(TCG) Maze of the Master
Release Date: 13. März 2025 (EU)
Jedes Boosterpack enthält 7 karten, davon 6 Rares und eine Holo-Karte. Das Set enthält insgesamt 112 Karten, davon
- 2 Quarter-Century Secret Rare
- 6 Secret Rare
- 13 Ultra Rare
- 21 Super Rare
- 70 Rare
(16 Karten sind außerdem auch als Collector´s Rare verfügbar)
Quarter Century Secret Rare (2/2)
MZTM-EN000 Silent Magician LV8 (Alternatives Artwork)
MZTM-EN091 Number 107: Galaxy-Eyes Tachyon Dragon (Alternatives Artwork)
Collectors Rare (10/16)
MZTM-EN011 Galaxy-Eyes Tachyon Primal
MZTM-EN016 Seventh Tachyon
MZTM-EN018 X-Cross Cannon
MZTM-EN022 Union Controller
MZTM-EN024 A-to-Z Energy Load
MZTM-EN070 Gladiator Beast Retiari
MZTM-EN073 Atlantean Heavy Infantry
MZTM-EN074 The Winged Dragon of Ra - Immortal Phoenix
MZTM-EN083 Mulcharmy Purulia
MZTM-EN104 Embodiment of Apophis
Secret Rare (6/6)
MZTM-EN011 Galaxy-Eyes Tachyon Primal
MZTM-EN016 Seventh Tachyon
MZTM-EN001 The Man with the Mark
MZTM-EN006 Treasures of the Kings
MZTM-EN013 Schwarzschild Infinity Dragon
MZTM-EN042 Singularity Fiend
Ultra Rare (13/13)
MZTM-EN002 Merciless Scorpion of Serket
MZTM-EN003 Anubis the Last Judge
MZTM-EN009 Verdict of Anubis
MZTM-EN010 Apophis the Serpent
MZTM-EN018 X-Cross Cannon
MZTM-EN014 Divine Golden Shadow Dragon Dragluxion
MZTM-EN021 XYZ-Hyper Dragon Cannon
MZTM-EN022 Union Controller
MZTM-EN023 Union Activation
MZTM-EN026 Trickstar Aqua Angel
MZTM-EN033 The Duke of Demise
MZTM-EN045 Ancient Gear Statue
MZTM-EN083 Mulcharmy Purulia
Super Rare (21/21)
MZTM-EN070 Gladiator Beast Retiari
MZTM-EN004 Divine Serpent Apophis
MZTM-EN005 Divine Scorpion Beast of Serket
MZTM-EN025 Trickstar Hoody
MZTM-EN028 Trickstar Colchica
MZTM-EN029 Trickstar Noble Angel
MZTM-EN032 Grief Tablet
MZTM-EN036 Ocean of Regeneration
MZTM-EN037 Clear Phantom
MZTM-EN040 Clear Vicious Knight
MZTM-EN041 Clear Wall
MZTM-EN044 Earthbound Immortal Red Nova
MZTM-EN047 Gimmick Puppet Fiendish Knight
MZTM-EN049 Performage Fire Dancer
MZTM-EN053 Performage Trapeze Witch
MZTM-EN054 Performage Shadow Maker
MZTM-EN055 Performage Trapeze High Magician
MZTM-EN057 Soul Fist
MZTM-EN058 Golden Allure Queen
MZTM-EN059 Allure Palace
MZTM-EN080 Swordsoul of Mo Ye
Rare (70/70)
MZTM-EN024 A-to-Z Energy Load
MZTM-EN073 Atlantean Heavy Infantry
MZTM-EN074 The Winged Dragon of Ra - Immortal Phoenix
MZTM-EN104 Embodiment of Apophis
MZTM-EN007 Defense of the Temple
MZTM-EN008 Dangers of the Divine
MZTM-EN012 Tachyon Cloudragon
MZTM-EN015 Tachyon Spiral of Destruction
MZTM-EN017 Lord of the Tachyon Galaxy
MZTM-EN019 Y-Yare Head
MZTM-EN020 Z-Zillion Tank
MZTM-EN027 Trickstar Band Drumatis
MZTM-EN030 Trickstar Diffusion
MZTM-EN031 Maiden of Blue Tears
MZTM-EN034 Spirit Illusion
MZTM-EN035 Spirit Shield
MZTM-EN038 Clear Rage Golem
MZTM-EN039 Clear Cube
MZTM-EN043 Break the Seal
MZTM-EN046 Cutter Shark
MZTM-EN048 Antidote Nurse
MZTM-EN050 Performage Water Dancer
MZTM-EN051 Performage Wind Drainer
MZTM-EN052 Performage Cup Tricker
MZTM-EN056 Rank-Up-Magic Magical Force
MZTM-EN060 Allure Dance
MZTM-EN061 Herald of Purple Light
MZTM-EN062 Herald of Green Light
MZTM-EN063 Allure Queen LV3
MZTM-EN064 Allure Queen LV5
MZTM-EN065 Allure Queen LV7
MZTM-EN066 Gladiator Beast Bestiari
MZTM-EN067 Gladiator Beast Laquari
MZTM-EN068 Herald of Orange Light
MZTM-EN069 Gladiator Beast Samnite
MZTM-EN071 Clear Vice Dragon
MZTM-EN072 Atlantean Marksman
MZTM-EN075 Lumina, Twilightsworn Shaman
MZTM-EN076 Thunder Dragonhawk
MZTM-EN077 Thunder Dragonroar
MZTM-EN078 Nebula Dragon
MZTM-EN079 Galactic Spiral Dragon
MZTM-EN081 Swordsoul of Taia
MZTM-EN082 Swordsoul Strategist Longyuan
MZTM-EN084 Gladiator Beast Heraklinos
MZTM-EN085 Gladiator Beast Essedarii
MZTM-EN086 Gladiator Beast Tamer Editor
MZTM-EN087 Crystron Quariongandrax
MZTM-EN088 Swordsoul Grandmaster - Chixiao
MZTM-EN089 Swordsoul Supreme Sovereign - Chengying
MZTM-EN090 Swordsoul Sinister Sovereign - Qixing Longyuan
MZTM-EN091 Number 107: Galaxy-Eyes Tachyon Dragon
MZTM-EN092 Number C107: Neo Galaxy-Eyes Tachyon Dragon
MZTM-EN093 Number 97: Draglubion
MZTM-EN094 Light Dragon @Ignister
MZTM-EN095 Number 4: Stealth Kragen
MZTM-EN096 Galaxy Satellite Dragon
MZTM-EN097 Temple of the Kings
MZTM-EN098 Clear World
MZTM-EN099 Rank-Up-Magic Barian's Force
MZTM-EN100 Rank-Up-Magic Argent Chaos Force
MZTM-EN101 Vessel for the Dragon Cycle
MZTM-EN102 Heavenly Dragon Circle
MZTM-EN103 Swordsoul Emergence
MZTM-EN105 Gladiator Beast War Chariot
MZTM-EN106 Tachyon Transmigration
MZTM-EN107 The Phantom Knights of Shade Brigandine
MZTM-EN108 Trickstar Reincarnation
MZTM-EN109 Angel Statue - Azurune
MZTM-EN110 Apophis the Swamp Deity
MZTM-EN001 The Man with the Mark
EARTH/Spellcaster - Effect/4/1000/1000
If this card is Normal or Special Summoned: You can take 1 “Temple of the Kings”, or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of “The Man with the Mark” once per turn. While you control “Temple of the Kings”, this card and “Apophis” monsters you control cannot be destroyed by battle or card effects. “Temple of the Kings” you control cannot be destroyed by card effects.
MZTM-EN002 Merciless Scorpion of Serket
EARTH/Fairy - Effect/6/2500/2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 10 or higher monster from your hand or Deck, while you control “Temple of the Kings”. You can only Special Summon “Merciless Scorpion of Serket” once per turn this way. Once per turn, during your Main Phase: You can add 1 “Temple of the Kings” or 1 Spell that mentions it, from your Deck to your hand. At the start of the Damage Step, if this card battles an opponent’s monster: You can destroy that opponent’s monster, and if you do, this card gains ATK equal to half the destroyed monster’s original ATK.
MZTM-EN003 Anubis the Last Judge
EARTH/Fiend - Effect/10/3000/0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are “Temple of the Kings” and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 “The Man with the Mark” from your deck to your hand. If a Spell/Trap(s) you control is destroyed by card effects: You can target 1 card your opponent controls; destroy it. You can only use each effect of “Anubis the Last Judge” once per turn.
MZTM-EN004 Divine Serpent Apophis
EARTH/Reptile – Fusion - Effect/6/2800/2600
2 monsters that mention “Temple of the Kings”
Must be either Fusion Summoned, or Special Summoned by Tributing 2 “Apophis” monsters. Once per turn: You can target up to 3 “Apophis” Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.
MZTM-EN005 Divine Scorpion Beast of Serket
EARTH/Fairy – Fusion - Effect/6/3000/2000
1 “Serket” monster + 1 monster with 2500 or less ATK
If this card is Special Summoned, or at the start of the Damage Step if this card battles an opponent’s monster: You can target 1 face-up monster your opponent controls or in their GY; banish it, and if you do, this card gains ATK equal to half the banished monster’s original ATK. You can only use this effect of “Divine Scorpion Beast of Serket” once per turn. Can make a second attack during each Battle Phase, while a Level 10 or higher monster is banished.
MZTM-EN006 Treasures of the Kings
Field Spell Card
When this card is activated: You can set 1 “Apophis” trap from your Deck. This card’s name becomes “Temple of the Kings” while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions “Temple of the Kings” from your Deck to your hand. You can only activate 1 “Treasures of the Kings” per turn.
MZTM-EN007 Defense of the Temple
Normal Spell Card
Fusion Summon 1 EARTH Fusion Monster from your Extra Deck, using monsters from your hand or field. If you use a monster you control that mentions “Temple of the Kings”, you can also use face-up monsters your opponent controls as material. If you control “Temple of the Kings”: You can banish this card from your GY; add 1 “Dangers of the Divine” from your deck to your hand. You can only use this effect of “Defense of the Temple” once per turn.
MZTM-EN008 Dangers of the Divine
Quick-Play Spell Card
Pay half your LP, then Tribute 1 monster; Special Summon 1 “The Winged Dragon of Ra” from your hand or banishment, ignoring its Summoning conditions, and make its ATK/DEF 4000, but it cannot attack, also during the End Phase of the next turn, return it to the hand. If this card is sent from the field to the GY: Choose 1 “The Winged Dragon of Ra” in your Monster Zone and send all other monsters on the field to the GY. You can only use each effect of “Dangers of the Divine” once per turn.
MZTM-EN009 Verdict of Anubis
Counter Trap Card
When your opponent activates a Spell/Trap Card, while you control 3 of more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control “Temple of the Kings”, you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total ATK of those destroyed monsters. You can only activate 1 “Verdict of Anubis” per turn.
MZTM-EN010 Apophis the Serpent
Continuous Trap Card
Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 “Apophis” Trap from your deck, except “Apophis the Serpent”. It can be activated this turn. If this card is sent to the GY: You can add 1 “Embodiment of Apophis” from your Deck to your hand. You can only use each effect of “Apophis the Serpent” once per turn.
MZTM-EN011 Galaxy-Eyes Tachyon Primal
LIGHT/Dragon - Effect/8/3000/2500
If a Dragon Xyz Monster declares an attack: Attach this card on the field to it as material. You can only use each of the following effects of "Galaxy-Eyes Tachyon Primal" once per turn. If a Dragon Xyz Monster is on the field (Quick Effect): You can Special Summon this card from your hand to either field. If this card is Normal or Special Summoned: The owner of this card adds 1 "Tachyon" Spell/Trap from their Deck to their hand.
MZTM-EN012 Tachyon Cloudragon
LIGHT/Dragon - Effect/4/300/250
If this card is added to your hand, except by drawing it: You can Special Summon this card. You can Tribute this card; Special Summon 1 "Tachyon" monster from your Deck or GY, except "Tachyon Cloudragon". If you Special Summon a Dragon Xyz Monster(s) (except during the Damage Step): You can target 1 of them; attach this card to that monster, from the GY (if it was there when the monster was Special Summoned) or hand (even if not), as material. You can only use each effect of "Tachyon Cloudragon" once per turn.
MZTM-EN013 Schwarzschild Infinity Dragon
DARK/Dragon - Effect/8/2000/0
If you control no monsters, or your opponent controls a monster with 2000 or more ATK: You can Special Summon this card from your hand, and if you do, Special Summon 1 Level 8 LIGHT or DARK Dragon monster from your Deck in Defense Position, except "Schwarzschild Infinity Dragon", but negate its effects. You can only use this effect of "Schwarzschild Infinity Dragon" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate this effect, except Dragon Xyz Monsters.
MZTM-EN014 Divine Golden Shadow Dragon Dragluxion
LIGHT/Dragon – Xyz – Effect/Rank 8/2500/3000
2 Level 8 monsters
If this card is Special Summoned from the Extra Deck: You can add 1 "Galaxy" or "Tachyon" card from your Deck to your hand. You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 Rank 8 Dragon Xyz Monster with 3000 ATK, using this card you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can attach 1 "Galaxy" monster from your Extra Deck to it. You can only use each effect of "Divine Golden Shadow Dragon Dragluxion" once per turn.
MZTM-EN015 Tachyon Spiral of Destruction
Quick-Play Spell Card
Activate 1 of these effects (but you can only use each effect of "Tachyon Spiral of Destruction" once per turn);
● If you control a "Galaxy" Xyz Monster: Destroy all face-up cards your opponent controls whose effects are negated.
● Target 1 "Tachyon" card in your GY, except "Tachyon Spiral of Destruction"; add it to your hand.
● Target 1 Dragon "Number" monster in your GY; Special Summon it in Defense Position.
MZTM-EN016 Tachyon Spiral of Destruction
Normal Spell Card
Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.
MZTM-EN017 Lord of the Tachyon Galaxy
Normal Trap Card
If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand. During the Battle Phase: Detach 1 material from your "Galaxy-Eyes" Xyz Monster; shuffle all monsters your opponent controls into the Deck that were Normal or Special Summoned this turn. If you control a "Number C" monster, this card's activation and effect cannot be negated. You can only activate 1 "Lord of the Tachyon Galaxy" per turn.
MZTM-EN018 X-Cross Cannon
LIGHT/Machine - Effect/4/1800/1500
If you control a LIGHT Machine Fusion or Union monster: You can Special Summon this card from your hand. During your Main Phase: You can equip 1 appropriate LIGHT Machine Union monster from your Deck to this card as an Equip Spell as if it were equipped by that monster's effect, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. You can only use each effect of "X-Cross Cannon" once per turn.
MZTM-EN019 Y-Yare Head
LIGHT/Machine - Effect/4/1500/1600
If this card is Special Summoned: You can equip 1 Level 4 LIGHT Machine monster from your hand or GY to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
MZTM-EN020 Z-Zillion Tank
LIGHT/Machine – Union - Effect/4/1500/1300
If this card is Special Summoned: You can equip 1 of your banished Level 4 LIGHT Machine monsters to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
MZTM-EN021 XYZ-Hyper Dragon Cannon
LIGHT/Machine – Fusion - Effect/9/3000/2800
"X-Cross Cannon" + "Y-Yare Head" + "Z-Zillion Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 card your opponent controls; destroy it. You can banish this card from your field or GY and reveal 1 Level 8 LIGHT Machine Fusion Monster in your Extra Deck; Special Summon up to 3 of the Fusion Materials mentioned on it from your GY and/or banishment.
MZTM-EN022 Union Controller
LIGHT/Machine – Fusion - Effect/6/2200/1900
1 LIGHT Machine monster + "Y-Yare Head" or "Z-Zillion Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. If this card is Special Summoned from the Extra Deck: You can add 1 Spell/Trap from your Deck to your hand that mentions "Union monster" in its text. You can only use this effect of "Union Controller" once per turn. Once per turn, during your Main Phase: You can Special Summon 1 LIGHT Machine Normal or Union monster from your hand.
MZTM-EN023 Union Activation
Normal Spell Card
Send 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY and add 1 LIGHT Machine monster with the same ATK but a different original name from your Deck to your hand. If you Special Summon 3 LIGHT Machine monsters at the same time, while this card is in your GY: You can banish this card; add 1 monster with 3000 or more ATK from your Deck to your hand, then immediately after this effect resolves, Normal Summon that monster. You can only use each effect of "Union Activation" once per turn.
MZTM-EN024 A-to-Z Energy Load
Normal Trap Card
When your opponent activates a card or effect: Draw cards equal to the number of Level 8 or higher LIGHT Machine Fusion Monsters you control. During your Standby Phase: You can banish this card from your GY; shuffle up to 6 of your banished LIGHT Machine monsters into the Deck, including a Union monster. You can only use each effect of "A-to-Z Energy Load" once per turn.
MZTM-EN025 Trickstar Hoody
LIGHT/Fairy - Effect/2/600/1800
If you control a "Trickstar" Fusion or Link Monster: You can Special Summon this card from your hand. If this card is sent to the GY as material for a "Trickstar" Link Monster: You can add 1 "Trickstar Fusion" or "Trickstar Diffusion" from your Deck to your hand. You can only use each effect of "Trickstar Hoody" once per turn.
MZTM-EN026 Trickstar Aqua Angel
WATER/Fairy - Effect/4/0/0
(This card is always treated as a "Marincess" card.)
Link Monsters that point to this card cannot be destroyed by battle. You can only use each of the following effects of "Trickstar Aqua Angel" once per Duel. If you control a "Trickstar" or "Marincess" monster: You can Special Summon this card from your hand or GY. If this card is sent to the GY as Link Material: You can look at all cards in your opponent's hand and all Set cards they control.
MZTM-EN027 Trickstar Band Drumatis
LIGHT/Fairy – Fusion - Effect/2/2000/1000
2 "Trickstar" monsters
"Trickstar" Link Monsters you control that point to this card gain 1000 ATK. You can only use each of the following effects of "Trickstar Band Drumatis" once per turn. If this card is Fusion Summoned: You can add 1 "Trickstar" card from your Deck to your hand, with a different name from the cards you control and in your GY. If effect damage is inflicted (except during the Damage Step): You can target 1 face-up monster on the field; its ATK becomes 0.
MZTM-EN028 Trickstar Colchica
LIGHT/Fairy - Link - Effect/200/Link 1 (Linkmarkierungen: Unten)
1 non-Link "Trickstar" monster
You can only Special Summon "Trickstar Colchica(s)" once per turn. When a monster is destroyed by battle involving your "Trickstar" monster, while this card is in your GY: You can banish this card, then target that destroyed monster; inflict damage to your opponent equal to that monster's ATK. You can only use this effect of "Trickstar Colchica" once per turn.
MZTM-EN029 Trickstar Noble Angel
LIGHT/Fairy - Link - Effect/2000/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
2 "Trickstar" monsters
If this card is Link Summoned: You can add 1 "Blue Tears" card from your Deck to your hand. If you have a Fusion Monster in your field or GY: You can target 1 "Trickstar" monster in your GY; Special Summon it. If effect damage is inflicted (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Trickstar Noble Angel" once per turn.
MZTM-EN030 Trickstar Diffusion
Normal Trap Card
Activate 1 of these effects;
● Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, by banishing its materials from your GY.
● Immediately after this effect resolves, Link Summon 1 "Trickstar" Link Monster.
You can banish this card from your GY, then target 1 "Trickstar" monster you control; this turn, while that monster is face-up on your field, your opponent's monsters can only target that monster for attacks. You can only use each effect of "Trickstar Diffusion" once per turn.
MZTM-EN031 Maiden of Blue Tears
Normal Trap Card
If your opponent Special Summons a monster(s) and you control a Link Monster (except during the Damage Step): Target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. If effect damage is inflicted while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Normal Spell in your GY or banishment; Set it, but it cannot be activated this turn. You can only use 1 "Maiden of Blue Tears" effect per turn, and only once that turn.
MZTM-EN032 Grief Tablet
Equip Spell Card
(This card is always treated as a "Wedju" card.)
The equipped monster cannot attack or be Tributed, also its effects are negated. Once per turn, if you control the equipped monster: You can add 1 "Wedju" card from your Deck to your hand, except "Grief Tablet". If this card is sent to the GY because the equipped monster is destroyed: You can inflict 500 damage to your opponent. You can only activate 1 "Grief Tablet" per turn.
MZTM-EN033 Grief Tablet
DARK/Fiend – Fusion - Effect/6/2000/1700
2 Fiend and/or Zombie monsters
Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Cannot be destroyed by battle. You can only use each of the following effects of "The Duke of Demise" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 monster. You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.
MZTM-EN034 Spirit Illusion
Equip Spell Card
Equip only to a Level 5 or higher Fiend or Zombie monster. When an attack is declared involving the equipped monster and an opponent's monster: You can make that opponent's monster lose ATK equal to the equipped monster's ATK. You can activate 1 of these effects;
● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.
● Special Summon 1 "Doppelganger Token" (Level 5/ATK ?/DEF 0) with the equipped monster's Type, Attribute, and ATK.
You can only use this effect of "Spirit Illusion" once per turn.
MZTM-EN035 Spirit Shield
Continuous Trap Card
Once per battle, when an opponent's monster declares an attack: You can banish 1 Fiend or Zombie monster from your GY; negate that attack. Once per turn, when your opponent activates a card or effect that would destroy a card(s): You can banish 1 Fiend or Zombie monster from your GY; negate that activation. Once per turn, during the End Phase, if you do not control a Fiend or Zombie monster: Send this card to the GY.
MZTM-EN036 Ocean of Regeneration
Continuous Spell Card
You can target 1 WATER monster with 1000 or less ATK in your GY; Special Summon it, but destroy it during the End Phase. You can only use this effect of "Ocean of Regeneration" once per turn.
MZTM-EN037 Clear Phantom
DARK/Fiend – Effect/3/1200/800
You are unaffected by the effects of "Clear World". You can discard 2 cards, including this card; add 2 cards from your Deck to your hand, that are "Clear World" or Spells/Traps that mention it. You can only use this effect of "Clear Phantom" once per turn. If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of their Deck to the GY.
MZTM-EN038 Clear Rage Golem
DARK/Rock – Effect/4/1600/1800
You are unaffected by the effects of "Clear World". If this card is Normal or Special Summoned: You can activate this effect; this turn, your monsters that mention "Clear World" can attack directly. You can only use this effect of "Clear Rage Golem" once per turn. When this card inflicts battle damage to your opponent: You can inflict 300 damage to your opponent for each card in their hand.
MZTM-EN039 Clear Cube
DARK/Machine – Effect/1/0/0
You are unaffected by the effects of "Clear World". During your Main Phase, you can Normal Summon 1 monster that mentions "Clear World", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 monster that mentions "Clear World" from your Deck.
MZTM-EN040 Clear Vicious Knight
DARK/Warrior – Effect/7/2300/1100
You can Tribute Summon this card by Tributing 1 monster that mentions "Clear World". Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). You are unaffected by the effects of "Clear World". While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters on the field with less ATK than this card.
MZTM-EN041 Clear Wall
Continuous Spell Card
If "Clear World" is on the field: You can add 1 monster that mentions "Clear World" from your Deck to your hand. You can only use this effect of "Clear Wall" once per turn. Monsters that mention "Clear World" cannot be destroyed by battle, also you take no battle damage from that battle. While you control a Level 7 or higher monster that mentions "Clear World", your opponent receives all effects of "Clear World", regardless of the monster Attributes they control.
MZTM-EN042 Singularity Fiend
DARK/Fiend – Effect/1/0/0
When your opponent Special Summons a monster(s) (except during the Damage Step): You can discard this card and 1 Spell; destroy that monster(s). You can only use this effect of "Singularity Fiend" once per turn.
MZTM-EN043 Break the Seal
Continuous Trap Card
You can activate 1 of these effects;
● Place 1 "Break the Seal" from your Deck or GY, face-up on your field.
● Send 2 face-up "Break the Seal" you control to the GY, including this card; add 1 "Forbidden One" monster from your Deck to your hand.
If this card on the field is destroyed: You can reveal up to 5 "Forbidden One" monsters in your hand; return that many cards your opponent controls to the hand. You can only use each effect of "Break the Seal" once per turn.
MZTM-EN044 Earthbound Immortal Red Nova
DARK/Fiend – Effect/1/3500/3000
There can only be 1 "Earthbound Immortal" monster on the field. During the Main Phase (Quick Effect): You can banish this card from your hand or GY; send 1 "Earthbound Immortal" monster or "Red Dragon Archfiend" from your hand or face-up Monster Zone to the GY, then you can apply 1 of these effects.
● Special Summon 1 "Earthbound" monster from your Deck or Extra Deck.
● Special Summon 1 "Red Nova Dragon" from your Extra Deck. (This is treated as a Synchro Summon.)
You can only use this effect of "Earthbound Immortal Red Nova" once per turn.
MZTM-EN045 Earthbound Immortal Red Nova
EARTH/Machine – Effect/2/500/800
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.
MZTM-EN046 Cutter Shark
WATER/Fish – Effect/5/0/2000
When a card or effect is activated that targets 1 monster you control (and no other cards) or when a monster you control is targeted for an attack, while this card is in your hand or GY (Quick Effect): You can Tribute that monster; Special Summon this card. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 WATER monster from your GY to your hand, except "Cutter Shark". You can only use each effect of "Cutter Shark" once per turn.
MZTM-EN047 Gimmick Puppet Fiendish Knight
DARK/Machine – Effect/4/1800/500
If this card is in your hand: You can target 1 "Gimmick Puppet" monster in your GY or 1 monster in your opponent's GY; Special Summon it to its owner's field in Defense Position, but its effects are negated, then Special Summon this card. If this card is sent to the GY, except from the hand: You can add it to your hand. You can only use each effect of "Gimmick Puppet Fiendish Knight" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except "Gimmick Puppet" monsters.
MZTM-EN048 Antidote Nurse
LIGHT/Machine – Xyz – Effect/Rank 3/1800/1200
2+ Level 3 monsters
(Quick Effect): You can detach 1 material from this card, then target 1 monster on the field whose current ATK or DEF is different from its original value; its ATK/DEF become their original values, also if you targeted a monster on your field, it cannot be destroyed by battle or card effects this turn. Once per turn, if another monster(s) is Special Summoned to your field and this card has 3 or more materials (except during the Damage Step): You can make that monster(s) gain 900 ATK.
MZTM-EN049 Performage Fire Dancer
FIRE/Spellcaster – Pendelum – Effect/4/1400/1200
If this card is Normal or Special Summoned: You can add 1 "Performage" monster from your Deck to your hand, except "Performage Fire Dancer". You can only use this effect of "Performage Fire Dancer" once per turn. If this card on the field is destroyed by battle or card effect: You can target 1 face-up monster on the field; it loses 500 ATK.
Pendulum Effect:
Blue 6 / Red 6
Once per turn: You can target 1 "Performage" monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.
MZTM-EN050 Performage Water Dancer
WATER/Spellcaster – Pendelum – Effect/4/1200/1400
If this card is Pendulum Summoned: You can add 1 "Polymerization" from your Deck or GY to your hand. You can only use this effect of "Performage Water Dancer" once per turn. If this card on the field is destroyed by battle or card effect: You can target 1 Attack Position monster on the field; change it to Defense Position.
Pendulum Effect:
Blue 2 / Red 2
If you control a "Performage" monster: You can Special Summon this card. When a monster declares an attack: You can target 1 Attack Position monster on the field; change it to Defense Position. You can only use each effect of "Performage Water Dancer" once per turn.
MZTM-EN051 Performage Wind Drainer
WIND/Spellcaster – Pendelum – Effect/5/2100/0
If your opponent controls a monster, or a "Performage" monster is on the field: You can Special Summon this card from your hand, but while it is face-up in the Monster Zone, you cannot Special Summon, except "Performage" monsters. You can only use this effect of "Performage Wind Drainer" once per turn. If this card is Special Summoned: You can reduce its Level by 1. Once per turn: You can change the Levels of all Level 4 "Performage" monsters you control to Level 5.
Pendulum Effect:
Blue 4 / Red 4
Once per turn: You can target 1 "Performage" Pendulum Monster you control, then activate 1 of these effects;
● Reduce its Level by 1.
● Increase this card's Pendulum Scale by that monster's.
MZTM-EN052 Performage Cup Tricker
LIGHT/Spellcaster – Pendelum – Effect/5/1200/1400
If this card is in your hand: You can target 1 Xyz Monster on the field; detach 1 material from it, and if you do, Special Summon this card, then make 1 Xyz Monster on the field lose 600 ATK. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 2 Xyz Monsters you control; attach 1 material from 1 of those monsters to the other. You can only use each effect of "Performage Cup Tricker" once per turn.
Pendulum Effect:
Blue 1 / Red 1
You can target 1 "Performage" Xyz Monster you control; attach this card to it as material. If a card(s) is added to your Extra Deck (except during the Damage Step): You can add 1 face-up "Performage" Pendulum Monster from your Extra Deck to your hand. You can only use each effect of "Performage Cup Tricker" once per turn.
MZTM-EN053 Performage Cup Tricker
DARK/Spellcaster – Fusion – Effect/7/2400/1800
2 "Performage" monsters
"Performage" monsters you control cannot be destroyed by your card effects, also your opponent cannot target them with card effects. While you control a "Performage" monster, except "Performage Trapeze Witch", your opponent's monsters cannot target this card for attacks. When an attack is declared involving your "Performage" monster and an opponent's monster: You can make that opponent's monster lose 600 ATK.
MZTM-EN054 Performage Shadow Maker
DARK/Spellcaster – Xyz – Effect/Rank 5/2600/1000
3 Level 5 monsters
When a card or effect is activated that targets this card (Quick Effect): You can detach 1 material from this card; Special Summon 1 "Performage Shadow Maker" from your Extra Deck. You can only use each of the following effects of "Performage Shadow Maker" once per turn. You can detach 1 material from this card, then send 1 "Performage" monster from your Deck to the GY; add 1 "Rank-Up-Magic" Spell from your Deck to your hand. If the last material(s) is detached from this card (except during the Damage Step): You can Special Summon 1 "Performage" monster from your GY.
MZTM-EN055 Performage Trapeze High Magician
DARK/Spellcaster – Xyz – Effect/Rank 5/2700/2200
2 Level 5 Spellcaster monsters
Cannot be destroyed by battle or card effects while it has material. Your opponent takes any effect damage you would have taken, a number of times each turn up to the number of materials attached to this card. If this card has "Performage Trapeze Magician" as material, it gains this effect.
● You can detach 1 material from this card; this card can make up to 3 attacks during each Battle Phase this turn.
MZTM-EN056 Rank-Up-Magic Magical Force
Quick-Play Spell Card
Target 1 Rank 4 Spellcaster Xyz Monster in your GY; Special Summon it (but negate its effects), then Special Summon 1 Rank 5 Spellcaster Xyz Monster from your Extra Deck, by using it as material, and if you do, attach this card to the Summoned monster (this is treated as an Xyz Summon). You can only activate 1 "Rank-Up-Magic Magical Force" per turn.
MZTM-EN057 Soul Fist
Equip Spell Card
Equip only to a Dragon Synchro Monster you control. "Red Dragon Archfiend" equipped with this card is unaffected by your opponent's activated effects. Once per turn, during your Main Phase: You can make the ATK of all monsters your opponent currently controls become equal to the equipped monster's. Once per turn, when an attack is declared involving the equipped monster: You can target 1 monster in your opponent's GY; banish it, and if you do, the equipped monster gains ATK equal to that banished monster's, until the end of this turn.
MZTM-EN058 Golden Allure Queen
DARK/Spellcaster - Link - Effect/2500/Link 3 (Linkmarkierungen: Links, Unten, Rechts)
3 Spellcaster monsters
If this card is Link Summoned: You can Special Summon 1 "Allure Queen" monster from your Deck or GY, and if you do, this card gains 1500 ATK until the end of the next turn. You can activate the effects of your monsters with "Allure Queen" in their original names, that equip monsters to themselves, as Quick Effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can destroy 1 card on the field, also "Allure Queen" monsters you control cannot be destroyed by card effects this turn.
MZTM-EN059 Allure Palace
Field Spell Card
Spellcaster monsters you control gain 500 ATK/DEF. You can send 1 card from your hand to the GY; add to your hand or Special Summon to your opponent's field, 1 "Allure Queen" monster from your Deck. You can only use this effect of "Allure Palace" thrice per turn. "Allure Queen" Effect Monsters you control gain this effect.
● You can send this card equipped with a card(s) by its own effect to the GY; Special Summon 1 Spellcaster monster with 1500 or less ATK from your hand or Deck.
MZTM-EN060 Allure Dance
Continuous Spell Card
When this card is activated: You can add 1 "Allure Queen" monster or 1 "Allure Palace" from your Deck to your hand. Each "Allure Queen" monster you control gains ATK, equal to the ATK of the monsters equipped to it by its effect. You can send 1 other Spell/Trap you control to the GY; Special Summon as many "Allure Queen" monsters with different names as possible from your GY. You can only use this effect of "Allure Dance" once per turn. You can only activate 1 "Allure Dance" per turn.
Reprints:
MZTM-EN000 Silent Magician LV8 (Alternatives Artwork)
MZTM-EN061 Herald of Purple Light
MZTM-EN062 Herald of Green Light
MZTM-EN063 Allure Queen LV3
MZTM-EN064 Allure Queen LV5
MZTM-EN065 Allure Queen LV7
MZTM-EN066 Gladiator Beast Bestiari
MZTM-EN067 Gladiator Beast Laquari
MZTM-EN068 Herald of Orange Light
MZTM-EN069 Gladiator Beast Samnite
MZTM-EN071 Clear Vice Dragon
MZTM-EN072 Atlantean Marksman
MZTM-EN075 Lumina, Twilightsworn Shaman
MZTM-EN076 Thunder Dragonhawk
MZTM-EN077 Thunder Dragonroar
MZTM-EN078 Nebula Dragon
MZTM-EN079 Galactic Spiral Dragon
MZTM-EN080 Swordsoul of Mo Ye
MZTM-EN081 Swordsoul of Taia
MZTM-EN082 Swordsoul Strategist Longyuan
MZTM-EN083 Mulcharmy Purulia
MZTM-EN084 Gladiator Beast Heraklinos
MZTM-EN085 Gladiator Beast Essedarii
MZTM-EN086 Gladiator Beast Tamer Editor
MZTM-EN087 Crystron Quariongandrax
MZTM-EN088 Swordsoul Grandmaster - Chixiao
MZTM-EN089 Swordsoul Supreme Sovereign – Chengying
MZTM-EN090 Swordsoul Sinister Sovereign - Qixing Longyuan
MZTM-EN091 Number 107: Galaxy-Eyes Tachyon Dragon (Normal und mit alternatives Artwork)
MZTM-EN092 Number C107: Neo Galaxy-Eyes Tachyon Dragon
MZTM-EN093 Number 97: Draglubion
MZTM-EN094 Light Dragon @Ignister
MZTM-EN095 Number 4: Stealth Kragen
MZTM-EN096 Galaxy Satellite Dragon
MZTM-EN097 Temple of the Kings
MZTM-EN098 Clear World
MZTM-EN099 Rank-Up-Magic Barian's Force
MZTM-EN100 Rank-Up-Magic Argent Chaos Force
MZTM-EN101 Vessel for the Dragon Cycle
MZTM-EN102 Heavenly Dragon Circle
MZTM-EN103 Swordsoul Emergence
MZTM-EN105 Gladiator Beast War Chariot
MZTM-EN106 Tachyon Transmigration
MZTM-EN107 The Phantom Knights of Shade Brigandine
MZTM-EN108 Trickstar Reincarnation
MZTM-EN109 Angel Statue - Azurune
MZTM-EN110 Apophis the Swamp Deity
Reprints:
Silent Magician LV8 (Alternatives Artwork)