Animation Chronicle 2022 (OCG)
Release: 11. Juni 2022 (Japan)
Beinhaltet insgesamt 50 Karten, 5 Karten pro Pack.
1 Prismatic Secret Rare
5 Ultra Rares
6 Super Rares
38 Commons
ZitatEnthält neue Karten aus den Yu-Gi-Oh! Anime- und Mangaserien.
AC02-JP001 Royal Straight Slasher
LIGHT/Warrior - Effect/6/2400/1350
Cannot be Normal Summoned/Set. Must be Special Summoned with “Royal Straight”. You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you have all of “Queen’s Knight”, “Jack’s Knight”, and “King’s Knight” in your GY: You can send 1 monster of each Level between 1 and 5 from your hand and/or Deck to the GY, and if you do, destroy all cards your opponent controls.
(2) When this card is destroyed by battle: You can target up to 3 LIGHT Warrior monsters in your GY; Special Summon them.
AC02-JP002 Royal Straight
Quick-Play Spell Card
(1) Send 1 of each “Queen’s Knight”, “Jack’s Knight”, and “King’s Knight” from your hand and/or face-up field to the GY, then Special Summon 1 monster from your hand, Deck, Extra Deck, or GY that mentions all of “Queen’s Knight”, “Jack’s Knight”, and “King’s Knight”.
AC02-JP017 Dyna Base
EARTH/Machine - Effect/4/0/2100
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If your LP are lower than your opponent’s: You can Special Summon this card from your hand.
(2) During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card on the field.
AC02-JP018 Dyna Tank
EARTH/Machine - Fusion - Effect/7/?/2100
1 Machine monster + 1 Dinosaur monster
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) Gains ATK equal to the original ATK of the Dinosaur monster used as Fusion Material for its Summon.
(2) When a card or effect is activated that targets this card (and no other cards) (Quick Effect): You can target 1 other card on the field that would be an appropriate target; that card/effect now targets the new target.
(3) If this card is destroyed by your opponent: You can Special Summon 1 Dinosaur monster from your GY.
AC02-JP022 Crystal Skull
WATER/Rock - Effect/1/0/0
You can only use the 2nd effect of this card’s name once per turn.
(1) If this card is Summoned: Take 1000 damage, then change this card to Defense Position.
(2) During the End Phase, if you took no effect damage this turn: You can take 1 Rock monster with 0 ATK from your Deck, and either add it to your hand or Special Summon it.
AC02-JP023 Curse Reflection Doll
Quick-Play Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) When a monster effect is activated that would inflict damage to you: Your opponent takes the damage you would have taken instead.
(2) When you take battle damage and this card is in your GY: You can Set it.
AC02-JP024 Stonehenge
Equip Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate this card by targeting 1 monster with 0 ATK in your GY; Special Summon it in Attack Position, and if you do, equip this card to it. When this card leaves the field, destroy that monster.
AC02-JP025 Dream Shark
WATER/Fish - Effect/5/0/2600
You can only use the 1st and 3rd effect of this card’s name each once per turn.
(1) If you control no monsters, or all monsters you control are WATER monsters: You can Special Summon this card from your hand.
(2) The first time this card would be destroyed by battle each turn, it is not destroyed.
(3) When a card or effect is activated that would inflict damage to you is activated and this card is in your GY (Quick Effect): You can Special Summon this card, and if you do, you take no damage from that card/effect, also this card loses 1000 DEF, also banish it when it leaves the field.
AC02-JP026 Heroic Call
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Special Summon 1 Warrior monster from your hand or GY, and if it is a non-“Heroic” monster, it cannot attack, also its effects are negated.
(2) If you have 500 LP or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each “Heroic” card you control and that is attached to your Xyz Monsters as material.
AC02-JP027 Oily Cicada
WIND/Insect - Effect/3/1000/1000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can reduce the Level of all Insect monsters you currently control by 1.
(2) If this card’s battle position is changed: You can Special Summon 1 “Oily Cicada” from your hand, Deck, or GY.
AC02-JP028 Dream Cicada
WIND/Insect - Effect/3/300/1300
You can only Special Summon with the 1st effect of this card’s name once per turn, also you can only use the 2nd effect of this card’s name once per turn.
(1) If you control an Attack Position Insect monster, you can Special Summon this card (from your hand).
(2) If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position.
AC02-JP029 Number 2: Ninja Shadow Mosquito
WIND/Insect - Xyz - Effect/Rank 2/0/02+ Level 2 monsters
(1) Cannot be destroyed by battle. You take no battle damage from battles involving this card.
(2) Your opponent’s monsters must attack if able.
(3) When a monster declares an attack: You can activate 1 of these effects;
● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on a face-up monster your opponent controls. (The effects of monsters with a Hallucination Counter are negated).
● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.
AC02-JP030 Ninjitsu Art of Mosquito Marching
Normal Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Special Summon up to 2 Level 4 or lower Insect monsters with the same Level from your hand.
(2) If you control “Number 2: Ninja Shadow Mosquito”: You can banish this card from your GY, then target face-up monsters your opponent controls up to the number of Insect monsters you control; place 1 “Hallucination Counter” on each of them. (The effects of monsters with a Hallucination Counter are negated.)
AC02-JP035 Todoroki the Earthbolt Star
EARTH/Warrior - Effect/6/2100/0
You can only Special Summon with the 1st effect of this card’s name once per turn, also you can only use the 2nd effect of this card’s name once per turn.
(1) You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY, but it loses 500 ATK.
(2) During the Battle Phase (Quick Effect): You can pay 500 LP; Fusion Summon 1 Warrior Fusion monster from your Extra Deck, using monsters from your hand or field as material.
AC02-JP036 Senko the Skybolt Star
LIGHT/Warrior - Effect/7/2400/0
You can only use the 1st and 2nd effects of this card’s name each once per turn.
(1) If an EARTH monster(s) is Normal or Special Summoned to your field: You can Special Summon this card from your hand.
(2) You can banish this card from your GY, then target 1 Level 5 or higher Warrior monster you control and 1 opponent’s Attack Position monster; your monster loses 1500 ATK, and if it does, destroy that opponent’s monster.
AC02-JP037 Raijin the Breakbolt Star
LIGHT/Warrior - Fusion - Effect/10/3000/2200
1 Level 5 or higher LIGHT Warrior monster + 1 EARTH Warrior monster
You can only use the 3rd effect of this card’s name once per turn.
(1) If this card attacks a Defense Position monster, inflict piercing battle damage.
(2) If this card battles a monster without a Level, any battle damage this card inflicts to your opponent is doubled.
(3) During the End Phase, if this card is in your GY because it was destroyed by battle or card effect and sent there this turn: You can target 2 Level 7 or lower Warrior monsters in your GY; Special Summon them.
AC02-JP040 G Golem Rock Hammer
EARTH/Cyberse - Effect/6/1800/2400
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is in your hand: You can discard 1 other Cyberse monster; decrease this card’s Level by 2 until the end of this turn.
(2) You can Tribute this card; Special Summon 3 “G Golem Tokens” (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.
AC02-JP041 G Golem Pebble Dog
EARTH/Cyberse - Effect/2/300/1000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can take 1 “G Golem Pebble Dog” from your Deck, and either add it to your hand or Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.
(2) If this card is sent from the hand to the GY: You can add 1 “G Golem” card from your Deck to your hand.
AC02-JP042 G Golem Crystal Heart
WATER/Cyberse - Link - Effect/0/Link 2 (Linkmarkierungen: Links, Unten)
2 Cyberse monsters
You can only use the 1st effect of this card’s name once per turn.
(1) You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points, and if you do, place 1 G Golem Counter on this card.
(2) An EARTH monster co-linked to this card gains 600 ATK for each G Golem Counter on this card, it can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage.
AC02-JP043 G Golem Stubborn Menhir
EARTH/Cyberse - Link - Effect/1500/Link 2 (Linkmarkierungen: Oben, Unten)
2 EARTH monsters
You can only use the effect of this card’s name once per turn.
(1) If this card is Special Summoned from the GY: You can target 1 EARTH monster in your GY that can be Normal Summoned/Set; either add it to your hand or Special Summon it, but if you Special Summon it, its effects are negated, also banish it when it leaves the field.
AC02-JP044 G Golem Invalid Dolmen
EARTH/Cyberse - Link - Effect/2800/Link 3 (Linkmarkierungen: Oben, Links, Rechts)
2+ EARTH monsters
(1) Your co-linked monsters are unaffected by monster effects activated on your opponent’s field.
(2) Your opponent’s monsters must attack this card, if able.
(3) Once per turn: You can discard 1 Cyberse monster; draw 1 card.
(4) If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls.
AC02-JP045 G Golem Dignified Trilithon
EARTH/Cyberse - Link - Effect/3200/Link 4 (Linkmarkierungen: Oben, Links, Rechts, Unten)
2+ EARTH monsters
You can only use the 3rd effect of this card’s name once per turn.
(1) Your opponent’s monsters must attack this card, if able.
(2) Once per battle, if this card battles an opponent’s monster, during damage calculation: You can send 1 EARTH monster from your hand to the GY; until the end of this turn, that opponent’s monster loses 200 ATK, also its effects are negated.
(3) When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card.
AC02-JP046 Gravity Balance
Normal Spell
(This card is always treated as a “G Golem” card.)
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Target 2 of your EARTH monsters with the same name that are banished and/or in your GY; Special Summon both in Defense Position, but change their ATK/DEF to 0, their effects are negated, also destroy them during the End Phase.
(2) If a “G Golem” monster(s) you control would be destroyed by battle or an opponent’s card effect, you can banish this card from your GY instead.