Promokartenthread 2022 (SPU: 1. Januar / OCG 1. Januar)

  • TCG Promokarten News


    Hier findet ihr alle Neuigkeiten zu Promokarten und -produkten des Yu-Gi-Oh! TCGs. Für entsprechende News aus dem OCG (Japan) schaut bitte in den zweiten Post, direkt im Anschluss an diesen Post.


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    OTS Tournament Pack 18


    Release: 24. Februar 2022 (EU)


    Insgesamt 26 verschiedene Karten:


    3 Ultimate Rares

    10 Super Rares

    13 Commons


    OP18-EN0?? Fusion Destiny (Ultimate Rare)

  • OCG Promokarten News


    Hier findet ihr alle aktuellen OCG Promokarten-Neuigkeiten:


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    Yu-Gi-Oh! OCG Structures Volume 4 Promokarte


    Release: 4. November 2021


    YO04-JP001 Starring Knight

    ELIGHT/Fairy - Xyz - Effect/Rank 6/1900/1000

    Xyz Materials: 2 Level 4 monsters

    You can use each effect among the (1) and (2) effects with this card’s name only once per turn.

    (1) You can detach 1 material from this card; Special Summon 1 LIGHT monster from your hand.

    (2) If this card is in your GY, except the turn this card was sent there: You can target 1 Level 4 LIGHT Fairy monster you control; Special Summon this card, and if you do, attach the targeted monster to this card as material.

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    Premium Pack 2022

    Release: 18. Dezember 2021


    22PP-JP001 Puppet Pawn

    EARTH/Warrior - Effect/3/800/1200

    You can only use this card name’s (2) and (3) effects once per turn each.

    (1) Can attack your opponent directly.

    (2) When this card inflicts battle damage to your opponent: You can add 1 “Promotion” from your Deck to your hand.

    (3) You can banish this card from your GY; add 1 EARTH Warrior monster from your Deck to your hand, except “Puppet Pawn”, then, your opponent can add 1 monster from their Deck to their hand.


    22PP-JP002 Puppet Rook

    EARTH/Warrior - Effect/4/1200/1800

    (1) When this card is Normal Summoned: You can change this card to Defense Position, and if you do, send 1 EARTH Warrior monster from your Deck to the GY.

    (2) Your opponent’s monsters must attack this card, if able.

    (3) Once per turn, when this card is selected for an attack: You can target 1 Level 6 or higher EARTH Warrior monster in your GY; send this card from the field to the GY, and if you do, Special Summon that monster from the GY, then, change the attack target to that monster.


    22PP-JP003 Promotion

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 Level 3 or lower EARTH Warrior monster you control; send it to the GY, and if you do, Special Summon 1 Level 4 or higher EARTH Warrior monster from your Deck, then, if you control a “Puppet” monster with an original Type and Attribute Warrior and EARTH, the monster Special Summoned by this effect gains 100 ATK/DEF for each card in your opponent’s GY.


    22PP-JP005 Black Mamba

    DARK/Reptile - Effect/3/1300/1000

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) If you control a Reptile monster, you can Special Summon this card (from your hand).

    (2) If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; send 1 Reptile monster from your Deck to the GY, and if you do, change the targeted monster’s battle position.


    22PP-JP006 Urubonus, the Avatar of Malice

    DARK/Reptile - Effect/5/2000/800

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) You can Tribute 1 Reptile monster; Special Summon this card from your hand.

    (2) All monsters your opponent controls lose 300 ATK/DEF.

    (3) You can Tribute 1 monster; all face-up monsters your opponent currently controls lose ATK/DEF equal to the Tributed monster’s original ATK/DEF, until the end of this turn.


    22PP-JP007 Lamia

    DARK/Reptile - Effect/4/1300/1500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 Level 8 Reptile monster from your Deck to your hand.

    (2) If this card becomes banished: You can target 1 Reptile monster you control; it cannot be destroyed by card effects until the end of the next turn.


    2PP-JP008 Viper’s Grudge

    Continuous Trap Card

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Non-Reptile monsters you control cannot attack or activate their effects.

    (2) If a face-up Reptile monster(s) you control is destroyed by battle or sent to the GY: You can Special Summon 1 Level 4 or lower Reptile monster from your Deck.

    (3) If this card in the Spell & Trap Zone is destroyed: You can return all your banished Reptile monsters to the GY.


    22PP-JP009 Ghost Lancer, the Underworld Spearman

    DARK/Zombie - Effect/5/2000/0

    (1) If only your opponent controls a monster, you can Special Summon this card (from your hand).

    (2) Cannot be destroyed by battle, except with a monster Special Summoned from the Extra Deck.

    (3) If this card attacks a Defense Position monster, inflict piercing battle damage.


    22PP-JP010 Ghost Sleeper, the Underworld Sleeping Beauty

    DARK/Zombie - Effect/3/1300/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is sent to the GY: You can add 1 “Ghost Fusion” from your Deck to your hand.

    (2) During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY and discard 1 card, then target 1 of your banished Level 4 or higher Zombie monsters; add it to your hand.


    22PP-JP011 Ghost Wyvern, the Underworld Dragon

    DARK/Zombie - Effect/4/1700/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Ghost Fusion” from your Deck to your hand.

    (2) During the End Phase, if this card was banished this turn: You can take 1 Level 2 or lower Zombie Tuner from your Deck, and either add it to your hand or send it to the GY.


    22PP-JP012 Ghost Fusion

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. Only Zombie monsters can be used as Fusion Material for this effect. If your LP are lower than your opponent’s, you can also banish 1 Zombie monster from your hand, Deck, or GY as material.


    22PP-JP013 Numbers Evaille

    Normal Spell Card

    (1) If only your opponent controls a monster Special Summoned from the Extra Deck: Choose 4 “Number” Xyz Monsters with different Ranks in your Extra Deck, add the numbers in all their names together, and Special Summon 1 “Number” Xyz Monster from your Extra Deck with a number in its name equal to the result, and if you do, attach all the chosen monsters to it as material, but you cannot Special Summon monsters while you control it, except “Number” Xyz Monsters. (This is treated as an Xyz Summon.)


    22PP-JP014 Reincarnation of the Seven Emperors

    Normal Trap Card

    (1) If your Xyz Monster that is a “Number” monster with a number between “101” and “107” in its name or has such a monster as material battles, during damage calculation: Banish it and any material attached to it, also during the End Phase of the turn you activate this card, Special Summon 1 Rank 3 or lower Xyz Monster from your Extra Deck, except a “Number” monster, and if you do, inflict damage to your opponent equal to its original ATK.


    22PP-JP015 Rebirth of the Seven Emperors

    Normal Trap Card

    (1) Tribute all Xyz Monsters you control, then target 1 of your banished Xyz Monsters; Special Summon it, then you can attach “Number” Xyz Monsters with numbers between “101” and “107” in their names that are banished and/or in your GY, up to the number of monsters Tributed +1, to it as material. During the End Phase of the turn you activate this card, each player takes 300 damage for each card in their hand.


    22PP-JP016 Xyz Bento

    Normal Trap Card

    (1) If a monster(s) your opponent controls is destroyed by battle or sent to the GY: Target 1 Xyz Monster you control; attach 1 monster from your opponent’s GY to it as material.

    (2) You can banish this card from your GY, then target 1 monster Special Summoned from the Extra Deck; change its battle position.


    22PP-JP017 Performapal Odd-Eyes Butler

    DARK/Spellcaster - Pendelum - Effect/5/1000/2100

    You can only use this card name’s (1) Monster Effect once per turn.

    (1) If this card is in your hand or GY: You can target 1 “Performapal” or “Odd-Eyes” Monster Card you control, except “Performapal Odd-Eyes Butler”; Special Summon this card, then, destroy that card.

    (2) If this card is destroyed in the Monster Zone: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 2 / Red 2

    (1) Once per turn, when an opponent’s monster declares an attack: You can add 1 “Odd-Eyes” Pendulum Monster from your GY to your face-up Extra Deck, and if you do, negate the attack, then, you can gain LP equal to that Pendulum Monster’s ATK.

    Monster Effect:


    22PP-JP018 Performapal Odd-Eyes Valet

    DARK/Spellcaster - Pendelum - Effect/1/100/200

    You can only use this card name’s (1) Monster Effect once per turn.

    (1) If this card is Normal or Special Summoned: You can send 1 “Performapal” or “Odd-Eyes” monster, except “Performapal Odd-Eyes Valet”, from your Deck to the GY, and if you do, this card’s Level becomes the same as that monster’s Level until the end of this turn.

    (2) If this card is destroyed in the Monster Zone: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 8 / Red 8

    (1) Once per turn, when an opponent’s monster declares an attack: You can activate this effect; that monster loses 300 ATK for each Pendulum Monster in your face-up Extra Deck.

    Monster Effect:


    22PP-JP019 Performapal Barokuriboh

    DARK/Fiend - Pendelum - Effect/8/300/3000

    (1) When a monster you control is destroyed by battle: You can Special Summon this card from your hand.

    (2) Your opponent cannot attack other monsters you control.

    (3) If this card is attacked, change it to Attack Position at the end of the Damage Step.


    Pendulum Effect:

    Blue 1 / Red 1

    (1) Once per turn, at the start of the Battle Phase: You can add 1 monster with 300 ATK and 200 DEF from your Deck to your hand, then, destroy this card.


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    Secret Shiny Box


    Release: 25. Dezember 2021


    SSB1-JP001 Strategic Striker – H.A.M.P.

    DARK/Machine - Effect/8/2500/2500

    (This card is always treated as a “Sky Striker” card.)

    You can only Special Summon with the 1st effect of this card’s name once per turn.

    (1) If you control a “Sky Striker Ace” monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster on that field.

    (2) When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it.


    SSB1-JPS02 Sky Striker Mobilize – Linkage!

    Quick-Play Spell

    (1) If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except “Sky Striker Ace” monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 “Sky Striker Ace” monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK “Sky Striker Ace” monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.


    SSB1-JP003 Yuki-Onna, the Icicle Mayakashi

    WATER/Zombie - Link - Effect/2400/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)

    2+ Zombie monsters

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) You can only control 1 “Yuki-Onna, the Icicle Mayakashi”.

    (2) If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects.

    (3) (Quick Effect): You can banish this card from your GY; Special Summon 1 of your Zombie Synchro Monsters that is banished or in your GY.


    SSB1-JP004 Ghost Meets Girl – A Mayakashi and Shiranui’s Tale

    Normal Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Tribute 1 “Mayakashi” or “Shiranui” Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, and Extra Deck for the rest of this turn.

    (2) You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY.


    SSB1-JP005 Witchcrafter Vice-Master

    DARK/Spellcaster - Fusion - Effect/8/2700/2800

    1 “Witchcrafter” monster + 1 Spellcaster monster

    (1) When a non-Fusion Spellcaster monster’s effect OR a Spell Card or effect is activated (Quick Effect): You can activate 1 of these effects. You can only choose each of these effects of “Witchcrafter Vice-Master” once per turn.

    ● Destroy 1 card on the field.

    ● Special Summon 1 Level 6 or lower “Witchcrafter” monster from your hand or Deck.

    ● Add 1 “Witchcrafter” Spell/Trap from your GY to your hand.


    SSB1-JP006 Witchcrafter Confusion

    Normal Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including at least 1 “Witchcrafter” monster.

    (2) During your End Phase, if this card is in your GY and you control a “Witchcrafter” monster: You can add this card to your hand.

  • is ja scho mal gut,

    wenn man weiß wann´s weitergeht... :thumbup:

    es lässt auf mehr hoffen...


    hoffe ja irgendwann bekommen wir mal das Dunkle Magier-Mädchen

    im Original

    mein diese Karte...

    haben wir ja nie so bekommen...

    https://i.ebayimg.com/images/g/kKcAAOSwFw1dm2oU/s-l300.jpg

  • Skull Conductor approved.

    content.jpeg?resize=300%2C188&ssl=1

    VJMP-JP211 Reidoushi Changshi (Changshi the Taoist)

    Level 6 DARK Zombie Effect Monster

    ATK 2000

    DEF 0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY.

    (2) If this card becomes banished: You can banish 1 Zombie monster from your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field.

    Reading from Ness’s Script Notes:

    Regarding the name, 霊道士 would literally be a Taoist spiritual master, but it is also 1 character short to being the Japanese name of the Hong Kong movie 殭屍先生 (jp: 霊幻道士, en: Mr. Vampire), a popular jiangshi movie. “Changshi” is how we’re localizing the name, which seems to be a middle ground between “jiangshi”, the Japanese word for it (kyonshii), and probably even the name of the main character of the movie, Master Kau (Master Chen in the jp version).

  • Das macht dann mal die Hellfirekarten interessant...

    Große Bestie am Himmelszelt
    höre den Ruf aus der Schattenwelt,
    steig aus der Kugel, ich brauche dich schnell,
    bring mir den Sieg in diesem Duell.
    Überzieh die Wüste mit deinem Glüh´n
    und lasse deinen Zorn auf meinen Feind niedergehen.
    Lasse die Macht frei, die tief in dir steckt
    ich bin derjenige der dich erweckt.
    Erscheine in diesem Schattenduell,
    mit dir zu siegen ist mein Ziel


    Geflügelter Drache des Ra

  • [OCG] Power Pros x Yu-Gi-Oh! Collab

    I’m not sure these would be internationally released despite being a Konami IP.


    Konami’s Power Pros IP (known in Japan as Powerful Pros Yakyuu) is doing a crossover with Yu-Gi-Oh! with Power Pros’ current mobile phone game

    6b87b8e0-1.jpg?resize=300%2C168&ssl=1

    By clearing missions in the app, you can then show you cleared them to staff at Geo, TATSUYA or Konami Satellite Shops throughout Japan to recieve a pack including Dark Magician (in the Power Pros art style) and Power Pro Lady Sisters (a Vanilla promo based on the Harpie Lady Sisters, flavor text currently illegible).


    The missions last from January 18th (After Maintenance) to February 3rd, and you can get the cards on January 18th (After Maintenance) to February 10th at the select partner locations.

  • Und der Preis für den hässlichsten Dark Magician geht an:

    6b87b8e0-1.jpg?resize=300%2C168&ssl=1

    Das ist ja echt grausam. Also für mich wurde der hier

    Dunkler Magier (V.2 - Ultra Rare)

    eindeutig von Platz 1 vertrieben.


    Oder gefällt von euch eines der oberen Artwork???


    Also im ernst: Bisher gefiel mir jedes Artwork von DM bis auf das Jump Artwork, der sogar noch einiges kostet. Der neue sieht so aus wie ich mir als Kind einen Toon Dark Magician vorgestellt hätte.

  • 10 etcg User blocken dich bestimmt gerade xD

    Mach elf draus :p

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  • Den JUMP-DM ("six pack") gab es vor sieben Jahren für 5 € pro Stück bei Blackfire zu kaufen, das waren Zeiten. So schlimm kann es ja nicht sein, wenn manche Leute 100 € für die Karte bezahlen wollen

    Ja gut ist nunmal eine Geschacksfrage. Aber was die Karte zumindest für mich ausmacht, ist doch gerade die lilane Farbe und der grüne Zauberstab. Das hat man bei dem Jump Artwork gar nicht.


    Und dann gibt es natürlich die, die nichtmal das Artwork mögen und sich den kaufen, weil er teuer ist.

  • Wofür sollen das promos sein? warum verschandelt man meine mädels? hat nichts mit harpyuen zu tun X(

    Beides lächerlich und nicht mal ansatzweise cool oder playable