[TCG] Battles of Legend: Monstrous Revenge
Release Date: 22. Juni 2023 (EU)
Beinhaltet insgesamt 102 Karten, 1 Secret Rare und 4 Ultra Rares pro Pack.
40 Secret Rare
62 Ultra Rare
(20 Karten davon gibt es nochmal in Quarter Century Secret Rares)
Battles of Legend: Monstrous Revenge* introduces 52 new cards plus a bunch of returning favorites! This all-foil booster set weaves a tale of knights, dragons, ghosts, and serpents, alongside cards for many different Decks seen in the Yu-Gi-Oh! manga and anime series, led by the new Dark Magician the Knight of Dragon Magic, Armed Neos, Assault Synchron, Numbers Last Hope, Odd-Eyes Rebellion Xyz Dragon, and Rokket Coder!
The monstrous denizens of this 100+ card booster set also includes Extox Hydra, which can weaken your opponent’s monsters from the Extra Deck categories and draws you a card for every thousand battle damage it inflicts! You can also beef up your Extra Deck with the new Tri-Edge Master Synchro Monster, the Xyz/Pendulum Daidaratant the Ooze Giant, and many more. From “Underworld” ghosts to “Puppet” chessmen, “Performapals” to “Sky Strikers,” you’ll find new cards for plenty of Decks inside!
Battles of Legend: Monstrous Revenge* is also the first booster set for the Yu-Gi-Oh! TRADING CARD GAME to celebrate its 25th Anniversary with Quarter Century Secret Rares!
You can find Quarter Century Secret Rare versions of new cards like Armed Neos and Assault Synchron, but also for iconic cards from the game’s history like Dark Armed Dragon, Dante, Traveler of the Burning Abyss, and a new alternate-art Sky Striker Mobilize – Engage!. Plus some of today’s hottest cards like Rite of Aramesir, Divine Arsenal AA – Zeus – Sky Thunder , and Welcome Labrynth – all available as Quarter Century Secret Rare cards!
--------------------------------------------------------------------------------------------------------------------------------------
Animation Chronicle 2022 (OCG)
Release: 10. Juni 2023 (Japan)
Beinhaltet insgesamt 61 Karten, 5 Karten pro Pack.
Zitat
Enthält unter anderem Karten aus den vergangenen Yu-Gi-Oh-Anime-Serien.
AC03-JP001 Eye of Illusion
Quick-Play Spell Card
(1) If you control an Illusion or Spellcaster monster: Activate 1 of these effects;
● Your Illusion and Spellcaster monsters cannot be destroyed by battle this turn.
● During your opponent’s turn: Target 1 face-up monster your opponent controls; take control of it until the End Phase.
● When an opponent’s monster declares an attack: Target 1 other face-up monster they control; change the attack target to it and perform damage calculation.
AC03-JP002 Kaitoptera
WIND/Dinosaur - Effect/4/1400/1000
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) If your opponent controls 2 or more non-WIND face-up monsters, those monsters cannot target this card for attacks.
(2) During your Main Phase: You can add 1 “Polymerization” from your Deck to your hand.
(3) If this card becomes banished: You can Special Summon it, then you can add 1 “Polymerization” from your GY to your hand.
AC03-JP003 Horned Saurus
DARK/Dinosaur - Fusion - Effect/6/2000/1800
“Kaitoptera” + 1 Dinosaur or Dragon monster
You can only use the 1st and 3rd effect of this card’s name each once per turn.
(1) If this card is Fusion Summoned: You can place 1 Field Spell from your Deck or GY face-up in your Field Zone.
(2) Can attack directly the turn it is Special Summoned.
(3) During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Dinosaur or Dragon monster.
AC03-JP004 Colorless, Chaos King of Dark World
DARK/Fiend - Fusion - Effect/12/?/?
“Reign-Beaux, Overlord of Dark World” + 2+ Fiend monsters
(1) If this card is Fusion Summoned: You can destroy all cards your opponent controls.
(2) This card’s original ATK/DEF become the number of Fusion Materials used for its Summon x 1000.
(3) Once per turn (Quick Effect): You can target 1 face-up card you control; discard 1 card, and if you do, your opponent cannot target the targeted face-up card with card effects this turn.
AC03-JP005 Arcana Force XV – The Fiend
LIGHT/Fairy - Effect/7/2500/2500
(1) You can discard this card; add 1 “Light Barrier” from your Deck or GY to the hand.
(2) If this card is Summoned: Toss a coin and gain the appropriate effect.
● Heads: When an attack is declared involving this card: You can target 1 monster on the field; destroy it, and if you do, inflict 500 damage to its controller.
● Tails: When an attack is declared involving this card: Destroy all monsters on the field.
AC03-JP007 Combat Wheel
EARTH/Machine - Synchro - Effect/6/2500/1200
1 Tuner + 1+ non-Tuner monsters
(1)The first time this card would be destroyed by an opponent’s card effect each turn, it is not destroyed.
(2) Once per opponent’s Battle Phase (Quick Effect): You can discard 1 card; this card gains ATK equal to half the total ATK of all other face-up monsters you currently control, then place 1 counter on this card, also your opponent’s monsters cannot target monsters for attacks this turn, except this one.
(3) If this card with a counter is destroyed by battle: Destroy all monsters you control.
AC03-JP008 Ashoka Pillar
EARTH/Rock - Effect/3/0/2200
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is Summoned: You can add 1 Equip Spell from your Deck to your hand, then, if this card is in Attack Position, change it to Defense Position.
(2) If this card is destroyed by battle or card effect: Take 2000 damage.
AC03-JP009 Cabrera Stone
EARTH/Rock - Effect/1/0/0
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is Summoned: You can add 1 “Triangle O” from your Deck to your hand, then, if this card is in Attack Position, change it to Defense Position.
(2) If this card is destroyed by battle or card effect: Take 1000 damage.
AC03-JP010 Triangle O
Normal Spell Card
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) If you control “Crystal Skull”, “Ashoka Pillar”, and “Cabrera Stone”: Destroy all cards on the field, also, this turn, your opponent takes any effect damage you would have taken instead.
(2) You can banish this card from your GY, then target 1 “Crystal Skull”, 1 “Ashoka Pillar”, and 1 “Cabrera Stone” in your GY; shuffle them into the Deck, then draw 3 cards.
AC03-JP011 Totem Pole
Continuous Trap Card
(1) Your opponent cannot target Rock monsters you control with 0 original ATK with card effects.
(2) Once per battle, when an opponent’s monster declares an attack: You can negate that attack, then place 1 counter on this card.
(3) If this card has 3 counters, send it to the GY.
(4) If you have 3 or more monsters with 0 ATK and different names in your GY: You can banish this card from your GY; any effect damage your opponent takes this turn is doubled.
AC03-JP015 Armored Xyz
Normal Spell Card
(1) Target 1 face-up monster you control and 1 Xyz monster in your GY; equip the target in the GY to the targeted monster on the field as an Equip Spell with these effects.
● The equipped monster’s ATK becomes this card’s.
● The equipped monster’s Attribute is treated as this card’s.
● If the equipped monster attacked, at the end of the Damage Step: You can send this card to the GY; the monster it was equipped to can make a second attack in a row.
AC03-JP017 Earthbound Prisoner Ground Keeper
DARK/Fiend - Tuner - Effect/1/300/300
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower “Earthbound” monster from your Deck or GY, except “Earthbound Prisoner Ground Keeper” or “Earthbound Spirit”, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters.
(2) “Earthbound” monsters you control cannot be destroyed by battle or card effects while there is a card in the Field Zone, except “Earthbound Spirit”.
AC03-JP018 Earthbound Prisoner Stone Sweeper
DARK/Fiend - Effect/5/1600/1600
You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.
(1) If there is a card in the Field Zone, you can Special Summon this card (from your hand).
(2) You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters.
AC03-JP019 Earthbound Prisoner Line Walker
DARK/Fiend - Tuner - Effect/3/800/1100
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Earthbound Prison” or “Harmonic Synchro Fusion” from your Deck or GY to your hand.
(2) If you control a Level 6 or higher “Earthbound” monster, except “Earthbound Spirit”: You can banish this card from your GY, then target 1 opponent’s Effect Monster Special Summoned from the Extra Deck; shuffle it into the Deck, then your opponent can Special Summon 1 monster with the same name from their Extra Deck.
AC03-JP020 Earthbound Servant Geo Kraken
DARK/Fiend - Fusion - Effect/8/2800/12002 “Earthbound” monsters, except “Earthbound Spirit”
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can add 1 Field Spell from your Deck or GY to your hand.
(2) If a monster(s) is Special Summoned from your opponent’s Extra Deck: You can destroy as many of their monsters Special Summoned this turn as possible, and if you do, inflict 800 damage to them for each monster destroyed by this effect.
AC03-JP021 Earthbound Servant Geo Grasha
DARK/Fiend - Fusion - Effect/10/3000/1800
1 “Earthbound” Fusion Monster + 1 “Earthbound” Synchro Monster
Must be Fusion Summoned. You can only use the 2nd effect of this card’s name once per turn.
(1) At the start of the Damage Step, if this card battles a monster: Change that monster’s ATK/DEF to 0.
(2) If an opponent’s monster(s) is destroyed by battle or card effect: You can destroy all cards they control.
(3) If this face-up card leaves the field by your opponent: You can Special Summon 1 “Earthbound” monster from your Deck or Extra Deck, except “Earthbound Spirit”.
AC03-JP022 Earthbound Servant Geo Gremlin
DARK/Fiend - Synchro - Effect/6/2000/1000
1 DARK Tuner + 1+ non-Tuner monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent chooses 1 of these effects for you to apply.
● Destroy that monster.
● Gain LP equal to that monster’s ATK.
(2) During the Battle Phase (Quick Effect): You can Fusion Summon 1 “Earthbound” Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand, field, and/or GY.
AC03-JP023 Earthbound Servant Geo Gryphon
DARK/Fiend - Synchro - Effect/8/2500/1500
1 DARK Tuner + 1+ non-Tuner monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) (Quick Effect): You can Special Summon 1 “Earthbound” monster from your GY in Defense Position, except “Earthbound Servant Geo Gryphon” or “Earthbound Spirit”, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters.
(2) If this card is destroyed by your opponent: You can destroy 1 card on the field, then inflict 300 damage to your opponent for each “Earthbound” monster with different names you control and in your GY, except “Earthbound Spirit”.
AC03-JP024 Earthbound Prison
Field Spell Card
(1) When this card is activated: You can target 1 Effect Monster your opponent controls; this card gains this effect.
● Negate that monster’s effects.
(2) During your Main Phase, you can Normal Summon 1 “Earthbound” monster in addition to your Normal Summon/Set, except “Earthbound Spirit”. (You can only gain this effect once per turn.)
(3) If this card is destroyed by an opponent’s card effect and you have an “Earthbound” monster on your field and/or in your GY: Halve your opponent’s LP, and if you do, negate the effects of all face-up cards they currently control until the end of this turn.
AC03-JP025 Harmonic Synchro Fusion
Normal Spell Card
You can only activate 1 card with this card’s name per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion and Synchro Monsters.
(1) Send 2 face-up monsters you control to the GY (1 Tuner and 1 non-Tuner); Special Summon 1 Fusion Monster and 1 Synchro Monster from your Extra Deck that can be Fusion and Synchro Summoned using only the sent monsters in the GY as material.
AC03-JP026 Phoenix Gearblade
Equip Spell Card
Equip to a Warrior or FIRE monster. You can only use the 3rd effect of this card’s name once per turn.
(1) The equipped monster gains 300 ATK.
(2) If the equipped monster attacked, at the end of the Damage Step: You can send this card to the GY; each of your Warrior and FIRE monsters can make a second attack during this Battle Phase.
(3) If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to the hand.
AC03-JP027 Drastic Draw
Normal Spell Card
You can only activate 1 card with this card’s name per turn. You cannot Normal or Special Summon monsters the turn you activate this card, except Cyberse monsters.
(1) Banish all monsters you control (min. 2); draw 3 cards.
AC03-JP028 Transaction Rollback
Normal Trap Card
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) Pay half your LP, then target 1 Normal Trap in your opponent’s GY, except “Transaction Rollback”; this effect becomes that Trap Card’s effect when that card is activated.
(2) You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except “Transaction Rollback”; this effect becomes that Trap Card’s effect when that card is activated.
AC03-JP029 Code Hack
Continuous Trap Card
(1) Cyberse Link Monsters you control cannot be destroyed by your opponent’s card effects.
(2) Once per turn, during the Battle Step, if your monster battles an opponent’s monster: You can change that opponent’s monster’s ATK to 0 (until the end of this turn), and if you do, neither monster can be destroyed by that battle, also neither player takes battle damage from that battle.
(3) When your opponent activates a card or effect during the Damage Step while your “Code Talker” monster attacks: You can banish this card from your GY; negate the activation, and if you do, the attacking monster gains 700 ATK.
Reprints:
AC03-JP000 Junk Warrior (Alternatives Art)
AC03-JP033 Doppel Warrior
AC03-JP034 Jet Synchron
AC03-JP035 Satellite Syncrhon
AC03-JP036 De-Syncrho
AC03-JP037 Synchro Chase
AC03-JP038 Earthbound Immortal Aslla piscu
AC03-JP039 Earthbound Linewalker
AC03-JP040 Earthbound Greater Linewalker
AC03-JP041 Hundred Eyes Dragon
AC03-JP042 Earthbound Geoglyph
AC03-JP043 Full Armored Crystal Zero Lancer
AC03-JP044 Full Armored Black Ray Lancer