[OCG] Supreme Darkness (SPU: 15. September)

  • [OCG] Supreme Darkness


    Release: 26. Oktober 2024 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    7. Set des 12. Blocks


    SUDA-JP000 Paladins of Bonds and Unity

    LIGHT/Spellcaster – Synchro - Effect/12/2900/2900

    1 Tuner + 1+ non-Tuner monsters with 2500 original ATK and DEF

    (1) This Synchro Summoned card cannot be destroyed by your opponent’s card effects, also your opponent cannot target it with card effects.

    (2) This Synchro Summoned card gains 100 ATK/DEF for each card on the field and in the GYs while you have 25 or more cards in your GY.

    (3) Once per turn, when a Spell Card is activated and your opponent has 25 or more cards in their GY (Quick Effect): You can negate the activation, and if you do, destroy that card.


    SUDA-JP001 Evil HERO Toxic Bubble

    WATER/Fiend - Effect/4/800/1200

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon for the rest of this turn, except “HERO” monsters.

    (2) If this card is Special Summoned and you control a Fusion Monster that must be Special Summoned with “Dark Fusion”: You can draw 2 cards.


    SUDA-JP002 Evil HERO Doom Prison

    LIGHT/Rock - Effect/4/1700/1100

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you control a Fusion Monster that must be Special Summoned with “Dark Fusion”, you can Special Summon this card (from your hand).

    (2) You can send 1 “HERO” monster from your Deck to the GY; if you Fusion Summon a “HERO” monster this turn, this face-up card can be used as a substitute for any 1 Fusion Material whose name is mentioned on it, but the other materials must be correct.


    SUDA-JP003 Evil HERO Infernal Rider

    WIND/Fiend - Effect/6/2100/800

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Dark Fusion” from your Deck or GY to your hand.

    (2) You can banish this card and 4 other monsters from your GY; Set 1 “Super Polymerization” from your Deck, also, until the end of your opponent’s turn, you cannot Special Summon, except “HERO” monsters, but you can Fusion Summon Fusion Monsters that must be Special Summoned with “Dark Fusion”, with effects other than it.


    SUDA-JP006 Speedroid Clackernel

    WIND/Machine - Pendelum - Effect/2/200/1800

    You can only use the 1st and 2nd monster effect of this card’s name each once per turn.

    (1) If this card on the field is destroyed by battle or card effect: You can Special Summon 1 “Speedroid Clackernel” from your hand, Deck, or GY, and if you do, it is treated as a Tuner.

    (2) If your “Clear Wing” monster battles while this card is face-up in your Extra Deck, during damage calculation: You can banish this card, and if you do, that monster gains 700 ATK.


    Pendulum Effect:

    Blue 2 / Red 2

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) You can banish 1 “Speedroid” card from your GY; place 1 “Speedroid” Pendululm Monster from your Deck in your Pendulum Zone, also you cannot Special Summon for the rest of this turn, except WIND monsters.


    SUDA-JP007 Speedroid Wing Synchron

    WIND/Machine – Pendelum - Tuner - Effect/5/1500/1000

    You can only use the monster effect of this card’s name once per turn.

    (1) If this card is added to the Extra Deck face-up and there are 2 or more different Monster Types among the WIND Synchro Monsters you control: You can send 1 “Speedroid” Spell/Trap from your Deck to the GY.


    Pendulum Effect:

    Blue 4 / Red 4

    (1) Once per turn: You can destroy both this card and 1 Level 2 WIND Pendulum Monster Card in your Pendulum Zone, and if you do, Special Summon 1 “Clear Wing Synchro Dragon” from your Extra Deck (this is treated as a Synchro Summon), also, for the rest of this turn, cards in your Pendulum Zone cannot be destroyed by card effects, also you cannot Special Summon monsters, except WIND monsters


    SUDA-JP010 ARG☆S – Adra the Laurels

    EARTH/Warrior – Effect/4/1800/1800

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) During your opponent’s turn, if you control a Continuous Trap (Quick Effect): You can banish this card from your hand; change the ATK of 1 face-up monster on the field to 0 until the end of this turn.

    (2) If this card is Normal Summoned: Your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards and their effects for the rest of this turn.

    (3) You can banish this card you control; place up to 2 “ARG☆S” Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone.


    SUDA-JP019 Crystron Tristalos

    WATER/Machine – Tuner - Effect/2/800/2000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 “Crystron” monster from your Deck, except “Crystron Tristalos”, then, immediately after this effect resolves, Synchro Summon 1 Machine monster using that monster you control.

    (2) You can banish this card from your GY; destroy 1 Synchro Monster you control, then Special Summon 2 “Crystron” monsters from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters.

    Note: This card has the horns of, and 1000 less ATK and DEF than True King Bahrastos, the Fathomer.


    SUDA-JP020 Crystron Sulfudhole

    WATER/Machine - Effect/5/1900/2250

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is in your hand or GY: You can target 1 “Crystron” card you control; destroy it, then Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters.

    (2) If this card is Normal or Special Summoned: You can send up to 2 “Crystron” cards with different names from your Deck to the GY, except “Crystron Sulfudhole”.


    SUDA-JP031 Evil HERO Neos Lord

    DARK/Fiend - Fusion - Effect/10/2500/2500

    “Elemental HERO Neos” or 1 Fusion Monster that mentions it + 1 Effect Monster on the field

    Must be Special Summoned with “Dark Fusion”. You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Special Summoned, OR if a monster(s) is sent to your opponent’s GY while this monster is on the field: You can target 1 face-up monster your opponent controls; take control of it.

    (2) Cannot be destroyed by battle or card effects.


    SUDA-JP032 Evil HERO Inferno Wing – Infernal Backlash

    FIRE/Fiend - Fusion - Effect/6/2100/1200

    “Elemental HERO Avian” or “Elemental HERO Burstinatrix” + 1 “HERO” monster

    Must be Special Summoned with “Dark Fusion”. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can add 1 “Dark Fusion” or 1 card that mentions it from your Deck or GY to your hand, except a Fusion Monster.

    (2) If your “HERO” monster destroys an opponent’s monster by battle: Inflict 2100 damage to them.


    SUDA-JP033 Evil HERO Dark Knight

    EARTH/Fiend - Fusion - Effect/8/1600/0

    Level 8 EARTH Fiend Fusion Effect Monster

    1 Fiend monster + 1 Warrior monster

    Must be Special Summoned with “Dark Fusion”.

    (1) Monsters your opponent controls lose ATK equal to the total original ATK of the Fusion Materials used for this card’s Summon.

    (2) Can make a second attack during each Battle Phase.

    (3) If this face-up Special Summoned card you control leaves the field by your opponent: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.


    SUDA-JP039 Crystal Clear Wing Over Synchro Dragon

    WIND/Dragon – Synchro - Effect/12/3500/3000

    2+ Tuners or 1 Tuner Synchro Monster + “Clear Wing Synchro Dragon”

    Must be Synchro Summoned.

    (1) Once per turn, when another card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card, and if it was a monster, this card gains ATK equal to that monster’s original ATK until the end of this turn.

    (2) If this face-up Synchro Summoned card leaves the field by your opponent: You can Special Summon 1 “Clear Wing” monster from your Extra Deck.


    SUDA-JP040 Hi-Speedroid Glider 2

    WIND/Machine – Synchro – Tuner - Effect/5/1600/2200

    1 WIND Machine Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can target 1 non-Tuner Level 7 or lower WIND Synchro Monster in your GY; Special Summon it.

    (2) If your opponent Special Summons a monster(s) and you control a “Clear Wing” monster: You can banish this card from your GY; increase the Levels of all face-up monsters your opponent currently controls by 5.


    SUDA-JP041 Crystron Eleskeletas

    WATER/Machine – Synchro - Effect/7/2600/2100

    1 Tuner + 1+ non Tuner monsters

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can add 1 “Crystron” card from your GY or banishment to your hand.

    (2) Monsters your opponent controls lose 500 ATK/DEF.

    (3) If this Synchro Summoned card is destroyed by battle or card effect: You can Special Summon 1 “Crystron” monster from your GY or banishment.


    SUDA-JP051 Dark Contact

    Normal Spell Card

    (1) Activate 1 of these effects (but you can only use each effect of this card’s name once per turn);

    ● Fusion Summon 1 Fusion Monster that must be Special Summoned with “Dark Fusion” from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with “Dark Fusion”.)

    ● Add 1 “Supreme King’s Castle” or “Dark Fusion” from your Deck to your hand.


    SUDA-JP052 Evil Assault

    Normal Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Discard 1 card; you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except “HERO” monsters, also take 1 Level 4 or lower “Evil HERO” monster from your Deck, and either add it to your hand or Special Summon it.

    (2) If this card is in your GY, except the turn it was sent there: You can banish it; add 1 “Dark Fusion” from your GY to your hand.


    SUDA-JP058 ARG☆S – Home Stadium

    Field Spell Card

    (1) Once per turn: You can pay 1000 LP; add 1 “ARG☆S” card from your GY or banishment to your hand.

    (2) Each time a Continuous Trap(s) is Special Summoned from the Spell & Trap Zone to your field, inflict 500 damage to your opponent.

    (3) Once per Chain, if your Continuous Trap Card activates its effect in the Monster Zone while you have a banished “ARG☆S” monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.


    SUDA-JP061 Crystron Inclusion

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn. You can only use the 3rd effect of this card’s name once per turn.

    (1) When this card resolves, you can add 1 “Crystron” card from your Deck to your hand, except “Crystron Inclusion”.

    (2) The first time each of your “Crystron” monsters would be destroyed by battle each turn, it is not destroyed.

    (3) You can banish this card from your GY, then target 1 “Crystron” monster in your GY; Special Summon it.


    SUDA-JP067 Dark Supremacy

    Normal Trap Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Target face-up cards your opponent controls up to the number of “Dark Fusion” and Spells that mention it in your GY; negate their effects until the end of this turn.

    (2) If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 “HERO” monsters in your GY and/or banishment; shuffle them into the Deck.


    SUDA-JP068 Speedroid Clear Wing Wander

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target cards your opponent controls up to the number of different Monster Types among the WIND Synchro Monsters you control; destroy them.

    (2) If your opponent Special Summons a monster(s): You can banish this card from your GY, then target 1 WIND Synchro Monster you control; banish it, then return it to the field.


    SUDA-JP071 ARG☆S – Tydel the Purple Lightning

    Continuous Trap Card

    (1) Warrior monsters you control gain 500 ATK/DEF.

    (2) Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (it is also still a Trap), then you can add 1 “ARG☆S” card from your Deck to your hand, except “ARG☆S – Tydel the Purple Lightning”.

    ● Once per turn (Quick Effect): You can place this card in your Spell & Trap Zone face-up.


    SUDA-JP072 ARG☆S – Capane the Flying Swallow

    Continuous Trap Card

    (1) Your Warrior monsters cannot be destroyed by battle.

    (2) Once per turn, if there is a Continuous Trap in the Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (it is also still a Trap), then, if you have any banished “ARG☆S” monster(s), gain 500 LP.

    ● Once per turn (Quick Effect): You can place this card in your Spell & Trap Zone face-up.


    SUDA-JP073 ARG☆S – Toryuu no Eteo (ARG☆S – Eteo the Dragon Slayer)

    Continuous Trap Card

    (1) Warrior monsters you control cannot be destroyed by card effects.

    (2) Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (it is also still a Trap), then, if you have any banished “ARG☆S” monster(s), you can return 1 card on the field to the hand.

    ● Once per turn (Quick Effect): You can place this card in your Spell & Trap Zone face-up.


    SUDA-JP080 Crystron Cluster

    Continuous Trap Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) “Crystron” cards you control cannot be banished by your opponent’s card effects.

    (2) You can target 1 face-up card on the field, or up to 2 if you control a “Crystron” Synchro Monster; shuffle 1 “Crystron” card from your GY or banishment into the Deck, except “Crystron Cluster”, and if you do, destroy the targeted cards.

  • Also „Supreme Darkness“ klingt eigentlich nach Pendel-Support in Richtung Z-Arc.

    Der Kampf gegen die Mathematik geht weiter. - *Macht des Drivers*
    Bildschirmfoto_2018-02-11_um_20.55.09.png

    Wir haben es endlich geschafft!! Die Mine ist endlich weg!


    Jetzt brauchen wir noch einen Emergency Ban von Mulchummy Furvaros, da wir keinen Maxx C im Spiel haben wollen.

  • hoffe auf coole Dark-Dragon´s...

    Ja, wäre cool. Da Dark und Dragon ja generell Themen sind, die so gut wie gar keinen Support in der Vergangenheit bekommen haben.

    Durch die Armut an Menschlichkeit
    Wird der Mensch entzweit
    Eine Gestalt, die nur noch Körper ist
    Und seine Gefühle vergisst
    Voll Neid und Gier, so selbstverliebt,
    Von außen nur bestimmt
    Der Mensch wie sein Schicksal
    Ist taub, stumm und blind


    Wie wahr, wie wahr...

  • Ich könnte mir aber auch was mit hexern vorstellen. Ich glaube im ersten anime gab es da so ein Monster vom Protagonisten, wäre es nicht Klasse wenn man dieses Retro-Monster mal Supporten würde🤔

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  • Das dann wieder jeder die gleichen Karten im Deck hat...

    Dachte ich mir auch. Denke, eine generische Engine aus Dark-Monstern braucht man wohl am wenigsten.



    Der hier hat den Support am meisten verdient:


    259067.jpg

    Skull Servant bekommt ja nie richtig Support in Form einer Welle. Da gibt es halt ab und an mal eine neue Karte für und das war es.


    Wobei ich schon seit Jahren ein gut spielbares Skull Servant-Deck sehen wollen würde, was nicht nur ist den King auf Drölftausend zu pushen und zu hoffen, dass der Angriff durchkommt.

    Durch die Armut an Menschlichkeit
    Wird der Mensch entzweit
    Eine Gestalt, die nur noch Körper ist
    Und seine Gefühle vergisst
    Voll Neid und Gier, so selbstverliebt,
    Von außen nur bestimmt
    Der Mensch wie sein Schicksal
    Ist taub, stumm und blind


    Wie wahr, wie wahr...

  • Gibt es eine grobe Schätzung, wann allgemein Editionen (diese zum Beispiel) im TCG released wird?



    LG,

    Chrischi

    Hauptsets wie dieses hier erscheinen ungefähr in einem 3 Montasthythmus.

    Zusätzlich kann man sagen das wir Hauptsets knapp 3 Monate nach dem OCG bekommen.

    Manchmal gibt es da Verschiebungen von ein paar Wochen aber im Schnitt sind das 3 Monate.

  • Gibt es eine grobe Schätzung, wann allgemein Editionen (diese zum Beispiel) im TCG released wird?



    LG,

    Chrischi

    Wenn konami uns ein datum nennt.

    Hauptsets sind die einzigen regelmäßig erscheinenden sets, meist am anfang des 2. monats eines Quartals. Also alle 3 monate wobei der wochenabstand schwanken kann von 10-12W.

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    Vermeiden Sie zur eigenen Sicherheit weiteren Kontakt mit dem kontaminiertem Material.
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  • interessant, noch ein superpoly sucher.

    also wird die karte wohl in nächster zukunft nicht verboten werden

    Toadally Awesome Treatoad -- Voiceless Voice Silenforcer -- Spright Splight -- Halqifibrax Needlefiber

    Zitat

    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen