[OCG] Animation Chronicle 2022 (SPU: 4. Juni)

  • Animation Chronicle 2022 (OCG)


    Release: 11. Juni 2022 (Japan)


    Beinhaltet insgesamt 50 Karten, 5 Karten pro Pack.


    1 Prismatic Secret Rare

    5 Ultra Rares

    6 Super Rares

    38 Commons

    Zitat

    Enthält neue Karten aus den Yu-Gi-Oh! Anime- und Mangaserien.


    AC02-JP001 Royal Straight Slasher

    LIGHT/Warrior - Effect/6/2400/1350

    Cannot be Normal Summoned/Set. Must be Special Summoned with “Royal Straight”. You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you have all of “Queen’s Knight”, “Jack’s Knight”, and “King’s Knight” in your GY: You can send 1 monster of each Level between 1 and 5 from your hand and/or Deck to the GY, and if you do, destroy all cards your opponent controls.

    (2) When this card is destroyed by battle: You can target up to 3 LIGHT Warrior monsters in your GY; Special Summon them.


    AC02-JP002 Royal Straight

    Quick-Play Spell Card

    (1) Send 1 of each “Queen’s Knight”, “Jack’s Knight”, and “King’s Knight” from your hand and/or face-up field to the GY, then Special Summon 1 monster from your hand, Deck, Extra Deck, or GY that mentions all of “Queen’s Knight”, “Jack’s Knight”, and “King’s Knight”.


    AC02-JP005 Dice Dungeon

    Field Spell Card

    (1) When this card resolves, you can add 1 “Dimension Dice” from your Deck to your hand.

    (2) At the start of the Battle Phase: You can make each player roll a six-sided die, and if they do, apply these effect to each monster on the field based on its controller’s result, until the end of this turn.

    ● 1: Loses 1000 ATK.

    ● 2: Gains 1000 ATK

    ● 3: Loses 500 ATK.

    ● 4: Gains 500 ATK.

    ● 5: Current ATK becomes halved.

    ● 6: Current ATK becomes doubled.


    AC02-JP006 Dimension Dice

    Normal Spell Card

    (1) If you control a card that has a die rolling effect: Tribute 1 monster; Special Summon 1 monster that has a die rolling monster effect, from your hand or Deck.


    AC02-JP007 Clockwork Night

    Continuous Spell Card

    You can only activate 1 card with this card’s name once per turn. You can only use the 3rd effect of this card’s name once per turn.

    (1) All face-up monsters on the field become Machine monsters.

    (2) Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF.

    (3) You can banish this card from your GY and discard 1 card; add 1 EARTH Machine monster from your Deck to your hand.


    AC02-JP008 EN Shuffle

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Shuffle 1 “Elemental HERO” or “Neo-Spacian” monster you control into the Deck, and if you do, Special Summon 1 “Elemental HERO” or “Neo-Spacian” monster with a different name from your Deck.

    (2) You can banish this card from your GY; shuffle 1 “Elemental HERO” monster and 1 “Neo-Spacian” monster, OR 1 “Elemental HERO Neos”, from your GY into the Deck, then draw 1 card.


    AC02-JP010 Advanced Crystal Beast Ruby Carbuncle

    LIGHT/Fairy - Effect/3/300/300

    You can only use the 3rd effect of this card’s name once per turn.

    (1) If “Advanced Dark” is not face-up in the Field Zone, send this card to the GY.

    (2) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

    (3) If this card is treated as a Continuous Spell: You can Special Summon it, then you can Special Summon as many “Advanced Crystal Beast” Monster Cards from your Spell & Trap Zone as possible.


    AC02-JP011 Advanced Crystal Beast Amethyst Cat

    EARTH/Beast - Effect/3/1200/400

    (1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.

    (2) Your “Advanced Crystal Beast” monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved.

    (3) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


    AC02-JP012 Advanced Crystal Beast Emerald Tortoise

    WATER/Aqua - Effect/3/600/2000

    (1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.

    (2) Once per turn (Quick Effect): You can target 1 face-up monster on the field; change its battle position.

    (3) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


    AC02-JP013 Advanced Crystal Beast Topaz Tiger

    EARTH/Beast - Effect/4/1600/1000

    (1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.

    (2) All “Advanced Crystal Beast” monsters you control gain 400 ATK/DEF, also all face-up monsters your opponent controls lose 400 ATK/DEF.

    (3) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


    AC02-JP014 Advanced Crystal Beast Amber Mammoth

    EARTH/Beast - Effect/4/1700/1600

    (1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.

    (2) Once per turn, when your opponent activates a card or effect that targets an “Advanced Crystal Beast” card(s) and/or “Advanced Dark” you control (Quick Effect): You can negate the activation.

    (3) Once per turn, when your “Advanced Crystal Beast” monster is targeted for an attack: You can negate the attack.

    (4) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


    AC02-JP015 Advanced Crystal Beast Cobalt Eagle

    WIND/Winged Beast - Effect/4/1400/800

    (1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.

    (2) You can send this card from your hand or field to the GY; add 1 “Advanced Dark” from your Deck to your hand.

    (3) Once per turn: You can target 1 “Advanced Crystal Beast” card you control; either return it to the hand or place it on the top of the Deck.

    (4) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


    AC02-JP016 Advanced Crystal Beast Sapphire Pegasus

    WIND/Beast - Effect/4/1800/1200

    (1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.

    (2) If this card is Summoned: You can place 1 of your “Advanced Crystal Beast” monsters that is banished, in your hand, Deck, or GY face-up in your Spell & Trap Zone as a Continuous Spell.

    (3) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


    AC02-JP017 Dyna Base

    EARTH/Machine - Effect/4/0/2100

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If your LP are lower than your opponent’s: You can Special Summon this card from your hand.

    (2) During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card on the field.


    AC02-JP018 Dyna Tank

    EARTH/Machine - Fusion - Effect/7/?/2100

    1 Machine monster + 1 Dinosaur monster

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Gains ATK equal to the original ATK of the Dinosaur monster used as Fusion Material for its Summon.

    (2) When a card or effect is activated that targets this card (and no other cards) (Quick Effect): You can target 1 other card on the field that would be an appropriate target; that card/effect now targets the new target.

    (3) If this card is destroyed by your opponent: You can Special Summon 1 Dinosaur monster from your GY.


    AC02-JP022 Crystal Skull

    WATER/Rock - Effect/1/0/0

    You can only use the 2nd effect of this card’s name once per turn.

    (1) If this card is Summoned: Take 1000 damage, then change this card to Defense Position.

    (2) During the End Phase, if you took no effect damage this turn: You can take 1 Rock monster with 0 ATK from your Deck, and either add it to your hand or Special Summon it.


    AC02-JP023 Curse Reflection Doll

    Quick-Play Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) When a monster effect is activated that would inflict damage to you: Your opponent takes the damage you would have taken instead.

    (2) When you take battle damage and this card is in your GY: You can Set it.


    AC02-JP024 Stonehenge

    Equip Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Activate this card by targeting 1 monster with 0 ATK in your GY; Special Summon it in Attack Position, and if you do, equip this card to it. When this card leaves the field, destroy that monster.


    AC02-JP025 Dream Shark

    WATER/Fish - Effect/5/0/2600

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If you control no monsters, or all monsters you control are WATER monsters: You can Special Summon this card from your hand.

    (2) The first time this card would be destroyed by battle each turn, it is not destroyed.

    (3) When a card or effect is activated that would inflict damage to you is activated and this card is in your GY (Quick Effect): You can Special Summon this card, and if you do, you take no damage from that card/effect, also this card loses 1000 DEF, also banish it when it leaves the field.


    AC02-JP026 Heroic Call

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Special Summon 1 Warrior monster from your hand or GY, and if it is a non-“Heroic” monster, it cannot attack, also its effects are negated.

    (2) If you have 500 LP or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each “Heroic” card you control and that is attached to your Xyz Monsters as material.


    AC02-JP027 Oily Cicada

    WIND/Insect - Effect/3/1000/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can reduce the Level of all Insect monsters you currently control by 1.

    (2) If this card’s battle position is changed: You can Special Summon 1 “Oily Cicada” from your hand, Deck, or GY.


    AC02-JP028 Dream Cicada

    WIND/Insect - Effect/3/300/1300

    You can only Special Summon with the 1st effect of this card’s name once per turn, also you can only use the 2nd effect of this card’s name once per turn.

    (1) If you control an Attack Position Insect monster, you can Special Summon this card (from your hand).

    (2) If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position.


    AC02-JP029 Number 2: Ninja Shadow Mosquito

    WIND/Insect - Xyz - Effect/Rank 2/0/02+ Level 2 monsters

    (1) Cannot be destroyed by battle. You take no battle damage from battles involving this card.

    (2) Your opponent’s monsters must attack if able.

    (3) When a monster declares an attack: You can activate 1 of these effects;

    ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on a face-up monster your opponent controls. (The effects of monsters with a Hallucination Counter are negated).

    ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


    AC02-JP030 Ninjitsu Art of Mosquito Marching

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon up to 2 Level 4 or lower Insect monsters with the same Level from your hand.

    (2) If you control “Number 2: Ninja Shadow Mosquito”: You can banish this card from your GY, then target face-up monsters your opponent controls up to the number of Insect monsters you control; place 1 “Hallucination Counter” on each of them. (The effects of monsters with a Hallucination Counter are negated.)


    AC02-JP031 Performapal Odd-Eyes Seer

    DARK/Spellcaster - Pendelum - Effect/6/100/1800

    You can only use the monster effect of this card’s name once per turn.

    (1) If you control this Pendulum Summoned card: You can activate this effect based on its battle position;

    ● Attack Position: Banish this card, then target 1 “Performapal” or “Odd-Eyes” monster in your GY; Special Summon it.

    ● Defense Position: Take 1 “Performapal” or “Odd-Eyes” Pendulum Monster from your Deck, and either add it to your Extra Deck face-up or send it to the GY.


    Pendulum Effect:

    Blue 1 / Red 1

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) You can target 1 “Performapal” or “Odd-Eyes” card in your GY; add it to your hand, then destroy this card.


    AC02-JP035 Todoroki the Earthbolt Star

    EARTH/Warrior - Effect/6/2100/0

    You can only Special Summon with the 1st effect of this card’s name once per turn, also you can only use the 2nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY, but it loses 500 ATK.

    (2) During the Battle Phase (Quick Effect): You can pay 500 LP; Fusion Summon 1 Warrior Fusion monster from your Extra Deck, using monsters from your hand or field as material.


    AC02-JP036 Senko the Skybolt Star

    LIGHT/Warrior - Effect/7/2400/0

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) If an EARTH monster(s) is Normal or Special Summoned to your field: You can Special Summon this card from your hand.

    (2) You can banish this card from your GY, then target 1 Level 5 or higher Warrior monster you control and 1 opponent’s Attack Position monster; your monster loses 1500 ATK, and if it does, destroy that opponent’s monster.


    AC02-JP037 Raijin the Breakbolt Star

    LIGHT/Warrior - Fusion - Effect/10/3000/2200

    1 Level 5 or higher LIGHT Warrior monster + 1 EARTH Warrior monster

    You can only use the 3rd effect of this card’s name once per turn.

    (1) If this card attacks a Defense Position monster, inflict piercing battle damage.

    (2) If this card battles a monster without a Level, any battle damage this card inflicts to your opponent is doubled.

    (3) During the End Phase, if this card is in your GY because it was destroyed by battle or card effect and sent there this turn: You can target 2 Level 7 or lower Warrior monsters in your GY; Special Summon them.


    AC02-JP040 G Golem Rock Hammer

    EARTH/Cyberse - Effect/6/1800/2400

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is in your hand: You can discard 1 other Cyberse monster; decrease this card’s Level by 2 until the end of this turn.

    (2) You can Tribute this card; Special Summon 3 “G Golem Tokens” (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.


    AC02-JP041 G Golem Pebble Dog

    EARTH/Cyberse - Effect/2/300/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can take 1 “G Golem Pebble Dog” from your Deck, and either add it to your hand or Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.

    (2) If this card is sent from the hand to the GY: You can add 1 “G Golem” card from your Deck to your hand.


    AC02-JP042 G Golem Crystal Heart

    WATER/Cyberse - Link - Effect/0/Link 2 (Linkmarkierungen: Links, Unten)

    2 Cyberse monsters

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points, and if you do, place 1 G Golem Counter on this card.

    (2) An EARTH monster co-linked to this card gains 600 ATK for each G Golem Counter on this card, it can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage.


    AC02-JP043 G Golem Stubborn Menhir

    EARTH/Cyberse - Link - Effect/1500/Link 2 (Linkmarkierungen: Oben, Unten)

    2 EARTH monsters

    You can only use the effect of this card’s name once per turn.

    (1) If this card is Special Summoned from the GY: You can target 1 EARTH monster in your GY that can be Normal Summoned/Set; either add it to your hand or Special Summon it, but if you Special Summon it, its effects are negated, also banish it when it leaves the field.


    AC02-JP044 G Golem Invalid Dolmen

    EARTH/Cyberse - Link - Effect/2800/Link 3 (Linkmarkierungen: Oben, Links, Rechts)

    2+ EARTH monsters

    (1) Your co-linked monsters are unaffected by monster effects activated on your opponent’s field.

    (2) Your opponent’s monsters must attack this card, if able.

    (3) Once per turn: You can discard 1 Cyberse monster; draw 1 card.

    (4) If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls.


    AC02-JP045 G Golem Dignified Trilithon

    EARTH/Cyberse - Link - Effect/3200/Link 4 (Linkmarkierungen: Oben, Links, Rechts, Unten)

    2+ EARTH monsters

    You can only use the 3rd effect of this card’s name once per turn.

    (1) Your opponent’s monsters must attack this card, if able.

    (2) Once per battle, if this card battles an opponent’s monster, during damage calculation: You can send 1 EARTH monster from your hand to the GY; until the end of this turn, that opponent’s monster loses 200 ATK, also its effects are negated.

    (3) When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card.


    AC02-JP046 Gravity Balance

    Normal Spell

    (This card is always treated as a “G Golem” card.)

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 2 of your EARTH monsters with the same name that are banished and/or in your GY; Special Summon both in Defense Position, but change their ATK/DEF to 0, their effects are negated, also destroy them during the End Phase.

    (2) If a “G Golem” monster(s) you control would be destroyed by battle or an opponent’s card effect, you can banish this card from your GY instead.


    Reprints:


    AC02-JP000 Blue-Eyes White Dragon

    AC02-JP047 Ultimate Conductor Tyranno

    AC02-JP048 Linkapple

    AC02-JP049 Neo-Spacian Aqua Dolphin

  • fand den Vorgänger hammer...

    hoffe hier hauen´se auch nochmal gute Karten rein...


    bin echt gespannt,

    welche Karte die Prismatic Secret wird... :thinking_face:

    ich hoffe auf eine gute Nummer-Karte... :thumbup:

  • I’m not saying it was Ignis, but maybe it was Ignis????

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    AC02-JP001 Royal Straight Slasher

    Warrior/Special Summon/Effect, LIGHT, Level 6, ATK 2400, DEF 1350

    Cannot be Normal Summoned/Set. Must be Special Summoned with “Royal Straight”. You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you have all of “Queen’s Knight”, “Jack’s Knight”, and “King’s Knight” in your GY: You can send 1 monster of each Level between 1 and 5 from your hand and/or Deck to the GY, and if you do, destroy all cards your opponent controls.

    (2) When this card is destroyed by battle: You can target up to 3 LIGHT Warrior monsters in your GY; Special Summon them.

    unknown-195.png?resize=206%2C300&ssl=1

    AC02-JP002 Royal Straight

    Quick-Play Spell

    (1) Send 1 of each “Queen’s Knight”, “Jack’s Knight”, and “King’s Knight” from your hand and/or face-up field to the GY, then Special Summon 1 monster from your hand, Deck, Extra Deck, or GY that mentions all of “Queen’s Knight”, “Jack’s Knight”, and “King’s Knight”.

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    AC02-JP017 Dino Base / Dyna Base

    EARTH Machine / Effect

    LV4 0/2100

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If your LP are lower than your opponent’s: You can Special Summon this card from your hand.

    (2) During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card on the field.

    unknown-139.png?resize=206%2C300&ssl=1

    AC02-JP018 Dino Tank / Dyna Tank

    EARTH Machine / Fusion / Effect

    LV7 ?/2100

    1 Machine monster + 1 Dinosaur monster

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Gains ATK equal to the original ATK of the Dinosaur monster used as Fusion Material for its Summon.

    (2) When a card or effect is activated that targets this card (and no other cards) (Quick Effect): You can target 1 other card on the field that would be an appropriate target; that card/effect now targets the new target.

    (3) If this card is destroyed by your opponent: You can Special Summon 1 Dinosaur monster from your GY.

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    AC02-JP040 G Golem Rock Hammer

    EARTH Cyberse / Effect

    LV6 1800/2400

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is in your hand: You can discard 1 other Cyberse monster; decrease this card’s Level by 2 until the end of this turn.

    (2) You can Tribute this card; Special Summon 3 “G Golem Tokens” (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.

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    AC02-JP041 G Golem Pebble Dog

    EARTH Cyberse / Effect

    LV2 300/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can take 1 “G Golem Pebble Dog” from your Deck, and either add it to your hand or Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.

    (2) If this card is sent from the hand to the GY: You can add 1 “G Golem” card from your Deck to your hand.

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    AC02-JP042 G Golem Crystal Heart

    WATER Cyberse / Link / Effect

    Link-2 0 / L B

    2 Cyberse monsters

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points, and if you do, place 1 G Golem Counter on this card.

    (2) An EARTH monster co-linked to this card gains 600 ATK for each G Golem Counter on this card, it can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage.

    unknown-88.png?resize=206%2C300&ssl=1

    AC02-JP043 G Golem Stubborn Menhir

    EARTH Cyberse / Link / Effect

    Link-2 1500 / T B

    2 EARTH monsters

    You can only use the effect of this card’s name once per turn.

    (1) If this card is Special Summoned from the GY: You can target 1 EARTH monster in your GY that can be Normal Summoned/Set; either add it to your hand or Special Summon it, but if you Special Summon it, its effects are negated, also banish it when it leaves the field.

    unknown-146.png?resize=213%2C300&ssl=1

    AC02-JP044 G Golem Invalid Dolmen

    EARTH Cyberse / Link / Effect

    Link-3 2800 / T L R

    2+ EARTH monsters

    (1) Your co-linked monsters are unaffected by monster effects activated on your opponent’s field.

    (2) Your opponent’s monsters must attack this card, if able.

    (3) Once per turn: You can discard 1 Cyberse monster; draw 1 card.

    (4) If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls.

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    AC02-JP045 G Golem Dignified Trilithon

    EARTH/Cyberse

    3200/LINK 4

    Up Left Right Down

    2+ EARTH monsters

    You can only use the 3rd effect of this card’s name once per turn.

    (1) Your opponent’s monsters must attack this card, if able.

    (2) Once per battle, if this card battles an opponent’s monster, during damage calculation: You can send 1 EARTH monster from your hand to the GY; until the end of this turn, that opponent’s monster loses 200 ATK, also its effects are negated.

    (3) When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card.

    unknown-73.png?resize=206%2C300&ssl=1

    AC02-JP046 Gravity Balance

    Normal Spell

    (This card is always treated as a “G Golem” card.)

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 2 of your EARTH monsters with the same name that are banished and/or in your GY; Special Summon both in Defense Position, but change their ATK/DEF to 0, their effects are negated, also destroy them during the End Phase.

    (2) If a “G Golem” monster(s) you control would be destroyed by battle or an opponent’s card effect, you can banish this card from your GY instead

  • Cyber Drache

    Hat den Titel des Themas von „[OCG] Animation Chronicle 2022“ zu „[OCG] Animation Chronicle 2022 (SPU: 17. April)“ geändert.
  • Cards from 5D’s, ZEXAL, and ARC-V arrive!

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    AC02-JP022 Suishou Dokuro (Crystal Skull)

    Level 1 WATER Rock Effect Monster

    ATK 0

    DEF 0

    You can only use the 2nd effect of this card’s name once per turn.

    (1) If this card is Summoned: Take 1000 damage, then change this card to Defense Position.

    (2) During the End Phase, if you took no effect damage this turn: You can take 1 Rock monster with 0 ATK from your Deck, and either add it to your hand or Special Summon it.

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    AC02-JP023 Noroigaeshi no Hitogata (Curse Reflection Doll)

    Quick-Play Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) When a monster effect is activated that would inflict damage to you: Your opponent takes the damage you would have taken instead.

    (2) When you take battle damage and this card is in your GY: You can Set it.

    StonehengeBurial.png?resize=206%2C300&ssl=1

    AC02-JP024 Stonehenge

    Equip Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Activate this card by targeting 1 monster with 0 ATK in your GY; Special Summon it in Attack Position, and if you do, equip this card to it. When this card leaves the field, destroy that monster.

    TheSharkOfYourDreams.png?resize=206%2C300&ssl=1

    AC02-JP025 Dream Shark

    Level 5 WATER Fish Effect Monster

    ATK 0

    DEF 2600

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If you control no monsters, or all monsters you control are WATER monsters: You can Special Summon this card from your hand.

    (2) The first time this card would be destroyed by battle each turn, it is not destroyed.

    (3) When a card or effect is activated that would inflict damage to you is activated and this card is in your GY (Quick Effect): You can Special Summon this card, and if you do, you take no damage from that card/effect, also this card loses 1000 DEF, also banish it when it leaves the field.

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    AC02-JP026 Heroic Call

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Special Summon 1 Warrior monster from your hand or GY, and if it is a non-“Heroic” monster, it cannot attack, also its effects are negated.

    (2) If you have 500 LP or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each “Heroic” card you control and that is attached to your Xyz Monsters as material.

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    AC02-JP027 Oily Zemi (Oily Cicada)

    Level 3 WIND Insect Effect Monster

    ATK 1000

    DEF 1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can reduce the Level of all Insect monsters you currently control by 1.

    (2) If this card’s battle position is changed: You can Special Summon 1 “Oily Cicada” from your hand, Deck, or GY.

    TheBugOfMyDreams.png?resize=206%2C300&ssl=1

    AC02-JP028 Yumezemi Suiminmin (Suiminmin the Dream Cicada/Dub: Dream Cicada)

    WIND Insect / Effect

    LV3 300/1300

    You can only Special Summon with the 1st effect of this card’s name once per turn, also you can only use the 2nd effect of this card’s name once per turn.

    (1) If you control an Attack Position Insect monster, you can Special Summon this card (from your hand).

    (2) If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position.


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    AC02-JP029 No.2: Kagaku Ninja Shadow Mosquito (Numbers 2: Mosquito-Science Ninja Shadow Mosquito /Dub: Number 2: Ninja Shadow Mosquito)

    Rank 2 WIND Insect Xyz Effect Monster

    ATK 0

    DEF 0

    Materials: 2+ Level 2 monsters

    (1) Cannot be destroyed by battle. You take no battle damage from battles involving this card.

    (2) Your opponent’s monsters must attack if able.

    (3) When a monster declares an attack: You can activate 1 of these effects;

    ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on a face-up monster your opponent controls. (The effects of monsters with a Hallucination Counter are negated).

    ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter

    MarchOfTheMosquitories.png?resize=206%2C300&ssl=1

    AC02-JP030 Kagaku Ninpou Army Mosquito March (Mosquito-Science Ninjitsu Army Mosquito March / Dub: Ninjitsu Art of Mosquito Marching)

    Normal Spell

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon up to 2 Level 4 or lower Insect monsters with the same Level from your hand.

    (2) If you control “Number 2: Ninja Shadow Mosquito”: You can banish this card from your GY, then target face-up monsters your opponent controls up to the number of Insect monsters you control; place 1 “Hallucination Counter” on each of them. (The effects of monsters with a Hallucination Counter are negated.)

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    AC02-JP035 Jiraisei Todoroki (Todoroki the Earthbolt Star)

    Level 6 EARTH Warrior Effect Monster

    ATK 2100

    DEF 0

    You can only Special Summon with the 1st effect of this card’s name once per turn, also you can only use the 2nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY, but it loses 500 ATK.

    (2) During the Battle Phase (Quick Effect): You can pay 500 LP; Fusion Summon 1 Warrior Fusion monster from your Extra Deck, using monsters from your hand or field as material

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    AC02-JP036 Tenraisei Senkou (Senko the Skybolt Star)

    LIGHT/Warrior

    Level 7

    2400/0

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) If an EARTH monster(s) is Normal or Special Summoned to your field: You can Special Summon this card from your hand.

    (2) You can banish this card from your GY, then target 1 Level 5 or higher Warrior monster you control and 1 opponent’s Attack Position monster; your monster loses 1500 ATK, and if it does, destroy that opponent’s monster.

    HowManyMoreYearsBeforeTheWInd.png?resize=206%2C300&ssl=1

    AC02-JP037 Haraisei Raijin (Raijin the Greatbolt Star / Dub: Raijin the Breakbolt Star)

    Level 10 LIGHT Warrior Fusion Effect Monster

    ATK 3000

    DEF 2200

    Materials: 1 Level 5 or higher LIGHT Warrior monster + 1 EARTH Warrior monster

    You can only use the 3rd effect of this card’s name once per turn.

    (1) If this card attacks a Defense Position monster, inflict piercing battle damage.

    (2) If this card battles a monster without a Level, any battle damage this card inflicts to your opponent is doubled.

    (3) During the End Phase, if this card is in your GY because it was destroyed by battle or card effect and sent there this turn: You can target 2 Level 7 or lower Warrior monsters in your GY; Special Summon them.

  • Stonehenge ist ganz cool. Ist immerhin ne Equip spell. Für Decks mit Isolde ganz interessant. Oder vllt sogar Totenkopfdiener xD

  • Cyber Drache

    Hat den Titel des Themas von „[OCG] Animation Chronicle 2022 (SPU: 17. April)“ zu „[OCG] Animation Chronicle 2022 (SPU: 16, Mai)“ geändert.
  • Factory of 100 machine nights.

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    AC02-JP007 Kikaijikake no Yoru – Clock Work Night – / Clockwork Night

    Continuous Spell Card

    You can only activate 1 card with this card’s name once per turn. You can only use the 3rd effect of this card’s name once per turn.

    (1) All face-up monsters on the field become Machine monsters.

    (2) Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF.

    (3) You can banish this card from your GY and discard 1 card; add 1 EARTH Machine monster from your Deck to your hand.

  • Nicht nur für Earth-Machine interessant XD

  • Maschinenduplizierung freut sich. Also gibt diese Karte einfach mal jedes Monster 500 ATK und lässt gegnerische Monster 500 ATK verlieren, und es absolut egal in welches Deck man diese Karte tut? Wie geil ist das denn.

    Genau die 500 Atk Push verhindert aber das nutzen von Machine Dupli.

    Das Target darf maximal 500 Atk haben.

  • Maschinenduplizierung freut sich. Also gibt diese Karte einfach mal jedes Monster 500 ATK und lässt gegnerische Monster 500 ATK verlieren, und es absolut egal in welches Deck man diese Karte tut? Wie geil ist das denn.

    Dupe is dann nicht so geil wenn Core(400), Herz(100) und Nächster(200) ü500atk haben XD


    Seh aber grade Morphtronic kann damit was anfangen, die haben einiges an Erd/Maschine

    Cellphone, Telefon, Smartfon, Gadget Gamer

    und dann noch:

    Trains, Antike/r/s, Machina, Infinitrtac, Super HSam, Deskbot, Geargia, Qliphort, Schrott, Karakuri

    obs dem decks nun sinnig hilft, ausser das sie nen CD siden können und alles wegfusionieren können, weiß ich nun nicht.