[OCG] AGE OF OVERLORD​ (SPU: Spoiler Komplett)

  • (TCG) AGE OF OVERLORD


    Release Date: 19. Oktober 2023 (EU)


    Enthält 101 Karten, davon


    1 Quarter Century Secret Rare

    10 Secret Rare

    14 Ultra Rare

    26 Super Rare

    50 Common

    (Jede Ultra Rare und Secret Rare gibt es auch in Quarter Century Secret Rare)




    ..:: WORLD PREMIER CARDS ::..


    AGOV-EN081 Ken the Warrior Dragon

    LIGHT/Warrior - Effect/3/1300/1550

    Once per turn, at the end of the Battle Phase: Return this card from the field to the hand. You can only use each of the following effects of “Ken the Warrior Dragon” once per turn. During your Main Phase: You can Special Summon 1 “Gen the Diamond Tiger” from your hand or Deck to your opponent’s field in Defense Position. If this card is Special Summoned by this effect of “Gen the Diamond Tiger”: Your opponent draws 2 cards, then they discard 1 card.


    AGOV-EN082 Gen the Diamond Tiger

    LIGHT/Warrior - Effect/3/800/2000

    Once per turn, at the end of the Battle Phase: Return this card from the field to the hand. You can only use each of the effects of “Gen the Diamond Tiger” once per turn. During your Main Phase: You can Special Summon 1 “Ken the Warrior Dragon” from your hand or Deck to your opponent’s field in Defense Position. If this card is Special Summoned by the effect of “Ken the Warrior Dragon”: Discard 1 card.


    AGOV-EN083 Asset Mountis

    LIGHT/Insect - Effect/7/2300/2000

    If your opponent controls a Level 6 or lower monster: You can Special Summon this card from your hand. If you have more cards in your hand than your opponent: You can change the battle positions of all monsters on the field, all other Insect monsters on the field become the same Attribute and Level as this card, also you cannot Special Summon monster for the rest of this turn, except Insect monsters. If this card is destroyed: You can add 1 Level 8 or higher monster from your Deck to your hand. You can only use each effect of “Asset Mountis” once per turn.


    AGOV-EN084 Pitknight Filly

    FIRE/Cyberse - Link - Effect/1500/Link 2 (Linkmarkierungen: Links, Rechts)

    2 Effect Monsters

    If this card is Special Summoned to a zone a Link monster points to: You can target 1 monster you control with 1500 or less ATK; this turn, it can make a second attack during each Battle Phase, also if it battles an opponent’s monster, any battle damage it inflicts to your opponent is doubled. During the Standby Phase of the next turn after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card. You can only use each effect of “Pitknight Filly” once per turn.


    AGOV-EN085 Wattsychic Fighting Porter

    Quick-Play Spell Card

    Special Summon up to 2 Level 3 or lower LIGHT monsters from your hand. If you Summoned 2 monsters with the same original Type, those monsters can attack directly this turn. If they have the same original Level, they also cannot be destroyed by battle this turn. You can only activate 1 “Wattsychic Fighting Porter” per turn.


    AGOV-EN086 Fallen of the Tistina

    WATER/Aqua - Effect/1/200/0

    You can send this card from your hand or field to the GY; place 1 “Divine Domain Baastistina” from your Deck, face-up in your Field Zone. If a face-up “Tistina” Spell/Trap(s) you control is destroyed by an opponent’s card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 LIGHT “Tistina” monster from your hand, Deck or GY. You can only use each effect of “Fallen of the Tistina” once per turn.


    AGOV-EN087 Return of the Tistina

    FIRE/Aqua - Effect/2/500/500

    If this card is in your hand: You can target 1 “Tistina” monster you control, except “Returned of the Tistina”; Special Summon this card, and if you do, its Level becomes that targeted monster’s Level. If this card is in your GY: You can target 1 Aqua Xyz Monster you control; attach this card to it as material. You can only use each effect of “Returned of the Tistina” once per turn.


    AGOV-EN088 Tainted of the Tistina

    DARK/Aqua - Effect/5/2000/0

    You can Tribute Summon this card face-up by Tributing 1 face-down monster your opponent controls. This card’s Level becomes 10 if it was Normal Summoned/Set. If this card is sent to the GY, except from the field: You can target 1 “Tistina” monster you control; this turn, it can make a second attack during each Battle Phase, also you can only attack with 1 monster.


    AGOV-EN089 Tistina, the Divinity that Defies Darkness

    WATER/Aqua - Xyz - Effect/Rank 10/2000/300

    2 Level 10 monsters

    If this card is Special Summoned: You can send all face-down cards your opponent controls to the GY. You can only use this effect of “Tistina, the Divinity that Defies Darkness” once per turn. Once per turn, if this card has “Crystal God Tistina” as material: You can detach 1 material from this card; it gains 2000 ATK until the end of your opponent’s turn. If this card you control is destroyed by an opponent’s card while it has material: You can Special Summon 1 “Tistina” monster from your GY.


    AGOV-EN090 Play of the Tistina

    Quick-Play Spell Card

    Special Summon 1 “Tistina” monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only activate 1 “Play of the Tistina” per turn.


    AGOV-EN091 Embrace of the Tistina

    Continuous Trap Card

    When your opponent activates a monster effect on the field: You can target that monster; change it to face-down Defense Position. During the End Phase: You can target 1 face-down Defense Position monster your opponent controls; take control of that monster. You can only use each effect of “Embrace of the Tistina” once per turn, and can only activate them while you control a “Tistina” monster with 3000 or more DEF.


    ..:: OCG Imports ::..


    AGOV-EN092 Discordance of the Tistina

    Normal Trap Card

    Activate 1 of these effects;

    • If you control a “Tistina” monster: Banish 1 card from your opponent’s GY, face-down.

    • If you control a “Tistina” monster Special Summoned from the Extra Deck: Banish all cards from your opponent’s GY, face-down.

    You can banish this card from your GY, then target 1 “Tistina” monster in your GY; add it to your hand. You can only 1 “Discordance of the Tistina” effect per turn, and only once that turn.


    AGOV-EN093 Rose Papillon

    WIND/Insect - Effect/3/1400/800

    During your Main Phase, you can Tribute Summon 1 Level 7 or higher monster in Attack Position in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) While you control another Insect monster, this card can attack directly.


    AGOV-EN094 Burning Dragon

    FIRE/Dragon - Effect/8/2500/2100

    If your opponent controls 2 or more monsters and this card is in your hand: You can Special Summon this card. If this card is Normal or Special Summoned: You can discard 1 Spell; destroy all Spells and Traps on the field. You can only use each effect of "Burning Dragon" once per turn.


    AGOV-EN095 Starring Knight

    LIGHT/Fairy - Effect/Rank 4/1900/1000

    2 Level 4 monsters

    You can detach 1 material from this card; Special Summon 1 LIGHT monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 4 LIGHT Fairy monster you control; Special Summon this card, and if you do, attach that monster to this card as material. You can only use each effect of "Starring Knight" once per turn.


    AGOV-EN096 Red Arrows

    Normal Spell Card

    Target up to 2 face-up monsters in the Extra Monster Zone(s); banish them until the End Phase. You can only activate 1 "Red Arrows" per turn.


    AGOV-EN097 Sweet Roommaid

    Quick-Play Spell Card

    If a card(s) is sent from the hand and/or Deck to the GY: Target 1 card in either GY; shuffle it into the Deck. You can only activate 1 "Sweet Roommaid" per turn.


    AGOV-EN098 Lil-la Rap

    Continuous Spell Card

    Once per turn, if you Special Summon a monster(s) from the GY (except during the Damage Step): You can make your opponent lose 1000 LP, and if they do, you gain 500 LP. You can only activate this effect of "Lil-la Rap" once per Chain.


    AGOV-EN099 Switch Point

    Normal Trap Card

    Choose 1 monster your opponent controls, and your opponent sends either of the following to the GY.

    ● The chosen monster.

    ● The other monsters they control.

    Your opponent must control 3 or more monsters for you to activate and resolve this effect.


    AGOV-EN100 Alpha Summon

    Normal Trap Card

    Target 1 of your banished monsters and 1 of your opponent's banished monsters; Special Summon your monster to your opponent's field, and if you do, Special Summon that opponent's monster to your field. You can only activate 1 "Alpha Summon" per turn.




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    [OCG] AGE OF OVERLORD


    Release: 22. Juli 2023 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    2. Set des 12. Blocks


    AGOV-JP001 Supreme King Gate Magician

    LIGHT/Spellcaster - Pendelum - Effect/7/2500/2000

    You can only use the 1st and 2nd monster effect of this card’s name once per turn.

    (1) If you have a “Supreme King Gate” card other than “Supreme King Gate Magician” in your Pendulum Zone: You can send 1 “Pendulum Dragon”, “Xyz Dragon”, “Synchro Dragon”, or “Fusion Dragon” monster from your hand or Extra Deck to the GY, and if you do, Special Summon this card from your hand.

    (2) If this card is Special Summoned: You can add 1 card that mentions “Supreme King Z-ARC” from your Deck to your hand, except a Spellcaster monster.


    Pendulum Effect:

    Blue 1 / Red 1

    You can only use the 2nd Pendulum Effect of this card’s name once per turn.

    (1) “Supreme King Z-ARC” you control cannot be banished by your opponent’s card effects.

    (2) During your Main Phase: You can destroy this card, and if you do, place 1 “Supreme King Gate” Pendulum Monster from your hand or Deck in your Pendulum Zone, except “Supreme King Gate Magician”.

    Monster Effect


    AGOV-JP002 Supreme King Dragon Lightwurm

    LIGHT/Dragon - Pendelum - Tuner - Effect/4/1200/1800

    You can only use the 1st and 2nd monster effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 face-up “Supreme King Dragon” or “Supreme King Gate” Pendulum Monster from your Extra Deck to your hand, then, immediately after this effect resolves, you can Synchro or Xyz Summon 1 “Supreme King Dragon” monster.

    (2) If a face-up Pendulum Monster(s) is destroyed by battle or card effect while this card is face-up in your Extra Deck: You can add this card to your hand.


    Pendulum Effect:

    Blue 8 / Red 8

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) If a monster(s) is Special Summoned, and you control “Supreme King Z-ARC” and another Pendulum Monster: You can Special Summon this card, then you can choose 1 other Pendulum Monster you control, and the Attribute and Level of that monster or this card become the Attribute and Level of the other.


    AGOV-JP003 T.G. Rocket Salamander

    FIRE/Pyro - Effect/1/600/600

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can Tribute 1 “T.G.” monster; Special Summon 1 “T.G.” monster with a different original name from your Deck.

    (2) If you control a Machine “T.G.” monster: You can target 1 Level 4 or lower “T.G.” monster in your GY; Special Summon it in Defense Position, but its effects are negated.


    AGOV-JP004 Visas Samsara

    LIGHT/Fairy - Tuner - Effect/4/1500/2100

    You can only use the 2nd effect of this card’s name once per turn.

    (1) This card’s name becomes “Visas Starfrost” while on the field or in the GY.

    (2) You can target any number of your “Visas” monsters that are banished, on your field, and/or in your GY; shuffle them into the Deck, and if you do, Special Summon this card from your hand, and if you do, it gains 400 ATK for each monster with different names shuffled by this effect.

    (3) If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.


    AGOV-JP005 Veda Upanishad

    DARK/Warrior - Pendelum - Effect/12/0/4000

    Cannot be Normal Summoned/Set. Must be Special Summoned by its own Pendulum Effect. You can only Special Summon “Veda Upanishad(s)” once per turn.

    (1) Once per turn, if your opponent Special Summons a monster(s) from the Extra Deck: You can banish 12 cards from your hand, field, and/or GY face-down; it becomes the End Phase of this turn.

    (2) Once per turn, during your Standby Phase: Return this card to the hand, then you can Special Summon 1 of your “Veda” monsters that is banished or in your hand, Deck, or GY.


    Pendulum Effect:

    Blue 0 / Red 0

    (1) Once per Chain, if a monster(s) is destroyed: Place 3 counters on this card.

    (2) This card’s Pendulum Scale is increased by the number of counters on it.

    (3) You can remove 12 counters from this card; Special Summon it.


    AGOV-JP006 Diabellestarr the Dark Witch

    DARK/Spellcaster - Effect/7/2500/2000

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) You can Special Summon this card (from your hand) by sending 1 other card from your hand or field to the GY.

    (2) If this card is Normal or Special Summoned: You can Set 1 “Tainted Treasure” Spell/Trap directly from your Deck.

    (3) If this card is sent from the hand or field to the GY during your opponent’s turn: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


    AGOV-JP007 Snake-Eye Excel

    FIRE/Pyro - Effect/1/800/1000

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand.

    (2) You can send this card and 1 other face-up card you control to the GY; Special Summon 1 “Snake-Eye” monster from your hand or Deck, except “Snake-Eye Excel”.


    AGOV-JP008 Snake-Eye Oark

    FIRE/Pyro - Effect/1/900/200

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can target of your 1 Level 1 FIRE monster that is banished or in your GY; either add it to your hand or Special Summon it.

    (2) You can send this card and 1 other face-up card you control to the GY; Special Summon 1 “Snake-Eye” monster from your hand or Deck, except “Snake-Eye Oak”.


    AGOV-JP009 Snake-Eye Wight Birch

    FIRE/Pyro - Effect/1/0/2100

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you control a FIRE monster, you can Special Summon this card (from your hand).

    (2) During your opponent’s turn (Quick Effect): You can send this card and 1 other face-up card you control to the GY; Special Summon 1 “Snake-Eye” monster from your hand or Deck, except “Snake-Eye White Birch”.


    AGOV-JP010 Snake-Eyes Flamberge Dragon

    FIRE/Dragon - Effect/8/3000/2500

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) You can target 1 monster in the GY or face-up on the field; place it face-up in its owner’s Spell & Trap Zone as a Continuous Spell.

    (2) During your opponent’s turn (Quick Effect): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field.

    (3) If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY.


    AGOV-JP011 Imsety, Glory of Horus

    DARK/Spellcaster - Effect/8/3000/1800

    You can only Special Summon this card’s name with its 1st effect once per turn. You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) If you control “Pharaonic Sarcophagus”, you can Special Summon this card (from your GY).

    (2) You can send 2 cards from your hand to the GY, including this card; add 1 “Pharaonic Sarcophagus” from your Deck to your hand, then draw 1 card.

    (3) If another card(s) you control leaves the field by an opponent’s card effect while you control this monster: You can send 1 card on the field to the GY.


    AGOV-JP012 Duamutef, Blessing of Horus

    WATER/Beast - Effect/8/0/0

    You can only Special Summon this card’s name with its 1st effect once per turn. You can only use the 3rd effect of this card’s name once per turn.

    (1) If you control “Pharaonic Sarcophagus”, you can Special Summon this card (from your GY).

    (2) Gains 1200 ATK/DEF for each “Horus” monster you control.

    (3) If another card(s) you control leaves the field by an opponent’s card effect while you control this monster: You can draw cards equal to the number of monsters with different names in your Main Monster Zone.


    AGOV-JP013 Hapy, Vanguard of Horus

    WIND/Beast-Warrior - Effect/8/2400/1600

    You can only Special Summon this card’s name with its 1st effect once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) If you control “Pharaonic Sarcophagus”, you can Special Summon this card (from your GY).

    (2) If another card(s) you control leaves the field by an opponent’s card effect while you control this monster: You can target 2 cards that are banished and/or in the GYs; either add both to their owners’ hand or shuffle both into the Deck.


    AGOV-JP014 Qebehsenuef, Aegis of Horus

    EARTH/Winged Beast - Effect/8/2500/2000

    You can only Special Summon this card’s name with its 1st effect once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) If you control “Pharaonic Sarcophagus”, you can Special Summon this card (from your GY).

    (2) If another card(s) you control leaves the field by an opponent’s card effect while you control this monster: You can activate this effect; this turn, your opponent’s monsters cannot target “Horus” monsters on the field for attacks, also your opponent cannot target them with card effects.


    AGOV-JP15 Wattuna

    LIGHT/Thunder - Tuner - Effect/4/800/700

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If your monster inflicts battle damage to your opponent, at the end of the Damage Step: You can Special Summon this card from your hand.

    (2) This card can attack directly.

    (3) When this card inflicts battle damage to your opponent by direct attack: You can Tribute it and 1 or more non-Tuners from your hand and/or face-up field, and if you do, Special Summon 1 “Watt” Synchro Monster from your Extra Deck whose Level equals the Tributed monsters’ total Levels.


    AGOV-JP016 Neferabyss, the Ogdoadic Overlord

    DARK/Reptile - Effect/10/2200/3100

    You can only use the (1) and (2) effects of this card’s name each once per turn.

    (1) If a monster is sent from either player’s hand or Deck to the GY while this card is in the GY: You can Special Summon this monster, but you cannot Special Summon monsters until the end of the next turn, except Reptile monsters.

    (2) If this card is Special Summoned from the GY: You can target 1 monster in your GY, except “Neferabyss, the Ogdoadic Overlord”; Special Summon it.


    AGOV-JP017 Arias the Labrynth Butler

    DARK/Fiend - Effect/6/1500/2500

    You can only use the (1) and (2) effects of this card’s name each once per turn.

    (1) During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; from your hand, either Special Summon 1 “Labrynth” monster, or Set 1 Normal Trap (it can be activated this turn).

    (2) When your opponent activates a card or effect in response to the activation of a “Labrynth” card or effect except “Arias the Labrynth Butler”, or of Normal Trap Card or effect, and this card is in your GY: You can Special Summon this card.


    AGOV-JP018 Vanquish Soul Jiaolong

    FIRE/Wyrm - Effect/5/2400/2100

    You can only use the 1st and 2nd effect of this card’s name each once per turn, also they cannot be activated in the same Chain.

    (1) If you reveal a card(s) in the hand to activate a “Vanquish Soul” card’s effect: You can Special Summon this card from your hand.

    (2) (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);

    ● FIRE: Change the battle position of 1 monster on the field.

    ● FIRE & FIRE: Add 1 “Vanquish Soul” card from your Deck to your hand, except “Vanquish Soul Jiaolong”.


    AGOV-JP019 Poissoniere de Nouvelles

    DARK/Fairy - Pendelum - Effect/1/700/1700

    You can only use the 1st monster effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can activate 1 of these effects;

    ● Add 1 Level 1 Ritual Monster or 1 “Recipe” card from your Deck to your hand.

    ● Banish any number of “Recipe” cards from your GY, and if you do, Special Summon 1 “Nouvelles” Ritual Monster from your hand with a Level equal to the number banished.

    (2) If this card on the field is Tributed and added to the Extra Deck face-up: You can place it in your Pendulum Zone.


    Pendulum Effect:

    Blue 8 / Red 8

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) If you control a Ritual Monster: You can target 1 monster on the field; Special Summon this card, then change the targeted monster’s battle position.


    AGOV-JP020 Dark Hole Dragon

    DARK/Dragon - Effect/8/3000/2000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a monster(s) on the field is destroyed by a card effect that did not target it: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not).

    (2) If this card is Special Summoned: You can add 1 “Dark Hole” from your Deck to your hand during the End Phase of this turn.

    (3) Cannot be destroyed by card effects.


    AGOV-JP021 UFOLight

    FIRE/Illusion - Effect/8/1500/1500

    You can only use the 3rd effect of this card’s name once per turn.

    (1) Your opponent cannot target this card with card effects except during the Battle Phase.

    (2) If this card battles a monster, neither can be destroyed by that battle.

    (3) During the End Phase: You can draw 1 card, then banish 1 or more cards from your hand, and if you do, this card gains 500 ATK for each card banished by this effect.


    AGOV-JP022 Ooyatsu Tsumamuhime

    LIGHT/Plant - Effect/4/1600/200

    (1) Once per turn, when a card or effect is activated that targets this card, or when this card is targeted for an attack (Quick Effect): You can Special summon 1 “Oyatsu Token” (Plant/LIGHT/Level 1/800 ATK/800 DEF).

    (2) Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 Normal Monster; negate the Summon, and if you do, destroy that monster(s).


    AGOV-JP023 Invasive Alien Species – I.A.S

    LIGHT/Reptile - Effect/4/1600/0

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Cannot be destroyed by battle or card effects while there is a face-up card in your opponent’s Field Zone.

    (2) If there is a face-up card in your opponent’s Field Zone: You can target 1 monster they control; destroy it, and if you do, this card gains 1000 ATK.

    (3) If there is a face-up card in your opponent’s Field Zone and this card is in your GY: You can Special Summon it.


    AGOV-JP024 Tarai

    EARTH/Fairy - Effect/4/0/0

    You can only use the effect of this card’s name once per turn.

    (1) If this card is in your hand: You can target 1 face-up monster in the Main Monster Zone that activated its effect on the field this turn; destroy it, and if you do, Special Summon this card to the zone that monster was in.


    AGOV-JP025 Tao the Great Chanter

    EARTH/Illusion - Effect/3/1200/900

    You can only use the 2nd effect of this card’s name once per turn.

    (1) If this card battles a monster, neither can be destroyed by that battle.

    (2) If this card is sent to the GY: You can target 1 Illusion monster in your GY, except “Tao the Great Chanter”; Special Summon it in Defense Position, also you cannot Special Summon monsters from the GY for the rest of this turn, except Illusion monsters.


    AVOG-JP026 Hanayome Ningyo

    EARTH/Spellcaster - Tuner - Effect/3/0/2100EARTH Spellcaster/Tuner/Effect

    Level 3 0/2100

    (1) When you draw this card: You can reveal it; Special Summon it.

    (2) At the start of the Battle Phase: If you have more cards in your Deck than your opponent does, this card gains ATK equal to the current difference x 300 until the end of this turn.

    (3) During the End Phase, if this card is in your GY because it was sent there this turn: Place it on the top of the Deck.


    AGOV-JP027 Oriori no Kamigami

    DARK/Fairy - Effect/1/100/0

    (1) Once per turn: You can toss a coin until the result is tails, and if you do, draw 1 card for every 2 heads.

    (2) Each time either player tosses a coin(s) while this monster is on the field: Its ATK is doubled a number of times equal to the number of heads.


    AGOV-JP028 Shinobaroness Shade Peacock

    WIND/Winged Beast - Ritual - Spirit - Effect/4/1500/2000

    You can Ritual Summon this card with “Shinobird’s Calling”.

    You can only use the 2nd effect of this card’s name once per turn.

    (1) This card’s name becomes “Shinobaroness Peacock” while in the hand or on the field.

    (2) If this card is Ritual Summoned: You can add 1 Spell/Trap from your Deck to your hand that has “Spirit monster” in its text.

    (3) Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card.

    (4) Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.


    AGOV-JP029 Shinobaron Shade Peacock

    WIND/Winged Beast - Ritual - Spirit - Effect/4/2000/1500

    You can Ritual Summon this card with “Shinobird’s Calling”.

    You can only use the 2nd effect of this card’s name once per turn.

    (1) This card’s name becomes “Shinobaron Peacock” while in the hand or on the field.

    (2) You can Tribute this Ritual Summoned card; add 1 Spirit monster and 1 Ritual Spell from your Deck to your hand.

    (3) Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card.

    (4) Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.


    AGOV-JP030 Supreme Celestial King Odd-Eyes Arc-Ray Dragon

    LIGHT/Dragon - Fusion - Pendelum - Effect/12/4000/4000

    4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)

    (This card is always treated as “Supreme King Z-ARC”.)

    This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK “Supreme King Z-ARC”.

    (1) If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone.

    (2) If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.


    Pendulum Effect:

    Blue 13 / Red 13

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) If you have 2 cards in your Pendulum Zone: You can Special Summon this card, then you can shuffle 1 card from your Pendulum Zone into the Deck, then, if it returned to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions.


    AGOV-JP031 Earthbound Servant Geo Gremlina

    DARK/Fiend - Fusion - Effect/6/2000/10001 “Earthbound” monster + 1 DARK monster

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name once per turn.

    (1) If this card is Special Summoned: You can add 1 “Earthbound” monster from your Deck to your hand, except “Earthbound Spirit”.

    (2) You can target 1 DARK Synchro Monster you control; it can attack directly this turn.

    (3) If a monster(s) your opponent controls is destroyed by an “Earthbound” card’s effect: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK.


    AGOV-JP032 Berformet the Phantom Beast Dark Ruler

    WIND/Fiend - Fusion - Effect/6/2400/6002 monsters with different Types (Beast/Fiend/Illusion)

    You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) This card’s name becomes “Chimera the Flying Mythical Beast” while on the field or in the GY, but is still treated as a “Phantom Beast” card.

    (2) If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY.

    (3) During your opponent’s turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except “Berfomet the Phantom Beast Dark Ruler”; Special Summon it.


    AGOV-JP033 Gaia Prominence, the Kindling Seraph

    FIRE/Pyro - Fusion - Effect/11/3500/3100

    “Gaia Blaze, the Force of Blazing Sun” + 1 face-up monster you control

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When your opponent activates a monster effect in the hand or GY (Quick Effect): You can discard 1 monster; negate the activation, and if you do, destroy that monster.

    (2) When this attacking card destroys an opponent’s monster by battle: You can target 1 FIRE monster in your GY; Special Summon it.


    AGOV-JP034 T.G. Mighty Striker

    EARTH/Warrior - Synchro - Tuner - Effect/2/1800/01 Tuner + 1 non-Tuner monster

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can add 1 “T.G.” Spell/Trap from your Deck to your hand.

    (2) Once per opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using monsters you control as material, including this card.

    (3) If this card is sent from the Monster Zone to the GY: You can send 1 “T.G.” card from your Deck to the GY.


    AGOV-JP35 T.G. Over Dragner

    DARK/Dragon - Synchro - Effect/5/2100/19001 Tuner + 1 non-Tuner monster

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Synchro Summoned: You can Special Summon any number of “T.G.” monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except “T.G.” monsters.

    (2) If this card on the field is destroyed: Draw 1 card.


    AGOV-JP036 T.G. Glaive Blaster

    EARTH/Machine - Synchro - Effect/12/4000/4000

    Level 12 EARTH Machine Synchro Effect Monster1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters

    Must be Synchro Summoned.

    (1) (Quick Effect): You can target 1 monster Special Summoned from the Extra Deck; banish it. You can use this effect a number of times per turn up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card.

    (2) Once per turn, if a monster(s) becomes banished face-up: You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions.


    AGOV-JP037 Mannadium Trilosukda

    LIGHT/Fairy - Synchro - Tuner - Effect/8/2300/1300

    1 Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can target 1 Level 2 Tuner in your GY; Special Summon it, but its effects are negated.

    (2) You can target any number of Tuners you control; their Levels become 2, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters.


    AGOV-JP038 Wattaurus

    LIGHT/Thunder - Synchro - Effect/8/1600/1700

    1 “Watt” Tuner + 1+ non-Tuner Thunder monsters

    You can only use the 2nd effect of this card’s name once per turn.

    (1) This card can attack directly.

    (2) When this card inflicts battle damage to your opponent by direct attack: You can shuffle 1 “Watt” Tuner from your GY and 1 face-up Thunder non-Tuner you control into the Deck, and if you do, Special Summon 1 “Watt” Synchro Monster from your Extra Deck, except “Wattaurus”.


    AGOV-JP039 Xyz Armor Torpedo

    WATER/Warrior - Xyz - Effect/Rank 3/2500/8002 Level 3 monsters

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Cannot attack unless it has material.

    (2) You can detach 2 materials from this card; draw 1 card.

    (3) While this card is equipped to a monster, apply these effects.

    ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also the effects of all face-up monsters they control are negated.

    ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.


    AGOV-JP040 Xyz Armor Fortress

    WATER/Machine - Xyz - Effect/Rank 5/2500/18002 Level 5 monsters

    Once per turn, you can also Xyz Summon “Xyz Armor Fortress” by using a Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) This card with material cannot be used as material for an Xyz Summon.

    (1) Once per turn: You can detach up to 2 materials from this card; add the same number of “Armored Xyz” cards with different names from your Deck to your hand.

    (2) Any battle damage your opponent takes from battles involving a monster equipped with this card is doubled.


    AGOV-JP041 Full Armored DARK Lancer

    WATER/Aqua - Xyz - Effect/Rank 7/2800/15003 Level 7 monsters

    Once per turn, you can also Xyz Summon “Full Armored DARK Lancer” by using a Rank 5 or 6 monster you control as material. (Transfer its materials to this card.)

    (1) Gains 300 ATK for each material attached to it and each card equipped to it.

    (2) Once per turn: You can target 1 “Xyz” card in your GY; add it to your hand.

    (3) Once per turn, if a monster(s) you control becomes equipped with an Equip Card: You can attach 1 monster your opponent controls to this card as material.


    AGOV-JP042 Stellar Nemesis T(Y)-PHON – Doomsday Star

    DARK/Fiend - Xyz - Effect/Rank 12/2900/2900

    2 Level 12 monsters

    You can also Xyz Summon this card by using 1 monster you control with the highest ATK during the turn, or the next turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck. (Transfer its materials to this card.) If Summoned this way, you cannot Normal or Special Summon other monsters for the rest of this turn.

    (1) Neither player can activate the effects of monsters with 3000 or more ATK while you control this Xyz Summoned card.

    (2) Once per turn: You can detach 1 material from this card; return 1 monster on the field to the hand.


    AGOV-JP043 Infernal Flame Banshee

    FIRE/Pyro - Xyz - Effect/Rank 4/1700/600

    2 Level 4 monsters

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You can detach 1 material from this card; take 1 Pyro monster from your Deck, and either add it to your hand or send it to the GY.

    (2) If this card becomes banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains 100 ATK for each of your monsters currently banished until the end of this turn.


    AGOV-JP044 Transcendosaurus Exaraptor

    DARK/Dinosaur - Link - Effect/3000/Link 3 (Linkmarkierungen: Oben, Links, Rechts)

    2+ Dinosaur monsters, including a Level 6 or higher monster

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can Special Summon 1 Dinosaur monster from your hand.

    (2) If a face-up Dinosaur monster(s) this card points to is destroyed by battle or sent to the GY: You can draw 1 card.

    (3) If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card.


    AGOV-JP045 Exceed the Pendulum

    LIGHT/Spellcaster - Link - Effect/2000/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)

    2+ monsters, including a Pendulum Monster

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Link Summoned: You can add 1 face-up Pendulum monster from your Extra Deck to your hand.

    (2) Gains 100 ATK for each Pendulum Monster Card you control.

    (3) During the Main Phase, if you have 2 cards in your Pendulum Zone (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between (exclusive) the Pendulum Scales of the cards in your Pendulum Zone.


    AGOV-JP046 S:P Little Night

    DARK/Warrior - Link - Effect/1600/Link 2 (Linkmarkierungen: Links, Rechts)

    2 Effect Monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Link Summoned using a Fusion, Synchro, Xyz, and/or Link Monster as material: You can target 1 card on the field or in the GY; banish it, also your monsters cannot attack directly this turn.

    (2) When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including at least 1 monster you control; banish both until the End Phase.


    AGOV-JP047 Pendulum Evolution

    Continuous Spell Card

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can shuffle 1 Pendulum Monster from your hand into the Deck; add 1 Pendulum Monster with 2500 ATK and a different name from your Deck to your hand.

    (2) If you Special Summoned a face-down Pendulum Monster(s) from your Extra Deck this turn: You can activate this effect; immediately after it resolves, Pendulum Summon a monster(s).

    (3) You can target 1 “Supreme King Z-ARC” you control; it can attack all opponent’s monsters once each this turn.


    AGOV-JP048 The Light-Winged Dragon

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) During the Main Phase: Add 1 “Supreme King Dragon” or “Supreme King Gate” Pendulum Monster from your Deck to your hand, or, if you control “Supreme King Z-ARC”, you can Special Summon it instead.


    AGOV-JP49 T.G. Break Limiter

    Normal Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Discard 1 card; add 2 “T.G.” monsters with different names from your Deck to your hand.

    (2) You can banish this card from your GY, then target 1 “T.G.” monster in your GY; shuffle it into the Deck, or, if you control a Machine “T.G.” monster, you can add it to your hand instead.


    AGOV-JP050 T.G. – All Clear

    Continuous Spell Card

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) “T.G.” monsters on the field become Machine monsters.

    (2) During your Main Phase, you can Normal Summon 1 “T.G.” monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).

    (2) During your Main Phase: You can destroy 1 “T.G.” monster in your hand or field, and if you do, add 1 “T.G.” monster with a different name from your Deck or GY to your hand.


    AGOV-JP051 Xyz Entrust

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Add 1 “Armored Xyz” card from your Deck or GY to your hand, then you can make the Levels of up to 2 face-up monsters you control become 3 or 5 until the end of this turn.

    (2) If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 Xyz Monster Card treated as an Equip Card in your Spell & Trap Zone; Special Summon it.


    AGOV-JP52 Planetary Elegy

    Normal Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Add 1 “Veda” monster from your Deck to your hand.

    (2) If a face-up Tuner(s) you control is destroyed by battle or card effect while this card is in your GY and “Visas Starfrost” is on the field: You can banish this card, then target 1 of those destroyed monsters; add it to your hand.


    AGOV-JP053 Planetary Eulogy

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 1 monster you control and 1 Effect Monster your opponent controls; destroy that monster you control, and if you do, negate that opponent’s monster’s effects (until the end of the turn), then, if “Visas Starfrost” is on the field, you can destroy the targeted monster.

    (2) During your Main Phase, if a “Veda” Monster Card on the field: You can banish this card from your GY; destroy 1 monster you control.


    AGOV-JP054 “The Tainted Treasure Hunter Fiend”

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Add 1 “Diabellestarr” monster from your Deck or GY to your hand.

    (2) During your Main Phase: You can banish this card from your GY, then target 1 of your “Tainted Treasure” Spells/Traps that is banished or in your GY, except “”The Tainted Treasure Hunter Fiend””; place it on the bottom of the Deck, then draw 1 card.


    AGOV-JP055 Tainted Treasure of Doom – Luciela

    Quick-Play Spell Card

    You can activate 1 card with this card’s name per turn.

    (1) Target 1 Level 7 or higher Spellcaster you control; apply these effects, in sequence.

    ● That face-up monster is unaffected by other monsters’ effects this turn, but send it to the GY during the Standby Phase of the next turn.

    ● All face-up monsters your opponent currently controls lose ATK equal to that monster’s ATK, then, if any of those monsters’ ATK has been reduced to 0 as a result, destroy it.


    AGOV-JP056 The Shrine of Serpentine Sight – Snake-Eye

    Field Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can place 1 “Snake-Eye” monster from your hand, Deck or GY face-up in its owner’s Spell & Trap Zone as a Continuous Spell.

    (2) Level 1 FIRE monsters you control gain 1100 ATK.

    (3) Once per turn, if your opponent Normal or Special Summons a monster(s): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field.


    GOV-JP057 The Original Tainted Treasure – Snake-Eye

    Normal Spell Card

    You can only activate 1 of the (1)st and (2)nd effect of this card’s name per turn, and only once that turn.

    (1) Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck.

    (2) You can banish this card from your GY, then target 1 “Snake-Eye” or “Diabellestarr” monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck.


    AGOV-JP058 Pharaonic Sarcophagus

    Continuous Spell Card

    You can only use the 2nd effect of this card’s name up to four times per turn.

    (1) “Horus” monsters you control cannot be destroyed by card effects, unless they target them.

    (2) You can send 1 card from your hand to the GY; send 1 “Horus” monster from your Deck to the GY.

    (3) Once per turn, at the start of the Damage Step, if your “Horus” monster battles an opponent’s monster: You can send that opponent’s monster to the GY.


    AGOV-JP059 Fire Recovery

    Normal Spell

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Target 1 FIRE monster in your GY; send 1 card from your hand to the GY, and if you do, Special Summon that monster.

    (2) You can banish this card from your GY, then target 3 of your FIRE monsters that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.


    AGOV-JP060 Synchro Rumble

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Synchro Monsters.

    (2) If “Crimson Dragon” and/or a Level 7 or 8 Dragon Synchro Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead


    AGOV-JP061 The Himorogi where Stars Align

    Field Spell Card

    (1) Once per turn: You can Ritual Summon 1 WIND Ritual Monster from your Deck, by Tributing Spirit Monsters and/or “Shinobird Tokens” you control whose total Levels equal or exceed its Level.

    (2) Up to twice per turn, if a face-up WIND monster(s) you control returns to the hand: You can activate 1 of these effects;

    ● Add 1 of your Spirit monsters or Ritual Spells that is banished or in your GY to your hand.

    ● Set 1 “Stars Align across the Milky Way” directly from your Deck.


    AGOV-JP062 Wattkingdom

    Continuous Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Your opponent cannot activate the effects of any of their monsters in the same column as this card and/or one of your “Watt” monsters, that activate when they are Normal or Special Summoned.

    (2) You can target 1 “Watt” monster you control; you cannot Special Summon monsters for the rest of this turn, except Thunder monsters, also Special Summon 1 “Watt” monster with a different name from your Deck, then you lose LP equal to the Summoned monster’s ATK.


    AGOV-JP063 Ogdoadic Dawn of Creation

    Quick-Play Spell Card

    You can only use the (1) and (2) effects of this card’s name each once per turn.

    (1) Tribute 1 Reptile monster you control; For every 2 Levels that monster had, Special Summon up to 1 “Ogdoadic Token” (Reptile/DARK/Level 2/ATK 0/DEF 0).

    (2) You can banish this card from your GY during the Main Phase, and if you do, you can target 1 of your banished Reptile monsters; shuffle that monster into the Deck, then, you can send 1 Reptile monster from your Deck to the GY.


    AGOV-JP064 Concours de Cuisine (Confectionery Contest)

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 1 “Nouvelles” Pendulum Monster and 1 “Patissciel” Pendulum Monster from your hand, Deck, and/or Extra Deck, 1 on each field, also you cannot use monsters as material for a Fusion, Synchro, Xyz, or Link Summon for the rest of this turn, except “Nouvelles” and “Pastissciel” monsters.

    (2) During your Main Phase: You can banish this card from your GY, then target 1 face-up monster on the field; it gains 200 ATK for each “Recipe” card in the GYs.


    AGOV-JP065 Angel Ring

    Equip Spell Card

    Equip only to a monster you control equipped with another Equip Card.

    (1) You can only control 1 “Angel Ring”.

    (2) Negate the effect of your opponent’s first Spell Card or effect that resolves each turn.

    (3) Once per turn: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster it was equipped to with card effects.


    AGOV-JP066 Card Scanner

    Continuous Spell Card

    (1) Once per turn: You can declare 1 card type (Monster/Spell/Trap); each player reveals the bottom card of their Deck, and if they reveal a card of the declared type, they add it to their hand. Otherwise, they place it on the top of the Deck.

    (2) If this face-up card in its owner’s Spell & Trap Zone is destroyed by an opponent’s card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck.


    AGOV-JP67 Lament of the Immortal Bushi

    Continuous Spell Card

    (1) All monsters in your GY become Warrior monsters.

    (2) Once per turn, during the End Phase: You can destroy all monsters you control.


    AGOV-JP068 Miracle of the Supreme King

    Normal Trap Card

    (1) If you control “Supreme King Z-ARC”: Activate 1 of these effects;

    ● Destroy 1 “Supreme King Z-ARC” you control, and if you do, Special Summon 1 “Odd-Eyes” Pendulum Monster or 1 LIGHT “Supreme King Z-ARC” from your Deck or Extra Deck, ignoring its Summoning conditions.

    ● Place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone.

    ● Set 1 Quick-Play Spell directly from your Deck.

    You can only use each effect of this card’s name once per turn.


    AGOV-JP069 Soul of the Supreme Celestial King

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Tribute 1 Spellcaster Pendulum Monster with 2500 original ATK; Fusion Summon 1 “Supreme King Z-ARC” from your Extra Deck, by banishing Fusion Materials listed on it from your hand, Deck, Extra Deck, field, and/or GY, but its effects are negated unless least 1 each of your “Pendulum Dragon”, “Xyz Dragon”, “Synchro Dragon”, and “Fusion Dragon” monsters are currently banished.


    AGOV-JP070 Tech Genus – Close (T.G. – Close)

    Counter Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) When your opponent activates a Spell/Trap Card, or monster effect, and you control a Machine “T.G.” monster: Negate the activation, and if you do, destroy that card.

    (2) If a Synchro Monster(s) becomes banished while this card is in your GY: You can Set this card, but banish it when it leaves the field.


    AGOV-JP071 Full Armored Xyz

    Normal Trap Card

    (1) If an Xyz Monster is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster.

    (2) You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to it as an Equip Spell with these effects.

    ● The equipped monster gains ATK equal to this card’s.

    ● If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead.


    AGOV-JP072 Sarv Sarga

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If “Visas Starfrost” is on the field: Target 1 Effect Monster on the field; shuffle that target into the Deck, and if you do, during the End Phase of this turn, its owner can add 1 monster from their Deck to their hand with a different Type and a lower Level than the shuffled monster’s Level/Rank/Link Rating.

    (2) If a “Veda” monster(s) is Special Summoned while this card is in your GY: You can add this card to your hand.


    AGOV-JP073 Loka Samsara

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Banish 1 face-up “Visas Starfrost” you control (until the End Phase); Special Summon 1 “Heart” monster with 3000 ATK from your Extra Deck, ignoring its Summoning conditions, but it can only activate its effects once, also banish it face-down during the End Phase.

    (2) If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY: You can add this card to your hand.


    AGOV-JP074 Tainted Treasure of Betrayal – Silvia

    Normal Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Send 1 “Diabellestarr” monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects.

    (2) When your opponent activates a card or effect in response to the activation of your “Diabellestarr” monster’s effect or “Tainted Treasure” Spell/Trap Card or effect: You can banish this card from your GY; negate that opponent’s effect.


    AGOV-JP075 The Glaring Ruler Snake-Eyes

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) If the total Levels of all “Snake-Eye” monsters you control equal 2 or more: Activate 1 of these effects.

    ● Target 1 monster in your opponent’s GY or face-up field; place it face-up in its Spell & Trap Zone as a Continuous Spell.

    ● Target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field.


    AGOV-JP076 Canopic Protector

    Continuous Trap Card

    YOu can only use the 2nd effect of this card’s name once per turn.

    (1) Once per Chain, when your opponent activates a card or effect: You can Special Summon 1 “Horus” monster from your hand or GY, and if you do, this turn, you cannot Special Summon another monster with the same original name with the effect of “Canopic Protector”

    (2) If this card is sent from the hand or field to the GY: You can Set it, but banish it when it leaves the field.


    AGOV-JP077 Nemleria Repette

    Continuous Trap Card

    You can only use the 1st effect of this card’s name once per turn.

    (1) If you control another “Nemleria” card: You can banish up to 3 cards from your Extra Deck, face-down, except “Dreaming Nemleria”, to activate the appropriate effect;

    ● 1: Add 1 “Nemleria” card from your GY to your hand.

    ● 2: Any damage you take this turn is halved.

    ● 3: Send 1 Level 10 Beast monster you control to the GY, and if you do, negate the effects of all face-up monsters your opponent currently controls until the end of this turn.


    AGOV-JP078 Vanquish Soul Snow Devil

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Reveal up to 3 monsters in your hand (1 DARK, 1 EARTH, and 1 FIRE); apply these effects, in sequence, based on the number revealed.

    ● 1+: Inflict 400 damage to your opponent, then you can Special Summon 1 “Vanquish Soul” monster from your hand.

    ● 2+: Inflict 600 damage to your opponent, also “Vanquish Soul” monsters you control cannot be destroyed by card effects this turn.

    ● 3: Inflict 800 damage to your opponent, then you can destroy all monsters on the field.


    AGOV-JP079 Seishou Ruten

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 Fusion, Synchro, Xyz, or Link Monster on the field; return that face-up monster to the Extra Deck, then you can Special Summon 1 appropriate monster from either GY to your field based on the type of monster returned.

    ● Fusion: A monster with the same Attribute as the returned monster.

    ● Synchro: A monster with a lower Level than the returned monster.

    ● Xyz: A monster with a Level equal to the returned monster’s Rank.

    ● Link: A monster with the same Type as the returned monster.


    AGOV-JP080 Escapegoat

    Continuous Trap Card

    (1) When your opponent activates a card or effect that targets a non-Token Monster you control: You can Tribute 1 monster; Special Summon 1 “Escaped Sheep Token” (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.

    (2) If a non-Token Monster(s) you control would be destroyed by battle or effect, you can destroy 1 of your Tokens instead.

  • sind wohl jetzt überall die Quarter Century Secret Rares drin...

    so kann man ein Set auch noch teurer machen...


    bin ja gespannt was es zum 30th gibt... :grinning_face_with_smiling_eyes:


    was in dem Set wohl kommt...

    hört sich immer noch an wie 5D´s...

    Jack-Zeugs... :thumbup:

  • Solange es keine Karten ausschließlich als Quarter Century Secret Rares gibt, bzw keine wichtigen ist mir das völlig egal.

    Wer für eine besondere Rarität Unsummen an Kohle ausgeben mag darf das gerne tun. Mir reichen auch SR / UR bzw normale SCR Varianten einer Karte.

  • Fellas, is it straight if your nemesis from your previous life fixes you and you take her name?

    1597_20230425041431_img_1_UEv2bBS6OSyj4EaJix132TVmeKpNhl9znurEw78AQwiIy8QVuHOkYiM2s2DQbDFE.png

    AGOV-JP001 Haoumon no Majutsushi / Supreme King Gate Magician

    Spellcaster/Pendulum/Effect, LIGHT, Lv 7, ATK 2500, DEF 2000

    Pendulum Effect

    You can only use the 2nd Pendulum Effect of this card’s name once per turn.

    (1) “Supreme King Z-ARC” you control cannot be banished by your opponent’s card effects.

    (2) During your Main Phase: You can destroy this card, and if you do, place 1 “Supreme King Gate” Pendulum Monster from your hand or Deck in your Pendulum Zone, except “Supreme King Gate Magician”.

    Monster Effect

    You can only use the 1st and 2nd monster effect of this card’s name once per turn.

    (1) If you have a “Supreme King Gate” card other than “Supreme King Gate Magician” in your Pendulum Zone: You can send 1 “Pendulum Dragon”, “Xyz Dragon”, “Synchro Dragon”, or “Fusion Dragon” monster from your hand or Extra Deck to the GY, and if you do, Special Summon this card from your hand.

    (2) If this card is Special Summoned: You can add 1 card that mentions “Supreme King Z-ARC” from your Deck to your hand, except a Spellcaster monster.

    1597_20230501024856_img_2_B74x5l3cc2cBrax6IGeWNKxgpVE4ZcRaZJLTuDtK5LLnl9htDBDOK0szLuriN86k.png

    AGOV-JP001 Haoukenryuu Lightwurm / Supreme King Dragon Lightwurm

    Dragon/Pendulum/Tuner/Effect, LIGHT, Lv 4, ATK 1200, DEF 1800

    Pendulum Effect

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) If a monster(s) is Special Summoned, and you control “Supreme King Z-ARC” and another Pendulum Monster: You can Special Summon this card, then you can choose 1 other Pendulum Monster you control, and the Attribute and Level of that monster or this card become the Attribute and Level of the other.

    Monster Effect

    You can only use the 1st and 2nd monster effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 face-up “Supreme King Dragon” or “Supreme King Gate” Pendulum Monster from your Extra Deck to your hand, then, immediately after this effect resolves, you can Synchro or Xyz Summon 1 “Supreme King Dragon” monster.

    (2) If a face-up Pendulum Monster(s) is destroyed by battle or card effect while this card is face-up in your Extra Deck: You can add this card to your hand.

    1597_20230425041459_img_1_nsBgy0IrCbakZxAtkaRohKAPH2Ro9MZm2bHqRPYRqw1EhzxHPCvwLtASjR7ieUJU.png

    AGOV-JP030 Haoutenryuu Odd-Eyes Arc-Ray Dragon / Supreme Celestial King Odd-Eyes Arc-Ray Dragon

    Dragon/Fusion/Pendulum/Effect, LIGHT, Lv 12, ATK/DEF 4000, PS 13

    Pendulum Effect

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) If you have 2 cards in your Pendulum Zone: You can Special Summon this card, then you can shuffle 1 card from your Pendulum Zone into the Deck, then, if it returned to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions.

    Monster Effect

    4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)

    (This card is always treated as “Supreme King Z-ARC”.)

    This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK “Supreme King Z-ARC”.

    (1) If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone.

    (2) If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.

    1597_20230425041459_img_2_nsBgy0IrCbakZxAtkaRohKAPH2Ro9MZm2bHqRPYRqw1EhzxHPCvwLtASjR7ieUJU.png

    AGOV-JP047 Pendulum Evolution

    Continuous Spell

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can shuffle 1 Pendulum Monster from your hand into the Deck; add 1 Pendulum Monster with 2500 ATK and a different name from your Deck to your hand.

    (2) If you Special Summoned a face-down Pendulum Monster(s) from your Extra Deck this turn: You can activate this effect; immediately after it resolves, Pendulum Summon a monster(s).

    (3) You can target 1 “Supreme King Z-ARC” you control; it can attack all opponent’s monsters once each this turn.

    1597_20230425041526_img_1_8lWefVF3fZpSGntXxVZ7WGdmzucrLRCH0YmVrrOME1dLeMiSf5N1CqbzY1ghIgp8.png

    AGOV-JP048 Kouyoku no Ryuu / The Light-Winged Dragon

    Quick-Play Spell

    You can only activate 1 card with this card’s name per turn.

    (1) During the Main Phase: Add 1 “Supreme King Dragon” or “Supreme King Gate” Pendulum Monster from your Deck to your hand, or, if you control “Supreme King Z-ARC”, you can Special Summon it instead.

    1597_20230425041526_img_2_8lWefVF3fZpSGntXxVZ7WGdmzucrLRCH0YmVrrOME1dLeMiSf5N1CqbzY1ghIgp8.png

    AGOV-JP068 Haouryuu no Kiseki / Miracle of the Supreme King

    Normal Trap

    (1) If you control “Supreme King Z-ARC”: Activate 1 of these effects;

    ● Destroy 1 “Supreme King Z-ARC” you control, and if you do, Special Summon 1 “Odd-Eyes” Pendulum Monster or 1 LIGHT “Supreme King Z-ARC” from your Deck or Extra Deck, ignoring its Summoning conditions.

    ● Place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone.

    ● Set 1 Quick-Play Spell directly from your Deck.

    You can only use each effect of this card’s name once per turn.

    1597_20230425041553_img_1_WqyOP4OtdrCueb70mSkH7a6BzWMSwC9GqxV6shnJMp4qEzhpFHuAhpCVBMlvPk15.png

    AGOV-JP069 Haoutenryuu no Tamashii / Soul of the Supreme Celestial King

    Normal Trap

    You can only activate 1 card with this card’s name per turn.

    (1) Tribute 1 Spellcaster Pendulum Monster with 2500 original ATK; Fusion Summon 1 “Supreme King Z-ARC” from your Extra Deck, by banishing Fusion Materials listed on it from your hand, Deck, Extra Deck, field, and/or GY, but its effects are negated unless least 1 each of your “Pendulum Dragon”, “Xyz Dragon”, “Synchro Dragon”, and “Fusion Dragon” monsters are currently banished.

  • bin gespannt wie die karten in aktion aussehen. mir ist nämlich nicht ganz klar, wieso man einen nicht zerstörbaren, nicht anzielbaren z-arc opfern soll, für seine glänzende neue version, die nichts weiter macht, als eine scale vom deck aus zu aktivieren...

    auf den ersten blick passt der support aber perfekt zum niedrigeren powerlevel, das seit DUNE gepflegt wird.

    Toadally Awesome Treatoad -- Voiceless Voice Silenforcer -- Spright Splight -- Halqifibrax Needlefiber

    Zitat

    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen

    Einmal editiert, zuletzt von Wiraqocha Puqllay ()

  • bin gespannt wie die karten in aktion aussehen. mir ist nämlich nicht ganz klar, wieso man einen nicht zerstörbaren, nicht anzielbaren z-arc opfern soll, für seine glänzende neue version, die nichts weiter macht, als eine scale vom deck aus zu aktivieren...

    auf den ersten blick passt der support aber perfekt zum niedrigeren powerlevel, das seit DUNE gepflegt wird.

    Sein wir fair..der Support für die Anime Themen sind in der Regel nie so dolle, danach kann man die Stärke eines Sets nicht einschätzen, schauen wir mal, wie der Rest wird, ich rechne in diesen Jahr aber mit keinen guten Core Set mehr...Konami scheint sogar hartnäckig daran zu arbeiten, das die Verteilung immer schlechter wird.


    Nehmen wir CYAC:

    Laut Atzenjens, gab es Case mit 5 Chaos Angel und Cases mit 0.

    Renebrain hatte in seinen Case Opening nur 2 Chaos Angel, andere Secrets nur einmal, eine sogar gar nicht und dafür 7mal die Goldstolz Spell.

    Ein Kollege von mir hatte aus 2 Case insgesamt nur 3 Chaos Angel, 3 Albion und 3 Planet, die anderen Secrets dafür 5-12mal.


    Also entweder haut Konami wieder ordentliche Shortprints raus, oder zerstört bewusst die Pullratios aus Einzelcases...so oder so, macht diese Taktik, die Sets schon wieder schlechter, statt besser.

  • Er searcht ne scale und hält die Trap alive fürs spammen der Drachen. Finde ich sehr gut für Control Decks. Kann man wieder bisschen mehr auf Counter Fairy gehen, wenn der gute schon Ariadne direkt holt.

  • Cyber Drache

    Hat den Titel des Themas von „[OCG] AGE OF OVERLORD​“ zu „[OCG] AGE OF OVERLORD​ (SPU: 16. Mai)“ geändert.
  • Geht es nur mir so oder sieht der neue Magier ein bisschen so aus wie ne Fusion aus den Bossmonstern der Protagonisten der vorherigen Serien? Es ist ein Hexer wie Dunkler Magier, das Gesicht und die Markierungen auf dem Körper sehen doch schon sehr nach Neos aus, das ganze Sternen-Bildnis würde zu Sternenstaubdrache passen, und die Schulterplatten mit den Flügeln sind sehr ähnlich wie die von Nummer 39: Utopia.

    "Ob ein Deck stark ist... Oder ob ein Deck schwach ist... Die halbe Welt meint, diese Frage einfach so beantworten zu können. Aber einen wirklich starken Duellanten erkennt man daran, dass er mit reiner Willenskraft jedes Deck seiner Wahl zum Sieg führen kann."

    Einmal editiert, zuletzt von gamemaster2000 ()

  • Ja, das ist mir schon klar, ich kenne die Storyline von ARC-V und ich weiß auch dass diese Karten quasi Zarcs Karten sind wenn sie von Ray Akaba bekehrt würden; ich spiele das Deck ja auch selbst. Aber grade diese Utopia-like Flügel und diese Markierungen wie Neos sie ähnlich hat haben mich dann doch interessiert.

    "Ob ein Deck stark ist... Oder ob ein Deck schwach ist... Die halbe Welt meint, diese Frage einfach so beantworten zu können. Aber einen wirklich starken Duellanten erkennt man daran, dass er mit reiner Willenskraft jedes Deck seiner Wahl zum Sieg führen kann."

  • gamemaster2000

    Ich seh was du meinst, mir ist auch noch aufgefallen dass seine Haare ähnlich denen von dem Dark Magician XYZ Monster sind. Und sein Kopf hat was von Tellarknights und Starry Knights.

    Vllt sieht er so aus weil Arc V ja jede Beschwörung kombiniert hat und dann hat Konami quasi als Purified Version das Boss Monster jeder "Dimension" aus den Vorgänger Staffeln genommen.

  • The Visas cycle continues.

    1625_20230531032835_img_1_p5pbYnBWZLf43XR8tmPtt8GpR8dBtlqWeTx16xNT6qN0EcwvD9cw7gaNe1OLc2i5-206x300.webp

    AGOV-JP004 Visas Samsara

    LIGHT Fairy / Tuner / Effect

    LV4 1500/2100

    You can only use the 2nd effect of this card’s name once per turn.

    (1) This card’s name becomes “Visas Starfrost” while on the field or in the GY.

    (2) You can target any number of your “Visas” monsters that are banished, on your field, and/or in your GY; shuffle them into the Deck, and if you do, Special Summon this card from your hand, and if you do, it gains 400 ATK for each monster with different names shuffled by this effect.

    (3) If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.

    1625_20230531032835_img_2_p5pbYnBWZLf43XR8tmPtt8GpR8dBtlqWeTx16xNT6qN0EcwvD9cw7gaNe1OLc2i5-206x300.webp

    AGOV-JP005 Veda Upanishad

    DARK Warrior / Special Summon / Pendulum / Effect

    PS0 LV12 0/4000

    Pendulum Effect

    (1) Once per Chain, if you destroy an opponent’s monster(s): Place 3 counters on this card.

    (2) This card’s Pendulum Scale is increased by the number of counters on it.

    (3) You can remove 12 counters from this card; Special Summon it.

    Monster Effect

    Cannot be Normal Summoned/Set. Must be Special Summoned by its own Pendulum Effect. You can only Special Summon “Veda Upanishad(s)” once per turn.

    (1) Once per turn, if your opponent Special Summons a monster(s) from the Extra Deck: You can banish 12 cards from your hand, field, and/or GY face-down; it becomes the End Phase of this turn.

    (2) Once per turn, during your Standby Phase: Return this card to the hand, then you can Special Summon 1 of your “Veda” monsters that is banished or in your hand, Deck, or GY.

    1625_20230606051136_img_1_FQwZ2hF0CDQsLvlGLXTLWE9FwnG5QI9TWvqPQvDSwR87CjDM6UXQXWVJ7ZCNgBf2-206x300.webp

    AGOV-JP037 Mannadium Trilosukda

    LIGHT Fairy / Synchro / Tuner / Effect

    LV6 2300/1200

    1 Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can target 1 Level 2 Tuner in your GY; Special Summon it, but its effects are negated.

    (2) You can target any number of Tuners you control; their Levels become 2, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters.

    1625_20230606051136_img_2_FQwZ2hF0CDQsLvlGLXTLWE9FwnG5QI9TWvqPQvDSwR87CjDM6UXQXWVJ7ZCNgBf2-206x300.webp

    AGOV-JP52 Sekai Banka / Planetary Elegy

    Normal Spell

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Add 1 “Veda” monster from your Deck to your hand.

    (2) If a face-up Tuner(s) you control is destroyed by battle or card effect while this card is in your GY and “Visas Starfrost” is on the field: You can banish this card, then target 1 of those destroyed monsters; add it to your hand.

    1625_20230606051157_img_1_xLxIEVnJ7MByEW7odrxvMmQt4CegCcexlR4plhwgsvSwGPYj4LTGvjxqlRMmsqXT-206x300.webp

    AGOV-JP053 Sekai Sanka / Planetary Eulogy

    Quick-Play Spell

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 1 monster you control and 1 Effect Monster your opponent controls; destroy that monster you control, and if you do, negate that opponent’s monster’s effects (until the end of the turn), then, if “Visas Starfrost” is on the field, you can destroy the targeted monster.

    (2) During your Main Phase, if a “Veda” Monster Card on the field: You can banish this card from your GY; destroy 1 monster you control.

    1625_20230606051157_img_2_xLxIEVnJ7MByEW7odrxvMmQt4CegCcexlR4plhwgsvSwGPYj4LTGvjxqlRMmsqXT-206x300.webp

    AGOV-JP072 Sarv Sarga

    Normal Trap

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If “Visas Starfrost” is on the field: Target 1 Effect Monster on the field; shuffle that target into the Deck, and if you do, during the End Phase of this turn, its owner can add 1 monster from their Deck to their hand with a different Type and a lower Level than the shuffled monster’s Level/Rank/Link Rating.

    (2) If a “Veda” monster(s) is Special Summoned while this card is in your GY: You can add this card to your hand.

    1625_20230606051232_img_1_NbYqAY83HlpToxmTEr4S4OEAkna19UKMvi1u6xnBYTVAE5TJkLbdZdd7H3zEM9P7-206x300.webp

    AGOV-JP073 Loka Samsara

    Normal Trap

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Banish 1 face-up “Visas Starfrost” you control (until the End Phase); Special Summon 1 “Heart” monster with 3000 ATK from your Extra Deck, ignoring its Summoning conditions, but it can only activate its effects once, also banish it face-down during the End Phase.

    (2) If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY: You can add this card to your hand.

  • Habs noch nicht probiert, aber mit dem Stufe 6 Synchro dürfte jetzt auch eine 1-Card-Combo über Riumheart möglich sein. Mir macht Mannadium umheimlich viel Spaß und ich freu mich, dass es nach DUNE doch noch weitergeht mit Visas & Co.

  • Coming straight outta Canopus


    1626_20230531033444_img_1_0EGKtBMgeQz8FM8gvF3Tq66gT8wpP4pD6wLnxXIPm5NrGKNzPEI3AEXSCI7PAnQ6-206x300.webp

    AGOV-JP011 Horus no Eikou – Imsety / Imsety, Glory of Horus

    DARK Spellcaster / Effect

    LV8 3000/1800

    You can only Special Summon this card’s name with its 1st effect once per turn. You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) If you control “Pharaonic Sarcophagus”, you can Special Summon this card (from your GY).

    (2) You can send 2 cards from your hand to the GY, including this card; add 1 “Pharaonic Sarcophagus” from your Deck to your hand, then draw 1 card.

    (3) If another card(s) you control leaves the field by an opponent’s card effect while you control this monster: You can send 1 card on the field to the GY.

    1626_20230531033444_img_2_0EGKtBMgeQz8FM8gvF3Tq66gT8wpP4pD6wLnxXIPm5NrGKNzPEI3AEXSCI7PAnQ6-206x300.webp

    AGOV-JP012 Horus no Shukufuku – Duamutef / Duamutef, Blessing of Horus

    WATER Beast / Effect

    LV8 0/0

    You can only Special Summon this card’s name with its 1st effect once per turn. You can only use the 3rd effect of this card’s name once per turn.

    (1) If you control “Pharaonic Sarcophagus”, you can Special Summon this card (from your GY).

    (2) Gains 1200 ATK/DEF for each “Horus” monster you control.

    (3) If another card(s) you control leaves the field by an opponent’s card effect while you control this monster: You can draw cards equal to the number of monsters with different names in your Main Monster Zone.

    1626_20230531033520_img_1_gtG38GDZth9KM4Pid4M72hpmwd9Ku5iQonJktLAbq7l211YStjPmE5OyWL8GGfUt-206x300.webp

    AGOV-JP013 Horus no Sendou – Hapy / Hapy, Vanguard of Horus

    WIND Beast-Warrior / Effect

    LV8 2400/1600

    You can only Special Summon this card’s name with its 1st effect once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) If you control “Pharaonic Sarcophagus”, you can Special Summon this card (from your GY).

    (2) If another card(s) you control leaves the field by an opponent’s card effect while you control this monster: You can target 2 cards that are banished and/or in the GYs; either add both to their owners’ hand or shuffle both into the Deck.

    1626_20230531033520_img_2_gtG38GDZth9KM4Pid4M72hpmwd9Ku5iQonJktLAbq7l211YStjPmE5OyWL8GGfUt-206x300.jpg

    AGOV-JP014 Horus no Kago – Qebehsenuef / Qebehsenuef, Aegis of Horus

    EARTH Winged Beast / Effect

    LV8 2500/2000

    You can only Special Summon this card’s name with its 1st effect once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) If you control “Pharaonic Sarcophagus”, you can Special Summon this card (from your GY).

    (2) If another card(s) you control leaves the field by an opponent’s card effect while you control this monster: You can activate this effect; this turn, your opponent’s monsters cannot target “Horus” monsters on the field for attacks, also your opponent cannot target them with card effects.

    1626_20230531033551_img_1_JjhCoNe7nMdq8bIsdsq3pliawYUY6tWFT3F5Fi2quTXsudYLJEFznlNXAhv4PI7g-206x300.jpg

    AGOV-JP058 Oh no Hitsugi / Pharaonic Sarcophagus

    Continuous Spell

    You can only use the 2nd effect of this card’s name up to four times per turn.

    (1) “Horus” monsters you control cannot be destroyed by card effects, unless they target them.

    (2) You can send 1 card from your hand to the GY; send 1 “Horus” monster from your Deck to the GY.

    (3) Once per turn, at the start of the Damage Step, if your “Horus” monster battles an opponent’s monster: You can send that opponent’s monster to the GY.

    1626_20230531033551_img_2_JjhCoNe7nMdq8bIsdsq3pliawYUY6tWFT3F5Fi2quTXsudYLJEFznlNXAhv4PI7g-206x300.jpg

    AGOV-JP076 Canopus no Shugosha / Canopic Protector

    Continuous Trap

    YOu can only use the 2nd effect of this card’s name once per turn.

    (1) Once per Chain, when your opponent activates a card or effect: You can Special Summon 1 “Horus” monster from your hand or GY, and if you do, this turn, you cannot Special Summon another monster with the same original name with the effect of “Canopic Protector”

    (2) If this card is sent from the hand or field to the GY: You can Set it, but banish it when it leaves the field.

  • Ich dachte erst das wäre Support für den Lv-Horus, als ich die Namen gesehen hatte.


    My dissapointment us immeasurable and my day is ruined

  • Feel you - hatte auch auf etwas in der Richtung gehofft, allerdings kann man nur indirekt mit den Schwarzflammendrachen spielen, indem man sie mit dem Sarkophag auf den Friedhof legt und dann mit der Falle wiederbelebt.

    Du kannst aber maximal den 6er mit der Trap rufen. Der 8er erlaubt nur eine Special durch den Effekt von 6er.

    Lohnt also absolut nicht.


    Die Karten lesen sich für meinen Geschmack spannend. Das Konzept erinnert mich etwas an die Ogdoadic welche auch höher Stufige Monster waren welche man vom GY wiederbeleben konnte und auch dieses ägyptische Design hatten.

    Die Spell und Trap halten dabei das Deck zusammen. Nur etwas schade das die Trap stand jetzt noch nicht gesucht werden kann. Gerade das man mit der Spell bis zu 4 mal millen kann ist mal echt brutal. So kommt man mit Sicherheit an alle 4 Monster. Theoretisch kann man sogar das selbe Monster mehrmals millen.

    Imsety alleine ist dabei mit seinem eigenen Discard Effekt (plus beliebige Handkarte) ein Rang 8 XYZ ohne die Normalsummon oder ähnliches zu nutzen.