[OCG] Cyberstorm Access (SPU: 16. Januar)

  • [OCG] Cyberstorm Access


    Release: 14. Januar 2023 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    12. Set des 11. Blocks


    CYAC-JP001 Firewall Defenser

    DARK/Cyberse - Effect/4/1200/1500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is sent to the GY as Link Material for a Cyberse monster: You can Special Summon 1 “Firewall” monster from your Deck, except “Firewall Defenser”. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters.

    (2) If a “Firewall” monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead.


    CYAC-JP002 Firewall Phantom

    DARK/Cyberse - Effect/5/2000/1300

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is sent to the GY as Link Material for a Cyberse monster: You can add 1 “Cynet” Spell/Trap from your Deck to your hand, then discard 1 card.

    (2) You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck.


    CYAC-JP003 Superheavy Samurai Bike

    EARTH/Machine - Tuner - Effect/2/800/1200

    You can only use the 1st effect of this card’s name once per turn.

    (1) If you have no Spells/Traps in your GY: You can discard this card; add 1 “Superheavy Samurai” monster from your Deck to your hand, except “Superheavy Samurai Bike”.

    (2) Once per turn: You can target 1 Machine monster you control that has a Level; increase its Level by 2.


    CYAC-JP004 Superheavy Samurai Spy

    EARTH/Machine - Effect/1/200/700

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) If you have no Spells/Traps in your GY, you can Special Summon this card (from your hand).

    (2) If you have no Spells/Traps in your GY (Quick Effect): You can Tribute this card, then target 1 Spell/Trap in your opponent’s GY; Set it to your field, but banish it when it leaves the field.


    CYAC-JP005 Superheavy Samurai Soulgaia Booster

    EARTH/Machine - Effect/4/0/0

    You can only use the 2nd effect of this card’s name once per turn.

    (1) You can target 1 “Superheavy Samurai” monster you control; equip this card from your hand or field to it. It is treated as a Tuner.

    (2) If you have no Spells/Traps in your GY while this card is equipped to a monster by its own effect: You can Special Summon this card.


    CYAC-JP006 Superheavy Samurai Prodigy Wakaushi

    DARK/Machine - Pendelum - Tuner - Effect/4/1100/1500

    You can only use the 1st and 2nd monster effect of this card’s name each once per turn.

    (1) If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 “Superheavy Samurai” monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except “Superheavy Samurai” monsters.

    (2) If this card used as Synchro Material and added to the Extra Deck face-up: You can place it in your Pendulum Zone.


    Pendulum Effect:

    Blue 8 / Red 8

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) If you have no Spells/Traps in your GY: You can place 1 “Superheavy Samurai” Pendulum Monster from your Deck in your Pendulum Zone, except “Superheavy Samurai Prodigy Wakaushi”, then Special Summon this card.


    CYAC-JP007 Superheavy Samurai Monk Warrior Big Benkei

    EARTH/Machine - Pendelum - Effect/8/1000/3500

    You can only use the 1st and 2nd monster effect of this card’s name each once per turn.

    (1) If you have no Spells/Traps in your GY: You can send 1 “Superheavy Samurai Big Benkei” from your hand or Deck to the GY, and if you do, Special Summon this card from your hand.

    (2) If this card is used as Synchro Material and added to the Extra Deck face-up: You can place it in your Pendulum Zone.


    Pendulum Effect:

    Blue 1 / Red 1

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) If you control a “Superheavy Samurai” monster: You can add 1 “Superheavy Samurai Soul” monster from your Deck to your hand.


    CYAC-JP008 The Bystial Aluber

    DARK/Dragon - Tuner - Effect/4/1800/0

    You can only use the 2nd effect of this card’s name once per turn.

    (1) This card’s name becomes “Fallen of Albaz” while on the field or in the GY.

    (2) If this card is Normal or Special Summoned: You can discard 1 card, then target 1 Dragon monster your opponent controls or in their GY to activate 1 of these effects;

    ● Send this card to the GY, and if you do, take control of that monster on the field until the End Phase.

    ● Send this card to the GY, and if you do, Special Summon that monster from the GY to your field.


    CYAC-JP009 Fallen of Argyros

    DARK/Thunder - Effect/2/700/700

    Level 2 DARK Thunder Effect Monster

    ATK 700

    DEF 700

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 3rd of this card’s name effect once per turn.

    (1) If there is a Level/Rank/Link-2 monster on the field, you can Special Summon this card (from your hand) to either field.

    (2) Link Monsters that point to this card cannot activate their effects.

    (3) During your opponent’s turn (Quick Effect): You can target 1 Xyz Monster on the field; detach up to 2 materials from it.


    CYAC-JP010 Icejade Aegirine Ran

    WATER/Aqua - Tuner - Effect/7/1500/2500

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can discard 1 other “Icejade” card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 “Icejade Token” (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except WATER monsters.

    (2) This card’s name becomes “Icejade Cenote Enion Cradle” while it is equipped with an Equip Card.


    CYAC-JP011 Guiding Quem, the Virtuous

    LIGHT/Spellcaster - Tuner - Effect/4/1500/1500

    (This card is always treated as a “Dogmatika” and “Despia” card.)

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can send 1 “Fallen of Albaz”, or 1 card that mentions it, from your Deck to the GY.

    (2) If a card(s) leaves the Extra Deck: You can target 1 “Fallen of Albaz”, or 1 monster that mentions it except “Guiding Quem, the Virtuous”, in your GY; Special Summon it.


    CYAC-JP012 Manadome Riumheart

    LIGHT/Warrior - Effect/4/1500/2100

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is in the hand, during the Main Phase (Quick Effect): You can target 1 “Manadome” monster or 1 monster with 1500 ATK/2100 DEF you control; destroy that monster, and if you do, Special Summon this card.

    (2) If this card is Normal or Special Summoned: You can add 1 “Manadome” card from your Deck to your hand, except “Manadome Riumheart”.


    CYAC-JP013 Manadome Hearless

    EARTH/Fairy - Tuner - Effect/2/0/2000

    You can only Special Summon this card by the procedure of its (1)st effect once per turn.

    (1) If you control a “Visas Starfrost” or a monster with 1500 ATK and 2100 DEF, you can Special Summon this card from your hand.

    (2) If this card is destroyed by battle or card effect: You can Special Summon 1 “Manadome Hearless” from your Deck, also during the Battle Phase of the turn this effect is activated, Synchro Monsters you control gain 500 ATK.


    CYAC-JP014 Manadome Meek

    WATER/Fairy - Tuner - Effect/2/0/1800

    You can only Special Summon this card by the procedure of its (1)st effect once per turn.

    (1) If you control a “Visas Starfrost” or a monster with 1500 ATK and 2100 DEF, you can Special Summon this card from your hand.

    (2) If this card is destroyed by battle or card effect: You can Special Summon 1 “Manadome Meek” from your Deck, then, you can increase the Level of the monster Special Summoned by this effect by 2.


    CYAC-JP015 Dreaming Nemurelia

    LIGHT/Fairy - Pendelum - Effect/4/0/1500

    Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck other than “Dreaming Nemurelia”. You can only Special Summon “Dreaming Nemurelia” once per turn this way.

    (1) If this card is Special Summoned: You can banish up to 1 card your opponent opponent controls and/or in their GY face-down for every 3 of your face-down banished cards, then shuffle your face-down banished cards into the Deck equal to the number of cards banished by this effect.


    Pendulum Effect:

    Blue 1 / Red 1

    (1) Once per turn: You can place 1 “Nemurelia” Continuous Spell from your Deck or GY face-up on your field, and if you do, add this card to your Extra Deck face-up. You cannot Special Summon “Dreaming Nemurelia” the turn you activate this effect.

    Monster Effect


    CYAC-JP016 Nemurelia’s Dream Defender – Oreiller

    LIGHT/Beast - Effect/10/2500/2000

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand).

    (2) If you have a face-up “Dreaming Nemurelia” in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck face-down; this card gains 500 ATK for each monster your opponent currently controls until the end of this turn.


    CYAC-JP017 Nemurelia’s Dream Defender – Couette

    LIGHT/Beast - Effect/10/2000/2500

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand).

    (2) When your opponent activates a card or effect that targets a “Nemurelia” card(s) you control and you have a face-up “Dreaming Nemurelia” in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck face-down; negate the activation.


    CYAC-JP018 Purrely Lily

    DARK/Fairy - Effect/1/100/100

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Purrely” card from your Deck to your hand, except a Quick-Play Spell.

    (2) You can target 1 “Purrely” Quick-Play Spell in your GY; Special Summon 1 Xyz Monster that mentions it from your Extra Deck, by using this card as the material, and if you do, attach that target to the Summoned monster as additional material. (This is treated as an Xyz Summon.)


    CYAC-JP019 Furi the Orb Mikanko

    WIND/Psychic - Effect/3/0/0

    You can only use the 3rd effect of this card’s name once per turn.

    (1) If this card is not equipped with any Equip Card, you take no battle damage from battles involving it. If it is, it cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving it instead.

    (2) Your opponent cannot target “Mikanko” cards you control with card effect while you control an Equip Card.

    (3) If this card becomes equipped with an Equip Card: You can add 1 “Mikanko” Trap from your Deck to your hand.


    CYAC-JP020 Tellarknight Altea

    LIGHT/Warrior - Effect/4/1700/1300

    (This card is always treated as a “Constellar” card.)

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Summoned: You can target cards on the field up to the number of LIGHT and DARK Xyz Monsters you control; destroy them.

    (2) If a “Tellarknight” and/or “Constellar” monster(s) other than “Tellarknight Altea” is Special Summoned to your field: You can Special Summon this card from your GY, also you cannot declare attack for the rest of this turn, except with Xyz Monsters.


    CYAC-JP021 Tellarknight Lyra

    LIGHT/Warrior - Effect/4/1200/1600

    (This card is always treated as a “Constellar” card.)

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If a “Tellarknight” and/or “Constellar” monster other than “Tellarknight Lyra” is Normal Summoned to your field: You can Special Summon this card from your hand.

    (2) If this card is Summoned: You can add 1 “Tellarknight” Spell from your Deck to your hand.


    CYAC-JP022 Infinitrack Road Roller

    EARTH/Machine - Effect/5/2100/2100

    You can only use the 1st effect of this card’s name once per turn.

    (1) If an EARTH Machine monster(s) is Tributed, or banished face-up: You can Special Summon this card from your GY (if it was there the monster was Tributed or banished) or hand (even if not), but banish it when it leaves the field.

    (2) An Xyz Monster whose original Type is Machine that has this card as material gains this effect.

    ● All face-up monsters your opponent controls are changed to Defense Position, also they lose 1000 DEF.


    CYAC-JP023 Amazement Dominator Arlekino

    LIGHT/Psychic - Effect/7/2600/2200

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control an “Amazement” monster: You can Special Summon this card from your hand, then you can add 1 “Amazement Family Faces” from your Deck or GY to your hand.

    (2) During your opponent’s turn (Quick Effect): You can target 1 other Effect Monster on the field; shuffle this card into the Deck, and if you do, Special Summon 1 “Amazement Administrator Arlekino” from your Deck, then change the targeted monster’s ATK to 0.


    CYAC-JP024 Sword Emperor – Tsumuhakutsunagi

    WIND/Warrior - Spirit - Effect/11/3000/3000

    Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Normal Summoned/Set monster.

    (1) If this card is Normal Summoned or flipped face-up: Activate this effect; your opponent can send any number of cards they control to the GY, and if they do, each player draws an equal number of cards. During the End Phase of this turn, shuffle all cards that are banished, on the field, and in the GYs into the Deck.

    (2) Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.


    CYAC-JP025 Full-Active Duprex

    WIND/Cyberse - Effect/9/2800/1000

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) You can banish 2 Link Monsters from your GY; Special Summon this card from your hand.

    (2) Your linked monsters can make up to 2 attacks on monsters during each Battle Phase.

    (3) If this card is sent to the GY: You can target 1 Cyberse monster you control; it gains 1000 ATK.


    CYAC-JP026 Harvest Angel of Doom

    DARK/Fairy - Pendelum - Effect/4/1800/1000

    You can only use the (1)st and (2)nd monster effect of this card’s name each once per turn.

    (1) If this card is Normal or Pendulum Summoned: You can add 1 “Horn of Heaven” from your Deck to your hand.

    (2) If this card is Tributed: You can place it in your Pendulum Zone.


    Pendulum Effect:

    Blue 0 / Red 0

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) During your Main Phase: You can destroy this card, and if you do, add 1 “Black Horn of Heaven” from your Deck to your hand.


    CYAC-JP027 Sakitama

    LIGHT/Fairy - Spirit - Effect/4/400/900

    Cannot be Special Summoned. You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand.

    (2) Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

    (3) If this card is Tributed: You can target 1 Spirit monster in your GY; add it to your hand.


    CYAC-JP028 Yukai na Rin no Kitsunebi Yurara

    FIRE/Warrior - Effect/3/200/1900

    You can only use the 2nd effect of this card’s name once per turn.

    (1) All face-up monsters on the field become FIRE.

    (2) If this card is in your GY and your opponent has a FIRE monster on the field or in their GY: You can Special Summon this card.


    CYAC-JP029 Ringowurm the Hundred Apple Dragon

    LIGHT/Dragon - Tuner - Effect/2/100/1100

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If there is a face-up non-Effect Monster on the field: You can Special Summon this card from your hand.

    (2) During the turn you Synchro Summoned a Synchro Monster: You can banish this card from your GY; Special Summon 1 “Hundred Apple Token” (Wyrm/LIGHT/Level 2/ATK 100/DEF 100). If this Token is used as Synchro Material, it can be treated as a Tuner.


    CYAC-JP030 Pendulumoon

    LIGHT/Spellcaster - Pendelum - Effect/1/200/700

    You can only use the monster effect of this card’s name once per turn.

    (1) If you have 2 cards in your Pendulum Zone: You can add up to 2 face-up Pendulum Monsters from your Extra Deck to your hand, each with a Level between (exclusive) the Pendulum Scales of the cards in your Pendulum Zone, also, for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated.


    Pendulum Effect:

    Blue 0 / Red 0

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) During your Main Phase: You can add 1 face-up “Pendulum” Pendulum Monster from your Extra Deck to your hand, then destroy this card.


    CYAC-JP031 Wannabee!

    LIGHT/Insect - Effect/2/0/0

    You can only use the effect of this card’s name once per turn.

    (1) During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck equal to the number of your opponent’s unoccupied Spell & Trap Zones, and if you do, you can Set 1 excavated Trap (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order.


    CYAC-JP032 Usamimi Doshi

    EARTH/Beast-Warrior - Effect/1/200/100

    (1) Once per chain, when the effect of a monster, except “Usamimi Doshi” is activated (Quick Effect): You can place 1 Bunny Ears Counter on it. Monsters with a Bunny Ears Counter cannot be destroyed by battle.

    (2) Once per turn (Quick Effect): You can target 1 monster with a Bunny Ears Counter; banish both that monster and this card until the Standby Phase of the next turn.


    CYAC-JP033 Cyberse Sage

    DARK/Cyberse - Ritual - Tuner - Effect/1/0/0

    You can Ritual Summon this card with “Cynet Ritual”. You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field and/or GY, including a Cyberse monster.

    (2) If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand.


    CYAC-JP034 Cyberse Disabwurm

    DARK/Cyberse - Fusion - Effect/6/2300/1500

    1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card’s Level become that monster’s.

    (2) When your opponent activates a Spell/Trap Card or effect and you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate the activation.


    CYAC_JP035 Albion the Incandescent Dragon

    LIGHT/Dragon - Fusion - Effect/8/3000/2500

    “Fallen of Albaz” + 1 LIGHT Spellcaster monster

    Cannot be used as Fusion Material. You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Your opponent cannot target this card with card effects.

    (2) During your opponent’s turn: You can target 2 monsters in the GY(s); Special Summon both monsters, 1 on each field.

    (3) If this card is in the GY: You can Tribute 4 monsters in the Extra Monster Zones and each player’s center Main Monster Zone, and if you do, Special Summon this card.


    CYAC-JP036 Vicious Astroud

    DARK/Fairy - Fusion - Effect/8/3000/3000

    “Visas Starfrost” + 1 monster with 1500 ATK/2100 DEF

    Must be Special Summoned by banishing the above cards from your field and/or GY.

    (1) If this card is Special Summoned: You can target 1 other monster on the field; destroy it, and if you do, this card gains ATK equal to half the destroyed monster’s original ATK or DEF (whichever is higher).

    (2) Cannot be destroyed by battle.


    CYAC-JP037 Beetrooper Cruel Saturn

    DARK/Insect - Fusion - Effect/5/2400/2000

    1 “Beetrooper” monster + 1 Insect monster

    You can use each effect among the 1st and 3rd with this card’s name only once per turn.

    (1) If this card is Special Summoned: You can add 1 “Beetrooper” card from your Deck to your hand.

    (2) You cannot Special Summon monsters, except Insect monsters.

    (3) If an Insect monster(s) becomes banished face-up: You can target 1 of your banished “Beetrooper” monsters; Special Summon it.


    CYAC-JP038 Dual Avatar Lion Envoys – Ah-Un

    LIGHT/Warrior - Fusion - Effect/4/0/0

    2 “Dual Avatar” monsters

    (1) This card gains these effects based on the original names of the Fusion Materials used for its Summon.

    ● “Dual Avatar – Empowered Kon-Gyo”: If your “Dual Avatar” monster battles, its ATK becomes 3000 during damage calculation only.

    ● “Dual Avatar – Empowered Mitsu-Jaku”: Once per opponent’s turn (Quick Effect): You can target 1 card on the field; banish it.

    (2) If this Fusion Summoned card is destroyed: You can Special Summon 1 “Dual Avatar Fists – Yuhi” and 1 “Dual Avatar Feet – Kokoku” from your Deck, and if you do, they cannot be destoyed by battle or card effects this turn.


    CYAC-JP039 Superheavy Samurai Overlord Masurao

    EARTH/Machine - Synchro - Effect/12/2100/4000

    1 Tuner + 1+ non-Tuner monsters

    (1) This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.

    (2) If a “Superheavy Samurai” monster(s) you control would be destroyed by battle or card effect, you can destroy 1 “Superheavy Samurai” card you control instead.

    (3) Once per turn, if your opponent activates a Spell/Trap Card or effect: You can draw cards until you have 3 cards in your hand..


    CYAC-JP040 Superheavy Samurai General Shanao

    DARK/Machine - Synchro - Pendelum - Effect/8/2000/2500

    1 Tuner + 1+ non-Tuner monsters

    (1) This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.

    (2) Once per turn, during the Battle Phase, if you control this Synchro Summoned card (Quick Effect): You can Special Summon 1 “Superheavy Samurai” Monster Card from your GY or face-up Spell & Trap Zone, then place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 1 / Red 1

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) When an opponent’s monster declares an attack: You can Special Summon this card, then, if you have no Spells/Traps in your GY, change that opponent’s monster’s ATK to 0, also its effects are negated.


    CYAC-JP041 Bystial Dis Pater

    DARK/Dragon - Synchro - Effect/10/3500/35001 Tuner + 1+ non-Tuner Dragon monsters

    You can only use the (1) and (2) effects of this card’s name once per turn each.

    (1) You can target 1 banished LIGHT or DARK monster; Special Summon it to your field.

    (2) When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it to the Deck, then, if you were that card’s owner, destroy that monster. If your opponent was, negate that effect.


    CYAC-JP042 Despian Luluwalilith

    LIGHT/Spellcaster - Synchro - Effect/12/2500/2500

    1 Level 4 Tuner + 1+ non-Tuner monsters

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Once per turn, if a card(s) leaves either Extra Deck: You can make all face-up monsters you currently control gain 500 ATK, then you can negate the effects of 1 face-up card on the field until the end of this turn.

    (2) During the End Phase, if this card is in your GY because it was sent there this turn: You can Special Summon 1 LIGHT Spellcaster monster from your hand or Deck whose ATK equals its own DEF.


    CYAC-JP043 Manadome Prime-Heart

    LIGHT/Fairy - Synchro - Effect/10/3000/3000

    1+ Tuners + 1 LIGHT monster

    (1) This card can attack a number of times each Battle Phase equal to the number of Tuners used as material.

    (2) This card Synchro Summoned using a “Manadome” Tuner(s) as material cannot be targeted by your opponent’s effects.

    (3) If this face-up Synchro Summoned card leaves the field due to your opponent: You can Special Summon 1 “Visas Starfrost” or 1 monster with 1500 ATK and 2100 DEF from your GY or from among your banished monsters.


    CYAC-JP044 Chaos Angel

    DARK/Fiend - Synchro - Effect/10/3500/28001 Tuner + 1+ Non-Tuner LIGHT or DARK monster

    For this card’s Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner.

    (1) If this card is Special Summoned: You can target 1 card on the field; banish it.

    (2) This card gains these effects based on the original Attributes of the materials used for its Synchro Summon.

    ● LIGHT: Synchro Monsters you control are unaffected by your opponent’s activated monster effects.

    ● DARK: Your monsters cannot be destroyed by battle.


    CYAC-JP045 Tellarknight Constellar Caduceus

    LIGHT/Spellcaster - Xyz - Effect/4/2500/1650

    2+ Level 4 monsters

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Xyz Summoned: You can target 1 “Tellarknight” card and/or 1 “Constellar” card in your GY; add them to your hand.

    (2) You can banish 1 “Tellarknight” or “Constellar” monster from your hand or Deck then detach 1 material from this card; this effect becomes that banished monster’s activated effect when that monster is Normal Summoned.


    CYAC-JP046 Virtual World Tiger – Huhu

    EARTH/Wyrm - Xyz - Effect/9/2600/2800

    2+ Level 9 monsters

    (1) This card gains the following effects depending on the number of “Virtual World Gate” cards you control.

    • 2+: This card can attack directly.

    • 4: This card is unaffected by the activated effects of cards, except “Virtual World” cards.

    (2) Once per turn (Quick Effect): You can detach 1 Xyz material from this card, then target 1 monster you control and 1 monster on the field with a different Attribute and Type; negate their effects until the end of the turn.


    CYAC-JP047 Firewall Dragon Singularity

    DARK/Cyberse - Link - Effect/3500/Link 6 (Linkmarkierungen: Oben Links, Oben, Oben Rechts, Links, Rechts, Unten)

    3+ Effect Monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) (Quick Effect): You can target cards your opponent controls and/or in their GY, up to the number of different types of monsters (Ritual/Fusion/Synchro/Xyz) you control and in your GY; return them to the hand, and if you do, this card gains 500 ATK for each card returned.

    (2) If a monster(s) this card points to is destroyed by battle or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it.


    CYAC-JP048 Protectcode Talker

    DARK/Cyberse - Link - Effect/2300/Link 3 (Linkmarkierungen: Oben, Unten Links,Unten Rechts)

    2+ Effect Monsters

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Your opponent cannot target Link-4 or higher Link Monsters you control with card effects, also they cannot be destroyed by battle.

    (2) If you control a “Firewall” Link Monster (Quick Effect): You can banish any number of Link Monsters from your GY whose total Link Ratings exactly equal 3; Special Summon this card from your GY, but banish it when it leaves the field.


    CYAC-JP049 GranSolfacord Coolia

    LIGHT/Fairy - Link - Effect/2700/Link 2 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)

    2+ monsters, including a Pendulum Monster

    (1) Gains 100 ATK for each face-up Pendulum Monster in your Extra Deck.

    (2) Activated effects of Pendulum Monsters this card points to cannot be negated.

    (3) Once per turn, when your opponent activates a card or effect: You can Special Summon 1 “Solfachord” card with an odd Pendulum Scale from your Pendulum Zone to your zone this card points to, and if you do, negate the activation, then you can add 1 “Solfachord” Pendulum Monster with an even Pendulum Scale from your Deck to your Extra Deck face-up.


    CYAC-JP050 S-Force Nightchaser

    DARK/Cyberse - Link - Effect/800/Link 1 (Linkmarkierungen: Unten)

    1 non-Link “S-Force” monster

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) Each of your opponent’s monsters in the same column as one of your “S-Force” monsters cannot target monsters in that column for attacks.

    (2) During the Main Phase (Quick Effect): You can target 1 “S-Force” monster you control; shuffle it into the Deck, then you can Special Summon 1 of your banished “S-Force” monsters.


    CYAC-JP051 Cynet Rollback

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 1 of your banished Cyberse monsters; Special Summon it.

    (2) During your Main Phase, if you have 2000 LP or less; You can banish this card from your GY, then target 2 of your banished Cyberse monsters; add them to your hand.


    CYAC-JP052 Swordsoul of Blazing Awakening

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control a Synchro Monster: Target 1 card on the field or in either GY; banish it.

    (2) If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster: You can banish 1 Synchro Monster from your GY; add this card from your GY to your hand.


    CYAC-JP053 Tri-Brigade Roar

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you control a Link Monster: Send 1 “Tri-Brigade” card from your Deck or Extra Deck to the GY, then target 1 Effect Monster on the field; apply this card based on the type of card sent.

    ● Monster: Change that target’s ATK to 0 until the end of this turn.

    ● Spell: Negate that target’s effects until the end of this turn.

    ● Trap: Return that target to the hand.


    CYAC-JP054 The Boundless Open Land

    Field Spell Card

    (1) If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s): You can activate 1 of these effects (but you can only use each effect of this card’s name once per turn);

    ● Add 1 “Fallen of Albaz”, or 1 monster that mentions it, from your Deck to your hand.

    ● Special Summon 1 “Fallen of Albaz”, or 1 monster that mentions it, from your hand.


    CYAC-JP055 Kashtira Axtra

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a face-up “Kashtira” Xyz Monster(s) you control is destroyed by battle or card effect: Banish 1 “Visas Starfrost” from your hand, Deck, or field, and if you do, Special Summon 1 “Viscious Astroud” from your Extra Deck, ignoring its Summoning conditions.

    (2) If this card becomes banished: You can target 1 of your banished “Visas Starfrost”; add it to your hand.


    CYAC-JP056 Manadome Imagining

    Normal Spell Card

    You can only use the (1) and (2) effects of this card’s name once per turn each.

    (1) Reveal 1 “Manadome” monster or 1 “Visas Starfrost” in your hand; Draw 2 cards, then return 1 card from your hand to the bottom of your Deck.

    (2) You can banish this card from your GY, then target 1 monster you control with 1500 ATK and 2100 DEF; That monster is treated as a Tuner until the end of this turn.


    CYAC-JP057 Manadome Abscission

    Normal Spell Card

    You can only use the (1) and (2) effects of this card’s name once per turn each.

    (1) Target 1 monster you control; destroy it, and if you do, add 1 “Primal Planet Kalarium” from your Deck to your hand, OR, if you control a “Primal Planet Kalarium”, you can add 1 “Manadome” Spell or Trap Card to your hand, except “Manadome Abscission” instead.

    (2) You can banish this card from your GY; Special Summon 1 “Visas Starfrost” or 1 monster with 1500 ATK and 2100 DEF from your hand.


    CYAC-JP058 Primal Planet Kalarium

    Field Spell Card

    You can only activate 1 card with this card’s name per turn, and you can only use the (3) effect of this card’s name once per turn.

    (1) When this card resolves, you can add 1 “Manadome” monster or “Visas Starfrost” from your Deck to your hand.

    (2) LIGHT monsters you control gain 100 ATK for each Tuner you control and in your GY.

    (3) If a face-up Tuner(s) you control is destroyed by battle or a card effect: You can target 1 of those monsters; Special Summon it.


    CYAC-JP059 The Sleeping Beauty Tower of Nemurelia

    Continuous Spell Card

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can banish 2 face-down cards from your Extra Deck face-down; add 2 Level 10 Beast monsters with different names from your Deck to your hand. You cannot Special Summons monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters.

    (2) If a “Nemurelia” monster(s) you control would be destroyed by battle or an opponent’s card effect and you have a face-up “Dreaming Nemurelia” in your Extra Deck, you can banish 1 face-down card from your Extra Deck face-down instead.


    CYAC-JP060 Sweet Dreams, Nemurelia

    Normal SpellCard

    You can only activate 1 card with this card’s name per turn.

    (1) Add 1 “Nemurelia” monster from your Deck to your hand, then, if you have a face-up “Dreaming Nemurelia” in your Extra Deck, your opponent cannot activate cards or effects when a “Nemurelia” monster(s) is Normal or Special Summoned for the rest of this turn.

    (2) You can place this card from your GY on the bottom of the Deck, then target 1 “Dreaming Nemurelia” you control; add it to your Extra Deck face-up.


    CYAC-JP061 Purrely Sleepy Memory

    Quick-Play Spell Card

    (1) Apply this effect, then you can discard 1 card, and if you do, Special Summon 1 Level 1 “Purrely” monster from your Deck. Once applied, the next battle or effect damage you take this turn becomes 0.

    (2) A “Purrely” Xyz Monster that has this card as material gains this effect.

    ● Once per turn, during your opponent’s Standby Phase: You can draw 1 card.


    CYAC-JP062 Dance of the Mikanko – Fascinating Bird

    Equip Spell Card

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) The equipped monster cannot be destroyed by card effects.

    (2) If your “Mikanko” monster battles, at the end of the Damage Step: You can target 1 card on the field; return it to the hand.

    (3) If this card is in your GY: You can target 1 “Mikanko” monster in your GY; Special Summon it, and if you do, equip it with this card, also banish that monster when it leaves the field.


    CYAC-JP063 Libromancer Origin

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn. You can only use the 3rd effect of this card’s name once per turn.

    (1) When this card resolves, you can Set 1 “Libromancer” Spell/Trap directly from your Deck, except “Libromancer Origin”.

    (2) “Libromancer” Ritual Monsters you control gain ATK equal to their own Level x 100.

    (3) If a Ritual Monster(s) is Ritual Summoned to your field: You can target 1 Spell/Trap your opponent controls; destroy it.


    CYAC-JP064 Tellarknight Constellar

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) When this card resolves, you can Special Summon 1 “Tellarknight” or “Constellar” monster from your hand or GY.

    (2) You can target 1 “Tellarknight” or “Constellar” Xyz Monster you control; Special Summon from your Extra Deck, 1 “Tellarknight” or “Constellar” Xyz Monster with a different Rank from that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)


    CYAC-JP065 Solfachord Symphonia

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Apply these effects, in sequence, based on the number of face-up “Solfachord” Pendulum Monsters with different names in your Extra Deck.

    ● 3+: All “Solfachord” Pendulum Monsters you currently control gain ATK equal to their own Pendulum Scale x 300 until the end of this turn.

    ● 5+: You can destroy 1 card your opponent controls, then, if you have a card with an odd Pendulum Scale in your Pendulum Zone, draw 1 card.

    ● 7+: You can Special Summon 1 “GranSolfachord” monster from your Extra Deck.


    CYAC-JP066 Gunkan Suship Chef’s Choice

    Continuous Spell Card

    (1) Once per turn: You can reveal 1 “Gunkan Suship Shari” in your hand; place 1 counter on this card, and if you do, reveal 1 “Gunkan” Xyz Monster in your Extra Deck, and if you do that, your opponent declares the name of 1 “Gunkan” monster mentioned on a “Gunkan” Xyz Monster, except “Gunkan Suship Shari”. Add the declared card from your Deck to your hand. If you cannot, shuffle this card into the Deck.

    (2) If this card in your possession is destroyed by your opponent: They pay LP exactly equal to the number of counters that were on it x 500.


    CYAC-JP067 Time-Rending Morganite

    Normal Spell Card

    (1) For the rest of this Duel, apply each of these effects.

    • You cannot activate monster effects in the hand.

    • You draw 2 cards each time you conduct your normal draw.

    • You can Normal Summon/Set up to twice per turn.

    (2) You can banish this card from your GY, then discard 1 “Time-Rending Morganite”; each time you Normal Summon a monster this turn, your opponent cannot activate monster effects.


    CYAC-JP068 Ton-Ton

    Quick-Play Spell Card

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) Target 1 face-up monster on the field; if its current ATK, DEF, and/or Level are higher than their original values, they become their respective original values, then pay LP in multiples of 100 (max. 1000).

    (2) During your Main Phase, if your LP are equal to your opponent’s and this card is in your GY: You can Set this card to your field.


    CYAC-JP069 Cynet Circuit

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 1 “Firewall” Link Monster you control; Special Summon any number of monsters from your GY to either field so they are linked to it.

    (2) If you have 2000 LP or less: You can banish this card from your GY; return 1 “Firewall” Link Monster from your GY to the Extra Deck, then you can Special Summon it from your Extra Deck.


    CYAC-JP070 Blazing Branded King

    Normal Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once per turn.

    (1) Choose 1 Fusion Monster you control that mentions “Fallen of Albaz” as material and negate the effects of all other face-up cards currently on the field, until the end of this turn.

    (2) During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from your GY to your hand.


    CYAC-JP071 Branded Etude

    Continuous Trap Card

    You can only use the 1st effect of this card’s name once per turn.

    (1) During either player’s turn, you can: Immediately after this effect resolves, Synchro Summon using monsters you control as material, including at least 1 Dragon monster.

    (2) While you control a “Bystial” monster, any monster sent to your opponent’s GY because they Tributed it for a Ritual Summon or used it as material for a material for a Fusion, Synchro, or Link Summon is banished instead.


    CYAC-JP072 Manadome Breakheart

    Normal Trap Card

    You can only use the (1) and (2) effects of this card’s name once per turn each.

    (1) Target 1 Tuner or 1 Synchro Monster in your GY; Special Summon it, then if you Special Summoned a LIGHT monster with this effect, you can destroy 1 monster your opponent controls with equal or lower ATK than that monster.

    (2) If a “Visas Starfrost” or a monster(s) you control with 1500 ATK and 2100 DEF would be destroyed by battle or a card effect, you can banish this card from your GY instead.


    CYAC-JP073 Manadome Reframing

    Counter Trap Card

    You can only use the (1) and (2) effects of this card’s name once per turn each.

    (1) When a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate that activation, then if there is a “Visas Starfrost” or a monster with 1500 ATK and 2100 DEF in your field or GY, you can destroy that negated card.

    (2) You can banish this card from your GY, then target 3 “Manadome” monsters in your GY; return them to the Deck.


    CYAC-JP074 (World of Boundless Consciousness

    Normal Trap Card

    (1) If “Vicious Astroud” is on the field: Target 1 card on the field; destroy it, then if the original name of the destroyed card was “Vicious Astroud”, you can Special Summon 1 of your banished “Visas Starfrost”, otherwise you can increase the ATK of 1 “Vicious Astroud” you control by 1500 ATK.


    CYAC-JP075 REINFORCE!

    Normal Trap Card

    (This card is always treated as a “Rescue-ACE” card.)

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Target 1 “Rescue-ACE” monster you control; until the end of this turn, it gains 1500 ATK/DEF, it is unaffected by your opponent’s monster effects, also the next time it would be destroyed by battle, it is not destroyed.

    (2) You can banish this card from your GY, then target 1 “Rescue-ACE” Spell in your GY; Set it to your field.


    CYAC-JP076 Dinomorphia Intact

    Counter Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) When a monster effect is activated and you control a “Dinomorphia” card: Pay half your LP; any battle damage you take for the rest of this turn becomes half your LP at the time you would take it, also negate the activation, and if you do, destroy that monster.

    (2) During damage calculation while your LP are 2000 or less, if you would take battle da


    CYAC-JP077 Fusion Duplication

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 “Polymerization” Normal/Quick-Play Spell Card or “Fusion” Normal/Quick-Play Spell Card in any GY; banish it, and if you do, this card’s effect becomes that card’s effect when the card is activated.


    CYAC-JP078 Trap Track

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except “Trap Track” (it can be activated this turn), also you can only activate 1 Trap Card for the rest of this turn after this card resolves.


    CYAC-JP079 Double Hooking

    Continuous Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Activate this card by discarding 1 card, then target up to 2 monsters in your GY; Special Summon them. If any of the targeted monsters leaves the field, destroy this card. If this card leaves the field, destroy the targeted monsters.


    CYAC-JP080 First Purchase of the Year

    Normal Trap Card

    (1) Excavate the top 5 cards of your opponent’s Deck, and if you do, choose 1 of them and declare a multiple of 100 (max. 3000). Your opponent can gain that amount of LP, and if they do, you lose that many LP, and if you do that, add the chosen card to your hand. Place the rest on the top of the Deck in the same order.

  • Sobald was bekannt gegeben wird, passiert das schon. Bisher existiert nur die Set-Ankündigung.


    Denk dir nix bei, er trollt gern.

    Hätte aber erwartet, dass er erstmal fragt, ob da Exodia enthalten ist.^^



    Zum Thema: wie oft hatte der Name des Sets denn in letzter Zeit wirklich was mit Karten daraus zu tun? Ich dachte, dass es häufig gar keinen Zusammenhang gibt.

  • Sehr häufig,

    Power of The Elements = Elemental Hero

    Darkwing Blast = Blackwing

    Photon Hypernova = Photon Galaxy

    Burst of Destiny = Destiny Hero (Coverkarte war ne Rokket/Kaliber, aber Destiny Hero waren auch im Set)

    Dimension Force = Odd Eyes (etwas weiter hergeholt als die oberen, aber wenn man den Anime Arc V kennt aufjedenfall ableitbar)

  • Zum Thema: wie oft hatte der Name des Sets denn in letzter Zeit wirklich was mit Karten daraus zu tun? Ich dachte, dass es häufig gar keinen Zusammenhang gibt.

    Ja und nein:


    Dies ist ein Hauptset. Hauptsets bekommen wir 4 stück pro Jahr. Und wie ToastTempest anmerkt, haben die Produktnamen immer Bezug zum Inhalt. Dabei scheint man auch immer 6 Sets lang zu rotieren, wobei jedes Set einem Anime zugewiesen werden kann (DM,GX,5Ds,Zexal,Arc-V,Vrains), und erst nachdem wir alle 6 hatten, beginnt der Zyklus wieder von vorne. Yugipedia hat in ihrer Reihe 11 da auch direkt hinter geschrieben, welcher Anime als Basis gilt. Interessanterweise wiederholt sich auch hier die reihenfolge: https://yugipedia.com/wiki/Series_11 . Letzteres heißt, das nächste Set nach Cyberstorm Access "müsste" dann wieder ein DM-Set sein, gefolgt von einem ARC-V und etc. Set


    Bei Nebensets, hier speziell die Deck Build Packs (name im OCG, bei uns streicht man immer den Titel Deck Build Pack), gab es vor Äonen von Jahren noch jeweils eine Mischung aus neuen Themen + Support für alte Themen, doch seit einer gefühlten Ewigkeit hat man das Schema verworfen. Damals konnte man anhand des Titels noch auf den Inhalt des alten Themas schließen, doch wie gesagt ist das verworfen. Hier kann man nicht mehr anhand des Namens etwas wiedererkennen. Im gegenteil: die neuen Themen haben logisch betrachtet nichts mehr mit dem Set Namen zu tun.

  • It’s time for Link Summoning to break through to the singularity!

    FirewallDidntSkipLegDay-145x300.png

    The new pack’s artwork!

    DefenserNotDefender-206x300.jpg

    CYAC-JP001 Firewall Defenser

    Level 4 DARK Cyberse Effect Monster

    ATK 1200

    DEF 1500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is sent to the GY as Link Material for a Cyberse monster: You can Special Summon 1 “Firewall” monster from your Deck, except “Firewall Defenser”. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters.

    (2) If a “Firewall” monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead.

    TechnicallyAPhantomKnights-206x300.jpg

    CYAC-JP002 Firewall Phantom

    Level 5 DARK Cyberse Effect Monster

    ATK 2000 DEF 1300

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is sent to the GY as Link Material for a Cyberse monster: You can add 1 “Cynet” Spell/Trap from your Deck to your hand, then discard 1 card.

    (2) You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck.

    FromMyVisionsOfTheWorld-206x300.jpg

    CYAC-JP033 Cyberse Sage

    Level 1 DARK Cyberse Ritual Tuner Effect Monster

    ATK 0

    DEF 0

    You can Ritual Summon this card with “Cynet Ritual”. You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field and/or GY, including a Cyberse monster.

    (2) If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand.

    BoutTheSecretOfTheSun-206x300.jpg

    CYAC-JP034 Cyberse Disabwurm

    Level 6 DARK Cyberse Fusion Effect Monster

    ATK 2300

    DEF 1500

    1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card’s Level become that monster’s.

    (2) When your opponent activates a Spell/Trap Card or effect and you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate the activation.

    Note: Disable + Wurm

    IfYouAreNearToTheDark-206x300.jpg

    CYAC-JP047 Firewall Dragon Singularity

    LINK-6 DARK Cyberse Link Effect Monster

    ATK 3500

    Links: Top Left, Top, Top Right, Left, Right, Bottom

    Materials: 3+ Effect Monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) (Quick Effect): You can target cards your opponent controls and/or in their GY, up to the number of different types of monsters (Ritual/Fusion/Synchro/Xyz) you control and in your GY; return them to the hand, and if you do, this card gains 500 ATK for each card returned.

    (2) If a monster(s) this card points to is destroyed by battle or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it.

    Note: This card’s name refers to the concept of the technological singularity.

    YouAreHereNoEscape-206x300.jpg

    CYAC-JP048 Protectcode Talker

    LINK-3 DARK Cyberse Link Effect Monster

    ATK 2300

    Links: Top, Left, Right

    Materials: 2+ Effect Monsters

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Your opponent cannot target Link-4 or higher Link Monsters you control with card effects, also they cannot be destroyed by battle.

    (2) If you control a “Firewall” Link Monster (Quick Effect): You can banish any number of Link Monsters from your GY whose total Link Ratings exactly equal 3; Special Summon this card from your GY, but banish it when it leaves the field.

    ItsInYouNotInMe-206x300.jpg

    CYAC-JP051 Cybenet Rollback (Cynet Rollback)

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 1 of your banished Cyberse monsters; Special Summon it.

    (2) During your Main Phase, if you have 2000 LP or less; You can banish this card from your GY, then target 2 of your banished Cyberse monsters; add them to your hand.

    Note: This card is referring to Rollback Net Code.

    ButYouCantSeeTheSun-206x300.jpg

    CYAC-JP069 Cybenet Circuit (Cynet Circuit)

    Normal Trap

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 1 “Firewall” Link Monster you control; Special Summon any number of monsters from your GY to either field so they are linked to it.

    (2) If you have 2000 LP or less: You can banish this card from your GY; return 1 “Firewall” Link Monster from your GY to the Extra Deck, then you can Special Summon it from your Extra Deck.

  • Schön das man den verschandelten Firewall Dragon endlich sein verdientes Upgrade gibt.


    Um ehrlich zu sein, sehen die neuen Karten erstmal nicht schlecht aus.

    Der neue Link 3 Talker wird sich definitiv in dem einen oder anderen Cyberse Deck wiederfinden. Seine Protection ist definitiv praktisch. Was aber viel wichtiger ist, ist der Fakt das man ihn zum Linkclimben nutzen kann und am Ende noch einen Omni Negate durch die Cyberse Counter Trap bekommt (zumindest wenn man die bisherigen Talker Karten nutzt).


    Der neue Firewall könnte aber in anderen Deck gespielt werden. @Ignister sollte sich auch über diesen freuen. Dadurch das er den Atk Push behält könnte er in längeren Spielen ein echtes Problem werden. Zum kotzen finde ich aber seine Link Zonen. Warum gibt der dem Gegner drei und einem selber eine oder zwei? Das hätte man anders lösen können.


    Ein Archtype rund um Firewall zu entwickeln macht auch Sinn. Defenser und Phantom sind dabei schon ein guter Anfang. Nur stören mich die 1.200 Atk bei Defenser. Mit 1.000 (oder weniger) wäre er nochmal etwas besser.

  • Najo je nachdem wie viel man von den Monstertypen man zur Verfügung hat kommt der Gegner doch eh kaum wieder ins Spiel weil man ihm Runde für runde alles auf die Hand zurück sendet... Da kann er die Drei Linkzonen eh kaum richtig nutzen.

  • Najo je nachdem wie viel man von den Monstertypen man zur Verfügung hat kommt der Gegner doch eh kaum wieder ins Spiel weil man ihm Runde für runde alles auf die Hand zurück sendet... Da kann er die Drei Linkzonen eh kaum richtig nutzen.

    oder man hat sie so gewählt das man aus jeder position herraus das link u basteln kann auch wenn es nich mehr so nützlich ist wie zur link ära



    mfg


    chris ala tara

  • Was für ein U der macht doch das V :ash:

    gabs da offiziell was das es ein U sein muss?

    Weil bisher wurden ja allen monstern die ein V ermöglichen mit dem zusatzsatz; du kannst nicht in die (Extra)zonen beschwören auf die diese karte zeigt; versehen.

  • Was für ein U der macht doch das V :ash:

    gabs da offiziell was das es ein U sein muss?

    Weil bisher wurden ja allen monstern die ein V ermöglichen mit dem zusatzsatz; du kannst nicht in die (Extra)zonen beschwören auf die diese karte zeigt; versehen.

    Jetzt wird es lustig:

    im OCG gibt es ein offizielles Ruling, dass das V theoretisch existiert. bzw. dass es ausreicht wenn du irgendwie von Links nach Rechts oder von Rechts nach Links wanders (bspw. durch Linkmail Archfiend, indem du einen extra langen U-Link über die rechteste MMZ machst)


    Bei uns gab es damals aber nur eine Ankündigung/Artikel der Link Mechanik und des Extra Links, der beschrieben wurde, dass er NUR mittels U funktioniert und sonst absolut nicht. Ich habe adhoc den Link nicht, es war aber einer dieser Blog-Beiträge.


    Da es nur diesen einen Artikel gibt und selbst heute die Link Mechanik noch nicht in das offizielle Regelbuch geschafft hat, bleibt nur dieser Artikel übrig.


    TLDR:

    OCG hat V-Link. Bei uns ist der V-Link offiziell als non-existent beschrieben. Aber da das ein ähnlicher Fehler wie damals bei den Knightmare-Effekten sein könnte, kann dies jederzeit "annulliert" werden.



    edit:

    okay, das wurde scheinbar schon vor einigen jahren gefixxt Ich konnte gerade den Artikel von damals finden und der letzte Satz wurde seither korrigiert:

    https://yugiohblog.konami.com/articles/?p=8355

    "Link Monsters can be co-linked on diagonals, though at the time of this writing there are no Link Monsters whose Link Arrows point diagonally upwards. If at some point such Link Monsters were to exist, they could also be used this way."

  • Dadurch, dass man nun für einen U-Link nicht mehr fünf Link-Monster braucht, sondern beim V-Link praktisch nur drei, könnte die Strategie wieder spielbar werden.


    Mittlerweile blockiert man halt nicht mehr das komplette Extra des Gegners, sondern "nur" Link-Monster (ein Glück). Ich seh schon lustige Felder vor einen Augen mit Almiraj/Kaina, Zeroboros/dem neuen Firewall und Sprind/Dagda/Apo und solchem Käse.


    MfG

    ~Pfannkuchen~

  • Zeroboros aber nur wenn er im extra liegt, der verbietet es dir ins extra zu specialn.

  • Cyber Drache

    Hat den Titel des Themas von „[OCG] Cyberstorm Access“ zu „[OCG] Cyberstorm Access (SPU: 23. November)“ geändert.
  • Or: You need more than 2 Pendulums to make a Deck consistently use Pendulum!

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    CYAC-JP003 Choujuu Musha Bai-Q (Superheavy Samurai Bike)

    Level 2 EARTH Machine Tuner Effect Monster

    ATK 800

    DEF 1200

    You can only use the 1st effect of this card’s name once per turn.

    (1) If you have no Spells/Traps in your GY: You can discard this card; add 1 “Superheavy Samurai” monster from your Deck to your hand, except “Superheavy Samurai Bike”.

    (2) Once per turn: You can target 1 Machine monster you control that has a Level; increase its Level by 2.

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    CYAC-JP004 Choujuu Musha On-32 (Superheavy Samurai Spy)

    Level 1 EARTH Machine Effect Monster

    ATK 200

    DEF 700

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) If you have no Spells/Traps in your GY, you can Special Summon this card (from your hand).

    (2) If you have no Spells/Traps in your GY (Quick Effect): You can Tribute this card, then target 1 Spell/Trap in your opponent’s GY; Set it to your field, but banish it when it leaves the field.

    Note: On-32 sounds like Onmitsu, undercover agents of the shogunate.

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    CYAC-JP005 Choujuu Musha Souru Gaia Booster (Superheavy Samurai Soulgaia Booster)

    Level 4 EARTH Machine Effect Monster

    ATK 0

    DEF 0

    You can only use the 2nd effect of this card’s name once per turn.

    (1) You can target 1 “Superheavy Samurai” monster you control; equip this card from your hand or field to it. It is treated as a Tuner.

    (2) If you have no Spells/Traps in your GY while this card is equipped to a monster by its own effect: You can Special Summon this card.

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    CYAC-JP006 Choujuu Shindou Waka-U4 (Superheavy Samurai Prodigy Wakaushi)

    Level 4 DARK Machine Pendulum Tuner Effect Monster

    ATK 1100

    DEF 1500

    Pendulum Scale: 8

    (Pendulum Effect)

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) If you have no Spells/Traps in your GY: You can place 1 “Superheavy Samurai” Pendulum Monster from your Deck in your Pendulum Zone, except “Superheavy Samurai Prodigy Wakaushi”, then Special Summon this card.

    (Monster Effect)

    You can only use the 1st and 2nd monster effect of this card’s name each once per turn.

    (1) If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 “Superheavy Samurai” monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except “Superheavy Samurai” monsters.

    (2) If this card used as Synchro Material and added to the Extra Deck face-up: You can place it in your Pendulum Zone.

    Note: Ushiwakamaru is the childhood name of the famous military commander, Minamoto no Yoshitsune. He fought and defeated Benkei.

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    CYAC-JP007 Choujuu Souhei Big Ben-K (Superheavy Samurai Monk Warrior Big Benkei)

    Level 8 EARTH Machine Pendulum Effect Monster

    ATK 1000

    DEF 3500

    Pendulum Scale: 1

    (Pendulum Effect)

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) If you control a “Superheavy Samurai” monster: You can add 1 “Superheavy Samurai Soul” monster from your Deck to your hand.

    (Monster Effect)

    You can only use the 1st and 2nd monster effect of this card’s name each once per turn.

    (1) If you have no Spells/Traps in your GY: You can send 1 “Superheavy Samurai Big Benkei” from your hand or Deck to the GY, and if you do, Special Summon this card from your hand.

    (2) If this card is used as Synchro Material and added to the Extra Deck face-up: You can place it in your Pendulum Zone.

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    CYAC-JP039 Choujuu Tenjin Masura-O (Superheavy Samurai Overlord Masurao)

    Level 12 EARTH Machine Synchro Effect Monster

    ATK 2100

    DEF 4000

    Materials: 1 Tuner + 1+ non-Tuner monsters

    (1) This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.

    (2) If a “Superheavy Samurai” monster(s) you control would be destroyed by battle or card effect, you can destroy 1 “Superheavy Samurai” card you control instead.

    (3) Once per turn, if your opponent activates a Spell/Trap Card or effect: You can draw cards until you have 3 cards in your hand.

    Note: This card appears to be named after famous Sumo Wrestler, Hiroo Masurao, a lighter wrestler in the top division, and was a favorite of the audience. He favored Grappling and Throwing over the more standard Pushing Techniques.

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    CYAC-JP040 Choujuu Shinshou Shana-O (Superheavy Samurai General Shanao)

    Level 8 DARK Machine Synchro Pendulum Effect Monster

    ATK 2000

    DEF 2500

    Pendulum Scale: 1

    (Pendulum Effect)

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) When an opponent’s monster declares an attack: You can Special Summon this card, then, if you have no Spells/Traps in your GY, change that opponent’s monster’s ATK to 0, also its effects are negated.

    (Monster Effect)

    Materials: 1 Tuner + 1+ non-Tuner monsters

    (1) This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.

    (2) Once per turn, during the Battle Phase, if you control this Synchro Summoned card (Quick Effect): You can Special Summon 1 “Superheavy Samurai” Monster Card from your GY or face-up Spell & Trap Zone, then place this card in your Pendulum Zone.


    Note: This card seems to be named after famous Pro Westler Sugi Taskuya, who during his run in Michinoku Pro Wrestling, developed the on-stage persona of Shanao, a Buddhist monk inspired by Yoshitune, the swordsman who defeated Benkei. Later Mr. Sugi would change his persona from Shanao to flat out Yoshitune.


    Ark’s Personal Note: Just as an observation, the connection to Sumo and Pro Wrestling, I think is to tie Gongenzaka’s Heavystrong/Steadfest Style to Sumo Wrestling, where (excessive) innovation tends to be viewed as heresy, as it’s a very codified sport, where as Wrestling is all about more fluid innovation.