[OCG] Deck Build Pack: Crossover Breakers​ (SPU: 20. August)

  • [OCG] Deck Build Pack: Crossover Breakers


    Release: 24. August 2024 (Japan)


    Insgesamt 45 verschiedene Karten:


    3 Ultra Rare (Jede Ultra rare gibt es auch in Secret rare)

    12 Super Rare

    30 Common (Jede Common gibt es auch in Normal Parallel Rare)


    DBCB-JP001 Thode Raizeol

    FIRE/Thunder - Effect/4/1500/200

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you have a “Raizeol” monster on your field or in your GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.

    (2) If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand.


    DBCB-JP002 Node Raizeol

    FIRE/Thunder - Effect/4/1400/1600

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you have an Xyz Monster on your field or in your GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.

    (2) You can send 1 card from your hand or field to the GY, then target 1 “Raizeol” monster in your GY, except “Node Raizeol”; Special Summon it in Defense Position, but its effects are negated.


    DBCB-JP003 Ice Raizeol

    LIGHT/Pyro - Effect/4/1700/1000

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.

    (2) If this card is Normal Summoned: You can Special Summon 1 “Raizeol” monster from your Deck, except “Ice Raizeol”.


    DBCB-JP004 Ex Raizeol

    LIGHT/Pyro - Effect/4/500/2000

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.

    (2) If this card is Normal or Special Summoned and all face-up monsters you control are Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand.


    DBCB-JP005 Palma Raizeol

    FIRE/Thunder - Effect/4/1200/2400

    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 1 “Raizeol” monster from your hand or GY into the Deck/Extra Deck.

    (1) You cannot Special Summon from the Extra Deck, except Rank 4 Xyz Monsters.

    (2) Once per turn, if this card battles an opponent’s monster, during damage calculation: You can send 1 Level 4 monster from your hand or Deck to the GY, and if you do, this card gains ATK equal to that monster’s until the end of the Battle Phase.


    DBCB-JP006 Raizeol Duodrive

    FIRE/Thunder - Xyz - Effect/Rank 4/2500/2000

    2+ Level 4 monsters

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You attach 1 “Raizeol” monster from your GY to this card as material.

    (2) For each material attached to this card, monsters you control gain 100 ATK, also monsters your opponent controls lose 100 ATK.

    (3) During your Main Phase: You can detach 2 materials from your Xyz Monsters, and if you do, add 2 “Raizeol” cards with different names from your Deck to your hand.


    DBCB-JP007 Raizeol Deadnader

    LIGHT/Pyro - Xyz - Effect/Rank 4/3000/2500

    2+ Level 4 “Raizeol” monsters

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can attach 1 monster from your GY to this card as material.

    (2) When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it.

    (3) If a Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.


    DBCB-JP008 Raizeol Plug-In

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 Xyz Monster or “Raizeol” monster in your GY or your banishment; Special Summon it, then you can attach 1 “Raizeol” card from your Deck to your Rank 4 Xyz Monster as material, also you cannot declare attacks for the rest of this turn, except with Rank 4 Xyz Monsters


    DBCB-JP009 Raizeol Cross

    Field Spell Card

    You can only use the (2)nd effect with this card’s name once per turn.

    (1) You cannot Xyz Summon monsters with the same name as a card you control.

    (2) You can target 2 “Raizeol” cards in your GY, except “Raizeol Cross”; place them on the bottom of the Deck in any order, then draw 1 card.

    (3) Once per turn, when an opponent’s activated monster effect resolves, you can detach 1 material from your “Raizeol” Xyz Monster, and if you do, negate that effect.


    DBCB-JP010 Raizeol Hole Thruster

    Normal Trap Card

    You can use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Target face-up cards your opponent controls up to the number of “Raizeol” Xyz Monsters you control; destroy them, then you can attach 1 “Raizeol” card from your GY to your Rank 4 Xyz Monster as material.

    (2) You can banish this card from your GY; immediately after this effect resolves, Xyz Summon using monsters you control, including a “Raizeol” monster


    DBCB-JP015 M∀LICE <Pawn> White Rabbit

    DARK/Cyberse - Effect/3/1200/300

    You can only use this card name’s (1)st and (3)rd effects once per turn each.

    (1) If this card is Normal or Special Summoned: You can Set 1 “M∀LICE” Trap from your Deck with a different name from the cards in your GY.

    (2) You take no battle damage from battles involving “M∀LICE” Link Monsters that point to this card.

    (3) If this card becomes banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


    DBCB-JP016 M∀LICE <Pawn> Cheshire Cat

    DARK/Cyberse - Effect/3/1500/300

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can banish 1 “M∀LICE” card from your hand, then you can draw 2 cards.

    (2) Monsters destroyed by battle with a “M∀LICE” Link Monster that points to this card are banished instead of being sent to the GY.

    (3) If this card becomes banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


    DBCB-JP017 M∀LICE <Pawn> Dormouse

    DARK/Cyberse - Effect/3/900/300

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can banish 1 “M∀LICE” monster from your Deck, also all “M∀LICE” monsters you control will gain 600 ATK for the rest of this turn.

    (2) “M∀LICE” Link Monsters that point to this card cannot be destroyed by card effects.

    (3) If this card becomes banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


    DBCB-JP018 M∀LICE <QUEEN> RED RANSOM

    DARK/Cyberse - Link - Effect/2300/Link 3 (Linkmarkierungen: Links, Unten, Rechts)

    2+ monsters, including a “M∀LICE” monster

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can add 1 “M∀LICE” Spell from your Deck to your hand.

    (2) The original ATK and DEF of all Effect Monsters your opponent controls are swapped while this card points to a monster.

    (3) If this card becomes banished: You can pay 900 LP; Special Summon it, then you can banish 1 Cyberse monster from your Deck.


    DBCB-JP019 M∀LICE <QUEEN> WHITE BINDER

    DARK/Cyberse - Link - Effect/2300/Link 3 (Linkmarkierungen: Oben, Links, Rechts)2+ monsters, including a “M∀LICE” monster

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can target up to 3 cards in the GYs; banish them.

    (2) During your Main Phase: You can Set 1 “M∀LICE” Trap from your Deck or GY.

    (3) If this card becomes banished: You can pay 900 LP; Special Summon it, then you can draw 1 card.


    DBCB-JP020 M∀LICE <QUEEN> HEARTS OF CRYPTER

    DARK/Cyberse - Link - Effect/2500/Link 3 (Linkmarkierungen: Oben, Unten Links, Unten Rechts)

    3 monsters, including a “M∀LICE” monster

    You can only use this card name’s (1)st and (2)nd effects once per turn each.

    (1) (Quick Effect): You can target 1 of your banished “M∀LICE” cards; shuffle it into the Deck, and if you do, banish 1 card on the field. This effect and its activation cannot be negated if this card points to a monster.

    (2) If this card becomes banished: You can pay 900 LP; Special Summon it, and if you do, its ATK becomes doubled.


    DVCB-JP021 M∀LICE IN UNDERGROUND

    Field Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can banish 1 “M∀LICE” card from your hand, Deck, or GY.

    (2) “M∀LICE” Link Monsters you control gain 3000 ATK while you have 3 or more banished “M∀LICE” Traps with different names.

    (3) If you control any “M∀LICE” Link Monsters, your opponent’s monsters can only target them for attacks.


    DBCB-JP022 M∀LICE <CODE> MTP-07

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    You can activate this card the turn it was Set, by banishing 1 face-up “M∀LICE” monster you control.

    (1) Add 1 “M∀LICE” monster from your Deck to your hand, then, if you control a “M∀LICE” Link Monster, you can banish 1 card on the field.


    DBCB-JP023 M∀LICE <CODE> GWC-06

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    You can activate this card the turn it was Set, by banishing 1 face-up “M∀LICE” monster you control.

    (1) Special Summon 1 “M∀LICE” monster from your GY or banishment, then, if you control a “M∀LICE” Link Monster, you can gain LP equal to the Summoned monster’s original ATK.


    DBCB-JP024 M∀LICE <CODE> TB-11

    Trap Normal Card

    You can only activate 1 card with this card’s name per turn.

    You can activate this card the turn it was Set, by banishing 1 face-up “M∀LICE” monster you control.

    (1) Special Summon 1 “M∀LICE” monster from your Deck, or, if your opponent controls 3 or more cards, you can Special Summon 1 “M∀LICE” Link Monster from your Extra Deck instead. The Summoned monster cannot attack or activate its effects this turn.


    DBCB-JP031 Kuaiba, Rugged Apodrakosis of Dinocrag

    EARTH/Dinosaur - Effect/10/3000/1200

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can shuffle this card from your hand into the Deck; add 1 “Apodrakosis Ascension Gate of Dinocrag” from your Deck to your hand.

    (2) During the Main Phase, if 2 or more card were destroyed this turn (Quick Effect): You can Special Summon this card from your hand.

    (3) You can place 1 face-up “Apodrakosis Ascension Gate of Dinocrag” you control on the bottom of the Deck, then target other cards on the field up to the number of Types among monsters on the field; destroy them.


    DBCB-JP032 Yuanba, Abyssal Apodrakosis of Serpentfall

    WATER/Sea Serpent - Effect/10/3000/2000

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can discard this card; add 1 “Apodrakosis Ascension Gate of Serpentfall” from your Deck to your hand.

    (2) During your Main Phase, if 2 or more monsters other than “Yuanba, Abyssal Apodrakosis of Serpentfall” were sent from the hand and/or Deck to the GY this turn (Quick Effect): You can Special Summon this card from your GY.

    (3) You can place 1 face-up “Apodrakosis Ascension Gate of Serpentfall” you control on the bottom of the Deck; banish your opponent’s entire hand, and if you do, they draw the same number of cards.


    DBCB-JP033 Baba, Champion Apodrakosis of Wyrmhaze

    WIND/Wyrm - Effect/10/3000/1500

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can banish this card from your hand; add 1 “Apodrakosis Ascension Gate of Wyrmhaze” from your Deck to your hand.

    (2) If a monster(s) becomes banished face-up while this card is banished, and there are currently 2 or more banished monsters other “Baba, Champion Apodrakosis of Wyrmhaze”: You can Special Summon this card.

    (3) You can place 1 face-up “Apodrakosis Ascension Gate of Wyrmhaze” you control on the bottom of the Deck; add 1 “Apodrakosis” card from your Deck, GY, or banishment to your hand, except “Baba, Champion Apodrakosis of Wyrmhaze”.


    DBCB-JP034 Guangba, Luminous Apodrakosis of Starforge

    LIGHT/Dragon - Rituial - Pendelum - Effect/4/3500/2500

    You can Ritual Summon this card with “Guangba, Luminous Apodrakosis of Starforge”

    Must be Special Summoned by its own effect. You can only Special Summon “Guangba, Luminous Apodrakosis of Starforge(s)” once per turn.

    (1) If a monster(s) on the field is destroyed by battle or effect while this card is in the Extra Deck: You can Tribute 1 Level 10 “Apodrakosis” monster, and if you do, Special Summon this card (this is treated as a Ritual Summon), then you can destroy up to 2 cards you control, and if you do, place an equal number of “Apodrakosis” Continuous Spells from your Deck face-up on your field.


    Pendulum Effect:

    Blue 0 / Red 0

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) During your Main Phase: You can add 1 “Apodrakosis” card from your Deck to your hand, except a Pendulum Monster, then destroy this card.


    DBCB-JP035 Kaibyaku – Apodrakosis World Creation

    Quick-Play Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Add 1 “Apodrakosis” monster from your Deck to your hand, then you can add 1 “Apodrakosis” Pendulum Monster from your hand to your Extra Deck face-up.

    (2) During your Main Phase, if you control a “Apodrakosis” Pendulum Monster Card: You can banish this card and 1 “Apodrakosis” monster from your GY; Special Summon 1 “Apodrakosis” monster from your Deck with the same original Type as the monster banished.


    DBCB-JP036 Apodrakosis Ascension Crest of Transmigration

    Field Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When this card resolves, take 3 monsters from your Deck (1 Dinosaur, 1 Sea Serpent, 1 Wyrm), add 1 of them to your hand, banish 1 other, and send the last to the GY, also you cannot Special Summon for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, and Wyrm monsters.

    (2) If you have a face-up “Guangba, Luminous Apodrakosis of Starforge” in your Extra Deck: You can Special Summon up to 3 “Apodrakosis” monster with different Types (1 each from your Deck, GY, and/or banishment).


    DBCB-JP037 Apodrakosis Ascension Gate of Dinocrag

    Continuous Spell Card

    (1) You can control only 1 “Apodrakosis Ascension Gate of Dinocrag”.

    (2) “Apodrakosis” monsters you control gain 300 ATK.

    (3) “Apodrakosis” Pendulum Monsters, and Level 10 or higher monsters whose original Type is Dinosaur, you control gain this effect.

    ● Once per turn, when the effect of a monster on the field with less ATK than this card is activated (Quick Effect): You can place 1 face-up “Apodrakosis” Continuous Spell you control on the bottom of the Deck; negate the activation.


    DBCB-JP038 Apodrakosis Ascension Gate of Serpentfall

    Continuous Spell Card

    (1) You can control only 1 “Apodrakosis Ascension Gate of Serpentfall”.

    (2) Your “Apodrakosis” monsters cannot be destroyed by battle.

    (3) “Apodrakosis” Pendulum Monsters, and Level 10 or higher monsters whose original Type is Sea Serpent, you control gain this effect.

    ● Once per opponent’s turn (Quick Effect): You can place 1 face-up “Apodrakosis” Continuous Spell you control on the bottom of the Deck, then target 1 card on the field; return it to the hand.


    DBCB-JP039 Apodrakosis Ascension Gate of Wyrmhaze

    Continuous Spell Card

    (1) You can control only 1 “Apodrakosis Ascension Gate of Wyrmhaze”.

    (2) Any monster sent from the field to the GY during your opponent’s turn is banished instead.

    (3) “Apodrakosis” Pendulum Monsters, and Level 10 or higher monsters whose original Type is Wyrm, you control gain this effect.

    ● Once per opponent’s turn (Quick Effect): You can place 1 face-up “Apodrakosis” Continuous Spell you control on the bottom of the Deck, then target 1 face-up monster on the field; change its ATK to 0.


    DBCB-JP040 Apodrakosis Eternal Recurrence of Trailokya

    Normal Trap Card

    You can only the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) Special Summon 1 “Apodrakosis” monster from your hand, Deck, or GY, but return it to the hand during the End Phase.

    (2) You can banish this card from the GY, then target 1 “Apodrakosis” Continuous Spell you control or in your GY or banishment; place it on the bottom of the Deck, then draw 1 card.



    Reprints:


    DBCB-JP011 Number 103: Ragnazero

    DBCB-JP012 Abyss Dweller

    DBCB-JP013 Tornado Dragon

    DBCB-JP014 Time Thief Redoer

    DBCB-JP025 Dotscaper

    DBCB-JP026 Aloof Lupine

    DBCB-JP027 Topologic Zeroboros

    DBCB-JP028 Allure of Darkness

    DBCB-JP029 Cynet Backdoor

    DBCB-JP030 Dimensional Fissure

    DBCB-JP041 Senju of the Thousand Hands

    DBCB-JP042 Planet Pathfinder

    DBCB-JP043 Archnemeses Protos

    DBCB-JP044 Superdimensional Robot Galaxy Destroyer

    DBCB-JP045 World Gears of Theurlogical Demiurgy

  • mir eigentlich egal was da reingepackt wird...

    nur eins Konami... ich bitte darum,

    endlich mal wieder gute Artworks zu erschaffen...

    Memento hat mich noch angesprochen...

    den anderen Kitsch-Kram könnt Ihr behalten...


    ich hoffe hier kommt mal was gutes...

    Drachen sind immer gut...

  • Und hier kommt mal wieder die holy Trinity: Mechas, Waifus und Drachen


    Note: All names are provisional.

    Theme 1: ライゼオル Raiseol

    Xyz Monsters that unleash energy made of shining light, burning flames and and booming thunder!

    Note: Probably Rise + Rai (Ligntning). Maybe Diesel but that feels like a mild stretch.

    Mazinger-300x300.png

    ライゼオル・デッドネーダー Raiseol Deadnader


    Theme 2: M∀LICE

    Seize control of the mysterious digital universe using all sorts of codes!

    Note: Seize in Japanese can refer to clearing a game or a walkthrough for a game.

    ItTookYou25YearsToDoAlice-300x300.png

    M∀LICE<Q>HEARTS OF CRYPTER


    Theme 3: 竜華 Ryuuka (Longhua)

    A high Level theme based around ascending to become dragons and centered around three dragons vying for supremacy!

    Note: This theme is 竜 (Dragon) + 中華 Chuuka (i.e. an archaic name for China, pronounced Zhonghua in Chinese). Considering it’s three factions and they’re explicitly using a term that sounds almost like Chuuka, it’s probably a “Romance of the Three Kingdoms” inspired theme.

    IsThatTheMillenniumEye-300x300.png

    創星竜華-光巴 Genesis Longhua – Guangba



    https://ygorganization.com/whatifthecrossoverisisekai/

  • Mehr Mechas, Waifus und Drachen. Wenig überraschend. Zumindest neue Wyrm und Cyberse Monster mit Potential.


    Das Artwork des dritten Archetypes stellt bereits eine abgeschlossene Verwandlung dar, zuvor wurden immer Boss Monster der Deck Build Pack Themen zuerst gezeigt. Bisher spricht mich Ryuuka (Longhua) von denen am meisten an, einfach weil es Wyrm Monster sind. Sollte es noch mit Swordoul funktionieren, wäre es wunderbar.

  • Erste Karte bekannt

    Viel mehr bekannt:


    https://ygorganization.com/r4nkmecharevival/


    Super Charge The Duel With “Raizeol”! [DBCB]


    Note: Raizeol seems to be a combination of Rai (Japanese for Thunder/Lightning) and Zeol(ite), a type of mineral known to combust.

    Also, the monsters in this theme are references to various sorts of engines. We’ll update names and information accordingly.


    SwordEnergy-206x300.webp

    DBCB-JP001 ソード・ライゼオル Sword Raizeol

    Level 4 FIRE Thunder Effect Monster

    ATK 1500

    DEF 200

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you have a “Raizeol” monster on your field or in your GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.

    (2) If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand.



    NodeEnergy-206x300.webp

    DBCB-JP002 ノード・ライゼオル Node Raizeol

    Level 4 FIRE Thunder Effect Monster

    ATK 1400

    DEF 1600

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you have an Xyz Monster on your field or in your GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.

    (2) You can send 1 card from your hand or field to the GY, then target 1 “Raizeol” monster in your GY, except “Node Raizeol”; Special Summon it in Defense Position, but its effects are negated.



    IceEnergy-206x300.webp

    DBCB-JP003 アイス・ライゼオル Ice Raizeol

    Level 4 LIGHT Pyro Effect Monster

    ATK 1700

    DEF 1000

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.

    (2) If this card is Normal Summoned: You can Special Summon 1 “Raizeol” monster from your Deck, except “Ice Raizeol”.

    Note: This card’s name is likely a play on “Internal Combustion Engine”.



    XtremeEnergy-206x300.webp

    DBCB-JP004 エクス・ライゼオル Ex Raizeol

    Level 4 LIGHT Pyro Effect Monster

    ATK 500

    DEF 2000

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.

    (2) If this card is Normal or Special Summoned and all face-up monsters you control are Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand.

    Note: This card is a reference to External Combustion Engines or Exoskeletal Engines.



    PlasmaEnergy-206x300.webp

    DBCB-JP005 パルマ・ライゼオル Palma Raizeol

    Level 4 FIRE Thunder Special Summon Effect Monster

    ATK 1200

    DEF 2400

    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 1 “Raizeol” monster from your hand or GY into the Deck/Extra Deck.

    (1) You cannot Special Summon from the Extra Deck, except Rank 4 Xyz Monsters.

    (2) Once per turn, if this card battles an opponent’s monster, during damage calculation: You can send 1 Level 4 monster from your hand or Deck to the GY, and if you do, this card gains ATK equal to that monster’s until the end of the Battle Phase.

    Note: This card’s name seems to be a reference to Permanent Magnet Motors. Also a play on Palmo, Italian for Palm of the Hand. We think.



    DoubleDrive-206x300.webp

    DBCB-JP006 ライゼオル・デュオドライブ Raizeol Duodrive

    Rank 4 FIRE Thunder Xyz Effect Monster

    ATK 2500

    DEF 2000

    Materials: 2+ Level 4 monsters

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You attach 1 “Raizeol” monster from your GY to this card as material.

    (2) For each material attached to this card, monsters you control gain 100 ATK, also monsters your opponent controls lose 100 ATK.

    (3) During you Main Phase: You can detach 2 materials from your Xyz Monsters, and if you do, add 2 “Raizeol” cards with different names from your Deck to your hand.



    DeadEnder-206x300.webp

    DBCB-JP007 ライゼオル・デッドネーダー Raizeol Deadnader

    Rank 4 LIGHT Pyro Xyz Effect Monster

    ATK 3000

    DEF 2500

    Materials: 2+ Level 4 “Raizeol” monsters

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can attach 1 monster from your GY to this card as material.

    (2) When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it.

    (3) If a Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.

    Note: This card’s name seems to be a reference to Rotating Detonation Engines.



    PlugInAndPowerUp-206x300.webp

    DBCB-JP008 ライゼオル・プラグイン Raizeol Plug-In

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 Xyz Monster or “Raizeol” monster in your GY or your banishment; Special Summon it, then you can attach 1 “Raizeol” card from your Deck to your Rank 4 Xyz Monster as material, also you cannot declare attacks for the rest of this turn, except with Rank 4 Xyz Monsters



    ThisIsAHoleTrapCard-206x300.webp

    DBCB-JP010 ライゼオル・ホールスラスター Raizeol Hole Thruster

    Normal Trap Card

    You can use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Target face-up cards your opponent controls up to the number of “Raizeol” Xyz Monsters you control; destroy them, then you can attach 1 “Raizeol” card from your GY to your Rank 4 Xyz Monster as material.

    (2) You can banish this card from your GY; immediately after this effect resolves, Xyz Summon using monsters you control, including a “Raizeol” monster

    Durch die Armut an Menschlichkeit
    Wird der Mensch entzweit
    Eine Gestalt, die nur noch Körper ist
    Und seine Gefühle vergisst
    Voll Neid und Gier, so selbstverliebt,
    Von außen nur bestimmt
    Der Mensch wie sein Schicksal
    Ist taub, stumm und blind


    Wie wahr, wie wahr...

    Einmal editiert, zuletzt von Aven Fallen ()

  • Also ein Rank 4 Turbo Deck. Das kann ja was werden.

    Weiß nicht, auf mich wirkt das Thema Stand jetzt eher sehr langweilig. Vor allem auch, weil man direkt in Rank 4-Xyz gelockt ist.

    Durch die Armut an Menschlichkeit
    Wird der Mensch entzweit
    Eine Gestalt, die nur noch Körper ist
    Und seine Gefühle vergisst
    Voll Neid und Gier, so selbstverliebt,
    Von außen nur bestimmt
    Der Mensch wie sein Schicksal
    Ist taub, stumm und blind


    Wie wahr, wie wahr...

  • Irgendwas wird sich da schon machen lassen. Gute Rank 4 Monster gibt es ja zur genüge. Und das ist dann auch so ein Deck, was mit jedem neuen Rank 4 besser wird. Vielleicht irgendwie in Richtung Rank up im gegnerischem Zug. Nummer 104 zb ist ein Monster negate, nach dem Rank Up wäre er ein weiterer Monster negate + nimmt ne Karte vom Gegner + halbiert die LP. Möglichkeiten gibt es bestimmt einige.


    Naja, mal abwarten, was noch kommt.

  • Ich finde die Karten sehr gut, aber ein Endboard aus 2 oder 3 Rang 4 Monstern, die insgesamt 2x Interrupten, wird ja niemals reichen.

    Mit dem neuen Mulchummy darf der Gegner dann 10 Karten ziehen. Ich glaube erstmal nicht, dass der Archetype sich durchsetzen kann.

    Der Kampf gegen die Mathematik geht weiter. - *Macht des Drivers*
    Bildschirmfoto_2018-02-11_um_20.55.09.png

    Wir haben es endlich geschafft!! Die Mine ist endlich weg!


    Jetzt brauchen wir noch einen Emergency Ban von Mulchummy Furvaros, da wir keinen Maxx C im Spiel haben wollen.