Promokartenthread 2024 (SPU: 17. Oktober / OCG 27. November)

  • TCG Promokarten News


    Hier findet ihr alle Neuigkeiten zu Promokarten und -produkten des Yu-Gi-Oh! TCGs. Für entsprechende News aus dem OCG (Japan) schaut bitte in den zweiten Post, direkt im Anschluss an diesen Post.


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    OTS Tournament Pack 25


    Release: 12. Juni 2024 (EU)


    Insgesamt 27 verschiedene Karten:


    3 Ultimate Rares

    10 Super Rares

    14 Commons


    Ultimate Rares (3)


    OP25-EN001 Exodia the Forbidden One

    OP25-EN002 Schlangenauge Esche

    OP25-EN003 Wahrsagerin des Herolds


    Super Rares (10)


    OP25-EN004 Wichtprinz

    OP25-EN005 PSI-Hüllenpanzer Delta

    OP25-EN006 Wichtprinzessin

    OP25-EN007 Feuerkönig Avatar Arvata

    OP25-EN008 Deina Mondo

    OP25-EN009 Seelenerlöser

    OP25-EN010 Insel des Feuerkönigs

    OP25-EN011 Fusionsmarke

    OP25-EN012 Vollpanzerungs-Xyz

    OP25-EN027 Infernoid-Spielmarke


    Commons (14)


    OP25-EN013 Schlangenhafte Prinzessin

    OP25-EN014 Genex-Undine

    OP25-EN015 Genex-Gaia

    OP25-EN016 Redox, Drachenherrscher der Felsen

    OP25-EN017 Utopische Onomatopoesie

    OP25-EN018 Trias Hierarchia

    OP25-EN019 Steinbefreier-Entstiegener - Drachit

    OP25-EN020 Kyubi der Virtualwelt - Shenshen

    OP25-EN021 Nummer 32: Haidrache

    OP25-EN022 Überfallraptor - Weiser Kauz

    OP25-EN023 Rangsteigerungszauber Sprungkraft

    OP25-EN024 Feuchte Winde

    OP25-EN025 Trockene Winde

    OP25-EN026 Gesegnete Winde


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    OTS Tournament Pack 26 Update


    Release: 17. Oktober 2024 (EU)


    Insgesamt 27 verschiedene Karten:


    3 Ultimate Rares

    10 Super Rares

    14 Commons


    Ultimate Rare


    OP26-EN001 Diabellstar the Black Witch

    OP26-EN002 Lo, the Prayers of the Voiceless Voice

    OP26-EN003 Phantom of Yubel


    Super Rare


    OP26-EN004 Absolute King Back Jack

    OP26-EN005 Ancient Gear Frame

    OP26-EN006 Lantern Shark

    OP26-EN007 Buzzsaw Shark

    OP26-EN008 Samurai Destroyer

    OP26-EN009 Moon of the Closed Heaven

    OP26-EN010 Chicken Game

    OP26-EN011 Ostinato

    OP26-EN012 Sangen Summoning


    Common


    OP26-EN013 Fire Sorcerer

    OP26-EN014 Flyfang

    OP26-EN015 Mermail Abyssmegalo

    OP26-EN016 Shopina the Melodious Maestra

    OP26-EN017 Right-Hand Shark

    OP26-EN018 Left-Hand Shark

    OP26-EN019 Thor, Lord of the Aesir

    OP26-EN020 Loki, Lord of the Aesir

    OP26-EN021 Odin, Father of the Aesir

    OP26-EN022 Legendary Six Samurai – Shi En

    OP26-EN023 Odd-Eyes Meteorburst Dragon

    OP26-EN024 Valiant Shark Lancer

    OP26-EN025 Shien’s Smoke Signal

    OP26-EN026 Metalmorph

    OP26-EN027 Deck Devastation Virus

    OP26-EN028 Eradicator Epidemic Virus

    OP26-EN029 Full Force Virus


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    25th Anniversary Ultimate Kaiba Set


    Release 1. März 2024 (Europa)


    Enthält:


    3 Blue-Eyes White Dragon in Secret Rare mit ihren Original-Artworks in einem Display-Case

    61 Ultra-Rare-Karten (58 Reprints, 3 neue) die von Seto Kaiba verwendet wurden

    1 Blue-Eyes White Dragon in Quarter Century Secret Rare

    Ein Mal Kaibas Aktenkoffer mit 14 Trennwänden


    KC01-JP001 Attack Guidance Armor

    Normal Trap Card

    When a monster declares an attack: Activate 1 of these effects;

    ● Destroy the attacking monster.

    ● Target 1 monster on either field, except the attacking monster; change the attack target to it and perform damage calculation.

    You can only activate 1 "Attack Guidance Armor" per turn.


    Life Shaver

    Continuous Trap Card

    You can only control 1 "Life Shaver". Once per turn, during your opponent's End Phase: Place 1 counter on this card. During the Main or Battle Phase, if this card has a counter(s) on it: You can send this card to the GY, then make your opponent discard as many cards as possible, up to the number of counters that were on this card.


    Magical Trick Mirror

    Normal Trap Card

    When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or face-down field to the GY; Special Summon 1 "Obelisk the Tormentor" from your GY in Defense Position, and if you activated this effect during your opponent's turn, all monsters your opponent controls that can attack must attack that face-up monster, this turn, while you control it.

  • OCG Promokarten News


    Hier findet ihr alle aktuellen OCG Promokarten-Neuigkeiten:


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    Yu-Gi-Oh! OCG Stories Sky Striker Ace Arc Volume 3 Promokarte


    Release: 4. Januar 2024


    YOS1-JP003 Combination Maneuver – Engage Zero

    LIGHT/Machine - Link - Effect/1000/Link 2 (Linkmarkierungen: Mlinks, Rechts)

    2 LIGHT and/or DARK monsters

    (This card is always treated as a “Sky Striker Ace” card.)

    You can only Special Summon “Combination Maneuver – Engage Zero(s)” once per turn. Cannot be used as Link Material.

    (1) If this card is Special Summoned: You can target 1 monster on the field with 2500 or more ATK; negate its effects until the end of this turn.

    (2) At the start of the Damage Step, if this card attacks and you have “Sky Striker Ace – Raye” and “Sky Striker Ace – Roze” in your GY: You can destroy all monsters your opponent controls.


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    The Legend of Duelist Promotion Pack


    Release: 3. Februar 2024


    TDPR-JP001 Legendary Dueling Field

    EARTH/Machine - Normal/5/0/3000

    “A field of battle for those who believe in the Decks they built, those who never turn their backs on any foes, those brave enough to fight to the very end to wage rites deciding winners and losers. It is said that when they unite their hearts with the hearts of their cards through bonds and take a step forward by swearing on their pride and souls, they can cut open the road continuing on to the as of yet unfinished future.”


    TDPR-JP002 Big Inflate Dragon

    WIND/Dragon - Effect/8/2500/1500

    (1) If this card is Normal Summoned: You can banish the top 50 cards of your Deck, face-down; this card’s ATK becomes 10000 until the end of this turn.


    TDPR-JP003 Ultimate Baseball Homerun King

    FIRE/Warrior - Effect/4/1500/300

    (1) When this card destroys an opponent’s monster by battle: You can have this card gain 1000 ATK.


    TDPR-JP004 The Legend of Tickets

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 card in your GY; at the End Phase of this turn, place that card on the top of the Deck, also you draw 2 card for your normal draw during your next Draw Phase.


    TDPR-JP005 Time Dimension Hole

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Shuffle your Deck, then excavate the top card of your Deck, and if the excavated card is a monster that can be Normal Summoned/Set, Special Summon it. Otherwise, or if you can’t Special Summon, place the excavated card on the top or bottom of the Deck.


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    V Jump Mai 2024 Promokarte


    Release: 21. März 2024


    VJMP-JP252 Ancient Gear Dragon

    EARTH/Machine - Effect/5/500/2500

    Cannot be Special Summoned. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you control no monsters, or all monsters you control are EARTH Machine monsters, you can Normal Summon this card without Tributing.

    (2) When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Machine monster from your hand or face-up field, or 1 “Ancient Gear Golem” from your Deck, to the GY; negate that effect.


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    V Jump Frühling 2024 Subscription-Bonus Neu


    Release: 21. März 2024


    VJMP-JP245 Cursed Fire King Doom Burst

    FIRE/Fiend - Effect/3/1600/800

    You can only use the (1)st and (2)nd effects of this card’s name each once er turn.

    (1) If you control a Fiend Tuner: You can Special Summon this card from the hand.

    (2) If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it loses 600 ATK until the end of this turn.

    (3) If this card is destroyed and sent to the GY: You can target 1 face-up monster your opponent controls; it loses 400 ATK until the end of this turn.


    VJMP-JP246 Infernity Queen

    DARK/Fiend - Effect/3/300/900

    You can only use the effect of this card’s name once per turn.

    (1) While you have no cards in your hand and this card is in your GY: You can banish 1 DARK monster from your GY, then target 1 DARK monster you control; it can attack directly this turn.


    VJMP-JP247 Bombing Beast Fire Bomber

    FIRE/Fiend - Effect/6/1900/2400

    1 Machine monster + 1 Pyro monster

    You can only use the (1)st or (2)nd effects of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can destroy all monsters your opponent controls with 1900 or less ATK.

    (2) If this card is sent to the GY: You can target 1 monster your opponent controls with 1900 or less ATK; destroy it, and if you do, inflict damage to your opponent equal to that monster’s original ATK.


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    The Valuable Book EX 4 Promokarten


    Release: 22. März 2024


    VX04-JP001 Archfiend’s Arrival

    DARK/Fiend - Effect/6/2500/1200

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you control “Gold Sarcophagus of Light”, you can Normal Summon this card without Tributing.

    (2) If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; take control of it (until the End Phase), but if you did not control “Gold Sarcophagus of Light” at activation, that monster cannot attack while you control it.

    (3) Other monsters you control gain 500 ATK during your turn only.


    VX04-JP002 Phantom of Yubel

    DARK/Fiend - Fusion - Effect/9/0/0

    1 “Yubel” monster + 1 Fiend monster with 0 ATK and DEF

    Must be Special Summoned (from your Extra Deck) by shuffling the above cards from your hand, field, and/or GY into the Deck/Extra Deck. Cannot be used as Fusion Material. You can only use the (2)nd effect of this card’s name once per turn.

    (1) Cannot be destroyed by battle, also you take no battle damage from battles involving this card.

    (2) When your opponent activates a monster effect (Quick Effect): You can Tribute this card; that effect becomes “Your opponent destroys 1 “Yubel” monster in their hand, Deck, or field”.


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    V Jump Juni 2024 Promokarte


    Release: 19. April 2024


    VJMP-JP253 Galaxy War Drake

    LIGHT/Dragon - Effect/4/1500/1000

    If a Level 4 LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can target 1 other Level 4 LIGHT monster you control; the Levels of both that monster and this card become 8 until the end of this turn. You can only use each effect of "Galaxy War Drake" once per turn, also you cannot Special Summon the turn you activate either of this card's effects, except LIGHT monsters.


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    V Jump Juli 2024 Promokarte


    Release: 21. Mai 2024


    VJMP-JP254 Detonating Kuriboh

    DARK/Fiend - Effect/1/300/200

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a “Kuriboh” Monster Card is on the field: You can Special Summon this card from your hand.

    (2) When your opponent activates a monster effect on the field (Quick Effect): You can equip this card you control to that opponent’s monster as an Equip Spell with this effect.

    ● The equipped monster’s effects are negated.


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    V Jump August 2024 Promokarte


    Release: 21. Juni 2024


    VJMP-JP255 Chorozo, the Magistus Spirit

    DARK/Spellcaster - Tuner - Fusion - Effect/4/1000/2800

    1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster

    Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending 1 Fusion, Synchro, Xyz, or Link Monster Card and 1 Spellcaster Monster Card you control to the GY.

    (1) Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster’s (until the end of this turn), then you can return that monster to the hand.


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    V Jump August 2024 Promokarte


    Release: 20. Juni 2024


    VJMP-JP259 Performapal Sky Magician Girl

    WIND/Spellcaster - Effect/5/2000/1500

    You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.

    (1) If you control a Continuous Spell: You can Special Summon this card from your hand.

    (2) If this card is Special Summoned from the hand: You can send 1 Level 4 or lower LIGHT Spellcaster monster from your Deck to the GY.

    (3) If this face-up card leaves the field: You can target 1 Spell/Trap on the field; destroy it.


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    V Jump Herbst 2024 Abonennten-Bonus


    Release: 1. September 2024


    VJMP-JP2?? Otonari Thunder

    LIGHT/Thunder - Effect/4/500/1200

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control 2 or more Thunder monsters and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field.

    (2) You can target 1 Xyz Monster you control; attach 2 Level 4 LIGHT Thunder monsters from your hand, field, and/or GY to it as material, including this card you control.


    VJMP-JP2?? Giant Kra-Corn

    EARTH/Plant - Effect/8/1000/2500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When an opponent’s monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, change the attack target to it and perform damage calculation.

    (2) You can target 1 Plant monster you control, except “Giant Kra-Corn”; its ATK and this card’s become their total original ATK.


    VJMP-JP2?? Splitting Planarian

    DARK/Insect - Effect/4/1000/800

    You can only use the effect of this card’s name once per turn.

    (1) You can banish this card you control; Special Summon 2 Level 3 Insect monsters with the same name from your Deck, but their effects are negated, also banish them during the End Phase.


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    V Jump November 2024 Promokarte


    Release: 21. September 2024


    Dragolithia Kunzide

    EARTH/Dragon - Effect/8/0/0

    You can only use this card name’s (1)st or (2)nd effect per turn, and only once that turn.

    (1) If this card is in your hand: You can send 1 Level 7 or higher Normal Monster from your hand or Deck to the GY, and if you do, Special Summon this card.

    (2) You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position.


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    Yu-Gi-Oh! OCG Structures Volume 9 Promokarte


    Release: 4. Oktober 2024


    YO09-JP001 Odd-Eyes Solblaze Dragon

    LIGHT/Dragon - Synchro - Effect/8/2000/2500

    1 Tuner + 1+ non-Tuner monsters

    You can use only one effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.

    (1) If this card is Special Summoned: You can Special Summon 1 face-up Pendulum Monster from your Extra Deck. You cannot Special Summon while you control that face-up monster, except Pendulum Monsters.

    (2) If this card is in your GY: You can banish 2 other Fusion, Synchro, Xyz, and/or Pendulum Monsters from your GY; Special Summon this card.


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    Yu-Gi-Oh! OCG Stories Magistus Arc Volume 1 Promokarte Neu


    Release: 4. Oktober 2024


    YOS2-JP001 Spoon, the Seal of Magistus

    LIGHT/Spellcaster - Effect/4/1000/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can discard this card, then activate 1 of these effects;

    ● Add 1 “Magistus” monster from your Deck to your hand, except “Spoon, the Seal of Magistus”.

    ● The ATK of 1 face-up monster your opponent controls becomes halved.

    (2) You can banish this card from your GY, then target 1 face-up monster you control; equip 1 “Magistus” monster from your Extra Deck or GY to it.


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    Quarter Century Trinity Box


    Release: 21. Dezember 2024


    QCTB-JP033 Galatea-i, the Orcust Automaton

    DARK/Machine - Link - Effect/0/Link 1 (Linkmarkierungen: Unten links)

    1 “Orcust” or “World Legacy” monster

    You can only Link Summon “Galatea-i, the Orcust Automaton(s)” once per turn. Cannot be used as material for an Xyz Summon. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You can send 1 card from your hand to the GY; add 1 “World Legacy” monster or “Orcustrated Babel” from your Deck or GY to your hand.

    (2) If this card is in your GY: You can banish 1 other “Orcust” card from your GY; Special Summon this card.


    CTB-JP034 Enlilgirsu, the Orcust Mekk-Knight

    DARK/Machine - Link - Effect/2600/Link 4 (Linkmarkierungen: Oben Rechts, Mitte Rechts, Mitte Links, Unten links)

    2+ monsters, including an “Orcust” Link Monster

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You can target 1 of your banished “Orcust” or “World Legacy” cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck to take control of 1 face-up monster your opponent controls.

    (2) During your Main Phase, if this card is in your GY because it was sent there from the Extra Monster Zone this turn: You can banish it; send 1 card on the field to the GY.


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    Premium Pack 2025 Update


    Release: 21. Dezember 2024


    25PP-JP001 Motor Kaiser

    DARK/Machine - Effect/5/2000/1400

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 DARK Machine monster.

    (2) You can target 1 monster you control; destroy it, then you can Special Summon 1 “Engine Token” (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position.


    25PP-JP002 Two-for-One Repair Job

    Normal Spell Card

    You can only use 1 of the (1)st and (2)nd effect of this card’s name per turn, and only once that turn.

    (1) Banish 1 DARK Machine monster from your GY; Special Summon 1 monster from your hand, Deck, or GY that mentions “Engine Token”.

    (2) If a face-up DARK Machine monster(s) you control is sent to the GY while this card is in your GY, except by battle: You can banish this card; Special Summon 1 “Engine Token” (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position.


    25PP-JP003 Scrap Garage

    Normal Trap Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If a face-up Machine monster(s) you control is destroyed by battle or effect: Target up to 3 DARK Machine monsters in your GY; Special Summon them, but change their ATK/DEF to 0.

    (2) You can banish this card from your GY, then target 1 Machine monster you control; destroy it.


    25PP-JP004 Ice Doll

    WATER/Spellcaster - Effect/2/800/1000

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn. You cannot Special Summon the turn you activate any of this card’s effects, except WATER monsters.

    (1) You can discard 1 other WATER monster; Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can add 1 WATER Spellcaster monster from your Deck to your hand.

    (3) If this card is sent from the field to the GY: You can add 1 “Ice Doll Mirror” from your Deck to your hand.


    25PP-JP005 Twin Pillars of Ice

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 2 “Ice Pillar Tokens” (Aqua/WATER/Level 4/ATK 1900/DEF 1200) in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves.

    (2) You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 WATER monster.


    25PP-JP006 Ice Doll Mirror

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Send 1 WATER monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand or Deck with the same name as a WATER monster you control, also you cannot Special Summon for the rest of this turn after this card resolves, except WATER monsters.

    (2) You can banish this card from your GY; add 1 “Ice Doll” from your Deck or GY to your hand.


    25PP-JP007 Bat, the Forest Ninja

    LIGHT/Beast – Tuner – Effect/3/800/800

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) If there is a face-up card in the Field Zone, you can Special Summon this card (from your hand).

    (2) If this card is Normal or Special Summoned and you have “Fairy Tale Prologue: Journey’s Dawn” on your field or in your GY: You can add 1 LIGHT Beast monster from your Deck to your hand.


    25PP-JP008 Wonko, Noble Knight of the Forest

    LIGHT/Beast – Effect/4/1100/1600

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Fairy Tale Prologue: Journey’s Dawn” from your Deck to your hand, or, if you have “Fairy Tale Prologue: Journey’s Dawn” on your field or in your GY, you can draw 1 card instead.

    (2) Your opponent’s monsters cannot target monsters for attacks while there is a card in the Field Zone, except this one.

    (3) When this card is destroyed by battle: You can make the monster that destroyed it lose 500 ATK.


    25PP-JP009 Fairy Tale Prologue: Journey’s Dawn

    Field Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) All battle damage either player takes is halved.

    (2) If you control a LIGHT Beast monster or a Level 7 or 8 Dragon Synchro Monster: You can draw 1 card.

    (3) Once per turn, during your Standby Phase: You can send this card from the Field Zone to the GY; place 1 Field Spell from your hand or Deck face-up in your Field Zone, except “Fairy Tale Prologue: Journey’s Dawn”.


    25PP-JP010 Shining Numbers 37: Spider Shark / Number S37: Spider Shark

    Water Sea Serpent / Xyz / Effect

    RK5 2600/2100

    3 Level 5 WATER monsters

    You can also Xyz Summon this card by using “Number 37: Hope Woven Dragon Spider Shark” you control as material. (Transfer its materials to this card.)

    (1) Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; banish it (until their next Standby Phase), and if you do, any face-up monster they currently control loses 1000 ATK until the end of this turn.

    (2) During the End Phase, if this card is in your GY because it was destroyed and sent there this turn after being Xyz Summoned: You can Special Summon it.


    25PP-JP011 Number S38: Titanic Galaxy

    LIGHT/Dragon - Xyz – Effect/Rank 9/3000/2500

    3 Level 9 LIGHT monsters

    You can also Xyz Summon this card by using “Number 38: Hope Harbinger Dragon Titanic Galaxy” you control as material. (Transfer its materials to this card.)

    (1) Gains 200 ATK for each material it has.

    (2) Once per turn: You can target up to 2 Spells/Traps your opponent control; attach them this card as material. The targeted cards and their effects cannot be activated in response to this effect’s activation.

    (3) You can detach 1 material from this card; until the end of this turn, this card’s original ATK become 1500, also it can attack directly.


    25PP-JP012 Revelation of Hope

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Send 1 face-up Level 8 Dragon monster you control to the GY; Special Summon 1 Rank 8 Dragon Xyz Monster from your Extra Deck. (This is treated as an Xyz Summon.)


    25PP-JP013 Galaxy Journey

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 1 of your banished LIGHT or DARK monster.

    (2) If a face-up Xyz Monster(s) you control becomes banished while this card is in your GY: You can banish this card, then target 1 of those monsters; Special Summon it.


    25PP-JP014 D/D Count Surveyor

    DARK/Fiend - Pendelum - Effect/8/2000/2000

    You can only use the 1st and 2nd monster effect of this card’s name each once per turn.

    (1) You can discard 1 other “D/D” monster; Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can add 1 “D/D” monster with 0 ATK or DEF from your Deck to your hand.


    Pendulum Effect:

    Blue 1 / Red 1

    (1) Once per turn, if you Pendulum Summon a “D/D/D” monster(s): You can target 3 monsters your opponent controls with the same Type or Attribute as each other; Tribute 2 of those face-up monsters, and if you do, the other gains ATK/DEF equal to the total ATK/DEF the Tributed monsters had on the field.


    25PP-JP015 D/D Scale Surveyor

    DARK/Fiend - Pendelum - Effect/2/0/1000

    You can only use the 1st, 2nd, and 3rd monster effect of this card’s name each once per turn.

    (1) If you control a “D/D” Pendulum Monster Card: You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can make its Level become 4.

    (3) If this card is sent to the GY or added to the Extra Deck face-up: You can target 1 “D/D” Pendulum Monster Card you control; return it to the hand.


    Pendulum Effect:

    Blue 9 / Red 9

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) During the Standby Phase: You can target up to 2 cards in the Pendulum Zone; their Pendulum Scales become 0 until the end of this turn.


    25PP-JP016 D/D Extra Surveyor

    DARK/Fiend - Pendelum - Effect/5/1000/0

    You can only use the 1st and 2nd monster effect of this card’s name each once per turn.

    (1) You can discard this card; add 1 face-up “D/D” Pendulum Monster from your Extra Deck to your hand, except “D/D Extra Surveyor”.

    (2) If this card becomes banished: You can banish cards from the top of your opponent’s Deck equal to the number of face-up Pendulum Monsters in their Extra Deck, then you can make 1 “D/D” monster you control gain 200 ATK for each card banished by this effect.


    Pendulum Effect:

    Blue 4 / Red 4

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) If a face-up Monster Card(s) your opponent controls is destroyed by battle or effect: You can target 1 “D/D/D” monster you control; banish 2 cards from your Pendulum Zone, and if you do, that target can make a second attack during each Battle Phase this turn.


    25PP-JP017 Crowley, the Gifted of Magistus

    DARK/Spellcaster – Effect/4/1800/1000

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is added to your hand, except by drawing it: You can Special Summon it.

    (2) If this card is Normal or Special Summoned: You can Fusion Summon 1 “Magistus” or “Invoked” Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

    (3) If this face-up card is used as Fusion Material, it can be treated as “Aleister the Invoker”.


    25PP-JP018 Zoroa, the Magistus Victorious Verethragna

    FIRE/Spellcaster – Fusion - Effect/8/2900/2900

    1 “Magistus” monster + 1 Fusion, Synchro, Xyz, or Link Monster

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You can target 1 Effect Monster your opponent controls or in your GY; equip that Effect Monster to this card.

    (2) When a monster effect is activated (Quick Effect): You can send 1 face-up “Magistus” Monster Card you control to the GY; negate that effect, then you can destroy 1 card your opponent controls.


    25PP-JP019 Verre Magic – Lacrima of Light

    Quick-Play Spell Card

    (This card is always treated as a “Magistus” and “Witchcrafter” card.)

    (1) Activate 1 of these effects (but you can only use each effect of this card’s name once per turn).

    ● If you control a “Magistus” or “Witchcrafter” monster: Send 1 Spellcaster monster or 1 Spell from your Deck to the GY.

    ● When your opponent activates a card or effect: Special Summon 1 “Magistus” or “Witchcrafter” monster from your hand or Deck.


    25PP-JP020 Magia Magic – Thor Hammer

    Normal Spell Card

    (This card is always treated as a “Magistus” and “Endymion” card.)

    (1) Send 1 other face-up “Magistus” card you control to the GY, OR remove 2 Spell Counters from your field, to activate 1 of these effects (but you can only use each effect of this card’s name once per turn).

    ● Special Summon 1 Spellcaster monster from your hand, face-up Extra Deck, or GY.

    ● Banish 1 other card on the field.


    --------------------------------------------------------------------------------------------------------------------------------------


    Promotion Pack 2025 Neu


    Release: 21. Dezember 2024


    25PR-JP001 Festiballoon

    LIGHT/Illusion - Effect/8/0/0

    You can only use the 3rd effect of this card’s name once per turn.

    (1) If this card battles a monster, neither can be destroyed by that battle.

    (2) Each time a monster declares an attack, this card gains 1000 ATK.

    (3) During your Main Phase: You can make this card lose exactly 5000 ATK, and if you do, destroy all other cards on the field.


    25PR-JP002 Secret Stash Slipshod Squirrel

    EARTH/Beast - Effect/1/200/100

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During the Main Phase (Quick Effect): You can target up to 3 Spells/Traps in your GY; banish them, and if you do, shuffle them into the Deck during the End Phase of the next turn.

    (2) During your Standby Phase: You can target 1 of your banished Spells/Traps; Set it.


    25PR-JP003 Bazoo the Soul Eater Beast

    EARTH/Beast – Xyz – Effect/Rank 4/2500/900

    (1) Any Xyz Material detached is banished.

    (2) Once per Chain, if a Monster Card(s) is sent to the GY: You can detach 1 material from this card.

    (3) If the last material(s) is detached from this card: You can target up 3 cards in the GY(s); attach them to this card as material.


    25PR-JP004 Shateki

    Continuous Spell Card

    (1) You can discard 1 card, then target 1 monster your opponent controls that has a Level; roll a six-sided die and apply this effect based on the result.

    ● Higher than that monster’s Level: Destroy that target, then you can add 1 monster with the same original Level from your Deck to your hand, also you cannot activate the 1st effect of “Shateki” for the rest of this turn.

    ● Equal to or lower than that monster’s Level: Reduce that target’s Level by 1.


    25PR-JP005 Shadow Trouble

    Normal Trap Card

    (1) Target 1 face-up card your opponent controls; apply this effect based on the number of cards with that name in your opponent’s GY.

    ● 1: Destroy it.

    ● 2: Banish it.

    ● 3+: Banish it, also all cards with that name, from your opponent’s field and GY face-down.

  • Ich würde ja echt noch vermuten dass wir ein Mermail Structure Deck bekommen, in der selben Zeit werden wir den neuen ICE Barrier Support bekommen. Wenn ich mir den derzeitigen Fire Support angucke, können wir danach mit einer Welle von Wassersupport rechnen.

    Hab letztens noch mit einen Kollegen gesprochen und gemeint, wenn Konami clever ist, hauen die noch Bonfire Versionen für Wasser,Wind und Erde raus, passend zu den Supportwellen.

    Was Ice Barrier etc betrifft, vielleicht sehen wir den Stuff ja im nächsten Battle of Legend.

  • Hab letztens noch mit einen Kollegen gesprochen und gemeint, wenn Konami clever ist, hauen die noch Bonfire Versionen für Wasser,Wind und Erde raus, passend zu den Supportwellen.

    Was Ice Barrier etc betrifft, vielleicht sehen wir den Stuff ja im nächsten Battle of Legend.

    Neee, lass mal.


    Dark und Light sind gefühlt ja kaum noch repräsentiert, gib lieber denen nochmal mehr generellen Support. Die beiden armen Eigenschaften verdienen viel mehr Liebe und Support!

  • Neee, lass mal.


    Dark und Light sind gefühlt ja kaum noch repräsentiert, gib lieber denen nochmal mehr generellen Support. Die beiden armen Eigenschaften verdienen viel mehr Liebe und Support!

    Ich weiß Satire, aber neuen Dark Support würde ich schon feiern, ich rede hier aber von generischen Karten wie DAD oder Gorz, vielleicht einfach auch Neuauflagen dieser Karten, die alten generischen Karten sind einfach nicht mehr gut. Ich hätte mir schon gerne ein Dark deck gebaut, was kein Archetypendeck ist.

  • Nope. Dafür ist das Produkt auch einfach noch zu neu. Doch bald müssten die ersten Produkt-Infos für Mai-August kommen, und wenn da kein explizites Produkt kommt, wo die Karten reinpassen würden, würde ich mich auf einen Import in einem Hauptset einstellen.

    wenn das so kommt RIP an meinen Wunsch Infernoid mit dem Firesupport zu spielen, der dürfe dann wohl schon auf der Liste sein... (also Princess oder Populus)

  • wenn das so kommt RIP an meinen Wunsch Infernoid mit dem Firesupport zu spielen, der dürfe dann wohl schon auf der Liste sein... (also Princess oder Populus)

    Naja. Wenn es in einem Hauptset käme, kann es auch schon in PHNI enthalten sein (wobei LEDE wahrscheinlicher wäre). Und da stand jetzt LEDE nun auch nicht allzu Format Warping ausschaut, kann es passieren, das Princess, Poppulus und co. noch bis ca. August/September erhalten bleiben. bzw. wäre das sogar der Standard (regulär bleiben Decks ja bis zu 9 Monate alive).

    Aber ist halt immer schwierig mit so Spezial OCG Sets, die vor gerade mal 1 Monat im OCG erschienen sind und bei uns ein TBD haben.

  • das wäre cool wenn Sie Infernoid in PHNI reinpacken würden, LEDE wäre dann vmtl wieder übertrieben teuer da nicht viel davon aufgemacht wird und die Karten dann richtig teuer werden. Aber ich hoffe mal das ich zumindest 1x "full power" Noids auf nem Turnier spielen darf.

  • Möchte aber vorher noch die alternativen artworks von Invoked und train haben, die sind bald 1 jahr alt :/

    Hab letztens noch mit einen Kollegen gesprochen und gemeint, wenn Konami clever ist, hauen die noch Bonfire Versionen für Wasser,Wind und Erde raus, passend zu den Supportwellen.

    Was Ice Barrier etc betrifft, vielleicht sehen wir den Stuff ja im nächsten Battle of Legend.

    wenn sie clever wären hätten wir das schon längst so wie eine verlockung für alle eigenschaften oder typen.

  • Möchte aber vorher noch die alternativen artworks von Invoked und train haben, die sind bald 1 jahr alt :/

    Auch da tippe ich auf das neue Legends, da im letzten die Engage mit Alternativen Artwork enthalten war...hab eh nicht verstanden, wieso Konami da nicht die anderen auch mit reingeworfen hat.

    wenn sie clever wären hätten wir das schon längst so wie eine verlockung für alle eigenschaften oder typen.

    Naja, wäre vielleicht zu krass gewesen, aber mittlerweile denke ich mir...gerade beim Attribut Wasser, das es soviele Untergruppen gibt ( Seeschlange, Aqua, Fisch ), das man bei manchen Anttributen wirklich mal eine "ETWAS" generischere Sucherkarte braucht...aber z.b. Attribut Finsternis bräuchte das nicht, es gibt so viele Dark Decks, die mit sowas direkt wieder eskalieren würden..bekomme da direkt wieder Danger Flashbacks :D

    Bei Allure Versionen für andere Attribute wäre ich direkt dabei, aber auch da muss ich sagen, muss man vorsichtig sein und sollte sich nur langsam ran tasten.

  • Auch da tippe ich auf das neue Legends, da im letzten die Engage mit Alternativen Artwork enthalten war...hab eh nicht verstanden, wieso Konami da nicht die anderen auch mit reingeworfen hat.

    Naja, wäre vielleicht zu krass gewesen, aber mittlerweile denke ich mir...gerade beim Attribut Wasser, das es soviele Untergruppen gibt ( Seeschlange, Aqua, Fisch ), das man bei manchen Anttributen wirklich mal eine "ETWAS" generischere Sucherkarte braucht...aber z.b. Attribut Finsternis bräuchte das nicht, es gibt so viele Dark Decks, die mit sowas direkt wieder eskalieren würden..bekomme da direkt wieder Danger Flashbacks :D

    Bei Allure Versionen für andere Attribute wäre ich direkt dabei, aber auch da muss ich sagen, muss man vorsichtig sein und sollte sich nur langsam ran tasten.

    Naja, heute müssten die karten als kosten verdeckt verbannen oder so, das nix triggert aber Wasser hat nun schon 2 draw karten mit Muräne der Gier und der Trägheit.

    Nicht das man Verlockung erratern könnte mit verdeckt verbannen und dann macht man das für alle eigenschaften und/oder typen. alternative sind themeninterne draw karten/effekte. gibt doch so viele wege alten und neuen decks konstanz zu geben aber konami möchte das offensichtlich nicht.

  • Das Problem bei den unterrepräsentierten Themen, Typen und Attributen ist dass wahrscheinlich etwas mehr Kreativität gefragt ist diese zu pushen. Im Jahr des Feuers hat sich Konami offensichtlich das schlechteste Attribut vorgenommen und genau das getan.


    Dafür brauchte es aber viel Setup im Form von Support und Decks und man sieht an den Preisen der Sinful Spoil engine wie schnell sowas auch eskalieren kann.


    Wenn man also gerade nicht die ganze große Idee hat und oder Chase Karten braucht nimmt man halt etwas, das sich leicht in das einfügt, was schon vorhanden ist. (Licht, Finsternis, Drachen etc.).


    Dazu kommt, dass Licht und Finsternis schon immer die beliebtesten Typen waren, die Chaos Mechanik zu den beliebtesten von allen gehört und es auch einfach mehr Leute anspricht wenn Konami das drölfzigte Thema dazu printed anstatt Reptilien etwas Liebe zu geben.


    Ich denke dass "nicht wollen" ist zum einen Verkaufsstrategie und zum anderen der einfache Weg für neue Meta Karten ohne dass die so Überpowert sein müssen dass es eskaliert

  • bei rund 400 neuen karten pro jahr ist es auch schwer support für jeden zu machen.

    Ich denke schon es wäre möglich, wenn pro Set mehr Karten spielbar wären.

    Der Kampf gegen die Mathematik geht weiter. - *Macht des Drivers*
    Bildschirmfoto_2018-02-11_um_20.55.09.png

    Wir haben es endlich geschafft!! Die Mine ist endlich weg!


    Jetzt brauchen wir noch einen Emergency Ban von Mulchummy Furvaros, da wir keinen Maxx C im Spiel haben wollen.

  • ...aber Wasser hat nun schon 2 draw karten mit Muräne der Gier und der Trägheit.

    Nicht das man Verlockung erratern könnte mit verdeckt verbannen...

    Allure >>> Muräne der Gier oder Trägheit

    Allure ist viel viel stärker als die Muräne und von daher kein Argument oder Vergleich.

  • Ich denke schon es wäre möglich, wenn pro Set mehr Karten spielbar wären.

    Nicht nur möglich, es wäre auch mal dringend nötig. ^^



    Allure >>> Muräne der Gier oder Trägheit

    Allure ist viel viel stärker als die Muräne und von daher kein Argument oder Vergleich.

    Insbesondere tut einer Ash nicht so weh, wenn man sie auf Allure abbekommt, aber eine Ash auf die Muräne...ist overkill.