[OCG] AGE OF OVERLORD
Release: 22. Juli 2023 (Japan)
Insgesamt 80 verschiedene Karten:
8 Ultra Rare
10 Super Rare
18 Rare
44 Common
2. Set des 12. Blocks
AGOV-JP001 Supreme King Gate Magician
LIGHT/Spellcaster - Pendelum - Effect/7/2500/2000
You can only use the 1st and 2nd monster effect of this card’s name once per turn.
(1) If you have a “Supreme King Gate” card other than “Supreme King Gate Magician” in your Pendulum Zone: You can send 1 “Pendulum Dragon”, “Xyz Dragon”, “Synchro Dragon”, or “Fusion Dragon” monster from your hand or Extra Deck to the GY, and if you do, Special Summon this card from your hand.
(2) If this card is Special Summoned: You can add 1 card that mentions “Supreme King Z-ARC” from your Deck to your hand, except a Spellcaster monster.
Pendulum Effect:
Blue 1 / Red 1
You can only use the 2nd Pendulum Effect of this card’s name once per turn.
(1) “Supreme King Z-ARC” you control cannot be banished by your opponent’s card effects.
(2) During your Main Phase: You can destroy this card, and if you do, place 1 “Supreme King Gate” Pendulum Monster from your hand or Deck in your Pendulum Zone, except “Supreme King Gate Magician”.
Monster Effect
AGOV-JP002 Supreme King Dragon Lightwurm
LIGHT/Dragon - Pendelum - Tuner - Effect/4/1200/1800
You can only use the 1st and 2nd monster effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 face-up “Supreme King Dragon” or “Supreme King Gate” Pendulum Monster from your Extra Deck to your hand, then, immediately after this effect resolves, you can Synchro or Xyz Summon 1 “Supreme King Dragon” monster.
(2) If a face-up Pendulum Monster(s) is destroyed by battle or card effect while this card is face-up in your Extra Deck: You can add this card to your hand.
Pendulum Effect:
Blue 8 / Red 8
You can only use the Pendulum Effect of this card’s name once per turn.
(1) If a monster(s) is Special Summoned, and you control “Supreme King Z-ARC” and another Pendulum Monster: You can Special Summon this card, then you can choose 1 other Pendulum Monster you control, and the Attribute and Level of that monster or this card become the Attribute and Level of the other.
AGOV-JP003 T.G. Rocket Salamander
FIRE/Pyro - Effect/1/600/600
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can Tribute 1 “T.G.” monster; Special Summon 1 “T.G.” monster with a different original name from your Deck.
(2) If you control a Machine “T.G.” monster: You can target 1 Level 4 or lower “T.G.” monster in your GY; Special Summon it in Defense Position, but its effects are negated.
AGOV-JP004 Visas Samsara
LIGHT/Fairy - Tuner - Effect/4/1500/2100
You can only use the 2nd effect of this card’s name once per turn.
(1) This card’s name becomes “Visas Starfrost” while on the field or in the GY.
(2) You can target any number of your “Visas” monsters that are banished, on your field, and/or in your GY; shuffle them into the Deck, and if you do, Special Summon this card from your hand, and if you do, it gains 400 ATK for each monster with different names shuffled by this effect.
(3) If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.
AGOV-JP005 Veda Upanishad
DARK/Warrior - Pendelum - Effect/12/0/4000
Cannot be Normal Summoned/Set. Must be Special Summoned by its own Pendulum Effect. You can only Special Summon “Veda Upanishad(s)” once per turn.
(1) Once per turn, if your opponent Special Summons a monster(s) from the Extra Deck: You can banish 12 cards from your hand, field, and/or GY face-down; it becomes the End Phase of this turn.
(2) Once per turn, during your Standby Phase: Return this card to the hand, then you can Special Summon 1 of your “Veda” monsters that is banished or in your hand, Deck, or GY.
Pendulum Effect:
Blue 0 / Red 0
(1) Once per Chain, if a monster(s) is destroyed: Place 3 counters on this card.
(2) This card’s Pendulum Scale is increased by the number of counters on it.
(3) You can remove 12 counters from this card; Special Summon it.
AGOV-JP006 Diabellestarr the Dark Witch
DARK/Spellcaster - Effect/7/2500/2000
You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) You can Special Summon this card (from your hand) by sending 1 other card from your hand or field to the GY.
(2) If this card is Normal or Special Summoned: You can Set 1 “Tainted Treasure” Spell/Trap directly from your Deck.
(3) If this card is sent from the hand or field to the GY during your opponent’s turn: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.
AGOV-JP007 Snake-Eye Excel
FIRE/Pyro - Effect/1/800/1000
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand.
(2) You can send this card and 1 other face-up card you control to the GY; Special Summon 1 “Snake-Eye” monster from your hand or Deck, except “Snake-Eye Excel”.
AGOV-JP008 Snake-Eye Oark
FIRE/Pyro - Effect/1/900/200
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can target of your 1 Level 1 FIRE monster that is banished or in your GY; either add it to your hand or Special Summon it.
(2) You can send this card and 1 other face-up card you control to the GY; Special Summon 1 “Snake-Eye” monster from your hand or Deck, except “Snake-Eye Oak”.
AGOV-JP009 Snake-Eye Wight Birch
FIRE/Pyro - Effect/1/0/2100
You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.
(1) If you control a FIRE monster, you can Special Summon this card (from your hand).
(2) During your opponent’s turn (Quick Effect): You can send this card and 1 other face-up card you control to the GY; Special Summon 1 “Snake-Eye” monster from your hand or Deck, except “Snake-Eye White Birch”.
AGOV-JP010 Snake-Eyes Flamberge Dragon
FIRE/Dragon - Effect/8/3000/2500
You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.
(1) You can target 1 monster in the GY or face-up on the field; place it face-up in its owner’s Spell & Trap Zone as a Continuous Spell.
(2) During your opponent’s turn (Quick Effect): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field.
(3) If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY.
AGOV-JP011 Imsety, Glory of Horus
DARK/Spellcaster - Effect/8/3000/1800
You can only Special Summon this card’s name with its 1st effect once per turn. You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) If you control “Pharaonic Sarcophagus”, you can Special Summon this card (from your GY).
(2) You can send 2 cards from your hand to the GY, including this card; add 1 “Pharaonic Sarcophagus” from your Deck to your hand, then draw 1 card.
(3) If another card(s) you control leaves the field by an opponent’s card effect while you control this monster: You can send 1 card on the field to the GY.
AGOV-JP012 Duamutef, Blessing of Horus
WATER/Beast - Effect/8/0/0
You can only Special Summon this card’s name with its 1st effect once per turn. You can only use the 3rd effect of this card’s name once per turn.
(1) If you control “Pharaonic Sarcophagus”, you can Special Summon this card (from your GY).
(2) Gains 1200 ATK/DEF for each “Horus” monster you control.
(3) If another card(s) you control leaves the field by an opponent’s card effect while you control this monster: You can draw cards equal to the number of monsters with different names in your Main Monster Zone.
AGOV-JP013 Hapy, Vanguard of Horus
WIND/Beast-Warrior - Effect/8/2400/1600
You can only Special Summon this card’s name with its 1st effect once per turn. You can only use the 2nd effect of this card’s name once per turn.
(1) If you control “Pharaonic Sarcophagus”, you can Special Summon this card (from your GY).
(2) If another card(s) you control leaves the field by an opponent’s card effect while you control this monster: You can target 2 cards that are banished and/or in the GYs; either add both to their owners’ hand or shuffle both into the Deck.
AGOV-JP014 Qebehsenuef, Aegis of Horus
EARTH/Winged Beast - Effect/8/2500/2000
You can only Special Summon this card’s name with its 1st effect once per turn. You can only use the 2nd effect of this card’s name once per turn.
(1) If you control “Pharaonic Sarcophagus”, you can Special Summon this card (from your GY).
(2) If another card(s) you control leaves the field by an opponent’s card effect while you control this monster: You can activate this effect; this turn, your opponent’s monsters cannot target “Horus” monsters on the field for attacks, also your opponent cannot target them with card effects.
AGOV-JP15 Wattuna
LIGHT/Thunder - Tuner - Effect/4/800/700
You can only use the 1st and 3rd effect of this card’s name each once per turn.
(1) If your monster inflicts battle damage to your opponent, at the end of the Damage Step: You can Special Summon this card from your hand.
(2) This card can attack directly.
(3) When this card inflicts battle damage to your opponent by direct attack: You can Tribute it and 1 or more non-Tuners from your hand and/or face-up field, and if you do, Special Summon 1 “Watt” Synchro Monster from your Extra Deck whose Level equals the Tributed monsters’ total Levels.
AGOV-JP016 Neferabyss, the Ogdoadic Overlord
DARK/Reptile - Effect/10/2200/3100
You can only use the (1) and (2) effects of this card’s name each once per turn.
(1) If a monster is sent from either player’s hand or Deck to the GY while this card is in the GY: You can Special Summon this monster, but you cannot Special Summon monsters until the end of the next turn, except Reptile monsters.
(2) If this card is Special Summoned from the GY: You can target 1 monster in your GY, except “Neferabyss, the Ogdoadic Overlord”; Special Summon it.
AGOV-JP017 Arias the Labrynth Butler
DARK/Fiend - Effect/6/1500/2500
You can only use the (1) and (2) effects of this card’s name each once per turn.
(1) During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; from your hand, either Special Summon 1 “Labrynth” monster, or Set 1 Normal Trap (it can be activated this turn).
(2) When your opponent activates a card or effect in response to the activation of a “Labrynth” card or effect except “Arias the Labrynth Butler”, or of Normal Trap Card or effect, and this card is in your GY: You can Special Summon this card.
AGOV-JP018 Vanquish Soul Jiaolong
FIRE/Wyrm - Effect/5/2400/2100
You can only use the 1st and 2nd effect of this card’s name each once per turn, also they cannot be activated in the same Chain.
(1) If you reveal a card(s) in the hand to activate a “Vanquish Soul” card’s effect: You can Special Summon this card from your hand.
(2) (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
● FIRE: Change the battle position of 1 monster on the field.
● FIRE & FIRE: Add 1 “Vanquish Soul” card from your Deck to your hand, except “Vanquish Soul Jiaolong”.
AGOV-JP019 Poissoniere de Nouvelles
DARK/Fairy - Pendelum - Effect/1/700/1700
You can only use the 1st monster effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can activate 1 of these effects;
● Add 1 Level 1 Ritual Monster or 1 “Recipe” card from your Deck to your hand.
● Banish any number of “Recipe” cards from your GY, and if you do, Special Summon 1 “Nouvelles” Ritual Monster from your hand with a Level equal to the number banished.
(2) If this card on the field is Tributed and added to the Extra Deck face-up: You can place it in your Pendulum Zone.
Pendulum Effect:
Blue 8 / Red 8
You can only use the Pendulum Effect of this card’s name once per turn.
(1) If you control a Ritual Monster: You can target 1 monster on the field; Special Summon this card, then change the targeted monster’s battle position.
AGOV-JP020 Dark Hole Dragon
DARK/Dragon - Effect/8/3000/2000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If a monster(s) on the field is destroyed by a card effect that did not target it: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not).
(2) If this card is Special Summoned: You can add 1 “Dark Hole” from your Deck to your hand during the End Phase of this turn.
(3) Cannot be destroyed by card effects.
AGOV-JP021 UFOLight
FIRE/Illusion - Effect/8/1500/1500
You can only use the 3rd effect of this card’s name once per turn.
(1) Your opponent cannot target this card with card effects except during the Battle Phase.
(2) If this card battles a monster, neither can be destroyed by that battle.
(3) During the End Phase: You can draw 1 card, then banish 1 or more cards from your hand, and if you do, this card gains 500 ATK for each card banished by this effect.
AGOV-JP022 Ooyatsu Tsumamuhime
LIGHT/Plant - Effect/4/1600/200
(1) Once per turn, when a card or effect is activated that targets this card, or when this card is targeted for an attack (Quick Effect): You can Special summon 1 “Oyatsu Token” (Plant/LIGHT/Level 1/800 ATK/800 DEF).
(2) Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 Normal Monster; negate the Summon, and if you do, destroy that monster(s).
AGOV-JP023 Invasive Alien Species – I.A.S
LIGHT/Reptile - Effect/4/1600/0
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) Cannot be destroyed by battle or card effects while there is a face-up card in your opponent’s Field Zone.
(2) If there is a face-up card in your opponent’s Field Zone: You can target 1 monster they control; destroy it, and if you do, this card gains 1000 ATK.
(3) If there is a face-up card in your opponent’s Field Zone and this card is in your GY: You can Special Summon it.
AGOV-JP024 Tarai
EARTH/Fairy - Effect/4/0/0
You can only use the effect of this card’s name once per turn.
(1) If this card is in your hand: You can target 1 face-up monster in the Main Monster Zone that activated its effect on the field this turn; destroy it, and if you do, Special Summon this card to the zone that monster was in.
AGOV-JP025 Tao the Great Chanter
EARTH/Illusion - Effect/3/1200/900
You can only use the 2nd effect of this card’s name once per turn.
(1) If this card battles a monster, neither can be destroyed by that battle.
(2) If this card is sent to the GY: You can target 1 Illusion monster in your GY, except “Tao the Great Chanter”; Special Summon it in Defense Position, also you cannot Special Summon monsters from the GY for the rest of this turn, except Illusion monsters.
AVOG-JP026 Hanayome Ningyo
EARTH/Spellcaster - Tuner - Effect/3/0/2100EARTH Spellcaster/Tuner/Effect
Level 3 0/2100
(1) When you draw this card: You can reveal it; Special Summon it.
(2) At the start of the Battle Phase: If you have more cards in your Deck than your opponent does, this card gains ATK equal to the current difference x 300 until the end of this turn.
(3) During the End Phase, if this card is in your GY because it was sent there this turn: Place it on the top of the Deck.
AGOV-JP027 Oriori no Kamigami
DARK/Fairy - Effect/1/100/0
(1) Once per turn: You can toss a coin until the result is tails, and if you do, draw 1 card for every 2 heads.
(2) Each time either player tosses a coin(s) while this monster is on the field: Its ATK is doubled a number of times equal to the number of heads.
AGOV-JP028 Shinobaroness Shade Peacock
WIND/Winged Beast - Ritual - Spirit - Effect/4/1500/2000
You can Ritual Summon this card with “Shinobird’s Calling”.
You can only use the 2nd effect of this card’s name once per turn.
(1) This card’s name becomes “Shinobaroness Peacock” while in the hand or on the field.
(2) If this card is Ritual Summoned: You can add 1 Spell/Trap from your Deck to your hand that has “Spirit monster” in its text.
(3) Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card.
(4) Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.
AGOV-JP029 Shinobaron Shade Peacock
WIND/Winged Beast - Ritual - Spirit - Effect/4/2000/1500
You can Ritual Summon this card with “Shinobird’s Calling”.
You can only use the 2nd effect of this card’s name once per turn.
(1) This card’s name becomes “Shinobaron Peacock” while in the hand or on the field.
(2) You can Tribute this Ritual Summoned card; add 1 Spirit monster and 1 Ritual Spell from your Deck to your hand.
(3) Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card.
(4) Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.
AGOV-JP030 Supreme Celestial King Odd-Eyes Arc-Ray Dragon
LIGHT/Dragon - Fusion - Pendelum - Effect/12/4000/4000
4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
(This card is always treated as “Supreme King Z-ARC”.)
This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK “Supreme King Z-ARC”.
(1) If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone.
(2) If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.
Pendulum Effect:
Blue 13 / Red 13
You can only use the Pendulum Effect of this card’s name once per turn.
(1) If you have 2 cards in your Pendulum Zone: You can Special Summon this card, then you can shuffle 1 card from your Pendulum Zone into the Deck, then, if it returned to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions.
AGOV-JP031 Earthbound Servant Geo Gremlina
DARK/Fiend - Fusion - Effect/6/2000/10001 “Earthbound” monster + 1 DARK monster
You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name once per turn.
(1) If this card is Special Summoned: You can add 1 “Earthbound” monster from your Deck to your hand, except “Earthbound Spirit”.
(2) You can target 1 DARK Synchro Monster you control; it can attack directly this turn.
(3) If a monster(s) your opponent controls is destroyed by an “Earthbound” card’s effect: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK.
AGOV-JP032 Berformet the Phantom Beast Dark Ruler
WIND/Fiend - Fusion - Effect/6/2400/6002 monsters with different Types (Beast/Fiend/Illusion)
You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
(1) This card’s name becomes “Chimera the Flying Mythical Beast” while on the field or in the GY, but is still treated as a “Phantom Beast” card.
(2) If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY.
(3) During your opponent’s turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except “Berfomet the Phantom Beast Dark Ruler”; Special Summon it.
AGOV-JP033 Gaia Prominence, the Kindling Seraph
FIRE/Pyro - Fusion - Effect/11/3500/3100
“Gaia Blaze, the Force of Blazing Sun” + 1 face-up monster you control
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) When your opponent activates a monster effect in the hand or GY (Quick Effect): You can discard 1 monster; negate the activation, and if you do, destroy that monster.
(2) When this attacking card destroys an opponent’s monster by battle: You can target 1 FIRE monster in your GY; Special Summon it.
AGOV-JP034 T.G. Mighty Striker
EARTH/Warrior - Synchro - Tuner - Effect/2/1800/01 Tuner + 1 non-Tuner monster
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If this card is Synchro Summoned: You can add 1 “T.G.” Spell/Trap from your Deck to your hand.
(2) Once per opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using monsters you control as material, including this card.
(3) If this card is sent from the Monster Zone to the GY: You can send 1 “T.G.” card from your Deck to the GY.
AGOV-JP35 T.G. Over Dragner
DARK/Dragon - Synchro - Effect/5/2100/19001 Tuner + 1 non-Tuner monster
You can only use the (1)st effect of this card’s name once per turn.
(1) If this card is Synchro Summoned: You can Special Summon any number of “T.G.” monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except “T.G.” monsters.
(2) If this card on the field is destroyed: Draw 1 card.
AGOV-JP036 T.G. Glaive Blaster
EARTH/Machine - Synchro - Effect/12/4000/4000
Level 12 EARTH Machine Synchro Effect Monster1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must be Synchro Summoned.
(1) (Quick Effect): You can target 1 monster Special Summoned from the Extra Deck; banish it. You can use this effect a number of times per turn up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card.
(2) Once per turn, if a monster(s) becomes banished face-up: You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions.
AGOV-JP037 Mannadium Trilosukda
LIGHT/Fairy - Synchro - Tuner - Effect/8/2300/1300
1 Tuner + 1+ non-Tuner monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Synchro Summoned: You can target 1 Level 2 Tuner in your GY; Special Summon it, but its effects are negated.
(2) You can target any number of Tuners you control; their Levels become 2, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters.
AGOV-JP038 Wattaurus
LIGHT/Thunder - Synchro - Effect/8/1600/1700
1 “Watt” Tuner + 1+ non-Tuner Thunder monsters
You can only use the 2nd effect of this card’s name once per turn.
(1) This card can attack directly.
(2) When this card inflicts battle damage to your opponent by direct attack: You can shuffle 1 “Watt” Tuner from your GY and 1 face-up Thunder non-Tuner you control into the Deck, and if you do, Special Summon 1 “Watt” Synchro Monster from your Extra Deck, except “Wattaurus”.
AGOV-JP039 Xyz Armor Torpedo
WATER/Warrior - Xyz - Effect/Rank 3/2500/8002 Level 3 monsters
You can only use the 2nd effect of this card’s name once per turn.
(1) Cannot attack unless it has material.
(2) You can detach 2 materials from this card; draw 1 card.
(3) While this card is equipped to a monster, apply these effects.
● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also the effects of all face-up monsters they control are negated.
● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.
AGOV-JP040 Xyz Armor Fortress
WATER/Machine - Xyz - Effect/Rank 5/2500/18002 Level 5 monsters
Once per turn, you can also Xyz Summon “Xyz Armor Fortress” by using a Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) This card with material cannot be used as material for an Xyz Summon.
(1) Once per turn: You can detach up to 2 materials from this card; add the same number of “Armored Xyz” cards with different names from your Deck to your hand.
(2) Any battle damage your opponent takes from battles involving a monster equipped with this card is doubled.
AGOV-JP041 Full Armored DARK Lancer
WATER/Aqua - Xyz - Effect/Rank 7/2800/15003 Level 7 monsters
Once per turn, you can also Xyz Summon “Full Armored DARK Lancer” by using a Rank 5 or 6 monster you control as material. (Transfer its materials to this card.)
(1) Gains 300 ATK for each material attached to it and each card equipped to it.
(2) Once per turn: You can target 1 “Xyz” card in your GY; add it to your hand.
(3) Once per turn, if a monster(s) you control becomes equipped with an Equip Card: You can attach 1 monster your opponent controls to this card as material.
AGOV-JP042 Stellar Nemesis T(Y)-PHON – Doomsday Star
DARK/Fiend - Xyz - Effect/Rank 12/2900/2900
2 Level 12 monsters
You can also Xyz Summon this card by using 1 monster you control with the highest ATK during the turn, or the next turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck. (Transfer its materials to this card.) If Summoned this way, you cannot Normal or Special Summon other monsters for the rest of this turn.
(1) Neither player can activate the effects of monsters with 3000 or more ATK while you control this Xyz Summoned card.
(2) Once per turn: You can detach 1 material from this card; return 1 monster on the field to the hand.
AGOV-JP043 Infernal Flame Banshee
FIRE/Pyro - Xyz - Effect/Rank 4/1700/600
2 Level 4 monsters
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) You can detach 1 material from this card; take 1 Pyro monster from your Deck, and either add it to your hand or send it to the GY.
(2) If this card becomes banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains 100 ATK for each of your monsters currently banished until the end of this turn.
AGOV-JP044 Transcendosaurus Exaraptor
DARK/Dinosaur - Link - Effect/3000/Link 3 (Linkmarkierungen: Oben, Links, Rechts)
2+ Dinosaur monsters, including a Level 6 or higher monster
You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can Special Summon 1 Dinosaur monster from your hand.
(2) If a face-up Dinosaur monster(s) this card points to is destroyed by battle or sent to the GY: You can draw 1 card.
(3) If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card.
AGOV-JP045 Exceed the Pendulum
LIGHT/Spellcaster - Link - Effect/2000/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)
2+ monsters, including a Pendulum Monster
You can only use the (1)st and (3)rd effects of this card’s name each once per turn.
(1) If this card is Link Summoned: You can add 1 face-up Pendulum monster from your Extra Deck to your hand.
(2) Gains 100 ATK for each Pendulum Monster Card you control.
(3) During the Main Phase, if you have 2 cards in your Pendulum Zone (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between (exclusive) the Pendulum Scales of the cards in your Pendulum Zone.
AGOV-JP046 S:P Little Night
DARK/Warrior - Link - Effect/1600/Link 2 (Linkmarkierungen: Links, Rechts)
2 Effect Monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Link Summoned using a Fusion, Synchro, Xyz, and/or Link Monster as material: You can target 1 card on the field or in the GY; banish it, also your monsters cannot attack directly this turn.
(2) When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including at least 1 monster you control; banish both until the End Phase.
AGOV-JP047 Pendulum Evolution
Continuous Spell Card
You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
(1) You can shuffle 1 Pendulum Monster from your hand into the Deck; add 1 Pendulum Monster with 2500 ATK and a different name from your Deck to your hand.
(2) If you Special Summoned a face-down Pendulum Monster(s) from your Extra Deck this turn: You can activate this effect; immediately after it resolves, Pendulum Summon a monster(s).
(3) You can target 1 “Supreme King Z-ARC” you control; it can attack all opponent’s monsters once each this turn.
AGOV-JP048 The Light-Winged Dragon
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) During the Main Phase: Add 1 “Supreme King Dragon” or “Supreme King Gate” Pendulum Monster from your Deck to your hand, or, if you control “Supreme King Z-ARC”, you can Special Summon it instead.
AGOV-JP49 T.G. Break Limiter
Normal Spell Card
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) Discard 1 card; add 2 “T.G.” monsters with different names from your Deck to your hand.
(2) You can banish this card from your GY, then target 1 “T.G.” monster in your GY; shuffle it into the Deck, or, if you control a Machine “T.G.” monster, you can add it to your hand instead.
AGOV-JP050 T.G. – All Clear
Continuous Spell Card
You can only use the (3)rd effect of this card’s name once per turn.
(1) “T.G.” monsters on the field become Machine monsters.
(2) During your Main Phase, you can Normal Summon 1 “T.G.” monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).
(2) During your Main Phase: You can destroy 1 “T.G.” monster in your hand or field, and if you do, add 1 “T.G.” monster with a different name from your Deck or GY to your hand.
AGOV-JP051 Xyz Entrust
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Add 1 “Armored Xyz” card from your Deck or GY to your hand, then you can make the Levels of up to 2 face-up monsters you control become 3 or 5 until the end of this turn.
(2) If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 Xyz Monster Card treated as an Equip Card in your Spell & Trap Zone; Special Summon it.
AGOV-JP52 Planetary Elegy
Normal Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) Add 1 “Veda” monster from your Deck to your hand.
(2) If a face-up Tuner(s) you control is destroyed by battle or card effect while this card is in your GY and “Visas Starfrost” is on the field: You can banish this card, then target 1 of those destroyed monsters; add it to your hand.
AGOV-JP053 Planetary Eulogy
Quick-Play Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Target 1 monster you control and 1 Effect Monster your opponent controls; destroy that monster you control, and if you do, negate that opponent’s monster’s effects (until the end of the turn), then, if “Visas Starfrost” is on the field, you can destroy the targeted monster.
(2) During your Main Phase, if a “Veda” Monster Card on the field: You can banish this card from your GY; destroy 1 monster you control.
AGOV-JP054 “The Tainted Treasure Hunter Fiend”
Quick-Play Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Add 1 “Diabellestarr” monster from your Deck or GY to your hand.
(2) During your Main Phase: You can banish this card from your GY, then target 1 of your “Tainted Treasure” Spells/Traps that is banished or in your GY, except “”The Tainted Treasure Hunter Fiend””; place it on the bottom of the Deck, then draw 1 card.
AGOV-JP055 Tainted Treasure of Doom – Luciela
Quick-Play Spell Card
You can activate 1 card with this card’s name per turn.
(1) Target 1 Level 7 or higher Spellcaster you control; apply these effects, in sequence.
● That face-up monster is unaffected by other monsters’ effects this turn, but send it to the GY during the Standby Phase of the next turn.
● All face-up monsters your opponent currently controls lose ATK equal to that monster’s ATK, then, if any of those monsters’ ATK has been reduced to 0 as a result, destroy it.
AGOV-JP056 The Shrine of Serpentine Sight – Snake-Eye
Field Spell Card
You can only activate 1 card with this card’s name per turn.
(1) When this card resolves, you can place 1 “Snake-Eye” monster from your hand, Deck or GY face-up in its owner’s Spell & Trap Zone as a Continuous Spell.
(2) Level 1 FIRE monsters you control gain 1100 ATK.
(3) Once per turn, if your opponent Normal or Special Summons a monster(s): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field.
GOV-JP057 The Original Tainted Treasure – Snake-Eye
Normal Spell Card
You can only activate 1 of the (1)st and (2)nd effect of this card’s name per turn, and only once that turn.
(1) Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck.
(2) You can banish this card from your GY, then target 1 “Snake-Eye” or “Diabellestarr” monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck.
AGOV-JP058 Pharaonic Sarcophagus
Continuous Spell Card
You can only use the 2nd effect of this card’s name up to four times per turn.
(1) “Horus” monsters you control cannot be destroyed by card effects, unless they target them.
(2) You can send 1 card from your hand to the GY; send 1 “Horus” monster from your Deck to the GY.
(3) Once per turn, at the start of the Damage Step, if your “Horus” monster battles an opponent’s monster: You can send that opponent’s monster to the GY.
AGOV-JP059 Fire Recovery
Normal Spell
You can only use the 2nd effect of this card’s name once per turn.
(1) Target 1 FIRE monster in your GY; send 1 card from your hand to the GY, and if you do, Special Summon that monster.
(2) You can banish this card from your GY, then target 3 of your FIRE monsters that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.
AGOV-JP060 Synchro Rumble
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Synchro Monsters.
(2) If “Crimson Dragon” and/or a Level 7 or 8 Dragon Synchro Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead
AGOV-JP061 The Himorogi where Stars Align
Field Spell Card
(1) Once per turn: You can Ritual Summon 1 WIND Ritual Monster from your Deck, by Tributing Spirit Monsters and/or “Shinobird Tokens” you control whose total Levels equal or exceed its Level.
(2) Up to twice per turn, if a face-up WIND monster(s) you control returns to the hand: You can activate 1 of these effects;
● Add 1 of your Spirit monsters or Ritual Spells that is banished or in your GY to your hand.
● Set 1 “Stars Align across the Milky Way” directly from your Deck.
AGOV-JP062 Wattkingdom
Continuous Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) Your opponent cannot activate the effects of any of their monsters in the same column as this card and/or one of your “Watt” monsters, that activate when they are Normal or Special Summoned.
(2) You can target 1 “Watt” monster you control; you cannot Special Summon monsters for the rest of this turn, except Thunder monsters, also Special Summon 1 “Watt” monster with a different name from your Deck, then you lose LP equal to the Summoned monster’s ATK.
AGOV-JP063 Ogdoadic Dawn of Creation
Quick-Play Spell Card
You can only use the (1) and (2) effects of this card’s name each once per turn.
(1) Tribute 1 Reptile monster you control; For every 2 Levels that monster had, Special Summon up to 1 “Ogdoadic Token” (Reptile/DARK/Level 2/ATK 0/DEF 0).
(2) You can banish this card from your GY during the Main Phase, and if you do, you can target 1 of your banished Reptile monsters; shuffle that monster into the Deck, then, you can send 1 Reptile monster from your Deck to the GY.
AGOV-JP064 Concours de Cuisine (Confectionery Contest)
Quick-Play Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Special Summon 1 “Nouvelles” Pendulum Monster and 1 “Patissciel” Pendulum Monster from your hand, Deck, and/or Extra Deck, 1 on each field, also you cannot use monsters as material for a Fusion, Synchro, Xyz, or Link Summon for the rest of this turn, except “Nouvelles” and “Pastissciel” monsters.
(2) During your Main Phase: You can banish this card from your GY, then target 1 face-up monster on the field; it gains 200 ATK for each “Recipe” card in the GYs.
AGOV-JP065 Angel Ring
Equip Spell Card
Equip only to a monster you control equipped with another Equip Card.
(1) You can only control 1 “Angel Ring”.
(2) Negate the effect of your opponent’s first Spell Card or effect that resolves each turn.
(3) Once per turn: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster it was equipped to with card effects.
AGOV-JP066 Card Scanner
Continuous Spell Card
(1) Once per turn: You can declare 1 card type (Monster/Spell/Trap); each player reveals the bottom card of their Deck, and if they reveal a card of the declared type, they add it to their hand. Otherwise, they place it on the top of the Deck.
(2) If this face-up card in its owner’s Spell & Trap Zone is destroyed by an opponent’s card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck.
AGOV-JP67 Lament of the Immortal Bushi
Continuous Spell Card
(1) All monsters in your GY become Warrior monsters.
(2) Once per turn, during the End Phase: You can destroy all monsters you control.
AGOV-JP068 Miracle of the Supreme King
Normal Trap Card
(1) If you control “Supreme King Z-ARC”: Activate 1 of these effects;
● Destroy 1 “Supreme King Z-ARC” you control, and if you do, Special Summon 1 “Odd-Eyes” Pendulum Monster or 1 LIGHT “Supreme King Z-ARC” from your Deck or Extra Deck, ignoring its Summoning conditions.
● Place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone.
● Set 1 Quick-Play Spell directly from your Deck.
You can only use each effect of this card’s name once per turn.
AGOV-JP069 Soul of the Supreme Celestial King
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Tribute 1 Spellcaster Pendulum Monster with 2500 original ATK; Fusion Summon 1 “Supreme King Z-ARC” from your Extra Deck, by banishing Fusion Materials listed on it from your hand, Deck, Extra Deck, field, and/or GY, but its effects are negated unless least 1 each of your “Pendulum Dragon”, “Xyz Dragon”, “Synchro Dragon”, and “Fusion Dragon” monsters are currently banished.
AGOV-JP070 Tech Genus – Close (T.G. – Close)
Counter Trap Card
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) When your opponent activates a Spell/Trap Card, or monster effect, and you control a Machine “T.G.” monster: Negate the activation, and if you do, destroy that card.
(2) If a Synchro Monster(s) becomes banished while this card is in your GY: You can Set this card, but banish it when it leaves the field.
AGOV-JP071 Full Armored Xyz
Normal Trap Card
(1) If an Xyz Monster is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster.
(2) You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to it as an Equip Spell with these effects.
● The equipped monster gains ATK equal to this card’s.
● If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead.
AGOV-JP072 Sarv Sarga
Normal Trap Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If “Visas Starfrost” is on the field: Target 1 Effect Monster on the field; shuffle that target into the Deck, and if you do, during the End Phase of this turn, its owner can add 1 monster from their Deck to their hand with a different Type and a lower Level than the shuffled monster’s Level/Rank/Link Rating.
(2) If a “Veda” monster(s) is Special Summoned while this card is in your GY: You can add this card to your hand.
AGOV-JP073 Loka Samsara
Normal Trap Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Banish 1 face-up “Visas Starfrost” you control (until the End Phase); Special Summon 1 “Heart” monster with 3000 ATK from your Extra Deck, ignoring its Summoning conditions, but it can only activate its effects once, also banish it face-down during the End Phase.
(2) If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY: You can add this card to your hand.
AGOV-JP074 Tainted Treasure of Betrayal – Silvia
Normal Trap Card
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) Send 1 “Diabellestarr” monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects.
(2) When your opponent activates a card or effect in response to the activation of your “Diabellestarr” monster’s effect or “Tainted Treasure” Spell/Trap Card or effect: You can banish this card from your GY; negate that opponent’s effect.
AGOV-JP075 The Glaring Ruler Snake-Eyes
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) If the total Levels of all “Snake-Eye” monsters you control equal 2 or more: Activate 1 of these effects.
● Target 1 monster in your opponent’s GY or face-up field; place it face-up in its Spell & Trap Zone as a Continuous Spell.
● Target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field.
AGOV-JP076 Canopic Protector
Continuous Trap Card
YOu can only use the 2nd effect of this card’s name once per turn.
(1) Once per Chain, when your opponent activates a card or effect: You can Special Summon 1 “Horus” monster from your hand or GY, and if you do, this turn, you cannot Special Summon another monster with the same original name with the effect of “Canopic Protector”
(2) If this card is sent from the hand or field to the GY: You can Set it, but banish it when it leaves the field.
AGOV-JP077 Nemleria Repette
Continuous Trap Card
You can only use the 1st effect of this card’s name once per turn.
(1) If you control another “Nemleria” card: You can banish up to 3 cards from your Extra Deck, face-down, except “Dreaming Nemleria”, to activate the appropriate effect;
● 1: Add 1 “Nemleria” card from your GY to your hand.
● 2: Any damage you take this turn is halved.
● 3: Send 1 Level 10 Beast monster you control to the GY, and if you do, negate the effects of all face-up monsters your opponent currently controls until the end of this turn.
AGOV-JP078 Vanquish Soul Snow Devil
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Reveal up to 3 monsters in your hand (1 DARK, 1 EARTH, and 1 FIRE); apply these effects, in sequence, based on the number revealed.
● 1+: Inflict 400 damage to your opponent, then you can Special Summon 1 “Vanquish Soul” monster from your hand.
● 2+: Inflict 600 damage to your opponent, also “Vanquish Soul” monsters you control cannot be destroyed by card effects this turn.
● 3: Inflict 800 damage to your opponent, then you can destroy all monsters on the field.
AGOV-JP079 Seishou Ruten
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Fusion, Synchro, Xyz, or Link Monster on the field; return that face-up monster to the Extra Deck, then you can Special Summon 1 appropriate monster from either GY to your field based on the type of monster returned.
● Fusion: A monster with the same Attribute as the returned monster.
● Synchro: A monster with a lower Level than the returned monster.
● Xyz: A monster with a Level equal to the returned monster’s Rank.
● Link: A monster with the same Type as the returned monster.
AGOV-JP080 Escapegoat
Continuous Trap Card
(1) When your opponent activates a card or effect that targets a non-Token Monster you control: You can Tribute 1 monster; Special Summon 1 “Escaped Sheep Token” (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.
(2) If a non-Token Monster(s) you control would be destroyed by battle or effect, you can destroy 1 of your Tokens instead.