[OCG] Photon Hypernova​ (SPU: 15. August)

  • (TCG) Power of the Elements


    Release Date: 9. Februar 2023 (EU)


    Enthält 100 Karten, davon


    10 Secret Rare

    14 Ultra Rare

    26 Super Rare

    50 Common



    ..:: WORLD PREMIER CARDS ::..



    ..:: OCG Imports ::..



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    [OCG] Photon Hypernova


    Release: 15. Oktober 2022 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    11. Set des 11. Blocks


    PHHY-JP001 Photon Emperor

    LIGHT/Warrior - Effect/8/2800/1000

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is sent to the GY, except from the field, and you have another “Photon” or “Galaxy” monster on your field or in your GY: You can Special Summon this card in Defense Position.

    (2) After you Normal or Special Summon this card, you can Normal Summon 1 LIGHT monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


    PHHY-JP002 Galaxy Summoner

    LIGHT/Spellcaster - Effect/4/1600/1400

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can target 1 “Photon” or “Galaxy” monster in your GY, except “Galaxy Summoner”; Special Summon it in Defense Position.

    (2) You can target 1 other LIGHT monster you control that has a Level; its Level becomes 4 until the end of this turn.


    PHHY-JP003 Galakuriboh

    LIGHT/Fiend - Effect/4/300/200

    (This card is always treated as a “Galaxy” card.)

    (1) When an opponent’s monster declares an attack: You can discard this card; Special Summon 1 “Galaxy-Eyes Photon Dragon” from your hand or Deck, then change the attack target to it, then you can attach this card from your GY to an Xyz Monster on the field as material.

    (2) If a “Photon” and/or “Galaxy” monster(s) you control would be destroyed by battle or an opponent’s card effect, you can banish this card from your GY instead.


    PHHY-JP006 Kshatri-La Riseheart

    FIRE/Warrior - Effect/4/1500/2100

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control a “Kshatri-La” monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters.

    (2) If this card was Normal or Special Summoned this turn: You can banish 1 “Kshatri-La” card from your Deck, except “Kshatri-La Riseheart”; banish the top 3 cards of your opponent’s Deck, face-down, and if you do, this card’s Level becomes 7.


    PHHY-JP007 Scareclaw Kshatri-La

    EARTH/Psychic - Effect/7/0/2600

    You can only use the 1st effect of this card’s name once per turn.

    (1) During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 “Kshatri-La” or “Scareclaw” card from your hand or GY.

    (2) This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.

    (3) The effects of any opponent’s monster that battles your “Kshatri-La” or “Scareclaw” monster are negated until the end of the turn.


    PHHY-JP008 Tearlaments Kshatri-La

    WATER/Psychic - Effect/7/2300/1200

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 “Kshatri-La” or “Tearlaments” card from your hand or GY.

    (2) If this card is Normal or Special Summoned: You can send the top 3 cards of either Deck to the GY.

    (3) If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY.


    PHHY-JP009 Chaos Witch

    DARK/Spellcaster - Effect/4/1500/1500

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck the turn you activate either of this card’s effects, except LIGHT and DARK Synchro monsters.

    (1) You can Tribute this card; Special Summon 2 “Black Beast Tokens” (Fiend/DARK/Level 2/ATK 1000/DEF 500).

    (2) If this card is banished from the hand or GY: You can Special Summon 2 “White Beast Tokens” (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000).


    PHHY-JP010 Shell of Chaos

    DARK/Machine - Effect/4/1600/0

    Cannot be Normal Summoned/Set. Must be Special Summoned with a card effect. You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can banish 1 LIGHT monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT and DARK Synchro Monsters.

    (2) If this card is Special Summoned: You can target 1 of your banished “Core of Chaos”; Special Summon it.

    (3) If this face-up card leaves the field, banish it.


    PHHY-JP011 Core of Chaos

    LIGHT/Thunder - Tuner - Effect/2/0/1600

    Cannot be Normal Summoned/Set. Must be Special Summoned with a card effect. You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can banish 1 DARK monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT and DARK Synchro Monsters.

    (2) If this card is Special Summoned: You can target 1 of your banished “Shell of Chaos”; Special Summon it.

    (3) If this face-up card leaves the field, banish it.


    PHHY-JP012 Mind Tuner

    LIGHT/Psychic - Tuner - Effect/3/200/2100

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can activate 1 of these effects.

    ● Banish 1 LIGHT and/or 1 DARK monster from your hand and/or GY; increase or decrease this card’s Level by the number banished, until the end of this turn.

    ● Target up to 2 of your banished monsters (1 LIGHT and 1 DARK); return them monsters to the GY, and if you do, increase or decrease this card’s Level by the number returned, until the end of this turn.


    PHHY-JP013 Chaos Mirage Dragon

    LIGHT/Wyrm - Tuner - Effect/4/1600/600

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 banished LIGHT or DARK monster; Special Summon it to your field, but its effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT and DARK Synchro Monsters.

    (2) If this card is sent to the GY as Synchro Material: You can target cards your opponent controls up to the number of other materials used for that Synchro Summon; banish them.


    PHHY-JP018 Grim Gishki

    WATER/Fish - Effect/2/600/700

    You can only use this card name’s 2nd effect once per turn.

    (1) If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement.

    (2) If this card is Normal or Special Summoned: You can Special Summon 1 “Gishki” monster from your Deck, except “Grim Gishki”, also you cannot declare attacks for the rest of this turn, except with Ritual Monsters.


    PHHY-JP019 Basilicock, Familiar of the Cursed Eye

    DARK/Fiend - Effect/3/1000/2000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is in your hand or GY, and you control an “Evil Eye” monster (Quick Effect): You can Special Summon this card, but banish it when it leaves the field.

    (2) During your opponent’s turn, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 “Evil Eye” monster using materials you control. When you do, you can treat “Evil Eye” Equip Spells you control as “Evil Eye” monsters and use them as material.


    PHHY-JP020 Vara, Seidhr of the Generaider Bosses

    FIRE/Fairy - Effect/9/2500/2500

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) You can only control 1 “Vara, Seidhr of the Generaider Bosses”.

    (2) If this card is in your hand or GY: You can send 1 other “Generaider” card from your hand to the GY; Special Summon this card, but banish it when it leaves the field.

    (3) If this card is Special Summoned: You can Special Summon 1 “Generaider” monster from your hand or GY, except “Vara, Seidhr of the Generaider Bosses”.


    PHHY-JP032 Evigishki Nereimanas

    WATER/Spellcaster - Ritual - Effect/10/3000/1800

    You can Ritual Summon this card with any “Gishki” Ritual Spell.

    (1) If this card is Ritual Summoned: You can target 1 WATER monster in your GY; Special Summon it.

    (2) Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck.

    (3) Once per turn, when your opponent activates a monster effect (Quick Effect): You can return 1 “Gishki” Ritual Monster you control to the hand, and if you do, negate the activation, and if you do that, shuffle that card into the Deck.


    PHHY-JP039 Chaos Archfiend

    DARK/Fiend - Ritual - Effect/8/2500/1800

    Level 8 DARK Fiend Synchro Effect Monster

    ATK 2500

    DEF 1800

    Materials: 1 LIGHT Tuner + 1+ non-Tuner DARK monsters

    You can only use the 3rd effect of this card’s name once per turn.

    (1) Gains 2000 ATK during the turn a card(s) is banished.

    (2) This card can attack all opponent’s monsters once each, also monsters destroyed by battle with this card are banished instead of being sent to the GY.

    (3) If this card in its owner’s control leaves the field by their opponent: You can Special Summon 1 “Chaos” Synchro Monster from your Extra Deck, except “Chaos Archfiend”.


    PHHY-JP040 Chaos Beast

    Level 6 DARK Fiend Synchro Effect Monster

    ATK 2000

    DEF 1800

    Materials: 1 LIGHT Tuner + 1+ non-Tuner DARK monsters

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Gains 1000 ATK during the turn a card(s) is banished.

    (2) You can target 1 of your banished LIGHT or DARK monsters; add it to your hand.

    (3) If this is in your GY, except the turn it was sent there: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card.


    PHHY-JP043 Number C62: Neo Galaxy-Eyes Prime Photon Dragon

    LIGHT/Dragon - Xyz - Effect/Rang 8/4000/3000

    3 Level 8 LIGHT monsters

    You can also Xyz Summon this card by using “Number 62: Galaxy-Eyes Prime Photon Dragon” you control. (Transfer its materials to this card.)

    (1) At the start of your Battle Phase: You can detach 1 material from this card; this card can make up to 3 attacks on monsters during this Battle Phase.

    (2) If this card has “Galaxy-Eyes Photon Dragon” as material, it gains these effects.

    ● Unaffected by your opponent’s monster effects.

    ● Gains ATK equal to the combined Levels and Ranks of all monsters attached to it as material x 100.


    PHHY-JP044 Galaxy Photon Dragon

    LIGHT/Dragon - Xyz - Effect/Rang 4/2000/02 Level 4 monsters

    You can only use the 2nd and 3rd effect of this card’s name once per turn each.

    (1) All other LIGHT monsters you control gain 500 ATK.

    (2) You can detach 1 material from this card; take 1 “Photon” or “Galaxy” card from your Deck, and either add it to your hand or send it to the GY.

    (3) If a LIGHT monster(s) is Special Summoned to your field: You can target 1 of them that has a Level; its Level becomes 4 or 8 until the end of this turn.


    PHHY-JP046 Kshatri-La Ariseheart

    DARK/Machine - Xyz - Effect/Rang 7/3000/3000

    Once per turn, during the turn the effect(s) of “Kshatri-La Shangri-La” were activated, you can also Xyz Summon “Kshatri-La Ariseheart” using a “Kshatri-La” monster you control.

    (1) Cards sent to the GY are banished instead.

    (2) Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material.

    (3) Once per turn (Quick Effect): You can detach 3 material from this card, then target 1 card on the field; banish it face-down.


    PHHY-JP047 Laevateinn, Generaid of Shadows

    FIRE/Fairy - Xyz - Effect/Rang 9/2500/2500

    2+ Level 9 monsters

    (1) You can only control 1 “Leyvaten, Generaider Boss of Shadows”.

    (2) All monsters your opponent controls lose 1000 ATK/DEF.

    (3) (Quick Effect): You can Tribute this Xyz Summoned card; Special Summon 1 non-Fairy “Generaider” Xyz Monster from your Extra Deck, then you can attach cards from the field and/or any GY(s) to it as material up to the number of materials this card had.


    PHHY-JP051 Galaxy Hundred

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) When this card resolves, you can send 1 “Photon” or “Galaxy” card from your Deck to the GY.

    (2) If “Galaxy-Eyes Photon Dragon” is Special Summoned to your field: You can look at your opponent’s Extra Deck, then you can apply 1 of these effects.

    ● Banish 1 monster from it.

    ● Special Summon 1 “Number” monster from it to your field.


    PHHY-JP052 Numeron Creation

    Normal Spell Card

    (This card is always treated as a “Galaxy-Eyes” card.) You can only apply the effect of this card’s name once per turn.

    (1) If there are 3 or more LIGHT Dragon monsters on the field with 3000 or more original ATK: Special Summon 1 Dragon “Number” Xyz Monster from your Extra Deck, then attach this card on the field to it as material.


    PHHY-JP057 Kshatri-La Overlap

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 1 monster on the field; banish 1 monster with 1500 ATK/2100 DEF from the field, your hand, or your GY, and if you do, the targeted monster gains 1500 ATK.

    (2) If this card becomes banished and you control a “Kshatri-La” monster: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.


    PHHY-JP058 Kshatri-La Papiyas

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 1 “Kshatri-La” monster you control; Special Summon 1 “Kshatri-La” monster with a different Attribute from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters.

    (2) If this card becomes banished: You can target 1 of your banished “Kshatri-La” cards, except “Kshatri-La Papiyas”; add it to your hand.


    PHHY-JP059 Prime Planet Paraisos

    Field Spell Card

    You can only activate 1 card with this card’s name per turn. You can only use the 3rd effect of this card’s name once per turn.

    (1) When this card resolves, you can add 1 “Kshatri-La” monster from your Deck to your hand.

    (2) Monsters you control gain 100 ATK/DEF for each different Attribute among monsters on the field.

    (3) If “Kshatri-La Shangri-La” you control activates its effect: You can target 1 card on the field; destroy it.


    PHHY-JP060 Scareclaw Defang

    Continuous Spell Card

    You can only use the 3rd effect of this card’s name once per turn.

    (1) Your opponent cannot target “Scareclaw” Link Monsters and “Visas Starfrost” you control with card effects, also they cannot be destroyed by your opponent’s card effects.

    (2) Monsters destroyed by battle with your “Scareclaw” Link Monster or “Visas Starfrost” are banished instead of being sent to the GY.

    (3) You can banish 1 “Scareclaw” Link Monster from your field or GY, then target 1 card your opponent controls; destroy it.


    PHHY-JP061 Tearlaments Perlregia

    Field Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Fusion Monsters and “Tearlaments” monsters you control gain 500 ATK.

    (2) If an Aqua “Tearlaments” monster is sent to your GY by card effect: You can send 1 Level 4 or lower Aqua monster from your Deck to the GY, but if it is not a “Tearlaments” monster, you cannot activate cards, or the effects of cards, with that name for the rest of this turn.


    PHHY-JP066 Gishki Icemirror

    Ritual SPell Card

    This card can be used to Ritual Summon any “Gishki” Ritual Monster.

    (1) Ritual Summon 1 “Gishki” Ritual Monster from your hand by Tributing either 1 face-up monster your opponent controls, or monsters from your hand or field whose total Levels exactly equal its Level, and if you do, you lose LP equal to its original ATK.

    (2) If this card is in your GY: You can target 1 “Gishki” monster in your GY; place it on the top of the Deck, and if you do, place this card on the bottom of the Deck.


    PHHY-JP067 Aquamirror Focalization

    Normal Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Add 1 “Gishki” monster from your Deck to your hand.

    (2) During the End Phase, if you control a WATER Ritual Monster: You can banish this card from your GY; Set 1 “Aquamirror” Spell/Trap from your Deck or GY, except “Aquamirror Focalization”.


    PHHY-JP068 Evil Eye Resurrection

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Send 1 “Evil Eye” monster and 1 “Evil Eye” Spell/Trap from your Deck to the GY; add 1 “Evil Eye” Equip Spell from your Deck to your hand, also, for the rest of this turn, each time you activate a non-“Evil Eye” card or effect, you lose 500 LP.

    (2) If you Link Summon an “Evil Eye” monster: You can banish this card from your GY; equip 1 “Evil Eye” Equip Spell from your GY to 1 “Evil Eye” Link Monster you control.


    PHHY-JP071 Photon Deceleration

    Normal Trap Card

    (1) Take 1 “Photon” or “Galaxy” Continuous Spell/Trap from your Deck, and either add it to your hand or place it face-up on your field.

    (2) If this Set card you control is destroyed by an opponent’s card effect during their turn and you control “Galaxy-Eyes Photon Dragon” or an Xyz Monster that has it as material: You can make it become the End Phase.


    PHHY-JP074 Trivikarma

    Normal Trap Card

    You can only use 1 effect of this card’s name per turn, and only once that turn.

    (1) Target 1 “Visas Starfrost” you control and 1 Effect Monster your opponent controls; negate that opponent’s monster’s effects, and if you do, your monster gains ATK equal to half of that opponent’s monster’s original ATK or DEF (whichever is higher).

    (2) You can banish this card from your GY; add 1 Spell/Trap that mentions “Visas Starfrost” from your Deck to your hand, except “Trivikarma”.


    PHHY-JP075 Kshatri-La Big Bang

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If there is a “Kshatri-La” Xyz Monster on the field: Make both players banish monsters from their field face-down so they control only 1.

    (2) If this card becomes banished: You can target 1 “Kshatri-La” Xyz Monster you control; add 1 “Kshatri-La” monster attached to it as material to your hand, then you can Special Summon it from your hand.


    PHHY-HP076 Chaos Phantasm

    Normal Trap Card

    (1) Target 2 of your banished monsters that have a Level (1 LIGHT Tuner and 1 Level 8 or lower DARK non-Tuner); return both to the GY, then Special Summon 1 LIGHT or DARK Synchro Monster from your Extra Deck whose Level equals those monsters’ total Levels.

  • Pass auf am Ende ist es nen neuer Archetype rund um Photonenfalter Agent xD

    Ne Spaß beiseite, endlich wieder Support für mein Lieblingsdeck. Nur hoffentlich sinnvoller, nicht wieder 3 Bossmonster und 2 Traps und das wars..

  • Photon net wirklich...

    da wird doch nichts mehr gebraucht...

    da kam schon zuviel...


    hier is ganz klar was für ZORKEN drin... :thumbsup::thumbsup:

  • HailToTheTrueKing-206x300.webp

    PHHY-JP001 Photon Emperor

    Level 8 LIGHT Warrior Effect Monster

    ATK 2800

    DEF 1000

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is sent to the GY, except from the field, and you have another “Photon” or “Galaxy” monster on your field or in your GY: You can Special Summon this card in Defense Position.

    (2) After you Normal or Special Summon this card, you can Normal Summon 1 LIGHT monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

    MusicOfTheSpheres-206x300.webp

    PHHY-JP002 Galaxy Summoner

    Level 4 LIGHT Spellcaster Effect Monster

    ATK 1600

    DEF 1400

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can target 1 “Photon” or “Galaxy” monster in your GY, except “Galaxy Summoner”; Special Summon it in Defense Position.

    (2) You can target 1 other LIGHT monster you control that has a Level; its Level becomes 4 until the end of this turn.

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    PHHY-JP003 Galakuriboh

    Level 1 LIGHT Fiend Effect Monster

    ATK 300 DEF 200

    (This card is always treated as a “Galaxy” card.)

    (1) When an opponent’s monster declares an attack: You can discard this card; Special Summon 1 “Galaxy-Eyes Photon Dragon” from your hand or Deck, then change the attack target to it, then you can attach this card from your GY to an Xyz Monster on the field as material.

    (2) If a “Photon” and/or “Galaxy” monster(s) you control would be destroyed by battle or an opponent’s card effect, you can banish this card from your GY instead.

    InsertIncomprehensiblePersonalRantHere-206x300.webp

    PHHY-JP043 Chaos Numbers 62 Neo Galaxy-Eyes Prime Photon Dragon (Number C62: Neo Galaxy-Eyes Prime Photon Dragon)

    Rank 8 LIGHT Dragon Xyz Effect Monster

    ATK 4000

    DEF 3000

    3 Level 8 LIGHT monsters

    You can also Xyz Summon this card by using “Number 62: Galaxy-Eyes Prime Photon Dragon” you control. (Transfer its materials to this card.)

    (1) At the start of your Battle Phase: You can detach 1 material from this card; this card can make up to 3 attacks on monsters during this Battle Phase.

    (2) If this card has “Galaxy-Eyes Photon Dragon” as material, it gains these effects.

    ● Unaffected by your opponent’s monster effects.

    ● Gains ATK equal to the combined Levels and Ranks of all monsters attached to it as material x 100.

    WhenYouLoseTheEyes-206x300.webp

    PHHY-JP044 Galaxy Photon Dragon

    Rank 4 LIGHT Dragon Xyz Effect Monster

    ATK 2000

    DEF 0

    Materials: 2 Level 4 monsters

    You can only use the 2nd and 3rd effect of this card’s name once per turn each.

    (1) All other LIGHT monsters you control gain 500 ATK.

    (2) You can detach 1 material from this card; take 1 “Photon” or “Galaxy” card from your Deck, and either add it to your hand or send it to the GY.

    (3) If a LIGHT monster(s) is Special Summoned to your field: You can target 1 of them that has a Level; its Level becomes 4 or 8 until the end of this turn.

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    PHHY-JP051 Galaxy Hundred

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) When this card resolves, you can send 1 “Photon” or “Galaxy” card from your Deck to the GY.

    (2) If “Galaxy-Eyes Photon Dragon” is Special Summoned to your field: You can look at your opponent’s Extra Deck, then you can apply 1 of these effects.

    ● Banish 1 monster from it.

    ● Special Summon 1 “Number” monster from it to your field.

    LookIfYourFinalBattlesArentOnTheMoonYoureNotDoingItRight-206x300.webp

    PHHY-JP052 Numeron Creation

    Normal Spell Card

    (This card is always treated as a “Galaxy-Eyes” card.) You can only apply the effect of this card’s name once per turn.

    (1) If there are 3 or more LIGHT Dragon monsters on the field with 3000 or more original ATK: Special Summon 1 Dragon “Number” Xyz Monster from your Extra Deck, then attach this card on the field to it as material.

    YeahWeReNotCallingItThat-206x300.webp

    PHHY-JP071 Photon Retardation (Photon Deceleration)

    Normal Trap Card

    (1) Take 1 “Photon” or “Galaxy” Continuous Spell/Trap from your Deck, and either add it to your hand or place it face-up on your field.

    (2) If this Set card you control is destroyed by an opponent’s card effect during their turn and you control “Galaxy-Eyes Photon Dragon” or an Xyz Monster that has it as material: You can make it become the End Phase



    Hier mal meine Meinung zu den einzelnen Karten, ich habe dabei jetzt nicht eine OTK Strategie im Kopf, sondern wie diese Karten an sich mit den bisherigen Photon/Galaxy Karten harmonieren könnten:


    Photon Emperor:

    Der gefällt mir, ist ein target für Expedition, ein neues LV8 Photon Target für Trance (bisher war der Galaxy Eyes das einzige), und sein Discard Effekt funktioniert auch aus dem Deck mit dem neuen Rank 4 (dazu später mehr). Dazu ist er ein weiteres Monster, welches Photon Vertilger weniger brick sein lässt. Beim zweiten Effekt sehe ich den Mehrwert für das Deck noch nicht, da man in der Regel nur den Wizard Normal Summoned, aber vllt übersehe ich was.



    Galaxy Summoner:

    Der gefällt mir sehr. Ist eine 1-Card XYZ, triggered bei Normal und Spezialbeschwörung; und annuliert die Effekte nicht. Wenn man mal kein Level 4 Target haben sollte, macht man einfach das Monster mit seinem zweiten effekt zu 4.


    Galaktikuriboh:

    Die erste Karte mit der ich nichts anzufangen weiß. Schade dass er uns vom Gegner abhängig macht, und nicht wie eine Magicians Souls oder das Herr der Drachen Pendant funktioniert.

    Zu seinem Effekt der ihn als Xyz Material anhängt: wenn man in einem Galaxy Deck ein Xyz Monster auf dem Feld hat, wird der Gegner kaum angreifen können, und selbst wenn doch, dann kann man mit den meisten Galxaxy Xyz Monstern das Material nicht im gegnerischen zug verwerten. Deswegen denke ich dass der Effekt irrelevant ist. Die Protection aus dem GY raus macht ihn für mich jetzt auch nicht spielenswerter.


    Galaxy Hundred:

    Total Gimmicky, hilft dem Deck nicht, überhaupt nicht spielenswert. Der Discard ist evtl für den Emperor brauchbar, aber das macht das neue lV4 Xyz auch.


    Numeron Creation:

    Noch mehr Gimmick. Ja cool man kann Chaos Tachyon Dragon damit rufen, aber 3 Drache Monster mit 3000+ Atk auf dem Feld als condition? Definitiv eine Win More Karte und in jedem anderen Fall ein brick.


    Photon Deceleration:

    Ich denke die Karte hat Potenzial, falls wir bessere Continous Spell/Traps kriegen sollten irgendwann. Wie häufig der zweite Effekt durchkommt bin ich nicht sicher, da die einzige trap die man sonst spielt auch von der Hand aktiviert werden kann. Deswegen ist es denke ich zu offensichtlich was da set liegen würde.


    Nummer C62:

    Relativ einfach: Wenn man glaubt das Prime Photon Dragon den Gegner nicht auf 0 bringt, dann legt man halt Chaos Prime Photon drauf. Nicht mehr und nicht weniger ist er.


    Galaxy Photon Dragon:

    DAS möchte man als Galaxy/Photon

    Spieler sehen! Diese Karte trägt den ganzen Support. Ein Searcher für alles themeninterne im eigenen Zug endlich, bei Bedarf auch ein Mill (zb Emperor). Und wenn man mal für weitere Plays nicht das passende level hat, dann machen wir es uns einfach mit seinem zweiten Effekt.


    Insgesamt muss ich sagen habe ich mir von dem support mehr erhofft. Das Rank4 ist definitiv sehr stark, und mit dem Emperor und dem neuen lv4 kann man aufjedenfall was anfangen. Die Spell/Traps hätte man aber genauso gut weglassen können, und der C62 ist einfach wieder mehr von dem was das deck schon genug hat.

  • ein neuer Kuriboh is ja cool...


    hätte auch nicht gedacht das was in Sachen neue Nummer kommt...

    CNummer 62 is schon mal ein guter Anfang... :thumbup:


    jezt noch jede Nummer als Chaos,

    und man kann noch ewig viel rausbringen... :smiling_face_with_sunglasses:

  • Ergänzung zum Emperor: Der Special Summon triggered auch wenn man ihn als Material abhängt, da er von egal wo auf den Friedhof gehen muss (ausser halt vom Feld).

  • Anscheinend soll C62 sich bei Utopiastrahl und Haidrache Weiß einreihen als Chaos-Entwicklungen die den selben Rang wie das Original-Monster haben und man einfach drauflegen kann. Im Gegensatz zu denen hat der aber keine 1000 LP Restriktion.

    "Ob ein Deck stark ist... Oder ob ein Deck schwach ist... Die halbe Welt meint, diese Frage einfach so beantworten zu können. Aber einen wirklich starken Duellanten erkennt man daran, dass er mit reiner Willenskraft jedes Deck seiner Wahl zum Sieg führen kann."

  • Die neuen Karten machen definitiv einen guten Eindruck.

    Gerade der Emperror ist richtig stark.


    Langfristig könnte Numeron Creation aber richtig für Ärger sorgen. Nummer Drachen Monster könnte spätestens wenn man die C-Reihe weiter führt sehr gefährlich werden.

  • Ich will das habeeeeennnn!!! xD :ssj::thumbsup::klatsch:

    Die neue C62 ist mal wieder so ne richtige Overkill-Karte, ich liebe es. :smiling_face_with_hearts:

    Beschwört den mit Afterglowdragon und der schlägt dem Gegner mit mindestens 12800Atk 3x auf Monster in's Gesicht. x) ^^

  • Galaxy Hundred:

    Total Gimmicky, hilft dem Deck nicht, überhaupt nicht spielenswert. Der Discard ist evtl für den Emperor brauchbar, aber das macht das neue lV4 Xyz auch.

    Ich glaube die Karte hat mehr Potential als nur gimmicky zu sein. Es gibt einem die Option in das Extra Deck des Gegners zu schauen und eine Karte zu verbannen. Wenn der Gegner ein Kombodeck hat, das z.B. auf dem Haqifibrax aufbaut kann man den schonmal loswerden. Das wird wahrscheinlich eher gimmicky sein aber es ist ja vor allem auch ein Foolish für das Deck. Streng genommen ist es sogar ein "beschwöre den Emperor aus dem Deck" wenn man ein beliebiges anderes Monster von dem Thema auf dem Feld hat. Was das angeht macht die Karte das sogar besser als die Expedtion, da die Bedingung leichter ist. Mit Galaxy Summoner zusammen ist diese Karte ebenfalls ein Extender und gibt dir Zugriff auf jedes beliebiege Photon oder Galaxy Monster mit der einzigen Einschränkung dass es in Def sein muss. Die Effekte lassen sich nutzen.

    Was das Thema sonst noch alles hat und was es vielleicht wert ist auf den Friedhof gelegt zu werden habe ich gerade nicht vor Augen aber alleine mit dem Support der jetzt angekündigt wurde, würd ich die Karte noch nicht als "überhaupt nicht Spielenswert" abstempeln. Eventuell kommen noch weitere Supportkarten für das Deck. Die Karte lässt einen ja auch Zauber und Fallen auf den Friedhof legen und auch da könnten noch interessante Ziele kommen.

  • Cyber Drache

    Hat den Titel des Themas von „[OCG] Photon Hypernova​“ zu „[OCG] Photon Hypernova​ (SPU: 15. August)“ geändert.