Battles of Legend: Crystal Revenge
Release Date: 17. November 2022 (EU)
Beinhaltet insgesamt 105 Karten, 1 Secret Rare und 4 Ultra Rares pro Pack.
9 Starlight Rare
36 Secret Rare
61 Ultra Rare
Starlight Rare (9)
BLCR-EN093 – Accesscode Talker
BLCR-EN098 – Yata-Garasu
BLCR-EN099 – Blackwing Armor Master
BLCR-EN100 – Super Polymerization
BLCR-EN101 – Exodia the Forbidden One
BLCR-EN102 – Right Leg of the Forbidden One
BLCR-EN103 – Left Leg of the Forbidden One
BLCR-EN104 – Right Arm of the Forbidden One
BLCR-EN105 – Left Arm of the Forbidden One
Secret Rare (36)
BLCR-EN001 – Royal Straight Slasher
BLCR-EN007 – Clockwork Night
BLCR-EN008 – EN Shuffle
BLCR-EN010 – Advanced Crystal Beast Ruby Carbuncle
BLCR-EN011 – Advanced Crystal Beast Amethyst Cat
BLCR-EN012 – Advanced Crystal Beast Emerald Tortoise
BLCR-EN013 – Advanced Crystal Beast Topaz Tiger
BLCR-EN014 – Advanced Crystal Beast Amber Mammoth
BLCR-EN015 – Advanced Crystal Beast Cobalt Eagle
BLCR-EN016 – Advanced Crystal Beast Sapphire Pegasus
BLCR-EN029 – Number 2: Ninja Shadow Mosquito
BLCR-EN032 – Doodle Beast – Stego
BLCR-EN033 – Doodle Beast – Tyranno
BLCR-EN044 – G Golem Invalid Dolmen
BLCR-EN045 – G Golem Dignified Trilithon
BLCR-EN060 – Blackwing – Vayu the Emblem of Honor
BLCR-EN065 – Toon Black Luster Soldier
BLCR-EN067 – Toon Bookmark
BLCR-EN068 – Toon Page-Flip
BLCR-EN070 – The Chaos Creator
BLCR-EN073 – Chaos Space
BLCR-EN074 – Odd-Eyes Persona Dragon
BLCR-EN075 – Odd-Eyes Phantasma Dragon
BLCR-EN080 – Koa’ki Meiru Supplier
BLCR-EN081 – Doomkaiser Dragon
BLCR-EN082 – Revived King Ha Des
BLCR-EN083 – Borreload Savage Dragon
BLCR-EN084 – Number 100: Numeron Dragon
BLCR-EN085 – Number F0: Utopic Draco Future
BLCR-EN088 – Fusion Destiny
BLCR-EN092 – Selene, Queen of the Master Magicians
BLCR-EN093 – Accesscode Talker (Secret Rare/Starlight Rare)
BLCR-EN094 – Blackbeard, the Plunder Patroll Captain
BLCR-EN095 – Artemis, the Magistus Moon Maiden
BLCR-EN096 – Evil★Twin Ki-sikil
BLCR-EN097 – Evil★Twin Lil-la
Ultra Rare (61)
BLCR-EN002 – Royal Straight
BLCR-EN003 – Dragon Nails
BLCR-EN004 – Thunder Ball
BLCR-EN005 – Dice Dungeon
BLCR-EN006 – Dimension Dice
BLCR-EN009 – Battle of Sleeping Spirits
BLCR-EN017 – Dyna Base
BLCR-EN018 – Dyna Tank
BLCR-EN019 – Gadget Box
BLCR-EN020 – Morphtronic Impact Return
BLCR-EN021 – Tool Box
BLCR-EN022 – Crystal Skull
BLCR-EN023 – Curse Reflection Doll
BLCR-EN024 – Stonehenge
BLCR-EN025 – Dream Shark
BLCR-EN026 – Heroic Call
BLCR-EN027 – Oily Cicada
BLCR-EN028 – Dream Cicada
BLCR-EN030 – Ninjitsu Art of Mosquito Marching
BLCR-EN031 – Performapal Odd-Eyes Seer
BLCR-EN034 – Doodlebook – Uh uh uh!
BLCR-EN035 – Todoroki the Earthbolt Star
BLCR-EN036 – Senko the Skybolt Star
BLCR-EN037 – Raijin the Breakbolt Star
BLCR-EN038 – Amazoness Hall
BLCR-EN039 – Amazoness Hot Spring
BLCR-EN040 – G Golem Rock Hammer
BLCR-EN041 – G Golem Pebble Dog
BLCR-EN042 – G Golem Crystal Heart
BLCR-EN043 – G Golem Stubborn Menhir
BLCR-EN046 – Gravity Balance
BLCR-EN047 – Crystal Beast Ruby Carbuncle
BLCR-EN048 – Crystal Beast Amethyst Cat
BLCR-EN049 – Crystal Beast Emerald Tortoise
BLCR-EN050 – Crystal Beast Topaz Tiger
BLCR-EN051 – Crystal Beast Amber Mammoth
BLCR-EN052 – Crystal Beast Cobalt Eagle
BLCR-EN053 – Crystal Beast Sapphire Pegasus
BLCR-EN054 – Advanced Dark
BLCR-EN055 – Rainbow Bridge
BLCR-EN056 – Blackwing – Gale the Whirlwind
BLCR-EN057 – Blackwing – Bora the Spear
BLCR-EN058 – Blackwing – Sirocco the Dawn
BLCR-EN059 – Blackwing – Blizzard the Far North
BLCR-EN061 – Blackwing – Breeze the Zephyr
BLCR-EN062 – Blackwing – Simoon the Poison Wind
BLCR-EN063 – Blackwing – Gram the Shining Star
BLCR-EN064 – Blackwing Full Armor Master
BLCR-EN066 – Toon Harpie Lady
BLCR-EN069 – Toon Terror
BLCR-EN071 – Chaos Daedalus
BLCR-EN072 – Chaos Valkyria
BLCR-EN076 – Odd-Eyes Rebellion Dragon
BLCR-EN077 – D.D. Crow
BLCR-EN078 – Edge Imp Chain
BLCR-EN079 – Token Collector
BLCR-EN086 – Frightfur Patchwork
BLCR-EN087 – Salamangreat Circle
BLCR-EN089 – Emblem of the Plunder Patroll
BLCR-EN090 – Hieratic Seal of the Heavenly Spheres
BLCR-EN091 – Avendread Savior
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Animation Chronicle 2022 (OCG)
Release: 11. Juni 2022 (Japan)
Beinhaltet insgesamt 50 Karten, 5 Karten pro Pack.
1 Prismatic Secret Rare
5 Ultra Rares
6 Super Rares
38 Commons
ZitatEnthält neue Karten aus den Yu-Gi-Oh! Anime- und Mangaserien.
AC02-JP001 Royal Straight Slasher
LIGHT/Warrior - Effect/6/2400/1350
Cannot be Normal Summoned/Set. Must be Special Summoned with “Royal Straight”. You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you have all of “Queen’s Knight”, “Jack’s Knight”, and “King’s Knight” in your GY: You can send 1 monster of each Level between 1 and 5 from your hand and/or Deck to the GY, and if you do, destroy all cards your opponent controls.
(2) When this card is destroyed by battle: You can target up to 3 LIGHT Warrior monsters in your GY; Special Summon them.
AC02-JP002 Royal Straight
Quick-Play Spell Card
(1) Send 1 of each “Queen’s Knight”, “Jack’s Knight”, and “King’s Knight” from your hand and/or face-up field to the GY, then Special Summon 1 monster from your hand, Deck, Extra Deck, or GY that mentions all of “Queen’s Knight”, “Jack’s Knight”, and “King’s Knight”.
AC02-JP005 Dice Dungeon
Field Spell Card
(1) When this card resolves, you can add 1 “Dimension Dice” from your Deck to your hand.
(2) At the start of the Battle Phase: You can make each player roll a six-sided die, and if they do, apply these effect to each monster on the field based on its controller’s result, until the end of this turn.
● 1: Loses 1000 ATK.
● 2: Gains 1000 ATK
● 3: Loses 500 ATK.
● 4: Gains 500 ATK.
● 5: Current ATK becomes halved.
● 6: Current ATK becomes doubled.
AC02-JP006 Dimension Dice
Normal Spell Card
(1) If you control a card that has a die rolling effect: Tribute 1 monster; Special Summon 1 monster that has a die rolling monster effect, from your hand or Deck.
AC02-JP007 Clockwork Night
Continuous Spell Card
You can only activate 1 card with this card’s name once per turn. You can only use the 3rd effect of this card’s name once per turn.
(1) All face-up monsters on the field become Machine monsters.
(2) Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF.
(3) You can banish this card from your GY and discard 1 card; add 1 EARTH Machine monster from your Deck to your hand.
AC02-JP008 EN Shuffle
Normal Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Shuffle 1 “Elemental HERO” or “Neo-Spacian” monster you control into the Deck, and if you do, Special Summon 1 “Elemental HERO” or “Neo-Spacian” monster with a different name from your Deck.
(2) You can banish this card from your GY; shuffle 1 “Elemental HERO” monster and 1 “Neo-Spacian” monster, OR 1 “Elemental HERO Neos”, from your GY into the Deck, then draw 1 card.
AC02-JP010 Advanced Crystal Beast Ruby Carbuncle
LIGHT/Fairy - Effect/3/300/300
You can only use the 3rd effect of this card’s name once per turn.
(1) If “Advanced Dark” is not face-up in the Field Zone, send this card to the GY.
(2) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
(3) If this card is treated as a Continuous Spell: You can Special Summon it, then you can Special Summon as many “Advanced Crystal Beast” Monster Cards from your Spell & Trap Zone as possible.
AC02-JP011 Advanced Crystal Beast Amethyst Cat
EARTH/Beast - Effect/3/1200/400
(1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.
(2) Your “Advanced Crystal Beast” monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved.
(3) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
AC02-JP012 Advanced Crystal Beast Emerald Tortoise
WATER/Aqua - Effect/3/600/2000
(1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.
(2) Once per turn (Quick Effect): You can target 1 face-up monster on the field; change its battle position.
(3) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
AC02-JP013 Advanced Crystal Beast Topaz Tiger
EARTH/Beast - Effect/4/1600/1000
(1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.
(2) All “Advanced Crystal Beast” monsters you control gain 400 ATK/DEF, also all face-up monsters your opponent controls lose 400 ATK/DEF.
(3) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
AC02-JP014 Advanced Crystal Beast Amber Mammoth
EARTH/Beast - Effect/4/1700/1600
(1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.
(2) Once per turn, when your opponent activates a card or effect that targets an “Advanced Crystal Beast” card(s) and/or “Advanced Dark” you control (Quick Effect): You can negate the activation.
(3) Once per turn, when your “Advanced Crystal Beast” monster is targeted for an attack: You can negate the attack.
(4) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
AC02-JP015 Advanced Crystal Beast Cobalt Eagle
WIND/Winged Beast - Effect/4/1400/800
(1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.
(2) You can send this card from your hand or field to the GY; add 1 “Advanced Dark” from your Deck to your hand.
(3) Once per turn: You can target 1 “Advanced Crystal Beast” card you control; either return it to the hand or place it on the top of the Deck.
(4) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
AC02-JP016 Advanced Crystal Beast Sapphire Pegasus
WIND/Beast - Effect/4/1800/1200
(1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.
(2) If this card is Summoned: You can place 1 of your “Advanced Crystal Beast” monsters that is banished, in your hand, Deck, or GY face-up in your Spell & Trap Zone as a Continuous Spell.
(3) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
AC02-JP017 Dyna Base
EARTH/Machine - Effect/4/0/2100
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If your LP are lower than your opponent’s: You can Special Summon this card from your hand.
(2) During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card on the field.
AC02-JP018 Dyna Tank
EARTH/Machine - Fusion - Effect/7/?/2100
1 Machine monster + 1 Dinosaur monster
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) Gains ATK equal to the original ATK of the Dinosaur monster used as Fusion Material for its Summon.
(2) When a card or effect is activated that targets this card (and no other cards) (Quick Effect): You can target 1 other card on the field that would be an appropriate target; that card/effect now targets the new target.
(3) If this card is destroyed by your opponent: You can Special Summon 1 Dinosaur monster from your GY.
AC02-JP022 Crystal Skull
WATER/Rock - Effect/1/0/0
You can only use the 2nd effect of this card’s name once per turn.
(1) If this card is Summoned: Take 1000 damage, then change this card to Defense Position.
(2) During the End Phase, if you took no effect damage this turn: You can take 1 Rock monster with 0 ATK from your Deck, and either add it to your hand or Special Summon it.
AC02-JP023 Curse Reflection Doll
Quick-Play Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) When a monster effect is activated that would inflict damage to you: Your opponent takes the damage you would have taken instead.
(2) When you take battle damage and this card is in your GY: You can Set it.
AC02-JP024 Stonehenge
Equip Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate this card by targeting 1 monster with 0 ATK in your GY; Special Summon it in Attack Position, and if you do, equip this card to it. When this card leaves the field, destroy that monster.
AC02-JP025 Dream Shark
WATER/Fish - Effect/5/0/2600
You can only use the 1st and 3rd effect of this card’s name each once per turn.
(1) If you control no monsters, or all monsters you control are WATER monsters: You can Special Summon this card from your hand.
(2) The first time this card would be destroyed by battle each turn, it is not destroyed.
(3) When a card or effect is activated that would inflict damage to you is activated and this card is in your GY (Quick Effect): You can Special Summon this card, and if you do, you take no damage from that card/effect, also this card loses 1000 DEF, also banish it when it leaves the field.
AC02-JP026 Heroic Call
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Special Summon 1 Warrior monster from your hand or GY, and if it is a non-“Heroic” monster, it cannot attack, also its effects are negated.
(2) If you have 500 LP or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each “Heroic” card you control and that is attached to your Xyz Monsters as material.
AC02-JP027 Oily Cicada
WIND/Insect - Effect/3/1000/1000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can reduce the Level of all Insect monsters you currently control by 1.
(2) If this card’s battle position is changed: You can Special Summon 1 “Oily Cicada” from your hand, Deck, or GY.
AC02-JP028 Dream Cicada
WIND/Insect - Effect/3/300/1300
You can only Special Summon with the 1st effect of this card’s name once per turn, also you can only use the 2nd effect of this card’s name once per turn.
(1) If you control an Attack Position Insect monster, you can Special Summon this card (from your hand).
(2) If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position.
AC02-JP029 Number 2: Ninja Shadow Mosquito
WIND/Insect - Xyz - Effect/Rank 2/0/02+ Level 2 monsters
(1) Cannot be destroyed by battle. You take no battle damage from battles involving this card.
(2) Your opponent’s monsters must attack if able.
(3) When a monster declares an attack: You can activate 1 of these effects;
● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on a face-up monster your opponent controls. (The effects of monsters with a Hallucination Counter are negated).
● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.
AC02-JP030 Ninjitsu Art of Mosquito Marching
Normal Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Special Summon up to 2 Level 4 or lower Insect monsters with the same Level from your hand.
(2) If you control “Number 2: Ninja Shadow Mosquito”: You can banish this card from your GY, then target face-up monsters your opponent controls up to the number of Insect monsters you control; place 1 “Hallucination Counter” on each of them. (The effects of monsters with a Hallucination Counter are negated.)
AC02-JP031 Performapal Odd-Eyes Seer
DARK/Spellcaster - Pendelum - Effect/6/100/1800
You can only use the monster effect of this card’s name once per turn.
(1) If you control this Pendulum Summoned card: You can activate this effect based on its battle position;
● Attack Position: Banish this card, then target 1 “Performapal” or “Odd-Eyes” monster in your GY; Special Summon it.
● Defense Position: Take 1 “Performapal” or “Odd-Eyes” Pendulum Monster from your Deck, and either add it to your Extra Deck face-up or send it to the GY.
Pendulum Effect:
Blue 1 / Red 1
You can only use the Pendulum Effect of this card’s name once per turn.
(1) You can target 1 “Performapal” or “Odd-Eyes” card in your GY; add it to your hand, then destroy this card.
AC02-JP035 Todoroki the Earthbolt Star
EARTH/Warrior - Effect/6/2100/0
You can only Special Summon with the 1st effect of this card’s name once per turn, also you can only use the 2nd effect of this card’s name once per turn.
(1) You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY, but it loses 500 ATK.
(2) During the Battle Phase (Quick Effect): You can pay 500 LP; Fusion Summon 1 Warrior Fusion monster from your Extra Deck, using monsters from your hand or field as material.
AC02-JP036 Senko the Skybolt Star
LIGHT/Warrior - Effect/7/2400/0
You can only use the 1st and 2nd effects of this card’s name each once per turn.
(1) If an EARTH monster(s) is Normal or Special Summoned to your field: You can Special Summon this card from your hand.
(2) You can banish this card from your GY, then target 1 Level 5 or higher Warrior monster you control and 1 opponent’s Attack Position monster; your monster loses 1500 ATK, and if it does, destroy that opponent’s monster.
AC02-JP037 Raijin the Breakbolt Star
LIGHT/Warrior - Fusion - Effect/10/3000/2200
1 Level 5 or higher LIGHT Warrior monster + 1 EARTH Warrior monster
You can only use the 3rd effect of this card’s name once per turn.
(1) If this card attacks a Defense Position monster, inflict piercing battle damage.
(2) If this card battles a monster without a Level, any battle damage this card inflicts to your opponent is doubled.
(3) During the End Phase, if this card is in your GY because it was destroyed by battle or card effect and sent there this turn: You can target 2 Level 7 or lower Warrior monsters in your GY; Special Summon them.
AC02-JP040 G Golem Rock Hammer
EARTH/Cyberse - Effect/6/1800/2400
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is in your hand: You can discard 1 other Cyberse monster; decrease this card’s Level by 2 until the end of this turn.
(2) You can Tribute this card; Special Summon 3 “G Golem Tokens” (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.
AC02-JP041 G Golem Pebble Dog
EARTH/Cyberse - Effect/2/300/1000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can take 1 “G Golem Pebble Dog” from your Deck, and either add it to your hand or Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.
(2) If this card is sent from the hand to the GY: You can add 1 “G Golem” card from your Deck to your hand.
AC02-JP042 G Golem Crystal Heart
WATER/Cyberse - Link - Effect/0/Link 2 (Linkmarkierungen: Links, Unten)
2 Cyberse monsters
You can only use the 1st effect of this card’s name once per turn.
(1) You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points, and if you do, place 1 G Golem Counter on this card.
(2) An EARTH monster co-linked to this card gains 600 ATK for each G Golem Counter on this card, it can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage.
AC02-JP043 G Golem Stubborn Menhir
EARTH/Cyberse - Link - Effect/1500/Link 2 (Linkmarkierungen: Oben, Unten)
2 EARTH monsters
You can only use the effect of this card’s name once per turn.
(1) If this card is Special Summoned from the GY: You can target 1 EARTH monster in your GY that can be Normal Summoned/Set; either add it to your hand or Special Summon it, but if you Special Summon it, its effects are negated, also banish it when it leaves the field.
AC02-JP044 G Golem Invalid Dolmen
EARTH/Cyberse - Link - Effect/2800/Link 3 (Linkmarkierungen: Oben, Links, Rechts)
2+ EARTH monsters
(1) Your co-linked monsters are unaffected by monster effects activated on your opponent’s field.
(2) Your opponent’s monsters must attack this card, if able.
(3) Once per turn: You can discard 1 Cyberse monster; draw 1 card.
(4) If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls.
AC02-JP045 G Golem Dignified Trilithon
EARTH/Cyberse - Link - Effect/3200/Link 4 (Linkmarkierungen: Oben, Links, Rechts, Unten)
2+ EARTH monsters
You can only use the 3rd effect of this card’s name once per turn.
(1) Your opponent’s monsters must attack this card, if able.
(2) Once per battle, if this card battles an opponent’s monster, during damage calculation: You can send 1 EARTH monster from your hand to the GY; until the end of this turn, that opponent’s monster loses 200 ATK, also its effects are negated.
(3) When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card.
AC02-JP046 Gravity Balance
Normal Spell
(This card is always treated as a “G Golem” card.)
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Target 2 of your EARTH monsters with the same name that are banished and/or in your GY; Special Summon both in Defense Position, but change their ATK/DEF to 0, their effects are negated, also destroy them during the End Phase.
(2) If a “G Golem” monster(s) you control would be destroyed by battle or an opponent’s card effect, you can banish this card from your GY instead.
Reprints:
AC02-JP000 Blue-Eyes White Dragon
AC02-JP047 Ultimate Conductor Tyranno
AC02-JP048 Linkapple
AC02-JP049 Neo-Spacian Aqua Dolphin