(TCG) Power of the Elements
Release Date: 9. Februar 2023 (EU)
Enthält 100 Karten, davon
10 Secret Rare
14 Ultra Rare
26 Super Rare
50 Common
Galactic chaos erupts in February with Photon Hypernova, the first Core Booster of 2023 for the Yu-Gi-Oh! TRADING CARD GAME (TCG)! This 100-card set lets your Deck shine brighter than ever before with brand-new cards for Kite Tenjo’s “Photon” and “Galaxy” strategies from Yu-Gi-Oh! ZEXAL! Expect the unexpected in Photon Hypernova with powerful new cards to discover that are truly out of this world! Here is just some of what you can look forward to:
· A new world of strategy opens up thanks to new “Photon” and “Galaxy” cards! Unleash up to 3 attacks on your opponent’s monsters with a brand-new form of Number 62: Galaxy-Eyes Prime Photon Dragon! If you’re looking for more “Photon” and “Galaxy” cards to increase your synergies, you can find some in Legendary Duelists: Season 2!
· Brand-new “Chaos” monsters! New Tuner monsters will help you unleash a massive multi-attacking, monster banishing, Synchro Monster powerhouse that can reach 4500 ATK! If Synchro Summons aren’t your thing, you can try a World Premiere monster whose capabilities change depending on where the monsters you banish originate from.
· Visas Starfrost’s journey continues! New cards to complement the “Scareclaw,” “Tearlaments,” and “Kashtira” strategies from Dimension Force, Power of the Elements, and Darkwing Blast!
· Illuminate new strategies and uncover brand-new cards that might seem familiar!
· New cards that explore modern ways to play themes from the past!
· Saddle up, Duelists! Get ready to run the most dangerous race ever devised by man with a brand-new World Premiere theme!
· And more!
Starlight Rares (5):
PHHY-EN033 Granguignol the Dusk Dragon
PHHY-EN046 Kashtira Arise-Heart
PHHY-EN048 Tri-Brigade Arms Bucephalus II
PHHY-EN088 Gold Pride – Captain Carrie
PHHY-EN100 Mirrorjade the Iceblade Dragon
Secret Rares (10):
PHHY-EN000 Gravekeeper’s Inscription
PHHY-EN044 Galaxy Photon Dragon
PHHY-EN045 Gigantic “Champion” Sargas
PHHY-EN046 Kashtira Arise-Heart
PHHY-EN058 Kashtiratheosis
PHHY-EN059 Pressured Planet Wraitsoth
PHHY-EN069 Triple Tactic Thrusting
PHHY-EN078 Weighbridge
PHHY-EN086 Gold Pride – Leon
PHHY-EN091 Gold Pride – The Crowd Goes Wild!
Ultra Rares (14):
PHHY-EN006 Kashtira Riseheart
PHHY-EN008 Tearlaments Kashtira
PHHY-EN021 Beargram, Shelled Emperor of the Forest Crown
PHHY-EN033 Granguignol the Dusk Dragon
PHHY-EN034 Rindbrumm the Striking Dragon
PHHY-EN038 Icejade Gymir Aegirine
PHHY-EN039 Chaos Archfiend
PHHY-EN043 Number C62: Neo Galaxy-Eyes Prime Photon Dragon
PHHY-EN047 Laevatein, Generaider Boss of Shadows
PHHY-EN074 Trivikarma
PHHY-EN077 Big Welcome Labrynth
PHHY-EN082 Orphebull the Harmonious Bullfighter Bard
PHHY-EN088 Gold Pride – Captain Carrie
PHHY-EN089 Gold Pride – Star Leon
Super Rares (26):
PHHY-EN003 Galactikuriboh
PHHY-EN005 The Abyss Dragon Swordsoul
PHHY-EN009 Chaos Witch
PHHY-EN013 Chaos Mirage Dragon
PHHY-EN023 Choju of the Trillion Hands
PHHY-EN025 Fairyant the Circular Sorcerer
PHHY-EN028 Dimensional Allotrope Varis
PHHY-EN030 Sneaky “C”
PHHY-EN031 Dogmatika Alba Zoa
PHHY-EN032 Evigishki Neremanas
PHHY-EN035 Ultimate Great Insect
PHHY-EN037 Arktos XII – Chronochasm Vaylantz
PHHY-EN041 Plunder Patrollship Jord
PHHY-EN048 Tri-Brigade Arms Bucephalus II
PHHY-EN055 Dogmatikamatrix
PHHY-EN063 Abyss Actors’ Dress Rehersal
PHHY-EN085 Made to Order Mermaid Outfit Outfitter
PHHY-EN087 Gold Pride – Nytro Head
PHHY-EN090 Gold Pride – Nytro Blaster
PHHY-EN092 Gold Pride – Start Your Engines!
PHHY-EN094 Queen Butterfly Danaus
PHHY-EN095 Qardan the Clear-Sighted
PHHY-EN096 Pharaonic Advent
PHHY-EN097 Aphophis the Swamp Deity
PHHY-EN098 Green Ninja
PHHY-EN099 Humongous Hive Hegemon – Zexstagger
Commons (50):
PHHY-EN001 Photon Emperor
PHHY-EN002 Galaxy Summoner
PHHY-EN004 Bystial Baldrake
PHHY-EN007 Scareclaw Kashtira
PHHY-EN010 Shell of Chaos
PHHY-EN011 Core of Chaos
PHHY-EN012 Mental Tuner
PHHY-EN014 Bio Insect Armor
PHHY-EN015 Infinite Antlion
PHHY-EN016 Abyss Actor – Liberty Dramatist
PHHY-EN017 Jio the Gravity Ninja
PHHY-EN018 Gishki Grimness
PHHY-EN019 Basiltrice, Familiar of the Evil Eye
PHHY-EN020 Vala, Seidhr of the Generaider Bosses
PHHY-EN022 Manticore of Smashing
PHHY-EN024 Fierce Tiger Monghu
PHHY-EN026 Sari of the Silverwing Axe
PHHY-EN027 Couples of Aces
PHHY-EN029 Meteor Rush – Monochroid
PHHY-EN036 Yaguramaru the Armor Ninja
PHHY-EN040 Chaos Beast
PHHY-EN042 Circle of the Fairies
PHHY-EN049 Abyss Actor – Super Producer
PHHY-EN050 Dyna Mondo
PHHY-EN051 Galaxy Hundred
PHHY-EN052 Numeron Creation
PHHY-EN053 Icejade Manifestation
PHHY-EN054 Tally-Ho! Springans
PHHY-EN056 Light of the Branded
PHHY-EN057 Kashtira Overlap
PHHY-EN060 Scareclaw Defanging
PHHY-EN061 Tearlaments Perlegia
PHHY-EN062 Giant Ballgame
PHHY-EN064 Abyss Script – Dramatic Story
PHHY-EN065 Tenchi Kaimei
PHHY-EN066 Gishki Nekromirror
PHHY-EN067 Focused Aquamirror
PHHY-EN068 Evil Eyes Unleashed
PHHY-EN070 Land Flipping
PHHY-EN071 Photon Timestop
PHHY-EN072 Gigantic Thundercross
PHHY-EN073 Branded Befallen
PHHY-EN075 Kashtira Big Bang
PHHY-EN076 Chaos Phantasm
PHHY-EN079 Sour Scheduling – Red Vinegar Vamoose
PHHY-EN080 Intimidating Ore – Summonite
PHHY-EN081 Minairuki
PHHY-EN083 Diabolantis the Menacing Mantis
PHHY-EN084 Xyz Align
PHHY-EN093 Cassimolar
..:: WORLD PREMIER CARDS ::..
PHHY-EN081 Minairuka
WATER/Fish - Effect/4/1500/500
When a WATER monster’s effect is activated (Quick Effect): You can Special Summon this card from your hand. You can banish 1 face-up FIsh, Sea Serpent, or Aqua monster you control, then target 1 face-up card on the field; negate its effects until the end of your opponent’s turn. You can only use each effect of “Minairuka” once per turn.
PHHY-EN082 Orphebull the Harmonious Bullfighter Bard
LIGHT/Beast-Warrior - Effect/8/3000/2400
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 LIGHT and 2 DARK monsters from your hand and/or GY, except this card. If Summoned this way, this card gains 1000 ATK for each monster banished from your hand for its Summon, and can attack monsters a number of times each Battle Phase up to the number of monsters banished from the GY for its Summon. If this card destroys an opponent’s monster by battle, after damage calculation: You can banish that opponent’s monster.
PHHY-EN083 Diabolantis the Menacing Mantis
DARK/Insect - Synchro - Effect/8/2500/2200
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can send Insect and/or Plant monsters from your Deck to the GY, up to the number of non-Tuners used for its Synchro Summon. If you control this Synchro Summoned card: You can target 1 Insect or Plant monster you control; treat it as a Tuner until the end of this turn. You can only use each effect of “Diabolantis the Menacing Mantis” once per turn.
PHHY-EN084 Xyz Align
Quick-Play Spell Card
Declare a Level from 1 to 12, then target 2 face-up monsters on the field, including 1 monster you control; they become the declared Level (until the end of this turn), also for the rest of this turn after this card resolves you cannot Special Summon monsters from the Extra Deck, except monsters with the same Type as a targeted monster. You can only activate 1 “Xyz Align” per turn.
PHHY-EN085 – Made to Order Mermaid Outfit Outfitter
Normal Spell Card
Target 1 card in your opponent’s GY; banish it, then you can add 1 card from your Deck to your hand with the same name as that banished card. You can only activate 1 “Made to Order Mermaid Outfit Outfitter” per turn.
PHHY-EN086 Gold Pride – Leon
WIND/Warrior - Tuner - Effect/3/1500/1200
If your LP are lower than your opponent’s: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 non-Warrior “Gold Pride” monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “Gold Pride” monsters. During your opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only “Gold Pride” monsters you control. You can only use each effect of “Gold Pride – Leon” once per turn.
PHHY-EN087 Gold Pride – Nytro Head
FIRE/Pyro - Effect/8/2300/2600
If your LP are lower than your opponent’s: You can Special Summon this card from your hand. During your opponent’s Standby Phase: You can Special Summon 1 “Nytro Token” (Pyro/FIRE/Level 8/ATK o/DEF o) to your opponent’s field, but it cannot be used as Link Material. During your opponent’s Main Phase (Quick Effect): You can target “Nytro Token on the field; destroy that Token, also destroy all cards in its adjacent Monster Zones and Spell & Trap Zones. You can only use each effect of “Gold Pride – Nytro Head” once per turn.
PHHY-EN088 Gold Pride – Captain Carrie
WATER/Fiend - Effect/3/900/1700
If your LP are lower than your opponent’s: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 “Gold Pride” Trap from your Deck to your hand. If this card is sent to the GY: You can target “Gold Pride” monster you control that was Special Summoned from the Extra Deck; banish up to 3 “Gold Pride” cards from your GY, and if you do, that monster gains 500 ATK for each card banished this way. You can only use each effect of “Gold Pride – Captain Carrie” once per turn.
PHHY-EN089 Gold Pride – Star Leon
LIGHT/Thunder - Synchro - Effect/6/2000/2000
1 Tuner + 1+ non-Tuner monsters
During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; this card gains ATK equal to that target’s original ATK, then, if your LP are lower than your opponent’s, you can destroy that monster. You can only use the previous effect of “Gold Pride – Star Leon” once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 “Gold Pride – Leon” from your Deck or GY.
PHHY-EN090 Gold Pride – Nytro Blaster
DARK/Pyro - Link - Effect/2300/Link 2 (Linkmarkierungen: Oben, Unten)
2 “Gold Pride” monsters with different Levels
You can target 1 monster your opponent controls; destroy it, then, if your LP are lower than your opponent’s, you can destroy all cards in its adjacent Monster Zones and Spell & Trap Zones. You can only use this effect of “Gold Pride – Nytro Blaster” once per turn. Once per turn, during the End Phase, if this effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 “Gold Pride – Nytro Head” from your Deck or GY.
PHHY-EN091 Gold Pride – The Crowd Goes Wild!
Normal Spell Card
Reveal 1 “Gold Pride” monster in your hand; add “Gold Pride monster with a different name from your Deck to your hand, then you can apply the following effect.
• Special Summon 1 “Gold Pride” monster from your hand, but lose LP equal to its original ATK.
You can only activate 1 “Gold Pride – The Crowd Goes Wild!” per turn.
PHHY-EN092 Gold Pride – Start Your Engines!
Normal Trap Card
If your opponent Normal or Special Summons a monster(s): Target 1 of those monsters; reveal 3 “Gold Pride” monsters from your Deck, your opponent randomly picks for you to Special Summon, shuffle the rest into your Deck, then destroy the targeted monster.
..:: OCG Imports ::..
PHHY-EN000 – Gravekeeper’s Inscription
Normal Spell Card
At the start of your Main Phase 1: Apply 1 of the following effects until the end of your opponent's turn.
● Neither player can activate card effects in the GY.
● Neither player can banish cards from the GY.
● Neither player can Special Summon monsters from the GYs.
PHHY-EN093 Cassimolar
DARK/Fiend - Effect/3/1000/1200
When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; it gains ATK equal to its original ATK, also during the End Phase of the next turn, destroy that face-up monster, and if you do, your opponent takes damage equal to half its original ATK. At the start of your opponent's Battle Phase: You can Tribute this Normal Summoned/Set card; your opponent's monsters cannot attack directly for the rest of this turn.
PHHY-EN094 Queen Butterfly Danaus
WIND/Insect - Effect/8/2800/1900
If you control this Normal Summoned/Set card (Quick Effect): You can target up to 3 Level 4 or lower Insect monsters in your GY; change this card's ATK to 0, and if you do, Special Summon those monsters, but their effects are negated. You can only use this effect of "Queen Butterfly Danaus" once per turn.
PHHY-EN095 Qardan the Clear-Sighted
EARTH/Fairy - Effect/4/1400/1000
When this card is Normal Summoned: You can Set 1 Continuous Trap from your hand or GY. It can be activated this turn. If this card is sent to the GY: You can activate this effect; face-up Traps you control cannot be destroyed by your opponent's card effects, until the end of the next turn.
PHHY-EN096 Pharaonic Advent
DARK/Spellcaster - Effect/8/2000/2000
Gains 300 ATK for each Continuous Trap on the field and in the GYs. You can only use each of the following effects of "Pharaonic Advent" once per turn. You can Tribute 1 monster; Special Summon this card from your hand. You can Tribute 1 Fairy, Fiend, or Reptile monster; add 1 Continuous Trap from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn.
PHHY-EN097 Aphophis the Swamp Deity
Continuous Trap Card
During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.
PHHY-EN098 Green Ninja
WIND/Warrior - Effect/2/600/600
If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.
PHHY-EN099 Humongous Hive Hegemon – Zexstagger
WIND/Insect - Effect/8/1500/2600
Gains 300 ATK for each Insect monster on the field, except this card. You can only use each of the following effects of "Humongous Hive Hegemon - Zexstagger" once per turn. If an Insect monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. During the End Phase: Activate this effect; each player can Special Summon 1 Insect monster from their hand or GY, but negate its effects.
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[OCG] Photon Hypernova
Release: 15. Oktober 2022 (Japan)
Insgesamt 80 verschiedene Karten:
8 Ultra Rare
10 Super Rare
18 Rare
44 Common
11. Set des 11. Blocks
PHHY-JP001 Photon Emperor
LIGHT/Warrior - Effect/8/2800/1000
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is sent to the GY, except from the field, and you have another “Photon” or “Galaxy” monster on your field or in your GY: You can Special Summon this card in Defense Position.
(2) After you Normal or Special Summon this card, you can Normal Summon 1 LIGHT monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
PHHY-JP002 Galaxy Summoner
LIGHT/Spellcaster - Effect/4/1600/1400
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can target 1 “Photon” or “Galaxy” monster in your GY, except “Galaxy Summoner”; Special Summon it in Defense Position.
(2) You can target 1 other LIGHT monster you control that has a Level; its Level becomes 4 until the end of this turn.
PHHY-JP003 Galakuriboh
LIGHT/Fiend - Effect/4/300/200
(This card is always treated as a “Galaxy” card.)
(1) When an opponent’s monster declares an attack: You can discard this card; Special Summon 1 “Galaxy-Eyes Photon Dragon” from your hand or Deck, then change the attack target to it, then you can attach this card from your GY to an Xyz Monster on the field as material.
(2) If a “Photon” and/or “Galaxy” monster(s) you control would be destroyed by battle or an opponent’s card effect, you can banish this card from your GY instead.
PHHY-JP004 Bystial Baldrake
DARK/Dragon - Effect/6/2500/2000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster.
(2) If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Summoned monsters; banish it.
PHHY-JP005 Swordsoul Dragon of the Abyss
FIRE/Wyrm - Effect/8/3000/2900
Cannot be Normal Summoned/Set. Must be Special Summoned by a Wyrm monster’s effect. You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If a monster(s) is banished by card effect: You can Special Summon this card from your GY (if it was there when the monster was banished) or hand (even if not), but banish it when it leaves the field.
(2) If this card is Special Summoned: You can target 1 card in the Field Zone and 1 card your opponent controls or in their GY; banish them.
PHHY-JP006 Kshatri-La Riseheart
FIRE/Warrior - Effect/4/1500/2100
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you control a “Kshatri-La” monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters.
(2) If this card was Normal or Special Summoned this turn: You can banish 1 “Kshatri-La” card from your Deck, except “Kshatri-La Riseheart”; banish the top 3 cards of your opponent’s Deck, face-down, and if you do, this card’s Level becomes 7.
PHHY-JP007 Scareclaw Kshatri-La
EARTH/Psychic - Effect/7/0/2600
You can only use the 1st effect of this card’s name once per turn.
(1) During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 “Kshatri-La” or “Scareclaw” card from your hand or GY.
(2) This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
(3) The effects of any opponent’s monster that battles your “Kshatri-La” or “Scareclaw” monster are negated until the end of the turn.
PHHY-JP008 Tearlaments Kshatri-La
WATER/Psychic - Effect/7/2300/1200
You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
(1) During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 “Kshatri-La” or “Tearlaments” card from your hand or GY.
(2) If this card is Normal or Special Summoned: You can send the top 3 cards of either Deck to the GY.
(3) If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY.
PHHY-JP009 Chaos Witch
DARK/Spellcaster - Effect/4/1500/1500
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck the turn you activate either of this card’s effects, except LIGHT and DARK Synchro monsters.
(1) You can Tribute this card; Special Summon 2 “Black Beast Tokens” (Fiend/DARK/Level 2/ATK 1000/DEF 500).
(2) If this card is banished from the hand or GY: You can Special Summon 2 “White Beast Tokens” (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000).
PHHY-JP010 Shell of Chaos
DARK/Machine - Effect/4/1600/0
Cannot be Normal Summoned/Set. Must be Special Summoned with a card effect. You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can banish 1 LIGHT monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT and DARK Synchro Monsters.
(2) If this card is Special Summoned: You can target 1 of your banished “Core of Chaos”; Special Summon it.
(3) If this face-up card leaves the field, banish it.
PHHY-JP011 Core of Chaos
LIGHT/Thunder - Tuner - Effect/2/0/1600
Cannot be Normal Summoned/Set. Must be Special Summoned with a card effect. You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can banish 1 DARK monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT and DARK Synchro Monsters.
(2) If this card is Special Summoned: You can target 1 of your banished “Shell of Chaos”; Special Summon it.
(3) If this face-up card leaves the field, banish it.
PHHY-JP012 Mind Tuner
LIGHT/Psychic - Tuner - Effect/3/200/2100
You can only use the 1st effect of this card’s name once per turn.
(1) You can activate 1 of these effects.
● Banish 1 LIGHT and/or 1 DARK monster from your hand and/or GY; increase or decrease this card’s Level by the number banished, until the end of this turn.
● Target up to 2 of your banished monsters (1 LIGHT and 1 DARK); return them monsters to the GY, and if you do, increase or decrease this card’s Level by the number returned, until the end of this turn.
PHHY-JP013 Chaos Mirage Dragon
LIGHT/Wyrm - Tuner - Effect/4/1600/600
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can target 1 banished LIGHT or DARK monster; Special Summon it to your field, but its effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT and DARK Synchro Monsters.
(2) If this card is sent to the GY as Synchro Material: You can target cards your opponent controls up to the number of other materials used for that Synchro Summon; banish them.
PHHY-JP014 Bio Insect Armor
LIGHT/Insect - Effect/5/1500/2000
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is in your hand or GY and you do not control “Bio Insect Armor”: You can target 1 Insect monster you control; equip this card to it, but banish this card and that equipped monster when they leave the field.
(2) A monster equipped with this card gains 1500 ATK/2000 DEF during the Battle Phase and Main Phase 2 only.
PHHY-JP015 Giant Antlion
EARTH/Insect - Effect/3/1200/1500
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) When an opponent’s monster declares an attack: You can Special Summon this card from your hand.
(2) If this card is Normal or Special Summoned: You can equip it with 1 Insect monster from your hand or GY as an Equip Spell that gives it 500 ATK/DEF.
(3) Once per turn, at the start of the Damage Step, if an Insect monster battles: You can target 1 card you control and 1 card your opponent controls; destroy them.
PHHY-JP016 Abyss Actor – Liberty Dramatist
DARK/Fiend - Pendelum - Effect/4/1800/1800
You can only use the 1st and 2nd monster effect of this card’s name each once per turn.
(1) If this card is Special Summoned from the Pendulum Zone: This card’s owner reveals 3 “Abyss Script” Spells from their Deck, their opponent randomly picks 1 of them for this card’s owner to Set to their field (but it is destroyed during the End Phase), also the rest are shuffled back into the Deck.
(2) If this card is destroyed: You can shuffle 1 “Abyss Script” Spell from your GY into the Deck.
Pendelum Effect
Blue 1 / Red 1
You can only use the Pendulum Effect of this card’s name once per turn.
(1) When a monster declares an attack: You can discard 1 card; Special Summon this card to your opponent’s field.
PHHY-JP017 Jio the Weighted Ninja
EARTH/Rock - Effect/8/2300/2900
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position. Opponent’s monsters changed to face-down Defense Position by this effect cannot change their battle positions.
(2) If another monster(s) on the field is flipped face-up while this monster is on the field: You can target 1 card your opponent controls; destroy it.
PHHY-JP018 Grim Gishki
WATER/Fish - Effect/2/600/700
You can only use this card name’s 2nd effect once per turn.
(1) If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement.
(2) If this card is Normal or Special Summoned: You can Special Summon 1 “Gishki” monster from your Deck, except “Grim Gishki”, also you cannot declare attacks for the rest of this turn, except with Ritual Monsters.
PHHY-JP019 Basilicock, Familiar of the Cursed Eye
DARK/Fiend - Effect/3/1000/2000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is in your hand or GY, and you control an “Evil Eye” monster (Quick Effect): You can Special Summon this card, but banish it when it leaves the field.
(2) During your opponent’s turn, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 “Evil Eye” monster using materials you control. When you do, you can treat “Evil Eye” Equip Spells you control as “Evil Eye” monsters and use them as material.
PHHY-JP020 Vara, Seidhr of the Generaider Bosses
FIRE/Fairy - Effect/9/2500/2500
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) You can only control 1 “Vara, Seidhr of the Generaider Bosses”.
(2) If this card is in your hand or GY: You can send 1 other “Generaider” card from your hand to the GY; Special Summon this card, but banish it when it leaves the field.
(3) If this card is Special Summoned: You can Special Summon 1 “Generaider” monster from your hand or GY, except “Vara, Seidhr of the Generaider Bosses”.
PHHY-JP021 Tree Crown Armorperor Beagram
EARTH/Insect - Effect/9/3400/2800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY. You can only Special Summon “Tree Crown Armorperor Beagram(s)” once per turn.
(1) Your opponent cannot activate monster effects in response to the activation of your Spell/Trap Cards and effects.
(2) Once per turn: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly this turn.
PHHY-JP022 Manticore of Smashing
FIRE/Beast-Warrior - Effect/6/2300/1000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) During your Main Phase: You can add 1 “Fissure” or 1 “Smashing Ground” from your Deck to your hand.
(2) If this card is in your GY: You can banish 1 “Fissure” or 1 “Smashing Ground” from your hand or GY; Special Summon this card.
PHHY-JP023 Choju of the Trillion Hands
LIGHT/Fairy - Effect/6/1400/1000
You can only use the effect of this card’s name once per turn.
(1) If this card is Summoned: You can add 1 Ritual Monster and 1 Ritual Spell from your Deck to your hand.
PHHY-JP024 Fierce Tiger Menghu
EARTH/Beast - Effect/4/1700/1000
(1) All other monsters on the field lose 500 ATK.
(2) Once per turn, during your Main Phase: You can destroy all monsters on the field with lower ATK than this card.
PHHY-JP025 Hexenringe Summoner Faeri
WIND/Insect - Effect/3/800/1500
You can only Special Summon with the (1)st effect of this card’s name once per turn.
(1) If there is an Insect and/or Plant monster in the GY, you can Special Summon this card (from the hand).
(2) If this card you control is used as Synchro Material for an Insect or Plant monster, you can treat it as a non-Tuner.
PHHY-JP026 Silver-Winged AXE-Sarry
LIGHT/Machine - Effect/3/500/100
You can only use the effect of this card’s name once per turn.
(1) (Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand or field to it as an Equip Spell that gives it 100 ATK/DEF.
PHHY-JP027 Couple of Aces
EARTH/Fairy - Effect/2/100/100
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is in your hand: You can toss a coin and Special Summon this card. If the result is heads, it is Special Summoned to your field, if it is tails, it is Special Summoned to your opponent’s field.
(2) If Summoned this way: Draw 2 cards.
PHHY-JP028 Dimensional Isoallotope Varis
LIGHT/Psychic - Tuner - Effect/1/0/0
You can only use the 2nd effect of this card’s name once per turn.
(1) Cannot be destroyed in battle with a monster with the same Type and/or Attribute.
(2) You can declare 1 Type and 1 Attribute; tis card’s Type and Attribute become the declared Type and Attribute until the end of the opponent’s turn.
PHHY-JP029 Meteorush – Blackwhiteroid
EARTH/Machine - Effect/10/0/0
Machine/Effect, EARTH, Lv 10, ATK/DEF 0
You can only use the 1st effect of this card’s name once per turn.
(1) During the Battle Phase, if 5 or more attacks were declared this turn (Quick Effect): You can Special Summon this card from your hand.
(2) If this card battles, during the Damage Step only, it gains 1000 ATK for each attack declared this turn.
PHHY-JP030 Hiding “C”
EARTH/Insect - Effect/7/1300/2500
You can only use the 1st effect of this card’s name once per turn.
(1) When your opponent Special Summons a monster(s): You can Special Summon this card from your hand in face-down Defense Position, and if you do, change it to face-up Defense Position during the End Phase of this turn.
(2) If this card is flipped face-up during the End Phase: Destroy all Special Summoned monsters on the field.
PHHY-JP031 White Zoa of Dogmatika
LIGHT/Spellcaster - Ritual - Effect/12/4000/4000
You can Ritual Summon this card with “Dogmatikalamity”. Cannot be Ritual Summoned, except with a “Dogmatika” card’s effect. You can only use the 2nd effect of this card’s name once per turn.
(1) “Dogmatika” monsters you control are unaffected by your opponent’s activated Fusion, Synchro, Xyz, and Link Monsters’ effects.
(2) During your Main Phase: You can have your opponent apply 1 of these effects.
● They send 1 card from their hand or Extra Deck to the GY for every 2 cards in their Extra Deck.
● They return all Fusion, Synchro, Xyz, and Link Monsters they control to the Extra Deck.
PHHY-JP032 Evigishki Nereimanas
WATER/Spellcaster - Ritual - Effect/10/3000/1800
You can Ritual Summon this card with any “Gishki” Ritual Spell.
(1) If this card is Ritual Summoned: You can target 1 WATER monster in your GY; Special Summon it.
(2) Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck.
(3) Once per turn, when your opponent activates a monster effect (Quick Effect): You can return 1 “Gishki” Ritual Monster you control to the hand, and if you do, negate the activation, and if you do that, shuffle that card into the Deck.
PHHY-JP033 Grand-Guignol the Finale Drago
LIGHT/Spellcaster - Fusion - Effect/8/2500/2500
“Blazing Cartesia, the Virtuous” + 1 LIGHT or DARK monster
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Fusion Summoned: You can send 1 Level 6 or higher LIGHT or DARK monster from your Deck or Extra Deck to the GY.
(2) If a monster(s) is Special Summoned by an opponent’s activated monster effect: You can banish this card from your field or GY; Special Summon 1 “Dogmatika” monster from the Deck or 1 “Despia” monster from your Extra Deck.
PHHY-JP034 Lindwurm the Hammer Dragon
DARK/Winged Beast - Fusion - Effect/8/2500/2000
“Fallen of Albaz” + 1 Beast, Beast-Warrior or Winged Beast monster
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) When a Fusion, Synchro, Xyz or Link Monster activates an effect: You can negate that activation, then you can return 1 monster on the field to the owner’s hand.
(2) During your opponent’s turn, if this card is in your GY (Quick Effect): You can target 1 “Fallen of Albaz” in your GY; between that target and this card, Special Summon one and banish the other.
PHHY-JP035 Perfect Great Insect
EARTH/Insect - Fusion - Effect/9/3000/2600
1 Level 8 Insect monster + 1 Level 7 Insect monster
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Insect monster with 2000 or more DEF equipped with an Equip Card. You can only Special Summon “Perfect Great Insect(s)” once per turn.
(1) Cannot be destroyed by battle.
(2) Once per the Battle Phase, if there is a face-up card in the Field Zone (Quick Effect): You can destroy all monsters your opponent controls.
PHHY-JP036 Yaguramaru the Armored Ninja
DARK/Machine - Fusion - Effect/5/2000/2000
2 “Ninja” monsters with different Types
Must first be either Fusion Summoned, or Special Summoned by Tributing the above cards you control.
(1) If this card is Special Summoned or flipped face-up: You can banish 1 other “Ninja” or “Ninjutsu Art” card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of this card’s name once per turn.
PHHY-JP037 Vaylantz of the Wireframe Abyss – Arctus XII
EARTH/Fairy - Fusion - Pendelum - Effect/12/3000/3000
2 Level 5 or higher “Vaylantz” monsters
This face-down card in the Extra Deck must first be Special Summoned by Tributing the above cards. You can only use each effect of this card’s name once per turn.
(1) (Quick Effect): You can switch the locations of 2 monsters in your Main Monster Zone or 2 monsters in your opponent’s Main Monster Zone.
(2) If a card(s) in the Monster Zone moves to another Monster Zone: You can destroy 1 card on the field.
Pendulum Effect:
Blue 12 / Red 12
You can only use the Pendulum Effect of this card’s name once per turn.
(1) You can activate 1 of these effects;
● Special Summon this card to your Main Monster Zone in its same column.
● Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone.
PHHY-JP038 Icejade Aegirine Gymir
WATER/Aqua - Synchro - Effect/10/3000/1500
1 WATER Tuner + 1+ non-Tuner monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) (Quick Effect): You can make face-up monsters you control unable to be destroyed, or banished, by your opponent’s card effects for the rest of this turn, then, if this effect was activated in response to the activation of an opponent’s card or effect, you can banish all cards with that name on their field and in their GY.
(2) If a card(s) is banished by an opponent’s effect while this card is in your GY: You can Special Summon this card.
PHHY-JP039 Chaos Archfiend
DARK/Fiend - Synchro - Effect/8/2500/1800
1 LIGHT Tuner + 1+ non-Tuner DARK monsters
You can only use the 3rd effect of this card’s name once per turn.
(1) Gains 2000 ATK during the turn a card(s) is banished.
(2) This card can attack all opponent’s monsters once each, also monsters destroyed by battle with this card are banished instead of being sent to the GY.
(3) If this card in its owner’s control leaves the field by their opponent: You can Special Summon 1 “Chaos” Synchro Monster from your Extra Deck, except “Chaos Archfiend”.
PHHY-JP040 Chaos Beast
DARK/Fiend - Synchro - Effect/6/2000/1800
1 LIGHT Tuner + 1+ non-Tuner DARK monsters
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) Gains 1000 ATK during the turn a card(s) is banished.
(2) You can target 1 of your banished LIGHT or DARK monsters; add it to your hand.
(3) If this is in your GY, except the turn it was sent there: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card.
PHHY-JP041 Plunder Patrollship Jord
EARTHFiend - Synchro - Pendelum - Effect/8/1500/3000
1 Tuner + 1+ non-Tuner monsters
You can only use the 1st and 2nd monster effect of this card’s name each once per turn.
(1) If your opponent Special Summons a monster(s): You can add 1 “Plunder Patroll” card from your Deck to your hand, then, if this card is equipped with a “Plunder Patroll” card, you can Special Summon 1 “Plunder Patroll” monster from your Deck.
(2) You can target 1 “Plunder Patroll” card in your GY; add it to your hand, and if you do, place this card in your Pendulum Zone.
Pendelum Effect
Blue 1 / Red 1
You can only use the Pendulum Effect of this card’s name once per turn.
(1) You can declare 1 Attribute; return this card to the Extra Deck, and if you do, Special Summon 1 “Plunder Patroll Token” (Fiend/Level 4/ATK 0/DEF 0) with that Attribute to each field in Defense Position.
PHHY-JP042 Circle of Faerie
WINDPlant - Synchro - Effect/7/2200/25001 Tuner + 1+ non-Tuner monsters
You can only use the (2)nd effect of this card’s name once per turn.
(1) During your Main Phase, you can Normal Summon 1 Insect or Plant monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(2) When a monster(s) is destroyed by a battle involving your Insect or Plant monster and sent to the GY: You can target 1 of them; inflict damage to your opponent equal to half the ATK it had on the field, then you gain LP equal to the damage inflicted.
PHHY-JP043 Number C62: Neo Galaxy-Eyes Prime Photon Dragon
LIGHT/Dragon - Xyz - Effect/Rang 8/4000/3000
3 Level 8 LIGHT monsters
You can also Xyz Summon this card by using “Number 62: Galaxy-Eyes Prime Photon Dragon” you control. (Transfer its materials to this card.)
(1) At the start of your Battle Phase: You can detach 1 material from this card; this card can make up to 3 attacks on monsters during this Battle Phase.
(2) If this card has “Galaxy-Eyes Photon Dragon” as material, it gains these effects.
● Unaffected by your opponent’s monster effects.
● Gains ATK equal to the combined Levels and Ranks of all monsters attached to it as material x 100.
PHHY-JP044 Galaxy Photon Dragon
LIGHT/Dragon - Xyz - Effect/Rang 4/2000/0
2 Level 4 monsters
You can only use the 2nd and 3rd effect of this card’s name once per turn each.
(1) All other LIGHT monsters you control gain 500 ATK.
(2) You can detach 1 material from this card; take 1 “Photon” or “Galaxy” card from your Deck, and either add it to your hand or send it to the GY.
(3) If a LIGHT monster(s) is Special Summoned to your field: You can target 1 of them that has a Level; its Level becomes 4 or 8 until the end of this turn.
PHHY-JP045 Gigantic “Champion” Sargas
FIRE/Machine - Xyz - Effect/Rang 4/2800/1500
2+ Level 8 monsters
Once per turn, you can also Xyz Summon “Gigantic “Champion” Sargas” by using 1 “Springans” Xyz Monster you control. (Transfer its materials to this card.) You can only the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If this card has material: You can add 1 “Springans” or “Therion” card from your Deck to your hand.
(2) If an Xyz Material(s) is detached: You can target 1 card on the field; either destroy it or return it to the hand.
PHHY-JP046 Kshatri-La Ariseheart
DARK/Machine - Xyz - Effect/Rang 7/3000/3000
Once per turn, during the turn the effect(s) of “Kshatri-La Shangri-La” were activated, you can also Xyz Summon “Kshatri-La Ariseheart” using a “Kshatri-La” monster you control.
(1) Cards sent to the GY are banished instead.
(2) Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material.
(3) Once per turn (Quick Effect): You can detach 3 material from this card, then target 1 card on the field; banish it face-down.
PHHY-JP047 Laevateinn, Generaid of Shadows
FIRE/Fairy - Xyz - Effect/Rang 9/2500/2500
2+ Level 9 monsters
(1) You can only control 1 “Leyvaten, Generaider Boss of Shadows”.
(2) All monsters your opponent controls lose 1000 ATK/DEF.
(3) (Quick Effect): You can Tribute this Xyz Summoned card; Special Summon 1 non-Fairy “Generaider” Xyz Monster from your Extra Deck, then you can attach cards from the field and/or any GY(s) to it as material up to the number of materials this card had.
PHHY-JP049 Abyss Actor – Super Producer
DARK/Fiend - Link - Effect/1600/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
2 monsters, including a Fiend monste
You can only use the effect of this card’s name once per turn.
(1) During the Main Phase (Quick Effect): You can target 1 face-up card you control; destroy it, then you can apply 1 of these effects.
● Place 1 “Abyss Playhouse – Fantastic Theater” from your Deck in your Field Zone.
● Place 1 “Abyss Actor” Pendulum Monster from your Deck in your Pendulum Zone.
PHHY-JP050 Dyna Mond
EARTH/Cyberse - Link - Effect/2200/Link 2 (Linkmarkierungen: Oben, Unten)
2 monsters, including a Ritual Monster
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; return both to the Deck.
(2) During your opponent’s turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it.
PHHY-JP051 Galaxy Hundred
Continuous Spell Card
You can only activate 1 card with this card’s name per turn. You can only use the 2nd effect of this card’s name once per turn.
(1) When this card resolves, you can send 1 “Photon” or “Galaxy” card from your Deck to the GY.
(2) If “Galaxy-Eyes Photon Dragon” is Special Summoned to your field: You can look at your opponent’s Extra Deck, then you can apply 1 of these effects.
● Banish 1 monster from it.
● Special Summon 1 “Number” monster from it to your field.
PHHY-JP052 Numeron Creation
Normal Spell Card
(This card is always treated as a “Galaxy-Eyes” card.) You can only apply the effect of this card’s name once per turn.
(1) If there are 3 or more LIGHT Dragon monsters on the field with 3000 or more original ATK: Special Summon 1 Dragon “Number” Xyz Monster from your Extra Deck, then attach this card on the field to it as material.
PHHY-JP053 Great Icejade Sword Appearance
Normal Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If there is a monster on your opponent’s field and/or in their GY, and you control a WATER monster: You can take 1 “Icejade” monster from your Deck, and either send it to the GY or Special Summon it.
(2) If a face-up “Icejade” monster(s) you control leaves the field by your opponent, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it.
PHHY-JP054 Tallyho! Springans!
Quick-Play Spell Card
You can only use either the (1)st or (2)nd effect of this card’s name once per turn. When you activate this card, you can also detach up to 3 materials from your Xyz Monsters.
(1) Add 1 “Springans” monster from your Deck to your hand, then, if you detached any material(s) when you activated this card, you can Special Summon the same number of “Springans” monsters from your hand and/or GY.
(2) If this card is in your GY: You can target 1 Xyz Monster on the field; detach 1 material from it, and if you do, add this card to your hand.
PHHY-JP055 Dogmatikatrix
Continuous Spell Card
You can only activate 1 card with this card’s name per turn.
(1) When this card resolves, you can add 1 “Dogmatika” Ritual Monster or Ritual Spell from your Deck to your hand, then, if your opponent controls a monster, you can add 1 “Dogmatika” card from your Deck to your hand.
(2) Once per turn, if you control a “Dogmatika” Ritual Monster: You can look at either Extra Deck and send 1 monster from it to the GY.
PHHY-JP056 Branded Light
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Fusion Monster on the field or in the GY; return it to the Extra Deck, then you can Special Summon 1 “Fallen of Albaz” from your GY and 1 monster from your opponent’s GY to their owners’ fields.
PHHY-JP057 Kshatri-La Overlap
Quick-Play Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Target 1 monster on the field; banish 1 monster with 1500 ATK/2100 DEF from the field, your hand, or your GY, and if you do, the targeted monster gains 1500 ATK.
(2) If this card becomes banished and you control a “Kshatri-La” monster: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.
PHHY-JP058 Kshatri-La Papiyas
Normal Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Target 1 “Kshatri-La” monster you control; Special Summon 1 “Kshatri-La” monster with a different Attribute from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters.
(2) If this card becomes banished: You can target 1 of your banished “Kshatri-La” cards, except “Kshatri-La Papiyas”; add it to your hand.
PHHY-JP059 Prime Planet Paraisos
Field Spell Card
You can only activate 1 card with this card’s name per turn. You can only use the 3rd effect of this card’s name once per turn.
(1) When this card resolves, you can add 1 “Kshatri-La” monster from your Deck to your hand.
(2) Monsters you control gain 100 ATK/DEF for each different Attribute among monsters on the field.
(3) If “Kshatri-La Shangri-La” you control activates its effect: You can target 1 card on the field; destroy it.
PHHY-JP060 Scareclaw Defang
Continuous Spell Card
You can only use the 3rd effect of this card’s name once per turn.
(1) Your opponent cannot target “Scareclaw” Link Monsters and “Visas Starfrost” you control with card effects, also they cannot be destroyed by your opponent’s card effects.
(2) Monsters destroyed by battle with your “Scareclaw” Link Monster or “Visas Starfrost” are banished instead of being sent to the GY.
(3) You can banish 1 “Scareclaw” Link Monster from your field or GY, then target 1 card your opponent controls; destroy it.
PHHY-JP061 Tearlaments Perlregia
Field Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) Fusion Monsters and “Tearlaments” monsters you control gain 500 ATK.
(2) If an Aqua “Tearlaments” monster is sent to your GY by card effect: You can send 1 Level 4 or lower Aqua monster from your Deck to the GY, but if it is not a “Tearlaments” monster, you cannot activate cards, or the effects of cards, with that name for the rest of this turn.
PHHY-JP062 Giant Ballshoot
Continuous Spell Card
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) When this card is activated, you can target 1 Level 6 or lower Insect monster in your GY. If you do, Special Summon it.
(2) You can reveal 1 Insect monster in your hand, then target 1 face-up monster your opponent controls and 1 Insect monster you control with lower ATK than the revealed monster; switch control of both, and if you do, the monster you took control of becomes an Insect monster.
PHHY-JP063 Abyss Actors’ Dress Rehearsal
Normal Spell Card
(1) At the start of your Main Phase 1: Add 1 “Abyss Actor” card and 1 “Abyss Script” Spell from your Deck to your hand, also you cannot Pendulum Summon monsters for the rest of this turn after this card resolves, except “Abyss Actor” monsters.
PHHY-JP064 Abyss Script – Dramatic Story
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Abyss Actor” Pendulum Monster you control; Special Summon 1 “Abyss Actor” Pendulum Monster with a different name from your Deck, then either place that target in your Pendulum Zone or destroy it.
(2) If this Set card in its owner’s control is destroyed by an opponent’s card effect and you have a face-up “Abyss Actor” Pendulum Monster in your Extra Deck: You can return up to 2 cards on the field to the hand.
PHHY-JP065 A World Shrouded in Darkness)
Field Spell Card
(This card is always treated as a “Ninjutsu Art” card.)
(1) When your “Ninja” monster inflicts battle damage to your opponent: You can target 1 card they control; destroy it.
(2) If this face-up card in its owner’s Field Zone leaves the field by an opponent’s card effect, and is sent to your GY or banished: You can target any number of “Ninja” monsters with different names in your GY; Special Summon them in face-down Defense Position.
PHHY-JP066 Gishki Icemirror
Ritual SPell Card
This card can be used to Ritual Summon any “Gishki” Ritual Monster.
(1) Ritual Summon 1 “Gishki” Ritual Monster from your hand by Tributing either 1 face-up monster your opponent controls, or monsters from your hand or field whose total Levels exactly equal its Level, and if you do, you lose LP equal to its original ATK.
(2) If this card is in your GY: You can target 1 “Gishki” monster in your GY; place it on the top of the Deck, and if you do, place this card on the bottom of the Deck.
PHHY-JP067 Aquamirror Focalization
Normal Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) Add 1 “Gishki” monster from your Deck to your hand.
(2) During the End Phase, if you control a WATER Ritual Monster: You can banish this card from your GY; Set 1 “Aquamirror” Spell/Trap from your Deck or GY, except “Aquamirror Focalization”.
PHHY-JP068 Evil Eye Resurrection
Normal Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Send 1 “Evil Eye” monster and 1 “Evil Eye” Spell/Trap from your Deck to the GY; add 1 “Evil Eye” Equip Spell from your Deck to your hand, also, for the rest of this turn, each time you activate a non-“Evil Eye” card or effect, you lose 500 LP.
(2) If you Link Summon an “Evil Eye” monster: You can banish this card from your GY; equip 1 “Evil Eye” Equip Spell from your GY to 1 “Evil Eye” Link Monster you control.
PHHY-JP069 Triple Tactic Tasking
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) If your opponent has activated a monster effect this turn: Set 1 Normal Spell/Trap directly from your Deck, except “Triple Tactic Tasking” (it cannot be activated this turn), or, if your opponent controls a monster, you can add that card to your hand instead.
PHHY-JP070 Repeated Land Transaction
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 face-up card in the Field Zone; banish it, then place it face-up in the Field Zone of the opponent of the player who controlled it, then you can choose 1 Field Spell with a different original name in the GY of the player who now controls the first card and place it face-up in the Field Zone of the player who controlled the first card when it was banished.
PHHY-JP071 Photon Deceleration
Normal Trap Card
(1) Take 1 “Photon” or “Galaxy” Continuous Spell/Trap from your Deck, and either add it to your hand or place it face-up on your field.
(2) If this Set card you control is destroyed by an opponent’s card effect during their turn and you control “Galaxy-Eyes Photon Dragon” or an Xyz Monster that has it as material: You can make it become the End Phase.
PHHY-JP072 Gigantic Thunder Cross
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Target monsters on the field and/or in the GYs equal to the difference between the number of both players’ banished cards; banish them, then your opponent can Special Summon 1 monster from their Deck.
PHHY-JP073 Branded Inevitablity
Continuous Trap Card
(1) Once per turn, when your opponent activates a card or effect that targets 1 “Bystial” monster you control (and no other cards), or they activate a card or effect in response to the activation your “Bystial” monster’s effect: You can target 1 LIGHT or DARK monster in the GY; banish it, and if you do, negate that activated effect.
PHHY-JP074 Trivikarma
Normal Trap Card
You can only use 1 effect of this card’s name per turn, and only once that turn.
(1) Target 1 “Visas Starfrost” you control and 1 Effect Monster your opponent controls; negate that opponent’s monster’s effects, and if you do, your monster gains ATK equal to half of that opponent’s monster’s original ATK or DEF (whichever is higher).
(2) You can banish this card from your GY; add 1 Spell/Trap that mentions “Visas Starfrost” from your Deck to your hand, except “Trivikarma”.
PHHY-JP075 Kshatri-La Big Bang
Normal Trap Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If there is a “Kshatri-La” Xyz Monster on the field: Make both players banish monsters from their field face-down so they control only 1.
(2) If this card becomes banished: You can target 1 “Kshatri-La” Xyz Monster you control; add 1 “Kshatri-La” monster attached to it as material to your hand, then you can Special Summon it from your hand.
PHHY-HP076 Chaos Phantasm
Normal Trap Card
(1) Target 2 of your banished monsters that have a Level (1 LIGHT Tuner and 1 Level 8 or lower DARK non-Tuner); return both to the GY, then Special Summon 1 LIGHT or DARK Synchro Monster from your Extra Deck whose Level equals those monsters’ total Levels.
PHHY-JP077 Big Welcome Labrynth
Normal Trap Card
You can only use 1 of the (1)st and (2)nd effect of this card’s name per turn, and only once that turn.
(1) Special Summon 1 “Labrynth” monster from your hand, Deck, or GY, then return 1 monster you control to the hand.
(2) You can banish this card from the GY, then target 1 Fiend monster you control; return it to the hand. If you control a Level 8 or higher Fiend monster at activation, you can target 1 card your opponent controls instead.
PHHY-JP078 Weight Measuring
Normal Trap Card
(1) If your opponent controls at least 2 more monsters than you do: They must send monsters they control to the GY so they control 1.
PHHY-JP079 Red Vinegar Crossing
Continuous Trap Card
(1) You can only control 1 “Red Vinegar Crossing”.
(2) If your opponent controls a card in this Set card’s column: You can activate this card; return all other cards in its column to the hand.
(3) Unoccupied zones in this card’s column cannot be used.
PHHY-JP080 Threatening Ore – Summonite
Normal Trap Card
(1) Target 3 monsters in your GY; choose 1 of them, then your opponent chooses 1 of these effects for you to apply.
● Special Summon that monster.
● Special Summon as many of the other targets as possible.