Summon this card (from your hand).

    (2) When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link-2 monster; negate that effect, then, if you Tributed a Rank/Link-2 monster, you can destroy that monster.


    POTE-JP007 Splight Carrot

    FIRE/Thunder - Effect/2/1000/1900

    You can only Special Summon with the 1st procedure of this card’s name once per turn, and you can only use its 2nd effect once per turn.

    (1) If you control a Level/Link-2 monster, you can Special Summon this card (from your hand).

    (2) When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link-2 monster; negate that effect, then, if you Tributed a Rank/Link-2 monster, you can destroy that card.


    POTE-JP008 Therions’ “Empress” Arasia

    EARTH/Reptile - Effect/8/2100/2500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 “Therions” or Reptile monster in your GY; Special Summon this card from your hand, and if you do, equip it with that target.

    (2) You can discard 1 card, then target 1 “Therions” Monster Card in your Spell & Trap Zone; Special Summon it.

    (3) A “Therions” monster equipped with this card gains 700 ATK and the 2nd effect of this card’s name.


    POTE-JP009 Therions’ Irregular

    DARK/Machine - Effect/10/1600/2800

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can target up to 3 “Therions” monsters in your GY; Special Summon this card from your hand, and if you do, equip it with those targets.

    (2) Your can discard 1 “Perpetual Engine Argyro System”; destroy all cards your opponent controls.

    (3) While this card is equipped to a monster: You can Special Summon it, then equip to this card the monster it was equipped to.


    POTE-JP010 Icejade Creation Aegirocassis

    WATER/Aqua - Tuner - Effect/7/2000/2000

    You can only use the (1) and (3) effects of this card’s one name once per turn, and only one of those that turn

    (1) (Quick Effect): If this card is in the hand or in the GY, you can target 1 “Icejade” monster you control; equip this card to that monster you control.

    (2) The monster this card is equipped to gains 400 ATK/DEF for each banished monster.

    (3) If the card is treated as an Equip: You can Special Summon this card.


    POTE-JP011 Albaz of the Ashes/Albaz the Ashen

    DARK/Dragon - Effect/4/1800/0

    You can only use the (3) effect of this card’s name once per turn.

    (1) This card’s name is treated as “Fallen of Albaz” while on the field or in the GY.

    (2) If there is a Level 8 Fusion Monster in your GY, this card gains 200 ATK for each monster in your GY, also other monsters you control cannot be targeted by your opponent’s effects.

    (3) If a monster you control leaves the field due to your opponent’s effect while this card and a Fusion Monster(s) are in your GY: You can Special Summon this card.


    POTE-JP012 Tearalaments Meiru

    DARK/Aqua - Effect/2/800/2000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY.

    (2) If this card is sent to the GY by card effect: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by returning Fusion Materials listed on it from your hand, field, and/or GY to the bottom of the Deck in any order, including this card in the GY.


    POTE-JP013 Tearalaments Haufenis

    DARK/Aqua - Effect/3/1600/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY.

    (2) If this card is sent to the GY by card effect: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by returning Fusion Materials listed on it from your hand, field, and/or GY to the bottom of the Deck in any order, including this card in the GY.


    POTE-JP014 Tearalaments Shaylen

    DARK/Aqua - Effect/4/1800/1300

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then send the top 3 cards of your Deck to the GY.

    (2) If this card is sent to the GY by card effect: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by returning Fusion Materials listed on it from your hand, field, and/or GY on the bottom of the Deck in any order, including this card in the GY.


    POTE-JP015 Tearalaments Reyno Heart

    WATER/Warrior - Effect/4/1500/2100

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can send 1 “Tearalaments” monster from your Deck to the GY, except “Tearalaments Reyno Heart”.

    (2) If this card is sent to the GY by card effect: You can Special Summon it (but banish it when it leaves the field), and if you do, send 1 “Tearalaments” monster from your hand to the GY.


    POTE-JP016 Vernalizer Fairy of Hills and Blooms

    EARTH/Fairy - Effect/4/200/2000

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can discard this card and 1 other monster or “Vernalizer Fairy” card; add 1 “Vernalizer Fairy” card from your Deck to your hand, except “Vernalizer Fairy of Hills and Blooms”, then you can Special Summon 1 EARTH monster from your GY, but you cannot activate monster effects for the rest of this turn, except EARTH monsters’.

    (2) “Vernalizer Fairy” monsters you control cannot be destroyed by card effects.


    POTE-EN017 Vernalizer Fairy of Forests and Awakening

    EARTH/Fairy - Effect/2/900/1800

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can discard this card and 1 other monster or “Vernalizer Fairy” card; send from your Deck to the GY 1 EARTH monster that can be Normal Summoned/Set, then you can Special Summon 1 EARTH monster with a different name from your GY, but you cannot activate monster effects for the rest of this turn, except EARTH monsters’.

    (2) You can target 1 “Vernalizer Fairy” monster you control; its current ATK becomes doubled until the end of this turn.


    POTE-JP018 Vernalizer Fairy of Flowers and Fields

    EARTH/Fairy - Effect/3/600/1600

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can discard this card and 1 other monster or “Vernalizer Fairy” card; add 1 EARTH monster from your GY to your hand, except “Vernalizer Fairy of Flowers and Fields”, then you can Special Summon 1 EARTH monster from your GY, but you cannot activate monster effects for the rest of this turn, except EARTH monsters’.

    (2) Your opponent cannot target “Vernalizer Fairy” monsters you control with card effects.


    POTE-JP019 Vernalizer Fairy of Mountains and Melting Snow

    EARTH/Fairy - Effect/3/1100/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can discard this card and 1 other monster or “Vernalizer Fairy” card; draw 1 card, then you can Special Summon 1 EARTH monster from your GY, but you cannot activate monster effects for the rest of this turn, except EARTH monsters’.

    (2) You can target 1 “Vernalizer Fairy” monster you control; it can make a second attack during each Battle Phase this turn.


    POTE-JP020 Gem-Knight Quartz

    EARTH/Fairy - Effect/4/1500/1500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If your opponent controls a monster: You can discard this card; Set 1 “Fusion” Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “Gem-Knight” monsters.

    (2) If this card is used as material for Fusion Summon, and sent to the GY or banished: You can add 1 “Gem-Knight” monster from your GY to your hand, except “Gem-Knight Quartz”.


    POTE-JP021 Brilliant Rose

    LIGHT/Rock - Effect/2/500/500

    (This card is always treated as a “Gem-Knight” card.)

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can discard 1 “Gem-Knight” or “Melodious” card; Special Summon this card from your hand.

    (2) Once per turn: You can send 1 “Gem-Knight” or “Melodious” monster from your Extra Deck to the GY; this card’s name, Type, and Attribute become the sent monster’s original name, Type, and Attribute until the End Phase.


    POTE-JP022 Melffy Wallaby

    EARTH/Beast - Effect/2/0/400

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If your opponent Normal or Special Summons a monster(s), OR if this card is targeted for an attack by an opponent’s monster: You can return this card to the hand, then you can Special Summon 2 “Melffy” monsters with different names from each other from your Deck, except “Melffy Wallaby”.

    (2) During your End Phase: You can Special Summon this card from your hand.


    POTE-JP023 Melffy Sealy

    WATER/Beast - Tuner - Effect/2/300/100

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a face-up Beast monster(s) you control other than “Melffy Sealy” was returned to the hand this turn (Quick Effect): You can Special Summon this card from your hand, then, immediately after this effect resolves, you can Synchro Summon using only this card and “Melffy” monsters in your hand as material.

    (2) During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material.


    POTE-JP024 Scar Vendread

    DARK/Zombie - Effect/6/2300/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is sent to the GY: You can add 1 “Vendread” Spell/Trap from your Deck to the hand.

    (2) If a monster(s) on the field is Tributed while this card is in your GY: You can banish 1 other Zombie monster from your GY; Special Summon this card, and if you do, you cannot Special Summon monsters while you control this monster, except “Vendread” monsters.


    POTE-JP025 Exosister Malfa

    LIGHT/Spellcaster - Effect/4/1600/800

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) If you control no monsters, or all monsters you control are Xyz Monsters: You can Special Summon this card from your hand, and if you do, Special Summon 1 “Exosister Elis” from your Deck. You cannot Special Summon monsters the turn you activate this effect, except “Exosister” monsters.

    (2) If a card(s) is moved out of either GY: You can Special Summon from your Extra Deck, 1 “Exosister” Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.)


    POTE-JP026 Gunkan Suship Aka-Shari

    FIRE/Aqua - Effect/4/0/2000

    You can only use the 2nd effect of this card’s name once per turn.

    (1) This card’s name becomes “Gunkan Suship Shari” while in the hand, Deck, field, or GY.

    (2) You can reveal 1 other “Gunkan Suship Shari” in your hand; Special Summon this card from your hand, then you can Special Summon 1 “Gunkan” monster from your Deck, except “Gunkan Suship Shari” (but its effects are negated), and if you do, Special Summon 1 Xyz Monster that mentions that monster from your Extra Deck, using it and this card as material. (This is treated as an Xyz Summon.)


    POTE-JP027 Rikka Snow Princess

    WATER/Plant - Effect/4/0/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can Special Summon this card from your hand, and if you do, you cannot Special Summon monsters while you control this monster, except Plant monsters.

    (2) When your opponent activates a monster effect and you control a “Rikka” monster (Quick Effect): You can shuffle this card from your hand or GY into the Deck and Tribute 1 Plant monster; negate that effect.


    POTE-JP028 Mathmech Circular

    LIGHT/Cyberse - Effect/4/1500/1500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 “Mathmech” monster from your Deck to the GY, except “Mathmech Circular”; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn.

    (2) If another “Mathmech” monster(s) is Normal or Special Summoned to your field while you control this monster: You can add 1 “Mathmech” Spell/Trap from your Deck to your hand.


    POTE-JP029 Krawler Soma

    EARTH/Insect - Effect/6/2000/2500

    You can only use the (1) and (2) effects of this card’s name each once per turn.

    (1) You can target 1 face-up monster on your field; Special Summon this card from the hand, and if you do, change the target monster to face-down Defense Position, but for the rest of this turn the target monster cannot change its battle position.

    (2) During your Main Phase: You can reduce this card’s Level by 2 or 4, and if you do, Special Summon “Krawler” monsters with different names whose total Levels are equal to the Levels reduced from your hand, Deck or GY in either face-up Defense Position or face-down Defense Position.


    POTE-JP030 Stray Mokey Mokey

    LIGHT/Fairy - Effect/1/300/100

    (1) While on the field or in the GY, this card is treated as a Normal Monster, also its name becomes “Mokey Mokey”.

    (2) You can discard this card; add 1 “Mokey Mokey” card from your Deck to your hand, except “Stray Mokey Mokey”.


    POTE-JP031 Kurikara, Avatar of the Immovable

    FIRE/Fairy - Effect/1/1500/1500

    Cannot be Normal Summoned/Set.

    Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated an effect in any of your opponent’s Monster Zones this turn.

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Gains 1500 ATK for each monster Tributed to Special Summon it.

    (2) During your End Phase: You can target 1 monster in your opponent’s GY; Special Summon it to your field.


    POTE-JP032 Aussa the Earth Channeler

    EARTH/Spellcaster - Effect/5/1850/1500

    (This card is always treated as a “Charmer” card.)

    You can only use each effect of this card’s name once per turn.

    (1) You can discard this card and 1 other EARTH monster; add 1 EARTH monster with 1850 or less ATK and the same original Type as either of the discarded monsters from the Deck to the hand, also you cannot activate monster effects for the rest of this turn, except EARTH monsters.

    (2) When a EARTH monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card.


    POTE-JP033 Grand Ground Tusk Dragon

    EARTH/Dragon - Effect/8/1400/2400

    You can only use the effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can target up to 2 other cards on the field; destroy those cards, and if you do, this card gains 600 ATK for each card destroyed.


    POTE-JP034 Flame Buddy Erca the Fire Beast Tamer

    FIRE/Warrior - Effect/4/1500/200

    You can only use the (1) and (2) effects of this card’s name once per turn each.

    (1) If this card is Normal or Special Summoned: You can target 1 face-up Monster Card in either player’s Spell/Trap Zone; Special Summon it to your field.

    (2) You can target 1 other face-up monster you control; equip it to this card as an Equip Spell that gives 500 ATK.


    POTE-JP035 Propa Gandake

    EARTH/Psychic - Effect/3/500/2000

    (1) Once per turn: You can declare 1 Original Type (Beast, Insect, Plant or Rock) from among monsters you control; this card becomes the declared Type.

    (2) If you control this card that has changed its type by its (1) effect in a Monster Zone, apply the following effects.

    • Face-up monsters become the same Type as this card.

    • Monsters on the field of the same Type as this card cannot be targeted by the effects of monsters your opponent controls of the same Type.


    POTE-JP036 Hidden Jewel of the Hydrosphere – Katrin

    WATER/Rock - Effect/2/500/1600

    You can only use the (1) and (2) effects of this card’s name once per turn each.

    (1) You can discard this card; during your Main Phase this turn, you can Normal Summon 1 EARTH or WATER monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).

    (2) If you control an EARTH monster and a WATER monster while this card is in your GY: You can Special Summon this card, but banish it if it leaves the field.


    POTE-JP037 Overeager Mr. & Mrs. Tanuki

    DARK/Fiend- Effect/1/0/1600

    You can only use the (2) effect of this card’s name once per turn.

    (1) This card in a Monster Zone cannot be Tributed.

    (2) If you would Ritual Summon a monster, you can also send 1 monster from your Extra Deck to the GY instead of Tributing.


    POTE-JP038 Evil-Awakening Master Nightmelt

    WIND/Psychic - Effect/4/1500/1500

    You can only use the effect of this card’s name once per turn.

    (1) You can Tribute 1 monster; Special Summon 1 monster with a different original name, but the same Original Type, Attribute, Level, ATK and DEF from your Deck OR if you Tributed a monster that was Special Summoned from the Extra Deck, you can Special Summon it from the Extra Deck instead.


    POTE-JP039 Hydralander Orbit

    DARK/Machine - Effect/1/0/1500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you have 4 or more monsters in your GY, and no monsters in your GY with the same name: You can Tribute this card; excavate cards from the top of your Deck equal to the number of monsters in your Graveyard, and if you excavate 2 or more monsters, and no monsters with the same name, you can add 1 of them to your hand, also place the rest on the top of the Deck in any order.

    (2) You can banish this card from your GY, then target 1 monster in your GY; place it on the bottom of the Deck.


    POTE-JP040 Vendread Scarvenger

    DARK/Zombie - Ritual - Effect/8/2800/0

    You can Ritual Summon this card with any “Vendread” Ritual Spell. You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During the Main Phase (Quick Effect): You can Tribute 1 Zombie monster; this card gains ATK equal to the Tributed monster’s original ATK until the end of this turn.

    (2) If you control “Revendread Slayer” and this card is in your GY: You can Special Summon this card, but banish when it leaves the field.


    POTE-JP041 Elemental HERO Shining Neos Wingman

    LIGHT/Warrior - Fusion - Effect/8/3100/2500

    “Elemental HERO Neos” + 1 “Wingman” Fusion Monster

    Must be Fusion Summoned. You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes on the field.

    (2) Gains 300 ATK for each monster in your GY. Cannot be destroyed by effects.

    (3) If this card destroys a monster by battle: Inflict damage to your opponent equal to the destroyed monster’s original ATK.


    POTE-JP042 Tearalaments Kitkalos

    DARK/Aqua - Fusion - Effect/5/2300/1200

    1 “Tearalaments” monster + 1 Aqua monster

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can take 1 “Tearalaments” card from your Deck, and either add it to your hand or send it to the GY.

    (2) You can target 1 monster you control; Special Summon 1 “Tearalaments” monster from your hand or GY, and if you do, send the targeted monster to the GY.

    (3) If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY.


    POTE-JP043 Tearalaments Kaleido Heart

    DARK/Fiend - Fusion - Effect/9/3000/3000

    “Tearalaments Reyno Heart” + 2 Aqua monsters

    Cannot be used as Fusion Material. You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned, OR if another Aqua monster(s) is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck.

    (2) If this card is sent to the GY by card effect: You can Special Summon it, and if you do, send 1 “Tearalaments” card from your Deck to the GY.


    POTE-JP044 Gem-Knight Lady Rose Diamond

    EARTHJ/Fairy - Fusion - Effect/8/2700/2400

    1 “Gem-Knight” monster + 1 Fairy monster

    (1) The first time a “Gem-Knight” monster(s) you control would be destroyed by card effect during each opponent’s turn, it is not destroyed.

    (2) When your opponent activates a monster effect during your turn (Quick Effect): You can banish 1 “Gem-Knight” card from your GY, then target 1 face-up card your opponent controls; destroy it.


    POTE-JP045 Cheerful Melffys

    EARTH/Beast - Synchro - Effect/4/1500/1000

    1 Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand.

    (2) If your opponent Normal or Special Summons a monster(s), OR if this card is targeted for an attack by an opponent’s monster: You can return this card to the Extra Deck, then you can Special Summon 1 “Melffy” Xyz Monster from your Extra Deck.


    POTE-JP046 P.U.N.K. JAM Dragon Drive

    EARTH/Psychic - Synchro - Effect/8/2700/2400

    1 Psychic Tuner + 1+ non-Tuner monsters

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) If this card is Synchro Summoned, or Special Summoned by a “P.U.N.K.” card’s effect: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck, and either add it to your hand or send it to the GY.

    (2) If your opponent activates a card or effect in response to the activation of your “P.U.N.K.” card or effect while this card is in your GY: You can Special Summon this card.


    POTE-JP047 Gigantic Splight

    DARK/Thunder - Xyz - Effect/Rank 2/1600/1800

    2 Level 2 monsters

    For this card’s Xyz Summon, you can treat Link-2 monsters you control as Level 2. You can only use the 2nd effect of this card’s name once per turn.

    (1) If this card has a Fusion, Synchro, Xyz, and/or Link Monster as material, its original ATK is doubled.

    (2) During your Main Phase, you can: Neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link-2 monsters, also detach 1 material from your Xyz Monster, and if you do, Special Summon 1 Level 2 monster from your Deck.


    POTE-JP048 Subspecies King Asura-Oh

    EARTH/Warrior - Xyz - Effect/Rank 3/2100/03+ Level 3 monsters

    You can use the (3)rd effect with this card’s name only once per turn.

    (1) While this card has any number of materials, it can attack up to that many times during each Battle Phase.

    (2) If this card battles, at the start of the Damage Step: this card gains 200 ATK.

    (3) When another monster’s effect activates (Quick Effect): You can detach 1 material from this card; negate that activation, and if you do, destroy it.


    POTE-JP049 Splight Elf

    FIRE/Thunder - Link - Effect/1400/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 monsters, including a Level/Rank/Link-2 monster

    You can only use the 2nd effect of this card’s name per turn. Cannot be used as Link Material the turn it is Link Summoned.

    (1) Your opponent cannot target monsters this card points to with card effects.

    (2) During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY; Special Summon it. If your opponent controls a monster at activation, you can target 1 Rank/Link-2 monster instead.


    POTE-EN050 Scareclaw Licht Heart

    DARK/Beast-Warrior - Link - Effect/500/Link 1 (Linkmarkierungen: Links)1 “Scareclaw” monster or “Visas Starfrost”

    If you Link Summon this card, the material must be in your Main Monster Zone. You can only use the 2nd effect of this card’s name once per Duel.

    (1) If this card is Link Summoned to the Extra Monster Zone: You can add 1 “Lifobia, the Wanton and Willful World of Desire” from your Deck to your hand.

    (2) If you control “Visas Starfrost”: You can Special Summon this card from your GY.


    POTE-JP051 EN – Engage Neo Space

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion Monsters.

    (1) Send 1 “Neo-Spacian” monster and 1 “Elemental HERO” monster to the GY (1 from your hand and 1 from your Deck); Special Summon 1 “Neo-Spacian” monster or 1 Level 5 or higher “Elemental HERO” monster from your Deck (if it is “Elemental HERO Neos”, it gains 1000 ATK), and if you do, add 1 “Polymerization” from your Deck or GY to your hand.


    POTE-JP052 Instant Contact

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Pay 1000 LP; Special Summon 1 Level 7 or lower “Elemental HERO” or “Neo-Spacian” monster from your Extra Deck, ignoring its Summoning conditions, but if you do not have “Elemental HERO Neos” on your field or in your GY, the Summoned monster cannot attack, its effects are negated, also return it to the Extra Deck during the End Phase.


    POTE-JP053 EN Wave

    Continuous Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If your “Elemental HERO” monster(s) is used as material for a Fusion Summon, and sent to the GY or banished: You can Special Summon 1 “Neo-Spacian” monster or 1 “Elemental HERO Neos” from your Deck.

    (2) If a “Neo-Spacian” monster(s) and/or “Elemental HERO Neos” is shuffled from your field and/or GY into your Deck and/or Extra Deck: You can Special Summon 1 “Elemental HERO” monster from your GY.


    POTE-JP054 Fusion Over

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 face-up monster on the field; reveal 1 “Elemental HERO” monster, 1 “Neo-Spacian” monster, or 1 Level 10 monster from your hand, Deck, or Extra Deck, and if you use the targeted monster as Fusion Material this turn, you can treat its name as the revealed monster’s, also, if you have “Elemental HERO Neos” on your field and/or in your GY, send the revealed monster to the GY. Otherwise, if it was revealed from the hand, shuffle it into the Deck.


    POTE_JP055 Splight Starter

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) You cannot Special Summon monsters for the rest of this turn after this card resolves, except Level/Rank/Link-2 monsters, also Special Summon 1 “Splight” monster from your Deck, and if you do, you lose LP equal to its original ATK.


    POTE-JP056 Splight Gamma Burst

    Quick-Play Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) All Level/Rank/Link-2 monsters currently on the field gain 1400 ATK/DEF until the end of this turn.

    (2) During your Main Phase: You can banish this card from your GY, then target 1 Level/Rank/Link-2 monster you control; it gains 1400 ATK until the end of your opponent’s turn.


    POTE-JP057 Splight Smashers

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Banish 1 “Springans”, “Therions”, or “Splight” card from your hand or GY to activate 1 of these effects;

    ● Special Summon 1 “Springans” monster from your Deck.

    ● Special Summon 1 “Therions” monster from your GY.

    ● Banish 1 Level/Rank/Link-2 monster you control and 1 card your opponent controls.


    POTE-JP058 Branded Central Dogmatika

    Continuous Spell Card

    You can only use the (1) and (2) effects of this card’s name once per turn.

    (1) If you Special Summon exactly 1 Ritual Monster with the effect of a Spell Card: You can look at either Extra Deck, and send 1 monster from there to the GY.

    (2) If you Special Summon exactly 1 Fusion Monster with the effect of a Spell Card: You can target that monster; until the end of the turn, that monster gains ATK equal to its original ATK but it cannot attack, except to attack Attack Position monsters your opponent controls.


    POTE-EN059 Scareclaw Straddle

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Activate 1 of these effects.

    ● Target 1 “Scareclaw” monster or “Visas Starfrost” you control and 1 face-up monster your opponent controls; your monster gains ATK/DEF equal to that opponent’s monster’s ATK or DEF (whichever is higher).

    ● When a card or effect is activated that targets a “Scareclaw” monster and/or “Visas Starfrost” you control: Negate that effect.


    POTE-JP060 Perlayno, the Primal Parallel Ruined Realm

    Field Spell Card

    You can only activate 1 card with this card’s name per turn.

    You can only use the 3rd effect of this card’s name once per turn.

    (1) When this card resolves, you can add 1 “Tearalaments” monster, or 1 “Visas Starfrost”, from your Deck to your hand.

    (2) Fusion Monsters and “Tearalaments” monsters you control gain 500 ATK.

    (3) If a “Tearalaments” monster(s) is returned from your field and/or GY to the Deck and/or Extra Deck: You can target 1 card on the field; destroy it.


    POTE-JP061 Flower Crown of the Vernalizer Fairy

    Continuous Spell Card

    (1) EARTH monsters you control are treated as “Vernalizer Fairy” monsters.

    (2) Once per turn, if a “Vernalizer Fairy” monster in your hand would discard itself and 1 other card to activate its effect, you can make it only discard itself instead.


    POTE-JP062 Scatter Fusion

    Continuous Spell Card

    You can only use the 1st effect of this card’s name once per turn.

    (1) If your opponent controls a monster: You can Fusion Summon 1 non-Rock “Gem-Knight” Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “Gem-Knight” monsters. When this card leaves the field, destroy that monster(s).


    POTE-JP063 Melffy Staring Contest

    Continuous Spell Card

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can reveal 1 Beast monster in your hand; add from your Deck or GY to your hand 1 “Melffy” monster with a name different from the revealed monster’s, and if you do, place the revealed monster on the bottom of the Deck.

    (2) At the start of your opponent’s Battle Phase: You can activate this effect; any number of “Melffy” monsters in your hand become revealed during this Battle Phase.

    (3) Monsters your opponent controls lose ATK equal to the combined ATK and DEF of all monsters currently revealed by this card’s (2)nd effect.


    POTE-JP064 Ravenous Vendread

    Ritual Spell Card

    This card can be used to Ritual Summon any “Vendread” Ritual Monster. You can only activate 1 card with this card’s name per turn.

    (1) Special Summon 1 “Vendread” monster from your hand, Deck, or GY in face-down Defense Position, except “Vendread Scarvenger”, then Ritual Summon 1 “Vendread” Ritual Monster from your hand or GY, by Tributing monsters whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, including the Summoned monster.


    POTE-JP065 P.U.N.K. JAM Extreme Session

    Field Spell Card

    You can only use this card name’s (2) effect up to twice per turn.

    (1) Once per turn: You can banish 1 “P.U.N.K.” card from your GY; Special Summon 1 “P.U.N.K.” monster from your hand.

    (2) If either player pays LP to activate the effect of a Psychic monster you control: You can draw 1 card.


    POTE-JP66 Rikka Arrival

    Field Spell Card

    You can only use the 1st effect of this card’s name once per turn.

    (1) If you control a “Rikka” monster: You can Set 1 “Rikka” Spell/Trap directly from your Deck to your Spell & Trap Zone, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters.

    (2) Once per turn, if you would Tribute a Plant monster(s) you control to activate a “Rikka” card’s effect, you can Tribute 1 face-up monster your opponent controls instead of 1 of those monsters.


    POTE-JP067 Artemate Slay

    Normal Spell Card

    Your opponent cannot activate monster effects in response to the activation of this card.

    (1) Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same monster card type (Fusion, Synchro, Xyz, Pendulum or Link); return that monster to the Deck.


    POTE-JP068 Unlimited Free Radio Jamming

    Continuous Spell Card

    (1) During damage calculation, if a monster battles while a monster with 1000 or higher ATK is on the field: The ATK of each monster on the field becomes the same as the numerical value of their ATK after losing 1000 ATK for every 1000 ATK they have, the DEF of each monster on the field becomes the same as the numerical value of their DEF after losing 1000 DEF for every 1000 DEF they have.

    (2) If this card is destroyed: The ATK of each monster on the field becomes the same as the numerical value of their ATK after losing 1000 ATK for every 1000 ATK they have, the DEF of each monster on the field becomes the same as the numerical value of their DEF after losing 1000 DEF for every 1000 DEF they have, until the end of this turn.


    POTE-JP069 Favorite Contact

    Normal Trap Card

    You can only activate 1 card with this card’s name once per turn.

    (1) Special Summon 1 Fusion Monster from your Extra Deck that lists a “HERO” monster as material, by placing the materials listed on it on the bottom of the Deck in any order, from among your cards in your hand, on your field, in your GY, and/or your face-up banished cards, ignoring its Summoning conditions, and if you placed “Elemental HERO Neos”, the Summoned monster cannot be returned to the Extra Deck.


    POTE-JP070 Branded Division/Branded Separation

    Normal Trap Card

    You can only activate 1 card with this card’s name once per turn.

    (1) Tribute 1 Fusion Monster, then target 2 monsters among either GY or that are banished, except Fusion Monsters; Special Summon 1 of those monsters on each side of the field OR if you Tributed a Fusion Monster that mentions “Fallen of Albaz” as material, you can Special Summon both of those monsters to your field in face-up Defense Position instead.


    POTE-JP071 Tearalaments Metanoise

    Normal Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) If you control a “Tearalaments” monster or “Visas Starfrost”: Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 “Tearalaments” monster from your Deck to the GY.

    (2) If this card is sent to the GY by card effect: You can target 1 “Tearalaments” monster in your GY; add it to your hand.


    POTE-JP072 Tearalaments Salic

    Continuous Trap Card

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) If you control a “Tearalaments” monster or “Visas Starfrost”: You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY.

    (2) If this card is sent to the GY by card effect: You can add 1 “Tearalaments” monster from your Deck to your hand.


    POTE-JP073 Tearalaments Crime/Climb

    Counter Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) When a Spell/Trap Card, or monster effect, is activated while you control a “Tearalaments” monster or “Visas Starfrost”: Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY.

    (2) If this card is sent to the GY by card effect: You can target 1 of your banished “Tearalaments” monsters; add it to your hand.


    POTE-JP074 Calendar Rotation of the Vernalizer Fairy

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 1 “Vernalizer Fairy” monster in your GY; either add it to your hand or Special Summon it.

    (2) During your opponent’s turn, if you have no cards in your hand, except during the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many “Vernalizer Fairy” monsters with different names as possible from your GY, but return them to the hand during the End Phase.


    POTE-JP075 Vernalizer Fairy and Flower Buds

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target face-up cards your opponent controls up to the number of your EARTH monsters Special Summoned from the GY with different names; return EARTH monsters you control to the hand equal to the number of targets, and if you do, return those targets to the hand.


    POTE-JP076 Exosister Litania

    Normal Trap Card

    You can only activate a card with this card’s name once per turn.

    (1) If all monsters you control are “Exosister” monsters (min. 1): You can pay 800 LP, then target 1 card your opponent controls or in their GY; banish that card, then you can apply 1 of these effects.

    ● Immediately after this effect resolves, Xyz Summon 1 “Exosister” Xyz Monster using monsters you control.

    ● If you Xyz Summoned previously this turn, banish 1 card your opponent controls.


    POTE-JP077 A・∀・TT Amaze Attraction Thrill Train

    Normal Trap Card

    You can only use the (2) effect of this card’s name once per turn.

    (1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to it.

    (2) You can activate the following effect, based on which player controls the equipped monster;

    ● You: Change the battle position of the equipped monster, and if you do, your opponent chooses an “Attraction” Trap in your GY. Set that card on your field.

    ● Your opponent: Banish the equipped monster until the End Phase.


    POTE-JP078 Ark: Sundered from Overroot

    Normal Trap Card

    Activate only one card with this card’s name per turn

    (1) Target 2 cards in your opponent’s possession (1 they control and 1 in their GY); send that card on the field to the GY, and if you do, Set that card in their GY directly to their field.


    POTE-JP079 Dragon King’s Aura

    Counter Trap Card

    You can only activate a card with this card’s name once per turn.

    (1) When your opponent activates the effect of a monster on the field: Negate that activation, and if you do, destroy that card. Then, you can apply the following.

    • Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed by this effect and sent to the GY to your field, but its effects are negated.


    POTE-JP080 Twin Dust Trunade

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target any number of Set cards in your Spell & Trap Zones; return to the hand both this card and as many of those Set cards as possible, then you can Set Spells/Traps in your hand equal to the number returned to your hand.

  • hoffentlich kommen da ein paar richtig gute Karten,

    die alle Elemente vereinen...


    hoffe auf gute Licht und Finsternis-Karten... <3

    Sind nicht alle Versuche bisher kläglich gescheitert? Mir fallen spontan dazu nur Karten vor gx ein, die je nach dem welche Attribute man auf dem Feld hatte unterschiedliche Effekte hatten.

  • Sind nicht alle Versuche bisher kläglich gescheitert? Mir fallen spontan dazu nur Karten vor gx ein, die je nach dem welche Attribute man auf dem Feld hatte unterschiedliche Effekte hatten.

    Wäre auch mal nett. zu Elementen passen eineige themen.

    Die monster die du meinst,

    Elementherrscher / Elementsäbel

    Drachenherrscher


    Denke hier kommt dann der Elementar HELD Phönixflügelmann

  • Denke hier kommt dann der Elementar HELD Phönixflügelmann

    Die Idee gefällt mir! Es könnte z.B. Destroy Phoenix Enforcer und "Rescue Flare Wingman" geben. Ich hoffe aber, er wird anders als sein Gegenstück nur für spezialisierte Decks verfügbar sein. Cool wären z.B. die Summoning Conditions "1 E-Hero-Monster + 1 Normal E-Hero Monster".

  • Einfach Air Neos ausradiert. Bild stammt von dem offiziellem japanischen YGO Twitter ACC


    Neos Artwork sieht richtig nice aus.

    Mitte ist wohl Fusion von Shining Flare und NEOS. Kauft euch schon mal Neos Fusion.

    Und rechts ist einfach Air Neos nicht drauf oder bin ich blind?


    Edit 2: er wurde tatsächlich aus dem Bild entfernt.

  • Yes, Wingman is an archetype now.

    unknown-48.png?resize=300%2C300&ssl=1

    POTE-JP001 Elemental HERO Spirit of Neos

    Level 7 LIGHT Warrior Effect Monster

    ATK 2500

    DEF 2000

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) When an opponent’s monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle.

    (2) If this card is Special Summoned: You can add 1 Spell/Trap that mentions an “Elemental HERO” monster’s name or 1 “Polymerization” from your Deck to your hand.

    (3) During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 “Elemental HERO” Normal Monster from your Deck.

    unknown-51.png?resize=300%2C300&ssl=1

    POTE-JP041 E・HERO シャイニング・ネオス・ウィングマン Elemental HERO Shining Neos Wingman

    Level 8 LIGHT Warrior Fusion Effect Monster

    ATK 3100

    DEF 2500

    Materials: “Elemental HERO Neos” + 1 “Wingman” Fusion Monster

    Must be Fusion Summoned. You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes on the field.

    (2) Gains 300 ATK for each monster in your GY. Cannot be destroyed by effects.

    (3) If this card destroys a monster by battle: Inflict damage to your opponent equal to the destroyed monster’s original ATK.

    unknown-46.png?resize=300%2C300&ssl=1

    POTE-JP002 Cross Keeper

    Level 2 DARK Warrior Effect Monster

    ATK 400

    DEF 400

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send this card from your hand or field to the GY; Special Summon 1 “Elemental HERO” or “Neo-Spacian” monster from your hand or GY, but if you Special Summoned it from the GY, its effects are negated.

    (2) If you Special Summon an “Elemental HERO” Fusion Monster(s) while this card is in your GY: You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck.

    unknown-47.png?resize=300%2C300&ssl=1

    POTE-JP051 EN – Engage Neo Space

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion Monsters.

    (1) Send 1 “Neo-Spacian” monster and 1 “Elemental HERO” monster to the GY (1 from your hand and 1 from your Deck); Special Summon 1 “Neo-Spacian” monster or 1 Level 5 or higher “Elemental HERO” monster from your Deck (if it is “Elemental HERO Neos”, it gains 1000 ATK), and if you do, add 1 “Polymerization” from your Deck or GY to your hand.

    unknown-53-1.png?resize=300%2C300&ssl=1

    POTE-JP052 Instant Contact

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Pay 1000 LP; Special Summon 1 Level 7 or lower “Elemental HERO” or “Neo-Spacian” monster from your Extra Deck, ignoring its Summoning conditions, but if you do not have “Elemental HERO Neos” on your field or in your GY, the Summoned monster cannot attack, its effects are negated, also return it to the Extra Deck during the End Phase.

    unknown-55-1.png?resize=300%2C300&ssl=1

    POTE-JP053 EN(イーエヌ)ウェーブ EN Wave

    Continuous Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If your “Elemental HERO” monster(s) is used as material for a Fusion Summon, and sent to the GY or banished: You can Special Summon 1 “Neo-Spacian” monster or 1 “Elemental HERO Neos” from your Deck.

    (2) If a “Neo-Spacian” monster(s) and/or “Elemental HERO Neos” is shuffled from your field and/or GY into your Deck and/or Extra Deck: You can Special Summon 1 “Elemental HERO” monster from your GY.

    unknown-56.png?resize=300%2C300&ssl=1

    POTE-JP054 融合超渦 [フュージョン・オーバー] Fusion Over

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 face-up monster on the field; reveal 1 “Elemental HERO” monster, 1 “Neo-Spacian” monster, or 1 Level 10 monster from your hand, Deck, or Extra Deck, and if you use the targeted monster as Fusion Material this turn, you can treat its name as the revealed monster’s, also, if you have “Elemental HERO Neos” on your field and/or in your GY, send the revealed monster to the GY. Otherwise, if it was revealed from the hand, shuffle it into the Deck.

    unknown-50.png?resize=300%2C300&ssl=1

    POTE-JP069 Favorite Contact

    Normal Trap Card

    You can only activate 1 card with this card’s name once per turn.

    (1) Special Summon 1 Fusion Monster from your Extra Deck that lists a “HERO” monster as material, by placing the materials listed on it on the bottom of the Deck in any order, from among your cards in your hand, on your field, in your GY, and/or your face-up banished cards, ignoring its Summoning conditions, and if you placed “Elemental HERO Neos”, the Summoned monster cannot be returned to the Extra Deck.

  • Als ob Helden nicht schon genug Karten hätten. Einfach 8x Helden/Neos Support…

    "Ob ein Deck stark ist... Oder ob ein Deck schwach ist... Die halbe Welt meint, diese Frage einfach so beantworten zu können. Aber einen wirklich starken Duellanten erkennt man daran, dass er mit reiner Willenskraft jedes Deck seiner Wahl zum Sieg führen kann."

  • Und rechts ist einfach Air Neos nicht drauf oder bin ich blind?


    Edit 2: er wurde tatsächlich aus dem Bild entfernt.

    Haha. Jetzt musste ich aber mal auf yugipedia schauen ob es dafür einen anderen Grund gibt. Vielleicht ist es mit Air Neos ja genauso eine Geschichte wie mit Uforoid, weshalb die Karte aus irgend einem gerichtlichen/gesetzlichen/whatever-Bullshit nicht mehr auf anderen Karten/Produkten abgebildet werden darf. Aber leider konnte ich dazu auch nichts finden. Er ist halt genauso wie Neo Bubbleman einer der Helden, die seit der Umbenennung in HELD nicht mehr reprintet wurde.

    Konami melkt gerade richtig hart die Retro Sparte!

    Wurden sogar schon zwei Red-Eyes Support karten angekündigt, dann neue Karten für das Sternenstaubthema, dass btw erst vor kurzem Supportet wurde und jetzt 8 neue Karten rund um Neos, dessen Fusionen und ein Stückweit E-Helden generell.

    Wenn du wüsstest. die komplette History Archive Collection ist exakt nur dafür gedacht. Und auch die vergangenen Hauptsets hatten als Coverkarte immer irgendwas mit den ehemaligen Anime-Themen zu tun gehabt.


    Aber damit steht fest dass wir heute 13/14 Uhr wohl noch weiteren HERO/Neos-Support für die History Archive Collection erwarten dürfen.

  • Deckcreator16 ich hab auf Twitter gelesen, dass die Rechte für Air Neos irgendwie bei Upper Deck liegen sollen. Und das ausgerechnet Er fehlt, liegt daran, dass er das Cover Monster von STON ist. Macht in meinen Augen wenig Sinn, weil es dann ja eigentlich auch andere Karten hätte treffen müssen. Aber so genau kenne ich mich da auch nicht aus.

  • Weiß jemand auf die schnelle welche Karten man sich lieber bestellen sollte bevor die Preise wieder in die höhe steigen? Neos-Fusion habe ich schon gekauft.

    Also sowas wie Wunderkontakt und Kontaktwandeln gibt es zum schon in Low Rarity. Ich glaube du solltest dir die alten Fusion anschauen die noch nicht gereprinted wurden (oder lange nicht) und gespielt werden, sowas wie Storm Neos, Aqua Neos etc.

  • Im Endeffekt musst du dir nur alle Hero Karten durchlesen, die bisher nicht berücksichtigt worden sind und nen netten Effekt haben.


    Aqua Neos

    Storm Neos

    Nebel Neos

    Kosmo Neos

    Regenbogen Neos

    Doppelhelden Angriff maybe


    Besonders Kosmo NEOS könnte ich mir sehr gut vorstellen, dass der durch die Decke geht. Mit der trap im gegnerischem Zug und er kann einfach nix mehr aktivieren.


    Hab mir auch grad welche gesichert. Nebel Neos ist auch nicht verkehrt.