[TCG] Maze of the Master (SPU: 06. März)

  • (TCG) Maze of the Master


    Release Date: 13. März 2025 (EU)


    Jedes Boosterpack enthält 7 karten, davon 6 Rares und eine Holo-Karte. Das Set enthält insgesamt 112 Karten, davon


    - 2 Quarter-Century Secret Rare

    - 6 Secret Rare

    - 13 Ultra Rare

    - 21 Super Rare

    - 70 Rare

    (16 Karten sind außerdem auch als Collector´s Rare verfügbar)


    MZTM-EN001 The Man with the Mark

    EARTH/Spellcaster - Effect/4/1000/1000

    If this card is Normal or Special Summoned: You can take 1 “Temple of the Kings”, or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of “The Man with the Mark” once per turn. While you control “Temple of the Kings”, this card and “Apophis” monsters you control cannot be destroyed by battle or card effects. “Temple of the Kings” you control cannot be destroyed by card effects.


    MZTM-EN002 Merciless Scorpion of Serket

    EARTH/Fairy - Effect/6/2500/2000

    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 10 or higher monster from your hand or Deck, while you control “Temple of the Kings”. You can only Special Summon “Merciless Scorpion of Serket” once per turn this way. Once per turn, during your Main Phase: You can add 1 “Temple of the Kings” or 1 Spell that mentions it, from your Deck to your hand. At the start of the Damage Step, if this card battles an opponent’s monster: You can destroy that opponent’s monster, and if you do, this card gains ATK equal to half the destroyed monster’s original ATK.


    MZTM-EN003 Anubis the Last Judge

    EARTH/Fiend - Effect/10/3000/0

    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are “Temple of the Kings” and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 “The Man with the Mark” from your deck to your hand. If a Spell/Trap(s) you control is destroyed by card effects: You can target 1 card your opponent controls; destroy it. You can only use each effect of “Anubis the Last Judge” once per turn.


    MZTM-EN004 Divine Serpent Apophis

    EARTH/Reptile – Fusion - Effect/6/2800/2600

    2 monsters that mention “Temple of the Kings”

    Must be either Fusion Summoned, or Special Summoned by Tributing 2 “Apophis” monsters. Once per turn: You can target up to 3 “Apophis” Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.


    MZTM-EN005 Divine Scorpion Beast of Serket

    EARTH/Fairy – Fusion - Effect/6/3000/2000

    1 “Serket” monster + 1 monster with 2500 or less ATK

    If this card is Special Summoned, or at the start of the Damage Step if this card battles an opponent’s monster: You can target 1 face-up monster your opponent controls or in their GY; banish it, and if you do, this card gains ATK equal to half the banished monster’s original ATK. You can only use this effect of “Divine Scorpion Beast of Serket” once per turn. Can make a second attack during each Battle Phase, while a Level 10 or higher monster is banished.


    MZTM-EN006 Treasures of the Kings

    Field Spell Card

    When this card is activated: You can set 1 “Apophis” trap from your Deck. This card’s name becomes “Temple of the Kings” while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions “Temple of the Kings” from your Deck to your hand. You can only activate 1 “Treasures of the Kings” per turn.


    MZTM-EN007 Defense of the Temple

    Normal Spell Card

    Fusion Summon 1 EARTH Fusion Monster from your Extra Deck, using monsters from your hand or field. If you use a monster you control that mentions “Temple of the Kings”, you can also use face-up monsters your opponent controls as material. If you control “Temple of the Kings”: You can banish this card from your GY; add 1 “Dangers of the Divine” from your deck to your hand. You can only use this effect of “Defense of the Temple” once per turn.


    MZTM-EN008 Dangers of the Divine

    Quick-Play Spell Card

    Pay half your LP, then Tribute 1 monster; Special Summon 1 “The Winged Dragon of Ra” from your hand or banishment, ignoring its Summoning conditions, and make its ATK/DEF 4000, but it cannot attack, also during the End Phase of the next turn, return it to the hand. If this card is sent from the field to the GY: Choose 1 “The Winged Dragon of Ra” in your Monster Zone and send all other monsters on the field to the GY. You can only use each effect of “Dangers of the Divine” once per turn.


    MZTM-EN009 Verdict of Anubis

    Counter Trap Card

    When your opponent activates a Spell/Trap Card, while you control 3 of more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control “Temple of the Kings”, you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total ATK of those destroyed monsters. You can only activate 1 “Verdict of Anubis” per turn.


    MZTM-EN010 Apophis the Serpent

    Continuous Trap Card

    Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 “Apophis” Trap from your deck, except “Apophis the Serpent”. It can be activated this turn. If this card is sent to the GY: You can add 1 “Embodiment of Apophis” from your Deck to your hand. You can only use each effect of “Apophis the Serpent” once per turn.


    MZTM-EN011 Galaxy-Eyes Tachyon Primal

    LIGHT/Dragon - Effect/8/3000/2500

    If a Dragon Xyz Monster declares an attack: Attach this card on the field to it as material. You can only use each of the following effects of "Galaxy-Eyes Tachyon Primal" once per turn. If a Dragon Xyz Monster is on the field (Quick Effect): You can Special Summon this card from your hand to either field. If this card is Normal or Special Summoned: The owner of this card adds 1 "Tachyon" Spell/Trap from their Deck to their hand.


    MZTM-EN012 Tachyon Cloudragon

    LIGHT/Dragon - Effect/4/300/250

    If this card is added to your hand, except by drawing it: You can Special Summon this card. You can Tribute this card; Special Summon 1 "Tachyon" monster from your Deck or GY, except "Tachyon Cloudragon". If you Special Summon a Dragon Xyz Monster(s) (except during the Damage Step): You can target 1 of them; attach this card to that monster, from the GY (if it was there when the monster was Special Summoned) or hand (even if not), as material. You can only use each effect of "Tachyon Cloudragon" once per turn.


    MZTM-EN013 Schwarzschild Infinity Dragon

    DARK/Dragon - Effect/8/2000/0

    If you control no monsters, or your opponent controls a monster with 2000 or more ATK: You can Special Summon this card from your hand, and if you do, Special Summon 1 Level 8 LIGHT or DARK Dragon monster from your Deck in Defense Position, except "Schwarzschild Infinity Dragon", but negate its effects. You can only use this effect of "Schwarzschild Infinity Dragon" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate this effect, except Dragon Xyz Monsters.


    MZTM-EN014 Divine Golden Shadow Dragon Dragluxion

    LIGHT/Dragon – Xyz – Effect/Rank 8/2500/3000

    2 Level 8 monsters

    If this card is Special Summoned from the Extra Deck: You can add 1 "Galaxy" or "Tachyon" card from your Deck to your hand. You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 Rank 8 Dragon Xyz Monster with 3000 ATK, using this card you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can attach 1 "Galaxy" monster from your Extra Deck to it. You can only use each effect of "Divine Golden Shadow Dragon Dragluxion" once per turn.


    MZTM-EN015 Tachyon Spiral of Destruction

    Quick-Play Spell Card

    Activate 1 of these effects (but you can only use each effect of "Tachyon Spiral of Destruction" once per turn);

    ● If you control a "Galaxy" Xyz Monster: Destroy all face-up cards your opponent controls whose effects are negated.

    ● Target 1 "Tachyon" card in your GY, except "Tachyon Spiral of Destruction"; add it to your hand.

    ● Target 1 Dragon "Number" monster in your GY; Special Summon it in Defense Position.


    MZTM-EN016 Tachyon Spiral of Destruction

    Normal Spell Card

    Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


    MZTM-EN017 Lord of the Tachyon Galaxy

    Normal Trap Card

    If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand. During the Battle Phase: Detach 1 material from your "Galaxy-Eyes" Xyz Monster; shuffle all monsters your opponent controls into the Deck that were Normal or Special Summoned this turn. If you control a "Number C" monster, this card's activation and effect cannot be negated. You can only activate 1 "Lord of the Tachyon Galaxy" per turn.


    MZTM-EN018 X-Cross Cannon

    LIGHT/Machine - Effect/4/1800/1500

    If you control a LIGHT Machine Fusion or Union monster: You can Special Summon this card from your hand. During your Main Phase: You can equip 1 appropriate LIGHT Machine Union monster from your Deck to this card as an Equip Spell as if it were equipped by that monster's effect, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. You can only use each effect of "X-Cross Cannon" once per turn.


    MZTM-EN019 Y-Yare Head

    LIGHT/Machine - Effect/4/1500/1600

    If this card is Special Summoned: You can equip 1 Level 4 LIGHT Machine monster from your hand or GY to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


    MZTM-EN020 Z-Zillion Tank

    LIGHT/Machine – Union - Effect/4/1500/1300

    If this card is Special Summoned: You can equip 1 of your banished Level 4 LIGHT Machine monsters to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


    MZTM-EN021 XYZ-Hyper Dragon Cannon

    LIGHT/Machine – Fusion - Effect/9/3000/2800

    "X-Cross Cannon" + "Y-Yare Head" + "Z-Zillion Tank"

    Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 card your opponent controls; destroy it. You can banish this card from your field or GY and reveal 1 Level 8 LIGHT Machine Fusion Monster in your Extra Deck; Special Summon up to 3 of the Fusion Materials mentioned on it from your GY and/or banishment.


    MZTM-EN022 Union Controller

    LIGHT/Machine – Fusion - Effect/6/2200/1900

    1 LIGHT Machine monster + "Y-Yare Head" or "Z-Zillion Tank"

    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. If this card is Special Summoned from the Extra Deck: You can add 1 Spell/Trap from your Deck to your hand that mentions "Union monster" in its text. You can only use this effect of "Union Controller" once per turn. Once per turn, during your Main Phase: You can Special Summon 1 LIGHT Machine Normal or Union monster from your hand.


    MZTM-EN023 Union Activation

    Normal Spell Card

    Send 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY and add 1 LIGHT Machine monster with the same ATK but a different original name from your Deck to your hand. If you Special Summon 3 LIGHT Machine monsters at the same time, while this card is in your GY: You can banish this card; add 1 monster with 3000 or more ATK from your Deck to your hand, then immediately after this effect resolves, Normal Summon that monster. You can only use each effect of "Union Activation" once per turn.


    MZTM-EN024 A-to-Z Energy Load

    Normal Trap Card

    When your opponent activates a card or effect: Draw cards equal to the number of Level 8 or higher LIGHT Machine Fusion Monsters you control. During your Standby Phase: You can banish this card from your GY; shuffle up to 6 of your banished LIGHT Machine monsters into the Deck, including a Union monster. You can only use each effect of "A-to-Z Energy Load" once per turn.


    MZTM-EN025 Trickstar Hoody

    LIGHT/Fairy - Effect/2/600/1800

    If you control a "Trickstar" Fusion or Link Monster: You can Special Summon this card from your hand. If this card is sent to the GY as material for a "Trickstar" Link Monster: You can add 1 "Trickstar Fusion" or "Trickstar Diffusion" from your Deck to your hand. You can only use each effect of "Trickstar Hoody" once per turn.


    MZTM-EN026 Trickstar Aqua Angel

    WATER/Fairy - Effect/4/0/0

    (This card is always treated as a "Marincess" card.)

    Link Monsters that point to this card cannot be destroyed by battle. You can only use each of the following effects of "Trickstar Aqua Angel" once per Duel. If you control a "Trickstar" or "Marincess" monster: You can Special Summon this card from your hand or GY. If this card is sent to the GY as Link Material: You can look at all cards in your opponent's hand and all Set cards they control.


    MZTM-EN027 Trickstar Band Drumatis

    LIGHT/Fairy – Fusion - Effect/2/2000/1000

    2 "Trickstar" monsters

    "Trickstar" Link Monsters you control that point to this card gain 1000 ATK. You can only use each of the following effects of "Trickstar Band Drumatis" once per turn. If this card is Fusion Summoned: You can add 1 "Trickstar" card from your Deck to your hand, with a different name from the cards you control and in your GY. If effect damage is inflicted (except during the Damage Step): You can target 1 face-up monster on the field; its ATK becomes 0.


    MZTM-EN028 Trickstar Colchica

    LIGHT/Fairy - Link - Effect/200/Link 1 (Linkmarkierungen: Unten)

    1 non-Link "Trickstar" monster

    You can only Special Summon "Trickstar Colchica(s)" once per turn. When a monster is destroyed by battle involving your "Trickstar" monster, while this card is in your GY: You can banish this card, then target that destroyed monster; inflict damage to your opponent equal to that monster's ATK. You can only use this effect of "Trickstar Colchica" once per turn.


    MZTM-EN029 Trickstar Noble Angel

    LIGHT/Fairy - Link - Effect/2000/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 "Trickstar" monsters

    If this card is Link Summoned: You can add 1 "Blue Tears" card from your Deck to your hand. If you have a Fusion Monster in your field or GY: You can target 1 "Trickstar" monster in your GY; Special Summon it. If effect damage is inflicted (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Trickstar Noble Angel" once per turn.


    MZTM-EN030 Trickstar Diffusion

    Normal Trap Card

    Activate 1 of these effects;

    ● Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, by banishing its materials from your GY.

    ● Immediately after this effect resolves, Link Summon 1 "Trickstar" Link Monster.

    You can banish this card from your GY, then target 1 "Trickstar" monster you control; this turn, while that monster is face-up on your field, your opponent's monsters can only target that monster for attacks. You can only use each effect of "Trickstar Diffusion" once per turn.


    MZTM-EN031 Maiden of Blue Tears

    Normal Trap Card

    If your opponent Special Summons a monster(s) and you control a Link Monster (except during the Damage Step): Target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. If effect damage is inflicted while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Normal Spell in your GY or banishment; Set it, but it cannot be activated this turn. You can only use 1 "Maiden of Blue Tears" effect per turn, and only once that turn.


    MZTM-EN032 Grief Tablet

    Equip Spell Card

    (This card is always treated as a "Wedju" card.)

    The equipped monster cannot attack or be Tributed, also its effects are negated. Once per turn, if you control the equipped monster: You can add 1 "Wedju" card from your Deck to your hand, except "Grief Tablet". If this card is sent to the GY because the equipped monster is destroyed: You can inflict 500 damage to your opponent. You can only activate 1 "Grief Tablet" per turn.


    MZTM-EN033 Grief Tablet

    DARK/Fiend – Fusion - Effect/6/2000/1700

    2 Fiend and/or Zombie monsters

    Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Cannot be destroyed by battle. You can only use each of the following effects of "The Duke of Demise" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 monster. You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.


    MZTM-EN034 Spirit Illusion

    Equip Spell Card

    Equip only to a Level 5 or higher Fiend or Zombie monster. When an attack is declared involving the equipped monster and an opponent's monster: You can make that opponent's monster lose ATK equal to the equipped monster's ATK. You can activate 1 of these effects;

    ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.

    ● Special Summon 1 "Doppelganger Token" (Level 5/ATK ?/DEF 0) with the equipped monster's Type, Attribute, and ATK.

    You can only use this effect of "Spirit Illusion" once per turn.


    MZTM-EN035 Spirit Shield

    Continuous Trap Card

    Once per battle, when an opponent's monster declares an attack: You can banish 1 Fiend or Zombie monster from your GY; negate that attack. Once per turn, when your opponent activates a card or effect that would destroy a card(s): You can banish 1 Fiend or Zombie monster from your GY; negate that activation. Once per turn, during the End Phase, if you do not control a Fiend or Zombie monster: Send this card to the GY.


    MZTM-EN036 Ocean of Regeneration

    Continuous Spell Card

    You can target 1 WATER monster with 1000 or less ATK in your GY; Special Summon it, but destroy it during the End Phase. You can only use this effect of "Ocean of Regeneration" once per turn.


    MZTM-EN037 Clear Phantom

    DARK/Fiend – Effect/3/1200/800

    You are unaffected by the effects of "Clear World". You can discard 2 cards, including this card; add 2 cards from your Deck to your hand, that are "Clear World" or Spells/Traps that mention it. You can only use this effect of "Clear Phantom" once per turn. If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of their Deck to the GY.


    MZTM-EN038 Clear Rage Golem

    DARK/Rock – Effect/4/1600/1800

    You are unaffected by the effects of "Clear World". If this card is Normal or Special Summoned: You can activate this effect; this turn, your monsters that mention "Clear World" can attack directly. You can only use this effect of "Clear Rage Golem" once per turn. When this card inflicts battle damage to your opponent: You can inflict 300 damage to your opponent for each card in their hand.


    MZTM-EN039 Clear Cube

    DARK/Machine – Effect/1/0/0

    You are unaffected by the effects of "Clear World". During your Main Phase, you can Normal Summon 1 monster that mentions "Clear World", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 monster that mentions "Clear World" from your Deck.


    MZTM-EN040 Clear Vicious Knight

    DARK/Warrior – Effect/7/2300/1100

    You can Tribute Summon this card by Tributing 1 monster that mentions "Clear World". Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). You are unaffected by the effects of "Clear World". While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters on the field with less ATK than this card.


    MZTM-EN041 Clear Wall

    Continuous Spell Card

    If "Clear World" is on the field: You can add 1 monster that mentions "Clear World" from your Deck to your hand. You can only use this effect of "Clear Wall" once per turn. Monsters that mention "Clear World" cannot be destroyed by battle, also you take no battle damage from that battle. While you control a Level 7 or higher monster that mentions "Clear World", your opponent receives all effects of "Clear World", regardless of the monster Attributes they control.


    MZTM-EN042 Singularity Fiend

    DARK/Fiend – Effect/1/0/0

    When your opponent Special Summons a monster(s) (except during the Damage Step): You can discard this card and 1 Spell; destroy that monster(s). You can only use this effect of "Singularity Fiend" once per turn.


    MZTM-EN043 Break the Seal

    Continuous Trap Card

    You can activate 1 of these effects;

    ● Place 1 "Break the Seal" from your Deck or GY, face-up on your field.

    ● Send 2 face-up "Break the Seal" you control to the GY, including this card; add 1 "Forbidden One" monster from your Deck to your hand.

    If this card on the field is destroyed: You can reveal up to 5 "Forbidden One" monsters in your hand; return that many cards your opponent controls to the hand. You can only use each effect of "Break the Seal" once per turn.


    MZTM-EN044 Earthbound Immortal Red Nova

    DARK/Fiend – Effect/1/3500/3000

    There can only be 1 "Earthbound Immortal" monster on the field. During the Main Phase (Quick Effect): You can banish this card from your hand or GY; send 1 "Earthbound Immortal" monster or "Red Dragon Archfiend" from your hand or face-up Monster Zone to the GY, then you can apply 1 of these effects.

    ● Special Summon 1 "Earthbound" monster from your Deck or Extra Deck.

    ● Special Summon 1 "Red Nova Dragon" from your Extra Deck. (This is treated as a Synchro Summon.)

    You can only use this effect of "Earthbound Immortal Red Nova" once per turn.


    MZTM-EN045 Earthbound Immortal Red Nova

    EARTH/Machine – Effect/2/500/800

    If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.


    MZTM-EN046 Cutter Shark

    WATER/Fish – Effect/5/0/2000

    When a card or effect is activated that targets 1 monster you control (and no other cards) or when a monster you control is targeted for an attack, while this card is in your hand or GY (Quick Effect): You can Tribute that monster; Special Summon this card. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 WATER monster from your GY to your hand, except "Cutter Shark". You can only use each effect of "Cutter Shark" once per turn.


    MZTM-EN047 Gimmick Puppet Fiendish Knight

    DARK/Machine – Effect/4/1800/500

    If this card is in your hand: You can target 1 "Gimmick Puppet" monster in your GY or 1 monster in your opponent's GY; Special Summon it to its owner's field in Defense Position, but its effects are negated, then Special Summon this card. If this card is sent to the GY, except from the hand: You can add it to your hand. You can only use each effect of "Gimmick Puppet Fiendish Knight" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except "Gimmick Puppet" monsters.


    MZTM-EN048 Antidote Nurse

    LIGHT/Machine – Xyz – Effect/Rank 3/1800/1200

    2+ Level 3 monsters

    (Quick Effect): You can detach 1 material from this card, then target 1 monster on the field whose current ATK or DEF is different from its original value; its ATK/DEF become their original values, also if you targeted a monster on your field, it cannot be destroyed by battle or card effects this turn. Once per turn, if another monster(s) is Special Summoned to your field and this card has 3 or more materials (except during the Damage Step): You can make that monster(s) gain 900 ATK.



    MZTM-EN049 Performage Fire Dancer

    FIRE/Spellcaster – Pendelum – Effect/4/1400/1200

    If this card is Normal or Special Summoned: You can add 1 "Performage" monster from your Deck to your hand, except "Performage Fire Dancer". You can only use this effect of "Performage Fire Dancer" once per turn. If this card on the field is destroyed by battle or card effect: You can target 1 face-up monster on the field; it loses 500 ATK.


    Pendulum Effect:

    Blue 6 / Red 6

    Once per turn: You can target 1 "Performage" monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.


    MZTM-EN050 Performage Water Dancer

    WATER/Spellcaster – Pendelum – Effect/4/1200/1400

    If this card is Pendulum Summoned: You can add 1 "Polymerization" from your Deck or GY to your hand. You can only use this effect of "Performage Water Dancer" once per turn. If this card on the field is destroyed by battle or card effect: You can target 1 Attack Position monster on the field; change it to Defense Position.


    Pendulum Effect:

    Blue 2 / Red 2

    If you control a "Performage" monster: You can Special Summon this card. When a monster declares an attack: You can target 1 Attack Position monster on the field; change it to Defense Position. You can only use each effect of "Performage Water Dancer" once per turn.


    MZTM-EN051 Performage Wind Drainer

    WIND/Spellcaster – Pendelum – Effect/5/2100/0

    If your opponent controls a monster, or a "Performage" monster is on the field: You can Special Summon this card from your hand, but while it is face-up in the Monster Zone, you cannot Special Summon, except "Performage" monsters. You can only use this effect of "Performage Wind Drainer" once per turn. If this card is Special Summoned: You can reduce its Level by 1. Once per turn: You can change the Levels of all Level 4 "Performage" monsters you control to Level 5.


    Pendulum Effect:

    Blue 4 / Red 4

    Once per turn: You can target 1 "Performage" Pendulum Monster you control, then activate 1 of these effects;

    ● Reduce its Level by 1.

    ● Increase this card's Pendulum Scale by that monster's.


    MZTM-EN052 Performage Cup Tricker

    LIGHT/Spellcaster – Pendelum – Effect/5/1200/1400

    If this card is in your hand: You can target 1 Xyz Monster on the field; detach 1 material from it, and if you do, Special Summon this card, then make 1 Xyz Monster on the field lose 600 ATK. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 2 Xyz Monsters you control; attach 1 material from 1 of those monsters to the other. You can only use each effect of "Performage Cup Tricker" once per turn.


    Pendulum Effect:

    Blue 1 / Red 1

    You can target 1 "Performage" Xyz Monster you control; attach this card to it as material. If a card(s) is added to your Extra Deck (except during the Damage Step): You can add 1 face-up "Performage" Pendulum Monster from your Extra Deck to your hand. You can only use each effect of "Performage Cup Tricker" once per turn.


    MZTM-EN053 Performage Cup Tricker

    DARK/Spellcaster – Fusion – Effect/7/2400/1800

    2 "Performage" monsters

    "Performage" monsters you control cannot be destroyed by your card effects, also your opponent cannot target them with card effects. While you control a "Performage" monster, except "Performage Trapeze Witch", your opponent's monsters cannot target this card for attacks. When an attack is declared involving your "Performage" monster and an opponent's monster: You can make that opponent's monster lose 600 ATK.


    MZTM-EN054 Performage Shadow Maker

    DARK/Spellcaster – Xyz – Effect/Rank 5/2600/1000

    3 Level 5 monsters

    When a card or effect is activated that targets this card (Quick Effect): You can detach 1 material from this card; Special Summon 1 "Performage Shadow Maker" from your Extra Deck. You can only use each of the following effects of "Performage Shadow Maker" once per turn. You can detach 1 material from this card, then send 1 "Performage" monster from your Deck to the GY; add 1 "Rank-Up-Magic" Spell from your Deck to your hand. If the last material(s) is detached from this card (except during the Damage Step): You can Special Summon 1 "Performage" monster from your GY.


    MZTM-EN055 Performage Trapeze High Magician

    DARK/Spellcaster – Xyz – Effect/Rank 5/2700/2200

    2 Level 5 Spellcaster monsters

    Cannot be destroyed by battle or card effects while it has material. Your opponent takes any effect damage you would have taken, a number of times each turn up to the number of materials attached to this card. If this card has "Performage Trapeze Magician" as material, it gains this effect.

    ● You can detach 1 material from this card; this card can make up to 3 attacks during each Battle Phase this turn.


    MZTM-EN056 Rank-Up-Magic Magical Force

    Quick-Play Spell Card

    Target 1 Rank 4 Spellcaster Xyz Monster in your GY; Special Summon it (but negate its effects), then Special Summon 1 Rank 5 Spellcaster Xyz Monster from your Extra Deck, by using it as material, and if you do, attach this card to the Summoned monster (this is treated as an Xyz Summon). You can only activate 1 "Rank-Up-Magic Magical Force" per turn.


    MZTM-EN057 Soul Fist

    Equip Spell Card

    Equip only to a Dragon Synchro Monster you control. "Red Dragon Archfiend" equipped with this card is unaffected by your opponent's activated effects. Once per turn, during your Main Phase: You can make the ATK of all monsters your opponent currently controls become equal to the equipped monster's. Once per turn, when an attack is declared involving the equipped monster: You can target 1 monster in your opponent's GY; banish it, and if you do, the equipped monster gains ATK equal to that banished monster's, until the end of this turn.


    MZTM-EN058 Golden Allure Queen

    DARK/Spellcaster - Link - Effect/2500/Link 3 (Linkmarkierungen: Links, Unten, Rechts)

    3 Spellcaster monsters

    If this card is Link Summoned: You can Special Summon 1 "Allure Queen" monster from your Deck or GY, and if you do, this card gains 1500 ATK until the end of the next turn. You can activate the effects of your monsters with "Allure Queen" in their original names, that equip monsters to themselves, as Quick Effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can destroy 1 card on the field, also "Allure Queen" monsters you control cannot be destroyed by card effects this turn.


    MZTM-EN059 Allure Palace

    Field Spell Card

    Spellcaster monsters you control gain 500 ATK/DEF. You can send 1 card from your hand to the GY; add to your hand or Special Summon to your opponent's field, 1 "Allure Queen" monster from your Deck. You can only use this effect of "Allure Palace" thrice per turn. "Allure Queen" Effect Monsters you control gain this effect.

    ● You can send this card equipped with a card(s) by its own effect to the GY; Special Summon 1 Spellcaster monster with 1500 or less ATK from your hand or Deck.


    MZTM-EN060 Allure Dance

    Continuous Spell Card

    When this card is activated: You can add 1 "Allure Queen" monster or 1 "Allure Palace" from your Deck to your hand. Each "Allure Queen" monster you control gains ATK, equal to the ATK of the monsters equipped to it by its effect. You can send 1 other Spell/Trap you control to the GY; Special Summon as many "Allure Queen" monsters with different names as possible from your GY. You can only use this effect of "Allure Dance" once per turn. You can only activate 1 "Allure Dance" per turn.


    Reprints:


    MZTM-EN000 Silent Magician LV8 (Alternatives Artwork)

    MZTM-EN061 Herald of Purple Light

    MZTM-EN062 Herald of Green Light

    MZTM-EN063 Allure Queen LV3

    MZTM-EN064 Allure Queen LV5

    MZTM-EN065 Allure Queen LV7

    MZTM-EN066 Gladiator Beast Bestiari

    MZTM-EN067 Gladiator Beast Laquari

    MZTM-EN068 Herald of Orange Light

    MZTM-EN069 Gladiator Beast Samnite

    MZTM-EN071 Clear Vice Dragon

    MZTM-EN072 Atlantean Marksman

    MZTM-EN075 Lumina, Twilightsworn Shaman

    MZTM-EN076 Thunder Dragonhawk

    MZTM-EN077 Thunder Dragonroar

    MZTM-EN078 Nebula Dragon

    MZTM-EN079 Galactic Spiral Dragon

    MZTM-EN080 Swordsoul of Mo Ye

    MZTM-EN081 Swordsoul of Taia

    MZTM-EN082 Swordsoul Strategist Longyuan

    MZTM-EN083 Mulcharmy Purulia

    MZTM-EN084 Gladiator Beast Heraklinos

    MZTM-EN085 Gladiator Beast Essedarii

    MZTM-EN086 Gladiator Beast Tamer Editor

    MZTM-EN087 Crystron Quariongandrax

    MZTM-EN088 Swordsoul Grandmaster - Chixiao

    MZTM-EN089 Swordsoul Supreme Sovereign – Chengying

    MZTM-EN090 Swordsoul Sinister Sovereign - Qixing Longyuan

    MZTM-EN091 Number 107: Galaxy-Eyes Tachyon Dragon (Normal und mit alternatives Artwork)

    MZTM-EN092 Number C107: Neo Galaxy-Eyes Tachyon Dragon

    MZTM-EN093 Number 97: Draglubion

    MZTM-EN094 Light Dragon @Ignister

    MZTM-EN095 Number 4: Stealth Kragen

    MZTM-EN096 Galaxy Satellite Dragon

    MZTM-EN097 Temple of the Kings

    MZTM-EN098 Clear World

    MZTM-EN099 Rank-Up-Magic Barian's Force

    MZTM-EN100 Rank-Up-Magic Argent Chaos Force

    MZTM-EN101 Vessel for the Dragon Cycle

    MZTM-EN102 Heavenly Dragon Circle

    MZTM-EN103 Swordsoul Emergence

    MZTM-EN105 Gladiator Beast War Chariot

    MZTM-EN106 Tachyon Transmigration

    MZTM-EN107 The Phantom Knights of Shade Brigandine

    MZTM-EN108 Trickstar Reincarnation

    MZTM-EN109 Angel Statue - Azurune

    MZTM-EN110 Apophis the Swamp Deity





    Reprints:


    Silent Magician LV8 (Alternatives Artwork)

  • Ich feier den Odion Support so hart...wie oft habe ich gesagt, das Konami echt mal Charakter wie Odion oder Dartz supporten könnte (dabei dachte ich alllerdings immer an die Legendary Duelist Sets) und jetzt bekommen wir tatsächlich Serket + Fallenmonster Support...am Ende werden die eh nix gehen und das Set nicht besser machen (siehe Torwächter und Flammenschwertkämpfer), aber ich werde mir den Stuff definitiv ran holen...schon allein weil ich seit 20 Jahren drauf gewartet habe. :D

  • Will you make it through the Trap World of Death?

    GreatestTreasuresOfTheKingsOfEgypt-300x225.jpg

    Maze of the Master

    Release Date: February 21st, 2025

    MSRP: $4.49

    The Set is confirmed to have over 60 new cards, including a revamp of Odion’s “Endless Trap Hell” strategy.

    OdionPack-225x300.jpg

    The first pack artwork features brand new artworks that feature what appear to be Odion’s new support”Endless Trap Hell”, which based on the artworks provided, includes an Anubis like figure, a card with the manga/anime artwork of “Temple of the Kings”, multiple versions of Serket, a card with a figure resembling Odion himself, and a card referencing “Cup of Sealed Soul”.

    Also featured on the artwork are “Clear” monsters, “Break the Seal” and the AC24 Wedju card.

    PerformagePack-225x300.jpg

    The second pack features various cards from Animation Chronicle 2024, including the new wave of “Performage” monsters, as well as the new Trickstar cards from “Duelists of Brilliance”

    XyzTachyonPack-225x300.jpg

    The third pack features various cards from “Duelists of Brilliance”, specifically the revamp of the XYZ series and the new wave of Tachyon cards

    Source: New York Comic Con

  • Ich freue mich das mein Tachyon Support hier drinnen ist, zugleich habe ich Angst weil ich mir ziemlich sicher bin das sich mit Seventh Tachyon die Bonfire Geschichte wiederholt... :noash:

    Seventh Tachyon wird sicherlich das Bonfire aus Maze of the Master werden. Da Ryzeal die Karte spielt wird sie schon sehr begehrt sein.

    Hoffe dann aber auch auf ein paar Reprints von Number-Monstern entweder in dem Set oder in einem Set welches zeitlich nah dran liegt, damit sich Leute nicht irgendwelche unspielbaren Rares von vor 10 Jahren holen müssen, um Ziele für Seventh Tachyon zu haben.

    Durch die Armut an Menschlichkeit
    Wird der Mensch entzweit
    Eine Gestalt, die nur noch Körper ist
    Und seine Gefühle vergisst
    Voll Neid und Gier, so selbstverliebt,
    Von außen nur bestimmt
    Der Mensch wie sein Schicksal
    Ist taub, stumm und blind


    Wie wahr, wie wahr...

    Einmal editiert, zuletzt von Aven Fallen ()

  • Ankündigung und einige neue Artworks: https://www.yugioh-card.com/en/products/mztm/

  • Warum? das kommt erst in 2 Monaten raus. 21.2

    (bei cluster steht sogar 13.3)

    13. März ist richtig, das Set wurde etwas nach hinten geschoben.

    Durch die Armut an Menschlichkeit
    Wird der Mensch entzweit
    Eine Gestalt, die nur noch Körper ist
    Und seine Gefühle vergisst
    Voll Neid und Gier, so selbstverliebt,
    Von außen nur bestimmt
    Der Mensch wie sein Schicksal
    Ist taub, stumm und blind


    Wie wahr, wie wahr...

  • Warum? das kommt erst in 3 Monaten raus. 13.3

    Bisher hatte es noch nie so lange gedauert bis wir die Effekte bekamen, wenn bereits das Artwork gezeigt wurde, maximal einen Monat, aber das hier ist gefühlt schon 3 Monate her. Ok dann haben die einfach die Artworks zu früh gezeigt.

  • Bisher hatte es noch nie so lange gedauert bis wir die Effekte bekamen, wenn bereits das Artwork gezeigt wurde, maximal einen Monat, aber das hier ist gefühlt schon 3 Monate her. Ok dann haben die einfach die Artworks zu früh gezeigt.

    Denke nicht das die Effekte besser werden als bei den Torwächter karten und vor Maze kommt noch das Blauäugig SD, denke danach wirds was geben.

  • Wie sind die karten das Set wurde schon vor einer Woche releast laut Startpost

    Alle 12 enthaltenen Karten stehen im Startpost. Da kannst du dir selbst eine Meinung bilden

    ACHTUNG!
    Dieser Post kann geringe Spuren von Zynismus, Sarkasmus, Ironie und eigener Meinung enthalten!
    Bei algerischen Reaktionen informieren Sie bitte einen Admin oder Moderator ihres Vertrauens.
    In seltenen Fällen von spontan auftretenden epicleptischen Anfällen wird ein sofortiger Impulsblocker mittels Ignorierliste empfohlen.
    Vermeiden Sie zur eigenen Sicherheit weiteren Kontakt mit dem kontaminiertem Material.
    FAQ You!