[OCG] Deck Build Pack: Justice Hunters
Release: 22. März 2025 (Japan)
Insgesamt 45 verschiedene Karten:
3 Ultra Rare (Jede Ultra rare gibt es auch in Secret rare)
12 Super Rare
30 Common (Jede Common gibt es auch in Normal Parallel Rare)
DBJH-JP001 Dragon Tail Lucias
EARTH/Spellcaster - Effect/4/1800/700
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Dragon Tail” monster from your Deck to your hand, except “Dragon Tail Lucias”.
(2) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck.
DBJH-JP002 Dragon Tail Fymena
WATER/Spellcaster - Effect/5/1300/2500
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) During the Main Phase (Quick Effect): You can discard this card; Fusion Summon 1 Dragon or Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
(2) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck.
DBJH-JP003 Dragon Tail Pan
WIND/Dragon - Effect/7/2700/1700
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck, then you can destroy 1 monster on the field.
(2) If a face-up Fusion Monster(s) you control is destroyed by an opponent’s card effect while this card is in your GY: You can place this card on the bottom of the Deck, and if you do, Special Summon 1 non-Fusion “Dragon Tail” monster from your GY.
DBJH-JP004 Dragon Tail Urgula
FIRE/Dragon - Effect/6/2400/1000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck, then you can destroy 1 Spell/Trap on the field.
(2) If this card is in your GY: You can target 1 Spellcaster “Dragon Tail” monster in your GY; place this card on the bottom of the Deck, and if you do, add that monster to your hand.
DBJH-JP006 Dragon Tail Altharion
EARTH/Dragon – Fusion - Effect/8/3000/2500
1 “Dragon Tail” monster + 1+ monsters in the hand
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Fusion Summoned: You can target monsters on the field and/or in any GY(s) up to the number of monsters used as material from the hand; return them to the hand.
(2) If 2 or more monsters are sent to the GY at the same time while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.
DBJH-JP007 Dragon Tail Gramel
EARTH/Spellcaster – Fusion - Effect/7/2800/2300
1 “Dragon Tail” monster + 1 monster in the hand
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) When you activate a “Dragon Tail” card or effect (Quick Effect): You can target 1 card your opponent controls; destroy it.
(2) If 2 or more monsters are sent to the GY at the same time while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.
DBJH-JP008 Ketu Dragon Tail
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Add 1 “Dragon Tail” monster from your Deck to your hand, then, if your opponent controls a monster, you can Fusion Summon 1 Dragon or Spellcaster monster from your Extra Deck, using monsters from your hand or field as material.
DBJH-JP009 Rahu Dragon Tail
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Fusion Summon 1 “Dragon Tail” Fusion Monster from your Extra Deck, using monsters from your hand, Deck, and/or field as material, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except Fusion Monsters.
DBJH-JP010 Dragon Tail Horn
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Attack Position monster; return it to the hand/Extra Deck, then you can place 1 “Dragon Tail” card from your GY or banishment on the bottom of the Deck, except “Dragon Tail Horn”, then draw 1 card.
DBJH-JP011 Dragon Tail Flame
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 “Dragon Tail” card from your GY or banishment on the bottom of the Deck, except “Dragon Tail Flame”, then draw 1 card.
DBJH-JP005 Dragon Tail Mulr
DARK/Dragon - Effect/3/1100/1500
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) During the Main Phase (Quick Effect): You can Fusion Summon 1 “Dragon Tail” Fusion Monster from your Extra Deck, using monsters from your hand or field as material, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters.
(2) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck, then you can negate the effects of 1 face-up monster your opponent controls.
DBJH-JP016 Cupsie☆Yummy
LIGHT/Beast - Effect/1/0/1600
You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.
(1) If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand).
(2) If this card is Normal or Special Summoned: You can add 1 “Yummy” card from your Deck to your hand, except “Cupsie☆Yummy”, or, if it was Special Summoned by a Synchro Monster’s effect, you can draw 1 card instead.
DBJH-JP017 Cooky☆Yummy
LIGHT/Beast - Effect/1/1000/0
You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.
(1) If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand).
(2) If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK, or, if this card was Special Summoned by a Synchro Monster’s effect, you can destroy that monster instead.
DBJH-JP018 Lollipo☆Yummy
LIGHT/Beast - Effect/1/600/1200
You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.
(1) If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand).
(2) If this card is Normal or Special Summoned: You can target 1 card in your opponent’s GY; shuffle it into the Deck, or, if this card was Special Summoned by a Synchro Monster’s effect, you can banish that card instead.
DBJH-JP019 Cupsie★Yummy Way
LIGHT/Beast – Synchro - Tuner - Effect/2/0/2200
1 Tuner + 1 non-Tuner monster
For this card’s Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If this card is Synchro Summoned: You can add 2 “Yummy” monsters from your Deck to your hand, then discard 1 card.
(2) When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 “Yummy” monsters from your GY.
DBJH-JP020 Cooky★Yummy Way
LIGHT/Beast – Synchro - Tuner – Effect/2/1600/0
1 Tuner + 1 non-Tuner monster
For this card’s Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If this card is Synchro Summoned: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position.
(2) When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 “Yummy” monsters from your GY.
DBJH-JP021 Lollipo★Yummy Way
LIGHT/Beast – Synchro - Tuner - Effect/2/1200/1200
1 Tuner + 1 non-Tuner monster
For this card’s Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If this card is Synchro Summoned: You can Special Summon 2 “Yummy” monsters from your GY, but their effects are negated.
(2) When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 “Yummy” monsters from your GY.
DBJH-JP022 Yummy★Snatchy
LIGHT/Beast - Link - Effect/600/Link 1 (Linkmarkierungen: Unten)
1 Level 4 or lower LIGHT Beast monster
You can only use the (1)st effect of this card’s name once per turn.
(1) If this card is Special Summoned: You can place 1 “Yummy” Field Spell from your hand or Deck face-up on your field, also you cannot Link Summon Link-3 or higher Link Monsters for the rest of this turn.
(2) Once per Chain, during the Main Phase or your opponent’s Battle Phase (Quick Effect): You can pay 100 LP; immediately after this effect resolves, Synchro Summon using a “Yummy” monster you control.
DBJH-JP023 Yummysment★Minion
Field Spell Card
You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
(1) “Yummy” monsters you control gain 500 ATK for each LIGHT Beast monster on the field.
(2) If you control a Link-1 monster: You can target 1 Level 1 “Yummy” monster in your GY; Special Summon it.
(3) If this card is in your GY: You can target 2 “Yummy” monsters in your GY and/or banishment; place them and this card on the bottom of the Deck in any order.
DBJH-JP024 Yummysment★Acrockie
Field Spell Card
You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.
(1) If you Synchro Summon a LIGHT Beast Synchro Monster: You can target 1 card your opponent controls; destroy it.
(2) If a face-up monster(s) you control leaves your field by an opponent’s card effect: You can Special Summon 1 “Yummy” monster from your Deck.
(3) If this card is in your GY: You can target 2 “Yummy” monsters in your GY and/or banishment; place them and this card on the bottom of the Deck in any order.
DBJH-JP025 Yummy☆Surprize?
Quick-Play Spell Card
(1) Activate 1 of these effects (but you can only use each effect of this card’s name once per turn);
● Target 2 LIGHT Beast monsters you control and 2 cards your opponent controls; return them to the hand.
● Special Summon 1 “Yummy” monster from your hand or GY, but it cannot attack directly this turn.
● Return 1 Field Spell from your face-up field or GY to the hand, then you can place 1 “Yummy” Field Spell from your hand on your field face-up.
DBJH-JP026 Yummy★Redemption
Continuous Trap Card
You can only use the (3)rd effect of this card’s name once per turn.
(1) Monsters your opponent controls lose 200 ATK for each LIGHT Beast monster you control and in your GY.
(2) Once per Chain, if you Synchro Summon a LIGHT Beast Synchro Monster: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck.
(3) You can banish this card from your GY, then target 1 “Yummy” monster you control and 1 monster your opponent controls; switch control of both.
DBJH-JP031 K9 – #17 Izuna
EARTH/Warrior - Effect/5/2100/1600
You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
(1) If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing.
(2) During the Main Phase, if your opponent activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand.
(3) If this card is Normal or Special Summoned: You can send 1 “K9” card from your Deck to the GY, except “K9 – #17 Izuna”.
DBJH-JP032 K9 – #66a Jökull
DARK/Aqua - Effect/5/2000/1900
You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
(1) If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing.
(2) You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster.
(3) During your Main Phase: You can add 1 non-Aqua “K9” monster from your Deck to your hand.
DBJH-JP033 K9 – #66b Lantern
DARK/Pyro - Effect/5/2000/1900
You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
(1) If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing.
(2) If this card is in your hand: You can target 1 non-Pyro Level 5 “K9” monster in your GY; Special Summon it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster.
(3) During your Main Phase: You can add 1 “K9” Spell/Trap from your Deck to your hand.
DBJH-JP034 K9 – #ØØ Lupus
EARTH/Beast-Warrior - Effect/5/2300/200
You can only use the (1)st and (2)d effect of this card’s name each once per turn.
(1) During the Main Phase, if your opponent activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field.
(2) During your opponent’s turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.
(3) An Xyz Monster that has this card as material gains this effect.
● Your opponent cannot target this card with card effects.
DBJH-JP035 K9 – #17 “Ripper”
WIND/Beast-Warrior – Xyz – Effect/Rank 5/2300/1800
2 Level 5 monsters
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) You can detach 1 material from this card; add 1 “K9” card from your Deck to your hand, then, if your opponent activated a monster effect this turn, you can Set 1 “K9” Quick-Play Spell from your Deck or GY.
(2) When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect.
DBJH-JP036 K9 – #ØØ “Hound”
LIGHT/Beast-Warrior – Xyz – Effect/Rank 5/2300/1800
2 Level 5 monsters
(1) Cannot be destroyed by battle or your opponent’s card effects the turn it is Special Summoned.
(2) Each time your opponent activates a monster effect, this card gains 500 ATK when that effect resolves.
(3) Once per turn, during the Standby Phase: You can detach 1 material from this card, then target 1 card on the field; banish it.
DBJH-JP037 K9 – EX “Werewolf”
LIGHT/Beast-Warrior – Xyz – Effect/Rank 9/3300/2500
2 Level 9 monsters
You can only use the 2nd effect of this card’s name once per turn.
(1) While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it.
(2) When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect based on whose turn it is;
● Yours: Banish 1 card your opponent controls and/or 1 card from their GY.
● Your opponent’s: Look at your opponent’s hand and banish 1 card from it face-up until the End Phase.
DBJH-JP038 K9 – LC Liberation
Quick-Play Spell Card
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) Target 1 “K9” Xyz Monster or Rank 5 Xyz Monster you control; Special Summon 1 “K9” Xyz Monster with a different name from your Extra Deck, by using that monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster).
(2) At the end of the Battle Phase, if your “K9” monster battled this turn: You can Set this card from your GY.
DBJH-JP039 K9 – EX Forced Liberation
Quick-Play Spell Card
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) During the Main Phase: Target 1 “K9” Xyz Monster you control; Special Summon 1 “K9” Xyz Monster with a different name from your Extra Deck, by using that monster you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls.
(2) At the end of the Battle Phase, if your “K9” monster battled this turn: You can Set this card from your GY.
DBJH-JP040 “Case of K9”
Continuous Spell Card
You can only activate 1 card with this card’s name per turn. You can only use the 3rd effect of this card’s name once per turn.
(1) When this card resolves, you can add 1 “K9” monster from your Deck to your hand.
(2) “K9” monsters you control gain 900 ATK the turn your opponent activated a monster effect in the hand or GY.
(3) If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 “K9” Quick-Play Spell from your Deck or GY.
DBJH-JP041 K9 – EW Experimental Liberation
Normal Trap Card
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) Special Summon 1 “K9” monster from your hand or GY, then you can Special Summon 1 “K9” Xyz Monster from your Extra Deck, by using the first monster as material (the second Special Summon is treated as an Xyz Summon), but destroy the second monster during the End Phase of the next turn.
(2) During the End Phase: You can banish this card from your GY, then target 1 “K9” Quick-Play Spell in your GY; Set it.
Reprints:
DBJH-JP013 Mysterion the Dragon Crown
DBJH-JP030 Piri Reis Map
DBJH-JP042 Overlay Booster
DBJH-JP043 Number 61: Volcasaurus
DBJH-JP044 Chronomaly Vimana
DBJH-JP045 Imperial Princess Quinquery
DBJH-JP0?? Edge Imp Chain
DBJH-JP0?? Polymerization
DBJH-JP0?? Frightfur Patchwork
DBJH-JP0?? Gravity Controller
DBJH-JP0?? Where Arf Thou?
DBJH-JP0?? Obedience Schooled