Beiträge von drakosaurus

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    SUDA-JP022 Ankoku Kairyuu – Dryagle (Dark Sea Serpent – Dryagle)

    Level 10 WATER Sea Serpent Effect Monster

    ATK 2100

    DEF 3100

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If you have 3 or more Level 10 monsters on your field, GY, and/or banishment: You can Special Summon this card from your hand.

    (2) If this card is Special Summoned: You can send the top card of your Deck to the GY; this card gains 500 ATK, then, if the sent card was a monster, inflict 1000 damage to your opponent. Otherwise, you can send the top card of your Deck to the GY.



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    SUDA-JP028 Template Skipper

    Level 1 DARK Cyberse Effect Monster

    ATK 0

    DEF 0

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) to your zone a Cyberse Link Monster points to.

    (2) During your Main Phase: You can banish 1 Cyberse monster from your hand or GY, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name as the banished monster.



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    SUDA-JP047 Eclipse no Futago (Twins of the Eclipse)

    Rank 4 LIGHT Warrior Xyz Effect Monster

    ATK 2500

    DEF 1200

    Materials: 2 Level 4 monsters

    For this card’s Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can only use the (2)nd effect of this card’s name once per turn.

    (1) You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn.

    (2) If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them, and if you do, attach the other to it as material.


    https://ygorganization.com/cro…rwithouttheserialnumbers/

    Man munkelt das in SUDA Gladiator Ungeheuer als auch Yang Zing Support erhalten werden, die dann im obligatorischem OCG Stream kommende Woche enthüllt werden...Und laut Leakern sind für Terminal World 2 die beiden verbliebenen Themen Gem-Knight und Nekroz.

    Bin gespannt

    Den Gladiator Support halte ich für sehr realistisch, da ja noch 3 Fusion Slots für Support offen sind. An den Yang Zing Support glaube ich absolut nicht in SUDA, da es für dieses Decks jetzt Terminal World gibt und da würde ich dieses Jahr auch Yang Zing erwarten.


    Es müsste ja auch noch ein Zexal Deck Support bekommen, zumindest wenn sie ihr Pattern beibehalten.

    DUNE hatte als Cover 5ds und in AGOV war dann T.G. Support. AGOV hatte als cover Arc-v und in PHNI haben Raidraptors dann Support bekommen. Das PHNI Cover war GX und in LEDE war Ancient Gear Support. INFO hatte dann keine Support Wave für DM und das Cover war auch eher an Alte Video Games angelehnt. ROTA hatte dann mit Metalmorph den zum LEDE Cover fehlenden DM Support.

    ROTA Cover war Zexal, also müsste hier ein Zexal Anime Deck support erhalten.

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    TW02-JP001 Magoushinjyuu Behillmoth (Demon Roar God Beast Behillmoth/The Fabled Behillmoth)

    Level 2 LIGHT Beast Tuner Effect Monster

    ATK 1000

    DEF 600

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is in your hand: You can discard 2 or more “Fabled” monsters, including this card, and if you do, Special Summon 1 “Fabled” Synchro Monster from your Extra Deck whose Level equals the discarded monsters’ total original Levels. (This is treated as a Synchro Summon.)

    (2) If a card(s) is sent from your hand to the GY while this card is in your GY: You can banish this card; Special Summon 1 “Fabled” monster from your hand.


    Note: This card is named after Behemoth, a legendary primordial monster described in the Book of Job. its artwork is based on the Final Fantasy series’ depiction of the monster.


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    TW02-JP002 Magoushin Gamygyn (Demon Roar God Gamygyn/Fabled Gamygyn)

    Level 4 LIGHT Fiend Synchro Tuner Effect Monster

    ATK 2000

    DEF 0

    Materials: 1 “Fabled” Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can Special Summon 1 “Fabled” monster from your hand or Deck.

    (2) Your opponent cannot target other “Fabled” Synchro Monsters you control with card effects.

    (3) If this card is sent to the GY: You can draw cards equal to the number of “Fabled” Synchro Monsters you control, then discard 1 card.


    Note: This card is named after the demon Gamygyn, referenced in the Lesser Key of Solomon and the Pseudomonarchia Daemonum. It is a Marquis of Hell who looks like a horse but transforms into a hoarse voiced man, who knows the depths of liberal arts and gives accounts of those who have died in sins, and can force souls who drowned into ‘airy bodies’ to answer questions.


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    TW02-JP003 Magoushin Leverzebul (Demon Roar God Leverzebul/Fabledswarm Leverzebul)

    Level 10 LIGHT Fiend Synchro Effect Monster

    ATK 3050

    DEF 1950

    Materials: 1 Tuner + 1+ non-Tuner monsters

    You can use only the (2)nd effect of this card’s name once per turn.

    (1) Once per turn, during the Main Phase (Quick Effect): You can Tribute any number of “Fabled” monsters, and if you do, take control of that many face-up monsters your opponent controls, but their effects are negated.

    (2) If this card is in your GY: You can target 1 other “Fabled” card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand.


    Note:

    I’m pretty sure this is a portmanteau of Leviathan, the primordial Chaoskampf serpent of Abrahamic lore that predates the metamorphosis of the Jewish faith into its from post the Babylonian conquests, where it originally more heavily resembled the Marduk vs Tiamat myth.

    Also, Baal Zebul (Lord of the Highest Place), the full title of the Canaanite deity Baal, that got morphed into Baal Zevuv, “Lord of the Flies”, later twisted into Beelzebub, another name for Satan or Lucifer, or another demon, depending on the Christian author’s fanfic of the week.

    Also, “Verz” is the Japanese term for the Steelswarm and Evilswarm themse, and the Steelswarm can be argued to be giant monstrous demonic flies and beetles, and Beelzebub is “The Lord of the Flies”, so…


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    TW02-JP004 Magoushinkai no Fukkatsu (Resurrection of the Demon Roar God Realm/Fabled Realm Resurrection)

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can Set 1 “Fabled” Spell/Trap from your Deck, except “Fabled Realm Resurrection”.

    (2) Your opponent cannot activate cards or effects when your “Fabled” monster is Synchro Summoned.

    (3) Once per turn: You can discard 1 “Fabled” card, then activate 1 of these effects;

    ● Draw 1 card.

    ● Special Summon 1 “Fabled” monster from your GY or banishment.


    Reprints:

    Fabled Raven

    Fabled Lurrie

    Fabled Grimro

    Fabled Kushano

    Fabled Krus

    Fabled Topi

    Fabled Soulkius

    The Fabled Chawa

    The Fabled Catsith

    The Fabled Cerburrel

    The Fabled Ganashia

    The Fabled Nozoochee

    Fabled Dianaira

    Fabled Marcosia

    The Fabled Abanc

    Fabled Valkyrus

    Fabled Leviathan

    Rabled Ragin

    The Fabled Unicore

    Fabled Andwraith

    Stairway to a Fabled Realm

    Fabled Treason


    src: https://ygorganization.com/yewhoenterhere/



    Schreib mal bitte die combo aus :D

    Ground Xeno add Jurrac Megalo und zerstört Megalo. Megalo legt Astero in den Grave. Das wars.

    Ich finde schade, dass sie nicht noch mehr alte Jurrac Karten eingebunden haben. Ich mochte Aeolo mit Rekindling. Man hätte auch die schlechten Battle Effekte supporten können, in dem einer die vom Deck zerstört und das als Kampfzerstörung zählt. Ein Deck mit so vielen schlechten Maindeck monstern, hätte auch ruhig 1 starken Link 1er bekommen können.

    Mir gefällt auch nicht, dass jedes Dino Deck immer darauf spielt, die baby dinos zu zerstören.

    Aber wie sie hier Meteor und Impact supportet haben, finde ich echt nice. Man wirft einen Meteoriten nach dem anderen. xD


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    SUDA-JP006 Speedroid Clackernel

    WIND Machine / Pendulum / Effect

    PS8 LV2 200/1800

    Pendulum Effect

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) You can banish 1 “Speedroid” card from your GY; place 1 “Speedroid” Pendululm Monster from your Deck in your Pendulum Zone, also you cannot Special Summon for the rest of this turn, except WIND monsters.

    Monster Effect

    You can only use the 1st and 2nd monster effect of this card’s name each once per turn.

    (1) If this card on the field is destroyed by battle or card effect: You can Special Summon 1 “Speedroid Clackernel” from your hand, Deck, or GY, and if you do, it is treated as a Tuner.

    (2) If your “Clear Wing” monster battles while this card is face-up in your Extra Deck, during damage calculation: You can banish this card, and if you do, that monster gains 700 ATK.


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    SUDA-JP007 Speedroid Wing Synchron

    WIND Machine / Pendulum / Tuner / Effect

    PS4 LV5 1500/1000

    Pendulum Effect

    (1) Once per turn: You can destroy both this card and 1 Level 2 WIND Pendulum Monster Card in your Pendulum Zone, and if you do, Special Summon 1 “Clear Wing Synchro Dragon” from your Extra Deck (this is treated as a Synchro Summon), also, for the rest of this turn, cards in your Pendulum Zone cannot be destroyed by card effects, also you cannot Special Summon monsters, except WIND monsters.

    Monster Effect

    You can only use the monster effect of this card’s name once per turn.

    (1) If this card is added to the Extra Deck face-up and there are 2 or more different Monster Types among the WIND Synchro Monsters you control: You can send 1 “Speedroid” Spell/Trap from your Deck to the GY.


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    SUDA-JP039 Crystal Clear Wing Over Synchro Dragon

    WIND Dragon / Synchro / Effect

    LV12 3500/3000

    2+ Tuners or 1 Tuner Synchro Monster + “Clear Wing Synchro Dragon”

    Must be Synchro Summoned.

    (1) Once per turn, when another card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card, and if it was a monster, this card gains ATK equal to that monster’s original ATK until the end of this turn.

    (2) If this face-up Synchro Summoned card leaves the field by your opponent: You can Special Summon 1 “Clear Wing” monster from your Extra Deck.


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    SUDA-JP040 High-Speedroid Glider 2 / Hi-Speedroid Glider 2

    WIND Machine / Synchro / Tuner / Effect

    LV5 1600/2200

    1 WIND Machine Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can target 1 non-Tuner Level 7 or lower WIND Synchro Monster in your GY; Special Summon it.

    (2) If your opponent Special Summons a monster(s) and you control a “Clear Wing” monster: You can banish this card from your GY; increase the Levels of all face-up monsters your opponent currently controls by 5.


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    SUDA-JP068 Speedroid Clear Wing Wander

    Normal Trap

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target cards your opponent controls up to the number of different Monster Types among the WIND Synchro Monsters you control; destroy them.

    (2) If your opponent Special Summons a monster(s): You can banish this card from your GY, then target 1 WIND Synchro Monster you control; banish it, then return it to the field.


    https://ygorganization.com/hyperspeed/


    Wer wollte den schon wieder neuen Speedroid Support. Also wirklich. Die waren gut und der letzte Support ist nicht mal lang her. Es gibt so viele Decks, die dringend Support brauchen. Echt eine Verschwendung.

    Den Apo Ban kann man mit anderen Extra Deck Monstern wie Silhouette Rabbit kompensieren.

    Zwischen Apo und Rabbit liegen Welten, was die Stärke angeht.



    - katapult schildkröte wurde nicht verboten. die ersten monate nach ROTA wird der tachyon FTK legal sein, der noch konstanter ist als die gimmickpuppen strategie die trotz mäßigem erfolg auf der banlist 2 hits abbekam.

    Die Tachyon Karten sind nicht in ROTA. Im OCG waren die im Light Duelist Pack, welches bei uns nocht nicht mal ein Erscheinungs Datum hat, was wohl heisst, dass die Karten wieder in anderen Produkten zu uns kommen, und Main sets haben mittlerweile so wenig import slots, wenn ich micht nicht irre, dass da da keine Duelist Pack Wave mehr reinpasst.

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    DBCB-JP031 恐巄竜華-㟴巴 Kyourou Ryuuge – KaibaKuaiba, Rugged Apodrakosis of Dinocrag

    Level 10 EARTH Dinosaur Effect Monster

    ATK 3000 DEF 1200

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can shuffle this card from your hand into the Deck; add 1 “Apodrakosis Ascension Gate of Dinocrag” from your Deck to your hand.

    (2) During the Main Phase, if 2 or more card were destroyed this turn (Quick Effect): You can Special Summon this card from your hand.

    (3) You can place 1 face-up “Apodrakosis Ascension Gate of Dinocrag” you control on the bottom of the Deck, then target other cards on the field up to the number of Types among monsters on the field; destroy them.


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    DBCB-JP032 海瀧竜華-淵巴 Kairou Ryuuge – EnbaYuanba, Abyssal Apodrakosis of Serpentfall

    Level 10 WATER Sea Serpent Effect Monster

    ATK 3000 DEF 2000

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can discard this card; add 1 “Apodrakosis Ascension Gate of Serpentfall” from your Deck to your hand.

    (2) During your Main Phase, if 2 or more monsters other than “Yuanba, Abyssal Apodrakosis of Serpentfall” were sent from the hand and/or Deck to the GY this turn (Quick Effect): You can Special Summon this card from your GY.

    (3) You can place 1 face-up “Apodrakosis Ascension Gate of Serpentfall” you control on the bottom of the Deck; banish your opponent’s entire hand, and if you do, they draw the same number of cards.


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    DBCB-JP033 幻朧竜華-覇巴 Genrou Ryuuge – HakubaBaba, Champion Apodrakosis of Wyrmhaze

    Level 10 WIND Wyrm Effect Monster

    ATK 3000 DEF 1500

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can banish this card from your hand; add 1 “Apodrakosis Ascension Gate of Wyrmhaze” from your Deck to your hand.

    (2) If a monster(s) becomes banished face-up while this card is banished, and there are currently 2 or more banished monsters other “Baba, Champion Apodrakosis of Wyrmhaze”: You can Special Summon this card.

    (3) You can place 1 face-up “Apodrakosis Ascension Gate of Wyrmhaze” you control on the bottom of the Deck; add 1 “Apodrakosis” card from your Deck, GY, or banishment to your hand, except “Baba, Champion Apodrakosis of Wyrmhaze”.


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    DBCB-JP034 創星竜華-光巴 Sousei Ryuuge – MitsubaGuangba, Luminous Apodrakosis of Starforge

    Level 10 LIGHT Dragon Ritual Pendulum Effect Monster

    ATK 3500 DEF 2500 PS 0

    Pendulum Effect

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) During your Main Phase: You can add 1 “Apodrakosis” card from your Deck to your hand, except a Pendulum Monster, then destroy this card.

    Monster Effect

    You can Ritual Summon this card with “Guangba, Luminous Apodrakosis of Starforge”

    Must be Special Summoned by its own effect. You can only Special Summon “Guangba, Luminous Apodrakosis of Starforge(s)” once per turn.

    (1) If a monster(s) on the field is destroyed by battle or effect while this card is in the Extra Deck: You can Tribute 1 Level 10 “Apodrakosis” monster, and if you do, Special Summon this card (this is treated as a Ritual Summon), then you can destroy up to 2 cards you control, and if you do, place an equal number of “Apodrakosis” Continuous Spells from your Deck face-up on your field.


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    DBCB-JP035 竜華界闢 Ryuuge KaibyakuApodrakosis World Creation

    Quick-Play Spell

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Add 1 “Apodrakosis” monster from your Deck to your hand, then you can add 1 “Apodrakosis” Pendulum Monster from your hand to your Extra Deck face-up.

    (2) During your Main Phase, if you control a “Apodrakosis” Pendulum Monster Card: You can banish this card and 1 “Apodrakosis” monster from your GY; Special Summon 1 “Apodrakosis” monster from your Deck with the same original Type as the monster banished.


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    DBCB-JP036 登竜華転生紋 Touryuuge Tenseimon Apodrakosis Ascension Crest of Transmigration

    Field Spell

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When this card resolves, take 3 monsters from your Deck (1 Dinosaur, 1 Sea Serpent, 1 Wyrm), add 1 of them to your hand, banish 1 other, and send the last to the GY, also you cannot Special Summon for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, and Wyrm monsters.

    (2) If you have a face-up “Guangba, Luminous Apodrakosis of Starforge” in your Extra Deck: You can Special Summon up to 3 “Apodrakosis” monster with different Types (1 each from your Deck, GY, and/or banishment).


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    DBCB-JP037 登竜華恐巄門 Touryuuge KyouroumonApodrakosis Ascension Gate of Dinocrag

    Continuous Spell

    (1) You can control only 1 “Apodrakosis Ascension Gate of Dinocrag”.

    (2) “Apodrakosis” monsters you control gain 300 ATK.

    (3) “Apodrakosis” Pendulum Monsters, and Level 10 or higher monsters whose original Type is Dinosaur, you control gain this effect.

    ● Once per turn, when the effect of a monster on the field with less ATK than this card is activated (Quick Effect): You can place 1 face-up “Apodrakosis” Continuous Spell you control on the bottom of the Deck; negate the activation.


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    DBCB-JP038 登竜華海瀧門 Touryuuge KairoumonApodrakosis Ascension Gate of Serpentfall

    Continuous Spell

    (1) You can control only 1 “Apodrakosis Ascension Gate of Serpentfall”.

    (2) Your “Apodrakosis” monsters cannot be destroyed by battle.

    (3) “Apodrakosis” Pendulum Monsters, and Level 10 or higher monsters whose original Type is Sea Serpent, you control gain this effect.

    ● Once per opponent’s turn (Quick Effect): You can place 1 face-up “Apodrakosis” Continuous Spell you control on the bottom of the Deck, then target 1 card on the field; return it to the hand.


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    DBCB-JP039 登竜華幻朧門 Touryuuge GenroumonApodrakosis Ascension Gate of Wyrmhaze

    Continuous Spell

    (1) You can control only 1 “Apodrakosis Ascension Gate of Wyrmhaze”.

    (2) Any monster sent from the field to the GY during your opponent’s turn is banished instead.

    (3) “Apodrakosis” Pendulum Monsters, and Level 10 or higher monsters whose original Type is Wyrm, you control gain this effect.

    ● Once per opponent’s turn (Quick Effect): You can place 1 face-up “Apodrakosis” Continuous Spell you control on the bottom of the Deck, then target 1 face-up monster on the field; change its ATK to 0.


    Reprints:

    DBCB-JP041 Senju of the Thousand Hands

    DBCB-JP042 Planet Pathfinder

    DBCB-JP043 Archnemeses Protos

    DBCB-JP044 Superdimensional Robot Galaxy Destroyer

    DBCB-JP045 World Gears of Theurlogical Demiurgy


    src: https://ygorganization.com/notdracoslayerlore/

    Karten vom Stream.


    PridePuppet-300x169.png

    ROTA-JP000 Ultimate Dragon of Pride and Soul

    Level 12 DARK Dragon Fusion Effect Monster

    ATK 4500

    ATK 4500

    Materials: 3 monsters with 2500 original ATK and DEF

    (1) Your opponent cannot target this Fusion Summoned card with card effects, also it cannot be destroyed by their card effects.

    (2) This Fusion Summoned card gains 4500 ATK/DEF while you have 25 or more cards in your GY.

    (3) Once per turn, if your opponent has 25 or more cards in their GY: You can destroy all cards they control.


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    ROTA-JP070 Kugutsu Ryuugi – Puppet Shark (Puppet Shark Style)

    Normal Trap

    You can only activate 1 card with this card’s name with per turn.

    (1) Detach 1 Xyz Material from a monster on the field, and if you do, excavate the top 4 cards of your Deck, choose 1 of them, and apply this effect based on its type, also place the rest on the top of the Deck in the same order.

    ● Monster/Spell: Add it to your hand.

    ● Trap: Set it. It can be activated this turn.



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    ROTA-JP018 Mermail no Shin’eitai / Mermail Shadow Bodyguards

    WATER Sea Serpent / Effect

    LV3 0/1900

    (This card is always treated as an “Atlantean” card.)

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can discard 1 card to the GY; the Levels of all WATER monsters you currently control become 7 until the end of this turn.

    (2) If this card is sent to the GY to activate a WATER monster’s effect: Special Summon 1 Level 4 or lower “Atlantean” or “Mermail” monster from your Deck, except “Mermail Shadow Bodyguards”, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters.


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    ROTA-JP017 Kaiousei Abyssrhine / Abyssrhine the Atlantean Spirit

    WATER Aqua / Effect

    LV3 1600/1600

    (This card is always treated as a “Mermail” card.)

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can Tribute this card from your hand and 1 “Atlantean” or “Mermail” monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck, and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters.

    (2) During your opponent’s turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card.


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    ROTA-JP043 Kaiou Ryuushin Poseidra Abyss / Poseidra Abyss, the Atlantean Dragon Deity

    WATER Sea Serpent / Xyz / Effect

    RK7 3000/1800

    3 Level 7 monsters

    Once per turn, you can also Xyz Summon “Poseidra Abyss, the Atlantean Dragon Deity” using 1 “Atlantean” or “Mermail” Xyz Monster you control. (Transfer its materials to this card.)

    (1) Once per turn: You can detach 2 materials from this card and send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand.

    (2) If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY.


    image-166-300x169.png

    ROTA-JP046 Outaru Mermail – Neptabyss / Neptabyss the Royal Mermail

    WATER Sea Serpent / Link / Effect

    Link-3 2400 / BL B BR

    2+ monsters, including a Fish, Sea Serpent, or Aqua monster

    You can only use this the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Your opponent cannot target WATER monsters this card points to with card effects.

    (2) If a WATER monster(s) is sent to the GY to activate a card effect: You can take 1 “Abyss-” Equip Spell from your Deck or GY, and either add it to your hand or equip it to this card.

    (3) If this card is destroyed by your opponent: You can add 1 “Atlantean” or “Mermail” monster from your Deck to your hand.


    image-232-300x169.png

    ROTA-JP062 Abyss-sting – Triaina / Abyss-sting of Triaina

    Equip Spell

    You can only activate 1 card with this card’s name per turn. You can only use the 3rd effect of this card’s name once per turn.

    (1) Special Summon 1 “Atlantean” or “Mermail” monster from your hand or GY, and if you do, equip it with this card.

    (2) If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead.

    (3) You can banish this card from your GY, then target up to 3 Fish, Sea Serpent, and/or Aqua monsters in your GY and/or banishment; shuffle them into the Deck.


    ZettaiUnmei-300x169.png

    ROTA-JP009 Bee Force – Mougeki no Rapier (Battlewasp – Rapier the Furious)

    Level 5 WIND Insect Effect Monster

    ATK 1900

    DEF 0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control no face-up monsters other than Insect monsters: You can discard 1 other Insect monster; place 1 “Battlewasp Wind” from your Deck face-up in your Spell & Trap Zone, then Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Insect monsters.

    (2) You can banish this card from your GY; reduce the Level of 1 Insect monster you control by 1.


    THE-REVOLUTION-WILL-NOT-BE-TELEBUZZED-300x168.png

    ROTA-JP036 Bee Force – Kakumei no Gran Partisan (Battlewasp – Gran Partisan the Revolution)

    Level 12 WIND Insect Synchro Effect Monster

    ATK 3000

    DEF 2000

    Materials: 1 Tuner + 1+ non-Tuner monsters

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) Cannot be destroyed by card effects.

    (2) Insect Synchro Monsters you control gain 200 ATK for each of your banished Insect monsters.

    (3) If this card becomes banished: You can Special Summon it, then you can destroy cards your opponent controls up to the number of your banished Insect monsters, then inflict 500 damage to your opponent for each card destroyed with this effect.


    AnotherBee-300x169.png

    ROTA-JP037 Bee Force – Shinjikyuu no Sachi (Battlewasp – Sachi the Ritual Bow)

    Level 6 WIND Insect Synchro Effect Monster

    ATK 2400

    DEF 1200

    Materials: 1 Insect Tuner + 1+ non-Tuner monsters

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) If this card is Synchro Summoned: You can treat it as a Tuner.

    (2) You can return 1 Continuous Spell you control to the hand; during your Main Phase this turn, you can Normal Summon 1 “Battlewasp” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

    (3) If this card is sent to the GY as Synchro Material: You can inflict 100 damage to your opponent for each of your banished “Battlewasp” monsters.


    Armamentzzz-300x169.png

    ROTA-JP051 Busou Houki (Armament Swarm)

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) You cannot Special Summon for the rest of this turn after this card resolves, except Insect monsters, also Special Summon 1 Insect monster with 1000 or less ATK from your hand or Deck, and if you Special Summon it from the Deck, send 1 monster you control to the GY.

    (2) If a face-up Insect Synchro Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 “Summoning Swarm” from your Deck to your hand.


    BattlewaspWind-300x169.png

    ROTA-JP052 Bee Force Wind (Battlewasp Wind)

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Up to twice per turn, if a “Battlewasp” monster(s) is Normal or Special Summoned to your field: You can target 1 of them; add 1 “Battlewasp” monster with lower ATK from your Deck to your hand.

    (2) Once per turn: You can target 1 Insect monster you control that has a Level; if you use it as Synchro Material this turn, you can treat it as a Tuner.


    src: https://ygorganization.com/

    Das Problem sind doch aber nicht die Hand Traps. Karten die den Gegner behindern gab es schon immer. Damals waren es halt Traps und teils Spells wie BTH, TT, Evacuation Device, Book of Moon, Solemn Judgement, Fiendish Chain, Solemn Warning, Breakthrough Skill, Solemn Strike und so weiter.

    Der Unterschied ist halt, dass man keinen Zug mehr warten muss, aber die Plays brauchen ja auch heut zu Tage kein Set-up mehr und teils auch nicht die Normal Summon.


    Das wahre Problem ist doch, dass wen ein Play durch geht, dass das Duell dann instant beendet ist. Entweder 8k+ Schaden oder 5-6 Disruptions.

    Hand Traps helfen dabei, dass nicht jedes Deck Turn 1 immer instant Game hat. Und Hand Traps sind halt, wenn man selber anfängt nicht nutzlos auf der Hand, so wie Dark Ruler oder so. Ist halt auch nicht schön ein Duell zu verlieren, weil man lauter Board Breaker hat und keine Player oder Defensive.


    Deshalb finde ich es gut, dass wir noch mehr Hand Traps wie Dominus Impulse bekommen (obwohl ich gegen die restrictions bin).

    Und Impulse führt ja auch nicht dazu, dass man noch mehr Hand Traps im Main hat. Immerhin verbietet sie nach der Aktivierung Veiler, Ogre, Nibiru, Droll und Moonlit Chill.

    AngelIsTheCenterfold-300x216.jpg

    ROTA-JP011 混沌なる魅惑の女王 Konton-naru Allure Queen (Chaotic Allure Queen)

    Level 7 LIGHT Spellcaster Effect Monster

    ATK 1500

    DEF 1500

    You can only use the (1)st and (2)nd effects of this card’s name once per turn.

    (1) You can discard 1 other LIGHT or DARK monster; Special Summon this card from your hand.

    (2) You can target 1 monster in either GY; equip it to this card, and if you do, this card’s name becomes that monster’s (until the End Phase), then, if it is a LIGHT or DARK Monster Card, you can Special Summon 1 DARK “Allure Queen” monster from your Deck or GY.



    https://ygorganization.com/chaosisthecenterfold/

    Moon hat aber das Problem das sie halt generisch ist. So machst du halt aus 2 beliebigen Effektmonster die Fiendsmith Kombo.

    Behaupten viele, aber stimmt so nicht ganz. Eine Moon alleine ist nichst, ausser 1 pop mit engraver. Um über Moon an Fiendsmith Combo ranzukommen braucht man 3 beliebige Monster.


    einfach das powerlevel senken und die splashbarkeit beibehalten wäre mein ansatz

    Das ist genau der Ansatz, den ich auch für richtig halte.


    zb (so ungern ich das sage) beatrice bannen. dann ist fiendsmith auf einen schlag viel weniger gefährlich

    So sehr ich die fiendsmith Karten an sich mag, selbst ohne beatrice finde ich die Engine fern ab von fair noch healthy. Eine Karte ohne NS D/D/D rank 6 oder Evolzar Lars + mehr ist einfach zu viel.

    Es fühlt sich einfach so verschwendet an. Dass deck, ist nicht mal Tier 2 oder 3.

    Aber genau deswegen ist es ja gut dass es Support bekommt. Mit dem Support könnte es doch tier 3 oder besser werden und die ersten Karten lesen sich fantastisch. Bereits mit den neuen Karten hat das Deck zumindest einen 1-card Play ohne NS der eine Interruption und follow-up bringt.

    Ich könnte so kotzen, es gibt 100 andere Charaktere, die ein Structure Deck verdient hätten! Verdammt Mai, Bakura, Marik, meinetwegen irgendwelche anderen Charaktere aus den anderen Serien, aber warum muss man verfickt nochmal BEWD und Cyber Dragon 1000x neu aufkochen lassen? Wirklich, ich habe die Schnauze voll, ich kann BEWD nicht mehr sehen, schlimmer als jede Pest.

    Ich stimme dir vollkommen zu, dass es andere Characters gibt die kaum oder gar noch nie Support bekommen haben und dringend welchen brauchen, aber Blue-eyes als Deck ist momentan unbrauchbar. Man Hat kaum eine Chance gegen Modern Decks und damit meine ich nicht mal Meta-Decks. Deswegen ist es gut dass zumindest Blue-eyes Support bekommt. Hätte auch sowas wie Buster Blader sein können, die den Support wesentlich weniger brauchen.

    1996_20240708061956_62cRjGotUK8BwKpWfImaL4WVoIE5ZeTVUtl3zPmIYkJKtyeM6EmG96ZlCdec5xxP-179x300.webp


    1996_20240708062022_img_1_1XnoxpUTXGpNEDRFJi7O2UED2lMLvIwmgZOTFgkcnOnpR4vZbslTCpU2OgD9nzjH-206x300.webp

    SD47-JP032 Blue-Eyes Spirit Ultimate Dragon

    LIGHT Dragon / Synchro / Effect

    LV12 3500/4000

    2+ Tuners + 1 non-Tuner “Blue-Eyes” monster

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Your opponent cannot banish cards from your GY.

    (2) When a card or effect is activated on the field (Quick Effect): You can negate the activation, and if you do, this card gains 1000 ATK until the end of this turn.

    (3) If this card is destroyed by battle or card effect: You can Special Summon 1 LIGHT Dragon monster from your GY, except “Blue-Eyes Spirit Ultimate Dragon”.


    1996_20240708062022_img_2_1XnoxpUTXGpNEDRFJi7O2UED2lMLvIwmgZOTFgkcnOnpR4vZbslTCpU2OgD9nzjH-206x300.webp

    SD47-JP002 Shiroki Otome / Maiden of White

    LIGHT Spellcaster / Tuner / Effect

    LV1 0/0

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can send this card from your hand or field to the GY; place 1 “True Light” from your hand, Deck, or GY face-up in your Spell & Trap Zone.

    (2) If you Special Summon “Blue-Eyes White Dragon” while this card is in your GY: You can Special Summon this card.

    (3) When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Special Summon 1 “Blue-Eyes White Dragon” or 1 Level 1 LIGHT Tuner from your GY.


    1996_20240708062114_img_1_RXjXlHR1rYzwyoaJTSvO8JWHjNGONVKeqt2SzJHgf7QRjpZ27KF5RbA0oHD0cLUI-206x300.webp

    SD47-JP018 Aokime no Inori / Prayers with Eyes of Blue

    Normal Spell

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Discard 1 card; add 1 Level 1 LIGHT Tuner and 1 Spell/Trap that mentions “Blue-Eyes White Dragon” from your Deck to your hand, except “Prayers with Eyes of Blue”.

    (2) You can banish this card from your GY, then target 1 “Blue-Eyes White Dragon” you control; equip 1 “Blue-Eyes” monster from your Extra Deck to it as an Equip Spell that gives it 400 ATK.


    1996_20240708062114_img_2_RXjXlHR1rYzwyoaJTSvO8JWHjNGONVKeqt2SzJHgf7QRjpZ27KF5RbA0oHD0cLUI-206x300.webp

    SD47-JP019 Seiganryuu Kourin / Saga of the Blue-Eyed Dragon

    Spell Normal

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Special Summon 1 “Blue-Eyes” monster from your Deck, GY, or banishment in Defense Position, but you can only Special Summon “Blue-Eyes White Dragon” with this effect if you do not control it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Dragon monsters.

    (2) You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a “Blue-Eyes” monster.


    Reprints:

    https://ygorganization.com/chroniclesofkisara/


    Wie erwartet und erhofft, wird der Synchro-part von Blue eyes Supportet, Karten sind bis jetzt nicht schlecht. Ich hoffe noch auf Support für die Steine.

    An sich keine schlechte Liste und vieles davon halte ich für realistisch.

    Ich glaube aber nicht, dass wanted der einzige snake-eye hit sein wird. Ich kann mir gut vorstellen, dass snake-eyes als Deck jetzt harte Hits abbekommt, wie Flamberge oder Poplar Ban, die Diabellstar Engine aber erhalten bleibt, damit Fire King und so, die noch spielen können und man wanted und die Witch noch reprinten Kann. Ich gehe aber auch nicht davon aus, dass eine Liste vor der EM kommt, da ich glaube, dass Konami INFO abwarten will.


    Es sind mMn auch zu wenig Unlimits/Unbans. Konami gibt uns in letzter Zeit ja viel wieder. Die Dragon ruler werden z.B. auf 2/3 gehen denke ich mal.

    Sowas wie Chicken Game, Infernity Launcher oder Change of Heart halte ich auch für realistisch. Bei den Verboten Karten kommt vielleicht etwas zurück, dass im OCG oder in Master Duel erlaubt ist. Bulb oder Zoodiac Karten oder so.


    die karte hat ein eingebautes drawback und ist damit gut designt mmn. sie ist wirklich AUSSCHLIEßLICH im ersten zug gut.

    Nur weil eine Karte Drawbacks hat, ist sie noch lange nicht gut designt. Und wenn eine Karte nur im ersten Zug einsetzbar ist, ist das für mich ein Zeichen von schlechtem Design. Modern Yugioh ist zu fokussiert auf den ersten Zug und ich finde, dass wir ein bisschen davon weg sollten.

    Ausserdem ist shifter ein Floodgate und Floodgates sind kein gutes Design.


    oder was ich eher befürworten würde, wäre Original Sinful Spoils - Snake-Eye auf 0.

    Ich verstehe wirklich nicht warum Alle mal wieder die splahbarkeit komplett zerstören wollen. Das schadet wieder anderen Decks und snake-eye bliebt dann mit Fiendsmith trotzdem meta. Poplar und Flamberge sind absolut broken und wären wesentlich bessere Hits.

    Ich bin mir nicht sicher was man sich bei der Spell gedacht hat. So langsam sollte Konami doch wissen das Searcher welche mehrere Targets suchen können ohne once per Turn keine gute Idee sind

    Wieso solte Konami das wissen? Normal spell Searcher die nicht Plus machen, sollten niemals once per turn sein, da es sonst nur brickt, und das ist keine gesunde Eigenschaft. Es ist nur eine RotA, die nicht mal einen guten Zusatz-Effekt hat.

    Es ist weder zu stark wenn man 2 davon auf der Hand hat, noch ist ein sehr wahrscheinlich Scenario.

    Geht halt mehr in Richtung Wasser-Set, da erwartet man das jetzt nicht unbedingt.

    Die Namen der Sets beziehen sich halt hauptsächlich aufs Cover. Manchmal ist im Set dann noch mehr passend zum Namen, aber nicht immer.

    Es kann sein, dass hier noch eine Water Wave kommt, aber es kann auch passieren, dass keine mehr kommt.


    Es fehlen immer noch Pinguine die auf dem Pinguin Synchro sind. Wäre schön wenn wir die bekommen könnten.