[OCG] Duelist Nexus
Release: 22. April 2023 (Japan)
Insgesamt 80 verschiedene Karten:
8 Ultra Rare
10 Super Rare
18 Rare
44 Common
1. Set des 12. Blocks
Wheel Synchron
LIGHT/Machine - Tuner - Effect/5/800/1000
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) If you use this card on the field as Synchro Material, you can treat it as a non-Tuner.
(2) During your Main Phase, you can: You cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters, also, immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster.
(3) You can banish this card from your GY, then target 1 Synchro Monster you control; decrease its Level by up to 4.
Revolution Synchron
EARTH/Machine - Tuner - Effect/3/900/1400
You can only use the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per Duel.
(1) If you Synchro Summon a “Power Tool” Synchro Monster, or a Level 7 or 8 Dragon Synchro Monster, this card in your hand can be used as material.
(2) If this card is in your GY and you control a Level 7 or higher Synchro Monster: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, and if you do that, its Level becomes 1.
Cosmic Quasar Dragon
LIGHT/Dragon - Synchro - Effect/12/4000/4000
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must first be Special Summoned with the above Synchro Materials.
(1) Once per turn: You can target face-up cards on the field, up to the number of monsters used as Synchro Materials for this card + 1; negate their effects. This effect and its activation cannot be negated.
(2) (Quick Effect): You can banish this Synchro Summoned card; Special Summon 1 Dragon Synchro Monster that lists 2 or more non-Tuner Synchro Monsters as material from your Extra Deck. (This is treated as a Synchro Summon.)
The Crimson Dragon
LIGHT/Dragon - Synchro - Effect/12/0/0
1 Tuner + 1+ non-Tuner monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can add 1 Spell/Trap that mentions “The Crimson Dragon” from your Deck to your hand.
(2) (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except “The Crimson Dragon”; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster with the same Level from your Extra Deck. (This is treated as a Synchro Summon.)
Synchro Over Top
Normal Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Target any number of Level 7 and/or 8 Dragon Synchro Monsters in your GY; Special Summon them in Defense Position, but their Levels become 1, their effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters.
(2) When your Synchro Monster is destroyed by battle: You can banish this card from your GY; Special Summon 1 “The Crimson Dragon” from your Extra Deck.
Synchro World
Field Spell Card
(1) Each time a monster(s) is Synchro Summoned, place 2 Signal Counters on this card.
(2) You can remove 4, 7, or 10 Signal Counters from your field to activate 1 of these effects;
● 4: Increase or decrease the Level of 1 face-up monster you control by 1.
● 7: Special Summon 1 Tuner from your GY.
● 10: Special Summon 1 Synchro Monster from your GY.
(3) If this card in its owner’s control is destroyed by an opponent’s card effect: You can Special Summon 1 “The Crimson Dragon” from your Extra Deck.
Scrap-Iron Idol
Normal Trap Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Target 1 of your Level 7 or 8 Dragon Synchro Monsters that is banished or in your GY; Special Summon it (but return it to the Extra Deck during the End Phase), also, after that, Set this card face-down instead of sending it to the GY.
(2) If this Set card in its owner’s control is destroyed by an opponent’s card effect: You can Special Summon 1 “The Crimson Dragon” from your Extra Deck.
DUNE-JP007 King Rex the Twin-Headed Dragon
EARTH/Dinosaur - Effect/6/1600/1200
You can only Special Summon with the 1st effect of this card’s name once per turn.
You can only use this card name’s (2) effect once per turn.
(1) If you control no monsters, you can Special Summon this card (from your hand).
(2) If this card is Normal or Special Summoned: You can target 1 monster on the field with ATK lower than the total ATK of all Dinosaur monsters you control; destroy it.
DUNE-JP008 King Rex the Dragon King
EARTH/Dinosaur - Effect/9/3200/1200
(1) When this attacking card destroys an opponent’s monster by battle: You can make this card gain a second attack during this Battle Phase.
(2) Once per turn, except the turn this card was Summoned: You can target up to 2 monsters your opponent controls; destroy them.
DUNE-JP013 Infernoble Knight – Ricciardetto
FIRE/Warrior - Tuner - Effect/1/500/0
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner.
(2) If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except “Infernoble Knight – Ricciardetto”; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.
DUNE-JP014 Infernoble Knight – Turpin
FIRE/Warrior - Effect/4/1400/1700
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if it is Summoned from the GY, banish it when it leaves the field.
(2) If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
(3) If the equipped monster is used as Synchro Material, you can treat it as a Tuner.
DUNE-JP015 Nemurelia Réaliser, the Dreamaterializer Sleeping Princess
LIGHT/Fairy - Effect/10/1500/3000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is in your hand: You can target 1 monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card.
(2) If this card is Special Summoned: You can activate 1 of these effects;
● Add 1 “Dreaming Nemurelia” from your Deck to your Extra Deck face-up.
● Change 1 other face-up monster on the field to face-down Defense Position.
(3) Gains 100 ATK for each face-down card in your Extra Deck.
DUNE-JP016 Nemurelia’s Dreameater – Réveil
DARK/Beast - Effect/10/2500/2500
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is in your hand or GY: You can banish 3 cards from your Extra Deck, face-down, except “Dreaming Nemurelia”; Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters.
(2) You can send 1 other Level 10 Beast monster from your hand or face-up field to the GY; Set 1 “Nemurelia” Trap directly from your Deck.
DUNE-JP017 Evoltile Phoris
FIRE/Reptile - Effect/2/900/300
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can Special Summon 1 “Evoltile” monster from your hand or GY in face-down Defense Position.
(2) During your Main Phase: You can Set 1 “Evo-Force” or “Evo-Instant” directly from your Deck.
(3) If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Reptile or Dinosaur monster instead.
DUNE-JP018 Evolsaur Rios
FIRE/Dinosaur - Effect/4/1600/400
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can Set 1 “Evolutionary Bridge” or “Evo-Singularity” directly from your Deck.
(2) If you control this card that was Special Summoned by a FIRE monster’s effect or Normal Summoned: You can send 1 FIRE Reptile or Dinosaur monster from your Deck to the GY, then you can make the Type and Level of 2 face-up monsters on the field become the sent monster’s.
DUNE-JP019 Unchained Soul Sharvara
FIRE/Fiend - Effect/6/2000/1500
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster or 1 Set card you control; destroy it, and if you do, Special Summon this card, and if you do that, you cannot Special Summon monsters while it is face-up in the Monster Zone, except Fiend monsters.
(2) If this card is sent to the GY: You can Set 1 “Unchained” Spell/Trap directly from your Deck.
DUNE-JP020 Unchained Soul Shyama
WATER/Fiend - Effect/6/2000/1500
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can target 1 card you control; destroy it, then you can destroy 1 Spell/Trap on the field.
(2) If this card is in your GY: You can target 1 Fiend monster or 1 Set card you control; destroy it, and if you do, Special Summon this card, but place it on the bottom of the Deck when it leaves the field.
DUNE-JP021 Ultimate Knight Alpha Ursatron
WATER/Machine - Effect/4/2000/700
(This card is always treated as an “Ursarctic” and “Drytron” card.)
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can only use the effect of this card’s name once per turn.
(1) If you control an “Ursarctic” or “Drytron” monster other than “Ultimate Knight Alpha Ursatron”: You can Special Summon this card from your hand, then you can add 1 “Ursarctic” or “Drytron” Spell/Trap from your Deck to your hand.
DUNE-JP040 Angelica, Princess of Noble Arms
FIRE/Warrior - Effect/5/1200/2400
1 Tuner + 1+ non-Tuner monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can add 1 card that mentions “Infernoble Knight Emperor Charles” or 1 “Horn of Olifant” from your Deck to your hand.
(2) When a card or effect is activated that targets this card, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 “Roland” monster from your Deck or Extra Deck.
DUNE-JP041 Ursarctic Polar Star
WATER/Machine - Synchro - Effect/1/700/2000
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner).
(1) You can Tribute 1 Level 8 “Ursarctic” monster from your hand or field and this card; Special Summon 1 Level 7 “Ursarctic” Synchro Monster from your Extra Deck, ignoring its Summoning conditions, and if you do, it gains this effect.
● Your opponent cannot activate the effects of monsters Special Summoned from the Extra Deck that have a Level.
DUNE-JP043 Evolzar Razh
FIRE/Dinosaur - Xyz - Effect/6/2500/1500
2 Level 6 monsters
(1) Your opponent cannot target this card with material with monster effects.
(2) When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. If all materials attached to this card are Reptile and/or Dinosaur monsters, you can activate this effect by detaching 1 material, instead of 2.
DUNE-JP046 Grenosaurus the Magic-Head Cannon
FIRE/Dinosaur - Xyz - Effect/4/2200/2000
2 Level 4 monsters
You can only use the 2nd effect of this card’s name once per turn.
(1) When your Dinosaur monster destroys an opponent’s monster by battle and sends it to the GY: You can detach 1 material from this card; inflict 1000 damage to your opponent, then this card gains 1000 ATK.
(2) If this Xyz Summoned card is destroyed: You can target 1 card on the field; destroy it, and if you do, inflict 1000 damage to your opponent.
DUNE-JP048 Charlemagne
FIRE/Warrior - Link - Effect/3000/Link 1 (Linkmarkierungen: Unten)
1 Level 9 “Infernoble Knight Emperor Charles” equipped with an Equip Card
(1) If this card is Link Summoned: You can target 1 “Infernoble Knight Emperor Charles” in your GY; this card’s name becomes that monster’s original name, and replace this effect with that monster’s original effects, then equip it to this card as an Equip Spell that gives it 500 ATK.
(2) Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.
DUNE-JP049 Unchained Soul King Yama
DARK/Fiend - Link - Effect/2000/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
2 Fiend Monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can add 1 “Unchained” monster from your Deck or GY to your hand.
(2) If a card(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control.
DUNE-JP053 Jurassic Power
Continuous Spell Card
You can only use the 3rd effect of this card’s name once per turn.
(1) Dinosaur monsters you control gain 300 ATK.
(2) You can Normal Summon Level 5 or higher Dinosaur monsters without Tributing.
(3) You can send 1 Dinosaur monster from your hand or face-up field to the GY; add 1 Dinosaur monster with 1200 DEF from your Deck to your hand.
DUNE-JP056 “Infernoble Arms – Almace”
Equip Spell Card
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) While this card is equipped to a monster: You can equip 1 “Infernoble Arms” Equip Spell from your Deck or GY to an appropriate monster you control, except “”Infernoble Arms – Almace””, then destroy this card.
(2) If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand.
DUNE-JP057 The Noble Arms Museum
Field Spell Card
(1) FIRE Warrior monsters you control gain 500 ATK.
(2) Once per turn: You can pay 1200 LP; add 1 “Noble Arms” card from your Deck to your hand, except “The Noble Arms Museum”.
(3) Once per turn, if you applied this card’s 2nd effect this turn: You can target 1 “Noble Knight” Monster Card in your Spell & Trap Zone; Special Summon it, also, if you did not control “Infernoble Knight Emperor Charles” at activation, you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.
DUNE-JP063 Transcendental Evolution Pill Beta
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Tribute 2 monsters from your hand and/or field, including at least 1 Dinosaur monster; you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Dragon, Dinosaur, Sea Serpent, and Wyrm monsters, also Special Summon 1 Level 5 or higher Dinosaur monster from your Deck or Extra Deck with ATK higher than the Tributed monsters’ total ATK.
DUNE-JP072 The Epic Poem of Charles
Normal Trap Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Reveal 1 “Noble Arms” Equip Spell in your hand, and if you do, Special Summon 1 “Infernoble Knight” monster from your hand or Deck, then either equip it with the revealed card or send the revealed card to the GY.
(2) You can banish this card from your GY, then target 1 “Infernoble Knight Emperor Charles” you control; equip it with 1 “Noble Knight” monster from your hand or Deck as an Equip Spell that gives it 500 ATK.
DUNE-JP073 Nemurelia Louve
Normal Trap Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Special Summon 1 “Nemurelia” monster or 1 Level 10 Beast monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase.
(2) You can banish this
card from your GY, then target 1 face-up monster your opponent
controls; it loses 100 ATK/DEF for each of your cards currently
banished face-down, until the end of this turn.